# ###################################################
#		EFFECTDATA_FILE_VER 1.0           #
#               10/25/06:36 writer by:Effect            #
# ###################################################

<cate> 1
# -------------------------- SPRITE ------------------------ #
<effectdata>		0
name				mh_lightningknuckle_electric_sht
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_ancient_knight_soulb_att02_ready01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_00_test_socket
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\0_export\test_Socket.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_01_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\01_blue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_02_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\02_blue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\03.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_03_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\03_blue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_04
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\04.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_04_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\04_blue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_05
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\05.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_05_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\05_blue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_10th_Anniversary_JUL
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_ancient_knight_soulb_att02_ready01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_17th_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\17th_tal_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_17th_02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\17th_tal_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_17th_03
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\17th_tal_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_17th_04
unittype			sprite
billboardtype		carpet
tailstep			30 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\17th_tal_04#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_17th_decal
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.800000
backprint			false
disort				false
texturefile			Effect\monster\CAS_WING_Red_Glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_230lv
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
backprint			false
disort				false
texturefile			Effect\UI\230lv.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_230lv_Round_Glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\230_round_Glow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_230lv_Round_Glow_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
backprint			false
disort				false
texturefile			Effect\UI\230_round_Glow_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_230lv_blur
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\230lv_blur.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_230lv_box
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.700000
backprint			false
disort				false
texturefile			Effect\UI\230lv_box.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_230lv_light
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
backprint			false
disort				false
texturefile			Effect\UI\230_light.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_230lv_light_bot
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\230lv_light_bot.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_230lv_light_top
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\230lv_light_top.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_230lv_ring
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.750000
backprint			false
disort				false
texturefile			Effect\monster\eff_Harold_piercecircle_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_230lv_slot
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\230lv_slot.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_230lv_slot_blur
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\230lv_slot_blur.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_230lv_text01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
backprint			false
disort				false
texturefile			Effect\UI\230lv_text_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_230lv_text01_blur
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
backprint			false
disort				false
texturefile			Effect\UI\230lv_text_01_blur.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_230lv_text02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
backprint			false
disort				false
texturefile			Effect\UI\230lv_text_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_230lv_text02_blur
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
backprint			false
disort				false
texturefile			Effect\UI\230lv_text_02_blur.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_8th_gourd_event_UI_01_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\8th_gourd_event_UI_01_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_8th_gourd_event_UI_01_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\8th_gourd_event_UI_01_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_8th_gourd_event_UI_02_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\8th_gourd_event_UI_02_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_8th_gourd_event_UI_02_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\8th_gourd_event_UI_02_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_8th_gourd_event_UI_03_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\8th_gourd_event_UI_03_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_8th_gourd_event_UI_03_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\8th_gourd_event_UI_03_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_8th_gourd_event_UI_04_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\8th_gourd_event_UI_04_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_8th_gourd_event_UI_04_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\8th_gourd_event_UI_04_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_8th_gourd_event_UI_05_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\8th_gourd_event_UI_05_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_8th_gourd_event_UI_05_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\8th_gourd_event_UI_05_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_APillage_Pow_Hand_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\elliaden_att02_glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_APillage_Wave_carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Vigor_Powder_line_glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_APillage_Yellow_Glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\sp_mon_test_glow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ARC_AWK_02_Y_Glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.400000
backprint			false
disort				false
texturefile			Effect\Monster\ARC_AWK_02_Yellow_Glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ARC_AWK_Spine
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.300000
backprint			false
disort				false
texturefile			Effect\Cond\con_ARC_AWK\ARC_AWK_eye#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ARC_AWK_Spine_y
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.300000
backprint			false
disort				false
texturefile			Effect\Cond\con_ARC_AWK\ARC_AWK_eye_y#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ARC_AWK_Thigh
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.300000
backprint			false
disort				false
texturefile			Effect\Cond\con_ARC_AWK\ARC_AWK_eye#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ARC_AWK_Thigh_y
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.300000
backprint			false
disort				false
texturefile			Effect\Cond\con_ARC_AWK\ARC_AWK_eye_y#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ARC_AWK_UpperArm
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.300000
backprint			false
disort				false
texturefile			Effect\Cond\con_ARC_AWK\ARC_AWK_eye#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ARC_AWK_UpperArm_y
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.300000
backprint			false
disort				false
texturefile			Effect\Cond\con_ARC_AWK\ARC_AWK_eye_y#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ARC_AWK_eye
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.300000
backprint			false
disort				false
texturefile			Effect\Cond\con_ARC_AWK\ARC_AWK_eye#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ASS_die_ringwave
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Agares\Agares_att01_hand_explode.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ATT_EQU_TOY_04_bear
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			item\ATT_EQU_TOY_04_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_AWK_SWD_boomcircle_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Cond\AWK\eff_AWK_SWD_boomcircle_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Acorn_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.100000
backprint			false
disort				false
texturefile			Effect\Acorn01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Acorn_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.100000
backprint			false
disort				false
texturefile			Effect\Acorn02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Acorn_3
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.100000
backprint			false
disort				false
texturefile			Effect\Acorn03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Acorn_4
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.100000
backprint			false
disort				false
texturefile			Effect\Acorn04#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Agares_att01_hand
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Agares\Agares_att01_hand.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Agares_att01_hand_explode
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Agares\Agares_att01_hand_explode.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Agares_att02_condion
unittype			sprite
billboardtype		camera
tailstep			20 0 0.04 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\mintaka\mon_mintaka_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Agares_att02_staff
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\dabih\eff_dabih_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Agares_att03_line
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Agares\Agares_att03_line.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Agares_att04_plane_explode
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_ringwave_yellow_64.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Agares_magiczone01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Agares\Agares_magiczone01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Agares_magiczone02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Agares\Agares_magiczone02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Agares_magiczone03
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Agares\Agares_magiczone03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Agathion_wolfblue
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Cetus_Hunter_ice02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Agathion_wolfred
unittype			sprite
billboardtype		camera
tailstep			15 0 2 600 false
size				2.000000
backprint			false
disort				false
texturefile			Effect\monster\lighting_red_smoke#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Amazion_shock_jinsp
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				11.000000
backprint			false
disort				false
texturefile			Effect\Skill\Amazion_shock\Amazion_shock_JIN01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Ancient_Segnale_Soul_att01_whip#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Aqura_Warlord_die
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Fiorenovas\Fiorenovas_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Aqura_Warlord_die_carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Fiorenovas\Fiorenovas_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_AreesioPillage_buff
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\AreesioPillage\Pillage_yellow#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_AreesioPillage_buff_add
unittype			sprite
billboardtype		camera
tailstep			5 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\AreesioPillage\Pillage_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_AreesioPillage_buff_wind
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\AreesioPillage\Pillage_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Avatar_of_Hellion_die01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Avatar_of_Hellion_die01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Avatar_of_Hellion_die02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Avatar_of_Hellion_die02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Avatar_of_Hellion_die03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Avatar_of_Hellion_die03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Avatar_of_Hellion_entry01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Avatar_of_Hellion_entry01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Avatar_of_Hellion_entry02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Avatar_of_Hellion_entry02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Avatar_of_Hellion_entry03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Avatar_of_Hellion_entry03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Avatar_of_Hellion_entry05
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Avatar_of_Hellion_entry05.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Avatar_of_Hellion_entry06
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Avatar_of_Hellion_entry06.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Avatar_of_Hellion_entry06_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Avatar_of_Hellion_entry06_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Bentwhip_Gather_carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_esimed_floorcircle_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Bentwhip_Hit_bom
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_esimed_floorcircle_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Bentwhip_hit_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Savnock_lighting04#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Bison_att2_Wind
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Shot#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Blackhole_wind_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				10.000000
backprint			false
disort				false
texturefile			Effect\Portal\eff_Blackhole_wind_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_BloodyMist_handlight
unittype			sprite
billboardtype		camera
tailstep			20 0 0.08 600 true
size				0.500000
backprint			false
disort				false
texturefile			Effect\Skill\Bloody_Mist\Bloody_Mist_handlight.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_BloodyMist_handlight_01
unittype			sprite
billboardtype		camera
tailstep			20 0 0.08 600 true
size				0.500000
backprint			false
disort				false
texturefile			Effect\Skill\Bloody_Mist\Bloody_Mist_handlight_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_BloodyMist_handlight_modul
unittype			sprite
billboardtype		camera
tailstep			20 0 0.08 600 true
size				0.500000
backprint			false
disort				false
texturefile			Effect\Skill\Bloody_Mist\Bloody_Mist_handlight.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Blow_attack
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Blow_attack\Blow_attack_orange_decal01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Blow_attack_bodylight
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Blow_attack\Blow_attack_orange_decal02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Blow_attack_explosion
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Blow_attack\Blow_attack_explosion01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Blow_attack_finish_boom01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Increase_range\Increase_range_handgather01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Blow_attack_finish_expol01#.dds
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Blow_attack\Blow_attack_finish_expol01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Blow_attack_orange_decal02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Blow_attack\Blow_attack_orange_decal02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Blow_attack_orangeblow
unittype			sprite
billboardtype		camera
tailstep			10 0 0.05 600 true
size				0.500000
backprint			false
disort				false
texturefile			Effect\Skill\Blow_attack\Blow_attack_orangeball_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_CAS_WING_BLACK
unittype			sprite
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.200000
backprint			false
disort				false
texturefile			Effect\CAS_WIN_Black#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_CAS_WING_BLACKhole
unittype			sprite
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.200000
backprint			false
disort				false
texturefile			Effect\monster\P_Rosea_att5_Mzone_128#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_CAS_WING_RED
unittype			sprite
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.200000
backprint			false
disort				false
texturefile			Effect\CAS_WIN_Red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_CAS_WING_YELLOW
unittype			sprite
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.200000
backprint			false
disort				false
texturefile			Effect\CAS_WIN_Yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_CAS_WIN_Glow_Aurora
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_D_Dialysis_att1_fin_bom#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_CN_10th_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\CN_10th_tal_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_C_Arrow_Carpet_Ring_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_elipse_wind_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_C_Arrow_Carpet_Ring_02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_bouncedefender_cylinder01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_C_Arrow_Carpet_Wave_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_lizard_04_att01_stonering_02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_C_Arrow_Carpet_Wave_02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Moonzat_momglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_C_Arrow_Shoot_Wave_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_fire_blue_3.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_C_Arrow_Shoot_Wave_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Beares_first_sp01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_C_Infector_att1_Fin_Bom
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_C_Infector_att1_Hit_Bom#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_C_Infector_att1_Fin_Circle
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_C_Infector_mod_ringwave.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_C_Whip_Hit_Carpet_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_esimed_floorcircle_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_C_Whip_Hit_Circle
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_D_Dialysis_att1_fin_bom#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_CannonFlow_red
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				3.000000
backprint			false
disort				false
texturefile			Effect\Skill\CannonFlow\CannonFlow_arrowball01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_CannonFlow_ring01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.200000
backprint			false
disort				false
texturefile			Effect\monster\ringwave05_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_CannonFlow_ring01_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.200000
backprint			false
disort				false
texturefile			Effect\Skill\Ancientforce\eff_ancientforce_decring02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_CannonFlow_ring02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.200000
backprint			false
disort				false
texturefile			Effect\monster\ringwave05_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_CannonFlow_yellowred
unittype			sprite
billboardtype		camera
tailstep			9 0 0.1 600 true
size				0.800000
backprint			false
disort				false
texturefile			Effect\Skill\CannonFlow\CannonFlow_arrowball01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_CatchBlowup_ball
unittype			sprite
billboardtype		camera
tailstep			20 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\CatchBlowup\CatchBlowup_ball.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_CatchBlowup_ball02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\CatchBlowup\CatchBlowup_ball.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_CatchBlowup_boomDC
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\CatchBlowup\CatchBlowup_bom.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_CatchBlowup_dc
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				2.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_CatchBlowup_finish_LV1
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\CatchBlowup\CatchBlowup_finish_decal01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_CatchBlowup_finish_LV2
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\CatchBlowup\CatchBlowup_finish_decal02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Chaosblast_Gahter_circle
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\ringwave_bom_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Chaosblast_Gather_yellow
unittype			sprite
billboardtype		camera
tailstep			14 0 .1 200 true
size				0.700000
backprint			false
disort				false
texturefile			Effect\Skill\Chaosblast\Chaosblast_Gather_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Cherubim_att05_explode_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Cherubim_att05_finish01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Chess_Knight_slash
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Temple_Stalemate_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Chess_crack
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				2.000000
backprint			false
disort				false
texturefile			Effect\monster\cetus_barbarian_decal.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_Chess_crash
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
backprint			false
disort				false
texturefile			Effect\monster\cetus_barbarian_tg.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_Chess_earthquake
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				2.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Temple_Stalemate_dec01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Combo
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Combo.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Combo2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Combo2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_Combo_0
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Combo_0.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_Combo_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Combo_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Combo_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Combo_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Combo_3
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Combo_3.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Combo_4
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Combo_4.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Combo_5
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Combo_5.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Combo_6
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Combo_6.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Combo_7
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Combo_7.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Combo_8
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Combo_8.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Combo_9
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Combo_9.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Curse_C_Ball_Head_Mod
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_lava_dec03#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Curse_blizzard_sp1
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\MultiBlink\MultiBlink_decal02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Curse_blizzard_sp2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Curse_blizzard\Curse_blizzard_expol03#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Curse_blizzard_sp3
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\MultiBlink\MultiBlink_decal01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Curse_blizzard_sp4
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Curse_blizzard\Curse_blizzard_expol04#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Curse_blizzard_trail02
unittype			sprite
billboardtype		camera
tailstep			20 0 0.4 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Curse_blizzard\Curse_blizzard_trail03.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Curse_blizzard_trailblow01
unittype			sprite
billboardtype		camera
tailstep			20 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Curse_blizzard\Curse_blizzard_att03_eff16_explode.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_CursedFog_handlight
unittype			sprite
billboardtype		camera
tailstep			20 0 0.08 600 true
size				0.500000
backprint			false
disort				false
texturefile			Effect\Skill\Cursedfog\Cursedfog_handlight01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_DSicle_Finish_SpCircle
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\DoubleSicle\DSicle_Finish_SpCircle#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_DTedge_Dark_body
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_effroi_att02_firebom01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_DTedge_Hand_glow
unittype			sprite
billboardtype		camera
tailstep			12 0 .2 800 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\Monster\sp_mon_test_glow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_DTedge_Hit_Dark_mod
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_blue2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_DTedge_Hit_carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Detonateedge\DTedge_Hit_carpet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_DTedge_Mzone_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Detonateedge\DTedge_Mzone_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_DTedge_Spike_plan_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Detonateedge\DTedge_fin_spikeplan#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_D_Dialysis_Wave_Carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Yoshima_Hellbust_groundglow_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_D_Dialysis_att1_fin_bom#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_D_Dialysis_att1_fin_bom#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_D_Guard_Body_Glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Emperor_Vaj_att01_lighting03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_D_Guard_WP_Glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Soket\socket_electric.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_D_Guard_att2_Glow_WP
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_achmagi_eyeglow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_D_Hunter_att4_yellowred
unittype			sprite
billboardtype		camera
tailstep			9 0 .3 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\CannonFlow\CannonFlow_arrowball01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_DarkExplosion_floorboom_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\HeartAche\eff_HeartAche_boom_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_DarkExplosion_floorboom_02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\HeartAche\eff_HeartAche_boom_02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Deadspin_con
unittype			sprite
billboardtype		camera
tailstep			20 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Cond\con_Deadspin\Deadspin_con.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Deadspin_line
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Deadspin\Deadspin_line.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Deadspin_spin
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Deadspin\Deadspin_spin.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Decrease_blessing_jin
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				11.500000
backprint			false
disort				false
texturefile			Effect\Skill\Decrease_blessing\Decrease_blessing_JIN01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Decrease_damage_JIN01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Decrease_damage\Decrease_damage_128JIN#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Decrease_damage_blue_decal
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Decrease_damage\Decrease_damage_blue_decal01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Decrease_damage_blueblow
unittype			sprite
billboardtype		camera
tailstep			10 0 0.05 600 true
size				0.500000
backprint			false
disort				false
texturefile			Effect\Skill\Decrease_damage\eff_Decrease_damage_absorb01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Decrease_damage_boom_exp
unittype			sprite
billboardtype		yaxis
tailstep			5 0 0.05 600 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Decrease_damage\Decrease_damage_finish_safeline01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Decrease_damage_expol
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Decrease_damage\Decrease_damage_expol01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Decrease_damage_finish_expol01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Decrease_damage\Decrease_damage_finish_expol01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Decrease_damage_handlight
unittype			sprite
billboardtype		camera
tailstep			7 0 0.13 600 true
size				0.500000
backprint			false
disort				false
texturefile			Effect\Skill\Decrease_damage\Decrease_damage_blue_decal01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Decrease_damage_ring01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Decrease_damage\Decrease_damage_ring01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Defeat_Final_Boss_Rubisin
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Defeat_Final_Boss_Rubisin.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Defeat_Final_Boss_Rubisin_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Defeat_Final_Boss_Rubisin_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Defenseguard_arrow_exp
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Defenseguard\Defenseguard_arrow_expol#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Defenseguard_arrow_ring
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Defenseguard\Defenseguard_arrow_ring#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Defenseguard_safeguard
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Defenseguard\diminish_ring#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Demolition_Bomb_yellow
unittype			sprite
billboardtype		camera
tailstep			12 0 0.1 600 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\Skill\DEMOLITION_BOMB\Demolition_Bomb_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Demolition_Bomb_yellow2
unittype			sprite
billboardtype		camera
tailstep			20 0 0.2 1000 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\Skill\DEMOLITION_BOMB\Demolition_Bomb_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Demolition_immob_Hd
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_ice_kamat_att03_remote_black01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Destroy_Rubisin(Human)
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Destroy_Rubisin(Human).dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Destroy_Rubisin(Human)_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Destroy_Rubisin(Human)_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Devillipit_att1_expol
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Devillipit_att1_expol#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Devillipit_att2_expol
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Devillipit_att1_expol2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Devillipit_decal
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				3.000000
backprint			false
disort				false
texturefile			Effect\monster\Dvillipit_decal01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Devillipit_smokeline
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Devillipit_smokeline.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Devillipit_yellow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Divinity_rage_expol01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Bleadslash\eff_bleadslash_04#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Divinity_rage_expol02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Divinity_rage\Divinity_rage_expol02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Divinity_rage_expol03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Divinity_rage\Divinity_rage_expol03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Divinity_rage_expol05
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Divinity_rage\Divinity_rage_expol05#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Divinity_rage_finish02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Divinity_rage\Divinity_rage_finish_boom02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Divinity_rage_finish03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Divinity_rage\Divinity_rage_finish_boom03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Divinity_rage_ringwave
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Divinity_rage\Divinity_rage_wave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Divinity_rage_ringwave2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Divinity_rage\Divinity_rage_wave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Divinity_rage_sp1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Elastic_force\Elastic_force_decal01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Divinity_rage_sp2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Elastic_force\Elastic_force_decal01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Divinity_rage_sp3
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Elastic_force\Elastic_force_decal01#_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Dr_knight_CRS_att3_shot_sht
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_flare_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Drabiss_HIL_Hand_glow
unittype			sprite
billboardtype		camera
tailstep			8 10 .3 1000 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Emperor_Vaj_att01_lighting03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Drabiss_HIL_MPowerup_m
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Drabiss_MPower_up_m#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Drabiss_HIL_MPowerup_s
unittype			sprite
billboardtype		camera
tailstep			7 10 .3 300 true
size				0.600000
backprint			false
disort				false
texturefile			Effect\Monster\Drabiss_MPower_up_s#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Drabiss_HIL_MPowerup_s2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.700000
backprint			false
disort				false
texturefile			Effect\Monster\Drabiss_MPower_up_s#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Drabiss_HIL_Wep_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			true
disort				false
texturefile			Effect\Monster\blue_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Drabiss_HIL_Wep_glow2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Savnock_lighting02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Drabiss_HIL_att1_Gather
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Ophiuchus_att03_ringwave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Drabiss_HIL_att1_finish_bom
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_ungoliant_die_dec02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Drabiss_HIL_att1_glow
unittype			sprite
billboardtype		camera
tailstep			15 0 .3 1000 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Emperor_Vaj_att01_lighting03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Drabiss_HIL_att2_Mzone_1
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Drabiss_HIL_att2_Mzone#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Drabiss_HIL_att2_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\ringwave04_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Drabiss_HIL_att3_boom
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_rantea_momglow_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Drabiss_HIL_att3_wave
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\ringwave04_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Drabiss_HIL_att4_M_Spell_b
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Drabiss_Hostia_att4_Mzone_spell_b#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Drabiss_HIL_att4_Mzone_1
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Drabiss_Hostia_att4_Mzone_main#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Drabiss_HIL_att5_Mzone_1
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Drabiss_Hostia_att5_Mzone#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Drabiss_HIL_att5_Red_cen
unittype			sprite
billboardtype		camera
tailstep			7 0 .3 300 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_garvian_equites_boom_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Drabiss_HIL_att6_Boom
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_blue2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Drabiss_HIL_att6_Mzone_1
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Drabiss_Hostia_att6_Mzone_m#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Drabiss_HIL_att6_twirl
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Drabiss_HIL_att6_twirl#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Drabiss_HIL_att6_wave
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Yoshima_Hellbust_boomcircle_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Drabiss_HIL_stand_body
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Drabiss_HIL_Standbody_glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Dreadnail_finish_att03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\DREADNAIL\DREADNAIL_finish#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_EGO_03_2022G_redpoint
unittype			sprite
billboardtype		camera
tailstep			20 0 0.1 600 true
size				0.300000
backprint			false
disort				false
texturefile			Effect\eff_christmas_sled_glow01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_EKeep_Fin_Wave_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\flames_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_EKeep_Slash_Wave_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\EyzenKeep\EKeep_wind#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_EKeep_Slash_Wave_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Devillipit_att1_expol#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_EMBLEM_TAEGEUKGI
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.800000
backprint			false
disort				false
texturefile			Effect\DE_HAN_MIN_GUK.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_EMB_moon_back_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_RON_flare01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_EMB_moon_back_mod
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\06#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_EMB_moon_back_mod_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_boss_water_ring01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_EMB_moon_light_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Drabiss_Warriorboss_att2_slash_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_EM_18th_BLACK_RABBIT_smoke
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
backprint			false
disort				false
texturefile			Effect\monster\EM_18th_background.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_EM_18th_bom
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\EM_18th_bom_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_EM_BLACK_RABBIT_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\EM_18th_Black_Rabbit_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_EM_BLACK_RABBIT_01_m
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\EM_18th_Black_Rabbit_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_EM_BLACK_RABBIT_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\EM_18th_Black_Rabbit_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_EM_BLACK_RABBIT_02_m
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\EM_18th_Black_Rabbit_02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_EM_BLACK_RABBIT_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\EM_18th_Black_Rabbit_03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_EM_BLACK_RABBIT_03_m
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\EM_18th_Black_Rabbit_03.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_EM_BLACK_RABBIT_04
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\EM_18th_Black_Rabbit_04.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_EM_BLACK_RABBIT_04_m
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\EM_18th_Black_Rabbit_04.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_EPIC_03_2022G
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\yellow_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_EPIC_03_2022G_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
backprint			false
disort				false
texturefile			Effect\monster\eff_RON_flare01_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_EPIC_03_2022G_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
backprint			false
disort				false
texturefile			Effect\monster\white_glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_EPillage_Hit_Carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_serpens_caude_dec_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_EPillage_Hit_Wave_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_blest_wield_att03_ring01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_EQU_CAS_WING_02_Glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
backprint			false
disort				false
texturefile			Effect\monster\CAS_WING_Red_Glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_E_Otherself_Carpet_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Devillipit_att1_expol#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_E_Otherself_Dash_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Effroi_att03_glow01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_E_Prison_Fin_Dark_Bom
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_D_Dialysis_att1_fin_bom#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_E_Prison_Hit_Circle
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_imago_ring#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_E_Prison_Wave_Carpet_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\brick_V_Faray_Bloody_Dec#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_E_Prison_Wave_Carpet_02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Uray_Bom_Crack#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Ekatl_att02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\dabih\eff_dabih_att1-2#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Ekatl_att02_02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\dabih\eff_dabih_sp_att2_wheel2#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Ekatl_body
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Ekatl_splite.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Ekatl_body_back
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\Ophiuchus_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Ekatl_body_back2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Ophiuchus_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Ekatl_body_back_carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Ophiuchus_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Elastic_force_decal01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				2.000000
backprint			false
disort				false
texturefile			Effect\Skill\Agares\Agares_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Elastic_force_decal02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				2.000000
backprint			false
disort				false
texturefile			Effect\Skill\Elastic_force\Elastic_force_decal02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Elastic_force_forceimage01
unittype			sprite
billboardtype		yaxis
tailstep			3 0 0.13 600 false
size				2.400000
backprint			false
disort				false
texturefile			Effect\Skill\Elastic_force\Fforceimages_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Elastic_force_forceimage02
unittype			sprite
billboardtype		yaxis
tailstep			5 0 0.13 600 false
size				2.400000
backprint			false
disort				false
texturefile			Effect\Skill\Elastic_force\Fforceimages_02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Elastic_force_handlight
unittype			sprite
billboardtype		camera
tailstep			10 0 0.15 600 true
size				0.400000
backprint			false
disort				false
texturefile			Effect\Skill\Elastic_force\Elastic_force_handlight#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ElementPillage_buff
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\ElementPillage\Pillage_red#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ElementPillage_buff_add
unittype			sprite
billboardtype		camera
tailstep			5 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\ElementPillage\Pillage_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ElementPillage_buff_wind
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\ElementPillage\Pillage_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Em_18th_high_light
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
backprint			false
disort				false
texturefile			Effect\monster\light01_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_Em_Vaj_att02_stone_explode
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Agares\Agares_att01_hand_explode.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Em_Vaj_att03_hand
unittype			sprite
billboardtype		camera
tailstep			20 0 0.4 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Cursefield\cursefield_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Em_Vaj_carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Terasmagic\Terasmagic_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Em_Vaj_carpet_ringwave
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Lightingcircle\eff_lightingcircle_circle_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Em_Vaj_carpet_ringwave2
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Fiorenovas\Fiorenovas_bom_ringwave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Em_Vaj_stone_tail
unittype			sprite
billboardtype		camera
tailstep			20 0 0.4 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Cursefield\cursefield_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Em_undersea_glow_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_blest_wield03_dec01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Em_undersea_round
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.250000
backprint			false
disort				false
texturefile			Effect\monster\eff_ilias_att03_jean01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Em_undersea_wave
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Ardeka_potal_soul_04#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Empress_S_Hitwave_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_bonheur_att06_shout01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_F_Bullet_P_ShotGlow
unittype			sprite
billboardtype		camera
tailstep			15 0 .2 700 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\vassago_att02_tg_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_F_Bullet_fin_Hit_Wave
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\sp_mon_test_glow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_F_Rain_Mzone_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\FragrantRain\eff_FragrantRain_Mzone#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_F_Rain_Mzone_Circle
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\brick_Rosea_Mzone_spell_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_F_Rain_Wave_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Jeradu_att2_ringwave01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Fairy_Powder_O_circle
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Fairy_Powder_O_circle#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Fairy_Powder_bodyline
unittype			sprite
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Fairy_Powder_bodyline#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Fastrunning_decal
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Fastrunning\Fastrunning_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Fastrunning_handlight
unittype			sprite
billboardtype		camera
tailstep			10 0 0.15 600 true
size				0.500000
backprint			false
disort				false
texturefile			Effect\Skill\Fastrunning\Fastrunning_handlight#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_FieldBoss_phenix_body_glow_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Moonzat_smoke_01_purple#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_FieldBoss_phenix_eye_glow_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_kadirune_att02_pt01_blue_purple#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Fiorenovas_magiczone
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			true
disort				false
texturefile			Effect\Skill\Fiorenovas\Fiorenovas_magiczone#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Fiorenovas_ringwave
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			true
disort				false
texturefile			Effect\Skill\Fiorenovas\Fiorenovas_ringwave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_FlameBlast_crack01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.500000
backprint			false
disort				false
texturefile			Effect\Skill\FlameBlast\FlameBlast_DCcrack01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_FlameBlast_decal01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.500000
backprint			false
disort				false
texturefile			Effect\Skill\MultiBlink\MultiBlink_decal02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_FlameBlast_explode_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\FlameBlast\FlameBlast_expol01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Fleder_Wave_Carpet_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Devillipit_att1_expol#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Franken_ground_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\06_green1#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Franken_ground_black_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_mebusta_die_black_decal#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Furyblow_dc
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				2.000000
backprint			false
disort				false
texturefile			Effect\Skill\Furyblow\eff_Furyblow_dc#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_GEN_EQU_CAS_WIN_Glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\CAS_WING_Red_Glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_GEN_INV_buff_item
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
backprint			false
disort				false
texturefile			Effect\Cond\con_GEN_INV_buff\GEN_INV.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_GEN_INV_ringwave
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Cond\con_GEN_INV_buff\GEN_INV_ringwave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Gelsmark_WP_Curse
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Soket\socket_curse.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Gelsmark_WP_Curse_tail
unittype			sprite
billboardtype		camera
tailstep			10 0 .3 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Soket\socket_curse.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Gramen_Wep_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_imago_stand_smoke_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Gramen_att1_wind
unittype			sprite
billboardtype		camera
tailstep			20 0 .5 1100 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_savnock_att02_dec01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Gramen_att2_glow
unittype			sprite
billboardtype		camera
tailstep			20 0 .5 1100 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Emperor_Vaj_att01_lighting03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Great_blow_jin
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				11.000000
backprint			false
disort				false
texturefile			Effect\Skill\Great_blow\Great_blow_JIN01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Great_blow_smokeline
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Great_blow\Great_blow_smokeline#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Guardarm_effscrape
unittype			sprite
billboardtype		camera
tailstep			15 0 0.1 600 true
size				0.700000
backprint			false
disort				false
texturefile			Effect\Skill\Defenseguard\Guardarm_lightup_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_HIL_AWAKE_02_Head
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.300000
backprint			false
disort				false
texturefile			Effect\Monster\HIL_AWK_02_Glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_HIL_AWAKE_02_Other
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\Monster\HIL_AWK_02_Glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_HIL_AWAKE_02_Spine
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\Monster\HIL_AWK_02_Glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_HIL_AWAKE_Spine
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\Cond\con_HIL_AWAKE\HIL_AWAKE_eye#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_HIL_AWAKE_Spine2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\Cond\con_HIL_AWAKE\HIL_AWAKE_eye#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_HIL_AWAKE_UpperArm
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\Cond\con_HIL_AWAKE\HIL_AWAKE_eye#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_HIL_AWAKE_eye
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.300000
backprint			false
disort				false
texturefile			Effect\Cond\con_HIL_AWAKE\HIL_AWAKE_eye#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_HIL_AWAKE_head
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.200000
backprint			false
disort				false
texturefile			Effect\Cond\con_HIL_AWAKE\HIL_AWAKE_eye#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Harold_att04_decal
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Harold_att04_decal.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Harold_att06_decal
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				4.500000
backprint			false
disort				false
texturefile			Effect\monster\Harold_att06_decal01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_House_MainChef_Eye_Glow
unittype			sprite
billboardtype		camera
tailstep			30 0 0 400 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_wolfire_glow_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_House_MainChef_Glow
unittype			sprite
billboardtype		camera
tailstep			50 1 0 300 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_effroi_glow02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_House_MainChef_Special_Fin
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Armerbreaker\eff_armerbreaker_07#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_House_MainChef_Special_Fin02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Armerbreaker\eff_armerbreaker_04#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_House_MainChef_Stand_bottom
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\D_Knight_Solder_BodyGlow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_IConsu_Drain_Mana_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\IncreaConsu\sp_IConsu_Drain_Mana#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_IConsu_Gather_Circle
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\IncreaConsu\sp_IConsu_Gather_Circle.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_IConsu_Glow_Hand
unittype			sprite
billboardtype		camera
tailstep			15 0 .2 700 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\IncreaConsu\sp_IConsu_Glow_Hand.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_IConsu_Wave_capet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\IncreaConsu\IConsu_Wave_capet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Increase_range_explosion01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Increase_range\Increase_range_explosion01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Increase_range_handgather01
unittype			sprite
billboardtype		camera
tailstep			10 0 0.10 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Increase_range\Increase_range_handgather01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Increase_range_orange_decal01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Increase_range\Increase_range_orange_decal01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Increase_range_orange_decal02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Increase_range\Increase_range_orange_decal02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_JP_1th_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\JP_1th_tal_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Jeradu_att1_finish_expol
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Jeradu_att1_spak01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Jeradu_att1_remote
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.500000
backprint			false
disort				false
texturefile			Effect\monster\Jeradu_backlight#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Jeradu_att2_remote
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				0.900000
backprint			false
disort				false
texturefile			Effect\monster\Jeradu_att2_starremote#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Jeradu_att2_remotedecal1
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				7.000000
backprint			false
disort				false
texturefile			Effect\Skill\Agares\Agares_att03_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Jeradu_att2_ringwave01#
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				4.000000
backprint			false
disort				false
texturefile			Effect\monster\Jeradu_att2_ringwave01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Jeradu_backlight
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
backprint			false
disort				false
texturefile			Effect\monster\Jeradu_backlight#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Jeradu_decal
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				3.000000
backprint			false
disort				false
texturefile			Effect\monster\Jeradu_decal01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Jeradu_eye
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Jeradu_eye#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Jeradu_ringwave
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Jeradu_att1_ringwave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Jeradu_stick
unittype			sprite
billboardtype		camera
tailstep			5 0 0.1 500 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Jeradu_stick#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Jeradu_stick02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Jeradu_stick#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_JudgeofHellion_gathercircle_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\JudgeOfHellion\eff_JudgeOfHellion_gathercircle_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_K_Uray_Fire_Carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Uray_Bom_Crack#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_K_Uray_att1_Fire_Line
unittype			sprite
billboardtype		camera
tailstep			15 .2 .5 500 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_rantea_momglow_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Karon_Santa_slash
unittype			sprite
billboardtype		camera
tailstep			10 0 .3 300 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_yellow2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Kick_Hit_Modul
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Umbar_laserboom_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_LSW_EGO_03_eff_storm1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Tyrant_Ludni_stand_dec01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_LSW_EGO_03_eff_storm2
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Tyrant_Ludni_stand_dec01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_LSW_EGO_03_eff_storm3
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Tyrant_Ludni_stand_dec02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_LSW_EGO_03_eff_storm4
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Tyrant_Ludni_stand_dec02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_LSW_EGO_03_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Tyrant_Ludni_glow02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_LSW_EGO_03_glow2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_D_Dialysis_att1_fin_bom_Y#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_LSW_EGO_03_glow_guild
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_olean_glow01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_LSW_EGO_03_wave
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Ardeka_potal_soul_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Lament_Manes
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Lament_Manes_ghost#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Laurelin_att3_dustplan02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				5.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Laurelin_att3_dustplan02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Laurelin_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Blow_attack\Blow_attack_orange_decal02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Laurelin_green
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\dabih\eff_dabih_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Laurelin_red
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Guideshot\eff_guideshot_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Lucky_Win_Circle_Wave
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Circle_Wave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Lucky_Win_Firework
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Harold_att04_decal.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Lucky_Win_Firework2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_ungoliant_att02_bom02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Lucky_Win_Firework3
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\dekaitem\dekaitem_cong_normal_explode_r.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Lucky_Win_Line
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_ancient_knight_soulb_att02_ready01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MAL_Blue_Glow
unittype			sprite
billboardtype		camera
tailstep			60 0 .07 800 true
size				0.500000
backprint			false
disort				false
texturefile			Effect\Monster\eff_blue02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MAL_CREATIBIE_Glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\CREATIBIE\eff_MAL_CREATIBIE_glow01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MAL_DEMONTRONA_zi
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\DEMONTRONA\eff_MAL_DEMONTRONA_02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MAL_INTORE_ring01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Flashblow\eff_flashblow_tg_ring01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_MAL_INTORE_ring02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Flashblow\eff_flashblow_tg_ring02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_MAL_LUNGE_Finish
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\VARTIJE\eff_VARTIJE_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MAL_LUNGE_Finish02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\VARTIJE\MAL_Bottom_Wave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MAL_REPLICA_bottom
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\REPLICA\eff_MAL_REPLICA_Trace01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MAL_RICARMA_fin_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\RICARMA\MAL_RICARMA_black_02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MAL_RICARMA_fin_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\RICARMA\MAL_RICARMA_black_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_MAL_RICARMA_fin_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Sycloneslash\sycloneslash_08#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_MAL_SHURINTA_fin_bom01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\SHURINTA\eff_MAL_SHURINTA_bom02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MAL_SHURINTA_fin_light01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\SHURINTA\eff_MAL_SHURINTA_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MAL_SHURINTA_fin_ring01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\SHURINTA\eff_MAL_SHURINTA_ring01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MAL_VARTIJE_finish01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\RICARMA\MAL_RICARMA_black_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_MAL_VARTIJE_finish02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
backprint			false
disort				false
texturefile			Effect\Skill\VARTIJE\eff_VARTIJE_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			10000
</effectdata>

<effectdata>		0
name				sp_MAL_VARTIJE_finish02_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
backprint			false
disort				false
texturefile			Effect\Skill\VARTIJE\eff_VARTIJE_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			10000
</effectdata>

<effectdata>		0
name				sp_MAL_VARTIJE_finish03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\VARTIJE\eff_VARTIJE_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_MAL_VIATA_Bom
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\VIATA\eff_MAL_VIATA_bom01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MAL_VIATA_Red_glow
unittype			sprite
billboardtype		camera
tailstep			17 0 .1 400 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_yellow2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MAL_VIATA_shine_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\sp_shine.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MAL_red_Glow
unittype			sprite
billboardtype		camera
tailstep			60 0 .07 800 true
size				0.500000
backprint			false
disort				false
texturefile			Effect\Monster\eff_red2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MON_Cetus_Warrior_att03_
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Cetus_Warrior_att03_piecing#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MSE_AWAKE3_Forearm
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.400000
backprint			false
disort				false
texturefile			Effect\Cond\MSE_AWAKE\MSE_AWAKE_Glow2#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MSE_AWAKE3_Spine
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.300000
backprint			false
disort				false
texturefile			Effect\Cond\MSE_AWAKE\MSE_AWAKE_Glow2#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MSE_AWAKE3_Spine_Wing
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.600000
backprint			false
disort				false
texturefile			Effect\Cond\MSE_AWAKE\MSE_AWAKE_Glow2#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MSE_AWAKE3_eye
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.300000
backprint			false
disort				false
texturefile			Effect\Cond\MSE_AWAKE\eff_MSE_AWAKE_eyeglow_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MSE_AWAKE3_head
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.200000
backprint			false
disort				false
texturefile			Effect\Cond\MSE_AWAKE\MSE_AWAKE_Glow2#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MSE_AWAKE_Calf
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\Cond\MSE_AWAKE\MSE_AWAKE_Glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MSE_AWAKE_Forearm
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.400000
backprint			false
disort				false
texturefile			Effect\Cond\MSE_AWAKE\MSE_AWAKE_Glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MSE_AWAKE_Pelvis
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.300000
backprint			false
disort				false
texturefile			Effect\Cond\MSE_AWAKE\MSE_AWAKE_Glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MSE_AWAKE_Spine
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.300000
backprint			false
disort				false
texturefile			Effect\Cond\MSE_AWAKE\MSE_AWAKE_Glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MSE_AWAKE_Spine_Wing
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.600000
backprint			false
disort				false
texturefile			Effect\Cond\MSE_AWAKE\MSE_AWAKE_Glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MSE_AWAKE_UpperArm
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\Cond\MSE_AWAKE\MSE_AWAKE_Glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MSE_AWAKE_eye
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.300000
backprint			false
disort				false
texturefile			Effect\Cond\MSE_AWAKE\eff_MSE_AWAKE_eyeglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MSE_AWAKE_head
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.200000
backprint			false
disort				false
texturefile			Effect\Cond\MSE_AWAKE\MSE_AWAKE_Glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MT5_cube_violet_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_violet2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Magic_shield_line
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\magic_shield\Magicshield_party_ball.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Magiczone_curse_carpet
unittype			sprite
billboardtype		carpet
tailstep			4 0 0.5 400 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Magiczone_curse.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Magiczone_fire_carpet
unittype			sprite
billboardtype		carpet
tailstep			4 0 0.5 400 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Magiczone_fire.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Magiczone_ice_carpet
unittype			sprite
billboardtype		carpet
tailstep			4 0 0.5 400 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Magiczone_ice.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Magiczone_lightning_carpet
unittype			sprite
billboardtype		carpet
tailstep			4 0 0.5 400 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Magiczone_lightning.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Magiczone_physical_02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Magiczone_physical_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Magiczone_physical_carpet
unittype			sprite
billboardtype		carpet
tailstep			4 0 0.5 400 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Magiczone_physical.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Magiczone_physical_carpet_2
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Magiczone_physical.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Magiczone_poison_carpet
unittype			sprite
billboardtype		carpet
tailstep			4 0 0.5 400 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Magiczone_poison.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Manacreep_buff
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Cond\Con_dekaitem_powder_of_fairy&devil\dekaitem_powder_of_fairy_pat_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Manacreep_buff02
unittype			sprite
billboardtype		camera
tailstep			15 0 .1 1000 false
size				0.800000
backprint			false
disort				false
texturefile			Effect\Skill\EnergyShield\eff_energyshield_paticle_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Manashock_JIN01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Manashock\Manashock_JIN01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Manashock_arowhand_sp
unittype			sprite
billboardtype		camera
tailstep			5 0 0.1 500 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Manashock\Manashock_arowhand_sp01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Manashock_finish_expol01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Manashock\Manashock_arowhand_sp01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Manashock_finish_expol02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Manashock\Manashock_explosion01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Measur_FloorBoom_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				2.500000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Obscura_att1_finishcircle_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Mission_Fail
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Mission_Fail.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Mission_Fail02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Mission_Fail02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Mission_Start
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Mission_Start.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Mitera_Fieldboss_ATT03_bottom
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_esimed_floorcircle_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_Mitera_Fieldboss_jin
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\ShadowRevenge\eff_shadowrevenge_jin_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_Mon_Q
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Quest_Q#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Mon_Q_m
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Quest_Q.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MultiBlink_boom01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\MultiBlink\MultiBlink_decal01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MultiBlink_ringwave
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\MultiBlink\MultiBlink__ringwave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MultiBlink_ringwave_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\MultiBlink\MultiBlink__ringwave#_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MultiBlink_ringwave_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\MultiBlink\MultiBlink__ringwave_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MultiBlink_sp1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\MultiBlink\MultiBlink_wing.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_MultiBlink_sp2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\MultiBlink\MultiBlink_wing.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Nubian_att1_Head_Glow
unittype			sprite
billboardtype		camera
tailstep			10 0 .5 500 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_rantea_momglow_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Nubian_att2_Gather_Circle
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Moonzat_pierce_02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Nubian_att2_Rmt_Head_01
unittype			sprite
billboardtype		camera
tailstep			3 .2 1 700 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_yellow2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Nubian_att3_Mzone_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Nubian_att3_Mzone_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Nubian_att3_Mzone_Circle
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Gavian_Legate_magiczone03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Nubian_att4_Mzone_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Nubian_att4_Mzone_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Office_SWD_pink_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\serpens_caude_handglow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Ophiuccus_att02_eff15
unittype			sprite
billboardtype		camera
tailstep			20 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Ophiuchus_att02_eff15_explode3.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_PRising_WP_Glow_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\lighting_bom_crack02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_P_Rosea_Blue_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_blue2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_P_Rosea_Red_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_yellow2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_P_Rosea_Red_glow_mod
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_yellow2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_P_Rosea_att2_Dark_boom
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\lighting_bom_crack.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_P_Rosea_att3_Mzone_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\P_Rosea_att3_Mzone_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_P_Rosea_att4_Mzone_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\P_Rosea_att4_Mzone_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_P_Rosea_att5_Mzone_128
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\P_Rosea_att5_Mzone_128#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_P_Rosea_att5_Mzone_256
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\P_Rosea_att5_Mzone_256#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_P_Rosea_att5_spell_bottom
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\P_Rosea_att5_spell_bottom#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_P_Rosea_black_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_black2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_P_Rosea_lightning_head
unittype			sprite
billboardtype		camera
tailstep			5 0 .8 300 true
size				0.800000
backprint			false
disort				false
texturefile			Effect\Monster\P_Rosea_Blue_glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Pet_arc_Cyan
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_blue2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Pet_hil_Small_Glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_rantea_momglow_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_PoisonArrow_finish_expol01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_green02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_PoisonArrow_finish_expol02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Devillipit_att1_expol2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Power_Seal_WP_Glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_achmagi_die_dec02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Pvp_fight
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Pvp\pvp_fight.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Pvp_fight02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Pvp\pvp_fight02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Pvp_fight03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Squallshot\eff_Squallshot__ringwave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Pvp_fight03_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Pvp\pvp_fight03.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Pvp_lose
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Pvp\pvp_lose.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Pvp_lose02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Pvp\pvp_lose_back.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Pvp_win
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Pvp\pvp_win.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Pvp_win02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Pvp\pvp_win02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Pvp_win03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Firstaid\eff_firstaid_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_QL_att03_target01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\QL_att03_target01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_QL_att03_target02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\QL_att03_target02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_QUEST_EFF_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
backprint			false
disort				false
texturefile			Effect\Quest\QUE_EFF_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			3000
</effectdata>

<effectdata>		0
name				sp_QUEST_EFF_01_back
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
backprint			true
disort				false
texturefile			Effect\Quest\QUE_EFF_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			3000
</effectdata>

<effectdata>		0
name				sp_QUEST_Point_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
backprint			false
disort				false
texturefile			Effect\UI\quest_!_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			3000
</effectdata>

<effectdata>		0
name				sp_QUEST_Point_red
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
backprint			false
disort				false
texturefile			Effect\UI\quest_point_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			3000
</effectdata>

<effectdata>		0
name				sp_QUEST_Point_yellow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
backprint			false
disort				false
texturefile			Effect\UI\quest_point_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			3000
</effectdata>

<effectdata>		0
name				sp_QUEST_Q_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
backprint			false
disort				false
texturefile			Effect\UI\quest__blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			3000
</effectdata>

<effectdata>		0
name				sp_QUEST_Q_glow_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_effroi_glow02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_QUEST_Q_gray
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
backprint			false
disort				false
texturefile			Effect\UI\quest_Q_gray.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			3000
</effectdata>

<effectdata>		0
name				sp_QUEST_Q_red
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
backprint			false
disort				false
texturefile			Effect\UI\quest_Q_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			3000
</effectdata>

<effectdata>		0
name				sp_QUEST_Q_yellow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
backprint			false
disort				false
texturefile			Effect\UI\quest_Q_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			3000
</effectdata>

<effectdata>		1
name				sp_QUE_EFF_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
backprint			false
disort				false
texturefile			Effect\Quest\QUE_EFF_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			3000
</effectdata>

<effectdata>		0
name				sp_Quickarrest_fin_underglow
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\sp_mon_test_glow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Quickarrest_splash_spin01
unittype			sprite
billboardtype		camera
tailstep			5 0 .5 150 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_aquira_kubasz_feather.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Quickarrest_wave
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\ringwave04_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_RCondition_Glow_Tail
unittype			sprite
billboardtype		camera
tailstep			15 0 .2 800 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\mon_a_immotal_floorglow_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_RCurse_Hand_mod
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Emperor_Vaj_att01_lighting03#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_RON_JIN#
unittype			sprite
billboardtype		yaxis
tailstep			0 0 0 0 true
size				0.300000
backprint			false
disort				false
texturefile			Effect\RON_JIN#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_RON_Tail_blue_01
unittype			sprite
billboardtype		camera
tailstep			1 0 .1 900 true
size				0.300000
backprint			false
disort				false
texturefile			Effect\monster\blue_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_RON_Tail_blue_02
unittype			sprite
billboardtype		camera
tailstep			50 0 0.02 900 true
size				0.100000
backprint			false
disort				false
texturefile			Effect\monster\dc_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_RON_Tail_red_01
unittype			sprite
billboardtype		camera
tailstep			1 0 .1 900 true
size				0.300000
backprint			false
disort				false
texturefile			Effect\monster\eff_ancient_knight_soulb_att02_ready01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_RON_flare_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\eff_RON_flare01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_RON_flare_red
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\eff_RON_flare01_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Raiseing_guard_line
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\raiseing_guard\increase_attack_ball.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Rapid_Fire_arrow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Rapid_Fire\Rapid_Fire_arrow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Rapid_Fire_arrow_modul
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Rapid_Fire\Rapid_Fire_arrow.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Rapid_Fire_darkplan
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Rapid_Fire\Rapid_Fire_darkplan.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Rapid_Fire_darkplan_2
unittype			sprite
billboardtype		camera
tailstep			20 0 0.5 500 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Rapid_Fire\Rapid_Fire_darkplan.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Rapid_Fire_explode_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Rapid_Fire\Rapid_Fire_expol01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Reflection_blessing_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Reflection_blessing\Reflection_blessing_glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Reflection_blessing_glow_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Decrease_blessing\Decrease_blessing_glow01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Reflection_damage_128JIN
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Reflection_damage\Reflection_damage_128JIN#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Reflection_damage_blue_decal01#
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Reflection_damage\Reflection_damage_blue_decal01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Reflection_damage_ringwave.dds
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Reflection_damage\Reflection_damage_ringwave01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ReinForce_JIN01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Drabiss_Warriorboss_att4_jin01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Remove_Wide_JIN
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				3.000000
backprint			false
disort				false
texturefile			Effect\Skill\Remove\RemoveWide_jin_twist#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Remove_Wide_sp2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Curse_blizzard\Curse_blizzard_expol03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Remove_finish_light
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Dispell\eff_dispell_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Revelator_att1_glow
unittype			sprite
billboardtype		camera
tailstep			15 0 .7 1200 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Emperor_Vaj_att01_lighting03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Revelator_remote_smoke
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_poseidon_shot_04#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Revive_finish_dec_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				3.000000
backprint			false
disort				false
texturefile			Effect\Skill\Revive\Revive_finish_dec_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Revive_finish_dec_02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				3.000000
backprint			false
disort				false
texturefile			Effect\Skill\Revive\Revive_finish_dec_02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Revive_finish_smokeline
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
backprint			false
disort				false
texturefile			Effect\Skill\Great_blow\Great_blow_smokeline#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Revive_handright
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 500 true
size				0.500000
backprint			false
disort				false
texturefile			Effect\Skill\Revive\Revive_handright#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Round_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\round01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Round_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\round02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Round_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\round03.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Round_04
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\round04.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Round_05
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\round05.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Round_06
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\round06.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Round_07
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\round07.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Round_08
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\round08.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Round_09
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\round09.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Round_10
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\round10.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Round_Clear
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\round_Clear.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Round_Fail
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\Round_Fail.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Round_Glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\round_Glow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Round_Glow_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\round_Glow_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_SHT_Aim
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
backprint			false
disort				false
texturefile			Effect\Skill\SHT\SHT_Aim#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_SHT_dark_circle
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
backprint			false
disort				false
texturefile			Effect\monster\D_Knight_Solder_att1_Dark_Circle_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_SPillage_Body_Glow_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_blue2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_SPillage_Bom_Smoke_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\SoulPillage\SPillage_Bom_Smoke_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_SPillage_Hit_Carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\mon_lizardS_att1boom_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_SPillage_Hit_Wave_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_imago_ring#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_SPinia_HitWave_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\spiral_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_SPinia_HitWave_02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Beares_att01_finishring03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_SPinia_HitWave_03
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Beares_att01_finishring04#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_SScythe_JumpLine
unittype			sprite
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\SpinScythe\SScythe_JumpLine#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_SScythe_wheel_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\SpinScythe\SScythe_wheel#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Sebiant_dec_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_freinture_deca02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Sebiant_explode_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Sebiant_explode_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Sebiant_explode_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Sebiant_explode_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Sebiant_explode_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_savnock_die_dec02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			10
</effectdata>

<effectdata>		0
name				sp_Sebiant_eye
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Sebiant_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Sebiant_eye_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Sebiant_eye_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Sebiant_lightglow_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				3.000000
backprint			false
disort				false
texturefile			
texturepack			Effect\monster\eff_savnock_att01_dec_01.tpack
blendtype			add
textureloop			increase
texanimtime			10
</effectdata>

<effectdata>		0
name				sp_Seleana_att03_wind
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\mon_Hellion_att3mesh_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Seleana_att03_wind#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\mon_Hellion_att3mesh_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Seleana_bodyglow01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Seleana_eggfire01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Seleana_boomglow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Umbar_laser_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Seleana_boomglow#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Umbar_laser_02_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Seleana_firecircle
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_garvian_equites_circle2#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Seleana_firecircle01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_garvian_equites_circle2_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Seleana_mzone_circle
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				6.000000
backprint			false
disort				false
texturefile			effect\monster\Seleana_mzone_circle#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Seleana_mzone_circle#
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				6.000000
backprint			false
disort				false
texturefile			Effect\monster\Seleana_mzone_circle_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Seleana_mzone_skrew
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				3.700000
backprint			false
disort				false
texturefile			effect\monster\Seleana_mzone_skrew#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Seleana_mzone_skrew#
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				3.700000
backprint			false
disort				false
texturefile			Effect\monster\Seleana_mzone_skrew_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Seleana_mzone_spell
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				6.000000
backprint			false
disort				false
texturefile			effect\monster\Seleana_mzone_spell#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Seleana_mzone_spell#
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				6.000000
backprint			false
disort				false
texturefile			Effect\monster\Seleana_mzone_spell_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Seleana_mzone_star
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				6.000000
backprint			false
disort				false
texturefile			effect\monster\Seleana_magiczone_ds#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Seleana_mzone_star#
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				6.000000
backprint			false
disort				false
texturefile			Effect\monster\Seleana_magiczone_ds_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Self_bless_jin
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Defenseguard\Self_bless_jin01#.dds
texturepack			
blendtype			add
textureloop			cycle
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Shieldfield_handarow_light
unittype			sprite
billboardtype		camera
tailstep			12 0 0.1 600 true
size				0.500000
backprint			false
disort				false
texturefile			Effect\Skill\Shield_field\Shieldfield_handarowlight.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Shot
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Shot#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Silent_Skill
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Cursefield\cursefield_sp#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Silent_Skill_bom
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Silent_killer\Silent_killer_sword_bom#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Sleep_smokeline
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Sleep\Sleep_smokesp#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Soistal_Body_Glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Soistal\Soistal_Body_Glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Soistal_Body_Glow_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Soistal\dc_Soistal_Violet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Soistal_Body_Glow_mod
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Soistal\Soistal_Body_Glow#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Soistal_Bottom_Crack
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\GrymSurge\dec_GSurge_Crack01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Soistal_Gather_Line
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Savnock_lighting04#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Stale_Dark_bottom
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\HeartAche\eff_HeartAche_boom_02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Stale_Poison_HandGlow
unittype			sprite
billboardtype		camera
tailstep			50 100 10 100 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_jewel_ground_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Stale_Special_hit
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\DarkBall\eff_DarkBall_boom_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Stale_att2_Mzone
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Temple_Stalemate_Mzone_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Stale_poison_bottom
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\HeartAche\eff_HeartAche_boom_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Stale_spin
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				23.000000
backprint			false
disort				false
texturefile			Effect\monster\lizard_03_att_locus#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Stream_Flare_WP_Glow
unittype			sprite
billboardtype		camera
tailstep			10 0 .3 150 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_achmagi_die_dec02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Sum_totem_curse_explode
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Increase_Poison\Increase_Poison_explode_decal.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Sum_totem_hand_explode
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Increase_Poison\Increase_Poison_hand_explode.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Sum_totem_skill
unittype			sprite
billboardtype		camera
tailstep			8 0 .2.2 700 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Increase_Poison\Increase_Poison_glowskill#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Sum_totem_skill_jin
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				2.000000
backprint			false
disort				false
texturefile			Effect\Skill\Increase_Poison\Increase_Poison_skill_jin.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Swift
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Mag_Creeper_concircle_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_TAEGEUKGI_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_melias_att01_tg02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_THEME_004_heart
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\THEME\THEME_004_heart.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_TRAINING2022_04_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\monster\eff_Beares_first_sp01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_TRAINING2022_04_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\monster\vassago_att02_tg_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Tairique_att_01_Circle
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_AWK_SWD_boomcircle_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Tairiquef_floor_crack01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				2.000000
backprint			false
disort				false
texturefile			Effect\Monster\06_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Tairiquef_floor_crack01#
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				2.000000
backprint			false
disort				false
texturefile			Effect\monster\06_black#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Tairiquef_floor_crack02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				2.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_gomeisa_wingsmoke_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Tairiquef_floor_smoke
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_gomeisa_wingsmoke_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Telperion_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Terasmagic\Terasmagic_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Telperion_sword_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\decal_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Telperion_violet
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Telperion_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Telperion_yellow
unittype			sprite
billboardtype		camera
tailstep			15 0 .35 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Amazion_shock\Amazion_shock_decal01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Terasmagic_Red
unittype			sprite
billboardtype		camera
tailstep			12 0 0.1 600 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\Skill\Firearrow\eff_firearrow_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Terasmagic_blue
unittype			sprite
billboardtype		camera
tailstep			12 0 0.1 600 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\Skill\Terasmagic\Terasmagic_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Terasmagic_circle_red
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Terasmagic\Terasmagic_circle_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Terasmagic_con_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Terasmagic\Terasmagic_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Terasmagic_con_yellow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\DEMOLITION_BOMB\Demolition_Bomb_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Terasmagic_line
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Terasmagic\Terasmagic_line#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Thema_Fireworks_Redpatfloor_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				3.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Fireworks_Redfloor_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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texturefile			Effect\UI\Effroi_korean01.dds
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<effectdata>		0
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texturefile			Effect\UI\Effroi_korean01_2.dds
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<effectdata>		0
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billboardtype		camera
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texturefile			Effect\UI\Fail.dds
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<effectdata>		0
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texturefile			Effect\UI\Fail02.dds
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<effectdata>		0
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texturefile			Effect\UI\Fail_03.dds
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<effectdata>		0
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billboardtype		camera
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texturefile			Effect\UI\Fail_red_Deadfront.dds
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texanimtime			0
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\Fail_back.dds
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\Fight_red_Deadfront.dds
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texanimtime			0
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\Fight02_red_Deadfront.dds
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<effectdata>		0
name				sp_UI_Forgotten_Island_01_1
unittype			sprite
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texturefile			Effect\UI\Forgotten_Island_01_1.dds
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<effectdata>		0
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texturefile			Effect\UI\Forgotten_Island_01_2.dds
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<effectdata>		0
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texturefile			Effect\UI\Forgotten_Island_02_1.dds
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<effectdata>		0
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texturefile			Effect\UI\Forgotten_Island_02_2.dds
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\Forgotten_Island_03_1.dds
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<effectdata>		0
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texturefile			Effect\UI\Forgotten_Island_03_2.dds
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<effectdata>		0
name				sp_UI_Guild_EXP
unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\Guild_EXP.dds
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texanimtime			0
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<effectdata>		0
name				sp_UI_Guild_EXP_2
unittype			sprite
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texturefile			Effect\UI\Guild_EXP_2.dds
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texanimtime			0
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<effectdata>		0
name				sp_UI_Guild_Fin_Korean
unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\Guild_Fin.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\Guild_Fin#.dds
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<effectdata>		0
name				sp_UI_Guild_Start_Korean
unittype			sprite
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texturefile			Effect\UI\Guild_Start.dds
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<effectdata>		0
name				sp_UI_Guild_Start_Korean_1
unittype			sprite
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texturefile			Effect\UI\Guild_Start#.dds
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<effectdata>		0
name				sp_UI_Harold_Mark
unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\Harold_mark.dds
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texanimtime			0
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<effectdata>		0
name				sp_UI_Harold_korean
unittype			sprite
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texturefile			Effect\UI\Harold_korean01.dds
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<effectdata>		0
name				sp_UI_Harold_korean_2
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texturefile			Effect\UI\Harold_korean01_2.dds
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<effectdata>		0
name				sp_UI_House_1_Korean
unittype			sprite
billboardtype		camera
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backprint			false
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texturefile			Effect\UI\House_Dungeon_1.dds
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blendtype			modulate
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<effectdata>		0
name				sp_UI_House_1_Korean_1
unittype			sprite
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texturefile			Effect\UI\House_Dungeon_1#.dds
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<effectdata>		0
name				sp_UI_House_2_Korean
unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\House_Dungeon_2.dds
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<effectdata>		0
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texturefile			Effect\UI\House_Dungeon_2#.dds
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<effectdata>		0
name				sp_UI_House_3_Korean
unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\House_Dungeon_3.dds
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<effectdata>		0
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texturefile			Effect\UI\House_Dungeon_3#.dds
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<effectdata>		0
name				sp_UI_House_4_Korean
unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\House_Dungeon_4.dds
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\House_Dungeon_4#.dds
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<effectdata>		0
name				sp_UI_House_5_Korean
unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\House_Dungeon_5.dds
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\House_Dungeon_5#.dds
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<effectdata>		0
name				sp_UI_House_6_Korean
unittype			sprite
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texturefile			Effect\UI\House_Dungeon_6.dds
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<effectdata>		0
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texturefile			Effect\UI\House_Dungeon_6#.dds
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<effectdata>		0
name				sp_UI_Lose_red_Deadfront
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
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texturefile			Effect\UI\Lose_Deadfornt.dds
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blendtype			modulate
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<effectdata>		0
name				sp_UI_Mission_Clear
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
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texturefile			Effect\UI\Mission_Clear.dds
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blendtype			modulate
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<effectdata>		0
name				sp_UI_Mitera_Fieldboss01_10_Korean
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
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texturefile			Effect\UI\UI_Mitera_Fieldboss01_10#.dds
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blendtype			modulate
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texanimtime			0
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<effectdata>		0
name				sp_UI_Mitera_Fieldboss01_5_Korean
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
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texturefile			Effect\UI\UI_Mitera_Fieldboss01_5#.dds
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texanimtime			0
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<effectdata>		0
name				sp_UI_Mitera_Fieldboss01_Field_Korean
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
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texturefile			Effect\UI\UI_Mitera_Fieldboss01_field#.dds
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blendtype			modulate
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<effectdata>		0
name				sp_UI_Mitera_Fieldboss01_Korean
unittype			sprite
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texturefile			Effect\UI\UI_Mitera_Fieldboss01#.dds
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blendtype			add
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texanimtime			0
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<effectdata>		0
name				sp_UI_Mitera_Fieldboss01_name_Korean
unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\UI_Mitera_Fieldboss01_name#.dds
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texanimtime			0
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<effectdata>		0
name				sp_UI_Miteraboss_01_Korean
unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\UI_MiteraBoss_01.dds
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<effectdata>		0
name				sp_UI_Miteraboss_02_Korean
unittype			sprite
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texturefile			Effect\UI\UI_MiteraBoss_02.dds
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<effectdata>		0
name				sp_UI_Miteraboss_03_Korean
unittype			sprite
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texturefile			Effect\UI\UI_MiteraBoss_03.dds
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<effectdata>		0
name				sp_UI_Miteraboss_04_Korean
unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\UI_MiteraBoss_04.dds
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<effectdata>		0
name				sp_UI_Miteraboss_05_Korean
unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\UI_MiteraBoss_05.dds
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<effectdata>		0
name				sp_UI_Option
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
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texturefile			Effect\UI\option_effect.dds
texturepack			
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texanimtime			0
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<effectdata>		0
name				sp_UI_PILGRIMAGE_inside_01
unittype			sprite
billboardtype		camera
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size				1.000000
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texturefile			Effect\UI\PILGRIMAGE_inside_01.dds
texturepack			
blendtype			modulate
textureloop			increase
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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texturefile			Effect\UI\pvp_no4.dds
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<effectdata>		0
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texturefile			Effect\UI\Perfect.dds
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<effectdata>		0
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texturefile			Effect\UI\Perfect_2.dds
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<effectdata>		0
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texturefile			Effect\UI\Perfect_Clear.dds
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<effectdata>		0
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texturefile			Effect\UI\Perfect_Clear_Explode.dds
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<effectdata>		0
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texturefile			Effect\UI\Perfect_Clear_Glow.dds
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<effectdata>		0
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texturefile			Effect\UI\Perfect_Clear_Glow02.dds
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<effectdata>		0
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texturefile			Effect\UI\round.dds
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\Skill\Quicknessmove\eff_quicknessmove_glow#.dds
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<effectdata>		0
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texturefile			Effect\UI\UI_Runesneo_01.dds
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<effectdata>		0
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texturefile			Effect\UI\UI_Runesneo_01_2.dds
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texturefile			Effect\UI\UI_Runesneo_02.dds
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texturefile			Effect\UI\UI_Runesneo_02_2.dds
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<effectdata>		0
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texturefile			Effect\UI\Siege_failed.dds
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<effectdata>		0
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texturefile			Effect\UI\Siege_starts.dds
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<effectdata>		0
name				sp_UI_Skip_Butten_Dungeon
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texturefile			Effect\UI\esc_skip.dds
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<effectdata>		0
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texturefile			Effect\UI\esc_skip#.dds
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<effectdata>		0
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texturefile			Effect\UI\Sn_Umbar_ent01.dds
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<effectdata>		0
name				sp_UI_Sn_Umbar_ent01#
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texturefile			Effect\UI\Sn_Umbar_ent01.dds
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<effectdata>		0
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texturefile			Effect\UI\Sn_Umbar_ent01_dc.dds
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<effectdata>		0
name				sp_UI_Sn_beares_ent01
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texturefile			Effect\UI\Sn_beares_ent01.dds
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<effectdata>		0
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texturefile			Effect\UI\Sn_beares_ent01_dc.dds
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\Sn_beares_ent02.dds
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<effectdata>		0
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texturefile			Effect\UI\Sn_beares_ent02.dds
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texturefile			Effect\UI\Sn_beares_ent02_dc.dds
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<effectdata>		0
name				sp_UI_Sn_preparation_start01
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texturefile			Effect\UI\Sn_preparation_start01.dds
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<effectdata>		0
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texturefile			Effect\UI\Sn_preparation_start01.dds
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<effectdata>		0
name				sp_UI_Start
unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\Start.dds
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<effectdata>		0
name				sp_UI_Start_blue
unittype			sprite
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texturefile			Effect\UI\start_blue.dds
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<effectdata>		0
name				sp_UI_Start_red
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
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texturefile			Effect\UI\Start_red.dds
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blendtype			modulate
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<effectdata>		0
name				sp_UI_TempleBOSS_ATT_Korean
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
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texturefile			Effect\UI\Fallen_Angel_TempleBOSS_ATT.dds
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texanimtime			0
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<effectdata>		0
name				sp_UI_TempleBOSS_ATT_Korean_1
unittype			sprite
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tailstep			0 0 0 0 true
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texturefile			Effect\UI\Fallen_Angel_TempleBOSS_ATT#.dds
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\Fallen_Angel_TempleBOSS_ATT_1.dds
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\Fallen_Angel_TempleBOSS_Center.dds
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\Fallen_Angel_TempleBOSS_Center#.dds
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\Fallen_Angel_TempleBOSS_Center_1.dds
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\Fallen_Angel_TempleBOSS_Die.dds
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<effectdata>		0
name				sp_UI_TempleBOSS_Die_Korean_1
unittype			sprite
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texturefile			Effect\UI\Fallen_Angel_TempleBOSS_Die#.dds
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\Fallen_Angel_TempleBOSS_Die_1.dds
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<effectdata>		0
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texturefile			Effect\UI\dktext_04_yellow_text.dds
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texturefile			Effect\UI\dktext_05_blue_fire.dds
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texturefile			Effect\UI\dktext_05_blue_fire_wind.dds
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texturefile			Effect\UI\dktext_05_red_text.dds
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texturefile			Effect\UI\dktext_05_red_wind.dds
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texturefile			Effect\UI\dktext_05_red_fire_wind.dds
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texturefile			Effect\UI\dktext_05_yellow_text.dds
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texturefile			Effect\UI\dksquare_start_1.dds
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texturefile			Effect\UI\dksquare_start_1_2.dds
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texturefile			Effect\UI\dksquare_start_2.dds
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texturefile			Effect\UI\dksquare_start_2_2.dds
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texturefile			Effect\UI\dksquare_start_3.dds
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texturefile			Effect\UI\dksquare_start_3_2.dds
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texturefile			Effect\UI\dokdo_01_2.dds
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texturefile			Effect\UI\dp_application_start01_die.dds
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texturefile			Effect\UI\dp_application_start02.dds
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texturefile			Effect\UI\dp_application_start02_die.dds
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texturefile			Effect\UI\dp_application_start03.dds
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texturefile			Effect\UI\dp_application_start04.dds
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texturefile			Effect\UI\dp_application_start05.dds
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texturefile			Effect\UI\dp_selection_korean02.dds
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texturefile			Effect\UI\dp_selection_korean03.dds
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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blendtype			modulate
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<effectdata>		0
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blendtype			modulate
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<effectdata>		0
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blendtype			modulate
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<effectdata>		0
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blendtype			modulate
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<effectdata>		0
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blendtype			modulate
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<effectdata>		0
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blendtype			modulate
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<effectdata>		0
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texturefile			Effect\UI\elonohm_12_1_2.dds
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blendtype			modulate
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<effectdata>		0
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texturefile			Effect\UI\elonohm_13_1_1.dds
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blendtype			modulate
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<effectdata>		0
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texturefile			Effect\UI\elonohm_13_1_2.dds
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blendtype			modulate
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texanimtime			0
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<effectdata>		0
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texturefile			Effect\UI\elonohm_13_2_1.dds
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blendtype			modulate
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texanimtime			0
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\elonohm_13_2_2.dds
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blendtype			modulate
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texanimtime			0
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<effectdata>		0
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texturefile			Effect\UI\elonohm_14_1_1.dds
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blendtype			modulate
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texanimtime			0
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<effectdata>		0
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texturefile			Effect\UI\elonohm_14_1_2.dds
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blendtype			modulate
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texanimtime			0
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\elonohm_15_1_1.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\elonohm_15_1_2.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\elonohm_16_1_1.dds
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blendtype			modulate
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<effectdata>		0
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texturefile			Effect\UI\elonohm_16_1_2.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\elonohm_17_1_1.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\elonohm_17_1_2.dds
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blendtype			modulate
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texanimtime			0
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\elonohm_18_1_1.dds
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blendtype			modulate
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texanimtime			0
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\elonohm_18_1_2.dds
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blendtype			modulate
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texanimtime			0
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\elonohm_18_2_1.dds
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blendtype			modulate
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texanimtime			0
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\elonohm_18_2_2.dds
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blendtype			modulate
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texanimtime			0
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\elonohm_18_3_1.dds
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blendtype			modulate
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<effectdata>		0
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texturefile			Effect\UI\elonohm_18_3_2.dds
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blendtype			modulate
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texanimtime			0
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\elonohm_19_1_1.dds
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blendtype			modulate
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<effectdata>		0
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texturefile			Effect\UI\elonohm_19_1_2.dds
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blendtype			modulate
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<effectdata>		0
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texturefile			Effect\UI\elonohm_20_1_1.dds
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blendtype			modulate
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<effectdata>		0
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texturefile			Effect\UI\elonohm_20_1_2.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\elonohm_21_1_1.dds
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blendtype			modulate
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<effectdata>		0
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texturefile			Effect\UI\elonohm_21_1_2.dds
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blendtype			modulate
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<effectdata>		0
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texturefile			Effect\UI\elonohm_22_1_1.dds
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blendtype			modulate
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<effectdata>		0
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texturefile			Effect\UI\elonohm_22_1_2.dds
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blendtype			modulate
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<effectdata>		0
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texturefile			Effect\UI\elonohm_2_1_1.dds
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blendtype			modulate
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<effectdata>		0
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texturefile			Effect\UI\elonohm_2_1_2.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\elonohm_3_1_1.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\elonohm_3_1_2.dds
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blendtype			modulate
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<effectdata>		0
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texturefile			Effect\UI\elonohm_4_1_1.dds
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blendtype			modulate
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texturefile			Effect\UI\elonohm_4_1_2.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\elonohm_5_1_1.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\elonohm_5_1_2.dds
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blendtype			modulate
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<effectdata>		0
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texturefile			Effect\UI\elonohm_6_1_1.dds
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blendtype			modulate
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unittype			sprite
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texturefile			Effect\UI\elonohm_6_1_2.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\elonohm_7_1_1.dds
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blendtype			modulate
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unittype			sprite
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texturefile			Effect\UI\elonohm_7_1_2.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\elonohm_8_1_1.dds
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blendtype			modulate
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\elonohm_8_1_2.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\elonohm_9_1_1.dds
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blendtype			modulate
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name				sp_UI_elonohm_9_1_2
unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\elonohm_9_1_2.dds
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blendtype			modulate
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<effectdata>		0
name				sp_UI_field_raid_01_1
unittype			sprite
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texturefile			Effect\UI\field_raid_01_1.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\field_raid_01_2.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\field_raid_02_1.dds
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blendtype			modulate
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<effectdata>		0
name				sp_UI_field_raid_02_2
unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\field_raid_02_2.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\field_raid_03_1.dds
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blendtype			modulate
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\field_raid_03_2.dds
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blendtype			modulate
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unittype			sprite
billboardtype		camera
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<effectdata>		0
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<effectdata>		0
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texturefile			Effect\UI\field_raid_15_1.dds
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blendtype			modulate
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texturefile			Effect\UI\field_raid_15_2.dds
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blendtype			modulate
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texturefile			Effect\UI\field_raid_16_1.dds
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blendtype			modulate
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texturefile			Effect\UI\field_raid_16_2.dds
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blendtype			modulate
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texturefile			Effect\UI\fifnir_inside_01.dds
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<effectdata>		0
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texturefile			Effect\UI\fifnir_inside_01_2.dds
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texturefile			Effect\UI\fifnir_inside_02.dds
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texturefile			Effect\UI\fifnir_inside_02_2.dds
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texturefile			Effect\UI\fifnir_inside_03.dds
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texturefile			Effect\UI\fifnir_inside_03_2.dds
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texturefile			Effect\UI\fifnir_inside_04.dds
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texturefile			Effect\UI\fifnir_inside_05.dds
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texturefile			Effect\UI\fifnir_inside_06.dds
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texturefile			Effect\UI\fifnir_inside_06_2.dds
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texturefile			Effect\UI\fifnir_inside_07.dds
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texturefile			Effect\UI\fifnir_inside_07_2.dds
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texturefile			Effect\UI\fifnir_inside_08_2.dds
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texturefile			Effect\UI\fifnir_inside_09.dds
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texturefile			Effect\UI\fifnir_inside_09_2.dds
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texturefile			Effect\UI\fifnir_inside_10.dds
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texturefile			Effect\UI\fifnir_inside_10_2.dds
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texturefile			Effect\UI\fifnir_inside_11.dds
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texturefile			Effect\UI\fifnir_inside_12.dds
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texturefile			Effect\UI\fifnir_inside_12_2.dds
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<effectdata>		0
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texturefile			Effect\UI\football_gold.dds
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texturefile			Effect\UI\football_01_1.dds
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texturefile			Effect\UI\football_01_2.dds
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texturefile			Effect\UI\football_02_1.dds
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texturefile			Effect\UI\football_02_2.dds
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texturefile			Effect\UI\football_03_1.dds
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texturefile			Effect\UI\football_03_2.dds
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texturefile			Effect\UI\football_04_1.dds
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texturefile			Effect\UI\football_04_2.dds
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texturefile			Effect\UI\football_05_1.dds
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texturefile			Effect\UI\football_05_2.dds
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texturefile			Effect\UI\football_06_1.dds
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texturefile			Effect\UI\football_06_2.dds
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backprint			false
disort				false
texturefile			Effect\UI\football_07_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_football_07_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\football_07_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_football_08_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\football_08_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_football_08_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\football_08_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_football_09_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\football_09_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_football_09_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\football_09_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_football_10_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\football_10_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_football_10_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\football_10_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_football_11_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\football_11_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_football_11_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\football_11_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_football_12_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\football_12_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_football_12_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\football_12_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_football_glove
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\football_glove.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_football_goal
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\football_goal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_forgotten_shipwreck_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\forgotten_shipwreck_start_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_forgotten_shipwreck_01_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\forgotten_shipwreck_start_02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_halloween_01_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\halloween_01_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_halloween_01_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\halloween_01_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_halloween_02_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\halloween_02_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_halloween_02_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\halloween_02_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_halloween_03_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\halloween_03_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_halloween_03_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\halloween_03_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_halloween_04_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\halloween_04_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_halloween_04_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\halloween_04_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_halloween_05_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\halloween_05_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_halloween_05_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\halloween_05_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_halloween_06_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\halloween_06_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_halloween_06_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\halloween_06_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_halloween_07_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\halloween_07_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_halloween_07_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\halloween_07_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_halloween_08_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\halloween_08_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_halloween_08_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\halloween_08_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_halloween_09_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\halloween_09_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_halloween_09_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\halloween_09_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_horror_chicken
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\UI_horror_chicken.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_horror_chicken_wind
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\UI_horror_chicken_wind.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_horror_face
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\UI_horror_face#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_horror_face_wind
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\UI_horror_face_wind#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_horror_text_finish
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\UI_horror_finish_text.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_horror_text_finish_wind
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\UI_horror_finish_text_wind.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_horror_text_start
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\UI_horror_start_text.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_horror_text_start_wind
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\UI_horror_start_text_wind.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_ice_castle
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\ice_castle.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_icecastle_01_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\icecastle_01_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_icecastle_01_1_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\icecastle_01_1_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_icecastle_01_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\icecastle_01_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_icecastle_01_2_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\icecastle_01_2_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_icecastle_01_3
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\icecastle_01_3.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_icecastle_01_3_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\icecastle_01_3_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_icecastle_02_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\icecastle_02_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_icecastle_02_1_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\icecastle_02_1_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_icecastle_02_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\icecastle_02_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_icecastle_02_2_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\icecastle_02_2_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_icecastle_02_3
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\icecastle_02_3.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_icecastle_02_3_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\icecastle_02_3_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_icecastle_03_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\icecastle_03_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_icecastle_03_1_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\icecastle_03_1_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_icecastle_03_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\icecastle_03_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_icecastle_03_2_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\icecastle_03_2_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_icecastle_03_3
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\icecastle_03_3.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_icecastle_03_3_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\icecastle_03_3_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_icecastle_04_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\icecastle_04_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_icecastle_04_1_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\icecastle_04_1_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_icecastle_04_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\icecastle_04_2.dds
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blendtype			modulate
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<effectdata>		0
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texturefile			Effect\UI\kamat_korean07.dds
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texturefile			Effect\UI\kamat_korean08.dds
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blendtype			modulate
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texturefile			Effect\UI\kamat_korean08.dds
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texturefile			Effect\UI\kamat_korean08_blur.dds
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<effectdata>		0
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texturefile			Effect\UI\kamat_korean09.dds
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texturefile			Effect\UI\kamat_korean09.dds
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texturefile			Effect\UI\kamat_korean09_blur.dds
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texturefile			Effect\UI\kamat_korean10.dds
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blendtype			modulate
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<effectdata>		0
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texturefile			Effect\UI\kamat_korean10.dds
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<effectdata>		0
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texturefile			Effect\UI\kamat_korean10_blur.dds
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blendtype			add
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<effectdata>		0
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billboardtype		camera
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texturefile			Effect\UI\kamat_korean11.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\kamat_korean11.dds
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blendtype			add
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texanimtime			0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\kamat_korean11_blur.dds
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blendtype			add
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<effectdata>		0
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billboardtype		camera
tailstep			0 0 0 0 true
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texturefile			Effect\UI\kamat_korean12.dds
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blendtype			modulate
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texanimtime			0
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\kamat_korean12.dds
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blendtype			add
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\kamat_korean12_blur.dds
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blendtype			add
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<effectdata>		0
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texturefile			Effect\UI\lost_h_01.dds
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blendtype			modulate
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<effectdata>		0
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billboardtype		camera
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texturefile			Effect\UI\lost_h_01_2.dds
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blendtype			modulate
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texanimtime			0
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\lost_h_02.dds
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blendtype			modulate
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texanimtime			0
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\lost_h_02_2.dds
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blendtype			modulate
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_UI_lost_h_03
unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\lost_h_03.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\lost_h_03_2.dds
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blendtype			modulate
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<effectdata>		0
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billboardtype		camera
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texturefile			Effect\UI\lost_h_04.dds
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blendtype			modulate
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texanimtime			0
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\lost_h_04_2.dds
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blendtype			modulate
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texanimtime			0
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<effectdata>		0
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billboardtype		camera
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texturefile			Effect\UI\lost_h_05.dds
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blendtype			modulate
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texanimtime			0
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<effectdata>		0
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unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
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texturefile			Effect\UI\lost_h_05_2.dds
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blendtype			modulate
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texanimtime			0
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<effectdata>		0
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billboardtype		camera
tailstep			0 0 0 0 true
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texturefile			Effect\UI\lost_h_06.dds
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blendtype			modulate
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texanimtime			0
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\lost_h_06_2.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\lost_h_06_21.dds
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blendtype			modulate
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texanimtime			0
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\lost_h_06_21_2.dds
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<effectdata>		0
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billboardtype		camera
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texturefile			Effect\UI\lost_h_07.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\lost_h_07_2.dds
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blendtype			modulate
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texturefile			Effect\UI\lost_h_07_21.dds
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blendtype			modulate
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\lost_h_07_22.dds
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<effectdata>		0
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billboardtype		camera
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texturefile			Effect\UI\lost_h_08.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\lost_h_08_2.dds
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blendtype			modulate
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\lost_h_09.dds
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blendtype			modulate
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\lost_h_08_2.dds
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<effectdata>		0
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billboardtype		camera
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texturefile			Effect\UI\lost_h_10.dds
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texturefile			Effect\UI\lost_h_10_2.dds
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blendtype			modulate
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name				sp_UI_lost_h_11
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billboardtype		camera
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texturefile			Effect\UI\lost_h_11.dds
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unittype			sprite
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texturefile			Effect\UI\lost_h_11_2.dds
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texturefile			Effect\UI\lost_h_12.dds
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texturefile			Effect\UI\lost_h_12_2.dds
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blendtype			modulate
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name				sp_UI_lost_h_13
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billboardtype		camera
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texturefile			Effect\UI\lost_h_13.dds
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texturefile			Effect\UI\lost_h_13_2.dds
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blendtype			modulate
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texturefile			Effect\UI\lost_h_14.dds
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blendtype			modulate
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billboardtype		camera
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texturefile			Effect\UI\lost_h_14_2.dds
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name				sp_UI_lost_h_15
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billboardtype		camera
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texturefile			Effect\UI\lost_h_15.dds
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blendtype			modulate
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billboardtype		camera
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texturefile			Effect\UI\lost_h_15_2.dds
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blendtype			modulate
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unittype			sprite
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texturefile			Effect\UI\lost_h_16.dds
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blendtype			modulate
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texturefile			Effect\UI\lost_h_16_2.dds
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name				sp_UI_lost_h_17
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texturefile			Effect\UI\lost_h_17.dds
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texturefile			Effect\UI\lost_h_17_2.dds
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<effectdata>		0
name				sp_UI_lost_h_18
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texturefile			Effect\UI\lost_h_18.dds
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texturefile			Effect\UI\lost_h_18_2.dds
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<effectdata>		0
name				sp_UI_lost_h_19
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texturefile			Effect\UI\lost_h_19.dds
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blendtype			modulate
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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blendtype			modulate
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<effectdata>		0
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<effectdata>		0
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blendtype			modulate
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blendtype			modulate
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<effectdata>		0
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blendtype			modulate
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blendtype			modulate
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<effectdata>		0
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blendtype			modulate
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blendtype			modulate
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<effectdata>		0
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blendtype			modulate
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blendtype			modulate
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<effectdata>		0
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blendtype			modulate
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<effectdata>		0
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blendtype			modulate
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<effectdata>		0
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texturefile			Effect\UI\sacred_claw_14_1.dds
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blendtype			modulate
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texturefile			Effect\UI\sacred_claw_14_2.dds
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blendtype			modulate
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<effectdata>		0
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texturefile			Effect\UI\Screamcave_stage1_clear#.dds
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blendtype			add
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texanimtime			1000
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\Screamcave_Cold#.dds
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blendtype			add
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\Screamcave_Curse#.dds
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blendtype			add
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\Screamcave_Dark#.dds
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blendtype			modulate
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<effectdata>		0
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texturefile			Effect\UI\Screamcave_Fire#.dds
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blendtype			add
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\Screamcave_Poison#.dds
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blendtype			add
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\Screamcave_Thunder#.dds
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blendtype			add
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\server_battle_01_1.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\server_battle_01_2.dds
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blendtype			modulate
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<effectdata>		0
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texturefile			Effect\UI\server_battle_01_3.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\server_battle_02_1.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\server_battle_02_2.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\server_battle_02_3.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\server_battle_03_1.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\server_battle_03_2.dds
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texturefile			Effect\UI\server_battle_03_3.dds
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\server_battle_04_1.dds
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unittype			sprite
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texturefile			Effect\UI\server_battle_04_2.dds
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texturefile			Effect\UI\server_battle_04_3.dds
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\server_battle_05_1.dds
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blendtype			modulate
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unittype			sprite
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texturefile			Effect\UI\server_battle_05_2.dds
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blendtype			modulate
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<effectdata>		0
name				sp_UI_shrine_01_1
unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\shrine_01_1_1.dds
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\shrine_01_1_2.dds
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blendtype			modulate
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<effectdata>		0
name				sp_UI_shrine_01_3
unittype			sprite
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texturefile			Effect\UI\shrine_01_1_3.dds
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blendtype			modulate
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<effectdata>		0
name				sp_UI_shrine_01_4
unittype			sprite
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texturefile			Effect\UI\shrine_01_1_4.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\shrine_02_1_1.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\shrine_02_1_2.dds
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unittype			sprite
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texturefile			Effect\UI\shrine_03_1_1.dds
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unittype			sprite
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texturefile			Effect\UI\shrine_03_1_2.dds
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blendtype			modulate
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unittype			sprite
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texturefile			Effect\UI\shrine_04_1_1.dds
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blendtype			modulate
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unittype			sprite
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texturefile			Effect\UI\shrine_04_1_2.dds
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blendtype			modulate
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unittype			sprite
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texturefile			Effect\UI\shrine_05_1_1.dds
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blendtype			modulate
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texturefile			Effect\UI\shrine_05_1_2.dds
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<effectdata>		0
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texturefile			Effect\UI\warfare01_1.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\warfare01_2.dds
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blendtype			modulate
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\warfare02_1.dds
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blendtype			modulate
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texturefile			Effect\UI\warfare02_2.dds
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blendtype			modulate
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<effectdata>		0
name				sp_UI_siege_start_03
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texturefile			Effect\UI\warfare03_1.dds
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blendtype			modulate
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texturefile			Effect\UI\warfare03_2.dds
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blendtype			modulate
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<effectdata>		0
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texturefile			Effect\UI\warfare04_1.dds
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<effectdata>		0
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texturefile			Effect\UI\warfare04_2.dds
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blendtype			modulate
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<effectdata>		0
name				sp_UI_success
unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\Success.dds
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blendtype			modulate
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<effectdata>		0
name				sp_UI_tower_01
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billboardtype		camera
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texturefile			Effect\UI\tower_korean01.dds
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blendtype			modulate
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texanimtime			0
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<effectdata>		0
name				sp_UI_tower_01_add
unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\tower_korean01.dds
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blendtype			add
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texanimtime			0
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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backprint			false
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texturefile			Effect\UI\tower_korean01_blur.dds
texturepack			
blendtype			add
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<effectdata>		0
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billboardtype		camera
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billboardtype		camera
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texturefile			Effect\UI\tower_korean02.dds
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\tower_korean02_blur.dds
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blendtype			add
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\tower_korean03.dds
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blendtype			modulate
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<effectdata>		0
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billboardtype		camera
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texturefile			Effect\UI\tower_korean03.dds
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blendtype			add
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\tower_korean03_blur.dds
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blendtype			add
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<effectdata>		0
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billboardtype		camera
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texturefile			Effect\UI\tower_korean04.dds
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blendtype			modulate
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<effectdata>		0
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texturefile			Effect\UI\tower_korean04.dds
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blendtype			add
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<effectdata>		0
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unittype			sprite
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texturefile			Effect\UI\tower_korean04_blur.dds
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blendtype			add
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<effectdata>		0
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billboardtype		camera
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texturefile			Effect\UI\tower_korean05.dds
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blendtype			modulate
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texanimtime			0
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\tower_korean05.dds
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blendtype			add
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texanimtime			0
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\tower_korean05_blur.dds
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blendtype			add
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<effectdata>		0
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unittype			sprite
billboardtype		camera
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texturefile			Effect\UI\tower_korean06.dds
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blendtype			modulate
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texanimtime			0
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<effectdata>		0
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unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
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texturefile			Effect\UI\tower_korean06.dds
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blendtype			add
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texanimtime			0
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<effectdata>		0
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unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
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texturefile			Effect\UI\tower_korean06_blur.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_UI_tower_07
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
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backprint			false
disort				false
texturefile			Effect\UI\tower_korean07.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
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<effectdata>		0
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unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
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texturefile			Effect\UI\tower_korean07.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
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<effectdata>		0
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unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\tower_korean07_blur.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_UI_tower_08
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
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backprint			false
disort				false
texturefile			Effect\UI\tower_korean08.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_UI_tower_08_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
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texturefile			Effect\UI\tower_korean08.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
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<effectdata>		0
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unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\tower_korean08_blur.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_UI_tower_09
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\tower_korean09.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
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<effectdata>		0
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unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\tower_korean09.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_UI_tower_09_blur_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\tower_korean09_blur.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_UI_tower_09_fanatic
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\tower_korean09_fanatic.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_UI_tower_09_fanatic_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\tower_korean09_fanatic.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_UI_tower_10
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\tower_korean10.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_UI_tower_10_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\tower_korean10.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_UI_tower_10_blur_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\tower_korean10_blur.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_UI_tower_11
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\tower_korean11.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_UI_tower_11_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\tower_korean11.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_UI_tower_11_blur_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\tower_korean11_blur.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_UI_tower_12
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\tower_korean12.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_UI_tower_12_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\tower_korean12.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
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<effectdata>		0
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unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\tower_korean12_blur.dds
texturepack			
blendtype			add
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texanimtime			0
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<effectdata>		0
name				sp_UI_tower_13
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
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backprint			false
disort				false
texturefile			Effect\UI\tower_korean13.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_UI_tower_13_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\tower_korean13.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
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<effectdata>		0
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unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\tower_korean13_blur.dds
texturepack			
blendtype			add
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texanimtime			0
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<effectdata>		0
name				sp_UI_tower_14
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\tower_korean14.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_UI_tower_14_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\tower_korean14.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
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<effectdata>		0
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unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\tower_korean14_blur.dds
texturepack			
blendtype			add
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texanimtime			0
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<effectdata>		0
name				sp_UI_tower_15
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\tower_korean15.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_UI_tower_15_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
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texturefile			Effect\UI\tower_korean15.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
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<effectdata>		0
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unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\tower_korean15_blur.dds
texturepack			
blendtype			add
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texanimtime			0
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<effectdata>		0
name				sp_UI_tower_16
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\tower_korean16.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_UI_tower_16_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\tower_korean16.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_UI_tower_16_blur_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\tower_korean16_blur.dds
texturepack			
blendtype			add
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texanimtime			0
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<effectdata>		0
name				sp_UI_urbanwarfare_01_1_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\UI_urbanwarfare_01_1_1.dds
texturepack			
blendtype			modulate
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<effectdata>		0
name				sp_UI_urbanwarfare_01_1_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\UI_urbanwarfare_01_1_2.dds
texturepack			
blendtype			modulate
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texanimtime			0
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<effectdata>		0
name				sp_UI_urbanwarfare_01_2_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
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disort				false
texturefile			Effect\UI\UI_urbanwarfare_01_2_1.dds
texturepack			
blendtype			modulate
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<effectdata>		0
name				sp_UI_urbanwarfare_01_2_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\UI_urbanwarfare_01_2_2.dds
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blendtype			modulate
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texanimtime			0
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<effectdata>		0
name				sp_UI_urbanwarfare_02_1_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\UI_urbanwarfare_02_1_1.dds
texturepack			
blendtype			modulate
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texanimtime			0
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<effectdata>		0
name				sp_UI_urbanwarfare_02_1_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\UI_urbanwarfare_02_1_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_UI_urbanwarfare_03_1_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\UI_urbanwarfare_03_1_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_UI_urbanwarfare_03_1_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\UI_urbanwarfare_03_1_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_UI_urbanwarfare_04_1_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\UI_urbanwarfare_04_1_1.dds
texturepack			
blendtype			modulate
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texanimtime			0
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<effectdata>		0
name				sp_UI_urbanwarfare_04_1_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\UI_urbanwarfare_04_1_2.dds
texturepack			
blendtype			modulate
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<effectdata>		0
name				sp_V_F_Death_Head_Glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\CAS_WING_Red_Glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_V_Faray_Darkglow_body
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\CAS_WING_Red_Glow#.dds
texturepack			
blendtype			modulate
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<effectdata>		0
name				sp_V_Faray_att2_Fin_Bom
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
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disort				false
texturefile			Effect\Monster\eff_D_Dialysis_att1_fin_bom#.dds
texturepack			
blendtype			modulate
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texanimtime			0
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<effectdata>		0
name				sp_V_Faray_att2_fin_carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\sp_mon_test_glow_01#.dds
texturepack			
blendtype			add
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texanimtime			0
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<effectdata>		0
name				sp_V_Faray_att3_Mzone
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_V_Faray_att3_Mzone#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
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<effectdata>		0
name				sp_V_Faray_die_Y_Line
unittype			sprite
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\P_Rosea_Blue_glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Victor_Gorden_WP_Red
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Soket\socket_fire.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Vigor_Powder_line_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Vigor_Powder_line_glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_WING_DRAGON_MARK_B_01#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\WING_DRAGON_MARK_B_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_WING_DRAGON_MARK_B_02#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\WING_DRAGON_MARK_B_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_WING_DRAGON_MARK_R_01#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\WING_DRAGON_MARK_R_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_WING_DRAGON_MARK_R_02#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\WING_DRAGON_MARK_R_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_WING_DRAGON_MARK_Y_01#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\WING_DRAGON_MARK_Y_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_WING_DRAGON_MARK_Y_02#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\WING_DRAGON_MARK_Y_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_WING_LEGEND_DRAGON_MARK
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\WING_LEGEND_DRAGON_MARK.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_WING_LEGEND_DRAGON_MARK#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\WING_LEGEND_DRAGON_MARK#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_WING_LEGEND_DRAGON_MARK_up
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.400000
backprint			false
disort				false
texturefile			Effect\WING_LEGEND_DRAGON_MARK_up.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_WING_LEGEND_DRAGON_MARK_up#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.400000
backprint			false
disort				false
texturefile			Effect\WING_LEGEND_DRAGON_MARK_up#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Wing_Mech_Gold_Glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.150000
backprint			false
disort				false
texturefile			Effect\monster\eff_Nether_Hydra_att1_fireglow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Wing_Mech_Red_Glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.150000
backprint			false
disort				false
texturefile			Effect\Monster\eff_red02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Wisegon_att1_splash
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Wisegon_att1_boom#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Wisegon_att2_finish_Jul
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\succubus_queen_att04_trail#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Wisegon_att3_gathercircle
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_wolffire_firecircle_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Wisegon_att3_windscrew
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\ringwave04_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Wisegon_att3_windscrew2
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\soundwave_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Wisegon_att3_windscrew3
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_gavian_cohort_att02_line01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_Wisegon_standglow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Nether_Hydra_att1_fireglow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_XSMA_Modul
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_blest_wield03_dec01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_XSMA_Tail
unittype			sprite
billboardtype		camera
tailstep			10 0 .1 900 true
size				0.700000
backprint			false
disort				false
texturefile			Effect\monster\eff_wolfire_glow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_XSMA_Tail_black
unittype			sprite
billboardtype		camera
tailstep			10 0 .1 900 true
size				0.700000
backprint			false
disort				false
texturefile			Effect\monster\eff_wolfire_glow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_XSMA_Tail_blue
unittype			sprite
billboardtype		camera
tailstep			10 0 .1 900 true
size				0.700000
backprint			false
disort				false
texturefile			Effect\monster\eff_wolfire_glow_01_black#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_XSMA_Tail_blue_02
unittype			sprite
billboardtype		camera
tailstep			10 0 .1 900 true
size				0.700000
backprint			false
disort				false
texturefile			Effect\monster\eff_wolfire_glow_01_black#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_XSMA_Tail_blue_03
unittype			sprite
billboardtype		camera
tailstep			10 0 .1 900 true
size				0.700000
backprint			false
disort				false
texturefile			Effect\monster\eff_wolfire_glow_01_black#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_XSMA_Tail_yellow
unittype			sprite
billboardtype		camera
tailstep			10 0 .1 900 true
size				0.700000
backprint			false
disort				false
texturefile			Effect\monster\eff_wolfire_glow_01_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_XSMA_Wave
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.700000
backprint			false
disort				false
texturefile			Effect\monster\eff_elifea_break#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_XSMA_glow_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Tempus_att3_firecore_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_acc_success
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\acc_success_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_acc_success_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.710000
backprint			false
disort				false
texturefile			Effect\monster\ringwave_red_0001.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_airsmashing_glow2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Airsmashing\airsmashing_glow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_airsmashing_ringwave
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Airsmashing\airsmashing_ringwave.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_airsmashing_ringwave_yellow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Airsmashing\airsmashing_ringwave_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		1
name				sp_aldebaran_jin_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				2.600000
backprint			false
disort				false
texturefile			Effect\Skill\Aldebaran\eff_aldebaran_jin_01.DDS
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		1
name				sp_aldebaran_jin_02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				2.600000
backprint			false
disort				false
texturefile			Effect\Skill\Aldebaran\eff_aldebaran_jin_02.DDS
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		1
name				sp_aldebaran_jin_03
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				2.600000
backprint			false
disort				false
texturefile			Effect\Skill\Aldebaran\eff_aldebaran_jin_03.DDS
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ancient_soulb_ready01#_L
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_ancient_knight_soulb_att02_ready01#_L.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ancient_soulb_ready01#_R
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_ancient_knight_soulb_att02_ready01#_R.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ancient_soulb_weapon_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Ancient_Knight_Soulb_stand_weapon_glow01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_anti_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\monster\Cetus_Hunter_ice01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_anti_blue_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\monster\decal_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_anti_fire
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\monster\anti_fire.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_anti_fire_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\monster\anti_fire_2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_antimagic_hand
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\antimagic\antimagic_line.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_antimagic_line
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\antimagic\antimagic_ball.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		1
name				sp_armerbreaker_finish_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Armerbreaker\eff_armerbreaker_04#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		1
name				sp_armerbreaker_finish_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Armerbreaker\eff_armerbreaker_06#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			10000
</effectdata>

<effectdata>		1
name				sp_armerbreaker_finish_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Armerbreaker\eff_armerbreaker_07#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		1
name				sp_armerbreaker_finish_04
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Armerbreaker\eff_armerbreaker_08#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_arrow
unittype			sprite
billboardtype		yaxis
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Remote\arrow_tail.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_arrow_navi
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\arrow_navi.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_arrow_smoke
unittype			sprite
billboardtype		camera
tailstep			11 100 0.3 300 true
size				0.300000
backprint			false
disort				false
texturefile			Effect\Skill\Guideshot\eff_guideshot_pt_01_1#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_back_BLACK_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_black2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_back_Violet
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\eff_mornie_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_back_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_back_blue_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_back_blue_modulate_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\back\06#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_back_draft_bak_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				6.000000
backprint			false
disort				false
texturefile			Effect\Skill\Backdraft\eff_backdraft_bak_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_back_green
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\eff_green02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_back_green_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_green02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_back_green_modulate
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\green_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_back_red
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_back_red_02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_back_red_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_back_red_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_EMBLEM_MASTER_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			effect\staff_emblems\eff_EMBLEM_MASTER_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_back_red_modulate
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\back\06_red#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_back_yellow_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_yellow3.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_backgroun_black
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Savnock_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_backgroun_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Savnock_blue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_bamboo
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\BAMBOO_LEAF_02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_black
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\common\black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_black#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_black_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Savnock_black1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_black_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Ancient_Magician_Soul_glow.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_black_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_black1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_black_05
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_black_hand
unittype			sprite
billboardtype		camera
tailstep			20 0 0.1 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_black_handlight
unittype			sprite
billboardtype		camera
tailstep			20 0 0.08 600 true
size				0.500000
backprint			false
disort				false
texturefile			Effect\monster\eff_effroi_att01_remote_smoke01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_blackfloor_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				4.500000
backprint			false
disort				false
texturefile			Effect\Skill\Grupain\eff_black_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_blue05
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_blue05.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_blue05#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_blue05.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_blue2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_blue2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_blue2_back
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\eff_blue2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_blue_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\Skill\Icearrow\eff_icearrow_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_blue_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Icearrow\eff_icearrow_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_blue_04
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_blue_back
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_blue_hand
unittype			sprite
billboardtype		camera
tailstep			20 0 0.1 600 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_blue_hand_02
unittype			sprite
billboardtype		camera
tailstep			20 0 0.3 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_blue_hand_03
unittype			sprite
billboardtype		camera
tailstep			20 0 0 400 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_blue_hand_04
unittype			sprite
billboardtype		camera
tailstep			20 0 0.1 400 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_blue_lighting_ringwave_carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_ringwave_blue_64.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_blue_long_tail
unittype			sprite
billboardtype		camera
tailstep			15 0 0.3 700 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\freezkhan_lord_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_blue_long_tail_02
unittype			sprite
billboardtype		camera
tailstep			20 0 0.1 700 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\freezkhan_lord_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_blue_tail
unittype			sprite
billboardtype		camera
tailstep			20 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\blood_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_blue_tail_2
unittype			sprite
billboardtype		camera
tailstep			10 0 0.1 500 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_blue02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_blue_yaxis
unittype			sprite
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_boom_sp
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\bom_sp#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_brick_V_Faray_Dark_Hand
unittype			sprite
billboardtype		camera
tailstep			15 .1 .2 700 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Effroi_att03_glow01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_carcer_att_smoke
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_carcer_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_carcer_bom
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_carcer_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_cf_lightstone_field_01_lighting_green
unittype			sprite
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\lighting_green_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_cherubim_att02_light01#_yaxis
unittype			sprite
billboardtype		yaxis
tailstep			20 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_cherubim_att02_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_chess_Knight_eyeglow
unittype			sprite
billboardtype		camera
tailstep			3 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_carcer_light.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_chess_bom_crack_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Mebsuta\eff_mebusta_bom_crack01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_chess_knight_att01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\fisthrom_light#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_chess_sp_bom02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Mebsuta\eff_mebusta_sp_bom02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_christmas_tree
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			true
disort				false
texturefile			Effect\Skill\Poisonarrow\eff_poisonarrow_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_christmas_tree2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			true
disort				false
texturefile			Effect\Skill\Firearrow\eff_firearrow_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_circle02_blue_module
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\circle02_blue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_circle02_darkblue_module
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\circle02_darkblue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_circle02_gray_module
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\circle02_gray.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_circle02_magenta_module
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\circle02_magenta.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_circle02_red_module
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\circle02_red.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_circle02_yellow_module
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\circle02_yellow.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_circle_blue
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\QL_att03_target01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_circle_red
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Terasmagic\Terasmagic_circle_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_con_Nether_Hydra_att5_cenglow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.200000
backprint			false
disort				false
texturefile			Effect\Monster\mon_a_immotal_floorglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_con_defensefall_action
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Cond\Con_defensefall\con_defensefall_action_ringwave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_con_regulus_glow_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				7.000000
backprint			false
disort				false
texturefile			Effect\Cond\Con_grupain\eff_sumgrupain_glowpaticle_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_condamnation
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\condamnation.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_costume_sewing_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\costume_sewing_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_costume_sewing_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\costume_sewing_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_costume_sewing_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\costume_sewing_03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_crack_blue
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\crack_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_crack_green
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\crack_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_crack_violet
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\crack_violet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_crack_yellow
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\crack_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_crack_yellow_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\crack_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_crack_yellow_02_back
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\crack_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_crowwings_bom
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Crowwings\crowwings_bom.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_crowwings_smallshot
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Crowwings\crowwings_shot_bomb#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_crowwings_wing
unittype			sprite
billboardtype		camera
tailstep			5 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Crowwings\crowwings_shot_bomb#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_curse
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Agares\Agares_att03_decal.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_curse_02
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Agares\Agares_att03_decal.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_cursefield_explode
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Cursefield\cursefield_explode_decal.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_cursefield_hand
unittype			sprite
billboardtype		camera
tailstep			20 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Cursefield\cursefield_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_cursefield_hand_01
unittype			sprite
billboardtype		camera
tailstep			20 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Cursefield\cursefield_decal_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_cursefield_line
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Cursefield\cursefield_sp#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_cursefield_line_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Cursefield\cursefield_sp_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dabih_eye
unittype			sprite
billboardtype		camera
tailstep			5 200 0 300 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\dabih\eff_dabih_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dabih_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\Skill\dabih\eff_dabih_glow.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dabih_sword
unittype			sprite
billboardtype		camera
tailstep			6 300 0 400 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\Skill\dabih\eff_dabih_sword.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dark_circle_con_hand
unittype			sprite
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\dark_circle\dark_circle_magiczone#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_darkfiring_bom01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Darkfiring\darkfiring_sp01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_darkfiring_bom02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Darkfiring\darkfiring_sp02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_darkfiring_bom03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Darkfiring\darkfiring_sp03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_darkfiring_hit_modul
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\skill\darkfiring\eff_darkfiring_laserboom_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dc_1_Excranose_Finish_Field
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Excranose\dc_1_Excranose_Finish_Field.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_deadspark_bg_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
backprint			false
disort				false
texturefile			Effect\Skill\Deadspark\deadspark_bg_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_deadspark_bg_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
backprint			false
disort				false
texturefile			Effect\Skill\Deadspark\deadspark_bg_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_death_penalty_clear_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\death_penalty_clear_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_death_penalty_clear_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\death_penalty_clear_02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_death_penalty_start_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\death_penalty_start_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_death_penalty_start_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\death_penalty_start_02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_decrease_attack_hand
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\decrease_attack\decrease_attack_hand.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_decrease_attack_hand2
unittype			sprite
billboardtype		camera
tailstep			20 0 0.1 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\decrease_attack\decrease_bom_decal2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_decrease_attack_ring
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\decrease_attack\decrease_attack_ring.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_deka_hood_Eye_Glow
unittype			sprite
billboardtype		camera
tailstep			30 0 0 400 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_deka_hood_glow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dekaitem_powder_of_devil
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\dekaitem_powder_of_devil\dekaitem_powder_of_devil_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dekaitem_powder_or_fairy
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\dekaitem_powder_of_fairy\dekaitem_powder_of_fairy_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dekaron_cong_normal
unittype			sprite
billboardtype		camera
tailstep			20 0 0.1 1000 true
size				0.700000
backprint			false
disort				false
texturefile			Effect\dekaitem\dekaitem_cong_normal_lighting_w.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dekaron_cong_normal_g
unittype			sprite
billboardtype		camera
tailstep			20 0 0.1 1000 true
size				0.700000
backprint			false
disort				false
texturefile			Effect\dekaitem\dekaitem_cong_normal_lighting_g.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dekaron_cong_normal_r
unittype			sprite
billboardtype		camera
tailstep			20 0 0.1 1000 true
size				0.700000
backprint			false
disort				false
texturefile			Effect\dekaitem\dekaitem_cong_normal_lighting_r.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dekaron_cong_normal_r_explode
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\dekaitem\dekaitem_cong_normal_explode_r.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dekaron_cong_normal_r_explode2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\soket\socket_fire.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dekaron_cong_normal_w_explode
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\dekaitem\dekaitem_cong_normal_explode_w.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dekaron_cong_normal_w_explode2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\soket\socket_ice.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dekaron_cong_welcome_light_beam
unittype			sprite
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\dekaitem\dekaitem_cong_welcome_decal.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_destiny_wing_black
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\black_light03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_destiny_wing_black_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
backprint			false
disort				false
texturefile			Effect\monster\black_light03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_destiny_wing_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\blue_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_destiny_wing_blue_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
backprint			false
disort				false
texturefile			Effect\monster\blue_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_destiny_wing_red
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\light01_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_destiny_wing_red_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
backprint			false
disort				false
texturefile			Effect\monster\light01_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_destiny_wing_yellow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\light01_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_destiny_wing_yellow_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
backprint			false
disort				false
texturefile			Effect\monster\light01_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_die_circle_02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_die_circle_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_diminish_hand2
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\diminish\diminish_hand#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_diminish_ring
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\diminish\diminish_ring#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_diminish_twirl
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\diminish\diminish_twirl#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_diminish_twirl_carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\diminish\diminish_twirl#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dispell_band2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Dispell\dispell_band02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dispell_explode
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Dispell\dispell_splite.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dispell_hand
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Dispell\eff_dispell_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dk_banzer
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
backprint			false
disort				false
texturefile			Effect\monster\dk_banzer#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dk_banzer_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
backprint			false
disort				false
texturefile			Effect\monster\dk_banzer02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dk_banzer_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			true
disort				false
texturefile			Effect\Monster\Drabiss_HIL_Standbody_glow02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dk_miseria
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
backprint			false
disort				false
texturefile			Effect\monster\dk_miseria#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dk_miseria_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
backprint			false
disort				false
texturefile			Effect\monster\dk_miseria02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dk_miseria_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			true
disort				false
texturefile			Effect\Monster\Drabiss_HIL_Standbody_glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dk_ricchez
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
backprint			false
disort				false
texturefile			Effect\monster\dk_ricchez#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dk_ricchez_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
backprint			false
disort				false
texturefile			Effect\monster\dk_ricchez02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dk_ricchez_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			true
disort				false
texturefile			Effect\Monster\Drabiss_HIL_Standbody_glow03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dk_tera
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
backprint			false
disort				false
texturefile			Effect\monster\dk_tera#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dk_tera_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
backprint			false
disort				false
texturefile			Effect\monster\dk_tera02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_dk_tera_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			true
disort				false
texturefile			Effect\Monster\Drabiss_HIL_Standbody_glow04#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_donny_1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
backprint			false
disort				false
texturefile			Effect\eff_donny_1#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_donny_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
backprint			false
disort				false
texturefile			Effect\eff_donny_2#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_donny_3
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
backprint			false
disort				false
texturefile			Effect\eff_donny_3#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_drg_buff
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Reflection_damage_shield02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_drg_buff_add
unittype			sprite
billboardtype		camera
tailstep			5 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Reflection_damage_shield02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_drg_buff_wind
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Reflection_damage_shield02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ducemable_att04_finish
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\ducemable_finish.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_earthdivider_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\shot_yellow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_earthquake_tg01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Earthquake\eff_earthquake_sp_bom02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_Ardeca_01#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\eff_Ardekca_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_Ardeca_line
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\eff_Ardekca_line.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_Ardeca_line_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\eff_Ardekca_line_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_Ardeca_line_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\eff_Ardekca_line_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_EMBLEM_LH_02_sp_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\eff_EMBLEM_LH_02_sp_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_EMBLEM_LH_02_sp_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\eff_EMBLEM_LH_02_sp_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_Kadirune01_sohwan_jean01#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Kadirune01_sohwan_jean01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_ResistSacra_jin_01#
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Sacra\eff_ResistSacra_jin_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_ResistSacra_jin_02#
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Sacra\eff_ResistSacra_jin_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_ResistSacra_jin_03#
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Sacra\eff_ResistSacra_jin_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_ResistSacra_jin_03_black#
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Sacra\eff_ResistSacra_jin_03#_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_ResistSacra_jin_03_red#
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Sacra\eff_ResistSacra_jin_03_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_Tyrant_att03_ring01#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Tyrant_att03_ring01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_blue02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_blue02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_flare_red#.dds
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_flare_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_moon_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_moon_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_moon_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_moon_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_moon_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_moon_03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_moon_04
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_moon_04.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_moon_05
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_moon_05.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_moon_06
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_moon_06.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_moon_07_star
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_moon#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_red03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_red03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_ringwave_black_64
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_ringwave_yellow_64_black.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_ringwave_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_ringwave_yellow_64.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_ringwave_blue_64
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_ringwave_yellow_64.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_ringwave_green_64
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_ringwave_green_64.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_ringwave_violet_64
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_ringwave_violet_64.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_ringwave_yellow_64
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_ringwave_yellow_64.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_ron_ringexplode_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\mon_figura_dieboom_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_smartwarp_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\eff_smartwarp_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_smartwarp_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\eff_smartwarp_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_smartwarp_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\eff_smartwarp_03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_smartwarp_04
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\eff_smartwarp_04.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_smartwarp_05
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\eff_smartwarp_05.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_smartwarp_06
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\eff_smartwarp_06.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_smartwarp_07
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\eff_smartwarp_07.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_smartwarp_08
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\eff_smartwarp_08.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eff_yellow3
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_yellow3.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eg_mainstone_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eg_mainstone\eg_mainstone_JIN_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eg_mainstone_02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eg_mainstone\eg_mainstone_JIN_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eg_mainstone_small_blue_ring
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eg_mainstone_small\eg_mainstone_blue_JIN_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eg_mainstone_small_blue_ring02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				3.000000
backprint			false
disort				false
texturefile			Effect\monster\eg_mainstone_small\eg_mainstone_blue_ring01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eg_mainstone_small_blue_wingsmoke
unittype			sprite
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eg_mainstone_small\eg_mainstone_blue_wingsmoke_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eg_mainstone_small_green_ring
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eg_mainstone_small\eg_mainstone_green_JIN_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eg_mainstone_small_green_ring02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				3.000000
backprint			false
disort				false
texturefile			Effect\monster\eg_mainstone_small\eg_mainstone_green_ring01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eg_mainstone_small_green_wingsmoke
unittype			sprite
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eg_mainstone_small\eg_mainstone_green_wingsmoke_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eg_mainstone_small_ring
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eg_mainstone_small\eg_mainstone_JIN_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eg_mainstone_small_ring01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eg_mainstone_small\eg_mainstone_ring02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eg_mainstone_small_ring02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				3.000000
backprint			false
disort				false
texturefile			Effect\monster\eg_mainstone_small\eg_mainstone_ring01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eg_mainstone_small_wingsmoke
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eg_mainstone_small\eg_mainstone_wingsmoke_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eg_mainstone_small_yellow_ring
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eg_mainstone_small\eg_mainstone_yellow_JIN_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eg_mainstone_small_yellow_ring02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				3.000000
backprint			false
disort				false
texturefile			Effect\monster\eg_mainstone_small\eg_mainstone_yellow_ring01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eg_mainstone_small_yellow_wingsmoke
unittype			sprite
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eg_mainstone_small\eg_mainstone_yellow_wingsmoke_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eg_mainstone_wingsmoke
unittype			sprite
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eg_mainstone\eg_mainstone_wingsmoke_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eg_tombstone_dc
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				4.000000
backprint			false
disort				false
texturefile			Effect\monster\eg_mainstone_small\eg_mainstone_adddc.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eigendash_ringwave
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 ture
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Eigendash\eigendash_finish_ringwave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_electric_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Savnock_lighting01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_electric_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Savnock_lighting02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_electric_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Savnock_lighting03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_electric_04
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Savnock_lighting04#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_elifea_att04_violet
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Telperion_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_emblem_undersea_glow02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_pet_cusill_Body_glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_emblem_undersea_glow_Jul
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\blue_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_emblem_undersea_glow_tail
unittype			sprite
billboardtype		camera
tailstep			10 0 .1 900 true
size				0.700000
backprint			false
disort				false
texturefile			Effect\monster\eff_blest_wield03_dec01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_emitedflash_sphere_02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.500000
backprint			false
disort				false
texturefile			
texturepack			Effect\skill\ThunderSphere\eff_thundersphere_shpere_01.tpack
blendtype			add
textureloop			increase
texanimtime			200
</effectdata>

<effectdata>		0
name				sp_etc_jewel_glow_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_jewel_ground_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eternal_monster_1
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eternal_monster_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eternal_monster_1_2
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eternal_monster_1_2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eternal_monster_2
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eternal_monster_2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eternal_monster_2_2
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eternal_monster_2_2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eternal_monster_3
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eternal_monster_3.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eternal_monster_3_2
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eternal_monster_3_2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_explosionarrow_ringwave
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Explosionarrow\eff_explosionarrow_ringwave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eye_black_05
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\dc_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eye_blue
unittype			sprite
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Cetus_Hunter_ice01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eye_blue_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Emperor_Vaj_att01_lighting03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eye_red_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\red_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eye_violet_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_garvian_equites_ready_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_eye_yellow_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\vassago_att02_tg_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_fast_healing_light_04
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Fasthealing\eff_fast_healing_spr_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_finish
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\finish.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_fire
unittype			sprite
billboardtype		camera
tailstep			10 0 .1 900 true
size				0.700000
backprint			false
disort				false
texturefile			Effect\monster\eff_wolfire_glow_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_fire02_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.300000
backprint			false
disort				false
texturefile			
texturepack			Effect\eff_fire1#.tpack
blendtype			add
textureloop			increase
texanimtime			500
</effectdata>

<effectdata>		0
name				sp_fire02_add-1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.700000
backprint			false
disort				false
texturefile			
texturepack			Effect\eff_fire1#.tpack
blendtype			add
textureloop			increase
texanimtime			500
</effectdata>

<effectdata>		0
name				sp_fire04_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.300000
backprint			false
disort				false
texturefile			
texturepack			Effect\eff_fire4.tpack
blendtype			add
textureloop			increase
texanimtime			500
</effectdata>

<effectdata>		0
name				sp_fire04_add-1
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.800000
backprint			false
disort				false
texturefile			
texturepack			Effect\eff_fire4.tpack
blendtype			add
textureloop			increase
texanimtime			500
</effectdata>

<effectdata>		0
name				sp_fire_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_fire_02_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_fire_bl_handglow_01
unittype			sprite
billboardtype		camera
tailstep			7 0 .1 700 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\serpens_caude_handglow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_fire_bl_remote_01
unittype			sprite
billboardtype		camera
tailstep			20 0 .15 500 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\serpens_caude_handglow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_fire_bl_ringwave_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
backprint			false
disort				false
texturefile			Effect\Skill\Bullscry\eff_bullscry_ringwave_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_fire_breath_little
unittype			sprite
billboardtype		camera
tailstep			15 0 0.5 1000 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Firearrow\eff_firearrow_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_firstaid_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Firstaid\eff_firstaid_glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_firstaid_ring
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Firstaid\eff_firstaid_ring#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		1
name				sp_fisthrom_eye
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.000000
backprint			false
disort				false
texturefile			Effect\monster\fisthrom_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_flame_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\flames_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_flame_red_carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\flames_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_floor_pattern1
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\floor_pattern1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_floor_pattern2
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\floor_pattern2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_floor_pattern3
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\floor_pattern3.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_fogery_att04_explode_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\fogery_att_04_finish01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_frog_blink
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\eff_frog_blink#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_frog_cloud
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
backprint			false
disort				false
texturefile			Effect\eff_frog_cloud#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_frog_rainbow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.800000
backprint			false
disort				false
texturefile			Effect\eff_frog_rainbow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_furcas_att2_hand
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\furcas_att2_glow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_furcas_att2_shot
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\furcas_att2_shot.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_furcas_att2_target_bom
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\furcas_att2_glow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_garden_water
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Hyperheal\hyperheal_sp_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_gray
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_gray.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_green
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_green02_carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_green02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_green_back_mode
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\eff_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_green_eye
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\green_eye#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_green_hand
unittype			sprite
billboardtype		camera
tailstep			20 0 0.10 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_green_hand_2
unittype			sprite
billboardtype		camera
tailstep			20 0 0.25 600 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_green_hand_3
unittype			sprite
billboardtype		camera
tailstep			20 0 0.1 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_green_light
unittype			sprite
billboardtype		camera
tailstep			20 0 0.10 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\green_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_green_light_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\green_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_green_long_tail
unittype			sprite
billboardtype		camera
tailstep			20 0 0.07 800 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_green02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_green_yasix
unittype			sprite
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_green_yaxis
unittype			sprite
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_guideshot_bom
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Guideshot\eff_guideshot_bom.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_healer_dreadnail_R_hand
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\soket\socket_normal.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_healer_dreadnail_R_hand02
unittype			sprite
billboardtype		camera
tailstep			20 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\soket\socket_normal.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		1
name				sp_heavyblow_action_03
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Heavyblow\eff_heavyblow_04#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		1
name				sp_heavyblow_finish
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Heavyblow\eff_heavyblow_04#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		1
name				sp_heavyblow_finish_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Heavyblow\eff_heavyblow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_hyperheal_bg_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Hyperheal\hyperheal_05#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_hyperheal_glow_01
unittype			sprite
billboardtype		camera
tailstep			20 0 .2 1000 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\skill\hyperheal\eff_hyperheal_attglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_hyperheal_light_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Hyperheal\hyperheal_sp_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_hyperheal_ring_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Hyperheal\pt_hyperheal_04_ring#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_ice_ringwave
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			true
disort				false
texturefile			Effect\Skill\Fiorenovas\Fiorenovas_bom_ringwave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ice_ringwave_carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			true
disort				false
texturefile			Effect\Skill\Fiorenovas\Fiorenovas_bom_ringwave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ice_sprite
unittype			sprite
billboardtype		camera
tailstep			3 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\icespike\eff_icespike_snow_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ice_sprite_yaxis
unittype			sprite
billboardtype		yaxis
tailstep			3 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\icespike\eff_icespike_snow_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ice_tyrant_att02_handglow01
unittype			sprite
billboardtype		camera
tailstep			15 0 .5 700 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_ice_rantea_eyeglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_icearrow_action
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Icearrow\eff_icearrow_action#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_increase_attack_con_hand
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\increase_attack\increase_attack_magiczone01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_increase_attack_hand
unittype			sprite
billboardtype		camera
tailstep			20 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Firearrow\eff_firearrow_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_increase_attack_line
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\increase_attack\increase_attack_ball.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_increase_attack_line_black
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_effroi_die_dec01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_increase_attack_party_hand
unittype			sprite
billboardtype		camera
tailstep			5 0 0.1 500 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\increase_attack\Increaseattack_party_magiczone_hand.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_increase_attack_twirl_carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\increase_attack\increase_attack_twirl#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_instinctpower_floorglow_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				5.000000
backprint			false
disort				false
texturefile			Effect\Skill\InstinctPower\eff_instinctpower_floorglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_instinctpower_floorsmoke_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\InstinctPower\eff_instinctpower_floorsmoke_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_itemchange_ing_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.710000
backprint			false
disort				false
texturefile			Effect\monster\itemchange_ing.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_joh_floor_crack
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\06_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_joh_floor_crack_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_gomeisa_wingsmoke_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_k_dragon_blue_hand
unittype			sprite
billboardtype		camera
tailstep			20 0 0.1 600 true
size				10.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_lhcount_combo_left
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\lhcount_combo_left.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_lhcount_combo_right
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\lhcount_combo_right.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_light01_black#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\light01_black#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_light01_red#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\light01_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_light01_violet#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\light01_violet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_light_03
unittype			sprite
billboardtype		camera
tailstep			80 0 0.2 1000 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\back\parca_stream_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_light_blue_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\blue_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_light_green_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\blue_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_light_orange_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\light01_orange#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_light_red_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\light01_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_lighting_red
unittype			sprite
billboardtype		camera
tailstep			4 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_lighting_red_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_lighting_violet
unittype			sprite
billboardtype		camera
tailstep			4 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_achmagi_att02_ready01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_lighting_violet_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_achmagi_att02_ready01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_lightning
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_lightning#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_line_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\sp_line_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_line_bright
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_freinture_att03_ice.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_line_green
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\light01_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_line_red
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\sp_line_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_line_red_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\sp_line_red_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_line_white
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\sp_line_white#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_line_yellow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\sp_line_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_line_yellow_2
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Tyrant_Ludni_body01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		1
name				sp_macebash_finish_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Macebash\eff_macebash_04#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		1
name				sp_macebash_finish_04
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Macebash\eff_macebash_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		1
name				sp_machbash_finish_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Macebash\eff_macebash_05#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		1
name				sp_machbash_finish_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Macebash\eff_macebash_07#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_magic_floorjin_02#
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\magic_floorjin_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_magicjin_lizard
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\mon_lizard_Gshaman_att2jin_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_magicshield_band_ball
unittype			sprite
billboardtype		camera
tailstep			20 0 0.12 500 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Cond\Magicshield_party\magic_shield_band_ball#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_magiczone_02#
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\magiczone_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_magiczone_02_blur#
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\magiczone_02_blur#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_magiczone_red_circle
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\magiczone_circle#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mebusta_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Mebsuta\eff_mebsuta_glow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mebusta_glow01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Mebsuta\eff_mebsuta_glow01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_meister_sprite_01
unittype			sprite
billboardtype		camera
tailstep			20 0 0 400 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_blue2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_meister_sprite_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_RON_flare01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mimic_glow
unittype			sprite
billboardtype		camera
tailstep			2 200 0 300 false
size				0.500000
backprint			true
disort				false
texturefile			Effect\monster\eff_yellow2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon-g_horace_ringwave
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\MP\eff_MP_ring_cha_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Gavian_Legate_magiczone01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 true true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Gavian_Legate_magiczone01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Gavian_Legate_magiczone02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 true true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Gavian_Legate_magiczone02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Gavian_Legate_magiczone03
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 true true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Gavian_Legate_magiczone03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Harold_att2glow_01
unittype			sprite
billboardtype		camera
tailstep			20 0 .1 800 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\Monster\mon_Harold_glowanipat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Harold_nailshadow_01
unittype			sprite
billboardtype		carpet
tailstep			15 .3 2 1500 false
size				5.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Harold_nailshadow.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Hellion_eyelight
unittype			sprite
billboardtype		camera
tailstep			7 0 0.05 500 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\antiauto\eff_antiauto_ground_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Hellion_eyelight_01
unittype			sprite
billboardtype		camera
tailstep			7 0 0.05 500 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\antiauto\eff_antiauto_ground_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Nether_Hydra_att1_fireglow_01
unittype			sprite
billboardtype		camera
tailstep			15 1 .3 500 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Nether_Hydra_att1_fireglow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Nether_Hydra_att1_fireglow_02
unittype			sprite
billboardtype		camera
tailstep			15 1 .3 500 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Nether_Hydra_att1_fireglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Nether_Hydra_att1_iceglow_01
unittype			sprite
billboardtype		camera
tailstep			15 1 .3 500 false
size				1.200000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Nether_Hydra_att1_iceglow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Nether_Hydra_att2_Fireball_Head_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Nether_Hydra_att2_fireball_head#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Nether_Hydra_att2_firecircle_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_wolffire_firecircle_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Nether_Hydra_att2_remote_bottom_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Sycloneslash\sycloneslash_08#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_mon_Nether_Hydra_att3_boom_ice_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Nether_Hydra_att5_darkforce#.dds
texturepack			
blendtype			add
textureloop			decrease
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Nether_Hydra_att4_finish_darkboom_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Nether_Hydra_darkbottom#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Nether_Hydra_att4_finish_poisonboom_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Nether_Hydra_att4_finish_poisonboom_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Nether_Hydra_att4_remote_poisonbottom_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Nether_Hydra_att4_remote_darkbottom_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Nether_Hydra_att5_finish_darkforce_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Nether_Hydra_att5_darkforce#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Nether_Hydra_att5_finish_darkwave_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Nether_Hydra_att5_finish_chaos_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Nether_Hydra_bottom_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Nether_Hydra_Bottom_01.dds
texturepack			
blendtype			add
textureloop			decrease
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Nether_Hydra_bottom_02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Nether_Hydra_darkbottom#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Nether_Hydra_eyeglow_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_earth_hatchling_eye_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Noaes_att03_hand
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 500 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\tider_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Ophiuccus_att01_eff14
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Ophiuchus_att01_eff14.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Ophiuccus_att03_magiczone_02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Ophiuccus_att03_magiczone_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Ophiuccus_att03_magiczone_04
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Ophiuccus_att03_magiczone_04.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Ophiuccus_magiczone_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Ophiuccus_magiczone_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Ophiuccus_magiczone_02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Ophiuccus_magiczone_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Ophiuccus_magiczone_03
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Ophiuccus_magiczone_03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Ophiuccus_magiczone_04
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Ophiuccus_magiczone_04.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_Ophiuccus_staff
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\soket\socket_ice.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_a_immotal_flysword_slash_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				8.000000
backprint			false
disort				false
texturefile			Effect\Monster\mon_a_immotal_flysword_slash_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_antares
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Poisonarrow\eff_poisonarrow_decal#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_antares_eff03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			true
disort				false
texturefile			Effect\Skill\Poisonarrow\eff_poisonarrow_decal#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_athar
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\athar\mon_athar_light.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_athar_khan
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\athar\mon_athar_khan_light.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_clay_eye
unittype			sprite
billboardtype		camera
tailstep			2 200 0 300 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\mintaka\mon_mintaka_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_clay_glow
unittype			sprite
billboardtype		camera
tailstep			2 200 0 300 false
size				1.000000
backprint			true
disort				false
texturefile			Effect\Skill\Poisonarrow\eff_poisonarrow_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_clay_hand
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Icearrow\eff_icearrow_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_echidna_eye
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\mon_echidna_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_elifea_eye
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\mon_elifea_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_elliaden_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\elliaden_glow.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_eye_blue
unittype			sprite
billboardtype		camera
tailstep			2 200 0 1000 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\tider_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_eye_blue_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\tider_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_eye_green
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\mon_eye_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_eye_red
unittype			sprite
billboardtype		camera
tailstep			7 0 .03 400 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Moonzat_eye_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_eye_red_blue
unittype			sprite
billboardtype		camera
tailstep			7 0 .03 400 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\tider_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_fafnir_att03
unittype			sprite
billboardtype		camera
tailstep			15 0 1 2000 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Firearrow\eff_firearrow_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_fifnir_att03_fire
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_squeen_lighting_bome_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_floe
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\floe_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_freezkhan_eye
unittype			sprite
billboardtype		yaxis
tailstep			5 200 0 300 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\freezkhan_lord_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_g_horace_eye
unittype			sprite
billboardtype		camera
tailstep			5 200 0 300 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\mon_g_horace_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_glow_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\tider_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_mintaka_eye
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\mintaka\mon_mintaka_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_ras_alhague_attglow_01
unittype			sprite
billboardtype		camera
tailstep			15 0 0.4 600 true
size				6.000000
backprint			false
disort				false
texturefile			Effect\Monster\mon_ras_alhague_eyeglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_red_eye
unittype			sprite
billboardtype		camera
tailstep			5 200 0 300 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\mintaka\mon_mintaka_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_ruinnel_att01
unittype			sprite
billboardtype		camera
tailstep			20 0 0.5 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\mintaka\mon_mintaka_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_ruinnel_eye
unittype			sprite
billboardtype		camera
tailstep			2 200 0 300 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\mintaka\mon_mintaka_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_sao_eye
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Cursefield\cursefield_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_socket
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\soket\socket_curse.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_socket_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\soket\socket_fire.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_socket_03
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\soket\socket_fire.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_tider_eye
unittype			sprite
billboardtype		camera
tailstep			2 200 0 1000 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\tider_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_tsih_keep
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\mon_tsih_keep.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_tsih_keep_particle
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\mon_tsih_keep_particle.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_tsih_keep_particle_carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\mon_tsih_keep_particle.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_vulagon_knife
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\mon_vulcan_glow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_vulcan_att01
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_squeen_lighting_bome_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_vulcan_att01_blue
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_squeen_lighting_bome_01#_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_vulcan_att01_fire
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\mintaka\mon_mintaka_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_vulcan_att01_fire_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\mintaka\mon_mintaka_eye_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_vulcan_eye
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\mon_vulcan_glow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_vulcan_eye_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\mon_vulcan_glow_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_vulcan_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\mon_vulcan_glow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_vulcan_glow_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\mon_vulcan_glow_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_wolffire_firecircle_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				3.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_wolffire_firecircle_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mon_zielogan_archer_ringwave
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\lighting_ringwave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_morieye_jin
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\morieye\MSE_SKL_SIC_morieye_jin.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_motalblow_light
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			
texturepack			Effect\skill\motalblow\eff_motalblow_lens.tpack
blendtype			add
textureloop			increase
texanimtime			100
</effectdata>

<effectdata>		0
name				sp_mt5_rune01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\MT5_Rune_Circle01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mt5_rune02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\MT5_Rune_Circle02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mt5_rune03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\MT5_Rune_Circle03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_mt5_rune04
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\MT5_Rune_Circle04#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_muspell_att04_con_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Cond\con_muspell_att04_finish\eff_muspell_att04_con02#_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_muspell_floorglow
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_jewel_ground_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_nac_fail
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\nac_faill.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_nac_success
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\nac_success.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_nac_success_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\nac_success_glow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_nepturous_text
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\nepturous_text.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_nepturous_text_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\nepturous_text.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_nepturous_text_blur_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\nepturous_text_blur.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_no01_back
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Ophiuchus_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_npc_thuban_eyelight
unittype			sprite
billboardtype		camera
tailstep			8 0 0.05 500 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Selaim\eff_selaim_glow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_orange
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_orange.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_outrage_boomsec_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Outrage\eff_outrage_circle_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_parai_black_blueglow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				2.500000
backprint			false
disort				false
texturefile			Effect\Portal\eff_Blackhole_blue_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_parai_boom
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\DarkBall\eff_DarkBall_boom_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_paralyze
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\paralyze\paralyze_magiczone01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_paralyze_hand
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\paralyze\paralyze_hand.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_paralyze_line
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\paralyze\paralyze_line.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_penetra_buff01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\penetra_buff01_2#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_pet13_Glow_Cyan
unittype			sprite
billboardtype		camera
tailstep			20 0 .05 700 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_blue2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_pet13_Glow_Cyan_non
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_blue2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_pet13_Glow_Red
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_rantea_momglow_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_pet18_Eye_Glow
unittype			sprite
billboardtype		camera
tailstep			10 0 .01 350 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\Pet18_Eyeglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_pet18_WP_Glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_esimed_monglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_pet_horse_colo_Body_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_blue2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_physical_bless_handlight
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\Skill\Decrease_damage\Decrease_damage_blue_decal01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_piecingshot_bom
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Piecingshot\eff_piecingshot_bom.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_poison_sprite
unittype			sprite
billboardtype		camera
tailstep			3 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_carcer_light.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_poisonarrow_action
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Poisonarrow\eff_poisonarrow_action#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_portal_boom_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Portal\eff_portal_boom_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_portal_scru_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Portal\eff_portal_scru_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_portal_soul_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				3.000000
backprint			false
disort				false
texturefile			Effect\Portal\eff_portal_soul_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_portal_soul_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				3.000000
backprint			false
disort				false
texturefile			Effect\Portal\eff_portal_soul_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_prisoner04_att02_circle
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Cond\AWK\eff_AWK_SOR_gathercircle_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_prisoner04_att02_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
backprint			false
disort				false
texturefile			Effect\Monster\blue_glow#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_prisoner04_glow_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_selias_special_glow02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_prisoner04_remote01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			
texturepack			Effect\skill\fireball\eff_fireball_lens_01.tpack
blendtype			add
textureloop			increase
texanimtime			100
</effectdata>

<effectdata>		0
name				sp_prisoner_eyeglow
unittype			sprite
billboardtype		camera
tailstep			3 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_carcer_light.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_quicknessmove_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Quicknessmove\eff_quicknessmove_glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_quicknessmove_ringwave
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Quicknessmove\eff_quicknessmove_ring#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_rashmenace_bgglow01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Rashmenace\eff_rashmenace_glow01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_rashmenace_bgglow02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Rashmenace\eff_rashmenace_glow02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_rashmenace_dark_circle
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\D_Knight_Solder_att1_Dark_Circle.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_rashmenace_fire
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\lighting_bom_crack03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_rashmenace_glow01
unittype			sprite
billboardtype		camera
tailstep			15 0 .15 500 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Rashmenace\eff_rashmenace_glow01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_rashmenace_glow02
unittype			sprite
billboardtype		camera
tailstep			15 0 .15 500 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Rashmenace\eff_rashmenace_glow02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_rashmenace_ring01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Rashmenace\eff_rashmenace_dec02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_rashmenace_ring02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Rashmenace\eff_rashmenace_dec04#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_rashmenace_wave
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_saiph_lighting_bome_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_rashmenace_wave_back_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Dr_Knight_SWD_att3_wave#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_rashmenace_wave_back_02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Dr_Knight_SWD_att3_wave#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_rashmenace_wave_cp
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_saiph_lighting_bome_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_recover_back
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Recover\eff_recover_bak_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_red
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_red#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_red2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_red2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_red2_back
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\eff_red2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_red2_modulate
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_red2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_red_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Dispell\eff_dispell_decal_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_red_01#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\red_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_red_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\red_02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_red_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\red_03#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_red_03_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\red_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_red_04
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\red_04#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_red_back
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_red_back3
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\eff_red2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_red_back_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\eff_red2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_red_bompat
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				2.200000
backprint			false
disort				false
texturefile			Effect\monster\eff_wolffire_bompat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_red_hand
unittype			sprite
billboardtype		camera
tailstep			20 0 0.1 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_red_hand_2
unittype			sprite
billboardtype		camera
tailstep			20 0 0.25 600 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_red02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_red_hand_2_2
unittype			sprite
billboardtype		camera
tailstep			10 0 0.25 500 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_red02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_red_lighting_ringwave
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\lighting_ringwave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_red_lighting_ringwave_carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\lighting_ringwave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_red_module
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\dc_red.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_red_ring
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\ring_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_red_vertical
unittype			sprite
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_red_yaxis
unittype			sprite
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_resistance_con_ring
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.600000
backprint			false
disort				false
texturefile			Effect\Cond\Resistance\con_resistance_ringwave_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_resistance_con_ring_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.600000
backprint			false
disort				false
texturefile			Effect\Cond\Resistance\con_resistance_ringwave_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ring_yellow_256
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\ring_yellow_256.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave03_green#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\ringwave03_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave05_green
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\ringwave05_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave05_yellow
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.200000
backprint			false
disort				false
texturefile			Effect\monster\ringwave_bom_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave06_yellow
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.200000
backprint			false
disort				false
texturefile			Effect\monster\ringwave_bom_yellow3#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\ringwave02_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave_blue02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			true
disort				false
texturefile			Effect\Skill\Fiorenovas\Fiorenovas_bom_ringwave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave_blue02_camera
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\ringwave_blue02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave_blue03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\mon_orphina_dieboompat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave_blue_carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\buffer_blue\buffer_blue_ring#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave_carpet_blue
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_ringwave_blue_64.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave_carpet_blue_module
unittype			sprite
billboardtype		carpet
tailstep			10 0.5 0 300 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_ringwave_blue_64.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave_green
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\ringwave02_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave_green_05#
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\ringwave_green_05#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave_green_carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\ringwave02_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave_magiczone
unittype			sprite
billboardtype		camera
tailstep			15 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\ringwave_magiczone.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave_red
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\ringwave02_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave_red02_camera
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\ringwave_red02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave_red_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_drako_att02_ring01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave_red_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\ring_red.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave_red_05#
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\ringwave_red_05#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave_red_carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\ringwave02_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave_red_carpet2
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Beares_att05_fire01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave_red_carpet2_module
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Beares_att05_fire01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave_red_carpet3
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_lava_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave_violet
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\ringwave02_violet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave_violet_carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\ringwave02_violet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave_white
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\ringwave02_white#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave_white02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
backprint			false
disort				false
texturefile			Effect\monster\ringwave03_white#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave_yellow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\ringwave02_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ringwave_yellow_carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\ringwave03_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_rondar_sp
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				8.000000
backprint			false
disort				false
texturefile			Effect\monster\cs15_uzu01_000_m.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ruinnel_eye
unittype			sprite
billboardtype		camera
tailstep			5 200 0 300 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\mintaka\mon_mintaka_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_screamcave_Wisp
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_sreamcave_Wisp_glow01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_screamcave_Wisp_lightglow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_screamcave_Wisp_lightglow01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_sealpinia_last_boom
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Rider_Manenuver_att4_boom_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_select
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Select\Select.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_servantdefend_circle_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\ServantDefend\eff_servantdefend_circle_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_servantdefend_handglow_01
unittype			sprite
billboardtype		camera
tailstep			30 0 .1 700 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\ServantDefend\eff_servantdefend_glow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_servantdefend_handglow_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\ServantDefend\eff_servantdefend_handglow_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_servantdefend_jin_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\ServantDefend\eff_servantdefend_jin_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_servantdefend_shild_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\ServantDefend\eff_servantdefend_shild_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_shot_red_01#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\shot_red_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_shot_yellow_01#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\shot_yellow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_sht_AWAKE
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\SHT_AWK_Glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_sht_AWAKE_HEAD
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.600000
backprint			false
disort				false
texturefile			Effect\Monster\SHT_AWK_Glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_sht_grandcross_cross
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\sp_sht_cross#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_sht_last_dp
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_selias_att03_light_dec01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_sht_last_dp_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Drabiss_Acher_att01_tg02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_sht_requiem_boom
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\cetus_berserker_decal_att02_sht.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_sht_requiem_boom02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\crack_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_sht_wing
unittype			sprite
billboardtype		yaxis
tailstep			0 0 0 0 true
size				10.000000
backprint			false
disort				false
texturefile			Effect\Skill\SHT\SHT_wing#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_sht_wing02
unittype			sprite
billboardtype		yaxis
tailstep			0 0 0 0 true
size				10.000000
backprint			false
disort				false
texturefile			Effect\Skill\SHT\SHT_wing#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_skillget_light
unittype			sprite
billboardtype		camera
tailstep			10 0 0.1 400 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Skillget\eff_skillget_lightpat.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_slime_skull_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\slime_eff_skull_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_slime_skull_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\slime_eff_skull_02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_slime_skull_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\slime_eff_skull_03.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_slow_arrow_ready
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Slow_arrow\eff_slow_arrow_ring#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_socket_success
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_success.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_socket_success_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_success.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_socket_success_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_success_blue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_socket_success_blue_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_success_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_socket_success_blue_wind
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_success_wind_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_socket_success_wind
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_success_wind.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_sor_egnoing_ice_wave
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Beares_att05_fire01_ice#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_sor_egnoing_ring
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Limitpatience\eff_limitpatience_ring02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_sor_egnoing_sprite
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				2.300000
backprint			false
disort				false
texturefile			Effect\Monster\pi_log_01_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_sor_egnoing_sprite02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				2.300000
backprint			false
disort				false
texturefile			Effect\Monster\eff_Harold_nail#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_soulstone_lock_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\soulstone_lock_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_soulstone_lock_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\soulstone_lock_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_soulstone_lock_02_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\soulstone_lock_02_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_soulstone_lock_02_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\soulstone_lock_02_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_soulstone_lock_02_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\soulstone_lock_02_03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_soulstone_lock_02_04
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\soulstone_lock_02_04.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_soulstone_lock_02_05
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\soulstone_lock_02_05.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_soulstone_lock_02_06
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\soulstone_lock_02_06.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_soulstone_lock_02_07
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\soulstone_lock_02_07.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_soulstone_lock_02_08
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\soulstone_lock_02_08.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_soulstone_lock_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\soulstone_lock_03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_soulstone_lock_04
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\soulstone_lock_04.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_soulstone_lock_05
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\soulstone_lock_05.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_soulstone_lock_06
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\soulstone_lock_06.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_soulstone_lock_07
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\soulstone_lock_07.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_soulstone_lock_08
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\soulstone_lock_08.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_soulstone_lock_09
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\soulstone_lock_09.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_soundwave
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\soundwave.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_sp_joh_black_wave
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\D_Knight_Solder_att1_Dark_Circle.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_speed_ringwave
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\HP\eff_ring_cha_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_spin_violet_carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Reduction_Lashing\spin_violet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_spiral_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				2.500000
backprint			true
disort				false
texturefile			Effect\monster\spiral_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_squallshot_ringwave
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Squallshot\eff_Squallshot__ringwave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_squallshot_ringwave_blue
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Aquashackle\eff_Aquashackle_boomwater_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_stalemate_curse_bom
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_esimed_floorcircle_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_stalemate_handglow_01
unittype			sprite
billboardtype		camera
tailstep			10 0 .1 1000 true
size				3.000000
backprint			false
disort				false
texturefile			Effect\Skill\ServantDefend\eff_servantdefend_glow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_stamp
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\stamp.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_stamp_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\stamp_02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_steal_glow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
backprint			false
disort				false
texturefile			Effect\Cond\Con_steal2\con_steal2_1_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1
</effectdata>

<effectdata>		0
name				sp_strawberry_Lbot
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\eff_straberry_L_bot.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_strawberry_Lbot_m
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\eff_straberry_L_bot.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_strawberry_Ltop
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\eff_straberry_L_top.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_strawberry_Ltop_m
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\eff_straberry_L_top.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_strawberry_Rbot
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\eff_straberry_R_bot.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_strawberry_Rbot_m
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\eff_straberry_R_bot.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_strawberry_Rtop
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\eff_straberry_R_top.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_strawberry_Rtop_m
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\eff_straberry_R_top.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_strawberry_cloud_Lbot
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\eff_straberry_cloud_L_bot.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_strawberry_cloud_Ltop
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\eff_straberry_cloud_L_top.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_strawberry_cloud_Rbot
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\eff_straberry_cloud_R_bot.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_strawberry_cloud_Rtop
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
backprint			false
disort				false
texturefile			Effect\eff_straberry_cloud_R_top.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_strikeshot_lenz
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
backprint			false
disort				false
texturefile			
texturepack			Effect\skill\StrikeShot\strikeshot_lenz.tpack
blendtype			add
textureloop			increase
texanimtime			300
</effectdata>

<effectdata>		0
name				sp_succubus_queen_handlight
unittype			sprite
billboardtype		camera
tailstep			20 0 0.15 600 true
size				0.500000
backprint			false
disort				false
texturefile			Effect\Skill\Bloody_Mist\Bloody_Mist_handlight.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_succubus_queen_handlight_modul
unittype			sprite
billboardtype		camera
tailstep			20 0 0.15 600 true
size				0.500000
backprint			false
disort				false
texturefile			Effect\Skill\Bloody_Mist\Bloody_Mist_handlight.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_tail_blue_2
unittype			sprite
billboardtype		camera
tailstep			15 0 0.1 2000 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\crack_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_tail_gold_2
unittype			sprite
billboardtype		camera
tailstep			15 0 0.1 2000 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\cetus_berserker_decal.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_tail_yellow
unittype			sprite
billboardtype		camera
tailstep			20 0 0.08 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_orange.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_tail_yellow_2
unittype			sprite
billboardtype		camera
tailstep			15 0 0.1 2000 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Levelup\eff_upgrade_10-12#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_tal_christmas
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\tal_christmas#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_tarantula_jin_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				2.500000
backprint			false
disort				false
texturefile			Effect\Skill\Tarantula\eff_tarantula_jin_01.DDS
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_tarantula_jin_02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				2.500000
backprint			false
disort				false
texturefile			Effect\Skill\Tarantula\eff_tarantula_jin_02.DDS
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_tarantula_jin_03
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				2.500000
backprint			false
disort				false
texturefile			Effect\Skill\Tarantula\eff_tarantula_jin_03.DDS
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_tentator_jin_01
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				2.700000
backprint			false
disort				false
texturefile			Effect\Skill\Tentator\eff_tentator_floorjin_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_tentator_jin_02
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				2.700000
backprint			false
disort				false
texturefile			Effect\Skill\Tentator\eff_tentator_floorjin_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_tentator_jin_03
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				2.700000
backprint			false
disort				false
texturefile			Effect\Skill\Tentator\eff_tentator_floorjin_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_tentator_remote
unittype			sprite
billboardtype		camera
tailstep			15 0 0.13 300 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Tentator\eff_tentator_remote01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_tentator_ringwave
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Tentator\eff_tentator_ringwave.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_thuban_sword
unittype			sprite
billboardtype		camera
tailstep			3 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Firearrow\eff_firearrow_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_tornado_ringwave_red
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\ringwave_red02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_triangleshot_ground
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Explosionarrow\eff_explosionarrow_ringwave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_tumer_buff01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_elifea_break#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_tumer_buff02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_kadirune_att04_finish_ring02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_twirl_blue
unittype			sprite
billboardtype		camera
tailstep			20 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\twirl_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_twirl_camera
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Cetus_Warrior_att03_bomb#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_twirl_carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Cetus_Warrior_att03_bomb#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_ui_unlock_dust
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\UI\ui_unlock_dust#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_undersea
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.700000
backprint			false
disort				false
texturefile			Effect\monster\Emblem_Undersea.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_undersea_add
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.700000
backprint			false
disort				false
texturefile			Effect\monster\Emblem_Undersea.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_undersea_wind
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				0.700000
backprint			false
disort				false
texturefile			Effect\monster\Emblem_Undersea_add.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_acc
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_acc.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_acc#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_acc#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_acc#_wind
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_acc_wind.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_acc_fail
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_acc_fail.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_acc_fail_wind
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_acc_fail_wind.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_armor
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_armor.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_armor#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_armor#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_armor#_wind
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_armor_wind.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_armor_fail
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_armor_fail.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_armor_fail_wind
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_armor_fail_wind.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_con_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Cond\con_muspell_att04_finish\eff_muspell_att04_con02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_round#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_round#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_sewing
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_sewing.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_sewing#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_sewing#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_sewing#_wind
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_sewing_wind.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_sewing_fail
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_sewing_fail.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_sewing_fail_wind
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_sewing_fail_wind.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_weapon
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_weapon.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_weapon#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_weapon#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_weapon#_wind
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_weapon_wind.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_weapon_fail
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_weapon_fail.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_weapon_fail_wind
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_weapon_fail_wind.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_wing
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_wing.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_wing#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_wing#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_wing#_wind
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_wing_wind.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_wing_fail
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_wing_fail.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_up_wing_fail_wind
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\up_wing_fail_wind.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_vampiredance_finish_ring01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_squeen_lighting_bome_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_vampiredance_finish_ring02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_squeen_lighting_bome_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				sp_violencefrick_gathercircle_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\ViolenceFrick\eff_Violencefrick_gathercircle_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_violencefrick_gathercircle_01_sht
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\ViolenceFrick\eff_Violencefrick_gathercircle_01_sht#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_violet
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_violet_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_garvian_equites_boom_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_violet_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Laurelin_die_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_violet_02_carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_Laurelin_die_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_violet_03
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\Telperion_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_violet_04
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\soket\socket_curse.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_violet_2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\eff_violet2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_violet_2_back_mode
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\eff_violet2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_violet_3
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\eff_violet2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_violet_boom
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\eff_garvian_equites_boom_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_violet_hand
unittype			sprite
billboardtype		camera
tailstep			20 0 0.1 600 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_violet_hand_2
unittype			sprite
billboardtype		camera
tailstep			20 0 0.25 600 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_violet_module
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\circle02_magenta.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_violet_tail
unittype			sprite
billboardtype		camera
tailstep			20 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Firstaid\eff_firstaid_glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_violet_yaxid
unittype			sprite
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_vulnerablepoint
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Vulnerablepoint\eff_vulnerablepoint_sp#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_vulnerablepoint_ringwave
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Vulnerablepoint\eff_vulnerablepoint_wave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_vulnerablepoint_ringwave2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Tentator\eff_tentator_bom01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_web
unittype			sprite
billboardtype		camera
tailstep			7 0 0.15 600 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\web#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_white
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_white.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_white_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Dispell\eff_dispell_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_white_01#
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\white_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_white_02
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\beam_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_windshaft_action
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Windshaft\eff_windshaft_action#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_wing_devil_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_lava_dec01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_yellow
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_yellow2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_yellow2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_yellow2_back_mode
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\eff_yellow2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_yellow_01
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\Skill\Dispell\eff_dispell_decal_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_yellow_back
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_yellow_back2
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
backprint			true
disort				false
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_yellow_carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_yellow_hand
unittype			sprite
billboardtype		camera
tailstep			20 0 0.1 600 false
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_yellow_hand_2
unittype			sprite
billboardtype		camera
tailstep			20 0.2 0 300 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_yellow_light
unittype			sprite
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\yellow_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_yellow_lighting_ringwave_carpet
unittype			sprite
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_venomlight_ellow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_yellow_tail
unittype			sprite
billboardtype		camera
tailstep			20 0 0.15 600 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_yellow_tail_2
unittype			sprite
billboardtype		camera
tailstep			10 0 0.1 500 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				sp_yellow_yaxis
unittype			sprite
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
backprint			false
disort				false
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

</cate>

<cate> 2
# -------------------------- DECAL ------------------------- #
<effectdata>		0
name				dc_Agares01
unittype			decal
size				1.000000
texturefile			Effect\Skill\Agares\Agares_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Amazion_shock_JIN
unittype			decal
size				5.700000
texturefile			Effect\Skill\Amazion_shock\Amazion_shock_JIN01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Amazion_shock_decal01#
unittype			decal
size				1.000000
texturefile			Effect\Skill\Amazion_shock\Amazion_shock_decal01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Amazion_shock_decal02#
unittype			decal
size				1.000000
texturefile			Effect\Skill\Amazion_shock\Amazion_shock_decal02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Bloody_Mist_sp1
unittype			decal
size				1.000000
texturefile			Effect\Skill\Bloody_Mist\Bloody_Mist_handlight.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Bloody_Mist_sp2
unittype			decal
size				1.000000
texturefile			Effect\Skill\Bloody_Mist\Bloody_Mist_handlight.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Bloody_Mist_sp3
unittype			decal
size				1.000000
texturefile			Effect\Skill\Bloody_Mist\Bloody_Mist_handlight_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_C_Whip_DarkBottom
unittype			decal
size				2.000000
texturefile			Effect\Skill\Cursedfog\Cursedfog_violet.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_CatchBlowup
unittype			decal
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_ChessBishop_att01
unittype			decal
size				6.000000
texturefile			Effect\monster\fisthrom_light_04#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				dc_ChessBishop_att02
unittype			decal
size				4.000000
texturefile			Effect\monster\fisthrom_light_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				dc_ChessBishop_bom
unittype			decal
size				2.000000
texturefile			Effect\monster\eff_freinture_deca02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				dc_ChessBishop_die
unittype			decal
size				3.000000
texturefile			Effect\monster\eff_fogery_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_ChessKnight_att01
unittype			decal
size				6.000000
texturefile			Effect\monster\fisthrom_light#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_ChessKnight_die01
unittype			decal
size				3.000000
texturefile			Effect\monster\eff_ancient_soul_die_dec01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Chess_crack
unittype			decal
size				3.000000
texturefile			Effect\monster\cetus_barbarian_decal.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				dc_Chess_earthquake
unittype			decal
size				1.000000
texturefile			Effect\Skill\Earthquake\eff_earthquake_dec01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Curse_Circle_Shot_Wave
unittype			decal
size				1.000000
texturefile			Effect\monster\eff_lava_dec02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Curseblizzard_att03
unittype			decal
size				1.000000
texturefile			Effect\Skill\FlameBombing\eff_flamebombing_ground_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_CursedFog_sp1
unittype			decal
size				1.000000
texturefile			Effect\Skill\Cursedfog\Cursedfog_violet.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_D_Dialysis_att3_Crack
unittype			decal
size				1.000000
texturefile			Effect\Monster\eff_Yoshima_Hellbust_boomcrack_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_D_Dialysis_att4_Bottom
unittype			decal
size				1.000000
texturefile			Effect\Monster\remote_knife_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_D_Dialysis_att4_Bottom_01
unittype			decal
size				1.000000
texturefile			Effect\monster\remote_knife_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_D_Guard_Remote_bottom
unittype			decal
size				1.000000
texturefile			Effect\Monster\eff_earth_hatchling_slash_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Deadspin
unittype			decal
size				1.000000
texturefile			Effect\Skill\Deadspin\Deadspin_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Decrease_blessing_JIN01
unittype			decal
size				5.700000
texturefile			Effect\Skill\Decrease_blessing\Decrease_blessing_JIN01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Devillipit_att2_dc
unittype			decal
size				1.000000
texturefile			Effect\monster\Devillipit_att2_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Devillipit_decal
unittype			decal
size				1.500000
texturefile			Effect\monster\Dvillipit_decal01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Divinity_rage_boltdecal
unittype			decal
size				1.000000
texturefile			Effect\Skill\Divinity_rage\Divinity_rage_boltdecal.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Drabiss_Acher_att03_glow01
unittype			decal
size				1.000000
texturefile			Effect\monster\eff_ice_kamat_stand_dec02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Drabiss_HIL_Dark_bottom
unittype			decal
size				1.000000
texturefile			Effect\Monster\eff_red02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Drabiss_HIL_att4_Mzone_s
unittype			decal
size				1.000000
texturefile			Effect\Monster\Drabiss_Hostia_att4_Mzone_sub#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_EKeep_Wind_Glow
unittype			decal
size				1.000000
texturefile			Effect\Monster\eff_Blest_Remain_att01_line#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_ETreim_Crack
unittype			decal
size				1.000000
texturefile			Effect\monster\eff_freinture_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_ETreim_Crack_add
unittype			decal
size				1.000000
texturefile			Effect\monster\cetus_berserker_decal_att02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Elastic_force_decal01
unittype			decal
size				1.000000
texturefile			Effect\Skill\Agares\Agares_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Electron_att01_lighting
unittype			decal
size				1.000000
texturefile			Effect\monster\mintaka\mon_mintaka_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Energy_shock_Wave_1
unittype			decal
size				1.000000
texturefile			Effect\monster\D_Knight_Solder_att1_Dark_Circle_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Energy_shock_Wave_2
unittype			decal
size				1.000000
texturefile			Effect\monster\D_Knight_Solder_att1_Wave_m#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_FieldBoss_phenix#
unittype			decal
size				1.000000
texturefile			Effect\monster\eff_kadirune_att02_pt01_blue_purple#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Fiorenovas
unittype			decal
size				1.000000
texturefile			Effect\Skill\Fiorenovas\Fiorenovas_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Fiorenovas_bom_ringwave#
unittype			decal
size				1.000000
texturefile			Effect\Skill\Fiorenovas\Fiorenovas_bom_ringwave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Fiorenovas_magiczone
unittype			decal
size				2.000000
texturefile			Effect\Skill\Fiorenovas\Fiorenovas_magiczone#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_FlameBlas_crack01
unittype			decal
size				1.000000
texturefile			Effect\Skill\FlameBlast\FlameBlast_DCcrack01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Flame_Blast
unittype			decal
size				1.000000
texturefile			Effect\Skill\MultiBlink\MultiBlink_decal02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Fleder_Mini_crack
unittype			decal
size				1.000000
texturefile			Effect\Monster\crack_red#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_GSurge_Crack01
unittype			decal
size				1.000000
texturefile			Effect\Skill\GrymSurge\dec_GSurge_Crack01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_GSurge_Crack01_add
unittype			decal
size				1.000000
texturefile			Effect\Skill\GrymSurge\dec_GSurge_Crack01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_GSurge_Rmt_Crack_Circle
unittype			decal
size				1.000000
texturefile			Effect\Skill\GrymSurge\GSurge_Rmt_Crack_Circle.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_GSurge_WP_Edge
unittype			decal
size				1.000000
texturefile			Effect\Skill\GrymSurge\GSurge_WP_Edge.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Great_Sleep_Jin
unittype			decal
size				1.000000
texturefile			Effect\Skill\Sleep\Gleat_Sleep_Jin#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Great_blow_JIN
unittype			decal
size				5.700000
texturefile			Effect\Skill\Great_blow\Great_blow_JIN01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Great_blow_decal01#
unittype			decal
size				1.000000
texturefile			Effect\Skill\Great_blow\Great_blow_decal01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Harold_att06_decal01
unittype			decal
size				4.000000
texturefile			Effect\monster\Harold_att06_decal01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_House_MainChef_ATT02
unittype			decal
size				5.000000
texturefile			Effect\Skill\Muspell\eff_muspell_att04_dec03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_House_MainChef_ATT02_B
unittype			decal
size				5.000000
texturefile			Effect\Skill\Muspell\eff_muspell_att04_dec04.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_House_MainChef_Special_ATT
unittype			decal
size				5.000000
texturefile			Effect\monster\eff_jewel_ground_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_House_MainChef_Stand
unittype			decal
size				5.000000
texturefile			Effect\monster\D_Knight_Solder_BodyGlow#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_K_Uray_Skrew_Bottom
unittype			decal
size				1.000000
texturefile			Effect\monster\K_Uray_Skrew_Bottom#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Laurelin_dcmodule
unittype			decal
size				1.500000
texturefile			Effect\monster\Ophiuchus_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Laurelin_iceDC
unittype			decal
size				1.500000
texturefile			Effect\Skill\Blow_attack\Blow_attack_orange_decal02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_MAGICPROTECTOR_magiczone
unittype			decal
size				1.000000
texturefile			Effect\Skill\MAGICPROTECTOR\MAGICPROTECTOR_magiczone.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_MAL_CREATIBIE_light
unittype			decal
size				1.000000
texturefile			Effect\Skill\Solarevil\solarevil_decal02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_MAL_CREATIBIE_lune
unittype			decal
size				2.000000
texturefile			Effect\Skill\CREATIBIE\eff_MAL_CREATIBIE_Lune_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_MAL_CREATIBIE_lune_02
unittype			decal
size				2.000000
texturefile			Effect\Skill\CREATIBIE\eff_MAL_CREATIBIE_Lune_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_MAL_DEMONTRONA_Zi
unittype			decal
size				1.000000
texturefile			Effect\Skill\DEMONTRONA\eff_MAL_DEMONTRONA_02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_MAL_DEMONTRONA_zi01
unittype			decal
size				1.000000
texturefile			Effect\Skill\DEMONTRONA\eff_MAL_DEMONTRONA_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_MAL_DEMONTRONA_zi02
unittype			decal
size				1.000000
texturefile			Effect\Skill\DEMONTRONA\eff_MAL_DEMONTRONA_02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_MAL_VARTIJE_Trace_01
unittype			decal
size				1.000000
texturefile			Effect\Skill\VARTIJE\eff_road_scratch01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_MAL_VARTIJE_Trace_02
unittype			decal
size				1.000000
texturefile			Effect\Skill\VARTIJE\eff_road_scratch02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_MAL_demon_crack
unittype			decal
size				1.000000
texturefile			Effect\monster\eff_melias_att02_crack01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_MAL_ringwave_01#
unittype			decal
size				1.500000
texturefile			Effect\monster\eff_MAL_ringwave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Magiczone_curse
unittype			decal
size				1.000000
texturefile			Effect\monster\Magiczone_curse.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Magiczone_fire
unittype			decal
size				1.000000
texturefile			Effect\monster\Magiczone_fire.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Magiczone_ice
unittype			decal
size				1.000000
texturefile			Effect\monster\Magiczone_ice.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Magiczone_lightning
unittype			decal
size				1.000000
texturefile			Effect\monster\Magiczone_lightning.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Magiczone_physical
unittype			decal
size				1.000000
texturefile			Effect\monster\Magiczone_physical.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Magiczone_physical_02
unittype			decal
size				1.000000
texturefile			Effect\monster\Magiczone_physical_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Magiczone_poison
unittype			decal
size				1.000000
texturefile			Effect\monster\Magiczone_poison.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Manacreep_01
unittype			decal
size				1.000000
texturefile			Effect\Cond\Con_dekaitem_powder_of_fairy&devil\dekaitem_powder_of_fairy_pat_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Mitera_Fieldboss_alarm
unittype			decal
size				30.000000
texturefile			Effect\monster\red_glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Mitera_Fieldboss_att3_alarm
unittype			decal
size				8.000000
texturefile			Effect\monster\ring_white.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Mitera_Fieldboss_crack
unittype			decal
size				1.500000
texturefile			Effect\monster\eff_elipse_crack01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Mitera_Fieldboss_jin
unittype			decal
size				1.500000
texturefile			Effect\Skill\ShadowRevenge\eff_shadowrevenge_jin_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_MultiBlink_bolt_decal01
unittype			decal
size				1.000000
texturefile			Effect\Skill\MultiBlink\MultiBlink_bolt_decal03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_MultiBlink_decal01
unittype			decal
size				1.000000
texturefile			Effect\Skill\MultiBlink\MultiBlink_decal02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_MultiBlink_decal02
unittype			decal
size				1.000000
texturefile			Effect\Skill\MultiBlink\MultiBlink_decal03.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Nett_decal
unittype			decal
size				0.500000
texturefile			Effect\monster\Nett\pet06_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Noaes_att03_tentacle
unittype			decal
size				1.000000
texturefile			Effect\monster\tider_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Office_SWD_pink
unittype			decal
size				1.500000
texturefile			Effect\monster\serpens_caude_handglow#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Ophiuccus
unittype			decal
size				2.000000
texturefile			Effect\monster\Ophiuchus_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Ophiuccus_att03
unittype			decal
size				1.000000
texturefile			Effect\Skill\Slow_arrow\eff_slow_arrow_glow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Ophiuccus_att03_finish
unittype			decal
size				1.000000
texturefile			Effect\monster\Ophiuchus_att03_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Pet_Mse
unittype			decal
size				0.600000
texturefile			Effect\monster\dc_Pet_mse#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_PoisonArrow_finish_blood
unittype			decal
size				0.600000
texturefile			Effect\Skill\Poisonarrow\PoisonArrow_finish_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_QL_att03_target_ground
unittype			decal
size				1.000000
texturefile			Effect\monster\QL_att03_target_ground.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Quickarrest_Dark_blue
unittype			decal
size				1.000000
texturefile			Effect\Skill\Quickarrest\dc_Quickarrest_Dark_blue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_RCurse_Spoil_Field
unittype			decal
size				1.000000
texturefile			Effect\Skill\ReduCurse\dec_RCurse_Spoil_Field.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Raiseingguard_party_magiczone
unittype			decal
size				1.000000
texturefile			Effect\Skill\raiseing_guard\Raiseingguard_party_magiczone.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Range_blessing_JIN
unittype			decal
size				5.700000
texturefile			Effect\Skill\Range_blessing\Range_blessing_JIN01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Range_blessing_decal01
unittype			decal
size				1.000000
texturefile			Effect\Skill\Range_blessing\Range_blessing_decal01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Reflection_blessing_JIN01#
unittype			decal
size				5.700000
texturefile			Effect\Skill\Reflection_blessing\Reflection_blessing_JIN01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Remove_Wide_Jin
unittype			decal
size				1.000000
texturefile			Effect\Skill\Remove\RemoveWide_jin_twist#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_SScythe_Bom_Crack
unittype			decal
size				1.000000
texturefile			Effect\Skill\SpinScythe\dec_SScythe_Bom_Crack.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_SScythe_Spin
unittype			decal
size				1.000000
texturefile			Effect\Skill\Deadspin\Deadspin_decal.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Seleana_darkfield
unittype			decal
size				1.000000
texturefile			Effect\Monster\Seleana_darkfield.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Seleana_darkfield#
unittype			decal
size				1.000000
texturefile			Effect\monster\Seleana_darkfield#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Seleana_firewave01
unittype			decal
size				1.000000
texturefile			Effect\Monster\eff_gomeisa_wingsmoke_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Seleana_firewave02
unittype			decal
size				1.000000
texturefile			Effect\monster\eff_gomeisa_wingsmoke_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Shieldfield_decal
unittype			decal
size				1.000000
texturefile			Effect\Skill\Shield_field\Shieldfield_decal.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Shieldfield_decal02
unittype			decal
size				1.000000
texturefile			Effect\Skill\Shield_field\shield_field_decal02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Shieldfield_finish_jin01
unittype			decal
size				8.700000
texturefile			Effect\Skill\Shield_field\shield_field_jin01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Shieldfield_finish_jin02
unittype			decal
size				7.000000
texturefile			Effect\Skill\Shield_field\shield_field_jin02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Shieldfield_finish_jin03
unittype			decal
size				4.000000
texturefile			Effect\Skill\Shield_field\shield_field_jin03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Sleep_decal
unittype			decal
size				1.000000
texturefile			Effect\Skill\Sleep\Sleep_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Soistal_Violet
unittype			decal
size				1.000000
texturefile			Effect\Skill\Soistal\dc_Soistal_Violet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Sum_totem_curse_explode
unittype			decal
size				1.000000
texturefile			Effect\Skill\Increase_Poison\Increase_Poison_explode_decal.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Sum_totem_explode
unittype			decal
size				2.000000
texturefile			Effect\Skill\Increase_Poison\totem_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Sum_totem_plan
unittype			decal
size				1.000000
texturefile			Effect\Skill\Increase_Poison\Increase_Poison_bom_crack.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Tairique_Floor_crack
unittype			decal
size				2.500000
texturefile			Effect\Monster\eff_GoldDragon_att3_crack_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Tairique_att3_floor_module
unittype			decal
size				1.200000
texturefile			Effect\Monster\pi_log_01_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Talisman_PVP_2021_01
unittype			decal
size				1.000000
texturefile			Effect\GEN_ETC_TALISMAN_PVP_2021_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Talisman_PVP_2021_02
unittype			decal
size				1.000000
texturefile			Effect\GEN_ETC_TALISMAN_PVP_2021_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Talisman_PVP_2021_03
unittype			decal
size				1.000000
texturefile			Effect\GEN_ETC_TALISMAN_PVP_2021_03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Telerion_iceDC
unittype			decal
size				1.500000
texturefile			Effect\Skill\Icearrow\eff_icearrow_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Telperion_att3_expolplan01
unittype			decal
size				2.000000
texturefile			Effect\monster\eff_telperion_att3_expolplan.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Telperion_att3_expolplan02
unittype			decal
size				2.000000
texturefile			Effect\Skill\FireFury\eff_firefury_floor_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Telperion_dcmodule
unittype			decal
size				1.500000
texturefile			Effect\Skill\Agares\Agares_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Terasmagic_red
unittype			decal
size				1.500000
texturefile			Effect\Skill\Terasmagic\Terasmagic_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Tyrant_Ludni_DCcrack01
unittype			decal
size				1.000000
texturefile			Effect\monster\Tyrant_Ludni_DCcrack01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Uray_att2_Bom
unittype			decal
size				1.000000
texturefile			Effect\monster\Uray_Bom_Crack#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Uray_att2_blue_Bom
unittype			decal
size				1.000000
texturefile			Effect\monster\Uray_Bom_Crack_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_V_Faray_Darkbottom_01
unittype			decal
size				1.000000
texturefile			Effect\monster\Uray_Bom_Crack#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_Victor_Gorden_front
unittype			decal
size				2.000000
texturefile			Effect\monster\eff_saiph_slash_02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_agulyshoulder_ring01
unittype			decal
size				1.000000
texturefile			Effect\monster\eff_kadirune_att04_finish_ring01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_agulyshoulder_ring02
unittype			decal
size				1.000000
texturefile			Effect\monster\eff_guardian_line04#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_agulyshoulder_ring03
unittype			decal
size				1.000000
texturefile			Effect\monster\eff_marvis_stand_ring01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_antimagic_bom
unittype			decal
size				1.000000
texturefile			Effect\Skill\diminish\diminish_bom_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_arrow_black
unittype			decal
size				2.000000
texturefile			Effect\monster\eff_athron_worm_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_arrow_crack
unittype			decal
size				1.500000
texturefile			Effect\Skill\JumpingCrash\eff_jumping_crack_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_arrow_fire
unittype			decal
size				2.000000
texturefile			Effect\Skill\Firearrow\eff_firearrow_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_arrow_ice
unittype			decal
size				1.500000
texturefile			Effect\Skill\Icearrow\eff_icearrow_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_arrow_poison
unittype			decal
size				1.500000
texturefile			Effect\Skill\Poisonarrow\eff_poisonarrow_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		1
name				dc_attackaccel_ready_01
unittype			decal
size				2.000000
texturefile			Effect\Skill\Attackaccel\eff_attack_acceleration_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_back_black_01
unittype			decal
size				1.500000
texturefile			Effect\Skill\Icearrow\eff_icearrow_decal_black#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_back_blue
unittype			decal
size				1.500000
texturefile			Effect\Skill\Icearrow\eff_icearrow_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_back_green
unittype			decal
size				1.500000
texturefile			Effect\Skill\Poisonarrow\eff_poisonarrow_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_back_green#
unittype			decal
size				2.000000
texturefile			Effect\monster\eff_green02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_back_module_blue
unittype			decal
size				1.500000
texturefile			Effect\monster\circle02_blue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_back_module_darkblue
unittype			decal
size				1.500000
texturefile			Effect\monster\circle02_darkblue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_back_module_darkblue_02
unittype			decal
size				1.500000
texturefile			Effect\monster\circle02_darkblue_02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_back_module_green
unittype			decal
size				1.500000
texturefile			Effect\monster\circle02_green.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_back_module_magenta
unittype			decal
size				1.500000
texturefile			Effect\monster\circle02_magenta.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_back_module_red
unittype			decal
size				1.500000
texturefile			Effect\monster\circle02_red.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_back_module_red_2
unittype			decal
size				1.000000
texturefile			Effect\Skill\Batsum\eff_batsummon_blackfloor_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_back_module_yellow
unittype			decal
size				1.500000
texturefile			Effect\monster\circle02_yellow.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_back_red
unittype			decal
size				2.000000
texturefile			Effect\monster\eff_red02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_back_red_01
unittype			decal
size				1.500000
texturefile			Effect\Skill\Icearrow\eff_icearrow_decal_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_batsum_floor
unittype			decal
size				1.000000
texturefile			Effect\Skill\Batsum\eff_batsummon_blackfloor_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_batsum_floor#
unittype			decal
size				1.000000
texturefile			Effect\Skill\Batsum\eff_batsummon_blackfloor_02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_black
unittype			decal
size				1.500000
texturefile			Effect\monster\dc_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_black#
unittype			decal
size				2.000000
texturefile			Effect\monster\mintaka\mon_mintaka_eye_02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_black_02
unittype			decal
size				1.500000
texturefile			Effect\monster\dc_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_blood_green
unittype			decal
size				1.000000
texturefile			Effect\monster\blood_green_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_blood_violet
unittype			decal
size				1.000000
texturefile			Effect\monster\blood_violet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_blue
unittype			decal
size				1.000000
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_blue2
unittype			decal
size				1.000000
texturefile			Effect\monster\eff_blue2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_blue_02
unittype			decal
size				1.000000
texturefile			Effect\monster\blue_02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_blue_scracth
unittype			decal
size				1.000000
texturefile			Effect\monster\blue_scratch#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_brick_V_Faray_Bloody_Dec
unittype			decal
size				1.000000
texturefile			Effect\Monster\brick_V_Faray_Bloody_Dec#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_bullseye_crack
unittype			decal
size				1.000000
texturefile			Effect\monster\eff_bifrons_att05_remote_crack01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_cetus_barbarian_decal
unittype			decal
size				1.500000
texturefile			Effect\monster\cetus_barbarian_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_chargespin_dec01
unittype			decal
size				1.000000
texturefile			Effect\monster\eff_Tyrant_Ludni_glow01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_chargespin_dec02
unittype			decal
size				1.000000
texturefile			Effect\Skill\Explode\dc_1_Explode_Rmt_Crack_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_chargespin_dec03
unittype			decal
size				1.000000
texturefile			Effect\Skill\Ancientforce\eff_ancientforce_decring01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_crack_black
unittype			decal
size				1.500000
texturefile			Effect\monster\decal_red_crack.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_crack_blue
unittype			decal
size				1.500000
texturefile			Effect\monster\crack_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_crack_grandcross
unittype			decal
size				1.500000
texturefile			Effect\monster\mon_g_horace_att01_crack02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_crack_green
unittype			decal
size				1.500000
texturefile			Effect\monster\crack_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_crack_red
unittype			decal
size				1.500000
texturefile			Effect\monster\crack_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_crack_violet
unittype			decal
size				1.500000
texturefile			Effect\monster\crack_violet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_crack_white
unittype			decal
size				1.500000
texturefile			Effect\monster\crack_white#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_crack_yellow
unittype			decal
size				1.500000
texturefile			Effect\monster\crack_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_crowwings
unittype			decal
size				1.000000
texturefile			Effect\Skill\Crowwings\crowwings_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_curse
unittype			decal
size				1.000000
texturefile			Effect\Skill\Agares\Agares_att03_decal.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_cursefield
unittype			decal
size				1.000000
texturefile			Effect\Skill\Cursefield\cursefield_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_cursefield_explode
unittype			decal
size				1.000000
texturefile			Effect\Skill\Cursefield\cursefield_explode_decal.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_cursefield_ground
unittype			decal
size				1.000000
texturefile			Effect\Skill\Cursefield\cursefield_ground01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_cursefield_ground02
unittype			decal
size				1.000000
texturefile			Effect\Skill\Cursefield\cursefield_ground02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_cursefield_ground03
unittype			decal
size				1.000000
texturefile			Effect\Skill\Cursefield\cursefield_ground03.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_dabih_sp_att2_ground
unittype			decal
size				1.000000
texturefile			Effect\Skill\dabih\eff_dabih_sp_att2_wheel2#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_dark_circle
unittype			decal
size				1.000000
texturefile			Effect\Skill\dark_circle\dark_circle_magiczone#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_darkfiring_wave
unittype			decal
size				1.000000
texturefile			Effect\monster\D_Knight_Solder_att1_Smoke_Wave_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_decal_orange
unittype			decal
size				2.000000
texturefile			Effect\monster\eff_orange.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_decal_violet
unittype			decal
size				2.000000
texturefile			Effect\monster\eff_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_decrease_attack
unittype			decal
size				1.000000
texturefile			Effect\Skill\decrease_attack\decrease_bom_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_dekaitem_cong_welcome
unittype			decal
size				1.000000
texturefile			Effect\dekaitem\dekaitem_cong_welcome_decal.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_dekaitem_powder_or_devil
unittype			decal
size				1.000000
texturefile			Effect\Skill\dekaitem_powder_of_devil\dekaitem_powder_of_devil_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_dekaitem_powder_or_fairy
unittype			decal
size				1.000000
texturefile			Effect\Skill\dekaitem_powder_of_fairy\dekaitem_powder_of_fairy_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_delcal_black
unittype			decal
size				2.000000
texturefile			Effect\monster\eff_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_delcal_blue
unittype			decal
size				2.000000
texturefile			Effect\monster\eff_blue02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_delcal_green
unittype			decal
size				2.000000
texturefile			Effect\monster\eff_green02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_delcal_red
unittype			decal
size				2.000000
texturefile			Effect\monster\eff_red02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_delcal_violet
unittype			decal
size				2.000000
texturefile			Effect\Skill\Cursedfog\Cursedfog_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_delcal_white
unittype			decal
size				2.000000
texturefile			Effect\monster\eff_white.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_delcal_yellow
unittype			decal
size				2.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_diminish_attack
unittype			decal
size				1.000000
texturefile			Effect\Skill\diminish\diminish_bom_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_disminua_buff01
unittype			decal
size				1.000000
texturefile			Effect\monster\fisthrom_fire.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_dispell
unittype			decal
size				1.000000
texturefile			Effect\Skill\Dispell\eff_dispell_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_dp_snake_door_01
unittype			decal
size				1.000000
texturefile			Effect\monster\eff_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_earth_foot_motorcycle
unittype			decal
size				1.000000
texturefile			Effect\FootPrint\earth_foot_motorcycle.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_earthquake_basic_dec01
unittype			decal
size				1.000000
texturefile			Effect\Skill\Earthquake\eff_earthquake_sp_bom02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				dc_earthquake_basic_dec02
unittype			decal
size				1.000000
texturefile			Effect\Skill\Earthquake\eff_earthquake_sp_bom03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				dc_earthquake_tg01
unittype			decal
size				1.000000
texturefile			Effect\Skill\Resistdecline\eff_registdecline_finish_light02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				dc_earthquake_tg02
unittype			decal
size				1.000000
texturefile			Effect\Skill\Evilspear\eff_evilspear_light_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
</effectdata>

<effectdata>		0
name				dc_eff_Beares_first_motion_dec01#
unittype			decal
size				1.000000
texturefile			Effect\monster\eff_Beares_first_motion_dec01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_eff_Hatun_qucha_att04_decal
unittype			decal
size				1.000000
texturefile			Effect\monster\eff_Hatun_qucha_att04_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_eff_cherubim_att02_dec01
unittype			decal
size				1.000000
texturefile			Effect\monster\eff_freinture_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_eff_decal_gray
unittype			decal
size				1.500000
texturefile			Effect\monster\eff_decal_gray.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_eg_mainstone_adddc
unittype			decal
size				2.000000
texturefile			Effect\monster\eg_mainstone\eg_mainstone_adddc.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_eg_mainstone_moduldc
unittype			decal
size				2.000000
texturefile			Effect\monster\eg_mainstone\eg_mainstone_moduldc.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_eg_mainstone_small_adddc
unittype			decal
size				2.000000
texturefile			Effect\monster\eg_mainstone_small\eg_mainstone_adddc.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_eg_mainstone_small_blue_adddc
unittype			decal
size				2.000000
texturefile			Effect\monster\eg_mainstone_small\eg_mainstone_adddc_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_eg_mainstone_small_green_adddc
unittype			decal
size				2.000000
texturefile			Effect\monster\eg_mainstone_small\eg_mainstone_adddc_greeb.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_eg_mainstone_small_moduldc
unittype			decal
size				2.000000
texturefile			Effect\monster\eg_mainstone_small\eg_mainstone_moduldc.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_eg_mainstone_small_yellow_adddc
unittype			decal
size				2.000000
texturefile			Effect\monster\eg_mainstone_small\eg_mainstone_adddc_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_elifea_att_sirenDC
unittype			decal
size				1.500000
texturefile			Effect\monster\elifea_sirenDC.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_emblem_01
unittype			decal
size				1.000000
texturefile			Effect\monster\emblem_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_fire01
unittype			decal
size				1.000000
texturefile			
texturepack			Effect/eff_fire.tpack
blendtype			modulate
textureloop			increase
texanimtime			800
</effectdata>

<effectdata>		0
name				dc_fire_bl_01
unittype			decal
size				2.000000
texturefile			Effect\monster\serpens_caude_handglow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_firefury_boom_burns
unittype			decal
size				1.000000
texturefile			Effect\Skill\FireFury\eff_firefury_floor_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_flamebombing_ground_01
unittype			decal
size				1.000000
texturefile			Effect\Skill\FlameBombing\eff_flamebombing_ground_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_floorglow
unittype			decal
size				1.000000
texturefile			Effect\Monster\eff_poseidon_floorglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_floorglow_blue
unittype			decal
size				1.000000
texturefile			Effect\Monster\eff_pet_cusill_Body_glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_fogery_att_04_DC
unittype			decal
size				5.000000
texturefile			Effect\monster\fogery_att_04_twistDC#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_gradient_red
unittype			decal
size				1.000000
texturefile			Effect\monster\gradient_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_gravitypain_01
unittype			decal
size				4.000000
texturefile			Effect\Skill\Wounfhealing\eff_woundhealing_dec_01_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_gravitypain_02
unittype			decal
size				1.000000
texturefile			Effect\Skill\Wounfhealing\eff_woundhealing_dec_02_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_gravitypain_03
unittype			decal
size				2.000000
texturefile			Effect\Skill\Wounfhealing\eff_woundhealing_dec_03_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_green_modulate
unittype			decal
size				2.000000
texturefile			Effect\monster\green_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_green_modulate_02
unittype			decal
size				2.000000
texturefile			Effect\monster\eff_ungoliant_att03_dec01_green#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_ground_blue
unittype			decal
size				2.000000
texturefile			Effect\monster\eff_ground_blue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_guideshot
unittype			decal
size				2.000000
texturefile			Effect\Skill\Guideshot\eff_guideshot_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_houseman_black
unittype			decal
size				1.000000
texturefile			Effect\monster\eff_Hell_Pyron_Dark_Circle.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_houseman_black3
unittype			decal
size				1.000000
texturefile			Effect\monster\Devillipit_att1_expol#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_hyper_heal_dec_01
unittype			decal
size				20.000000
texturefile			Effect\Skill\Hyperheal\dc_hyperheal_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_hyperheal_01
unittype			decal
size				5.000000
texturefile			Effect\Skill\Hyperheal\dc_hyperheal_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_hyperheal_02
unittype			decal
size				5.000000
texturefile			Effect\Skill\Hyperheal\dc_hyperheal_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_hyperheal_03
unittype			decal
size				7.000000
texturefile			Effect\Skill\Hyperheal\dc_hyperheal_04.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_hyperheal_04
unittype			decal
size				2.500000
texturefile			Effect\Skill\Hyperheal\dc_hyperheal_07#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_ice_bullscry_dec
unittype			decal
size				1.000000
texturefile			Effect\monster\eff_ice_tyrant_ludni_att02_dec01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_ice_fisthrom_att_01
unittype			decal
size				6.000000
texturefile			Effect\monster\eff_ice_poseidon_shot_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1500
</effectdata>

<effectdata>		0
name				dc_ice_fisthrom_att_02
unittype			decal
size				6.000000
texturefile			Effect\monster\eff_ice_poseidon_shot_04#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1500
</effectdata>

<effectdata>		0
name				dc_ice_resistance_ring02
unittype			decal
size				1.000000
texturefile			Effect\monster\eff_ice_resistance_sb_ring02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_ice_resistance_ring03
unittype			decal
size				1.000000
texturefile			Effect\monster\eff_ice_resistance_sb_ring03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_increase_attack
unittype			decal
size				1.000000
texturefile			Effect\Skill\increase_attack\increase_attack_magiczone02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_increase_attack_magiczone
unittype			decal
size				1.000000
texturefile			Effect\Skill\increase_attack\Increaseattack_party_magiczone.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_joh_floor_crack
unittype			decal
size				2.200000
texturefile			Effect\Monster\eff_GoldDragon_att3_crack_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_jumpingcrash_boom_floor
unittype			decal
size				1.000000
texturefile			Effect\Skill\JumpingCrash\eff_jumping_floor_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_magic_floorjin_01#
unittype			decal
size				1.000000
texturefile			Effect\monster\magic_floorjin_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_magic_shield_magiczone
unittype			decal
size				1.000000
texturefile			Effect\Skill\magic_shield\Magicshield_party_magiczone.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_magic_shield_magiczone_01
unittype			decal
size				1.000000
texturefile			Effect\Skill\magic_shield\Magicshield_party_magiczone_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_magic_shield_party
unittype			decal
size				2.000000
texturefile			Effect\Skill\magic_shield\Magicshield_party_decal.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_magiczone_02#
unittype			decal
size				1.000000
texturefile			Effect\monster\magiczone_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_magiczone_02#_blur
unittype			decal
size				1.000000
texturefile			Effect\monster\magiczone_02_blur#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_mebsuta_black
unittype			decal
size				1.000000
texturefile			Effect\Skill\Mebsuta\eff_mebusta_die_black_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_mebusta_bom02
unittype			decal
size				1.000000
texturefile			Effect\Cond\Con_steal\con_steal_keep#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_mebusta_bom_crack01
unittype			decal
size				1.000000
texturefile			Effect\Skill\Mebsuta\eff_mebusta_bom_crack01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_mebusta_bom_crack02
unittype			decal
size				1.000000
texturefile			Effect\Skill\Mebsuta\eff_mebusta_bom_crack02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_mebusta_sp_bom02
unittype			decal
size				1.000000
texturefile			Effect\Skill\Mebsuta\eff_mebusta_sp_bom02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_mon_Nether_Hydra_att2_remote_bottom_01
unittype			decal
size				1.000000
texturefile			Effect\Skill\Sycloneslash\sycloneslash_08#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_mon_Nether_Hydra_att2_remote_bottom_02
unittype			decal
size				1.000000
texturefile			Effect\Skill\Sycloneslash\sycloneslash_08##.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_mon_Ophiuchus_magiczone
unittype			decal
size				1.000000
texturefile			Effect\monster\Ophiuchus_magiczone.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_mon_a_immotal_floorglow
unittype			decal
size				7.000000
texturefile			Effect\Monster\mon_a_immotal_floorglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_mon_a_immotal_floorglow_Sht
unittype			decal
size				7.000000
texturefile			Effect\Monster\SHT_Flow_Glow.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_mon_clay
unittype			decal
size				1.500000
texturefile			Effect\monster\mon_clay_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_mon_die_blood
unittype			decal
size				1.000000
texturefile			Effect\Hit\Blood\BloodRed_S.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_mon_elliaden_att03
unittype			decal
size				1.500000
texturefile			Effect\Skill\paralyze\paralyze_hand.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_mon_elliaden_att03-magiczone
unittype			decal
size				1.500000
texturefile			Effect\monster\elliaden_att03_magiczone02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_mon_elliaden_att03_crack
unittype			decal
size				1.500000
texturefile			Effect\monster\mon_g_horace_att01_crack02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_mon_freezekhan_lord_att01_bom
unittype			decal
size				1.000000
texturefile			Effect\monster\freezkhan_lord_decal.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_mon_g_horace_att01_crack01
unittype			decal
size				1.000000
texturefile			Effect\monster\mon_g_horace_att01_crack01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_mon_g_horace_att01_crack02
unittype			decal
size				1.000000
texturefile			Effect\monster\crack03.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_mon_g_horace_die_blood
unittype			decal
size				1.000000
texturefile			Effect\monster\g_horace_die_blood#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_mon_tider_die_blood
unittype			decal
size				1.000000
texturefile			Effect\monster\tider_att03_blood#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_mon_tsih_ringwave
unittype			decal
size				1.000000
texturefile			Effect\monster\tsih\mon_tsih_ringwave.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_mordresh_att05_ring01
unittype			decal
size				1.000000
texturefile			Effect\monster\eff_Beares_att05_fire01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_morieye
unittype			decal
size				1.000000
texturefile			Effect\monster\MSE_SKL_SIC_morieye_jin02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_morieye_03_0
unittype			decal
size				1.000000
texturefile			Effect\Skill\morieye\MSE_SKL_SIC_morieye_jin03_0.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_morieye_03_1
unittype			decal
size				1.000000
texturefile			Effect\Skill\morieye\MSE_SKL_SIC_morieye_jin03_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_morieye_03_2
unittype			decal
size				1.000000
texturefile			Effect\Skill\morieye\MSE_SKL_SIC_morieye_jin03_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_morieye_03_3
unittype			decal
size				1.000000
texturefile			Effect\Skill\morieye\MSE_SKL_SIC_morieye_jin03_3.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_motalblow_dec_01
unittype			decal
size				2.500000
texturefile			Effect\monster\eff_Laurelin_att3_dustplan02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_muspell_att03_dec_black999
unittype			decal
size				10.000000
texturefile			Effect\Skill\Muspell\eff_muspell_att03_dec_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_parai_att2
unittype			decal
size				7.000000
texturefile			Effect\monster\parai_jin#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_parai_att2_2
unittype			decal
size				7.000000
texturefile			Effect\Skill\Recover\eff_recover_bak_01_pink#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_parai_att2_3
unittype			decal
size				7.000000
texturefile			Effect\Skill\Recover\eff_recover_bak_01_pink#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_paralyze_magiczone
unittype			decal
size				1.000000
texturefile			Effect\Skill\paralyze\paralyze_magiczone01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_paralyze_magiczone02
unittype			decal
size				1.000000
texturefile			Effect\Skill\paralyze\paralyze_magiczone02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_prisoner_att02_boom01
unittype			decal
size				1.000000
texturefile			effect/skill/fireball/eff_fireballbom_floor_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_prisoner_att02_glow
unittype			decal
size				1.000000
texturefile			effect/skill/fireball/eff_fireballbom_floor_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_prisoner_die_glow_04
unittype			decal
size				1.500000
texturefile			Effect\monster\circle02_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_rashmenace_dec01
unittype			decal
size				1.000000
texturefile			Effect\Skill\Rashmenace\eff_rashmenace_dec02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_rashmenace_dec02
unittype			decal
size				1.000000
texturefile			Effect\Skill\Manashock02\eff_mana_con_tg02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_rashmenace_dec03
unittype			decal
size				1.000000
texturefile			Effect\Skill\Rashmenace\eff_rashmenace_dec04#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_rashmenace_dec04
unittype			decal
size				1.000000
texturefile			Effect\Skill\Manashock02\eff_mana_con_tg04#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_rashmenace_fire
unittype			decal
size				1.000000
texturefile			Effect\monster\lighting_bom_crack03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_recover_01
unittype			decal
size				1.000000
texturefile			Effect\Skill\Recover\eff_recover_dec_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_recover_03
unittype			decal
size				1.000000
texturefile			Effect\Skill\Recover\eff_recover_dec_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_red
unittype			decal
size				2.000000
texturefile			Effect\monster\mintaka\mon_mintaka_eye.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_red_01#
unittype			decal
size				1.500000
texturefile			Effect\monster\red_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_red_2
unittype			decal
size				2.000000
texturefile			Effect\monster\dc_red.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_red_3
unittype			decal
size				2.000000
texturefile			Effect\monster\decal_red_crack#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_red_bompat
unittype			decal
size				2.000000
texturefile			Effect\monster\eff_wolffire_bompat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_red_ring_01
unittype			decal
size				1.500000
texturefile			Effect\monster\eff_garvian_equites_circle2#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_red_scracth
unittype			decal
size				1.000000
texturefile			Effect\monster\red_scratch#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_ring_blue
unittype			decal
size				1.500000
texturefile			Effect\Skill\Icearrow\eff_icearrow_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_ringwave04_green#
unittype			decal
size				2.000000
texturefile			Effect\monster\ringwave04_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_ringwave05_black#
unittype			decal
size				0.700000
texturefile			Effect\monster\ringwave05_black#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_ringwave05_white#
unittype			decal
size				0.700000
texturefile			Effect\monster\ringwave05_white#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_ringwave05_yellow
unittype			decal
size				0.700000
texturefile			Effect\monster\ringwave_bom_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_ringwave05_yellow#
unittype			decal
size				0.700000
texturefile			Effect\monster\ringwave05_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_ringwave_blue03#
unittype			decal
size				1.500000
texturefile			Effect\monster\ringwave_blue03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_rondar
unittype			decal
size				0.700000
texturefile			Effect\Skill\Tumer\rondar#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_select_plan_darkDC
unittype			decal
size				1.000000
texturefile			Effect\Skill\Agares\Agares_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_select_plan_ringwave
unittype			decal
size				1.000000
texturefile			Effect\Skill\Reflection_damage\Reflection_damage_ringwave01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_separate_crack01
unittype			decal
size				1.000000
texturefile			Effect\Skill\Separate\eff_separate_crack01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_separate_crack02
unittype			decal
size				1.000000
texturefile			Effect\Skill\Separate\eff_separate_crack02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_shark_blur
unittype			decal
size				5.000000
texturefile			Effect\monster\CAS_WING_Red_Glow_B#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_sht_jin
unittype			decal
size				1.000000
texturefile			Effect\Skill\SHT\SHT_Aim#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_skillget_floor
unittype			decal
size				1.900000
texturefile			Effect\Skill\Skillget\eff_skillget_lightpat.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_skywhale_fieldboss_jin01
unittype			decal
size				1.000000
texturefile			Effect\monster\eff_skywhale_fieldboss_jin01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_skywhale_fieldboss_jin02
unittype			decal
size				1.000000
texturefile			Effect\monster\eff_skywhale_fieldboss_jin02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_snow_foot_motorcycle
unittype			decal
size				1.000000
texturefile			Effect\FootPrint\snow_foot_motorcycle.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_sor_egnoing_Ice_Magma
unittype			decal
size				0.500000
texturefile			Effect\Monster\eff_Beares_first_motion_dec01_ice#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_sor_egnoing_bom
unittype			decal
size				3.000000
texturefile			Effect\Skill\Heavyblow\eff_heavyblow_glow01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_sor_egnoing_dec
unittype			decal
size				2.000000
texturefile			Effect\Skill\Tripleravage\eff_triple_dec_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_sor_egnoing_finish
unittype			decal
size				3.000000
texturefile			Effect\Cond\Silpede\eff_silpede_04#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_soundwave
unittype			decal
size				2.000000
texturefile			Effect\monster\soundwave.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_splite_red
unittype			decal
size				1.000000
texturefile			Effect\monster\splite_ring_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_stalemate_Curse_bottom
unittype			decal
size				1.000000
texturefile			Effect\Monster\eff_Arill_momglow_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_stalemate_Dark_bottom
unittype			decal
size				1.000000
texturefile			Effect\Monster\eff_Arill_momglow_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_stalemate_blue_bottom
unittype			decal
size				1.500000
texturefile			Effect\Skill\Icearrow\eff_icearrow_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_star_green
unittype			decal
size				1.000000
texturefile			Effect\monster\star_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_strikeshot_floor
unittype			decal
size				1.000000
texturefile			Effect\Skill\StrikeShot\eff_strikeshot_floor_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_succubus_att01_bom01
unittype			decal
size				5.000000
texturefile			Effect\monster\eff_squeen_light#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_succubus_att01_bom02
unittype			decal
size				2.000000
texturefile			Effect\monster\eff_squeen_lighting_bome_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_succubus_att01_bom03
unittype			decal
size				1.500000
texturefile			Effect\monster\eff_squeen_ring#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_swd_rondar_dec
unittype			decal
size				2.000000
texturefile			Effect\monster\cs15_uzu01_000_m.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_swd_rondar_glow01
unittype			decal
size				5.000000
texturefile			Effect\Skill\Heavyblow\eff_heavyblow_glow01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_swd_rondar_wave01
unittype			decal
size				1.000000
texturefile			Effect\monster\ringwave03_blue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_target_ch_01
unittype			decal
size				0.970000
texturefile			Effect\UI\target_ch_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_target_ch_02
unittype			decal
size				1.000000
texturefile			Effect\UI\target_ch_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_target_ch_03
unittype			decal
size				1.000000
texturefile			Effect\UI\target_ch_03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_target_ch_04
unittype			decal
size				1.000000
texturefile			Effect\UI\target_ch_04.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_target_ch_05
unittype			decal
size				0.970000
texturefile			Effect\UI\target_ch_05.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_team_blue
unittype			decal
size				1.000000
texturefile			Effect\monster\team_blue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_team_red
unittype			decal
size				1.000000
texturefile			Effect\monster\team_red.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_tornado_01
unittype			decal
size				1.000000
texturefile			Effect\Skill\Tornado\eff_tornado_dec_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_tornado_01_black
unittype			decal
size				1.000000
texturefile			Effect\Skill\Tornado\eff_tornado_dec_01#_black.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_tornado_02
unittype			decal
size				5.000000
texturefile			Effect\Skill\Tornado\eff_tornado_dec_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_triangleshot_ground
unittype			decal
size				1.000000
texturefile			Effect\Skill\Triangleshot\eff_triangleshot_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_tripleattack_action_01
unittype			decal
size				3.500000
texturefile			Effect\Skill\Tripleattack\eff_tripleattack_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_tripleattack_action_02
unittype			decal
size				3.000000
texturefile			Effect\Skill\Tripleattack\eff_tripleattack_05#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_tripleattack_action_03
unittype			decal
size				2.000000
texturefile			Effect\Skill\Tripleattack\eff_tripleattack_06#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_tumer_buff01
unittype			decal
size				1.000000
texturefile			Effect\monster\eff_tyrant_ludni_att02_dec01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_twirl_black
unittype			decal
size				1.000000
texturefile			Effect\monster\twirl_red#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_vampire_blood
unittype			decal
size				2.000000
texturefile			Effect\Skill\Vampire\eff_vampire_blood_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_violentgale_dec_02
unittype			decal
size				3.000000
texturefile			Effect\Skill\Violentgale\eff_violentgale_dec_02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_violet_01
unittype			decal
size				2.000000
texturefile			Effect\monster\flames_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_violet_2
unittype			decal
size				2.000000
texturefile			Effect\monster\dc_violet.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_violet_module
unittype			decal
size				1.000000
texturefile			Effect\monster\violet_module.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_water_tornado_bg01
unittype			decal
size				2.000000
texturefile			Effect\monster\eff_ancient_warrior_stand_glow01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_water_tornado_ring01
unittype			decal
size				2.000000
texturefile			Effect\monster\eff_boss_water_ring01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_web
unittype			decal
size				1.000000
texturefile			Effect\monster\web#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_white
unittype			decal
size				2.000000
texturefile			Effect\monster\mintaka\mon_mintaka_eye_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

<effectdata>		0
name				dc_white_01#
unittype			decal
size				1.500000
texturefile			Effect\monster\white_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
</effectdata>

</cate>

<cate> 3
# -------------------------- MESH -------------------------- #
<effectdata>		0
name				mh_
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_black3.tpack
mesh				Effect\eff_destiny_wing_blur.mesh
animation			effect\eff_destiny_wing_blur.anim
skeleton			effect\eff_destiny_wing_blur.skel
animlength			1000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_00
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Costume\WAR_EQU_C_2018.tpack
mesh				Item\Armor\Helmet\DRG_EQU_HEL_06L.mesh
animation			Character\DragonKnight\motion\non\DRG_NON_RUN.anim
skeleton			Character\DRG.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_00_lod
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			loditem\Costume\WAR_EQU_C_2018.tpack
mesh				lodItem\Costume\WAR_EQU_C_2018.mesh
animation			Character\Warrior\Emoti\BGW_EMT_SIT.anim
skeleton			lodCharacter\BGW.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_17th_04
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_17th_04.tpack
mesh				Effect\eff_17th_04.mesh
animation			effect\eff_17th_04.anim
skeleton			effect\eff_17th_04.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_APillage_Fin_Edge_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\AreesioPillage\APillage_Fin_Edge_01.tpack
mesh				Effect\Skill\AreesioPillage\APillage_Fin_Edge_01.mesh
animation			effect\Skill\AreesioPillage\APillage_Fin_Edge_01.anim
skeleton			effect\Skill\AreesioPillage\APillage_Fin_Edge_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_APillage_FlyingEdge_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\AreesioPillage\APillage_FlyingEdge_01.tpack
mesh				Effect\Skill\ElementPillage\EPillage_FlyingEdge_01.mesh
animation			effect\Skill\ElementPillage\EPillage_FlyingEdge_01.anim
skeleton			effect\Skill\ElementPillage\EPillage_FlyingEdge_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_APillage_Slash_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\AreesioPillage\APillage_Slash_01.tpack
mesh				Effect\Skill\ElementPillage\EPillage_Slash_01.mesh
animation			effect\Skill\ElementPillage\EPillage_Slash_01.anim
skeleton			effect\Skill\ElementPillage\EPillage_Slash_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_APillage_Spin_Ghost_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\AreesioPillage\APillage_Spin_Ghost_01.tpack
mesh				Effect\Skill\ElementPillage\EPillage_Spin_Ghost_01.mesh
animation			effect\Skill\ElementPillage\EPillage_Spin_Ghost_01.anim
skeleton			effect\Skill\ElementPillage\EPillage_Spin_Ghost_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ARC_SKL_BOW_HIGHASS_shield
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\ARC_SKL_BOW_HIGHASS\ARC_SKL_BOW_HIGHASS_shield#.tpack
mesh				Effect\Skill\ARC_SKL_BOW_HIGHASS\ARC_SKL_BOW_HIGHASS_shield.mesh
animation			effect\Skill\ARC_SKL_BOW_HIGHASS\ARC_SKL_BOW_HIGHASS_shield.anim
skeleton			effect\Skill\ARC_SKL_BOW_HIGHASS\ARC_SKL_BOW_HIGHASS_shield.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ARC_SKL_BOW_HIGHASS_shield02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\ARC_SKL_BOW_HIGHASS\ARC_SKL_BOW_HIGHASS_shield#.tpack
mesh				Effect\Skill\ARC_SKL_BOW_HIGHASS\ARC_SKL_BOW_HIGHASS_shield02.mesh
animation			effect\Skill\ARC_SKL_BOW_HIGHASS\ARC_SKL_BOW_HIGHASS_shield02.anim
skeleton			effect\Skill\ARC_SKL_BOW_HIGHASS\ARC_SKL_BOW_HIGHASS_shield02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ASS_att01_whip
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Ancient_Segnale_Soul_att01_whip.tpack
mesh				Effect\monster\Ancient_Segnale_Soul_att01_whip.mesh
animation			effect\monster\Ancient_Segnale_Soul_att01_whip.anim
skeleton			effect\monster\Ancient_Segnale_Soul_att01_whip.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ASS_att02_spear
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Ancient_Segnale_Soul_att02_spear.tpack
mesh				Effect\monster\Ancient_Segnale_Soul_att02_spear.mesh
animation			effect\monster\Ancient_Segnale_Soul_att02_spear.anim
skeleton			effect\monster\Ancient_Segnale_Soul_att02_spear.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_AS_att_locus
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att01_locus_curse.tpack
mesh				Effect\monster\AS_att_locus.mesh
animation			effect\monster\AS_att_locus.anim
skeleton			effect\monster\AS_att_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Agares_att01_remote
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Agares\Agares_att01_remote.tpack
mesh				Effect\Skill\Agares\Agares_att01_remote.mesh
animation			effect\Skill\Agares\Agares_att01_remote.anim
skeleton			effect\Skill\Agares\Agares_att01_remote.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Agares_att02_spear
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Agares\Agares_att02_spear.tpack
mesh				Effect\Skill\Agares\Agares_att02_spear.mesh
animation			effect\Skill\Agares\Agares_att02_spear.anim
skeleton			effect\Skill\Agares\Agares_att02_spear.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Agares_att03_curse_beam
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Agares\Agares_att03_curse_beam.tpack
mesh				Effect\Skill\Agares\Agares_att03_curse_beam.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Agares_att03_curse_twist
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Agares\Agares_att03_curse_twist.tpack
mesh				Effect\Skill\Agares\Agares_att03_curse_twist.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Agares_att04_stone01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Agares\Agares_stone.tpack
mesh				Effect\Skill\Agares\Agares_att04_stone01.mesh
animation			effect\Skill\Agares\Agares_att04_stone01.anim
skeleton			effect\Skill\Agares\Agares_att04_stone01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Agares_att04_stone01_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Agares\Agares_stone_2.tpack
mesh				Effect\Skill\Agares\Agares_att04_stone01.mesh
animation			effect\Skill\Agares\Agares_att04_stone01.anim
skeleton			effect\Skill\Agares\Agares_att04_stone01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Agares_att04_stone02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Agares\Agares_stone.tpack
mesh				Effect\Skill\Agares\Agares_att04_stone02.mesh
animation			effect\Skill\Agares\Agares_att04_stone02.anim
skeleton			effect\Skill\Agares\Agares_att04_stone02.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Agares_att04_stone02_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Agares\Agares_stone_2.tpack
mesh				Effect\Skill\Agares\Agares_att04_stone02.mesh
animation			effect\Skill\Agares\Agares_att04_stone02.anim
skeleton			effect\Skill\Agares\Agares_att04_stone02.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Agares_att04_stone03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Agares\Agares_stone.tpack
mesh				Effect\Skill\Agares\Agares_att04_stone03.mesh
animation			effect\Skill\Agares\Agares_att04_stone03.anim
skeleton			effect\Skill\Agares\Agares_att04_stone03.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Agares_att04_stone03_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Agares\Agares_stone_2.tpack
mesh				Effect\Skill\Agares\Agares_att04_stone03.mesh
animation			effect\Skill\Agares\Agares_att04_stone03.anim
skeleton			effect\Skill\Agares\Agares_att04_stone03.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Agares_att04_wave
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Agares\Agares_att04_wave.tpack
mesh				Effect\Skill\Agares\Agares_att04_wave.mesh
animation			effect\Skill\Agares\Agares_att04_wave.anim
skeleton			effect\Skill\Agares\Agares_att04_wave.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Agares_staff
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Agares\Agares_staff.tpack
mesh				Effect\Skill\Agares\Agares_staff.mesh
animation			effect\Skill\Agares\Agares_staff.anim
skeleton			effect\Skill\Agares\Agares_staff.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Agares_stone
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Agares\Agares_stone.tpack
mesh				Effect\Skill\Agares\Agares_stone.mesh
animation			effect\Skill\Agares\Agares_stone.anim
skeleton			effect\Skill\Agares\Agares_stone.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Agathion_att04_DC
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
texturepack			Effect\monster\Agathion_att04_DC.tpack
mesh				Effect\monster\Agathion_att04_DC.mesh
animation			effect\monster\Agathion_att04_DC.anim
skeleton			effect\monster\Agathion_att04_DC.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Agathion_att04_DC_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.450000
texturepack			Effect\monster\Agathion_att04_DC.tpack
mesh				Effect\monster\Agathion_att04_DC.mesh
animation			effect\monster\Agathion_att04_DC.anim
skeleton			effect\monster\Agathion_att04_DC.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Agathion_att04_trail01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\elipse_att04_trail.tpack
mesh				Effect\monster\Agathion_att04_trail01.mesh
animation			effect\monster\Agathion_att04_trail01.anim
skeleton			effect\monster\Agathion_att04_trail01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Agathion_att04_trail01_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.600000
texturepack			Effect\monster\elipse_att04_trail.tpack
mesh				Effect\monster\Agathion_att04_trail01.mesh
animation			effect\monster\Agathion_att04_trail01.anim
skeleton			effect\monster\Agathion_att04_trail01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Agathion_att04_trail02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\elipse_att04_trail.tpack
mesh				Effect\monster\Agathion_att04_trail02.mesh
animation			effect\monster\Agathion_att04_trail02.anim
skeleton			effect\monster\Agathion_att04_trail02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Agathion_att04_trail02_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.600000
texturepack			Effect\monster\elipse_att04_trail.tpack
mesh				Effect\monster\Agathion_att04_trail02.mesh
animation			effect\monster\Agathion_att04_trail02.anim
skeleton			effect\monster\Agathion_att04_trail02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Agathion_att04_trail03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\elipse_att04_trail.tpack
mesh				Effect\monster\Agathion_att04_trail03.mesh
animation			effect\monster\Agathion_att04_trail03.anim
skeleton			effect\monster\Agathion_att04_trail03.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Agathion_att04_trail03_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.600000
texturepack			Effect\monster\elipse_att04_trail.tpack
mesh				Effect\monster\Agathion_att04_trail03.mesh
animation			effect\monster\Agathion_att04_trail03.anim
skeleton			effect\monster\Agathion_att04_trail03.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Agathion_att05_stone
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_Laurelin_att03_dustplan.tpack
mesh				Effect\monster\Agathion_att05_stone.mesh
animation			effect\monster\Agathion_att05_stone.anim
skeleton			effect\monster\Agathion_att05_stone.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Agathion_att05_stone_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.600000
texturepack			Effect\monster\eff_Laurelin_att03_dustplan.tpack
mesh				Effect\monster\Agathion_att05_stone.mesh
animation			effect\monster\Agathion_att05_stone.anim
skeleton			effect\monster\Agathion_att05_stone.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Amazion_shock_ALO
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\0_export\ALO_EQU_C007.tpack
mesh				Effect\Skill\0_export\ALO_EQU_C007.mesh
animation			effect\Skill\Amazion_shock\Amazion_shock_ALO.anim
skeleton			effect\Skill\0_export\ALO_EQU_C007.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Amazion_shock_expol_sp
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Amazion_shock\Amazion_shock_expol_sp.tpack
mesh				Effect\Skill\Amazion_shock\Amazion_shock_expol_sp.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Amazion_shock_text00
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\skill\Manashock\Manashock_text_sp00.tpack
mesh				Effect\Skill\Amazion_shock\Amazion_shock_text_sp.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Amazion_shock_text01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Manashock\Manashock_text_sp00.tpack
mesh				Effect\Skill\Amazion_shock\Amazion_shock_text_sp.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Aquira_Khan_att01_weapon
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Aquira_Khan_weapon.tpack
mesh				Effect\monster\Aquira_Khan_weapon.mesh
animation			effect\monster\Aquira_Khan_weapon.anim
skeleton			effect\monster\Aquira_Khan_weapon.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Aquira_Khan_att02_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\elliaden_sword_locus.tpack
mesh				Effect\monster\Aquira_Khan_att02_locus.mesh
animation			effect\monster\Aquira_Khan_att02_locus.anim
skeleton			effect\monster\Aquira_Khan_att02_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Aquira_Khan_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Aquira_Khan.tpack
mesh				Monster\Aquira_Khan.mesh
animation			effect\monster\Aquira_Khan_die_effect.anim
skeleton			Monster\Aquira_Khan.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Aquira_Warlord_att02_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Aquira_Warlord_att02_locus.tpack
mesh				Effect\monster\Aquira_Warlord_att02_locus.mesh
animation			effect\monster\Aquira_Warlord_att02_locus.anim
skeleton			effect\monster\Aquira_Warlord_att02_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Aquira_Warlord_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Aquira_Warlord.tpack
mesh				Monster\Aquira_Warlord.mesh
animation			effect\monster\Aquira_Warlord_die_effect.anim
skeleton			Monster\Aquira_Warlord.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Arrogans_att1_trace
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\DigBore\SUM_DigBore_01.tpack
mesh				Effect\monster\Arrogans_att1_trace.mesh
animation			effect\monster\Arrogans_att1_trace.anim
skeleton			effect\monster\Arrogans_att1_trace.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Arrogans_att2_ball_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\water_wave.tpack
mesh				Effect\monster\Arrogans_att2_ball.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Arrogans_att2_ball_green
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\water_wave_green.tpack
mesh				Effect\monster\Arrogans_att2_ball.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Arrogans_att2_ball_red
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\water_wave_red#.tpack
mesh				Effect\monster\Arrogans_att2_ball.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_BAL_EGO
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\BALL\ATT_EQU_BAL_EGO_01.tpack
mesh				Item\Weapon\BALL\EGO_BAL.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_BAL_EGO#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_#.tpack
mesh				Item\Weapon\BALL\EGO_BAL.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.200000 ""
</effectdata>

<effectdata>		0
name				mh_BAL_EGO#_RED
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_RED#.tpack
mesh				Item\Weapon\BALL\EGO_BAL.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.200000 ""
</effectdata>

<effectdata>		0
name				mh_BAL_EGO#_YELLOW
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_YELLOW#.tpack
mesh				Item\Weapon\BALL\EGO_BAL.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.200000 ""
</effectdata>

<effectdata>		0
name				mh_BAL_EGO#_YELLOW2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_YELLOW#.tpack
mesh				Item\Weapon\BALL\EGO_BAL.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.200000 ""
</effectdata>

<effectdata>		0
name				mh_BAL_EGO_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Ball\ATT_EQU_BAL_EGO_02.tpack
mesh				Item\Weapon\Ball\ATT_EQU_BAL_EGO_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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skeleton			
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<effectdata>		0
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<effectdata>		0
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skeleton			
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<effectdata>		0
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<effectdata>		0
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skeleton			
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<effectdata>		0
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skeleton			
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<effectdata>		0
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skeleton			
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<effectdata>		0
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<effectdata>		0
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skeleton			
animlength			0
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<effectdata>		0
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unittype			mesh
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texturepack			Item\Weapon\Bow\ATT_EQU_BOW_EGO_01.tpack
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skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_BOW_EGO#
unittype			mesh
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texturepack			Effect\monster\effect_EGO_#.tpack
mesh				Item\Weapon\Bow\EGO_BOW#.mesh
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skeleton			
animlength			0
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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texturepack			Effect\monster\effect_EGO_RED#.tpack
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skeleton			
animlength			0
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<effectdata>		0
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texturepack			Effect\monster\effect_EGO_YELLOW#.tpack
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skeleton			
animlength			0
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<effectdata>		0
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unittype			mesh
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texturepack			Effect\monster\effect_EGO_YELLOW#.tpack
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skeleton			
animlength			0
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<effectdata>		0
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skeleton			
animlength			0
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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texturepack			Effect\monster\effect_EGO_BLUE#.tpack
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skeleton			
animlength			0
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<effectdata>		0
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unittype			mesh
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texturepack			Item\Weapon\Bow\ATT_EQU_BOW_EGO_02_BLUE.tpack
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skeleton			
animlength			0
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<effectdata>		0
name				mh_BOW_EGO_03
unittype			mesh
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texturepack			Item\Weapon\Bow\ATT_EQU_BOW_EGO_03.tpack
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skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\effect_EGO_3#.tpack
mesh				Item\Weapon\Bow\ATT_EQU_BOW_EGO_03_02#.mesh
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skeleton			
animlength			0
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<effectdata>		0
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unittype			mesh
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size				1.000000
texturepack			Item\Weapon\Bow\ATT_EQU_BOW_EGO_03_2022G_eff.tpack
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skeleton			
animlength			0
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Item\Weapon\Bow\ATT_EQU_BOW_EGO_01_RED.tpack
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skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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texturepack			Item\Weapon\Bow\ATT_EQU_BOW_EGO_01_YELLOW.tpack
mesh				Item\Weapon\Bow\EGO_BOW.mesh
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skeleton			
animlength			0
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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texturepack			Item\Weapon\Bow\ATT_EQU_BOW_EGO_01_YELLOW.tpack
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skeleton			
animlength			0
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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texturepack			Item\Weapon\Bow\ATT_EQU_BOW_RON_01.tpack
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skeleton			
animlength			0
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<effectdata>		0
name				mh_BOW_RON_01#
unittype			mesh
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texturepack			Effect\monster\effect_RON_#.tpack
mesh				Item\Weapon\Bow\ATT_EQU_BOW_RON_01_02.mesh
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skeleton			
animlength			0
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<effectdata>		0
name				mh_BWZ_DisBlock_02
unittype			mesh
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texturepack			Effect\skill\DisBlock\DisBlock_02.tpack
mesh				Effect\Skill\DisBlock\DisBlock_02.mesh
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<effectdata>		0
name				mh_BWZ_Disblock_ball
unittype			mesh
billboardtype		camera
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texturepack			Effect\skill\DisBlock\Disblock_ball.tpack
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_BWZ_Disblock_ball#
unittype			mesh
billboardtype		camera
tailstep			10 10 0 500 false
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texturepack			Effect\skill\DisBlock\Disblock_ball#.tpack
mesh				Effect\Skill\DisBlock\Disblock_ball.mesh
animation			effect\Skill\DisBlock\Disblock_ball.anim
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_BWZ_Disblock_ball_beam#
unittype			mesh
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texturepack			Effect\skill\DisBlock\Disblock_ball#.tpack
mesh				Effect\Skill\DisBlock\Disblock_ball_beam.mesh
animation			effect\Skill\DisBlock\DisBlock_02.anim
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animlength			0
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<effectdata>		0
name				mh_Bentwhip_Bottom_wave
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Bentwhip\Bentwhip_bottom_wave.tpack
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skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Bentwhip_Weapon
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Bentwhip\Bentwhip_Weapon.tpack
mesh				Effect\Skill\Bentwhip\Bentwhip_Weapon.mesh
animation			effect\Skill\Bentwhip\Bentwhip_Weapon.anim
skeleton			effect\Skill\Bentwhip\Bentwhip_Weapon.skel
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\skill\Bentwhip\Bentwhip_Whip_slash_01.tpack
mesh				Effect\Skill\Bentwhip\Bentwhip_Whip_slash_01.mesh
animation			effect\Skill\Bentwhip\Bentwhip_Whip_slash_01.anim
skeleton			effect\Skill\Bentwhip\Bentwhip_Whip_slash_01.skel
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Bison_att2_slash
unittype			mesh
billboardtype		camera
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texturepack			Effect\Monster\Bison_att2_slash.tpack
mesh				Effect\Monster\Bison_att2_slash#.mesh
animation			Effect\Monster\Bison_att2_slash.anim
skeleton			Effect\Monster\Bison_att2_slash.skel
animlength			2000
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Bison_die_eff
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Monster\Bison.tpack
mesh				Monster\Bison.mesh
animation			effect\Monster\Bison_die_eff.anim
skeleton			Monster\Bison.skel
animlength			3000
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
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size				1.000000
texturepack			Effect\monster\Blest_Arbal_att02_remote_shot.tpack
mesh				Effect\monster\Blest_Arbal_att02_remote_shot.mesh
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skeleton			
animlength			2000
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
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size				1.000000
texturepack			Effect\monster\Blest_Arbal_att02_remote_shot.tpack
mesh				Effect\monster\Blest_Arbal_att02_remote.mesh
animation			effect\monster\Blest_Arbal_att02_remote.anim
skeleton			effect\monster\Blest_Arbal_att02_remote.skel
animlength			2000
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<effectdata>		0
name				mh_Bllux_att01_locus
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att01_locus.tpack
mesh				Effect\monster\Bllux_att01_locus.mesh
animation			effect\monster\Bllux_att01_locus.anim
skeleton			effect\monster\Bllux_att01_locus.skel
animlength			2000
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<effectdata>		0
name				mh_Bllux_att01_locus_curse
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\Bllux_att01_locus_curse.tpack
mesh				Effect\monster\Bllux_att01_locus.mesh
animation			effect\monster\Bllux_att01_locus.anim
skeleton			effect\monster\Bllux_att01_locus.skel
animlength			2000
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\Bllux_att01_locus_fire.tpack
mesh				Effect\monster\Bllux_att01_locus.mesh
animation			effect\monster\Bllux_att01_locus.anim
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<effectdata>		0
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unittype			mesh
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texturepack			Effect\monster\Bllux_att01_locus_ice.tpack
mesh				Effect\monster\Bllux_att01_locus.mesh
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<effectdata>		0
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unittype			mesh
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texturepack			Effect\monster\Bllux_att01_locus_lightning.tpack
mesh				Effect\monster\Bllux_att01_locus.mesh
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<effectdata>		0
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unittype			mesh
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unittype			mesh
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texturepack			Effect\monster\Bllux_att01_locus_poison.tpack
mesh				Effect\monster\Bllux_att01_locus.mesh
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<effectdata>		0
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texturepack			Effect\monster\fire_rain.tpack
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unittype			mesh
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texturepack			Effect\monster\Bllux_att01_locus_curse.tpack
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animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_att02_locus_fire
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att01_locus_fire.tpack
mesh				Effect\monster\Bllux_att02_locus.mesh
animation			effect\monster\Bllux_att02_locus.anim
skeleton			effect\monster\Bllux_att02_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_att02_locus_ice
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att01_locus_ice.tpack
mesh				Effect\monster\Bllux_att02_locus.mesh
animation			effect\monster\Bllux_att02_locus.anim
skeleton			effect\monster\Bllux_att02_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_att02_locus_lightning
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att01_locus_lightning.tpack
mesh				Effect\monster\Bllux_att02_locus.mesh
animation			effect\monster\Bllux_att02_locus.anim
skeleton			effect\monster\Bllux_att02_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_att02_locus_phsical
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att01_locus_phsical.tpack
mesh				Effect\monster\Bllux_att02_locus.mesh
animation			effect\monster\Bllux_att02_locus.anim
skeleton			effect\monster\Bllux_att02_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_att02_locus_poison
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att01_locus_poison.tpack
mesh				Effect\monster\Bllux_att02_locus.mesh
animation			effect\monster\Bllux_att02_locus.anim
skeleton			effect\monster\Bllux_att02_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_att02_staff_curse
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att02_staff_violet.tpack
mesh				Effect\monster\Bllux_att02_staff.mesh
animation			effect\monster\Bllux_att02_staff.anim
skeleton			effect\monster\Bllux_att02_staff.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_att02_staff_fire
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att02_staff_red.tpack
mesh				Effect\monster\Bllux_att02_staff.mesh
animation			effect\monster\Bllux_att02_staff.anim
skeleton			effect\monster\Bllux_att02_staff.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_att02_staff_ice
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att02_staff_blue.tpack
mesh				Effect\monster\Bllux_att02_staff.mesh
animation			effect\monster\Bllux_att02_staff.anim
skeleton			effect\monster\Bllux_att02_staff.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_att02_staff_lightning
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att02_staff_white.tpack
mesh				Effect\monster\Bllux_att02_staff.mesh
animation			effect\monster\Bllux_att02_staff.anim
skeleton			effect\monster\Bllux_att02_staff.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_att02_staff_physical
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att02_staff_yellow.tpack
mesh				Effect\monster\Bllux_att02_staff.mesh
animation			effect\monster\Bllux_att02_staff.anim
skeleton			effect\monster\Bllux_att02_staff.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_att02_staff_poison
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att02_staff_green.tpack
mesh				Effect\monster\Bllux_att02_staff.mesh
animation			effect\monster\Bllux_att02_staff.anim
skeleton			effect\monster\Bllux_att02_staff.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_att03_locus_curse
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att01_locus_curse.tpack
mesh				Effect\monster\Bllux_att03_locus.mesh
animation			effect\monster\Bllux_att03_locus.anim
skeleton			effect\monster\Bllux_att03_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_att03_locus_fire
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att01_locus_fire.tpack
mesh				Effect\monster\Bllux_att03_locus.mesh
animation			effect\monster\Bllux_att03_locus.anim
skeleton			effect\monster\Bllux_att03_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_att03_locus_ice
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att01_locus_ice.tpack
mesh				Effect\monster\Bllux_att03_locus.mesh
animation			effect\monster\Bllux_att03_locus.anim
skeleton			effect\monster\Bllux_att03_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_att03_locus_lightning
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att01_locus_lightning.tpack
mesh				Effect\monster\Bllux_att03_locus.mesh
animation			effect\monster\Bllux_att03_locus.anim
skeleton			effect\monster\Bllux_att03_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_att03_locus_phsical
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att01_locus_phsical.tpack
mesh				Effect\monster\Bllux_att03_locus.mesh
animation			effect\monster\Bllux_att03_locus.anim
skeleton			effect\monster\Bllux_att03_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_att03_locus_poison
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att01_locus_poison.tpack
mesh				Effect\monster\Bllux_att03_locus.mesh
animation			effect\monster\Bllux_att03_locus.anim
skeleton			effect\monster\Bllux_att03_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_att03_staff_curse
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att02_staff_violet.tpack
mesh				Effect\monster\Bllux_att02_staff.mesh
animation			Monster\Bllux\Bllux_att03.anim
skeleton			effect\monster\Bllux_att02_staff.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_att03_staff_fire
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att02_staff_red.tpack
mesh				Effect\monster\Bllux_att02_staff.mesh
animation			Monster\Bllux\Bllux_att03.anim
skeleton			effect\monster\Bllux_att02_staff.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_att03_staff_ice
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att02_staff_blue.tpack
mesh				Effect\monster\Bllux_att02_staff.mesh
animation			Monster\Bllux\Bllux_att03.anim
skeleton			effect\monster\Bllux_att02_staff.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_att03_staff_lightning
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att02_staff_white.tpack
mesh				Effect\monster\Bllux_att02_staff.mesh
animation			Monster\Bllux\Bllux_att03.anim
skeleton			effect\monster\Bllux_att02_staff.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_att03_staff_physical
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att02_staff_yellow.tpack
mesh				Effect\monster\Bllux_att02_staff.mesh
animation			Monster\Bllux\Bllux_att03.anim
skeleton			effect\monster\Bllux_att02_staff.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_att03_staff_poison
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att02_staff_green.tpack
mesh				Effect\monster\Bllux_att02_staff.mesh
animation			Monster\Bllux\Bllux_att03.anim
skeleton			effect\monster\Bllux_att02_staff.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_curse_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Bllux_curse.tpack
mesh				Monster\Bllux.mesh
animation			effect\monster\Bllux_die_effect.anim
skeleton			Monster\Bllux.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_fire_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Bllux_fire.tpack
mesh				Monster\Bllux.mesh
animation			effect\monster\Bllux_die_effect.anim
skeleton			Monster\Bllux.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_ice_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Bllux_ice.tpack
mesh				Monster\Bllux.mesh
animation			effect\monster\Bllux_die_effect.anim
skeleton			Monster\Bllux.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_lightning_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Bllux_lightning.tpack
mesh				Monster\Bllux.mesh
animation			effect\monster\Bllux_die_effect.anim
skeleton			Monster\Bllux.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_phisical_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Bllux_physical.tpack
mesh				Monster\Bllux.mesh
animation			effect\monster\Bllux_die_effect.anim
skeleton			Monster\Bllux.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_phisical_die#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\tease02.tpack
mesh				Monster\Bllux.mesh
animation			effect\monster\Bllux_die_effect.anim
skeleton			Monster\Bllux.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Bllux_poison_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Bllux_poison.tpack
mesh				Monster\Bllux.mesh
animation			effect\monster\Bllux_die_effect.anim
skeleton			Monster\Bllux.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Blow_attack_boom_orangeball
unittype			mesh
billboardtype		camera
tailstep			6 100 0 150 false
size				1.000000
texturepack			Effect\skill\Increase_range\Increase_range_sword.tpack
mesh				Effect\Skill\Blow_attack\Blow_attack_boom.mesh
animation			effect\Skill\Blow_attack\Blow_attack_boom.anim
skeleton			effect\Skill\Blow_attack\Blow_attack_boom.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Brcik_cf_fountain02a_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\cf_fountain02a_die_effect.tpack
mesh				Effect\monster\cf_fountain02a_die_effect.mesh
animation			effect\monster\cf_fountain02a_die_effect.anim
skeleton			effect\monster\cf_fountain02a_die_effect.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Brick_Gelsmark_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Gelsmark.tpack
mesh				Monster\Gelsmark.mesh
animation			Brick\Brick_Gelsmark\Brick_Gelsmark_die.anim
skeleton			Monster\Gelsmark.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Brick_Gelsmark_stand
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Gelsmark.tpack
mesh				Monster\Gelsmark.mesh
animation			Brick\Brick_Gelsmark\Brick_Gelsmark_stand.anim
skeleton			Monster\Gelsmark.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Brick_Inner_Hideosity
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Inner_Hideosity_stand.tpack
mesh				Monster\Inner_Hideosity_stand.mesh
animation			Monster\Inner_Hideosity\Inner_Hideosity_stand.anim
skeleton			Monster\Inner_Hideosity_stand.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Brick_Inner_Hideosity_die_C
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Inner_Hideosity_die.tpack
mesh				Monster\Inner_Hideosity_die_Center.mesh
animation			Monster\Inner_Hideosity\Inner_Hideosity_die.anim
skeleton			Monster\Inner_Hideosity_die.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Brick_Inner_Hideosity_die_S
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Inner_Hideosity_die.tpack
mesh				Monster\Inner_Hideosity_die_Side.mesh
animation			Monster\Inner_Hideosity\Inner_Hideosity_die.anim
skeleton			Monster\Inner_Hideosity_die.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Brick_Rosea_Mzone_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturepack			Effect\brick\brick_Rosea_Mzone_01.tpack
mesh				Effect\brick\brick_Rosea_Mzone_01.mesh
animation			effect\brick\brick_Rosea_Mzone_01.anim
skeleton			effect\brick\brick_Rosea_Mzone_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Brick_Rosea_Mzone_end
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturepack			Effect\brick\brick_Rosea_Mzone_01.tpack
mesh				Effect\brick\brick_Rosea_Mzone_01.mesh
animation			effect\brick\brick_Rosea_Mzone_end.anim
skeleton			effect\brick\brick_Rosea_Mzone_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Brick_Rosea_blend
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Priest_Rosea.tpack
mesh				Monster\Priest_Rosea.mesh
animation			Brick\brick_Priest_Rosea\brick_Priest_Rosea_die.anim
skeleton			Monster\Priest_Rosea.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Brick_Rosea_casting
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Priest_Rosea.tpack
mesh				Monster\Priest_Rosea.mesh
animation			Brick\brick_Priest_Rosea\brick_Priest_Rosea_stand.anim
skeleton			Monster\Priest_Rosea.skel
animlength			4000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Brick_Victor_Gorden_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\cabon.tpack
mesh				Monster\Victor_Gorden.mesh
animation			Brick\Brick_Victor_Gorden\Brick_Victor_Gorden_die.anim
skeleton			Monster\Victor_Gorden.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Brick_Victor_Gorden_stand
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\cabon.tpack
mesh				Monster\Victor_Gorden.mesh
animation			Monster\Victor_Gorden\Victor_Gorden_stand.anim
skeleton			Monster\Victor_Gorden.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Brick_cl_1stadium_02_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\cl_1stadium_brick_02_die_eff.tpack
mesh				Effect\brick\cl_1stadium_brick_02_die_eff.mesh
animation			effect\brick\cl_1stadium_brick_02_die_eff.anim
skeleton			effect\brick\cl_1stadium_brick_02_die_eff.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Brick_cl_1stadium_03_die
unittype			mesh
billboardtype		camera
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texturepack			Effect\brick\cl_1stadium_brick_03_die_eff.tpack
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<effectdata>		0
name				mh_Brick_dp_vine_pillar_01
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\dp_vine_pillar_01.tpack
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<effectdata>		0
name				mh_Brick_dp_vine_pillar_01_die
unittype			mesh
billboardtype		camera
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texturepack			Effect\monster\dp_vine_pillar_01.tpack
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Brick_sc_laboratory_desk01
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Brick\sc_laboratory_desk01.tpack
mesh				Brick\sc_laboratory_desk01.mesh
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animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
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texturepack			Brick\sc_laboratory_desk01.tpack
mesh				Brick\sc_laboratory_desk01.mesh
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skeleton			Brick\sc_laboratory_desk01.skel
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<effectdata>		0
name				mh_Brick_sc_lever
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Brick\sc_lever.tpack
mesh				Brick\sc_lever.mesh
animation			Brick\sc_lever\sc_lever_stand.anim
skeleton			Brick\sc_lever.skel
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Brick_sc_lever_die
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Brick\sc_lever.tpack
mesh				Brick\sc_lever.mesh
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skeleton			Brick\sc_lever.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Brick_sc_mine_tub03
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Brick\sc_mine_tub03.tpack
mesh				Brick\sc_mine_tub03.mesh
animation			Brick\sc_mine_tub03\sc_mine_tub03_stand.anim
skeleton			Brick\sc_mine_tub03.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Brick_sc_mine_tub03_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\sc_mine_tub03.tpack
mesh				Brick\sc_mine_tub03.mesh
animation			Brick\sc_mine_tub03\sc_mine_tub03_die.anim
skeleton			Brick\sc_mine_tub03.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Brick_sc_tree_door01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\sc_tree_door01.tpack
mesh				Brick\sc_tree_door01.mesh
animation			Brick\sc_tree_door01\sc_tree_door01_stand.anim
skeleton			Brick\sc_tree_door01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Brick_sc_tree_door01_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\sc_tree_door01.tpack
mesh				Brick\sc_tree_door01.mesh
animation			Brick\sc_tree_door01\sc_tree_door01_die.anim
skeleton			Brick\sc_tree_door01.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Brick_sc_wooddoor
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\sc_wooddoor.tpack
mesh				Brick\sc_wooddoor.mesh
animation			Brick\sc_wooddoor\sc_wooddoor_stand.anim
skeleton			Brick\sc_wooddoor.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Brick_sc_wooddoor_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\sc_wooddoor.tpack
mesh				Brick\sc_wooddoor.mesh
animation			Brick\sc_wooddoor\sc_wooddoor_die.anim
skeleton			Brick\sc_wooddoor.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_CAS_WING_black
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturepack			Effect\item\CAS_WIN_Sword_Black.tpack
mesh				Effect\CAS_WIN_Sword.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_CAS_WING_blackhole
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\item\CAS_WIN_Jinn.tpack
mesh				Effect\CAS_WIN_Jinn.mesh
animation			effect\CAS_WIN_Jinn.anim
skeleton			effect\CAS_WIN_Jinn.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_CAS_WING_red
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.500000
texturepack			Effect\item\CAS_WIN_Sword_Red.tpack
mesh				Effect\CAS_WIN_Sword.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_CAS_WING_yellow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\item\CAS_WIN_Sword_yellow.tpack
mesh				Effect\CAS_WIN_Sword.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_CEL_EGO#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_#.tpack
mesh				Item\Weapon\CEL\EGO_CEL#.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 0.000000 -0.200000 ""
</effectdata>

<effectdata>		0
name				mh_CEL_EGO02#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.100000
texturepack			Effect\monster\effect_EGO_BLUE#.tpack
mesh				Item\Weapon\CEL\EGO_CEL#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_CEL_EGO_03#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_3#.tpack
mesh				Item\Weapon\CEL\EGO_CEL#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_CEL_RON_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\CEL\ATT_EQU_CEL_RON_01.tpack
mesh				Item\Weapon\CEL\ATT_EQU_CEL_RON_01.mesh
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skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_CEL_RON_01#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_RON_#.tpack
mesh				Item\Weapon\CEL\ATT_EQU_CEL_RON_01_2#.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 -200.000000 -0.100000 ""
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<effectdata>		0
name				mh_CHESS_Bishop_ATT01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\EFF_Fallen_Angel_Bishop01_att01.tpack
mesh				Effect\monster\EFF_Fallen_Angel_Bishop01_att01.mesh
animation			effect\monster\EFF_Fallen_Angel_Bishop01_att01.anim
skeleton			effect\monster\EFF_Fallen_Angel_Bishop01_att01.skel
animlength			1000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_CHESS_Knight_ATT01
unittype			mesh
billboardtype		camera
tailstep			50 1 0 300 true
size				1.000000
texturepack			Effect\monster\EFF_Fallen_Angel_ChessKnight_att01.tpack
mesh				Effect\monster\EFF_Fallen_Angel_ChessKnight_att01.mesh
animation			effect\monster\EFF_Fallen_Angel_ChessKnight_att01.anim
skeleton			effect\monster\EFF_Fallen_Angel_ChessKnight_att01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_CHESS_Knight_TEST
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Fallen_Angel_ChessKnight.tpack
mesh				Monster\Fallen_Angel_ChessKnight.mesh
animation			effect\monster\eff_Fallen_Angel_ChessKnight_att01.anim
skeleton			effect\monster\eff_Fallen_Angel_ChessKnight_att01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_CHESS_Knight_skel
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Fallen_Angel_ChessKnight.tpack
mesh				Monster\Fallen_Angel_ChessKnight.mesh
animation			effect\monster\eff_Fallen_Angel_ChessKnight_att01.anim
skeleton			effect\monster\eff_Fallen_Angel_ChessKnight_att01.skel
animlength			1000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_CHESS_TEST
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Fallen_Angel_ChessBishop.tpack
mesh				Monster\Fallen_Angel_ChessBishop.mesh
animation			Monster\Fallen_Angel_ChessBishop\Fallen_Angel_ChessBishop_att01.anim
skeleton			Monster\Fallen_Angel_ChessBishop.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_CRS_EGO
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Crossbow\ATT_EQU_CRS_EGO_01.tpack
mesh				Item\Weapon\Crossbow\EGO_CRS.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_CRS_EGO#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_#.tpack
mesh				Item\Weapon\Crossbow\EGO_CRS#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.200000 ""
</effectdata>

<effectdata>		0
name				mh_CRS_EGO#_RED
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_RED#.tpack
mesh				Item\Weapon\Crossbow\EGO_CRS#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.200000 ""
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<effectdata>		0
name				mh_CRS_EGO#_YELLOW
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_YELLOW#.tpack
mesh				Item\Weapon\Crossbow\EGO_CRS#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.200000 ""
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<effectdata>		0
name				mh_CRS_EGO#_YELLOW2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_YELLOW#.tpack
mesh				Item\Weapon\Crossbow\ATT_EQU_CRS_EGO_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.200000 ""
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<effectdata>		0
name				mh_CRS_EGO_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Crossbow\ATT_EQU_CRS_EGO_02.tpack
mesh				Item\Weapon\Crossbow\ATT_EQU_CRS_EGO_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_CRS_EGO_02#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_BLUE#.tpack
mesh				Item\Weapon\Crossbow\ATT_EQU_CRS_EGO_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.200000 ""
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<effectdata>		0
name				mh_CRS_EGO_02_BLUE
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Crossbow\ATT_EQU_CRS_EGO_02_BLUE.tpack
mesh				Item\Weapon\Crossbow\ATT_EQU_CRS_EGO_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_CRS_EGO_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Crossbow\ATT_EQU_CRS_EGO_03_02.tpack
mesh				Item\Weapon\Crossbow\ATT_EQU_CRS_EGO_03_02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_CRS_EGO_03#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_3#.tpack
mesh				Item\Weapon\Crossbow\ATT_EQU_CRS_EGO_03_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 -70.000000 -0.200000 ""
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<effectdata>		0
name				mh_CRS_EGO_03_2022G
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Crossbow\ATT_EQU_CRS_EGO_03_2022G_eff.tpack
mesh				Item\Weapon\Crossbow\ATT_EQU_CRS_EGO_03_02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_CRS_EGO_RED
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Crossbow\ATT_EQU_CRS_EGO_01_RED.tpack
mesh				Item\Weapon\Crossbow\EGO_CRS.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_CRS_EGO_YELLOW
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Crossbow\ATT_EQU_CRS_EGO_01_YELLOW.tpack
mesh				Item\Weapon\Crossbow\EGO_CRS.mesh
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skeleton			
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_CRS_EGO_YELLOW2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Crossbow\ATT_EQU_CRS_EGO_01_YELLOW.tpack
mesh				Item\Weapon\Crossbow\ATT_EQU_CRS_EGO_02#.mesh
animation			
skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_CRS_RON_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Crossbow\ATT_EQU_CRS_RON_01.tpack
mesh				Item\Weapon\Crossbow\ATT_EQU_CRS_RON_01_01.mesh
animation			
skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_CRS_RON_01#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_RON_#.tpack
mesh				Item\Weapon\Crossbow\ATT_EQU_CRS_RON_01_02.mesh
animation			
skeleton			
animlength			0
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mesh_status			0 -200.000000 -0.100000 ""
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<effectdata>		0
name				mh_C_Arrow_Bolt_Down
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.500000
texturepack			Effect\skill\CrazyArrow\eff_CrazyArrow_Bolt_Down.tpack
mesh				Effect\Skill\CrazyArrow\eff_CrazyArrow_Bolt_Down.mesh
animation			effect\Skill\CrazyArrow\eff_CrazyArrow_Bolt_Down.anim
skeleton			effect\Skill\CrazyArrow\eff_CrazyArrow_Bolt_Down.skel
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_C_Arrow_Bolt_Shoot
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\CrazyArrow\eff_CrazyArrow_Bolt_Spin.tpack
mesh				Effect\Skill\CrazyArrow\eff_CrazyArrow_Bolt_Shoot.mesh
animation			effect\Skill\CrazyArrow\eff_CrazyArrow_Bolt_Shoot.anim
skeleton			effect\Skill\CrazyArrow\eff_CrazyArrow_Bolt_Shoot.skel
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_C_Arrow_Bolt_Spin_Roll
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\CrazyArrow\eff_CrazyArrow_Bolt_Spin.tpack
mesh				Effect\Skill\CrazyArrow\eff_CrazyArrow_Bolt_Spin_Roll.mesh
animation			effect\Skill\CrazyArrow\eff_CrazyArrow_Bolt_Spin_Roll.anim
skeleton			effect\Skill\CrazyArrow\eff_CrazyArrow_Bolt_Spin_Roll.skel
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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size				0.700000
texturepack			Effect\skill\CrazyArrow\eff_CrazyArrow_Bolt_Spin.tpack
mesh				Effect\Skill\CrazyArrow\eff_CrazyArrow_Bolt_Spin_Shot.mesh
animation			effect\Skill\CrazyArrow\eff_CrazyArrow_Bolt_Spin_Shot.anim
skeleton			effect\Skill\CrazyArrow\eff_CrazyArrow_Bolt_Spin_Shot.skel
animlength			0
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skeleton			
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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texturepack			Item\Weapon\dualblade\ATT_EQU_DBL_EGO_01.tpack
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<effectdata>		0
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texturepack			Item\Weapon\dualblade\ATT_EQU_DBL_EGO_01_RED.tpack
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<effectdata>		0
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texturepack			Item\Weapon\dualblade\ATT_EQU_DBL_EGO_01_YELLOW.tpack
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<effectdata>		0
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size				1.000000
texturepack			Item\Weapon\dualblade\ATT_EQU_DBL_EGO_01_YELLOW.tpack
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<effectdata>		0
name				mh_DBL_RON_01
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texturepack			Item\Weapon\dualblade\ATT_EQU_DBL_RON_01.tpack
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<effectdata>		0
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texturepack			Effect\monster\effect_RON_#.tpack
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<effectdata>		0
name				mh_DEKA_Office_Cos
unittype			mesh
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texturepack			Item\Costume\MAL_EQU_COS_DEKAHOODPink.tpack
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animation			Character\ManAloken\Motion\Non\MAL_NON_STAND_01.anim
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<effectdata>		0
name				mh_DREADNAIL_finish
unittype			mesh
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texturepack			Effect\skill\DREADNAIL\DREADNAIL_finish.tpack
mesh				Effect\Skill\Slow_arrow\eff_slow_arrow_bom.mesh
animation			effect\Skill\Slow_arrow\eff_slow_arrow_bom.anim
skeleton			effect\Skill\Slow_arrow\eff_slow_arrow_bom.skel
animlength			500
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_DREADNAIL_l_corn
unittype			mesh
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texturepack			Effect\skill\DREADNAIL\eff_dreadnail_nail_l_corn.tpack
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animation			effect\Skill\DREADNAIL\eff_dreadnail_nail_l_corn.anim
skeleton			effect\Skill\DREADNAIL\eff_dreadnail_nail_l_corn.skel
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<effectdata>		0
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texturepack			Effect\skill\DREADNAIL\eff_dreadnail_nail_r_corn.tpack
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animation			effect\Skill\DREADNAIL\eff_dreadnail_nail_r_corn.anim
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animlength			2100
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<effectdata>		0
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unittype			mesh
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texturepack			Effect\skill\DoubleSicle\DSicle_Edge_01.tpack
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<effectdata>		0
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texturepack			Effect\skill\DoubleSicle\DSicle_Edge_02.tpack
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<effectdata>		0
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texturepack			Effect\skill\DoubleSicle\DSicle_Slash_01.tpack
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<effectdata>		0
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<effectdata>		0
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unittype			mesh
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texturepack			Effect\skill\Detonateedge\DTedge_Plant_Spine_01.tpack
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<effectdata>		0
name				mh_D_Dialysis_StoneWall
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texturepack			Effect\Monster\eff_D_Dialysis_StoneWall.tpack
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<effectdata>		0
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<effectdata>		0
name				mh_D_Dialysis_att2_Hand
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texturepack			Effect\Monster\eff_D_Dialysis_att2_Hand.tpack
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<effectdata>		0
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<effectdata>		0
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texturepack			Effect\Monster\eff_D_Dialysis_att4_Slash.tpack
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<effectdata>		0
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<effectdata>		0
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unittype			mesh
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texturepack			Effect\Monster\eff_D_Dialysis_att4_Slash_Cyl.tpack
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<effectdata>		0
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unittype			mesh
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<effectdata>		0
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texturepack			Effect\Monster\D_Guard_att1_Slash.tpack
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<effectdata>		0
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<effectdata>		0
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texturepack			Effect\Monster\D_Guard_att2_Front_Jul#.tpack
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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skeleton			effect\monster\Decayed_Progressor_att_01_lust.skel
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unittype			mesh
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texturepack			Effect\monster\lust_blue.tpack
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unittype			mesh
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texturepack			Effect\monster\lust_blue.tpack
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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texturepack			Effect\skill\Furyblow\ALO_eff.tpack
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animation			effect\Skill\Decrease_blessing\Decrease_blessing_ALO.anim
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animlength			100
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<effectdata>		0
name				mh_Decrease_damage_ALO
unittype			mesh
billboardtype		camera
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texturepack			Effect\skill\Furyblow\ALO_eff.tpack
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skeleton			effect\Skill\Furyblow\ALO_eff.skel
animlength			100
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Demolition_Bomb_remote
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\skill\DEMOLITION_BOMB\Demolition_Bomb_remote.tpack
mesh				Effect\Skill\DEMOLITION_BOMB\Demolition_Bomb_remote.mesh
animation			effect\Skill\DEMOLITION_BOMB\Demolition_Bomb_remote.anim
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animlength			1000
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Demolition_immob_ball_Fin
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\skill\Demolition_immob\Demolition_immob_ball.tpack
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skeleton			
animlength			0
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<effectdata>		0
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unittype			mesh
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texturepack			Monster\Devillipit.tpack
mesh				Monster\Devillipit.mesh
animation			Monster\Devillipit\Devillipit_stand.anim
skeleton			Monster\Devillipit.skel
animlength			100
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Monster\Devillipit.tpack
mesh				Monster\Devillipit.mesh
animation			Monster\Devillipit\Devillipit_att1.anim
skeleton			Monster\Devillipit.skel
animlength			100
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Devillipit_att2
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Monster\Devillipit.tpack
mesh				Monster\Devillipit.mesh
animation			effect\monster\Devillipit_att2.anim
skeleton			Monster\Devillipit.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Devillipit_att2_finalline
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\Devillipit_att2_finalline.tpack
mesh				Effect\monster\Devillipit_att2_finalline.mesh
animation			effect\monster\Devillipit_att2_finalline.anim
skeleton			effect\monster\Devillipit_att2_finalline.skel
animlength			100
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Devillipit_att2_finalline02
unittype			mesh
billboardtype		camera
tailstep			6 100 0 150 false
size				1.000000
texturepack			Effect\monster\Devillipit_att2_finalline.tpack
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animation			
skeleton			
animlength			100
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Devillipit_att2_wind
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Devillipit_att2_wind.tpack
mesh				Effect\monster\Devillipit_att2_wind.mesh
animation			effect\monster\Devillipit_att2_wind.anim
skeleton			effect\monster\Devillipit_att2_wind.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Devillipit_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Devillipit.tpack
mesh				Monster\Devillipit.mesh
animation			effect\monster\eff_Devillipit_die.anim
skeleton			Monster\Devillipit.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Devillipit_sword_line1
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Devillipit_sword_line1.tpack
mesh				Effect\monster\Devillipit_sword_line1.mesh
animation			effect\monster\Devillipit_sword_line1.anim
skeleton			effect\monster\Devillipit_sword_line1.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Devillipit_sword_line2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Devillipit_sword_line1.tpack
mesh				Effect\monster\Devillipit_sword_line2.mesh
animation			effect\monster\Devillipit_sword_line2.anim
skeleton			effect\monster\Devillipit_sword_line2.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Devillipit_wheelwind
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Devillipit_att2_wheelwind.tpack
mesh				Effect\monster\Devillipit_att2_wheelwind.mesh
animation			
skeleton			
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Dewrex_10_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Dewrex\SWD_SKL_DUL_Dewrex_10_locus.tpack
mesh				Effect\Skill\Dewrex\SWD_SKL_DUL_Dewrex_10_locus.mesh
animation			effect\Skill\Dewrex\SWD_SKL_DUL_Dewrex_10_locus.anim
skeleton			effect\Skill\Dewrex\SWD_SKL_DUL_Dewrex_10_locus.skel
animlength			1000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Dewrex_scratch_L
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Dewrex\Dewrex_scratch_L.tpack
mesh				Effect\Skill\Dewrex\Dewrex_scratch_L.mesh
animation			
skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Dewrex_scratch_R
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Dewrex\Dewrex_scratch_L.tpack
mesh				Effect\Skill\Dewrex\Dewrex_scratch_R.mesh
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skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Dewrex_scratch_Y
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\scratch_Y.tpack
mesh				Effect\Skill\Dewrex\Dewrex_scratch_R.mesh
animation			
skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Diffuse_Boom_B_Wave_Cyl
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Diffuse_Boom\Diffuse_Boom_B_Wave_Cyl.tpack
mesh				Effect\Skill\Diffuse_Boom\Diffuse_Boom_B_Wave_Cyl.mesh
animation			
skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Divinity_rage_absorb
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.000000
texturepack			
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animation			effect\Skill\Divinity_rage\Divinity_rage_absorb.anim
skeleton			effect\Skill\Divinity_rage\Divinity_rage_absorb.skel
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Divinity_rage_arrow_dummy
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.000000
texturepack			
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animation			effect\Skill\Divinity_rage\Divinity_rage_arrow_dummy.anim
skeleton			effect\Skill\Divinity_rage\Divinity_rage_arrow_dummy.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Divinity_rage_bolt
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Divinity_rage\Divinity_rage_bolt01.tpack
mesh				Effect\Skill\Divinity_rage\Divinity_rage_bolt01.mesh
animation			effect\Skill\Divinity_rage\Divinity_rage_bolt01.anim
skeleton			effect\Skill\Divinity_rage\Divinity_rage_bolt01.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Divinity_rage_expol01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Divinity_rage\Divinity_rage_export01.tpack
mesh				Effect\Skill\Divinity_rage\Divinity_rage_export01.mesh
animation			effect\Skill\Divinity_rage\Divinity_rage_export01.anim
skeleton			effect\Skill\Divinity_rage\Divinity_rage_export01.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Doctor_Labo_att01_trace
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bom_mesh_blue_02#.tpack
mesh				Effect\monster\Doctor_Labo_att01_trace.mesh
animation			effect\monster\Doctor_Labo_att01_trace.anim
skeleton			effect\monster\Doctor_Labo_att01_trace.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Drabiss_HIL_WP_glow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\Drabiss_HIL_WP_glow.tpack
mesh				Effect\Monster\Drabiss_HIL_WP_glow.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Drabiss_HIL_att2_spell_1
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\Drabiss_HIL_att2_spell_1.tpack
mesh				Effect\Monster\Drabiss_HIL_att2_spell_1.mesh
animation			effect\Monster\Drabiss_HIL_att2_spell_1.anim
skeleton			Effect\Monster\Drabiss_HIL_att2_spell_1.skel
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Drabiss_HIL_att3_flower
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\Drabiss_HIL_att3_flower.tpack
mesh				Effect\Monster\Drabiss_HIL_att3_flower.mesh
animation			Effect\Monster\Drabiss_HIL_att3_flower.anim
skeleton			Effect\Monster\Drabiss_HIL_att3_flower.skel
animlength			4000
twoside				true
transparent			false
mesh_status			0 90.000000 0.500000 ""
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<effectdata>		0
name				mh_Drabiss_HIL_att3_upskrew
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\Drabiss_HIL_att3_screw.tpack
mesh				Effect\Monster\Drabiss_HIL_att3_screw.mesh
animation			effect\Monster\Drabiss_HIL_att3_screw.anim
skeleton			effect\Monster\Drabiss_HIL_att3_screw.skel
animlength			4000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Drabiss_HIL_att5_G_skrew
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\Drabiss_HIL_att5_Gather_skrew.tpack
mesh				Effect\Monster\Drabiss_HIL_att5_Gather_skrew.mesh
animation			effect\Monster\Drabiss_HIL_att5_Gather_skrew.anim
skeleton			effect\Monster\Drabiss_HIL_att5_Gather_skrew.skel
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Drabiss_HIL_att5_M_wall
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\Drabiss_HIL_att5_Mzone_s.tpack
mesh				Effect\Monster\Drabiss_HIL_att5_Mzone_s.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Drabiss_HIL_att6_Wave_up
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\Drabiss_HIL_att6_Wave_up.tpack
mesh				Effect\Monster\Drabiss_HIL_att6_Wave_up.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Drabiss_HIL_mzone_wall
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\Drabiss_HIL_att2_Mzone_wall.tpack
mesh				Effect\Monster\Drabiss_HIL_att2_Mzone_wall.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Drabiss_HIL_nomal_CAP
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\Drabiss_HIL_Nomal_CAP.tpack
mesh				Effect\Monster\Drabiss_HIL_Nomal_CAP.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 90.000000 30.000000 ""
</effectdata>

<effectdata>		0
name				mh_Drabiss_Hostia_Wp_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				3.500000
texturepack			Effect\Monster\Drabiss_Hostia_Wp_blue.tpack
mesh				Effect\Monster\Drabiss_Hostia_Wp_blue.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Drabiss_Magicboss_att5_slash_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\eff_Drabiss_Magicboss_att5_slash_01.tpack
mesh				Effect\Monster\eff_Drabiss_Magicboss_att5_slash_01.mesh
animation			effect\Monster\eff_Drabiss_Magicboss_att5_slash_01.anim
skeleton			effect\Monster\eff_Drabiss_Magicboss_att5_slash_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Dust_beem
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Cond\con_Dust\Dust_beam01.tpack
mesh				Effect\Cond\con_Dust\Dust_beam01.mesh
animation			
skeleton			
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Dust_ring01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Cond\con_Dust\Dust_ring.tpack
mesh				Effect\Cond\con_Dust\Dust_ring01.mesh
animation			effect\Cond\con_Dust\Dust_ring01.anim
skeleton			effect\Cond\con_Dust\Dust_ring01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Dust_ring02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Cond\con_Dust\Dust_ring.tpack
mesh				Effect\Cond\con_Dust\Dust_ring02.mesh
animation			effect\Cond\con_Dust\Dust_ring02.anim
skeleton			effect\Cond\con_Dust\Dust_ring02.skel
animlength			1000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Dust_trail
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			
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animation			effect\Cond\con_Dust\Dust_trail.anim
skeleton			effect\Cond\con_Dust\Dust_trail.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_EFFECT_EMBLEM_DRAGON
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\EFFECT_EMBLEM_DRAGON.tpack
mesh				Effect\monster\EFFECT_EMBLEM_DRAGON.mesh
animation			effect\monster\EFFECT_EMBLEM_DRAGON.anim
skeleton			effect\monster\EFFECT_EMBLEM_DRAGON.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_EFFECT_EMBLEM_DRAGON_BLUE
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\EFFECT_EMBLEM_DRAGON_BLUE.tpack
mesh				Effect\monster\EFFECT_EMBLEM_DRAGON.mesh
animation			effect\monster\EFFECT_EMBLEM_DRAGON.anim
skeleton			effect\monster\EFFECT_EMBLEM_DRAGON.skel
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_EFFECT_EMBLEM_DRAGON_RED
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\EFFECT_EMBLEM_DRAGON_RED.tpack
mesh				Effect\monster\EFFECT_EMBLEM_DRAGON.mesh
animation			effect\monster\EFFECT_EMBLEM_DRAGON.anim
skeleton			effect\monster\EFFECT_EMBLEM_DRAGON.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_EGO_CEL#_RED
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<effectdata>		0
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skeleton			
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<effectdata>		0
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billboardtype		camera
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texturepack			Effect\skill\Egnoing\eff_SOR_SKL_Egnoing.tpack
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texturepack			Effect\skill\Egnoing\eff_SOR_SKL_Egnoing2.tpack
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<effectdata>		0
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texturepack			Effect\skill\Elastic_force\Elastic_force_beam01.tpack
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skeleton			
animlength			1000
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<effectdata>		0
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<effectdata>		0
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texturepack			Effect\monster\Electron_lighting.tpack
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skeleton			
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<effectdata>		0
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texturepack			Effect\monster\lust_blue.tpack
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texturepack			Effect\monster\lust_blue.tpack
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texturepack			Effect\monster\locus_02_red.tpack
mesh				Effect\monster\Elf_W_Defender_att01_trace.mesh
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<effectdata>		0
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unittype			mesh
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texturepack			Effect\monster\lighting02.tpack
mesh				Effect\monster\Em_Vaj_att03_finish_lighting.mesh
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texturepack			Effect\monster\lighting02.tpack
mesh				Effect\monster\Em_Vaj_att03_finish_lighting.mesh
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<effectdata>		0
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unittype			mesh
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size				1.500000
texturepack			Effect\item\GEN_ETC_EMBLEM_PVP_2021_01.tpack
mesh				Effect\item\GEN_ETC_EMBLEM_PVP_2021_01.mesh
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skeleton			
animlength			1000
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skeleton			
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size				1.000000
texturepack			Effect\item\GEN_ETC_EMBLEM_PVP_2021_03.tpack
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skeleton			
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<effectdata>		0
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texturepack			Effect\monster\Emperor_Vaj_att04_locus.tpack
mesh				Effect\monster\Emperor_Vaj_att04_locus.mesh
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texturepack			Effect\monster\Emperor_Vaj_att04_locus.tpack
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<effectdata>		0
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size				1.000000
texturepack			Monster\Emperor_Vaj.tpack
mesh				Effect\monster\Emperor_Vaj_die_effect.mesh
animation			effect\monster\Emperor_Vaj_die_effect.anim
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<effectdata>		0
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texturepack			Monster\Essence_of_Sun.tpack
mesh				Monster\Essence_of_Sun_2.mesh
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texturepack			Monster\Essence_of_Sun.tpack
mesh				Monster\Essence_of_Sun_2.mesh
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texturepack			Monster\Essence_of_Sun.tpack
mesh				Monster\Essence_of_Sun.mesh
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texturepack			effect\Monster\Event_mob01_red.tpack
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<effectdata>		0
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texturepack			Monster\Evilwalker.tpack
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<effectdata>		0
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unittype			mesh
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texturepack			Monster\Evilwalker.tpack
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texturepack			Monster\Evilwalker.tpack
mesh				Monster\Evilwalker.mesh
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texturepack			Monster\Evilwalker.tpack
mesh				Monster\Evilwalker.mesh
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skeleton			
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animlength			2000
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<effectdata>		0
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<effectdata>		0
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texturepack			Monster\Ghostman_knight.tpack
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<effectdata>		0
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unittype			mesh
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texturepack			Effect\monster\bom_mesh_white.tpack
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skeleton			
animlength			2000
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
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texturepack			Monster\Gods_Watchman.tpack
mesh				Monster\Gods_Watchman.mesh
animation			Monster\Gods_Watchman\Gods_Watchman_die_effect.anim
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<effectdata>		0
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<effectdata>		0
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mesh				Effect\Skill\SharpernBlade\eff_shapenblade_glow_01.mesh
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<effectdata>		0
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unittype			mesh
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texturepack			Effect\Monster\eff_GoldDragon_special_slash_01.tpack
mesh				Effect\Skill\InfectedEarth\eff_infectedearth_boomwind_01.mesh
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<effectdata>		0
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skeleton			Effect\Monster\Gramen_Wep_eff.skel
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<effectdata>		0
name				mh_Gramen_att2_Bottomdust
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texturepack			Effect\Monster\Gramen_att2_bottomdust.tpack
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skeleton			Effect\Monster\Gramen_att2_bottomdust.skel
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<effectdata>		0
name				mh_Gramen_att2_Slash
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texturepack			Effect\Monster\Gramen_att2_slash.tpack
mesh				Effect\Monster\Gramen_att2_slash#.mesh
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skeleton			Effect\Monster\Gramen_att2_slash.skel
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Gramen_die_eff
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Monster\Gramen.tpack
mesh				Monster\Gramen.mesh
animation			effect\Monster\Gramen_die_eff.anim
skeleton			Monster\Gramen.skel
animlength			3000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_GreatSleep_band2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
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texturepack			Effect\skill\Sleep\Sleep_band.tpack
mesh				Effect\Skill\Remove\RemoveWide_band.mesh
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skeleton			
animlength			1100
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Great_blow_ALO
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Furyblow\ALO_eff.tpack
mesh				Effect\Skill\Furyblow\ALO_eff.mesh
animation			effect\Skill\Great_blow\Great_blow_ALO.anim
skeleton			effect\Skill\Furyblow\ALO_eff.skel
animlength			100
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Great_blow_arowlight
unittype			mesh
billboardtype		camera
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texturepack			Effect\skill\Great_blow\Great_blow_arowlight.tpack
mesh				Effect\Skill\Great_blow\Great_blow_arowlight.mesh
animation			effect\Skill\Great_blow\Great_blow_arowlight.anim
skeleton			effect\Skill\Great_blow\Great_blow_arowlight.skel
animlength			100
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Great_blow_orangeblow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
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mesh				
animation			effect\Skill\Great_blow\Great_blow_orangeblow.anim
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animlength			100
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Grieve_Manes_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Grieve_Manes.tpack
mesh				Monster\Grieve_Manes.mesh
animation			Monster\Grieve_Manes\Grieve_Manes_die_effect.anim
skeleton			Monster\Grieve_Manes.skel
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Grieve_Manes_ghost02
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\Grive_Manes_ghost02.tpack
mesh				Effect\monster\Grive_Manes_ghost02.mesh
animation			effect\monster\Grive_Manes_ghost02.anim
skeleton			effect\monster\Grive_Manes_ghost02.skel
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Grieve_Manes_remote
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Grieve_Manes_remote.tpack
mesh				Effect\monster\Grieve_Manes_remote.mesh
animation			effect\monster\Grieve_Manes_remote.anim
skeleton			effect\monster\Grieve_Manes_remote.skel
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Guardarm_GDA
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Defenseguard\GDA_eff.tpack
mesh				Effect\Skill\Defenseguard\GDA_eff.mesh
animation			
skeleton			
animlength			100
twoside				true
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mesh_status			0 90.000000 0.250000 ""
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<effectdata>		0
name				mh_Guardarm_GDA_test
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Furyblow\ALO_eff.tpack
mesh				Effect\Skill\Defenseguard\GDA_test.mesh
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skeleton			
animlength			100
twoside				true
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mesh_status			0 90.000000 0.250000 ""
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<effectdata>		0
name				mh_Guardarm_GDA_test02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Furyblow\ALO_eff.tpack
mesh				Effect\Skill\Defenseguard\GDA_test02.mesh
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skeleton			
animlength			100
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Guardarm_effscrape
unittype			mesh
billboardtype		camera
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animation			effect\Skill\Defenseguard\Guardarm_effscrape.anim
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animlength			100
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Gummy_worm_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Gummy_worm.tpack
mesh				Monster\Gummy_worm.mesh
animation			Monster\Gummy_worm\Gummy_worm_die_eff.anim
skeleton			Monster\Gummy_worm.skel
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_HAF_EGO
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\HAF\ATT_EQU_HAF_EGO_01.tpack
mesh				Item\Weapon\HAF\ATT_EQU_HAF_EGO_01.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_HAF_EGO#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_#.tpack
mesh				Item\Weapon\HAF\EGO_HAF#.mesh
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skeleton			
animlength			0
twoside				true
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mesh_status			0 0.000000 -0.200000 ""
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<effectdata>		0
name				mh_HAF_EGO02#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_BLUE#.tpack
mesh				Item\Weapon\HAF\EGO_HAF#.mesh
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skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_HAF_EGO_03#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_3#.tpack
mesh				Item\Weapon\HAF\EGO_HAF#.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_HAF_RON_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\HAF\ATT_EQU_HAF_RON_01.tpack
mesh				Item\Weapon\HAF\ATT_EQU_HAF_RON_01.mesh
animation			
skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_HAF_RON_01#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_RON_#.tpack
mesh				Item\Weapon\HAF\ATT_EQU_HAF_RON_01_2.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 -200.000000 -0.100000 ""
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<effectdata>		0
name				mh_HIGHASS_shot
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\arrow_fire#.tpack
mesh				Effect\Skill\ARC_SKL_BOW_HIGHASS\HIGHASS_shot.mesh
animation			effect\Skill\ARC_SKL_BOW_HIGHASS\HIGHASS_shot.anim
skeleton			effect\Skill\ARC_SKL_BOW_HIGHASS\HIGHASS_shot.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Halloween_monster
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\halloween_monster.tpack
mesh				Effect\monster\halloween_monster.mesh
animation			
skeleton			
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Halloween_monster#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\halloween_monster#.tpack
mesh				Effect\monster\halloween_monster#.mesh
animation			
skeleton			
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Halloween_monster_die_eff
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\halloween_monster.tpack
mesh				Effect\monster\halloween_monster_die_eff.mesh
animation			effect\monster\halloween_monster_die_eff.anim
skeleton			effect\monster\halloween_monster_die_eff.skel
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Harold_att04_atthand
unittype			mesh
billboardtype		camera
tailstep			10 100 0 300 false
size				1.000000
texturepack			Effect\monster\Harold_att04_atthand.tpack
mesh				Effect\monster\Harold_att04_atthand.mesh
animation			effect\monster\Harold_att04_atthand.anim
skeleton			effect\monster\Harold_att04_atthand.skel
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Harold_att04_atthand_trail
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\succubus_queen_att04_targettrail01.tpack
mesh				Effect\monster\Harold_att04_atthand_trail.mesh
animation			effect\monster\Harold_att04_atthand_trail.anim
skeleton			effect\monster\Harold_att04_atthand_trail.skel
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<effectdata>		0
name				mh_Harold_att04_atthand_trail02
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\elipse_att04_trail.tpack
mesh				Effect\monster\Harold_att04_atthand_trail02.mesh
animation			effect\monster\Harold_att04_atthand_trail02.anim
skeleton			effect\monster\Harold_att04_atthand_trail02.skel
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Harold_att04_atthand_trailmodul
unittype			mesh
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size				1.000000
texturepack			Effect\monster\succubus_queen_att04_targettrailmodul.tpack
mesh				Effect\monster\Harold_att04_atthand_trail.mesh
animation			effect\monster\Harold_att04_atthand_trail.anim
skeleton			effect\monster\Harold_att04_atthand_trail.skel
animlength			0
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<effectdata>		0
name				mh_Harold_att05_trail01
unittype			mesh
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tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Sebiant_att01_line1#.tpack
mesh				Effect\monster\Harold_att05_trail01.mesh
animation			effect\monster\Harold_att05_trail01.anim
skeleton			effect\monster\Harold_att05_trail01.skel
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texturepack			Effect\monster\Harold_att05_twist01.tpack
mesh				Effect\monster\Harold_att05_twist01.mesh
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texturepack			Effect\monster\Harold_att05_twist01.tpack
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<effectdata>		0
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unittype			mesh
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texturepack			Effect\monster\Harold_att04_atthand.tpack
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texturepack			Effect\monster\Harold_att04_atthand.tpack
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<effectdata>		0
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texturepack			Effect\monster\Harold_att06_shield.tpack
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animation			
skeleton			
animlength			100
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<effectdata>		0
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unittype			mesh
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texturepack			Effect\monster\Harold_att06_shield.tpack
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skeleton			
animlength			100
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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texturepack			Item\Weapon\KAT\ATT_EQU_KAT_EGO_03_02.tpack
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skeleton			
animlength			0
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<effectdata>		0
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unittype			mesh
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skeleton			
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unittype			mesh
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skeleton			
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<effectdata>		0
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skeleton			
animlength			0
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<effectdata>		0
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<effectdata>		0
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unittype			mesh
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texturepack			Effect\monster\effect_RON_#.tpack
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skeleton			
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<effectdata>		0
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skeleton			
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<effectdata>		0
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skeleton			
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<effectdata>		0
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<effectdata>		0
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texturepack			Effect\monster\EFFECT_EMBLEM_DRAGON_BLUE.tpack
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<effectdata>		0
name				mh_Karon_Santa_die_eff
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texturepack			Monster\Karon_Santa.tpack
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<effectdata>		0
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texturepack			Effect\Monster\Karon_Santa_slash.tpack
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<effectdata>		0
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unittype			mesh
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texturepack			Monster\Kerf_Uray.tpack
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<effectdata>		0
name				mh_Klaatu_att01_locus
unittype			mesh
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texturepack			Effect\monster\FilatusCreep_att01_locus.tpack
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animation			effect\monster\Klaatu_att01_locus.anim
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animlength			2000
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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texturepack			Effect\monster\FilatusCreep_att01_locus.tpack
mesh				Effect\monster\Klaatu_att02_locus01.mesh
animation			effect\monster\Klaatu_att02_locus01.anim
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animlength			2000
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<effectdata>		0
name				mh_Klaatu_att02_locus02
unittype			mesh
billboardtype		camera
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texturepack			Effect\monster\FilatusCreep_att01_locus.tpack
mesh				Effect\monster\Klaatu_att02_locus02.mesh
animation			effect\monster\Klaatu_att02_locus02.anim
skeleton			effect\monster\Klaatu_att02_locus02.skel
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Kuramir_att01_locus
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\locus_eff_Serpens_caput_att01_line#.tpack
mesh				Effect\monster\Kuramir_att01_locus.mesh
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skeleton			effect\monster\Kuramir_att01_locus.skel
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Kuramir_att02_locus
unittype			mesh
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tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\locus_eff_Serpens_caput_att01_line#.tpack
mesh				Effect\monster\Kuramir_att02_locus.mesh
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skeleton			effect\monster\Kuramir_att02_locus.skel
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Kuramir_big_att02_locus
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\locus_eff_Serpens_caput_att01_line#.tpack
mesh				Effect\monster\Kuramir_big_att02_locus.mesh
animation			effect\monster\Kuramir_big_att02_locus.anim
skeleton			effect\monster\Kuramir_big_att02_locus.skel
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Kuramir_big_die_effect
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Kuramir.tpack
mesh				Effect\monster\Kuramir_big_die_effect.mesh
animation			effect\monster\Kuramir_big_die_effect.anim
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animlength			0
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<effectdata>		0
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unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Kuramir.tpack
mesh				Effect\monster\Kuramir_die_effect.mesh
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animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_LSW_EGO
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Lsword\ATT_EQU_LSW_EGO_01.tpack
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skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_LSW_EGO#
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\effect_EGO_#.tpack
mesh				Item\Weapon\Lsword\ATT_EQU_LSW_EGO_01_2#.mesh
animation			
skeleton			
animlength			0
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mesh_status			0 -20.000000 -0.200000 ""
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<effectdata>		0
name				mh_LSW_EGO#_RED
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_RED#.tpack
mesh				Item\Weapon\Lsword\ATT_EQU_LSW_EGO_01_2#.mesh
animation			
skeleton			
animlength			0
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mesh_status			0 -20.000000 -0.200000 ""
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<effectdata>		0
name				mh_LSW_EGO#_YELLOW
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_YELLOW#.tpack
mesh				Item\Weapon\Lsword\ATT_EQU_LSW_EGO_01_2#.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 -20.000000 -0.200000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_YELLOW#.tpack
mesh				Item\Weapon\Lsword\ATT_EQU_LSW_EGO_02#.mesh
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skeleton			
animlength			0
twoside				true
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mesh_status			0 -20.000000 -0.200000 ""
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<effectdata>		0
name				mh_LSW_EGO_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Lsword\ATT_EQU_LSW_EGO_02.tpack
mesh				Item\Weapon\Lsword\ATT_EQU_LSW_EGO_02#.mesh
animation			
skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_LSW_EGO_02#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_BLUE#.tpack
mesh				Item\Weapon\Lsword\ATT_EQU_LSW_EGO_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 -20.000000 -0.200000 ""
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<effectdata>		0
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unittype			mesh
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size				1.000000
texturepack			Item\Weapon\Lsword\ATT_EQU_LSW_EGO_02_BLUE.tpack
mesh				Item\Weapon\Lsword\ATT_EQU_LSW_EGO_02#.mesh
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skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_LSW_EGO_03
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Item\Weapon\Lsword\ATT_EQU_LSW_EGO_03.tpack
mesh				Item\Weapon\Lsword\ATT_EQU_LSW_EGO_03_2.mesh
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skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_LSW_EGO_03#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_3#.tpack
mesh				Item\Weapon\Lsword\ATT_EQU_LSW_EGO_03_2#.mesh
animation			
skeleton			
animlength			0
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mesh_status			0 -70.000000 -0.200000 ""
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<effectdata>		0
name				mh_LSW_EGO_03_2022G
unittype			mesh
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size				1.000000
texturepack			Item\Weapon\Lsword\ATT_EQU_LSW_EGO_03_2022G_eff.tpack
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skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_LSW_EGO_03_eff_storm1
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\item\eff_ATT_EQU_EGO_03_storm.tpack
mesh				Effect\item\eff_ATT_EQU_EGO_03_storm1.mesh
animation			effect\eff_ATT_EQU_EGO_03_storm1.anim
skeleton			effect\eff_ATT_EQU_EGO_03_storm1.skel
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
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size				1.000000
texturepack			Effect\item\eff_ATT_EQU_EGO_03_storm.tpack
mesh				Effect\item\eff_ATT_EQU_EGO_03_storm2.mesh
animation			effect\eff_ATT_EQU_EGO_03_storm2.anim
skeleton			effect\eff_ATT_EQU_EGO_03_storm2.skel
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_LSW_EGO_RED
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Lsword\ATT_EQU_LSW_EGO_01_RED.tpack
mesh				Item\Weapon\Lsword\ATT_EQU_LSW_EGO_01_2.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_LSW_EGO_YELLOW
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Lsword\ATT_EQU_LSW_EGO_01_YELLOW.tpack
mesh				Item\Weapon\Lsword\ATT_EQU_LSW_EGO_01_2.mesh
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skeleton			
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_LSW_EGO_YELLOW2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Lsword\ATT_EQU_LSW_EGO_01_YELLOW.tpack
mesh				Item\Weapon\Lsword\ATT_EQU_LSW_EGO_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_LSW_RON_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Lsword\ATT_EQU_LSW_RON_01.tpack
mesh				Item\Weapon\Lsword\ATT_EQU_LSW_RON_01_01.mesh
animation			
skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_LSW_RON_01#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_RON_#.tpack
mesh				Item\Weapon\Lsword\ATT_EQU_LSW_RON_01_02.mesh
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skeleton			
animlength			0
twoside				true
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mesh_status			0 -200.000000 -0.100000 ""
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<effectdata>		0
name				mh_Lament_Manes_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Lament_Manes.tpack
mesh				Monster\Grieve_Manes.mesh
animation			Monster\Grieve_Manes\Grieve_Manes_die_effect.anim
skeleton			Monster\Grieve_Manes.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Lament_Manes_ghost02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Lament_Manes_ghost02.tpack
mesh				Effect\monster\Grive_Manes_ghost02.mesh
animation			effect\monster\Grive_Manes_ghost02.anim
skeleton			effect\monster\Grive_Manes_ghost02.skel
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Laurelin
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Laurelin.tpack
mesh				Monster\Laurelin.mesh
animation			Monster\Telperion\Telperion_cstand.anim
skeleton			Monster\Telperion.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Laurelin_att03_dustplan
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.500000
texturepack			Effect\monster\eff_Laurelin_att03_dustplan.tpack
mesh				Effect\monster\eff_Laurelin_att03_dustplan.mesh
animation			effect\monster\eff_Laurelin_att03_dustplan.anim
skeleton			effect\monster\eff_Laurelin_att03_dustplan.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Laurelin_att1_swordline
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_Laurelin_att01_swordline.tpack
mesh				Effect\monster\eff_Telperion_att01_swordline.mesh
animation			effect\monster\eff_Telperion_att01_swordline.anim
skeleton			effect\monster\eff_Telperion_att01_swordline.skel
animlength			100
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Laurelin_att2_swordline1
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\eff_Laurelin_att02_swordline01.tpack
mesh				Effect\monster\eff_Telperion_att02_swordline01.mesh
animation			effect\monster\eff_Telperion_att02_swordline01.anim
skeleton			effect\monster\eff_Telperion_att02_swordline01.skel
animlength			100
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Laurelin_att2_swordline2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_Laurelin_att02_swordline01.tpack
mesh				Effect\monster\eff_Telperion_att02_swordline02.mesh
animation			effect\monster\eff_Telperion_att02_swordline02.anim
skeleton			effect\monster\eff_Telperion_att02_swordline02.skel
animlength			100
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
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size				1.000000
texturepack			Effect\monster\eff_Laurelin_att01_swordline.tpack
mesh				Effect\monster\eff_Laurelin_att03_line01.mesh
animation			effect\monster\eff_Laurelin_att03_line01.anim
skeleton			effect\monster\eff_Laurelin_att03_line01.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Laurelin_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Laurelin.tpack
mesh				Monster\Laurelin.mesh
animation			effect\monster\eff_Laurelin_die.anim
skeleton			Monster\Laurelin.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Laurelin_ice
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Laurelin_ice.tpack
mesh				Monster\Laurelin.mesh
animation			Monster\Laurelin\Laurelin_stand.anim
skeleton			Monster\Telperion.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Laurelin_p
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Laurelin.tpack
mesh				Monster\Laurelin.mesh
animation			Monster\Laurelin\Laurelin_p4.anim
skeleton			Monster\Telperion.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Laurelin_red_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Laurelin_red.tpack
mesh				Monster\Laurelin.mesh
animation			effect\monster\eff_Laurelin_die.anim
skeleton			Monster\Laurelin.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Lizard_Ranger_att02_remote
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\GA02_arrow_remote.tpack
mesh				Effect\monster\GA02_arrow_remote.mesh
animation			effect\monster\GA02_arrow_remote.anim
skeleton			effect\monster\GA02_arrow_remote.skel
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_MAC_EGO
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Mmace\ATT_EQU_MAC_EGO_01.tpack
mesh				Item\Weapon\Mmace\ATT_EQU_MAC_EGO_01_2.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_MAC_EGO#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_#.tpack
mesh				Item\Weapon\Mmace\ATT_EQU_MAC_EGO_01_2#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 -90.000000 0.200000 ""
</effectdata>

<effectdata>		0
name				mh_MAC_EGO#_RED
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_RED#.tpack
mesh				Item\Weapon\Mmace\ATT_EQU_MAC_EGO_01_2#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 -90.000000 0.200000 ""
</effectdata>

<effectdata>		0
name				mh_MAC_EGO#_YELLOW
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_YELLOW#.tpack
mesh				Item\Weapon\Mmace\ATT_EQU_MAC_EGO_01_2#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 -90.000000 0.200000 ""
</effectdata>

<effectdata>		0
name				mh_MAC_EGO#_YELLOW2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_YELLOW#.tpack
mesh				Item\Weapon\Mmace\ATT_EQU_MAC_EGO_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 -90.000000 0.200000 ""
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<effectdata>		0
name				mh_MAC_EGO_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Mmace\ATT_EQU_MAC_EGO_02.tpack
mesh				Item\Weapon\Mmace\ATT_EQU_MAC_EGO_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_MAC_EGO_02#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_BLUE#.tpack
mesh				Item\Weapon\Mmace\ATT_EQU_MAC_EGO_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 -90.000000 0.200000 ""
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<effectdata>		0
name				mh_MAC_EGO_02_BLUE
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Mmace\ATT_EQU_MAC_EGO_02_BLUE.tpack
mesh				Item\Weapon\Mmace\ATT_EQU_MAC_EGO_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_MAC_EGO_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Mmace\ATT_EQU_MAC_EGO_03.tpack
mesh				Item\Weapon\Mmace\ATT_EQU_MAC_EGO_03_02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_MAC_EGO_03#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_3#.tpack
mesh				Item\Weapon\Mmace\ATT_EQU_MAC_EGO_03_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 -70.000000 -0.200000 ""
</effectdata>

<effectdata>		0
name				mh_MAC_EGO_03L
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Mmace\ATT_EQU_MAC_EGO_03.tpack
mesh				Item\Weapon\Mmace\ATT_EQU_MAC_EGO_03_02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_MAC_EGO_03L#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_3#.tpack
mesh				Item\Weapon\Mmace\ATT_EQU_MAC_EGO_03_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 -70.000000 -0.200000 ""
</effectdata>

<effectdata>		0
name				mh_MAC_EGO_03L_2022G
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Mmace\ATT_EQU_MAC_EGO_03_2022G_eff.tpack
mesh				Item\Weapon\Mmace\ATT_EQU_MAC_EGO_03_02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_MAC_EGO_03_2022G
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Mmace\ATT_EQU_MAC_EGO_03_2022G_eff.tpack
mesh				Item\Weapon\Mmace\ATT_EQU_MAC_EGO_03_02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAC_EGO_RED
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Mmace\ATT_EQU_MAC_EGO_01_RED.tpack
mesh				Item\Weapon\Mmace\ATT_EQU_MAC_EGO_01_2.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAC_EGO_YELLOW
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Mmace\ATT_EQU_MAC_EGO_01_YELLOW.tpack
mesh				Item\Weapon\Mmace\ATT_EQU_MAC_EGO_01_2.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAC_EGO_YELLOW2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Mmace\ATT_EQU_MAC_EGO_01_YELLOW.tpack
mesh				Item\Weapon\Mmace\ATT_EQU_MAC_EGO_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAC_RON_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Mmace\ATT_EQU_MAC_RON_01.tpack
mesh				Item\Weapon\Mmace\ATT_EQU_MAC_RON_01_01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAC_RON_01#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_RON_#.tpack
mesh				Item\Weapon\Mmace\ATT_EQU_MAC_RON_01_01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 -200.000000 -0.100000 ""
</effectdata>

<effectdata>		0
name				mh_MAC_RON_L_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Mmace\ATT_EQU_MAC_RON_01.tpack
mesh				Item\Weapon\Mmace\ATT_EQU_MAC_RON_01L_01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAC_RON_L_01#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_RON_#.tpack
mesh				Item\Weapon\Mmace\ATT_EQU_MAC_RON_01L_02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 -200.000000 -0.100000 ""
</effectdata>

<effectdata>		0
name				mh_MAGICGUARD_twist
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\MAGICGUARD\MAGICGUARD_locus.tpack
mesh				Effect\Skill\diminish\diminish_twist.mesh
animation			effect\Skill\diminish\diminish_twist.anim
skeleton			effect\Skill\diminish\diminish_twist.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAGICGUARD_wing
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\MAGICGUARD\MAGICGUARD_wing.tpack
mesh				Effect\Skill\raiseing_guard\raiseing_guard_wing.mesh
animation			effect\Skill\raiseing_guard\raiseing_guard_wing.anim
skeleton			effect\Skill\raiseing_guard\raiseing_guard_wing.skel
animlength			2400
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAL_CAT_HAT
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\costume\MAL_EQU_COS_CAT_04.tpack
mesh				Item\costume\MAL_EQU_COS_CAT_04.mesh
animation			Character\ManAloken\Motion\Non\MAL_NON_STAND_01.anim
skeleton			Character\MAL.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAL_F_Slash
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\VARTIJE\MAL_VARTIJE_F_Slash.tpack
mesh				Effect\Skill\Sting_Judgment\mh_1_S_Judgment_F_Slash_01.mesh
animation			effect\Skill\Sting_Judgment\mh_1_S_Judgment_F_Slash_01.anim
skeleton			effect\Skill\Sting_Judgment\mh_1_S_Judgment_F_Slash_01.skel
animlength			200
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAL_F_Slash_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\VARTIJE\MAL_VARTIJE_F_Slash02.tpack
mesh				Effect\Skill\Sting_Judgment\mh_1_S_Judgment_F_Slash_01.mesh
animation			effect\Skill\Sting_Judgment\mh_1_S_Judgment_F_Slash_01.anim
skeleton			effect\Skill\Sting_Judgment\mh_1_S_Judgment_F_Slash_01.skel
animlength			200
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAL_Ferry_beam01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturepack			Effect\skill\Shield_field\eff_MAL_ferry_beam01.tpack
mesh				Effect\Skill\Shield_field\shield_field_beam03.mesh
animation			effect\Skill\Shield_field\shield_field_beam03.anim
skeleton			effect\Skill\Shield_field\shield_field_beam03.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAL_Ferry_beam02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturepack			Effect\skill\Shield_field\eff_MAL_ferry_beam02.tpack
mesh				Effect\Skill\Shield_field\shield_field_beam04.mesh
animation			effect\Skill\Shield_field\shield_field_beam04.anim
skeleton			effect\Skill\Shield_field\shield_field_beam04.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAL_Quake_ring
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.200000
texturepack			Effect\skill\Earthquake\eff_earthquake_bom_ring01.tpack
mesh				effect\Skill\Earthquake\eff_earthquake_bom_ring01.mesh
animation			effect\Skill\Earthquake\eff_earthquake_bom_ring01.anim
skeleton			effect\Skill\Earthquake\eff_earthquake_bom_ring01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAL_RAP_Dash_Slash
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\INTORE\INTORE_Slash.tpack
mesh				Effect\Skill\EnvoyOtherSelf\EnvoyOtherSelf_Slash_02.mesh
animation			effect\Skill\EnvoyOtherSelf\EnvoyOtherSelf_Slash_02.anim
skeleton			effect\Skill\EnvoyOtherSelf\EnvoyOtherSelf_Slash_02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAL_RAP_Dash_Slash_add
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\INTORE\INTORE_Slash#.tpack
mesh				Effect\Skill\EnvoyOtherSelf\EnvoyOtherSelf_Slash_02.mesh
animation			effect\Skill\EnvoyOtherSelf\EnvoyOtherSelf_Slash_02.anim
skeleton			effect\Skill\EnvoyOtherSelf\EnvoyOtherSelf_Slash_02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAL_RAP_ZEHETO_fin01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Bleadslash\eff_bleadslash_finish_01.tpack
mesh				Effect\Skill\Bleadslash\eff_bleadslash_finish_01.mesh
animation			effect\Skill\Bleadslash\eff_bleadslash_finish_01.anim
skeleton			effect\Skill\Bleadslash\eff_bleadslash_finish_01.skel
animlength			700
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAL_RAP_ZEHETO_fin02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturepack			Effect\skill\Bleadslash\eff_bleadslash_finish_02.tpack
mesh				Effect\Skill\Bleadslash\eff_bleadslash_finish_02.mesh
animation			effect\Skill\Bleadslash\eff_bleadslash_finish_02.anim
skeleton			effect\Skill\Bleadslash\eff_bleadslash_finish_02.skel
animlength			700
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAL_RAP_ZEHETO_fin03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturepack			Effect\skill\Bleadslash\eff_bleadslash_finish_03.tpack
mesh				Effect\Skill\Bleadslash\eff_bleadslash_finish_03.mesh
animation			effect\Skill\Bleadslash\eff_bleadslash_finish_03.anim
skeleton			effect\Skill\Bleadslash\eff_bleadslash_finish_03.skel
animlength			700
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAL_RICARMA_Slash01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\RICARMA\eff_MAL_RICARMA_Slash01.tpack
mesh				Effect\Skill\RICARMA\eff_MAL_RICARMA_Slash01.mesh
animation			effect\Skill\RICARMA\eff_MAL_RICARMA_Slash01.anim
skeleton			effect\Skill\RICARMA\eff_MAL_RICARMA_Slash01.skel
animlength			2266
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAL_RICARMA_Slash02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\RICARMA\eff_MAL_RICARMA_Slash02.tpack
mesh				Effect\Skill\RICARMA\eff_MAL_RICARMA_Slash02.mesh
animation			effect\Skill\RICARMA\eff_MAL_RICARMA_Slash02.anim
skeleton			effect\Skill\RICARMA\eff_MAL_RICARMA_Slash02.skel
animlength			2266
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAL_RICARMA_Slash03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\RICARMA\eff_MAL_RICARMA_Slash03.tpack
mesh				Effect\Skill\RICARMA\eff_MAL_RICARMA_Slash03.mesh
animation			effect\Skill\RICARMA\eff_MAL_RICARMA_Slash03.anim
skeleton			effect\Skill\RICARMA\eff_MAL_RICARMA_Slash03.skel
animlength			2266
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAL_Zone_Dust
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\VARTIJE\MAL_RAP_VARTIJE.tpack
mesh				Effect\monster\Dr_Knight_att3_Bottom_Wave.mesh
animation			
skeleton			
animlength			200
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAL_Zone_Dust_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\VARTIJE\MAL_RAP_VARTIJE02.tpack
mesh				Effect\monster\Dr_Knight_att3_Bottom_Wave.mesh
animation			
skeleton			
animlength			200
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAL_eff_Normal_SIS
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Item\Weapon\SwordInSky\ATT_EQU_SIS_01_1.tpack
mesh				Item\Weapon\SwordInSky\ATT_EQU_SIS_01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAL_ferry_up
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Shield_field\eff_MAL_Ferry.tpack
mesh				Effect\Skill\Shield_field\shield_field_target.mesh
animation			effect\Skill\Shield_field\shield_field_target.anim
skeleton			effect\Skill\Shield_field\shield_field_target.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_MAX_EGO
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Max\ATT_EQU_MAX_EGO_01.tpack
mesh				Item\Weapon\Max\ATT_EQU_MAX_EGO_01_2.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_MAX_EGO#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_#.tpack
mesh				Item\Weapon\Max\ATT_EQU_MAX_EGO_01_2#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 90.000000 -0.200000 ""
</effectdata>

<effectdata>		0
name				mh_MAX_EGO#_RED
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_RED#.tpack
mesh				Item\Weapon\Max\ATT_EQU_MAX_EGO_01_2#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 90.000000 -0.200000 ""
</effectdata>

<effectdata>		0
name				mh_MAX_EGO#_YELLOW
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_YELLOW#.tpack
mesh				Item\Weapon\Max\ATT_EQU_MAX_EGO_01_2#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 90.000000 -0.200000 ""
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<effectdata>		0
name				mh_MAX_EGO#_YELLOW2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_YELLOW#.tpack
mesh				Item\Weapon\Max\ATT_EQU_MAX_EGO_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 90.000000 -0.200000 ""
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<effectdata>		0
name				mh_MAX_EGO_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Max\ATT_EQU_MAX_EGO_02.tpack
mesh				Item\Weapon\Max\ATT_EQU_MAX_EGO_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_MAX_EGO_02#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_BLUE#.tpack
mesh				Item\Weapon\Max\ATT_EQU_MAX_EGO_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 90.000000 -0.200000 ""
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<effectdata>		0
name				mh_MAX_EGO_02_BLUE
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Max\ATT_EQU_MAX_EGO_02_BLUE.tpack
mesh				Item\Weapon\Max\ATT_EQU_MAX_EGO_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_MAX_EGO_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Max\ATT_EQU_MAX_EGO_03_02.tpack
mesh				Item\Weapon\Max\ATT_EQU_MAX_EGO_03_02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_MAX_EGO_03#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_3#.tpack
mesh				Item\Weapon\Max\ATT_EQU_MAX_EGO_03_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 -70.000000 -0.200000 ""
</effectdata>

<effectdata>		0
name				mh_MAX_EGO_03_2022G
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Max\ATT_EQU_MAX_EGO_03_2022G_eff.tpack
mesh				Item\Weapon\Max\ATT_EQU_MAX_EGO_03_02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_MAX_EGO_RED
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Max\ATT_EQU_MAX_EGO_01_RED.tpack
mesh				Item\Weapon\Max\ATT_EQU_MAX_EGO_01_2.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_MAX_EGO_YELLOW
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Max\ATT_EQU_MAX_EGO_01_YELLOW.tpack
mesh				Item\Weapon\Max\ATT_EQU_MAX_EGO_01_2.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_MAX_EGO_YELLOW2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Max\ATT_EQU_MAX_EGO_01_YELLOW.tpack
mesh				Item\Weapon\Max\ATT_EQU_MAX_EGO_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_MAX_RON_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Max\ATT_EQU_MAX_RON_01.tpack
mesh				Item\Weapon\Max\ATT_EQU_MAX_RON_01_01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAX_RON_01#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_RON_#.tpack
mesh				Item\Weapon\Max\ATT_EQU_MAX_RON_01_02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 -200.000000 -0.100000 ""
</effectdata>

<effectdata>		0
name				mh_MAX_RON_01_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Max\ATT_EQU_MAX_RON_01.tpack
mesh				Effect\ATT_EQU_MAX_RON_Part_01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAX_RON_L_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Max\ATT_EQU_MAX_RON_01L.tpack
mesh				Item\Weapon\Max\ATT_EQU_MAX_RON_01L_01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MAX_RON_L_01#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_RON_#.tpack
mesh				Item\Weapon\Max\ATT_EQU_MAX_RON_01L_02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 -200.000000 -0.100000 ""
</effectdata>

<effectdata>		0
name				mh_MSE_SKL_SIC_Sesta_Byjud_locus
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\skill\Sesta_Byjud\MSE_SKL_SIC_Sesta_Byjud_locus.tpack
mesh				Effect\Skill\Sesta_Byjud\MSE_SKL_SIC_Sesta_Byjud_locus.mesh
animation			effect\Skill\Sesta_Byjud\MSE_SKL_SIC_Sesta_Byjud_locus.anim
skeleton			effect\Skill\Sesta_Byjud\MSE_SKL_SIC_Sesta_Byjud_locus.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MSE_SKL_SIC_Sesta_Byjud_locus#
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\skill\Sesta_Byjud\MSE_SKL_SIC_Sesta_Byjud_locus#.tpack
mesh				Effect\Skill\Sesta_Byjud\MSE_SKL_SIC_Sesta_Byjud_locus.mesh
animation			effect\Skill\Sesta_Byjud\MSE_SKL_SIC_Sesta_Byjud_locus.anim
skeleton			effect\Skill\Sesta_Byjud\MSE_SKL_SIC_Sesta_Byjud_locus.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MSE_barragehit_light_rotate
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Barragehit\barragehit_action_05.tpack
mesh				Effect\Skill\Barragehit\barragehit_action_05.mesh
animation			effect\Skill\Barragehit\barragehit_action_05.anim
skeleton			effect\Skill\Barragehit\barragehit_action_05.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MSE_barragehit_locus_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Barragehit\barragehit_wip_action_01.tpack
mesh				Effect\Skill\MSE_Barragehit\MSE_barragehit_locus_01.mesh
animation			effect\Skill\MSE_Barragehit\MSE_barragehit_locus_01.anim
skeleton			effect\Skill\MSE_Barragehit\MSE_barragehit_locus_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MSE_barragehit_locus_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Barragehit\barragehit_wip_action_01.tpack
mesh				Effect\Skill\MSE_Barragehit\MSE_barragehit_locus_02.mesh
animation			effect\Skill\MSE_Barragehit\MSE_barragehit_locus_02.anim
skeleton			effect\Skill\MSE_Barragehit\MSE_barragehit_locus_02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MSE_barragehit_locus_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Barragehit\barragehit_wip_action_01.tpack
mesh				Effect\Skill\MSE_Barragehit\MSE_barragehit_locus_03.mesh
animation			effect\Skill\MSE_Barragehit\MSE_barragehit_locus_03.anim
skeleton			effect\Skill\MSE_Barragehit\MSE_barragehit_locus_03.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MSE_barragehit_locus_04
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Barragehit\barragehit_wip_action_01.tpack
mesh				Effect\Skill\MSE_Barragehit\MSE_barragehit_locus_04.mesh
animation			effect\Skill\MSE_Barragehit\MSE_barragehit_locus_04.anim
skeleton			effect\Skill\MSE_Barragehit\MSE_barragehit_locus_04.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MT5_Cube
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Object\Etc\MT5_Tombstone_Cube.tpack
mesh				Object\Etc\MT5_Tombstone_Cube.mesh
animation			Object\Etc\MT5_Tombstone_Cube.anim
skeleton			Object\Etc\MT5_Tombstone_Cube.skel
animlength			6000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MT5_Cube_boom
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Object\Etc\MT5_Tombstone_Cube.tpack
mesh				Object\Etc\MT5_Tombstone_Cube.mesh
animation			Object\Etc\MT5_Tombstone_Cube.anim
skeleton			Object\Etc\MT5_Tombstone_Cube.skel
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Magic_shield_band
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Cond\Magicshield_party\magic_shield_band.tpack
mesh				Effect\Cond\Magicshield_party\magic_shield_band.mesh
animation			effect\Cond\Magicshield_party\magic_shield_band.anim
skeleton			effect\Cond\Magicshield_party\magic_shield_band.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_CREATIBIE
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\CREATIBIE\EFF_MAL_SKL_RAP_CREATIBIE.tpack
mesh				effect\Skill\CREATIBIE\EFF_MAL_SKL_RAP_CREATIBIE.mesh
animation			effect\Skill\CREATIBIE\EFF_MAL_SKL_RAP_CREATIBIE.anim
skeleton			effect\Skill\CREATIBIE\EFF_MAL_SKL_RAP_CREATIBIE.skel
animlength			2100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_CREATIBIE_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Evilspear\eff_evilspear_light_01.tpack
mesh				Effect\Skill\Evilspear\eff_evilspear_light_01.mesh
animation			effect\Skill\Evilspear\eff_evilspear_light_01.anim
skeleton			effect\Skill\Evilspear\eff_evilspear_light_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_CREATIBIE_M_jin
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\CREATIBIE\EFF_MAL_SKL_RAP_CREATIBIE_M_jin.tpack
mesh				Effect\Skill\CREATIBIE\EFF_MAL_SKL_RAP_CREATIBIE_M_jin.mesh
animation			effect\Skill\CREATIBIE\EFF_MAL_SKL_RAP_CREATIBIE_M_jin.anim
skeleton			effect\Skill\CREATIBIE\EFF_MAL_SKL_RAP_CREATIBIE_M_jin.skel
animlength			2100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_CREATIBIE_Slash
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\CREATIBIE\EFF_MAL_SKL_RAP_CREATIBIE_Slash.tpack
mesh				effect\Skill\CREATIBIE\EFF_MAL_SKL_RAP_CREATIBIE_Slash.mesh
animation			effect\Skill\CREATIBIE\EFF_MAL_SKL_RAP_CREATIBIE_Slash.anim
skeleton			effect\Skill\CREATIBIE\EFF_MAL_SKL_RAP_CREATIBIE_Slash.skel
animlength			2100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_CREATIBIE_buff
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Windrush\eff_windrush_action_01.tpack
mesh				Effect\Skill\Windrush\eff_windrush_action_01.mesh
animation			effect\Skill\Windrush\eff_windrush_action_01.anim
skeleton			effect\Skill\Windrush\eff_windrush_action_01.skel
animlength			1200
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_CREATIBIE_con01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\CREATIBIE\EFF_MAL_SKL_RAP_CREATIBIE.tpack
mesh				Effect\Skill\CREATIBIE\eff_MAL_CREATIBIE_con_Start.mesh
animation			effect\Skill\CREATIBIE\eff_MAL_CREATIBIE_con_Start.anim
skeleton			effect\Skill\CREATIBIE\eff_MAL_CREATIBIE_con_Start.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_CREATIBIE_con02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\CREATIBIE\EFF_MAL_SKL_RAP_CREATIBIE.tpack
mesh				Effect\Skill\CREATIBIE\eff_MAL_CREATIBIE_con_fin.mesh
animation			effect\Skill\CREATIBIE\eff_MAL_CREATIBIE_con_keep.anim
skeleton			effect\Skill\CREATIBIE\eff_MAL_CREATIBIE_con_fin.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_CREATIBIE_con03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\CREATIBIE\EFF_MAL_SKL_RAP_CREATIBIE.tpack
mesh				Effect\Skill\CREATIBIE\eff_MAL_CREATIBIE_con_fin.mesh
animation			effect\Skill\CREATIBIE\eff_MAL_CREATIBIE_con_fin.anim
skeleton			effect\Skill\CREATIBIE\eff_MAL_CREATIBIE_con_fin.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_Cylinder_remote
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\DEMONTRONA\eff_MAL_DEMONTRONA_Quake01#.tpack
mesh				Effect\Skill\Rapite\SUM_Rapite_Cylinder_EFF.mesh
animation			
skeleton			
animlength			1000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_DEMONTRONA
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Windrush\eff_windrush_action_01.tpack
mesh				Effect\Skill\Windrush\eff_windrush_action_01.mesh
animation			effect\Skill\Windrush\eff_windrush_action_01.anim
skeleton			effect\Skill\Windrush\eff_windrush_action_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_Ferry_Wing
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_MAL_Ferry_Wing.tpack
mesh				Effect\monster\eff_MAL_Ferry_Wing.mesh
animation			
skeleton			
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_LUNGE_ShockWave01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\LUNGE\eff_LUNGE_ShockWave01.tpack
mesh				Effect\Skill\Crosspearcing\eff_crosspearcing_action_03.mesh
animation			effect\Skill\Crosspearcing\eff_crosspearcing_action_03.anim
skeleton			effect\Skill\Crosspearcing\eff_crosspearcing_action_03.skel
animlength			300
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_REPLICA
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\skill\REPLICA\eff_MAL_SKL_RAP_REPLICA.tpack
mesh				Effect\skill\REPLICA\eff_MAL_SKL_RAP_REPLICA.mesh
animation			Effect\skill\REPLICA\eff_MAL_SKL_RAP_REPLICA.anim
skeleton			Effect\skill\REPLICA\eff_MAL_SKL_RAP_REPLICA.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 9.000000 9.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_REPLICA_F_Slash
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\REPLICA\EFF_MAL_REPLICA_F_Slash.tpack
mesh				Effect\skill\REPLICA\EFF_MAL_REPLICA_F_Slash.mesh
animation			Effect\skill\REPLICA\EFF_MAL_REPLICA_F_Slash.anim
skeleton			Effect\skill\REPLICA\EFF_MAL_REPLICA_F_Slash.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_REPLICA_ShockWave01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\REPLICA\eff_REPLICA_ShockWave01.tpack
mesh				Effect\Skill\Crosspearcing\eff_crosspearcing_action_03.mesh
animation			effect\Skill\Crosspearcing\eff_crosspearcing_action_03.anim
skeleton			effect\Skill\Crosspearcing\eff_crosspearcing_action_03.skel
animlength			300
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_REPLICA_pierce_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\REPLICA\EFF_MAL_REPLICA_pierce.tpack
mesh				Effect\skill\REPLICA\EFF_MAL_REPLICA_pierce.mesh
animation			Effect\skill\REPLICA\EFF_MAL_REPLICA_pierce.anim
skeleton			Effect\skill\REPLICA\EFF_MAL_REPLICA_pierce.skel
animlength			900
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_REPLICA_pierce_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Fatallunge\eff_fatallunge_action_02.tpack
mesh				effect\Skill\Fatallunge\eff_fatallunge_action_02.mesh
animation			effect\Skill\Fatallunge\eff_fatallunge_action_02.anim
skeleton			effect\Skill\Fatallunge\eff_fatallunge_action_02.skel
animlength			200
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_REPLICA_pierce_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Fatallunge\eff_fatallunge_action_03.tpack
mesh				effect\Skill\Fatallunge\eff_fatallunge_action_03.mesh
animation			effect\Skill\Fatallunge\eff_fatallunge_action_03.anim
skeleton			effect\Skill\Fatallunge\eff_fatallunge_action_03.skel
animlength			300
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_REPLICA_remote
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\skill\REPLICA\eff_MAL_SKL_RAP_REPLICA.tpack
mesh				Effect\Skill\REPLICA\eff_MAL_SKL_RAP_REPLICA_remote.mesh
animation			effect\Skill\REPLICA\eff_MAL_SKL_RAP_REPLICA_remote.anim
skeleton			effect\Skill\REPLICA\eff_MAL_SKL_RAP_REPLICA_remote.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_REPLICA_remote_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				5.000000
texturepack			Effect\monster\eff_carcer_remote.tpack
mesh				Effect\monster\eff_carcer_remote.mesh
animation			effect\monster\eff_carcer_remote.anim
skeleton			effect\monster\eff_carcer_remote.skeleffect\monster\eff_carcer_remote.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_RICARMA_RAP
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\RICARMA\eff_MAL_RICARMA_RAP.tpack
mesh				Effect\skill\RICARMA\eff_MAL_RICARMA_RAP.mesh
animation			Effect\skill\RICARMA\eff_MAL_RICARMA_RAP.anim
skeleton			Effect\skill\RICARMA\eff_MAL_RICARMA_RAP.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_RICARMA_RAP_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\RICARMA\eff_MAL_RICARMA_RAP.tpack
mesh				Effect\skill\RICARMA\eff_MAL_RICARMA_RAP.mesh
animation			Effect\skill\RICARMA\eff_MAL_RICARMA_RAP_fin.anim
skeleton			Effect\skill\RICARMA\eff_MAL_RICARMA_RAP.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_RICARMA_Shild
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\RICARMA\eff_MAL_RICARMA_Shild.tpack
mesh				Effect\skill\RICARMA\eff_MAL_RICARMA_Shild.mesh
animation			Effect\skill\RICARMA\eff_MAL_RICARMA_Shild.anim
skeleton			Effect\skill\RICARMA\eff_MAL_RICARMA_Shild.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_RICARMA_ShockWave01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\RICARMA\eff_RICARMA_ShockWave01.tpack
mesh				Effect\Skill\Crosspearcing\eff_crosspearcing_action_03.mesh
animation			effect\Skill\Crosspearcing\eff_crosspearcing_action_03.anim
skeleton			effect\Skill\Crosspearcing\eff_crosspearcing_action_03.skel
animlength			300
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_SIS_180
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\SwordInSky\ATT_EQU_SIS_180.tpack
mesh				Item\Weapon\SwordInSky\ATT_EQU_SIS_180.mesh
animation			Item\Weapon\SwordInSky\ATT_EQU_SIS_180.anim
skeleton			Item\Weapon\SwordInSky\ATT_EQU_SIS_180.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_Test
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			MAL_RON_RAP_TEST.tpack
mesh				MAL_RON_RAP_TEST.mesh
animation			Character\ManAloken\Skill\Imsi\MAL_SKL_RAP_RICARMA(imsi).anim
skeleton			MAL_RON_RAP_TEST.skel
animlength			2266
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_Test_CREATIBIE
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			MAL_RON_RAP_TEST.tpack
mesh				MAL_RON_RAP_TEST.mesh
animation			Character\ManAloken\Skill\Imsi\MAL_SKL_RAP_CREATIBIE.anim
skeleton			MAL_RON_RAP_TEST.skel
animlength			1200
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_Test_DEMONTRONA
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			MAL_RON_RAP_TEST.tpack
mesh				MAL_RON_RAP_TEST.mesh
animation			Character\ManAloken\Skill\MAL_SKL_RAP_DEMONTRONA.anim
skeleton			MAL_RON_RAP_TEST.skel
animlength			767
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_Test_INTORE
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			MAL_RON_RAP_TEST.tpack
mesh				MAL_RON_RAP_TEST.mesh
animation			Character\ManAloken\Skill\MAL_SKL_RAP_INTORE.anim
skeleton			MAL_RON_RAP_TEST.skel
animlength			600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_Test_LUNGE
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			MAL_RON_RAP_TEST.tpack
mesh				MAL_RON_SIS_TEST.mesh
animation			Character\ManAloken\Skill\MAL_SKL_SIS_LUNGE.anim
skeleton			Character\MAL.skel
animlength			2266
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_Test_REPLICA
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			MAL_RON_RAP_TEST.tpack
mesh				MAL_RON_RAP_TEST.mesh
animation			Character\ManAloken\Skill\MAL_SKL_RAP_REPLICA.anim
skeleton			MAL_RON_RAP_TEST.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_Test_RICARMA
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			MAL_RON_RAP_TEST.tpack
mesh				MAL_RON_RAP_TEST.mesh
animation			Character\ManAloken\Skill\MAL_SKL_RAP_RICARMA.anim
skeleton			MAL_RON_RAP_TEST.skel
animlength			2266
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_Test_SHURINTA
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			MAL_RON_RAP_TEST.tpack
mesh				MAL_RON_RAP_TEST.mesh
animation			Character\ManAloken\Skill\MAL_SKL_RAP_SHURINTA.anim
skeleton			MAL_RON_RAP_TEST.skel
animlength			1600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_Test_STRO
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			MAL_RON_RAP_TEST.tpack
mesh				MAL_RON_SIS_TEST.mesh
animation			Character\ManAloken\Skill\MAL_SKL_SIS_STRO.anim
skeleton			Character\MAL.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_Test_VARTIJE
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			MAL_RON_RAP_TEST.tpack
mesh				MAL_RON_RAP_TEST.mesh
animation			Character\ManAloken\Skill\Imsi\MAL_SKL_RAP_VARTIJE.anim
skeleton			MAL_RON_RAP_TEST.skel
animlength			1900
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_Test_VIATA
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			MAL_RON_RAP_TEST.tpack
mesh				MAL_RON_RAP_TEST.mesh
animation			Character\ManAloken\Skill\MAL_SKL_RAP_VIATA.anim
skeleton			MAL_RON_RAP_TEST.skel
animlength			1100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_Test_ZEHETO
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			MAL_RON_RAP_TEST.tpack
mesh				MAL_RON_RAP_TEST.mesh
animation			Character\ManAloken\Skill\MAL_SKL_RAP_ZEHETO.anim
skeleton			MAL_RON_RAP_TEST.skel
animlength			1500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_Test_ferry
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			MAL_RON_RAP_TEST.tpack
mesh				MAL_RON_RAP_TEST.mesh
animation			Character\ManAloken\Skill\MAL_SKL_SIS_FERRY.anim
skeleton			MAL_RON_RAP_TEST.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_VARTIJE_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\VARTIJE\eff_MAL_VARTIJE_01.tpack
mesh				Effect\Skill\VARTIJE\eff_MAL_VARTIJE_01.mesh
animation			effect\Skill\VARTIJE\eff_MAL_VARTIJE_01.anim
skeleton			effect\Skill\VARTIJE\eff_MAL_VARTIJE_01.skel
animlength			1900
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_VARTIJE_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\VARTIJE\eff_MAL_VARTIJE_02.tpack
mesh				Effect\Skill\VARTIJE\eff_MAL_VARTIJE_02.mesh
animation			effect\Skill\VARTIJE\eff_MAL_VARTIJE_02.anim
skeleton			effect\Skill\VARTIJE\eff_MAL_VARTIJE_02.skel
animlength			1900
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_VARTIJE_P_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\VARTIJE\eff_MAL_VARTIJE_01.tpack
mesh				Effect\Skill\VARTIJE\eff_MAL_VARTIJE_P_01.mesh
animation			effect\Skill\VARTIJE\eff_MAL_VARTIJE_P_01.anim
skeleton			effect\Skill\VARTIJE\eff_MAL_VARTIJE_P_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_VARTIJE_P_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\VARTIJE\eff_MAL_VARTIJE_01.tpack
mesh				Effect\Skill\VARTIJE\eff_MAL_VARTIJE_P_02.mesh
animation			effect\Skill\VARTIJE\eff_MAL_VARTIJE_P_02.anim
skeleton			effect\Skill\VARTIJE\eff_MAL_VARTIJE_P_02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_VARTIJE_P_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\VARTIJE\eff_MAL_VARTIJE_01.tpack
mesh				Effect\Skill\VARTIJE\eff_MAL_VARTIJE_P_03.mesh
animation			effect\Skill\VARTIJE\eff_MAL_VARTIJE_P_03.anim
skeleton			effect\Skill\VARTIJE\eff_MAL_VARTIJE_P_03.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_VARTIJE_P_fin
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\VARTIJE\eff_MAL_VARTIJE_01.tpack
mesh				Effect\Skill\VARTIJE\eff_MAL_VARTIJE_P_fin.mesh
animation			effect\Skill\VARTIJE\eff_MAL_VARTIJE_P_fin.anim
skeleton			effect\Skill\VARTIJE\eff_MAL_VARTIJE_P_fin.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_VARTIJE_Sh_01
unittype			mesh
billboardtype		camera
tailstep			30 5 0 600 false
size				1.000000
texturepack			Effect\skill\VARTIJE\eff_MAL_VARTIJE_SHADOW.tpack
mesh				Effect\Skill\VARTIJE\eff_MAL_VARTIJE_SHADOW_01.mesh
animation			effect\Skill\VARTIJE\eff_MAL_VARTIJE_SHADOW_01.anim
skeleton			effect\Skill\VARTIJE\eff_MAL_VARTIJE_SHADOW_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_VARTIJE_Sh_02
unittype			mesh
billboardtype		camera
tailstep			30 5 0 600 false
size				1.000000
texturepack			Effect\skill\VARTIJE\eff_MAL_VARTIJE_SHADOW.tpack
mesh				Effect\Skill\VARTIJE\eff_MAL_VARTIJE_SHADOW_02.mesh
animation			effect\Skill\VARTIJE\eff_MAL_VARTIJE_SHADOW_02.anim
skeleton			effect\Skill\VARTIJE\eff_MAL_VARTIJE_SHADOW_02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_VARTIJE_Sh_03
unittype			mesh
billboardtype		camera
tailstep			30 5 0 600 false
size				1.000000
texturepack			Effect\skill\VARTIJE\eff_MAL_VARTIJE_SHADOW.tpack
mesh				Effect\Skill\VARTIJE\eff_MAL_VARTIJE_SHADOW_03.mesh
animation			effect\Skill\VARTIJE\eff_MAL_VARTIJE_SHADOW_03.anim
skeleton			effect\Skill\VARTIJE\eff_MAL_VARTIJE_SHADOW_03.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_VARTIJE_Wind
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Bleadslash\eff_bleadslash_finish_04.tpack
mesh				Effect\Skill\Bleadslash\eff_bleadslash_finish_04.mesh
animation			effect\Skill\Bleadslash\eff_bleadslash_finish_04.anim
skeleton			effect\Skill\Bleadslash\eff_bleadslash_finish_04.skel
animlength			600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_VARTIJE_fin
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\VARTIJE\eff_MAL_VARTIJE_fin.tpack
mesh				Effect\Skill\VARTIJE\eff_MAL_VARTIJE_fin.mesh
animation			effect\Skill\VARTIJE\eff_MAL_VARTIJE_fin.anim
skeleton			effect\Skill\VARTIJE\eff_MAL_VARTIJE_fin.skel
animlength			1900
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_ZEHETO_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Crosspearcing\eff_crosspearcing_action_01.tpack
mesh				Effect\Skill\Crosspearcing\eff_crosspearcing_action_01.mesh
animation			effect\Skill\Crosspearcing\eff_crosspearcing_action_01.anim
skeleton			effect\Skill\Crosspearcing\eff_crosspearcing_action_01.skel
animlength			200
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_ZEHETO_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Crosspearcing\eff_crosspearcing_action_02.tpack
mesh				Effect\Skill\Crosspearcing\eff_crosspearcing_action_02.mesh
animation			
skeleton			
animlength			200
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mal_ZEHETO_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Crosspearcing\eff_crosspearcing_action_03.tpack
mesh				Effect\Skill\Crosspearcing\eff_crosspearcing_action_03.mesh
animation			effect\Skill\Crosspearcing\eff_crosspearcing_action_03.anim
skeleton			effect\Skill\Crosspearcing\eff_crosspearcing_action_03.skel
animlength			300
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Manashock_ALO
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Furyblow\ALO_eff.tpack
mesh				Effect\Skill\Furyblow\ALO_eff.mesh
animation			effect\Skill\Manashock\Manashock_ALO.anim
skeleton			effect\Skill\Furyblow\ALO_eff.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Manashock_gather01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			
mesh				
animation			effect\Skill\Manashock\Manashock_gather01.anim
skeleton			effect\Skill\Manashock\Manashock_gather01.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Manashock_gather02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			
mesh				
animation			effect\Skill\Manashock\Manashock_gather02.anim
skeleton			effect\Skill\Manashock\Manashock_gather02.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Manashock_text_sp00
unittype			mesh
billboardtype		camera
tailstep			5 200 0 400 false
size				1.000000
texturepack			Effect\skill\Manashock\Manashock_text_sp00.tpack
mesh				Effect\Skill\Manashock\Manashock_text_sp00.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Manashock_text_sp01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Manashock\Manashock_text_sp00.tpack
mesh				Effect\Skill\Manashock\Manashock_text_sp00.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Marpos
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Marpos.tpack
mesh				Monster\Marpos.mesh
animation			Monster\Marpos\Marpos_stand.anim
skeleton			Monster\Marpos.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Marpos_att1
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Marpos.tpack
mesh				Monster\Marpos.mesh
animation			Monster\Marpos\Marpos_att1.anim
skeleton			Monster\Marpos.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Marpos_att2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Marpos.tpack
mesh				Monster\Marpos.mesh
animation			Monster\Marpos\Marpos_att2.anim
skeleton			Monster\Marpos.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Marpos_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Marpos.tpack
mesh				Monster\Marpos.mesh
animation			effect\monster\eff_Marpos_die.anim
skeleton			Monster\Marpos.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Maxiris_att1_locus
unittype			mesh
billboardtype		camera
tailstep			3 10 0 300 false
size				1.000000
texturepack			Effect\monster\locus_green#.tpack
mesh				Effect\monster\Maxiris_att1_locus.mesh
animation			effect\monster\Maxiris_att1_locus.anim
skeleton			effect\monster\Maxiris_att1_locus.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Maxiris_att3_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\ancient_sum_soul_dieboom_01#.tpack
mesh				Effect\monster\Maxiris_att3_01.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Melted_Corpse_att_01_lust
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\lust_blue.tpack
mesh				Effect\monster\Melted_Corpse_att_01_lust.mesh
animation			effect\monster\Melted_Corpse_att_01_lust.anim
skeleton			effect\monster\Melted_Corpse_att_01_lust.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Melted_Corpse_att_03_lust
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\lust_blue.tpack
mesh				Effect\monster\Melted_Corpse_att_03_lust.mesh
animation			effect\monster\Melted_Corpse_att_03_lust.anim
skeleton			effect\monster\Melted_Corpse_att_03_lust.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Meredoom
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Meredoom.tpack
mesh				Monster\Meredoom.mesh
animation			Monster\Meredoom\Meredoom_stand.anim
skeleton			Monster\Meredoom.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Meredoom_att1
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Meredoom.tpack
mesh				Monster\Meredoom.mesh
animation			Monster\Meredoom\Meredoom_att1.anim
skeleton			Monster\Meredoom.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Meredoom_att2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Meredoom.tpack
mesh				Monster\Meredoom.mesh
animation			Monster\Meredoom\Meredoom_att2.anim
skeleton			Monster\Meredoom.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Meredoom_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Meredoom.tpack
mesh				Monster\Meredoom.mesh
animation			effect\monster\eff_Meredoom_die.anim
skeleton			Monster\Meredoom.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Mitera_Fieldboss01_
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Mitera_Fieldboss01.tpack
mesh				Monster\Mitera_Fieldboss01.mesh
animation			Monster\Mitera_Fieldboss01\Mitera_Fieldboss01_Att02.anim
skeleton			Monster\Mitera_Fieldboss01.skel
animlength			0
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mitera_Fieldboss01_ATT03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Cond\AWK\eff_AWK_SOR_glowmap_01.tpack
mesh				Effect\Skill\SharpernBlade\eff_shapenblade_glow_01.mesh
animation			effect\Skill\SharpernBlade\eff_shapenblade_glow_01.anim
skeleton			effect\Skill\SharpernBlade\eff_shapenblade_glow_01.skel
animlength			8000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Mitera_Fieldboss01_STONE
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Muspell\eff_muspell_att04_stone.tpack
mesh				Effect\Skill\Muspell\eff_muspell_att04_stone.mesh
animation			effect\Skill\Muspell\eff_muspell_att04_stone.anim
skeleton			effect\Skill\Muspell\eff_muspell_att04_stone.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Mitera_Fieldboss01_ThornRain
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_Mitera_Fieldboss01_ThornRain.tpack
mesh				Effect\monster\eff_Mitera_Fieldboss01_ThornRain.mesh
animation			effect\monster\eff_Mitera_Fieldboss01_ThornRain.anim
skeleton			effect\monster\eff_Mitera_Fieldboss01_ThornRain.skel
animlength			670
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_MonsterHead_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\MonsterHead.tpack
mesh				Monster\eff_MonsterHead_die.mesh
animation			Monster\MonsterHead\eff_MonsterHead_die.anim
skeleton			Monster\eff_MonsterHead_die.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Mort_att_locus
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att01_locus_fire.tpack
mesh				Effect\monster\Mort_att_locus.mesh
animation			effect\monster\Mort_att_locus.anim
skeleton			effect\monster\Mort_att_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MultiBlink_bolt01_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\MultiBlink\MultiBlink_bolt01.tpack
mesh				Effect\Skill\MultiBlink\MultiBlink_bolt01.mesh
animation			effect\Skill\MultiBlink\MultiBlink_bolt01.anim
skeleton			effect\Skill\MultiBlink\MultiBlink_bolt01.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_MultiBlink_bolt02_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\MultiBlink\MultiBlink_bolt01.tpack
mesh				Effect\Skill\MultiBlink\MultiBlink_bolt02.mesh
animation			effect\Skill\MultiBlink\MultiBlink_bolt02.anim
skeleton			effect\Skill\MultiBlink\MultiBlink_bolt02.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_NPC_crystal_bigball
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\NPC_crystal_bigball.tpack
mesh				Effect\monster\NPC_crystal_bigball.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.100000 ""
</effectdata>

<effectdata>		0
name				mh_NPC_crystal_bigball_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\back\fa_elonom_dragon_jewel_02_3.tpack
mesh				Effect\monster\NPC_crystal_bigball02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.500000 ""
</effectdata>

<effectdata>		0
name				mh_NPC_crystal_bigball_3
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\back\fa_elonom_dragon_jewel_02_3.tpack
mesh				Effect\monster\NPC_crystal_bigball02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.200000 ""
</effectdata>

<effectdata>		0
name				mh_NPC_crystal_part
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\NPC_crystal_part.tpack
mesh				Effect\monster\NPC_crystal_part.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Nether_Hydra_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Nether_Hydra.tpack
mesh				Monster\Nether_Hydra.mesh
animation			effect\Monster\Nether_Hydra_die#.anim
skeleton			Monster\Nether_Hydra.skel
animlength			4000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Nether_Hydra_die#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\Nether_Hydra_die#.tpack
mesh				Monster\Nether_Hydra.mesh
animation			effect\Monster\Nether_Hydra_die#.anim
skeleton			Monster\Nether_Hydra.skel
animlength			4000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Nett_fire
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			
mesh				
animation			effect\monster\Nett\Nett_fire.anim
skeleton			effect\monster\Nett\Nett_fire.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Nubian_WP_Full_eff
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\Nubian_WP_Full_eff.tpack
mesh				Effect\Monster\Nubian_WP_Full_eff.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Nubian_att1_WP_eff
unittype			mesh
billboardtype		camera
tailstep			7 .2 .5 700 true
size				1.000000
texturepack			Effect\Monster\Nubian_att1_WP_eff.tpack
mesh				Effect\Monster\Nubian_att1_WP_eff.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Nubian_att2_Rmt_Head
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\Nubian_att2_Rmt_Head.tpack
mesh				Effect\Monster\Nubian_att2_Rmt_Head.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Nubian_att2_Skew_line
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Nubian_att2_Skew_line.tpack
mesh				Effect\Skill\Soistal\Soistal_Skew_line.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Nubian_die_eff
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Nubian.tpack
mesh				Monster\Nubian.mesh
animation			effect\Monster\Nubian_die_eff.anim
skeleton			Monster\Nubian.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Nubian_die_eff_add
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\Nubian_die_eff.tpack
mesh				Monster\Nubian.mesh
animation			effect\Monster\Nubian_die_eff.anim
skeleton			Monster\Nubian.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Nymph_att02_twist
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\tornado_dust.tpack
mesh				Effect\monster\nymph_att02_twist.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 90.000000 1.000000 ""
</effectdata>

<effectdata>		0
name				mh_Nymph_att02_twist_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\tornado_dust.tpack
mesh				Effect\monster\nymph_att02_twist_02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 90.000000 1.000000 ""
</effectdata>

<effectdata>		0
name				mh_Nymph_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Nymph_die_effect.tpack
mesh				Effect\monster\Nymph_die_effect.mesh
animation			effect\monster\Nymph_die_effect.anim
skeleton			effect\monster\Nymph_die_effect.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Office_BWZ_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Office_BWZ.tpack
mesh				Monster\Office_BWZ.mesh
animation			Character\BlackWizard\motion\BWZ_COM_DIE_01.anim
skeleton			Character\BWZ.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Office_Leave
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_Office_Leave.tpack
mesh				Effect\monster\eff_Office_Leave.mesh
animation			effect\monster\eff_Office_Leave.anim
skeleton			effect\monster\eff_Office_Leave.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Office_SWD_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Office_SWD.tpack
mesh				Monster\Office_SWD.mesh
animation			Character\Swordmans\Motion\SWD_COM_DIE_01.anim
skeleton			Character\SWD.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Office_WAR_Die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Office_WAR.tpack
mesh				Monster\Office_WAR.mesh
animation			Character\Warrior\Motion\BGW_DIE_01.anim
skeleton			Character\BGW.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Ophiuchus_att04_locus
unittype			mesh
billboardtype		camera
tailstep			10 10 0 500 false
size				1.000000
texturepack			Effect\monster\Ophiuchus_att04_locus.tpack
mesh				Effect\monster\Ophiuchus_att04_locus.mesh
animation			effect\monster\Ophiuchus_att04_locus.anim
skeleton			effect\monster\Ophiuchus_att04_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Ophiuchus_att05_locus
unittype			mesh
billboardtype		camera
tailstep			10 10 0 500 false
size				1.000000
texturepack			Effect\monster\Ophiuchus_att04_locus.tpack
mesh				Effect\monster\Ophiuchus_att05_locus.mesh
animation			effect\monster\Ophiuchus_att05_locus.anim
skeleton			effect\monster\Ophiuchus_att05_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Ophiuchus_att07_locus
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Ophiuchus_att07_locus.tpack
mesh				Effect\monster\Ophiuchus_att07_locus.mesh
animation			effect\monster\Ophiuchus_att07_locus.anim
skeleton			effect\monster\Ophiuchus_att07_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_PIERCINGBORE_remote
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_arrow_red#.tpack
mesh				Effect\Skill\ARC_SKL_CRS_PIERCINGBORE\PIERCINGBORE_remote.mesh
animation			effect\Skill\ARC_SKL_CRS_PIERCINGBORE\PIERCINGBORE_remote.anim
skeleton			effect\Skill\ARC_SKL_CRS_PIERCINGBORE\PIERCINGBORE_remote.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_PIS_EGO
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\PIS\ATT_EQU_SWD_PIS_01.tpack
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skeleton			
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_PIS_EGO#
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\effect_EGO_#.tpack
mesh				Item\Weapon\PIS\EGO_PIS#.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 0.000000 -0.200000 ""
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<effectdata>		0
name				mh_PIS_EGO#_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_BLUE#.tpack
mesh				Item\Weapon\PIS\EGO_PIS#.mesh
animation			
skeleton			
animlength			0
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mesh_status			0 0.000000 -0.200000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\effect_EGO_RED#.tpack
mesh				Item\Weapon\PIS\EGO_PIS#.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 0.000000 -0.200000 ""
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<effectdata>		0
name				mh_PIS_EGO02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\PIS\ATT_EQU_SWD_PIS_01_B.tpack
mesh				Item\Weapon\PIS\ATT_EQU_SWD_PIS_01.mesh
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skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_PIS_EGO02_BLUE
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\PIS\ATT_EQU_SWD_PIS_01_B.tpack
mesh				Item\Weapon\PIS\ATT_EQU_SWD_PIS_01.mesh
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skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_PIS_EGO02_RED
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Item\Weapon\PIS\ATT_EQU_SWD_PIS_01_R.tpack
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skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_PIS_EGO_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\PIS\ATT_EQU_PIS_EGO_03_02.tpack
mesh				Item\Weapon\PIS\ATT_EQU_PIS_EGO_03_02.mesh
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skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_PIS_EGO_03#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_3#.tpack
mesh				Item\Weapon\PIS\ATT_EQU_PIS_EGO_03_02#.mesh
animation			
skeleton			
animlength			0
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mesh_status			0 -70.000000 -0.200000 ""
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<effectdata>		0
name				mh_PIS_EGO_03_2022G
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\PIS\ATT_EQU_PIS_EGO_03_2022G_eff.tpack
mesh				Item\Weapon\PIS\ATT_EQU_PIS_EGO_03_02.mesh
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skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_PIS_EGO_BLUE#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_BLUE#.tpack
mesh				Item\Weapon\PIS\EGO_PIS#.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 0.000000 -0.200000 ""
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<effectdata>		0
name				mh_PIS_EGO_RED
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\PIS\ATT_EQU_SWD_PIS_01_R.tpack
mesh				Item\Weapon\PIS\ATT_EQU_SWD_PIS_01.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_PIS_EGO_RED#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_RED#.tpack
mesh				Item\Weapon\PIS\EGO_PIS#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.200000 ""
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<effectdata>		0
name				mh_PIS_RON_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\PIS\ATT_EQU_PIS_RON_01.tpack
mesh				Item\Weapon\PIS\ATT_EQU_PIS_RON_01_01.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_PIS_RON_01#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_RON_#.tpack
mesh				Item\Weapon\PIS\ATT_EQU_PIS_RON_01_02.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 -200.000000 -0.100000 ""
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<effectdata>		0
name				mh_PRising_Dash_Wind_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\PinRising\PRising_Dash_Wind_01.tpack
mesh				Effect\Skill\PinRising\PRising_Dash_Wind_01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_PRising_Fin_Edge_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.500000
texturepack			Effect\skill\PinRising\PRising_Fin_Edge_01.tpack
mesh				Effect\Skill\PinRising\PRising_Fin_Edge_01.mesh
animation			effect\Skill\PinRising\PRising_Fin_Edge_01.anim
skeleton			effect\Skill\PinRising\PRising_Fin_Edge_01.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_PRising_Fin_Up_Line_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\PinRising\PRising_Fin_Up_Line_01.tpack
mesh				Effect\Skill\PinRising\PRising_Fin_Up_Line_01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_PRising_Flying_Edge_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.500000
texturepack			Effect\skill\PinRising\PRising_Flying_Edge_01.tpack
mesh				Effect\Skill\PinRising\PRising_Flying_Edge_01.mesh
animation			effect\Skill\PinRising\PRising_Flying_Edge_01.anim
skeleton			effect\Skill\PinRising\PRising_Flying_Edge_01.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_PRising_Front_Hit_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
texturepack			Effect\skill\PinRising\PRising_Front_Hit_01.tpack
mesh				Effect\Skill\PinRising\PRising_Front_Hit_01.mesh
animation			effect\Skill\PinRising\PRising_Front_Hit_01.anim
skeleton			effect\Skill\PinRising\PRising_Front_Hit_01.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_PRising_Slash_01_add
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\PinRising\PRising_Slash_01_add.tpack
mesh				Effect\Skill\PinRising\PRising_Slash_01.mesh
animation			effect\Skill\PinRising\PRising_Slash_01.anim
skeleton			effect\Skill\PinRising\PRising_Slash_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_P_Rosea_att4_SLD
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\P_Rosea_att4_SLD_01.tpack
mesh				Effect\Monster\P_Rosea_att4_SLD_01.mesh
animation			Effect\Monster\P_Rosea_att4_SLD_01.anim
skeleton			Effect\Monster\P_Rosea_att4_SLD_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_P_Rosea_att5_spell
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.250000
texturepack			Effect\Monster\P_Rosea_att5_Mzone_spell.tpack
mesh				Effect\Monster\P_Rosea_att5_Mzone_spell.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_P_Rosea_att5_wall
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.300000
texturepack			Effect\Monster\P_Rosea_att5_wall.tpack
mesh				Effect\Monster\Drabiss_HIL_att2_Mzone_wall.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_P_Rosea_lightning_remote
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.500000
texturepack			Effect\Monster\P_Rosea_lightning_Remote.tpack
mesh				Effect\Monster\P_Rosea_lightning_Remote.mesh
animation			effect\Monster\P_Rosea_lightning_Remote.anim
skeleton			effect\Monster\P_Rosea_lightning_Remote.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Paranoia_att1_trace
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\DigBore\SUM_DigBore_01.tpack
mesh				Effect\Skill\Paranoia\Paranoia_att_01_trace.mesh
animation			effect\Skill\Paranoia\Paranoia_att_01_trace.anim
skeleton			effect\Skill\Paranoia\Paranoia_att_01_trace.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Paranoia_att2_trace
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\DigBore\SUM_DigBore_01.tpack
mesh				Effect\Skill\Paranoia\Paranoia_att_02_trace.mesh
animation			effect\Skill\Paranoia\Paranoia_att_02_trace.anim
skeleton			effect\Skill\Paranoia\Paranoia_att_02_trace.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Paranoia_att2_trace01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\DigBore\SUM_DigBore_01.tpack
mesh				Effect\Skill\Paranoia\Paranoia_att_02_trace01.mesh
animation			effect\Skill\Paranoia\Paranoia_att_02_trace01.anim
skeleton			effect\Skill\Paranoia\Paranoia_att_02_trace01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Physical_bless_ALO
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Furyblow\ALO_eff.tpack
mesh				Effect\Skill\Furyblow\ALO_eff.mesh
animation			effect\Skill\Defenseguard\Physical_bless_ALO.anim
skeleton			effect\Skill\Furyblow\ALO_eff.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_PoisonArrow_bolt01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Poisonarrow\PoisonArrow_bolt01.tpack
mesh				Effect\Skill\TripleArrow\TripleArrow_bolt01.mesh
animation			effect\Skill\TripleArrow\TripleArrow_bolt01.anim
skeleton			effect\Skill\TripleArrow\TripleArrow_bolt01.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_PoisonArrow_bolt02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Poisonarrow\PoisonArrow_bolt01.tpack
mesh				Effect\Skill\TripleArrow\TripleArrow_bolt01.mesh
animation			effect\Skill\TripleArrow\TripleArrow_bolt02.anim
skeleton			effect\Skill\TripleArrow\TripleArrow_bolt01.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Pyon_big_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Pyron.tpack
mesh				Monster\Pyron_big.mesh
animation			Monster\Pyron_big\Pyron_big_die_effect.anim
skeleton			Monster\Pyron_big.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Pyon_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Pyron.tpack
mesh				Monster\Pyron.mesh
animation			effect\monster\Pyron_die_effect.anim
skeleton			Monster\Pyron.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_QL_att01_arrow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\QL_arrow01.tpack
mesh				Effect\monster\QL_arrow01.mesh
animation			effect\monster\QL_arrow01.anim
skeleton			effect\monster\QL_arrow01.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_QL_att02_remote
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\QL_att02_remote.tpack
mesh				Effect\monster\QL_att02_remote.mesh
animation			effect\monster\QL_att02_remote.anim
skeleton			effect\monster\QL_att02_remote.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_QL_att03_arrow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\QL_arrow01.tpack
mesh				Effect\monster\QL_att03_arrow01.mesh
animation			effect\monster\QL_att03_arrow01.anim
skeleton			effect\monster\QL_att03_arrow01.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_QL_att03_target_arrow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\QL_arrow01.tpack
mesh				Effect\monster\QL_att03_target_arrow.mesh
animation			effect\monster\QL_att03_target_arrow.anim
skeleton			effect\monster\QL_att03_target_arrow.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_QL_att03_triangle
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\QL_att03_triangle.tpack
mesh				Effect\monster\QL_att03_triangle.mesh
animation			effect\monster\QL_att03_triangle.anim
skeleton			effect\monster\QL_att03_triangle.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_QUEST_GOLDBOX
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturepack			Effect\Quest\QUE_GOLDBOX.tpack
mesh				Effect\Quest\QUE_GOLDBOX.mesh
animation			effect\Quest\QUE_GOLDBOX.anim
skeleton			effect\Quest\QUE_GOLDBOX.skel
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_QUEST_GOLDBOX#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturepack			Effect\Quest\QUE_GOLDBOX#.tpack
mesh				Effect\Quest\QUE_GOLDBOX.mesh
animation			effect\Quest\QUE_GOLDBOX.anim
skeleton			effect\Quest\QUE_GOLDBOX.skel
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_QUEST_GOLDSCROLL
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturepack			Effect\Quest\QUE_GOLDSCROLL.tpack
mesh				Effect\Quest\QUE_GOLDSCROLL.mesh
animation			effect\Quest\QUE_GOLDSCROLL.anim
skeleton			effect\Quest\QUE_GOLDSCROLL.skel
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_QUEST_GOLDSCROLL#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturepack			Effect\Quest\QUE_GOLDSCROLL#.tpack
mesh				Effect\Quest\QUE_GOLDSCROLL.mesh
animation			effect\Quest\QUE_GOLDSCROLL.anim
skeleton			effect\Quest\QUE_GOLDSCROLL.skel
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_QUEST_GRAYBOX
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturepack			Effect\Quest\QUE_GRAYBOX.tpack
mesh				Effect\Quest\QUE_GRAYBOX.mesh
animation			effect\Quest\QUE_GRAYBOX.anim
skeleton			effect\Quest\QUE_GRAYBOX.skel
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_QUEST_GRAYBOX#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturepack			Effect\Quest\QUE_GRAYBOX#.tpack
mesh				Effect\Quest\QUE_GRAYBOX.mesh
animation			effect\Quest\QUE_GRAYBOX.anim
skeleton			effect\Quest\QUE_GRAYBOX.skel
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Qilue_Liana_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Qilue_Liana.tpack
mesh				Monster\Qilue_Liana.mesh
animation			Monster\Qilue_Liana\Qilue_Liana_die_effect.anim
skeleton			Monster\Qilue_Liana.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Quest_Q
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Quest\Quest_Q.tpack
mesh				Effect\Quest\Quest_Q.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Quickarrest_Splash01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Quickarrest\QuickA_splash_01.tpack
mesh				Effect\Skill\Quickarrest\QuickA_splash_01.mesh
animation			Effect\skill\Quickarrest\QuickA_splash_01.anim
skeleton			Effect\skill\Quickarrest\QuickA_splash_01.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Quickarrest_Splash01_sht
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Quickarrest\QuickA_splash_01_sht.tpack
mesh				Effect\Skill\Quickarrest\QuickA_splash_01.mesh
animation			Effect\skill\Quickarrest\QuickA_splash_01.anim
skeleton			Effect\skill\Quickarrest\QuickA_splash_01.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Quickarrest_bolt01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Quickarrest\Quickarrest_arrow.tpack
mesh				Effect\skill\Quickarrest\Quickarrest_arrow.mesh
animation			Effect\skill\Quickarrest\Quickarrest_arrow.anim
skeleton			Effect\skill\Quickarrest\Quickarrest_arrow.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Quickarrest_bolt01_sht
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Quickarrest\Quickarrest_arrow_sht.tpack
mesh				Effect\skill\Quickarrest\Quickarrest_arrow.mesh
animation			Effect\skill\Quickarrest\Quickarrest_arrow.anim
skeleton			Effect\skill\Quickarrest\Quickarrest_arrow.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Quickarrest_finish_Bom_dn
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Quickarrest\Quickarrest_finish_Bom_dn.tpack
mesh				Effect\Skill\Quickarrest\Quickarrest_finish_Bom_dn.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Quickarrest_finish_Bomwave
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Quickarrest\Quickarrest_finish_Bomwave.tpack
mesh				Effect\Skill\Quickarrest\Quickarrest_finish_Bomwave.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Quickarrest_finish_Skrew
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Quickarrest\Quickarrest_finish_skrew.tpack
mesh				Effect\Skill\Quickarrest\Quickarrest_finish_skrew.mesh
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skeleton			
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Quickarrest_finish_bolt_main
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Quickarrest\Quickarrest_finish_bolt_main.tpack
mesh				Effect\Skill\Quickarrest\Quickarrest_finish_bolt_main.mesh
animation			effect\Skill\Quickarrest\Quickarrest_finish_bolt_main.anim
skeleton			effect\Skill\Quickarrest\Quickarrest_finish_bolt_main.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_RAP_EGO#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_#.tpack
mesh				Item\Weapon\Rapier\eff_ATT_EQU_RAP_EGO_01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.200000 ""
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<effectdata>		0
name				mh_RAP_EGO#_BLUE
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_BLUE#.tpack
mesh				Item\Weapon\Rapier\eff_ATT_EQU_RAP_EGO_01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.200000 ""
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<effectdata>		0
name				mh_RAP_EGO#_RED
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_RED#.tpack
mesh				Item\Weapon\Rapier\eff_ATT_EQU_RAP_EGO_01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 180.000000 0.200000 ""
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<effectdata>		0
name				mh_RAP_EGO_02#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_BLUE#.tpack
mesh				Item\Weapon\Rapier\eff_ATT_EQU_RAP_EGO_01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.200000 ""
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<effectdata>		0
name				mh_RAP_EGO_03#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_3#.tpack
mesh				Item\Weapon\Rapier\eff_ATT_EQU_RAP_EGO_03.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.200000 ""
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<effectdata>		0
name				mh_RAP_RON_01#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_RON_#.tpack
mesh				Item\Weapon\Rapier\eff_ATT_EQU_RAP_RON_01_02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 -200.000000 -0.100000 ""
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<effectdata>		0
name				mh_RCondition_Gather_Wave
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\ReduCondition\sp_RCondition_Gather_Wave.tpack
mesh				Effect\Skill\ReduCondition\sp_RCondition_Gather_Wave.mesh
animation			effect\Skill\ReduCondition\sp_RCondition_Gather_Wave.anim
skeleton			effect\Skill\ReduCondition\sp_RCondition_Gather_Wave.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_RCurse_Fin_Dark_Water_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\ReduCurse\RCurse_Fin_Dark_Water.tpack
mesh				Effect\Skill\ReduCurse\RCurse_Fin_Dark_Water.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_RCurse_Hit_Wave_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\ReduCurse\RCurse_Hit_Wave_01.tpack
mesh				Effect\Skill\ReduCurse\RCurse_Hit_Wave_01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_REDUCTION_LASHING_remote
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Reduction_Lashing\HIL_SKL_WIP_REDUCTION_LASHING_weapon_remote.tpack
mesh				Effect\Skill\Reduction_Lashing\HIL_SKL_WIP_REDUCTION_LASHING_weapon_remote.mesh
animation			effect\Skill\Reduction_Lashing\HIL_SKL_WIP_REDUCTION_LASHING_weapon_remote.anim
skeleton			effect\Skill\Reduction_Lashing\HIL_SKL_WIP_REDUCTION_LASHING_weapon_remote.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_REDUCTION_LASHING_weapon_finish
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Reduction_Lashing\HIL_SKL_WIP_REDUCTION_LASHING_weapon_remote.tpack
mesh				Effect\Skill\Reduction_Lashing\REDUCTION_LASHING_weapon_finish.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_REDUCTION_LASHING_weapon_spin
unittype			mesh
billboardtype		camera
tailstep			10 30 0 300 false
size				1.000000
texturepack			Effect\skill\Reduction_Lashing\REDUCTION_LASHING_weapon_spin.tpack
mesh				Effect\Skill\Reduction_Lashing\REDUCTION_LASHING_weapon_spin.mesh
animation			effect\Skill\Reduction_Lashing\REDUCTION_LASHING_weapon_spin.anim
skeleton			effect\Skill\Reduction_Lashing\REDUCTION_LASHING_weapon_spin.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_REDUCTION_LASHING_wip
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Reduction_Lashing\REDUCTION_LASHING_wip.tpack
mesh				Effect\Skill\Reduction_Lashing\REDUCTION_LASHING_wip.mesh
animation			effect\Skill\Reduction_Lashing\REDUCTION_LASHING_wip.anim
skeleton			effect\Skill\Reduction_Lashing\REDUCTION_LASHING_wip.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_RIF_EGO
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\RIF\ATT_EQU_SWD_RIF_01.tpack
mesh				Item\Weapon\RIF\ATT_EQU_SWD_RIF_01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_RIF_EGO#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_#.tpack
mesh				Item\Weapon\RIF\EGO_RIF#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.200000 ""
</effectdata>

<effectdata>		0
name				mh_RIF_EGO#_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_BLUE#.tpack
mesh				Item\Weapon\RIF\EGO_RIF#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.200000 ""
</effectdata>

<effectdata>		0
name				mh_RIF_EGO#_02_RED
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_RED#.tpack
mesh				Item\Weapon\RIF\EGO_RIF#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.200000 ""
</effectdata>

<effectdata>		0
name				mh_RIF_EGO02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\RIF\ATT_EQU_SWD_RIF_01_B.tpack
mesh				Item\Weapon\RIF\ATT_EQU_SWD_RIF_01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_RIF_EGO02_BLUE
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\RIF\ATT_EQU_SWD_RIF_01_B.tpack
mesh				Item\Weapon\RIF\ATT_EQU_SWD_RIF_01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_RIF_EGO02_RED
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\RIF\ATT_EQU_SWD_RIF_01_R.tpack
mesh				Item\Weapon\RIF\ATT_EQU_SWD_RIF_01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_RIF_EGO_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\RIF\ATT_EQU_RIF_EGO_03.tpack
mesh				Item\Weapon\RIF\ATT_EQU_RIF_EGO_03_02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_RIF_EGO_03#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_3#.tpack
mesh				Item\Weapon\RIF\ATT_EQU_RIF_EGO_03_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 -70.000000 -0.200000 ""
</effectdata>

<effectdata>		0
name				mh_RIF_EGO_03_2022G
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\RIF\ATT_EQU_RIF_EGO_03_2022G_eff.tpack
mesh				Item\Weapon\RIF\ATT_EQU_RIF_EGO_03_02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_RIF_EGO_BLUE#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_BLUE#.tpack
mesh				Item\Weapon\RIF\EGO_RIF#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.200000 ""
</effectdata>

<effectdata>		0
name				mh_RIF_EGO_RED
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\RIF\ATT_EQU_SWD_RIF_01_R.tpack
mesh				Item\Weapon\RIF\ATT_EQU_SWD_RIF_01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_RIF_EGO_RED#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_RED#.tpack
mesh				Item\Weapon\RIF\EGO_RIF#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.200000 ""
</effectdata>

<effectdata>		0
name				mh_RIF_RON_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\RIF\ATT_EQU_RIF_RON_01.tpack
mesh				Item\Weapon\RIF\ATT_EQU_RIF_RON_01_01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_RIF_RON_01#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_RON_#.tpack
mesh				Item\Weapon\RIF\ATT_EQU_RIF_RON_01_02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 -200.000000 -0.100000 ""
</effectdata>

<effectdata>		0
name				mh_RSicle_Rmt_Head
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\RuinSicle\RSicle_Rmt_Head.tpack
mesh				Effect\Skill\RuinSicle\RSicle_Rmt_Head.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_RSicle_Slash
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\RuinSicle\Rsicle_Slash.tpack
mesh				Effect\Skill\RuinSicle\Rsicle_Slash.mesh
animation			effect\Skill\RuinSicle\Rsicle_Slash.anim
skeleton			effect\Skill\RuinSicle\Rsicle_Slash.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Range_blessing_ALO
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Furyblow\ALO_eff.tpack
mesh				Effect\Skill\Furyblow\ALO_eff.mesh
animation			effect\Skill\Range_blessing\Range_blessing_ALO.anim
skeleton			effect\Skill\Furyblow\ALO_eff.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Range_blessing_sword
unittype			mesh
billboardtype		camera
tailstep			10 100 0 300 false
size				1.000000
texturepack			Effect\skill\Increase_range\Increase_range_sword.tpack
mesh				Effect\Skill\Range_blessing\Range_blessing_sword.mesh
animation			effect\Skill\Range_blessing\Range_blessing_sword.anim
skeleton			effect\Skill\Range_blessing\Range_blessing_sword.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Range_blessing_twist_dummy
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			
mesh				
animation			effect\Skill\Range_blessing\Range_blessing_twist_dummy.anim
skeleton			effect\Skill\Range_blessing\Range_blessing_twist_dummy.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Rapid_Fire_lastshot_bolt
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Rapid_Fire\Rapid_Fire_lastshot_bolt.tpack
mesh				Effect\Skill\Rapid_Fire\Rapid_Fire_lastshot_bolt.mesh
animation			effect\Skill\Rapid_Fire\Rapid_Fire_lastshot_bolt.anim
skeleton			effect\Skill\Rapid_Fire\Rapid_Fire_lastshot_bolt.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Rapid_Fire_lastshot_bolt_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Rapid_Fire\Rapid_Fire_lastshot_bolt_01.tpack
mesh				Effect\Skill\Rapid_Fire\Rapid_Fire_lastshot_bolt.mesh
animation			effect\Skill\Rapid_Fire\Rapid_Fire_lastshot_bolt.anim
skeleton			effect\Skill\Rapid_Fire\Rapid_Fire_lastshot_bolt.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Rapid_Fire_lastshot_bolt_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Rapid_Fire\Rapid_Fire_lastshot_bolt_02.tpack
mesh				Effect\Skill\Rapid_Fire\Rapid_Fire_lastshot_bolt.mesh
animation			effect\Skill\Rapid_Fire\Rapid_Fire_lastshot_bolt.anim
skeleton			effect\Skill\Rapid_Fire\Rapid_Fire_lastshot_bolt.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Rapid_Fire_ringtail
unittype			mesh
billboardtype		camera
tailstep			10 100 0 300 false
size				1.000000
texturepack			Effect\skill\Curse_blizzard\Curse_blizzard_arowlight01.tpack
mesh				Effect\Skill\Rapid_Fire\Rapid_Fire_ringtail.mesh
animation			effect\Skill\Rapid_Fire\Rapid_Fire_ringtail.anim
skeleton			effect\Skill\Rapid_Fire\Rapid_Fire_ringtail.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Rapid_Fire_ringtail02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Curse_blizzard\Curse_blizzard_arowlight01.tpack
mesh				Effect\Skill\Rapid_Fire\Rapid_Fire_ringtail02.mesh
animation			effect\Skill\Rapid_Fire\Rapid_Fire_ringtail02.anim
skeleton			effect\Skill\Rapid_Fire\Rapid_Fire_ringtail02.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Rapid_Fire_ringtail03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Curse_blizzard\Curse_blizzard_arowlight02.tpack
mesh				Effect\Skill\Rapid_Fire\Rapid_Fire_ringtail02.mesh
animation			effect\Skill\Rapid_Fire\Rapid_Fire_ringtail02.anim
skeleton			effect\Skill\Rapid_Fire\Rapid_Fire_ringtail02.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Recover_Routine_seed
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\General\Etc\GEN_INV_ETC_46.tpack
mesh				Effect\Skill\Recover_Routine_seed\Recover_Routine_seed.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Reflection_blessing_ALO
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Furyblow\ALO_eff.tpack
mesh				Effect\Skill\Furyblow\ALO_eff.mesh
animation			effect\Skill\Reflection_blessing\Reflection_blessing_ALO.anim
skeleton			effect\Skill\Furyblow\ALO_eff.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Reflection_blessing_shield01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Reflection_damage\Reflection_damage_shield01.tpack
mesh				Effect\Skill\Reflection_blessing\Reflection_blessing_shield01#.mesh
animation			
skeleton			
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Reflection_blessing_shield02.
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Reflection_damage\Reflection_damage_shield01.tpack
mesh				Effect\Skill\Reflection_blessing\Reflection_blessing_shield02.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Reflection_damage_ALO
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Furyblow\ALO_eff.tpack
mesh				Effect\Skill\Furyblow\ALO_eff.mesh
animation			effect\Skill\Reflection_damage\Reflection_damage_ALO.anim
skeleton			effect\Skill\Furyblow\ALO_eff.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Reflection_damage_conshield01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Reflection_damage\Reflection_damage_shield01.tpack
mesh				Effect\Skill\Reflection_damage\Reflection_damage_conshield03.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Reflection_damage_shield01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Reflection_damage\Reflection_damage_shield01.tpack
mesh				Effect\Skill\Reflection_damage\Reflection_damage_shield01.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Reflection_damage_shield02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Reflection_damage\Reflection_damage_shield01.tpack
mesh				Effect\Skill\Reflection_damage\Reflection_damage_shield02.mesh
animation			
skeleton			
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Remove_Wide_target_tail
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.500000
texturepack			Effect\skill\Remove\Remove_Wide_target_tail.tpack
mesh				Effect\Skill\Remove\Remove_target_tail.mesh
animation			effect\Skill\Remove\Remove_target_tail.anim
skeleton			effect\Skill\Remove\Remove_target_tail.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Remove_Wide_twist
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Remove\Remove_Wide_target_tail.tpack
mesh				Effect\Skill\Remove\Remove_Wide_twist.mesh
animation			
skeleton			
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Remove_Wide_twist02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Remove\Remove_Wide_target_tail.tpack
mesh				Effect\Skill\Remove\Remove_Wide_twist02.mesh
animation			
skeleton			
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Requion_att1_eff
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bom_mesh_blue_02#.tpack
mesh				Effect\monster\Requion_att01_eff.mesh
animation			effect\monster\Requion_att01_eff.anim
skeleton			effect\monster\Requion_att01_eff.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Requion_att2_eff
unittype			mesh
billboardtype		camera
tailstep			10 10 0 500 false
size				1.000000
texturepack			Effect\monster\bom_mesh_blue_02#.tpack
mesh				Effect\monster\Requion_att02_eff.mesh
animation			effect\monster\Requion_att02_eff.anim
skeleton			effect\monster\Requion_att02_eff.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Requion_att3_eff
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_lizard_01_att_01_line#.tpack
mesh				Effect\monster\Requion_att03_eff.mesh
animation			effect\monster\Requion_att03_eff.anim
skeleton			effect\monster\Requion_att03_eff.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Researcher_att01_remote
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Monster\Researcher.tpack
mesh				Effect\monster\Researcher_att01_remote.mesh
animation			effect\monster\Researcher_att01_remote.anim
skeleton			effect\monster\Researcher_att01_remote.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Researcher_att01_tail
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_freinture_att1#.tpack
mesh				Effect\monster\Researcher_att01_tail.mesh
animation			effect\monster\Researcher_att01_tail.anim
skeleton			effect\monster\Researcher_att01_tail.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Revelator_Cstone
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\Revelator_Cstone.tpack
mesh				Effect\Monster\Revelator_Cstone.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Revelator_Lstone
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\Revelator_Lstone.tpack
mesh				Effect\Monster\Revelator_Lstone.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Revelator_Rstone
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\Revelator_Rstone.tpack
mesh				Effect\Monster\Revelator_Rstone.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Revelator_att1_stash
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			effect\Monster\Revelator_att1_slash.tpack
mesh				effect\Monster\Revelator_att1_slash.mesh
animation			effect\Monster\Revelator_att1_slash.anim
skeleton			effect\Monster\Revelator_att1_slash.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Revelator_att1_stash_s
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			effect\Monster\Revelator_att1_slash_s.tpack
mesh				effect\Monster\Revelator_att1_slash_s.mesh
animation			effect\Monster\Revelator_att1_slash_s.anim
skeleton			effect\Monster\Revelator_att1_slash_s.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Revelator_att2_stash
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\Revelator_att2_slash.tpack
mesh				Effect\Monster\Revelator_att2_slash.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Revelator_die_eff
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Revelator.tpack
mesh				Monster\Revelator.mesh
animation			effect\Monster\Revelator_die_eff.anim
skeleton			Monster\Revelator.skel
animlength			4500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Revelator_remote_ball
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\Revelator_att3_remote_ball.tpack
mesh				Effect\Monster\Revelator_att3_remote_ball.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 -90.000000 3.000000 ""
</effectdata>

<effectdata>		0
name				mh_Revelator_remote_wind
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\Revelator_att3_remote_wind.tpack
mesh				Effect\Monster\Revelator_att3_remote_wind.mesh
animation			Effect\Monster\Revelator_att3_remote_wind.anim
skeleton			Effect\Monster\Revelator_att3_remote_wind.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Revive_beam01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Revive\Revive_beam01.tpack
mesh				Effect\Skill\Revive\Revive_beam01.mesh
animation			effect\Skill\Revive\Revive_beam01.anim
skeleton			effect\Skill\Revive\Revive_beam01.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Revive_beam02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Revive\Revive_beam01.tpack
mesh				Effect\Skill\Revive\Revive_beam02.mesh
animation			effect\Skill\Revive\Revive_beam02.anim
skeleton			effect\Skill\Revive\Revive_beam02.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Revive_cylcling
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Revive\Revive_cylcling.tpack
mesh				Effect\Skill\Revive\Revive_cylcling.mesh
animation			effect\Skill\Revive\Revive_cylcling.anim
skeleton			effect\Skill\Revive\Revive_cylcling.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Revive_finish_ghost01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Revive\Revive_finish_ghost01.tpack
mesh				Effect\Skill\Revive\Revive_finish_ghost01.mesh
animation			effect\Skill\Revive\Revive_finish_ghost01.anim
skeleton			effect\Skill\Revive\Revive_finish_ghost01.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Revive_finish_ghost02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Revive\Revive_finish_ghost01.tpack
mesh				Effect\Skill\Revive\Revive_finish_ghost02.mesh
animation			effect\Skill\Revive\Revive_finish_ghost02.anim
skeleton			effect\Skill\Revive\Revive_finish_ghost02.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Ringwave_blue
unittype			mesh
billboardtype		camera
tailstep			3 100 0 300 true
size				1.000000
texturepack			Effect\skill\buffer_blue\Ringwave_blue.tpack
mesh				Effect\Skill\buffer_red\Ringwave_red.mesh
animation			effect\Skill\buffer_red\Ringwave_red.anim
skeleton			effect\Skill\buffer_red\Ringwave_red.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Ringwave_red
unittype			mesh
billboardtype		camera
tailstep			3 100 0 300 true
size				1.000000
texturepack			Effect\skill\buffer_red\Ringwave_red.tpack
mesh				Effect\Skill\buffer_red\Ringwave_red.mesh
animation			effect\Skill\buffer_red\Ringwave_red.anim
skeleton			effect\Skill\buffer_red\Ringwave_red.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Rise_Pierce_finish01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\WhipAttack\eff_whipattack_01.tpack
mesh				Effect\Skill\Rise_Pierce\Rise_Pierce_finish01.mesh
animation			effect\Skill\Rise_Pierce\Rise_Pierce_finish01.anim
skeleton			effect\Skill\Rise_Pierce\Rise_Pierce_finish01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Rise_Pierce_finish01_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\WhipAttack\eff_whipattack_01.tpack
mesh				Effect\Skill\Rise_Pierce\Rise_Pierce_finish02.mesh
animation			effect\Skill\Rise_Pierce\Rise_Pierce_finish02.anim
skeleton			effect\Skill\Rise_Pierce\Rise_Pierce_finish02.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Rise_Pierce_finish01_3
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\WhipAttack\eff_whipattack_01.tpack
mesh				Effect\Skill\Rise_Pierce\Rise_Pierce_finish03.mesh
animation			effect\Skill\Rise_Pierce\Rise_Pierce_finish03.anim
skeleton			effect\Skill\Rise_Pierce\Rise_Pierce_finish03.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Rise_Pierce_nail
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\skill\WhipAttack\eff_whipattack_01.tpack
mesh				Effect\Skill\Rise_Pierce\Rise_Pierce_nail.mesh
animation			effect\Skill\Rise_Pierce\Rise_Pierce_nail.anim
skeleton			effect\Skill\Rise_Pierce\Rise_Pierce_nail.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Rondo_Harold
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturepack			Effect\monster\siege\Ronodo_harold_die.tpack
mesh				Effect\monster\siege\Ronodo_harold_die.mesh
animation			effect\monster\Siege\Ronodo_harold_die.anim
skeleton			effect\monster\siege\Ronodo_harold_die.skel
animlength			4000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Ronzarte_dark_diewind
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_Moonzat_diewind_01_dark.tpack
mesh				Effect\monster\eff_Moonzat_diewind_01.mesh
animation			effect\monster\eff_Moonzat_diewind_01.anim
skeleton			effect\monster\eff_Moonzat_diewind_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Rosee_att_locus01
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att01_locus_fire.tpack
mesh				Effect\monster\Rosee_att_locus01.mesh
animation			effect\monster\Rosee_att_locus01.anim
skeleton			effect\monster\Rosee_att_locus01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Rosee_att_locus02
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att01_locus_fire.tpack
mesh				Effect\monster\Rosee_att_locus02.mesh
animation			effect\monster\Rosee_att_locus02.anim
skeleton			effect\monster\Rosee_att_locus02.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Rosee_att_remote
unittype			mesh
billboardtype		camera
tailstep			15 10 0 500 false
size				1.000000
texturepack			Effect\monster\Rosee_att_remote.tpack
mesh				Effect\monster\Rosee_att_remote.mesh
animation			effect\monster\Rosee_att_remote.anim
skeleton			effect\monster\Rosee_att_remote.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Rotten_att02_locus
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att01_locus_fire.tpack
mesh				Effect\monster\Rotten_att02_locus.mesh
animation			effect\monster\Rotten_att02_locus.anim
skeleton			effect\monster\Rotten_att02_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Rsicle_Finish_spike
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
texturepack			Effect\skill\RuinSicle\Rsicle_Finish_spike.tpack
mesh				Effect\Skill\RuinSicle\Rsicle_Finish_spike.mesh
animation			effect\Skill\RuinSicle\Rsicle_Finish_spike.anim
skeleton			effect\Skill\RuinSicle\Rsicle_Finish_spike.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Ruinsskull_remote
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Ruinsskull\ruinsskull_remote.tpack
mesh				Effect\Skill\Ruinsskull\ruinsskull_remote.mesh
animation			effect\Skill\Ruinsskull\ruinsskull_remote.anim
skeleton			effect\Skill\Ruinsskull\ruinsskull_remote.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_SFC_EGO
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\sealforce\ATT_EQU_SFC_EGO_01.tpack
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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skeleton			
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<effectdata>		0
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skeleton			
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<effectdata>		0
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<effectdata>		0
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skeleton			
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<effectdata>		0
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skeleton			
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<effectdata>		0
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skeleton			
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<effectdata>		0
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skeleton			
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<effectdata>		0
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unittype			mesh
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skeleton			
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<effectdata>		0
name				mh_SFC_EGO_RED
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Item\Weapon\sealforce\ATT_EQU_SFC_EGO_01_RED.tpack
mesh				Item\Weapon\sealforce\ATT_EQU_SFC_EGO_01_2.mesh
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skeleton			
animlength			0
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Item\Weapon\sealforce\ATT_EQU_SFC_EGO_01_YELLOW.tpack
mesh				Item\Weapon\sealforce\ATT_EQU_SFC_EGO_01_2.mesh
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skeleton			
animlength			0
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Item\Weapon\sealforce\ATT_EQU_SFC_EGO_01_YELLOW.tpack
mesh				Item\Weapon\sealforce\ATT_EQU_SFC_EGO_02#.mesh
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skeleton			
animlength			0
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<effectdata>		0
name				mh_SFC_RON_01
unittype			mesh
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size				1.000000
texturepack			Item\Weapon\sealforce\ATT_EQU_SFC_RON_01.tpack
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skeleton			
animlength			0
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<effectdata>		0
name				mh_SFC_RON_01#
unittype			mesh
billboardtype		camera
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texturepack			Effect\monster\effect_RON_#.tpack
mesh				Item\Weapon\sealforce\ATT_EQU_SFC_RON_01_02.mesh
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skeleton			
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<effectdata>		0
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unittype			mesh
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texturepack			Item\Armor\AWK\SHT_AWK_01.tpack
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skeleton			
animlength			2000
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_SHT_AWK_01_#
unittype			mesh
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texturepack			Effect\EFF_AWK_01.tpack
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skeleton			
animlength			2000
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_SHT_Bolt_emission
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			NPC\dp_snakestone.tpack
mesh				Item\Armor\Helmet\SHT_HEL_01.mesh
animation			effect\Skill\SHT\SHT_RIF_Bolt_Emission.anim
skeleton			effect\Skill\SHT\SHT_HEL_01.skel
animlength			1000
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mesh_status			0 90.000000 0.200000 ""
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<effectdata>		0
name				mh_SHT_Bulls_eye
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			NPC\dp_snakestone.tpack
mesh				Item\Armor\Helmet\SHT_HEL_01.mesh
animation			effect\Skill\SHT\SHT_Bulls_eye.anim
skeleton			effect\Skill\SHT\SHT_HEL_01.skel
animlength			2333
twoside				true
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mesh_status			0 90.000000 0.200000 ""
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<effectdata>		0
name				mh_SHT_Fire_Blindly_bone
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			NPC\dp_snakestone.tpack
mesh				Item\Armor\Helmet\SHT_HEL_01.mesh
animation			effect\Skill\SHT\SHT_Fire_Blindly.anim
skeleton			effect\Skill\SHT\SHT_HEL_01.skel
animlength			2000
twoside				true
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mesh_status			0 90.000000 0.200000 ""
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<effectdata>		0
name				mh_SHT_GrandCross_Cross
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\SHT\SHT_GrandCross_Cross.tpack
mesh				Effect\Skill\SHT\SHT_GrandCross_Cross.mesh
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skeleton			
animlength			1000
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_SHT_GrandCross_Lightpillar
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\SHT\SHT_GrandCross_Lightpillar.tpack
mesh				Effect\Skill\SHT\SHT_GrandCross_Lightpillar.mesh
animation			effect\Skill\SHT\SHT_GrandCross_Lightpillar.anim
skeleton			effect\Skill\SHT\SHT_GrandCross_Lightpillar.skel
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_SHT_Ignore_divinity
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			NPC\dp_snakestone.tpack
mesh				Item\Armor\Helmet\SHT_HEL_01.mesh
animation			effect\Skill\SHT\SHT_Ignore_Divinity.anim
skeleton			effect\Skill\SHT\SHT_HEL_01.skel
animlength			2500
twoside				true
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mesh_status			0 90.000000 0.200000 ""
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<effectdata>		0
name				mh_SHT_LastDefiance
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			NPC\dp_snakestone.tpack
mesh				Item\Armor\Helmet\SHT_HEL_01.mesh
animation			effect\Skill\SHT\SHT_Last_Defiance.anim
skeleton			effect\Skill\SHT\SHT_HEL_01.skel
animlength			2466
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mesh_status			0 90.000000 0.200000 ""
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<effectdata>		0
name				mh_SHT_gravitypain_remote
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\SHT\SHT_DoubleShot_remote.tpack
mesh				Effect\Skill\SHT\SHT_gravitypain_remote.mesh
animation			effect\Skill\SHT\SHT_gravitypain_remote.anim
skeleton			effect\Skill\SHT\SHT_gravitypain_remote.skel
animlength			1000
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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texturepack			Effect\skill\SHT\SHT_DoubleShot_remote.tpack
mesh				Effect\Skill\SHT\SHT_gravitypain_remote2.mesh
animation			effect\Skill\SHT\SHT_gravitypain_remote2.anim
skeleton			effect\Skill\SHT\SHT_gravitypain_remote2.skel
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_SHT_nuclear
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			NPC\dp_snakestone.tpack
mesh				Item\Armor\Helmet\SHT_HEL_01.mesh
animation			Character\SHooter\Skill\SHT_RIF_nuclear02.anim
skeleton			effect\Skill\SHT\SHT_HEL_01.skel
animlength			1400
twoside				true
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mesh_status			0 90.000000 0.200000 ""
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<effectdata>		0
name				mh_SHT_requiem
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Costume\sht_test_1.tpack
mesh				Item\Costume\sht_test_1.mesh
animation			effect\Skill\SHT\SHT_requiem.anim
skeleton			Character\SHT.skel
animlength			1533
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mesh_status			0 90.000000 0.200000 ""
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<effectdata>		0
name				mh_SHT_vengeance
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			NPC\dp_snakestone.tpack
mesh				Item\Costume\sht_test_2.mesh
animation			effect\Skill\SHT\SHT_Vengeance.anim
skeleton			Character\sht_test_2.skel
animlength			2466
twoside				true
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mesh_status			0 90.000000 0.200000 ""
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<effectdata>		0
name				mh_SHT_wild_slug
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Costume\sht_test_2.tpack
mesh				Item\Costume\sht_test_2.mesh
animation			effect\Skill\SHT\SHT_Wild_Slug.anim
skeleton			Character\sht_test_2.skel
animlength			3600
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_SIC_EGO
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\sic\ATT_EQU_SIC_EGO_01.tpack
mesh				Item\Weapon\sic\ATT_EQU_SIC_EGO_01_2.mesh
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skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_SIC_EGO#
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\effect_EGO_#.tpack
mesh				Item\Weapon\sic\ATT_EQU_SIC_EGO_01_2#.mesh
animation			
skeleton			
animlength			0
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mesh_status			0 90.000000 -0.200000 ""
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<effectdata>		0
name				mh_SIC_EGO#_RED
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\effect_EGO_RED#.tpack
mesh				Item\Weapon\sic\ATT_EQU_SIC_EGO_01_2#.mesh
animation			
skeleton			
animlength			0
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mesh_status			0 90.000000 -0.200000 ""
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<effectdata>		0
name				mh_SIC_EGO#_YELLOW
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_YELLOW#.tpack
mesh				Item\Weapon\sic\ATT_EQU_SIC_EGO_01_2#.mesh
animation			
skeleton			
animlength			0
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mesh_status			0 90.000000 -0.200000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_YELLOW#.tpack
mesh				Item\Weapon\SIC\ATT_EQU_SIC_EGO_02#.mesh
animation			
skeleton			
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mesh_status			0 90.000000 -0.200000 ""
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<effectdata>		0
name				mh_SIC_EGO_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\SIC\ATT_EQU_SIC_EGO_02.tpack
mesh				Item\Weapon\SIC\ATT_EQU_SIC_EGO_02#.mesh
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skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_SIC_EGO_02#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_BLUE#.tpack
mesh				Item\Weapon\SIC\ATT_EQU_SIC_EGO_02#.mesh
animation			
skeleton			
animlength			0
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mesh_status			0 90.000000 -0.200000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Item\Weapon\SIC\ATT_EQU_SIC_EGO_02_BLUE.tpack
mesh				Item\Weapon\SIC\ATT_EQU_SIC_EGO_02#.mesh
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skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_SIC_EGO_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\SIC\ATT_EQU_SIC_EGO_03.tpack
mesh				Item\Weapon\SIC\ATT_EQU_SIC_EGO_03_02.mesh
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skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_SIC_EGO_03#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_3#.tpack
mesh				Item\Weapon\SIC\ATT_EQU_SIC_EGO_03_02#.mesh
animation			
skeleton			
animlength			0
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mesh_status			0 -70.000000 -0.200000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Item\Weapon\SIC\ATT_EQU_SIC_EGO_03_2022G_eff.tpack
mesh				Item\Weapon\SIC\ATT_EQU_SIC_EGO_03_02.mesh
animation			
skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_SIC_EGO_RED
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\sic\ATT_EQU_SIC_EGO_01_RED.tpack
mesh				Item\Weapon\sic\ATT_EQU_SIC_EGO_01_2.mesh
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skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_SIC_EGO_YELLOW
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Item\Weapon\sic\ATT_EQU_SIC_EGO_01_YELLOW.tpack
mesh				Item\Weapon\sic\ATT_EQU_SIC_EGO_01_2.mesh
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skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_SIC_EGO_YELLOW2
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Item\Weapon\sic\ATT_EQU_SIC_EGO_01_YELLOW.tpack
mesh				Item\Weapon\SIC\ATT_EQU_SIC_EGO_02#.mesh
animation			
skeleton			
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<effectdata>		0
name				mh_SIC_RON_01
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Item\Weapon\SIC\ATT_EQU_SIC_RON_01.tpack
mesh				Item\Weapon\SIC\ATT_EQU_SIC_RON_01_01.mesh
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skeleton			
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\effect_RON_#.tpack
mesh				Item\Weapon\SIC\ATT_EQU_SIC_RON_01_02.mesh
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skeleton			
animlength			0
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<effectdata>		0
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unittype			mesh
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size				1.000000
texturepack			Effect\monster\effect_EGO_#.tpack
mesh				Item\Weapon\SwordInSky\eff_ATT_EQU_SIS_EGO_01.mesh
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skeleton			
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mesh_status			0 0.000000 -0.200000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\effect_EGO_BLUE#.tpack
mesh				Item\Weapon\SwordInSky\eff_ATT_EQU_SIS_EGO_01.mesh
animation			
skeleton			
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skeleton			
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<effectdata>		0
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unittype			mesh
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texturepack			Effect\monster\effect_RON_#.tpack
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skeleton			
animlength			0
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<effectdata>		0
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skeleton			
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<effectdata>		0
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skeleton			
animlength			0
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<effectdata>		0
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<effectdata>		0
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texturepack			Effect\monster\eff_Schimmel_die.tpack
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<effectdata>		0
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unittype			mesh
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texturepack			Monster\Sebiant.tpack
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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texturepack			Effect\monster\Sebiant_att01_line1#.tpack
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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texturepack			Monster\Sebiant.tpack
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animlength			100
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\Sebiant_att01_line1#.tpack
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animation			effect\monster\Sebiant_att02_line1#.anim
skeleton			effect\monster\Sebiant_att02_line1#.skel
animlength			100
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\Sebiant_att01_line1#.tpack
mesh				Effect\monster\Sebiant_att02_line2.mesh
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animlength			100
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<effectdata>		0
name				mh_Sebiant_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Sebiant.tpack
mesh				Monster\Sebiant.mesh
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skeleton			Monster\Sebiant.skel
animlength			100
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Seleana_att01_fireslash01#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			effect\Monster\Seleana_att01_fireslash#.tpack
mesh				effect\Monster\Seleana_att01_fireslash#.mesh
animation			effect\Monster\Seleana_att01_fireslash#.anim
skeleton			effect\Monster\Seleana_att01_fireslash#.skel
animlength			2300
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Seleana_att01_fireslash02#
unittype			mesh
billboardtype		camera
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texturepack			Effect\monster\Seleana_att01_fireslash_01#.tpack
mesh				effect\Monster\Seleana_att01_fireslash#.mesh
animation			effect\Monster\Seleana_att01_fireslash#.anim
skeleton			effect\Monster\Seleana_att01_fireslash#.skel
animlength			2300
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Seleana_att02_slash01#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			effect\Monster\Seleana_att02_slash#.tpack
mesh				effect\Monster\Seleana_att02_slash#.mesh
animation			effect\Monster\Seleana_att02_slash#.anim
skeleton			effect\Monster\Seleana_att02_slash#.skel
animlength			2500
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Seleana_att02_slash02#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
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texturepack			Effect\monster\Seleana_att02_slash_01#.tpack
mesh				effect\Monster\Seleana_att02_slash#.mesh
animation			effect\Monster\Seleana_att02_slash#.anim
skeleton			effect\Monster\Seleana_att02_slash#.skel
animlength			2500
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Seleana_att03_fireslash01#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			effect\Monster\Seleana_att03_fireslash#.tpack
mesh				effect\Monster\Seleana_att03_fireslash#.mesh
animation			effect\Monster\Seleana_att03_fireslash#.anim
skeleton			effect\Monster\Seleana_att03_fireslash#.skel
animlength			1700
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Seleana_att03_fireslash02#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
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texturepack			Effect\monster\Seleana_att03_fireslash_01#.tpack
mesh				effect\Monster\Seleana_att03_fireslash#.mesh
animation			effect\Monster\Seleana_att03_fireslash#.anim
skeleton			effect\Monster\Seleana_att03_fireslash#.skel
animlength			1700
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Seleana_att04_firewall#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\Seleana_firewall#.tpack
mesh				Effect\Monster\Seleana_firewall#.mesh
animation			
skeleton			
animlength			8000
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Seleana_att04_firewall01#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
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texturepack			Effect\monster\Seleana_firewall_01#.tpack
mesh				Effect\Monster\Seleana_firewall#.mesh
animation			
skeleton			
animlength			8000
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Seleana_die_eff
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Seleana.tpack
mesh				Monster\Seleana.mesh
animation			effect\Monster\Seleana_die_eff.anim
skeleton			Monster\Seleana.skel
animlength			5000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Seleana_die_eff01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Seleana_black.tpack
mesh				Monster\Seleana.mesh
animation			effect\Monster\Seleana_die_eff.anim
skeleton			Monster\Seleana.skel
animlength			5000
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Seleana_stone01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
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texturepack			Effect\Monster\Seleana_stone.tpack
mesh				Effect\Monster\Seleana_stone.mesh
animation			effect\Monster\Seleana_stone.anim
skeleton			Effect\Monster\Seleana_stone.skel
animlength			1000
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Seleana_stone01#
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\Seleana_stone#.tpack
mesh				Effect\Monster\Seleana_stone.mesh
animation			effect\Monster\Seleana_stone.anim
skeleton			Effect\Monster\Seleana_stone.skel
animlength			1000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Seleana_wp_fire#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\Seleana_wp_fire#.tpack
mesh				Effect\Monster\Seleana_wp_fire#.mesh
animation			
skeleton			
animlength			0
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mesh_status			0 95.000000 0.300000 ""
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<effectdata>		0
name				mh_Seleana_wp_fire01#
unittype			mesh
billboardtype		camera
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texturepack			Effect\monster\Seleana_wp_fire_01#.tpack
mesh				Effect\Monster\Seleana_wp_fire#.mesh
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skeleton			
animlength			0
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mesh_status			0 95.000000 0.300000 ""
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<effectdata>		0
name				mh_Select_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
texturepack			Effect\skill\Select\Select_plan.tpack
mesh				Effect\Skill\Select\Select.mesh
animation			effect\Skill\Select\Select.anim
skeleton			effect\Skill\Select\Select.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Select_plan
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Select\Select_plan.tpack
mesh				Effect\Skill\Select\Select_plan.mesh
animation			effect\Skill\Select\Select_plan.anim
skeleton			effect\Skill\Select\Select_plan.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Select_plan02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.900000
texturepack			Effect\skill\Select\Select_plan02.tpack
mesh				Effect\Skill\Select\Select_plan.mesh
animation			effect\Skill\Select\Select_plan.anim
skeleton			effect\Skill\Select\Select_plan.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Select_red
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Select\Select_red.tpack
mesh				Effect\Skill\Select\Select_red.mesh
animation			effect\Skill\Select\Select_red.anim
skeleton			effect\Skill\Select\Select_red.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Self_bless_ring
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 true
size				1.000000
texturepack			Effect\skill\Defenseguard\con_Self_bless_ring.tpack
mesh				Effect\Skill\Defenseguard\con_Self_bless_ring.mesh
animation			effect\Skill\Defenseguard\con_Self_bless_ring.anim
skeleton			effect\Skill\Defenseguard\con_Self_bless_ring.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Servant_Paranoia_att_03_finish
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\paranoia\eff_paranoia_att_03_finish.tpack
mesh				Effect\Skill\Paranoia\eff_paranoia_att_03_finish.mesh
animation			effect\Skill\Paranoia\eff_paranoia_att_03_finish.anim
skeleton			effect\Skill\Paranoia\eff_paranoia_att_03_finish.skel
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Sesta_Byjud_finish_lodus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Sesta_Byjud\Sesta_Byjud_finish_lodus.tpack
mesh				Effect\Skill\Sesta_Byjud\Sesta_Byjud_finish_lodus.mesh
animation			
skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Sesta_Byjud_remote
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Sesta_Byjud\Sesta_Byjud_eff_remote.tpack
mesh				Effect\Skill\Sesta_Byjud\Sesta_Byjud_eff_remote.mesh
animation			
skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Sesta_Byjud_remote#
unittype			mesh
billboardtype		camera
tailstep			15 10 0 300 false
size				1.000000
texturepack			Effect\skill\Sesta_Byjud\Sesta_Byjud#_eff_remote.tpack
mesh				Effect\Skill\Sesta_Byjud\Sesta_Byjud_eff_remote.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Shaman_edward_att02_locus
unittype			mesh
billboardtype		camera
tailstep			5 10 0 300 false
size				1.000000
texturepack			Effect\monster\Shaman_edward_att02_locus.tpack
mesh				Effect\monster\Shaman_edward_att02_locus.mesh
animation			effect\monster\Shaman_edward_att02_locus.anim
skeleton			effect\monster\Shaman_edward_att02_locus.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Shieldfield_arowlight
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Shield_field\shield_field_arowlight.tpack
mesh				Effect\Skill\Shield_field\shield_field_arowlight.mesh
animation			effect\Skill\Shield_field\shield_field_arowlight.anim
skeleton			effect\Skill\Shield_field\shield_field_arowlight.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Silent_Killer_bom
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Silent_killer\Silent_killer_knife.tpack
mesh				Effect\Skill\Silent_killer\Silent_Killer_bom.mesh
animation			effect\Skill\Silent_killer\Silent_Killer_bom.anim
skeleton			effect\Skill\Silent_killer\Silent_Killer_bom.skel
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Silent_Killer_knife
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\skill\Silent_killer\Silent_killer_knife.tpack
mesh				Effect\Skill\Silent_killer\Silent_killer_knife.mesh
animation			effect\Skill\Silent_killer\Silent_killer_knife.anim
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animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Silverype_att_locus
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Bllux_att01_locus_phsical.tpack
mesh				Effect\monster\Silverype_att_locus.mesh
animation			effect\monster\Silverype_att_locus.anim
skeleton			effect\monster\Silverype_att_locus.skel
animlength			2000
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<effectdata>		0
name				mh_Silverype_knife
unittype			mesh
billboardtype		camera
tailstep			5 10 0 300 false
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texturepack			Effect\monster\Silverype_knife_glow.tpack
mesh				Effect\monster\Silverype_knife_glow.mesh
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skeleton			
animlength			2000
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<effectdata>		0
name				mh_Silverype_shield_blocking
unittype			mesh
billboardtype		camera
tailstep			5 10 0 300 false
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texturepack			Effect\monster\Silverype_shield_blocking.tpack
mesh				Effect\monster\Silverype_shield_blocking.mesh
animation			effect\monster\Silverype_shield_blocking.anim
skeleton			effect\monster\Silverype_shield_blocking.skel
animlength			2000
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Sleep_bend01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Sleep\Sleep_band.tpack
mesh				Effect\Skill\Dispell\dispell_band.mesh
animation			effect\Skill\Dispell\dispell_band.anim
skeleton			effect\Skill\Dispell\dispell_band.skel
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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size				2.000000
texturepack			Effect\skill\IncreaConsu\IConsu_M_Down_Skrew.tpack
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skeleton			
animlength			0
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<effectdata>		0
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unittype			mesh
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size				2.000000
texturepack			Effect\skill\IncreaConsu\IConsu_M_Down_Skrew_01.tpack
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unittype			mesh
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texturepack			Effect\skill\Soistal\Soistal_Skew_Cylinder.tpack
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skeleton			
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<effectdata>		0
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unittype			mesh
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texturepack			Effect\skill\Soistal\Soistal_Skew_line.tpack
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skeleton			
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<effectdata>		0
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unittype			mesh
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texturepack			Effect\monster\hl_bpotal#.tpack
mesh				Effect\monster\Sphere01.mesh
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skeleton			
animlength			2000
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mesh_status			0 0.000000 0.500000 ""
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<effectdata>		0
name				mh_Spring_Fairy_Test_mid
unittype			mesh
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size				1.000000
texturepack			Item\Armor\Wing\GEN_SPRING_FAIRY_WING_MID_upgrade.tpack
mesh				Item\Armor\Wing\GEN_SPRING_FAIRY_WING_MID_upgrade.mesh
animation			Item\Armor\Wing\GEN_SPRING_FAIRY_WING_MID_STAND.anim
skeleton			WingWing\GEN_SPRING_FAIRY_WING_MID.skel
animlength			2000
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<effectdata>		0
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unittype			mesh
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texturepack			Item\Armor\Wing\GEN_SPRING_FAIRY_WING_MID_upgrade.tpack
mesh				Item\Armor\Wing\GEN_SPRING_FAIRY_WING_SMA_upgrade.mesh
animation			Item\Armor\Wing\GEN_SPRING_FAIRY_WING_SMA_STAND.anim
skeleton			Wing\GEN_SPRING_FAIRY_WING_SMA.skel
animlength			2000
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<effectdata>		0
name				mh_Stale_Curse_01
unittype			mesh
billboardtype		camera
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texturepack			Effect\Monster\Temple_Stale_curse.tpack
mesh				Effect\Monster\Drabiss_HIL_att2_Mzone_wall.mesh
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skeleton			
animlength			0
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<effectdata>		0
name				mh_Stale_Curse_con
unittype			mesh
billboardtype		camera
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texturepack			Effect\skill\WideSlow\eff_WideSlow_web_01.tpack
mesh				Effect\Monster\mon_Atypidae_att4_slowweb_01.mesh
animation			effect\Monster\mon_Atypidae_att4_slowweb_01.anim
skeleton			effect\Monster\mon_Atypidae_att4_slowweb_01.skel
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<effectdata>		0
name				mh_Stale_Spin
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				2.300000
texturepack			Effect\monster\eff_Stale_Spin.tpack
mesh				Effect\Skill\Sesta_Byjud\Sesta_Byjud_finish_lodus.mesh
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skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Stale_rondar_spinwave_3
unittype			mesh
billboardtype		camera
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size				2.000000
texturepack			Effect\skill\Aquapurge\eff_aquapurge_light01.tpack
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skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Stalemate_att03
unittype			mesh
billboardtype		camera
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texturepack			Monster\Fallen_Angel_Temple_Stalemate.tpack
mesh				Monster\Fallen_Angel_Temple_Stalemate.mesh
animation			Monster\Fallen_Angel_Temple_Stalemate\Fallen_Angel_Temple_Stalemate_att03.anim
skeleton			Monster\Fallen_Angel_Temple_Stalemate.skel
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Stinky_Corpse_att_01_track
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\lust_blue.tpack
mesh				Effect\monster\Stinky_Corpse_att_01_track.mesh
animation			effect\monster\Stinky_Corpse_att_01_track.anim
skeleton			effect\monster\Stinky_Corpse_att_01_track.skel
animlength			0
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<effectdata>		0
name				mh_Stinky_Corpse_att_01_track02
unittype			mesh
billboardtype		camera
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texturepack			Effect\monster\lust_blue.tpack
mesh				Effect\monster\Stinky_Corpse_att_01_track02.mesh
animation			effect\monster\Stinky_Corpse_att_01_track02.anim
skeleton			effect\monster\Stinky_Corpse_att_01_track02.skel
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Stinky_Corpse_att_02_track
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\lust_blue.tpack
mesh				Effect\monster\Stinky_Corpse_att_02_track.mesh
animation			effect\monster\Stinky_Corpse_att_02_track.anim
skeleton			effect\monster\Stinky_Corpse_att_02_track.skel
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Storm_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\storm01.tpack
mesh				Effect\monster\storm01.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Storm_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\storm02.tpack
mesh				Effect\monster\storm02.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Storm_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\storm03.tpack
mesh				Effect\monster\storm03.mesh
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skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Stream_Flare_Ball
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Stream_Flare\Stream_Flare_Ball_01.tpack
mesh				Effect\Skill\Stream_Flare\Stream_Flare_Ball.mesh
animation			effect\Skill\Stream_Flare\Stream_Flare_Ball.anim
skeleton			effect\Skill\Stream_Flare\Stream_Flare_Ball.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 2.000000 ""
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<effectdata>		0
name				mh_Stream_Flare_Ball_Tail
unittype			mesh
billboardtype		camera
tailstep			5 0 .3 150 false
size				1.000000
texturepack			Effect\skill\Stream_Flare\Stream_Flare_Ball_01.tpack
mesh				Effect\Skill\Stream_Flare\Stream_Flare_Ball.mesh
animation			effect\Skill\Stream_Flare\Stream_Flare_Ball.anim
skeleton			effect\Skill\Stream_Flare\Stream_Flare_Ball.skel
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Sum_Totem
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Increase_Poison\Increase_Poison.tpack
mesh				Effect\Skill\Increase_Poison\Increase_Poison.mesh
animation			effect\Skill\Increase_Poison\Increase_Poison.anim
skeleton			effect\Skill\Increase_Poison\Increase_Poison.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Sum_totem_exp
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Fiorenovas\bom_beam01.tpack
mesh				Effect\Skill\Increase_Poison\Increase_Poison_explode.mesh
animation			effect\Skill\Increase_Poison\Increase_Poison_explode.anim
skeleton			effect\Skill\Increase_Poison\Increase_Poison_explode.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Swift
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\Cond\Con_electric\con_electric_mesh_01.tpack
mesh				Effect\Cond\Con_electric\con_electric_mesh_01.mesh
animation			effect\Cond\Con_electric\con_electric_mesh_01.anim
skeleton			effect\Cond\Con_electric\con_electric_mesh_01.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Sylphid
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			vehicle\Sylphid2_black.tpack
mesh				vehicle\Sylphid2.mesh
animation			vehicle\Sylphid\Sylphid_stand.anim
skeleton			vehicle\Sylphid.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_TBA_EGO
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\TwinBlade\ATT_EQU_TBA_EGO_01.tpack
mesh				Item\Weapon\TwinBlade\ATT_EQU_TBA_EGO_01_2.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_TBA_EGO#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_#.tpack
mesh				Item\Weapon\TwinBlade\ATT_EQU_TBA_EGO_01_2#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.200000 ""
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<effectdata>		0
name				mh_TBA_EGO#_RED
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_RED#.tpack
mesh				Item\Weapon\TwinBlade\ATT_EQU_TBA_EGO_01_2#.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 0.000000 -0.200000 ""
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<effectdata>		0
name				mh_TBA_EGO#_RED1
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_YELLOW#.tpack
mesh				Item\Weapon\TwinBlade\ATT_EQU_TBA_EGO_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.200000 ""
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<effectdata>		0
name				mh_TBA_EGO#_YELLOW
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_YELLOW#.tpack
mesh				Item\Weapon\TwinBlade\ATT_EQU_TBA_EGO_01_2#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.200000 ""
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<effectdata>		0
name				mh_TBA_EGO_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\TwinBlade\ATT_EQU_TBA_EGO_02.tpack
mesh				Item\Weapon\TwinBlade\ATT_EQU_TBA_EGO_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_TBA_EGO_02#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_BLUE#.tpack
mesh				Item\Weapon\TwinBlade\ATT_EQU_TBA_EGO_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.200000 ""
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<effectdata>		0
name				mh_TBA_EGO_02_BLUE
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\TwinBlade\ATT_EQU_TBA_EGO_02_BLUE.tpack
mesh				Item\Weapon\TwinBlade\ATT_EQU_TBA_EGO_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_TBA_EGO_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\TwinBlade\ATT_EQU_TBA_EGO_03_02.tpack
mesh				Item\Weapon\TwinBlade\ATT_EQU_TBA_EGO_03_02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_TBA_EGO_03#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EGO_3#.tpack
mesh				Item\Weapon\TwinBlade\ATT_EQU_TBA_EGO_03_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 -70.000000 -0.200000 ""
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<effectdata>		0
name				mh_TBA_EGO_03_2022G
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\TwinBlade\ATT_EQU_TBA_EGO_03_2022G_eff.tpack
mesh				Item\Weapon\TwinBlade\ATT_EQU_TBA_EGO_03_02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_TBA_EGO_RED
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\TwinBlade\ATT_EQU_TBA_EGO_01_RED.tpack
mesh				Item\Weapon\TwinBlade\ATT_EQU_TBA_EGO_01_2.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_TBA_EGO_RED1
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\TwinBlade\ATT_EQU_TBA_EGO_01_YELLOW.tpack
mesh				Item\Weapon\TwinBlade\ATT_EQU_TBA_EGO_02#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_TBA_EGO_YELLOW
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\TwinBlade\ATT_EQU_TBA_EGO_01_YELLOW.tpack
mesh				Item\Weapon\TwinBlade\ATT_EQU_TBA_EGO_01_2.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_TBA_RON_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\TwinBlade\ATT_EQU_TBA_RON_01.tpack
mesh				Item\Weapon\TwinBlade\ATT_EQU_TBA_RON_01_01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_TBA_RON_01#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_RON_#.tpack
mesh				Item\Weapon\TwinBlade\ATT_EQU_TBA_RON_01_02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 -200.000000 -0.100000 ""
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<effectdata>		0
name				mh_TEST10
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Office_SWD.tpack
mesh				Monster\Office_SWD.mesh
animation			Character\Swordmans\Motion\LSW\SWD_LSW_STAND_01.anim
skeleton			Character\SWD.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_TEST7
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Office_BWZ.tpack
mesh				Monster\Office_BWZ.mesh
animation			Character\BlackWizard\motion\ball\BWZ_BAL_STAND_01.anim
skeleton			Character\BWZ.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_TEST8
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Office_BWZ.tpack
mesh				Monster\Office_BWZ.mesh
animation			Character\BlackWizard\motion\ball\BWZ_BAL_STAND_01.anim
skeleton			Character\BWZ.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_TEST9
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Costume\MSE_EQU_COS_DEKAHOODPink.tpack
mesh				Item\Costume\MSE_EQU_COS_DEKAHOODPink.mesh
animation			Character\Segeuriper\Skill\MSE_SKL_SIC_Sesta_Byjud.anim
skeleton			Character\MSE.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_TEST_Office_BWZ_stand
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Office_BWZ.tpack
mesh				Monster\Office_BWZ.mesh
animation			Character\BlackWizard\motion\ball\BWZ_BAL_STAND_01.anim
skeleton			Character\BWZ.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_TEST_RABBIT
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Rabbit_mon01.tpack
mesh				Monster\Rabbit_mon01.mesh
animation			Monster\Rabbit_mon01\Rabbit_mon01_STAND.anim
skeleton			Monster\Rabbit_mon01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_TESTtest
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Fallen_Angel_Temple03.tpack
mesh				Monster\Fallen_Angel_Temple03.mesh
animation			Monster\Fallen_Angel_Temple03\Fallen_Angel_Temple03_stand.anim
skeleton			Monster\Fallen_Angel_Temple03.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Tairique_att_03_hit_Boom
unittype			mesh
billboardtype		camera
tailstep			5 0 0 50 false
size				1.000000
texturepack			Effect\Monster\Tairique_att_03_hit_Boom.tpack
mesh				Effect\Monster\Tairique_att_03_hit_Boom.mesh
animation			effect\Monster\Tairique_att_03_hit_Boom.anim
skeleton			effect\Monster\Tairique_att_03_hit_Boom.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Tairique_att_03_hit_Boom02
unittype			mesh
billboardtype		camera
tailstep			5 0 0 50 false
size				1.000000
texturepack			Effect\Monster\Tairique_att_03_hit_Boom02.tpack
mesh				Effect\Monster\Tairique_att_03_hit_Boom02.mesh
animation			effect\Monster\Tairique_att_03_hit_Boom02.anim
skeleton			effect\Monster\Tairique_att_03_hit_Boom02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Tairique_att_03_web
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\Monster\Tairique_att_03_web.tpack
mesh				Effect\Monster\Tairique_att_03_web.mesh
animation			effect\Monster\Tairique_att_03_web.anim
skeleton			effect\Monster\Tairique_att_03_web.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Taisen_Storm_twist
unittype			mesh
billboardtype		camera
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texturepack			Effect\skill\Taisen_Storm\Taisen_Storm_twist.tpack
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skeleton			
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Telperion
unittype			mesh
billboardtype		camera
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texturepack			Monster\Telperion.tpack
mesh				Monster\Telperion.mesh
animation			Monster\Telperion\Telperion_cstand.anim
skeleton			Monster\Telperion.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Telperion_att1_swordline
unittype			mesh
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texturepack			Effect\monster\eff_Telperion_att01_swordline.tpack
mesh				Effect\monster\eff_Telperion_att01_swordline.mesh
animation			effect\monster\eff_Telperion_att01_swordline.anim
skeleton			effect\monster\eff_Telperion_att01_swordline.skel
animlength			100
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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texturepack			Effect\monster\eff_Telperion_att02_swordline01.tpack
mesh				Effect\monster\eff_Telperion_att02_swordline01.mesh
animation			effect\monster\eff_Telperion_att02_swordline01.anim
skeleton			effect\monster\eff_Telperion_att02_swordline01.skel
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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texturepack			Effect\monster\eff_Telperion_att02_swordline01.tpack
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<effectdata>		0
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billboardtype		camera
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texturepack			Effect\Cond\Con_freez\con_freez_mesh_01.tpack
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animlength			100
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<effectdata>		0
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unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.750000
texturepack			Effect\Cond\Con_freez\con_freez_mesh_01.tpack
mesh				Effect\monster\eff_telperion_att3_ice.mesh
animation			effect\monster\eff_telperion_att3_ice.anim
skeleton			effect\monster\eff_telperion_att3_ice.skel
animlength			100
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<effectdata>		0
name				mh_Telperion_att3_ice03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.750000
texturepack			Effect\Cond\Con_freez\con_freez_mesh_01.tpack
mesh				Effect\monster\eff_telperion_att3_ice2.mesh
animation			effect\monster\eff_telperion_att3_ice2.anim
skeleton			effect\monster\eff_telperion_att3_ice2.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Telperion_blue_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Telperion_blue.tpack
mesh				Monster\Telperion.mesh
animation			effect\monster\eff_Telperion_die.anim
skeleton			Monster\Telperion.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Telperion_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Telperion.tpack
mesh				Monster\Telperion.mesh
animation			effect\monster\eff_Telperion_die.anim
skeleton			Monster\Telperion.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Telperion_p
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Telperion.tpack
mesh				Monster\Telperion.mesh
animation			Monster\Telperion\Telperion_p4.anim
skeleton			Monster\Telperion.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Telperion_sword01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Telperion_sword.tpack
mesh				Effect\monster\Telperion_sword01.mesh
animation			
skeleton			
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Temple_Guardian_att01_trace
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bom_mesh_blue_02#.tpack
mesh				Effect\monster\Temple_Guardian_att01_trace.mesh
animation			effect\monster\Temple_Guardian_att01_trace.anim
skeleton			effect\monster\Temple_Guardian_att01_trace.skel
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Temple_Guardian_att02_shield
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Temple_Guardian_shield#.tpack
mesh				Effect\monster\eff_Temple_Guardian_att02_shield.mesh
animation			effect\monster\eff_Temple_Guardian_att02_shield.anim
skeleton			effect\monster\eff_Temple_Guardian_att02_shield.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Temple_Stale_tornado_wind
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Tornado\wing_02.tpack
mesh				Effect\Skill\Tornado\wing_02.mesh
animation			effect\Skill\Tornado\wing_02.anim
skeleton			effect\Skill\Tornado\wing_02.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Temple_stale_Die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_Fallen_Angel_Temple_Stalemate_die.tpack
mesh				Effect\monster\eff_Fallen_Angel_Temple_Stalemate_die.mesh
animation			effect\monster\eff_Fallen_Angel_Temple_Stalemate_die.anim
skeleton			effect\monster\eff_Fallen_Angel_Temple_Stalemate_die.skel
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Temple_stale_Stand
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Fallen_Angel_Temple_Stalemate.tpack
mesh				Monster\Fallen_Angel_Temple_Stalemate.mesh
animation			Monster\Fallen_Angel_Temple_Stalemate\Fallen_Angel_Temple_Stalemate_cstand.anim
skeleton			Monster\Fallen_Angel_Temple_Stalemate.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Temple_stale_att03_W
unittype			mesh
billboardtype		camera
tailstep			300 1 1 300 true
size				1.000000
texturepack			Effect\monster\eff_temple_stalemate_att03.tpack
mesh				Effect\monster\eff_temple_stalemate_att03.mesh
animation			Monster\Fallen_Angel_Temple_Stalemate\Fallen_Angel_Temple_Stalemate_att03.anim
skeleton			effect\monster\eff_temple_stalemate_att03.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Theme_004
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\THEME\THEME004.tpack
mesh				Effect\THEME\THEME004.mesh
animation			effect\THEME\THEME004.anim
skeleton			effect\THEME\THEME004.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Traum_Ghost_Body
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Traum\Traum_Ghost_Body.tpack
mesh				Effect\Skill\Traum\Traum_Ghost_Body.mesh
animation			effect\Skill\Traum\Traum_Ghost_Body.anim
skeleton			effect\Skill\Traum\Traum_Ghost_Body.skel
animlength			0
twoside				true
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mesh_status			0 90.000000 -0.500000 ""
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<effectdata>		0
name				mh_TremblingShot_finishbolt01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\TremblingShot\TremblingShot_finish_bolt.tpack
mesh				Effect\Skill\TremblingShot\TremblingShot_finish_bolt.mesh
animation			effect\Skill\TremblingShot\TremblingShot_finish_bolt.anim
skeleton			effect\Skill\TremblingShot\TremblingShot_finish_bolt.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Tremblingshot_bolt01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\TremblingShot\Tremblingshot_bolt01.tpack
mesh				Effect\Skill\TremblingShot\Tremblingshot_bolt01.mesh
animation			effect\Skill\TremblingShot\Tremblingshot_bolt01.anim
skeleton			effect\Skill\TremblingShot\Tremblingshot_bolt01.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_TripleArrow_arowlight
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Great_blow\Great_blow_arowlight.tpack
mesh				Effect\Skill\TripleArrow\TripleArrow_arowlight.mesh
animation			effect\Skill\TripleArrow\TripleArrow_arowlight.anim
skeleton			effect\Skill\TripleArrow\TripleArrow_arowlight.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_TripleArrow_bolt01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\TripleArrow\TripleArrow_bolt01.tpack
mesh				Effect\Skill\TripleArrow\TripleArrow_bolt01.mesh
animation			effect\Skill\TripleArrow\TripleArrow_bolt01.anim
skeleton			effect\Skill\TripleArrow\TripleArrow_bolt01.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_TripleArrow_bolt02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\TripleArrow\TripleArrow_bolt01.tpack
mesh				Effect\Skill\TripleArrow\TripleArrow_bolt01.mesh
animation			effect\Skill\TripleArrow\TripleArrow_bolt02.anim
skeleton			effect\Skill\TripleArrow\TripleArrow_bolt01.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Tumer_buff01
unittype			mesh
billboardtype		camera
tailstep			10 30 0 300 false
size				1.000000
texturepack			Effect\Cond\lavieenrose\eff_con_lavieenrose_light01.tpack
mesh				Effect\Cond\lavieenrose\eff_con_lavieenrose_light02.mesh
animation			effect\Cond\lavieenrose\eff_con_lavieenrose_light02.anim
skeleton			effect\Cond\lavieenrose\eff_con_lavieenrose_light02.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Tyrant_Ludni_att04_trail01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Tyrant_Ludni_att04_trail01.tpack
mesh				Effect\monster\Tyrant_Ludni_att04_trail01.mesh
animation			effect\monster\Tyrant_Ludni_att04_trail01.anim
skeleton			effect\monster\Tyrant_Ludni_att04_trail01.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Tyrant_Ludni_att05_trail01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Tyrant_Ludni_att05_trail01.tpack
mesh				Effect\monster\Tyrant_Ludni_att05_trail01.mesh
animation			effect\monster\Tyrant_Ludni_att05_trail01.anim
skeleton			effect\monster\Tyrant_Ludni_att05_trail01.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Tyrant_Ludni_att05_trail02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Tyrant_Ludni_att05_trail02.tpack
mesh				Effect\monster\Tyrant_Ludni_att05_trail02.mesh
animation			effect\monster\Tyrant_Ludni_att05_trail02.anim
skeleton			effect\monster\Tyrant_Ludni_att05_trail02.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Tyrant_Ludni_att06_atthand
unittype			mesh
billboardtype		camera
tailstep			10 7 0 300 false
size				1.000000
texturepack			Effect\monster\Tyrant_Ludni_att06_atthand.tpack
mesh				Effect\monster\Tyrant_Ludni_att06_atthand.mesh
animation			effect\monster\Tyrant_Ludni_att06_atthand.anim
skeleton			effect\monster\Tyrant_Ludni_att06_atthand.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Tyrant_Ludni_att06_ball
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\elifea_att04_targetball.tpack
mesh				Effect\monster\elifea_att04_targetball.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Tyrant_Ludni_att06_lighting
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Tyrant_Ludni_att06_lighting.tpack
mesh				Effect\monster\Cherubim_att06_lighting.mesh
animation			effect\monster\Cherubim_att06_lighting.anim
skeleton			effect\monster\Cherubim_att06_lighting.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Tyrant_Ludni_att06_ring01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Tyrant_Ludni_att06_ring01.tpack
mesh				Effect\monster\Tyrant_Ludni_att06_ring01.mesh
animation			effect\monster\Tyrant_Ludni_att06_ring01.anim
skeleton			effect\monster\Tyrant_Ludni_att06_ring01.skel
animlength			1000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Undo_Mazokie_att01_trace
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\eff_talos_att03_light01.tpack
mesh				Effect\monster\Undo_Mazokie_att01_trace.mesh
animation			effect\monster\Undo_Mazokie_att01_trace.anim
skeleton			effect\monster\Undo_Mazokie_att01_trace.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Undo_Mazokie_att02_trace
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\eff_talos_att03_light01.tpack
mesh				Effect\monster\Undo_Mazokie_att02_trace.mesh
animation			effect\monster\Undo_Mazokie_att02_trace.anim
skeleton			effect\monster\Undo_Mazokie_att02_trace.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Undo_Mazokie_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Undo_Mazokie.tpack
mesh				Monster\Undo_Mazokie.mesh
animation			Monster\Undo_Mazokie\Undo_Mazokie_die_eff.anim
skeleton			Monster\Undo_Mazokie.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Uray_att1_Slash_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\Uray_att1_Slash_01.tpack
mesh				Effect\Monster\Uray_att1_Slash_01.mesh
animation			effect\Monster\Uray_att1_Slash_01.anim
skeleton			effect\Monster\Uray_att1_Slash_01.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\Uray_att1_Slash_01_blue.tpack
mesh				Effect\Monster\Uray_att1_Slash_01.mesh
animation			effect\Monster\Uray_att1_Slash_01.anim
skeleton			effect\Monster\Uray_att1_Slash_01.skel
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\Uray_att1_WP_Crow.tpack
mesh				Effect\Monster\Uray_att1_WP_Crow.mesh
animation			effect\Monster\Uray_att1_WP_Crow.anim
skeleton			effect\Monster\Uray_att1_WP_Crow.skel
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_Uray_att1_WP_blue_Crow
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\Monster\Uray_att1_WP_Crow_blue.tpack
mesh				Effect\Monster\Uray_att1_WP_Crow.mesh
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skeleton			effect\Monster\Uray_att1_WP_Crow.skel
animlength			0
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<effectdata>		0
name				mh_Uray_att2_Slash
unittype			mesh
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tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\Uray_att2_Slash.tpack
mesh				Effect\Monster\Uray_att2_Slash.mesh
animation			effect\Monster\Uray_att2_Slash.anim
skeleton			effect\Monster\Uray_att2_Slash.skel
animlength			0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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texturepack			Effect\eff_Wing_Demon.tpack
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<effectdata>		0
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unittype			mesh
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texturepack			Effect\eff_Wing_Demon.tpack
mesh				Effect\eff_Wing_Demon_2.mesh
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<effectdata>		0
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texturepack			Effect\eff_Wing_Demon.tpack
mesh				Effect\eff_Wing_Demon_3.mesh
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<effectdata>		0
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unittype			mesh
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texturepack			Effect\eff_Wing_Demon.tpack
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animlength			4000
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<effectdata>		0
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texturepack			Effect\eff_Wing_Demon_light.tpack
mesh				Effect\eff_Wing_Demon_light.mesh
animation			effect\eff_Wing_Demon_light.anim
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animlength			4000
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<effectdata>		0
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texturepack			Effect\monster\effect_EGO_3#.tpack
mesh				Item\Armor\Wing\GEN_EQU_WING_EGO_03_2022G_MID.mesh
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<effectdata>		0
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texturepack			effect\Monster\Wisegon_att2_slash.tpack
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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unittype			mesh
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size				1.250000
texturepack			Effect\Monster\Wisegon_wing_add.tpack
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<effectdata>		0
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unittype			mesh
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size				1.250000
texturepack			Monster\Wisegon.tpack
mesh				Effect\Monster\Wisegon_wing_ori.mesh
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<effectdata>		0
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texturepack			Monster\Wisegon.tpack
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<effectdata>		0
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tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Wisegon.tpack
mesh				Monster\Wisegon.mesh
animation			effect\Monster\Wisegon_die_eff.anim
skeleton			Monster\Wisegon.skel
animlength			2500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_Wombit_att01_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\succubus_queen_att04_trail#.tpack
mesh				Effect\monster\Wombit_att01_locus.mesh
animation			effect\monster\Wombit_att01_locus.anim
skeleton			effect\monster\Wombit_att01_locus.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_abyss_Laurelin_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\abyss_boss_Laurelin.tpack
mesh				Monster\abyss_boss_Laurelin.mesh
animation			effect\monster\eff_Laurelin_die.anim
skeleton			Monster\Laurelin.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_abyss_Telperion_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\abyss_boss_Telperion.tpack
mesh				Monster\abyss_boss_Telperion.mesh
animation			effect\monster\eff_Telperion_die.anim
skeleton			Monster\Telperion.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_achilles_action_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Achilles\eff_achilles_action_01.tpack
mesh				Effect\Skill\Achilles\eff_achilles_action_01.mesh
animation			effect\Skill\Achilles\eff_achilles_action_01.anim
skeleton			effect\Skill\Achilles\eff_achilles_action_01.skel
animlength			650
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_achilles_action_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Achilles\eff_achilles_action_02.tpack
mesh				Effect\Skill\Achilles\eff_achilles_action_02.mesh
animation			effect\Skill\Achilles\eff_achilles_action_02.anim
skeleton			effect\Skill\Achilles\eff_achilles_action_02.skel
animlength			650
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_achilles_action_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Achilles\eff_achilles_action_03.tpack
mesh				Effect\Skill\Achilles\eff_achilles_action_03.mesh
animation			effect\Skill\Achilles\eff_achilles_action_03.anim
skeleton			effect\Skill\Achilles\eff_achilles_action_03.skel
animlength			650
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_achilles_action_04
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Achilles\eff_achilles_action_04.tpack
mesh				Effect\Skill\Achilles\eff_achilles_action_04.mesh
animation			effect\Skill\Achilles\eff_achilles_action_04.anim
skeleton			effect\Skill\Achilles\eff_achilles_action_04.skel
animlength			650
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_achilles_ready_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturepack			Effect\skill\Achilles\eff_achilles_ready_01.tpack
mesh				Effect\Skill\Achilles\eff_achilles_ready_01.mesh
animation			effect\Skill\Achilles\eff_achilles_ready_01.anim
skeleton			effect\Skill\Achilles\eff_achilles_ready_01.skel
animlength			1300
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ailing_Gummy_worm_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\ailing_Gummy_worm.tpack
mesh				Monster\Gummy_worm.mesh
animation			Monster\Gummy_worm\Gummy_worm_die_eff.anim
skeleton			Monster\Gummy_worm.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_amamy_ball
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\skill\amamy\amamy_ball.tpack
mesh				Effect\Skill\amamy\amamy_ball.mesh
animation			effect\Skill\amamy\amamy_ball.anim
skeleton			effect\Skill\amamy\amamy_ball.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_amamy_ball02
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\skill\amamy\amamy_ball.tpack
mesh				Effect\Skill\amamy\amamy_ball02.mesh
animation			effect\Skill\amamy\amamy_ball02.anim
skeleton			effect\Skill\amamy\amamy_ball02.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_amamy_corn_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 false true
size				1.000000
texturepack			Effect\skill\amamy\amamy_corn_01.tpack
mesh				Effect\Skill\amamy\amamy_corn_01.mesh
animation			effect\Skill\amamy\amamy_corn_01.anim
skeleton			effect\Skill\amamy\amamy_corn_01.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_amamy_corn_02
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\skill\amamy\amamy_corn_01.tpack
mesh				Effect\Skill\amamy\amamy_corn_02.mesh
animation			effect\Skill\amamy\amamy_corn_02.anim
skeleton			effect\Skill\amamy\amamy_corn_02.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_amamy_corn_03
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\skill\amamy\amamy_corn_03.tpack
mesh				Effect\Skill\amamy\amamy_corn_03.mesh
animation			effect\Skill\amamy\amamy_corn_03.anim
skeleton			effect\Skill\amamy\amamy_corn_03.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_antimagic_con_glow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Cond\Con_antimagic\raiseing_guard_glow.tpack
mesh				Effect\Skill\decrease_attack\decrease_attack_glow.mesh
animation			effect\Skill\decrease_attack\decrease_attack_glow.anim
skeleton			effect\Skill\decrease_attack\decrease_attack_glow.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_antimagic_glow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\antimagic\antimagic_glow.tpack
mesh				Effect\Skill\decrease_attack\decrease_attack_glow.mesh
animation			effect\Skill\decrease_attack\decrease_attack_glow.anim
skeleton			effect\Skill\decrease_attack\decrease_attack_glow.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_antimagic_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\antimagic\antimagic_locus.tpack
mesh				Effect\Skill\antimagic\antimagic_locus.mesh
animation			effect\Skill\antimagic\antimagic_locus.anim
skeleton			effect\Skill\antimagic\antimagic_locus.skel
animlength			1600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_arc_spider_att01_locus
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Ophiuchus_att07_locus.tpack
mesh				Effect\monster\arc_spider_att01_locus.mesh
animation			effect\monster\arc_spider_att01_locus.anim
skeleton			effect\monster\arc_spider_att01_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_arc_spider_att02_locus
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\Ophiuchus_att07_locus.tpack
mesh				Effect\monster\arc_spider_att02_locus.mesh
animation			effect\monster\arc_spider_att02_locus.anim
skeleton			effect\monster\arc_spider_att02_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_arc_spider_web
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\arc_spider_web.tpack
mesh				Effect\monster\arc_spider_web.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_armerbreaker_finish_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Armerbreaker\eff_armerbreaker_finish_01.tpack
mesh				Effect\Skill\Armerbreaker\eff_armerbreaker_finish_01.mesh
animation			effect\Skill\Armerbreaker\eff_armerbreaker_finish_01.anim
skeleton			effect\Skill\Armerbreaker\eff_armerbreaker_ready_01.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_armerbreaker_finish_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Armerbreaker\eff_armerbreaker_finish_02.tpack
mesh				Effect\Skill\Armerbreaker\eff_armerbreaker_finish_02.mesh
animation			effect\Skill\Armerbreaker\eff_armerbreaker_finish_02.anim
skeleton			effect\Skill\Armerbreaker\eff_armerbreaker_finish_02.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_armerbreaker_ready_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Armerbreaker\eff_armerbreaker_ready_01.tpack
mesh				Effect\Skill\Armerbreaker\eff_armerbreaker_ready_01.mesh
animation			effect\Skill\Armerbreaker\eff_armerbreaker_ready_01.anim
skeleton			effect\Skill\Armerbreaker\eff_armerbreaker_ready_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_armerbreaker_ready_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				0.000000
texturepack			
mesh				Effect\Skill\Armerbreaker\eff_armerbreaker_ready_02.mesh
animation			effect\Skill\Armerbreaker\eff_armerbreaker_ready_02.anim
skeleton			effect\Skill\Armerbreaker\eff_armerbreaker_ready_02.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_arrogans_dog01_start#
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\arrogans_dog_ghost_01#.tpack
mesh				Effect\monster\arrogans_dog_ghost_01.mesh
animation			effect\monster\arrogans_dog_ghost_01.anim
skeleton			effect\monster\arrogans_dog_ghost_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_arrogans_dog02_start#
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\arrogans_dog_ghost_01#.tpack
mesh				Effect\monster\arrogans_dog_ghost_02.mesh
animation			effect\monster\arrogans_dog_ghost_02.anim
skeleton			effect\monster\arrogans_dog_ghost_02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_arrogans_dog03_finish
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\arrogans_dog_ghost_01#.tpack
mesh				Effect\monster\finish_dog.mesh
animation			effect\monster\finish_dog.anim
skeleton			effect\monster\finish_dog.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_arrogans_dog03_start#
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\arrogans_dog_ghost_01#.tpack
mesh				Effect\monster\arrogans_dog_ghost_03.mesh
animation			effect\monster\arrogans_dog_ghost_03.anim
skeleton			effect\monster\arrogans_dog_ghost_03.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_arrow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			remote\arrow.tpack
mesh				Remote\arrow.mesh
animation			
skeleton			Remote\arrow.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_arrow_fire
unittype			mesh
billboardtype		camera
tailstep			20 0 0.4 500 false
size				0.200000
texturepack			Effect\monster\arrow_fire#.tpack
mesh				Effect\monster\arrow#.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_arrow_ice
unittype			mesh
billboardtype		camera
tailstep			20 0 0.4 500 false
size				0.200000
texturepack			Effect\monster\arrow_ice#.tpack
mesh				Effect\monster\arrow#.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_arrow_ready
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Firearrow\arrow_ready.tpack
mesh				Effect\Skill\Firearrow\arrow_ready.mesh
animation			
skeleton			effect\Skill\Firearrow\arrow_ready.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_arrow_tail
unittype			mesh
billboardtype		camera
tailstep			20 0 0.4 500 false
size				0.200000
texturepack			remote\eff_arrow_tail.tpack
mesh				Remote\eff_arrow_tail.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_arrow_yellow
unittype			mesh
billboardtype		camera
tailstep			20 0 0.4 500 false
size				0.200000
texturepack			Effect\monster\arrow_yellow#.tpack
mesh				Effect\monster\arrow#.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_att03_stone
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mh_beam_yellow.tpack
mesh				Effect\monster\oread_att03_stone.mesh
animation			effect\monster\oread_att03_stone.anim
skeleton			effect\monster\oread_att03_stone.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_attackaccel_ready_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Attackaccel\eff_attackaccel_ready_01.tpack
mesh				Effect\Skill\Attackaccel\eff_attackaccel_ready_01.mesh
animation			effect\Skill\Attackaccel\eff_attackaccel_ready_01.anim
skeleton			effect\Skill\Attackaccel\eff_attackaccel_ready_01.skel
animlength			1600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_attackaccel_ready_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				0.600000
texturepack			Effect\skill\Attackaccel\eff_attackaccel_ready_03.tpack
mesh				Effect\Skill\Attackaccel\eff_attackaccel_ready_03.mesh
animation			effect\Skill\Attackaccel\eff_attackaccel_ready_03.anim
skeleton			effect\Skill\Attackaccel\eff_attackaccel_ready_03.skel
animlength			1600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_attackaccel_ready_04
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				0.800000
texturepack			Effect\skill\Attackaccel\eff_attackaccel_ready_04.tpack
mesh				Effect\Skill\Attackaccel\eff_attackaccel_ready_04.mesh
animation			
skeleton			
animlength			1600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_awk_test
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Armor\AWK\SHT_AWK_01.tpack
mesh				Item\Armor\AWK\SHT_AWK_01.mesh
animation			Character\SHooter\Motion\SHT_TEST.anim
skeleton			Character\SHT.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_awk_test2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Armor\AWK\SHT_AWK_02.tpack
mesh				Item\Armor\AWK\SHT_AWK_02.mesh
animation			Character\SHooter\Motion\SHT_TEST.anim
skeleton			Character\SHT.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_awk_test3
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Armor\AWK\SHT_AWK_03.tpack
mesh				Item\Armor\AWK\SHT_AWK_03.mesh
animation			Character\SHooter\Motion\SHT_TEST.anim
skeleton			Character\SHT.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ba_stoneimage_curse
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Object\Building_extra\ba_stoneimage_curse.tpack
mesh				Object\Building_extra\ba_stoneimage_curse.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ba_stoneimage_lightning
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Object\Building_extra\ba_stoneimage_lightning.tpack
mesh				Object\Building_extra\ba_stoneimage_curse.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ba_stoneimage_poison
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Object\Building_extra\ba_stoneimage_poison.tpack
mesh				Object\Building_extra\ba_stoneimage_curse.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ball_Schimmel
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Darkfiring\darkfiring_ball.tpack
mesh				Effect\monster\Schimmel_ball.mesh
animation			
skeleton			
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_batsum_bat_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Batsum\eff_batsummon_bat_01.tpack
mesh				Effect\Skill\Batsum\eff_batsummon_bat_01.mesh
animation			effect\Skill\Batsum\eff_batsummon_bat_01.anim
skeleton			effect\Skill\Batsum\eff_batsummon_bat_01.skel
animlength			120
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_batsum_batattack_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Batsum\eff_batsummon_batattack_01.tpack
mesh				Effect\Skill\Batsum\eff_batsummon_batattack_01.mesh
animation			effect\Skill\Batsum\eff_batsummon_batattack_01.anim
skeleton			effect\Skill\Batsum\eff_batsummon_batattack_01.skel
animlength			900
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_batsum_create_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Batsum\eff_batsummon_create_01.tpack
mesh				Effect\Skill\Batsum\eff_batsummon_create_01.mesh
animation			effect\Skill\Batsum\eff_batsummon_create_01.anim
skeleton			effect\Skill\Batsum\eff_batsummon_create_01.skel
animlength			1330
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_bb_boss_pattern
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bb_boss_pattern.tpack
mesh				Effect\monster\bb_boss_pattern.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_bb_boss_pattern#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bb_boss_pattern#.tpack
mesh				Effect\monster\bb_boss_pattern.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_beam
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\beam.tpack
mesh				Effect\dekaitem\dekaitem_cong_welcome_beam.mesh
animation			effect\dekaitem\dekaitem_cong_welcome_beam.anim
skeleton			effect\dekaitem\dekaitem_cong_welcome_beam.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_beam02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\beam.tpack
mesh				Effect\dekaitem\dekaitem_cong_welcome_beam.mesh
animation			
skeleton			
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_beam02_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\team_line_blue.tpack
mesh				Effect\monster\team_line.mesh
animation			
skeleton			
animlength			1000
twoside				true
transparent			false
mesh_status			0 90.000000 0.200000 ""
</effectdata>

<effectdata>		0
name				mh_beam02_blue_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\team_line_blue.tpack
mesh				Effect\monster\team_line.mesh
animation			
skeleton			
animlength			1000
twoside				true
transparent			false
mesh_status			0 90.000000 -0.200000 ""
</effectdata>

<effectdata>		0
name				mh_beam02_red
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\team_line_red.tpack
mesh				Effect\monster\team_line.mesh
animation			
skeleton			
animlength			1000
twoside				true
transparent			false
mesh_status			0 90.000000 0.200000 ""
</effectdata>

<effectdata>		0
name				mh_beam02_red_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\team_line_red.tpack
mesh				Effect\monster\team_line.mesh
animation			
skeleton			
animlength			1000
twoside				true
transparent			false
mesh_status			0 90.000000 -0.200000 ""
</effectdata>

<effectdata>		0
name				mh_beam_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\line_03_blue#.tpack
mesh				Effect\monster\beam_01.mesh
animation			effect\monster\beam_01.anim
skeleton			effect\monster\beam_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_beam_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mh_beam_blue.tpack
mesh				Effect\Skill\Agares\Agares_att03_curse_beam.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_beam_blue_UV
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mh_beam_blue.tpack
mesh				Effect\Skill\Agares\Agares_att03_curse_beam.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 90.000000 0.100000 ""
</effectdata>

<effectdata>		0
name				mh_beam_blue_line
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\beam_blue.tpack
mesh				Effect\monster\floor_pattern_shield.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_beam_green
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mh_beam_green.tpack
mesh				Effect\Skill\Agares\Agares_att03_curse_beam.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_beam_green2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 tue
size				2.000000
texturepack			Effect\monster\beam_green.tpack
mesh				Effect\monster\eff_eg_tombstone_beam.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 90.000000 0.200000 ""
</effectdata>

<effectdata>		0
name				mh_beam_green_3
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 tue
size				2.000000
texturepack			Effect\monster\beam_green.tpack
mesh				Effect\monster\eff_eg_tombstone_beam.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_beam_red
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bom_mesh_red_2_2#.tpack
mesh				Effect\Skill\Agares\Agares_att03_curse_beam.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_beam_red02#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\beam_red02#.tpack
mesh				Effect\monster\floor_pattern_shield.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_beam_red_UV
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bom_mesh_red_2_2#.tpack
mesh				Effect\Skill\Agares\Agares_att03_curse_beam.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 90.000000 0.100000 ""
</effectdata>

<effectdata>		0
name				mh_beam_violet
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 tue
size				2.000000
texturepack			Effect\monster\beam_violet.tpack
mesh				Effect\monster\eff_eg_tombstone_beam.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 90.000000 0.200000 ""
</effectdata>

<effectdata>		0
name				mh_beam_white
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mh_beam_white.tpack
mesh				Effect\Skill\Agares\Agares_att03_curse_beam.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_beam_yellow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mh_beam_yellow.tpack
mesh				Effect\Skill\Agares\Agares_att03_curse_beam.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_beam_yellow02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\beam_yellow02.tpack
mesh				Effect\dekaitem\dekaitem_cong_welcome_beam.mesh
animation			effect\dekaitem\dekaitem_cong_welcome_beam.anim
skeleton			effect\dekaitem\dekaitem_cong_welcome_beam.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 90.000000 0.100000 ""
</effectdata>

<effectdata>		0
name				mh_beam_yellow02_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\beam_yellow02.tpack
mesh				Effect\dekaitem\dekaitem_cong_welcome_beam.mesh
animation			effect\dekaitem\dekaitem_cong_welcome_beam.anim
skeleton			effect\dekaitem\dekaitem_cong_welcome_beam.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 90.000000 -0.100000 ""
</effectdata>

<effectdata>		0
name				mh_berkael_att03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\berkael.tpack
mesh				Monster\severanger.mesh
animation			Monster\severanger\severenger_att03.anim
skeleton			Monster\severanger.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_berkael_att03#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\berkael#.tpack
mesh				Monster\severanger.mesh
animation			Monster\severanger\severenger_att03.anim
skeleton			Monster\severanger.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_bladedance_boom_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\BladeDance\eff_bladedance_boom_01.tpack
mesh				Effect\Skill\BladeDance\eff_bladedance_boom_01.mesh
animation			effect\Skill\BladeDance\eff_bladedance_boom_01.anim
skeleton			effect\Skill\BladeDance\eff_bladedance_boom_01.skel
animlength			333
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_bladedance_slash_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\BladeDance\eff_bladedance_slash_01.tpack
mesh				Effect\Skill\BladeDance\eff_bladedance_slash_01.mesh
animation			effect\Skill\BladeDance\eff_bladedance_slash_01.anim
skeleton			effect\Skill\BladeDance\eff_bladedance_slash_01.skel
animlength			2100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_bladedance_slash_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\BladeDance\eff_bladedance_slash_02.tpack
mesh				Effect\Skill\BladeDance\eff_bladedance_slash_02.mesh
animation			effect\Skill\BladeDance\eff_bladedance_slash_02.anim
skeleton			effect\Skill\BladeDance\eff_bladedance_slash_02.skel
animlength			2100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_bladedance_slash_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\BladeDance\eff_bladedance_slash_03.tpack
mesh				Effect\Skill\BladeDance\eff_bladedance_slash_03.mesh
animation			effect\Skill\BladeDance\eff_bladedance_slash_03.anim
skeleton			effect\Skill\BladeDance\eff_bladedance_slash_03.skel
animlength			2100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_bladedance_slash_04
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\BladeDance\eff_bladedance_slash_04.tpack
mesh				Effect\Skill\BladeDance\eff_bladedance_slash_04.mesh
animation			effect\Skill\BladeDance\eff_bladedance_slash_04.anim
skeleton			effect\Skill\BladeDance\eff_bladedance_slash_04.skel
animlength			2100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_bladedance_slash_05
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\BladeDance\eff_bladedance_slash_05.tpack
mesh				Effect\Skill\BladeDance\eff_bladedance_slash_05.mesh
animation			effect\Skill\BladeDance\eff_bladedance_slash_05.anim
skeleton			effect\Skill\BladeDance\eff_bladedance_slash_05.skel
animlength			2100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_bladedance_slash_06
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\BladeDance\eff_bladedance_slash_06.tpack
mesh				Effect\Skill\BladeDance\eff_bladedance_slash_06.mesh
animation			effect\Skill\BladeDance\eff_bladedance_slash_06.anim
skeleton			effect\Skill\BladeDance\eff_bladedance_slash_06.skel
animlength			2100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_bladedance_wind_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\BladeDance\eff_bladedance_wind_01.tpack
mesh				Effect\Skill\BladeDance\eff_bladedance_wind_01.mesh
animation			effect\Skill\BladeDance\eff_bladedance_wind_01.anim
skeleton			effect\Skill\BladeDance\eff_bladedance_wind_01.skel
animlength			2100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_bladedance_wind_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\BladeDance\eff_bladedance_wind_02.tpack
mesh				Effect\Skill\BladeDance\eff_bladedance_wind_02.mesh
animation			effect\Skill\BladeDance\eff_bladedance_wind_02.anim
skeleton			effect\Skill\BladeDance\eff_bladedance_wind_02.skel
animlength			2100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_bladedance_wind_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\BladeDance\eff_bladedance_wind_03.tpack
mesh				Effect\Skill\BladeDance\eff_bladedance_wind_03.mesh
animation			effect\Skill\BladeDance\eff_bladedance_wind_03.anim
skeleton			effect\Skill\BladeDance\eff_bladedance_wind_03.skel
animlength			2100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_bladespin_finishslash_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\BladeSpin\eff_bladespin_finishslash_01.tpack
mesh				Effect\Skill\BladeSpin\eff_bladespin_finishslash_01.mesh
animation			effect\Skill\BladeSpin\eff_bladespin_finishslash_01.anim
skeleton			effect\Skill\BladeSpin\eff_bladespin_finishslash_01.skel
animlength			400
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_bladespin_slash_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\BladeSpin\eff_bladespin_slash_01.tpack
mesh				Effect\Skill\BladeSpin\eff_bladespin_slash_01.mesh
animation			effect\Skill\BladeSpin\eff_bladespin_slash_01.anim
skeleton			effect\Skill\BladeSpin\eff_bladespin_slash_01.skel
animlength			210
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_bleadslash_finish_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Bleadslash\eff_bleadslash_finish_01.tpack
mesh				Effect\Skill\Bleadslash\eff_bleadslash_finish_01.mesh
animation			effect\Skill\Bleadslash\eff_bleadslash_finish_01.anim
skeleton			effect\Skill\Bleadslash\eff_bleadslash_finish_01.skel
animlength			700
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_bleadslash_finish_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturepack			Effect\skill\Bleadslash\eff_bleadslash_finish_02.tpack
mesh				Effect\Skill\Bleadslash\eff_bleadslash_finish_02.mesh
animation			effect\Skill\Bleadslash\eff_bleadslash_finish_02.anim
skeleton			effect\Skill\Bleadslash\eff_bleadslash_finish_02.skel
animlength			700
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_bleadslash_finish_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturepack			Effect\skill\Bleadslash\eff_bleadslash_finish_03.tpack
mesh				Effect\Skill\Bleadslash\eff_bleadslash_finish_03.mesh
animation			effect\Skill\Bleadslash\eff_bleadslash_finish_03.anim
skeleton			effect\Skill\Bleadslash\eff_bleadslash_finish_03.skel
animlength			700
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_bleadslash_finish_04
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Bleadslash\eff_bleadslash_finish_04.tpack
mesh				Effect\Skill\Bleadslash\eff_bleadslash_finish_04.mesh
animation			effect\Skill\Bleadslash\eff_bleadslash_finish_04.anim
skeleton			effect\Skill\Bleadslash\eff_bleadslash_finish_04.skel
animlength			600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_bleadslash_ready_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Bleadslash\eff_bleadslash_ready_01.tpack
mesh				Effect\Skill\Bleadslash\eff_bleadslash_ready_01.mesh
animation			effect\Skill\Bleadslash\eff_bleadslash_ready_01.anim
skeleton			effect\Skill\Bleadslash\eff_bleadslash_ready_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_bleadslash_ready_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Bleadslash\eff_bleadslash_ready_03.tpack
mesh				Effect\Skill\Bleadslash\eff_bleadslash_ready_03.mesh
animation			effect\Skill\Bleadslash\eff_bleadslash_ready_03.anim
skeleton			effect\Skill\Bleadslash\eff_bleadslash_ready_03.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_bom_cylinder_beam_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mh_beam_blue.tpack
mesh				Effect\Skill\Agares\Agares_att03_curse_beam.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_bom_cylinder_beam_green
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\mh_beam_green.tpack
mesh				Effect\Skill\Agares\Agares_att03_curse_beam.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_bom_cylinder_beam_red
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mh_beam_red.tpack
mesh				Effect\Skill\Agares\Agares_att03_curse_beam.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_bom_cylinder_beam_violet
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mh_beam_violet.tpack
mesh				Effect\Skill\Agares\Agares_att03_curse_beam.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_bom_cylinder_beam_white
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mh_beam_white.tpack
mesh				Effect\Skill\Agares\Agares_att03_curse_beam.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_bom_cylinder_beam_yellow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mh_beam_yellow.tpack
mesh				Effect\Skill\Agares\Agares_att03_curse_beam.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_bom_mesh_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bom_mesh_blue.tpack
mesh				Effect\Skill\Mebsuta\eff_mebusta_bom01.mesh
animation			effect\Skill\Mebsuta\eff_mebusta_bom01.anim
skeleton			effect\Skill\Mebsuta\eff_mebusta_bom01.skel
animlength			500
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_bom_mesh_green
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bom_mesh_green.tpack
mesh				Effect\Skill\Mebsuta\eff_mebusta_bom01.mesh
animation			effect\Skill\Mebsuta\eff_mebusta_bom01.anim
skeleton			effect\Skill\Mebsuta\eff_mebusta_bom01.skel
animlength			500
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_bom_mesh_violet
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bom_mesh_violet.tpack
mesh				Effect\Skill\Mebsuta\eff_mebusta_bom01.mesh
animation			effect\Skill\Mebsuta\eff_mebusta_bom01.anim
skeleton			effect\Skill\Mebsuta\eff_mebusta_bom01.skel
animlength			500
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_bom_mesh_white
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bom_mesh_white.tpack
mesh				Effect\Skill\Mebsuta\eff_mebusta_bom01.mesh
animation			effect\Skill\Mebsuta\eff_mebusta_bom01.anim
skeleton			effect\Skill\Mebsuta\eff_mebusta_bom01.skel
animlength			500
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_bom_mesh_yellow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bom_mesh_yellow.tpack
mesh				Effect\Skill\Mebsuta\eff_mebusta_bom01.mesh
animation			effect\Skill\Mebsuta\eff_mebusta_bom01.anim
skeleton			effect\Skill\Mebsuta\eff_mebusta_bom01.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_brick_11_cells_plane
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\brick_abyss_lastgate_plane.tpack
mesh				Effect\monster\brick_11_cells_plane.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 90.000000 -0.010000 ""
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<effectdata>		0
name				mh_brick_11_cells_plane_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\brick_abyss_lastgate_plane.tpack
mesh				Effect\monster\brick_11_cells_plane.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 90.000000 0.010000 ""
</effectdata>

<effectdata>		0
name				mh_brick_16cells_a_guard_05
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Object\Building_extra\a_box_02.tpack
mesh				Effect\brick\a_guard_05.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_brick_4cells_plane
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\brick_abyss_lastgate_plane.tpack
mesh				Effect\monster\brick_4cells_plane.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 90.000000 -0.010000 ""
</effectdata>

<effectdata>		0
name				mh_brick_4cells_plane_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\brick_abyss_lastgate_plane.tpack
mesh				Effect\monster\brick_4cells_plane.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 90.000000 0.010000 ""
</effectdata>

<effectdata>		0
name				mh_brick_V_Faray_ev_F_WP
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\brick_V_Faray_event_Faray_WP.tpack
mesh				Brick\brick_V_Faray_event_Faray_WP.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_brick_V_Faray_ev_Faray
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\brick_V_Faray_event_Faray.tpack
mesh				Brick\brick_V_Faray_event_Faray.mesh
animation			Brick\brick_V_Faray_event\brick_V_Faray_event_Faray.anim
skeleton			Brick\brick_V_Faray_event_Faray.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_brick_V_Faray_ev_Kalizio
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\brick_V_Faray_event_Kalizio.tpack
mesh				Brick\brick_V_Faray_event_Kalizio.mesh
animation			Brick\brick_V_Faray_event\brick_V_Faray_event_Kalizio.anim
skeleton			Brick\brick_V_Faray_event_Kalizio.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_brick_V_Faray_ev_Revelio
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\brick_V_Faray_event_Revelio.tpack
mesh				Brick\brick_V_Faray_event_Revelio.mesh
animation			Brick\brick_V_Faray_event\brick_V_Faray_event_Revelio.anim
skeleton			Brick\brick_V_Faray_event_Revelio.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_brick_abyss_lastgate_plane
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\brick_abyss_lastgate_plane.tpack
mesh				Effect\monster\brick_abyss_lastgate_plane.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 90.000000 -0.010000 ""
</effectdata>

<effectdata>		0
name				mh_brick_abyss_lastgate_plane2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\brick_abyss_lastgate_plane.tpack
mesh				Effect\monster\brick_abyss_lastgate_plane.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 90.000000 0.010000 ""
</effectdata>

<effectdata>		0
name				mh_brick_abyss_lastgate_plane2_red
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\brick_abyss_lastgate_plane_red.tpack
mesh				Effect\monster\brick_abyss_lastgate_plane.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 90.000000 0.010000 ""
</effectdata>

<effectdata>		0
name				mh_brick_abyss_lastgate_plane_red
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\brick_abyss_lastgate_plane_red.tpack
mesh				Effect\monster\brick_abyss_lastgate_plane.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 90.000000 -0.010000 ""
</effectdata>

<effectdata>		0
name				mh_brick_chichen
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\brick_chichen.tpack
mesh				Effect\brick\brick_chichen.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_brick_elifea_indun_gate
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\brick_elifea_indun_gate.tpack
mesh				Effect\monster\brick_abyss_lastgate_plane.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 90.000000 -0.010000 ""
</effectdata>

<effectdata>		0
name				mh_brick_elifea_indun_gate2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\brick_elifea_indun_gate.tpack
mesh				Effect\monster\brick_abyss_lastgate_plane.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 90.000000 0.010000 ""
</effectdata>

<effectdata>		0
name				mh_brick_fa_in_crystalstone_brick_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_in_crystalstone_brick_01_eff.tpack
mesh				Effect\brick\fa_in_crystalstone_brick_01_eff.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 90.000000 -0.010000 ""
</effectdata>

<effectdata>		0
name				mh_brick_fa_magic_trap_Dblue_eff
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_magic_trap_Dblue_effect.tpack
mesh				Effect\brick\fa_magic_trap_blue_effect.mesh
animation			effect\brick\fa_magic_trap_blue_effect.anim
skeleton			effect\brick\fa_magic_trap_blue_effect.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_brick_fa_magic_trap_Dblue_eff#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_magic_trap_Dblue_effect#.tpack
mesh				Effect\brick\fa_magic_trap_blue_effect#.mesh
animation			effect\brick\fa_magic_trap_blue_effect.anim
skeleton			effect\brick\fa_magic_trap_blue_effect.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_brick_fa_magic_trap_Dblue_eff_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_magic_trap_Dblue_die_effect.tpack
mesh				Effect\brick\fa_magic_trap_blue_die_effect.mesh
animation			effect\brick\fa_magic_trap_blue_die_effect.anim
skeleton			effect\brick\fa_magic_trap_blue_die_effect.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_brick_fa_magic_trap_blue_eff
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_magic_trap_blue_effect.tpack
mesh				Effect\brick\fa_magic_trap_blue_effect.mesh
animation			effect\brick\fa_magic_trap_blue_effect.anim
skeleton			effect\brick\fa_magic_trap_blue_effect.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_brick_fa_magic_trap_blue_eff#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_magic_trap_blue_effect#.tpack
mesh				Effect\brick\fa_magic_trap_blue_effect#.mesh
animation			effect\brick\fa_magic_trap_blue_effect.anim
skeleton			effect\brick\fa_magic_trap_blue_effect.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_brick_fa_magic_trap_blue_eff_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_magic_trap_blue_die_effect.tpack
mesh				Effect\brick\fa_magic_trap_blue_die_effect.mesh
animation			effect\brick\fa_magic_trap_blue_die_effect.anim
skeleton			effect\brick\fa_magic_trap_blue_die_effect.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_brick_fa_magic_trap_pink_eff
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_magic_trap_pink_effect.tpack
mesh				Effect\brick\fa_magic_trap_blue_effect.mesh
animation			effect\brick\fa_magic_trap_blue_effect.anim
skeleton			effect\brick\fa_magic_trap_blue_effect.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_brick_fa_magic_trap_pink_eff#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_magic_trap_pink_effect#.tpack
mesh				Effect\brick\fa_magic_trap_blue_effect#.mesh
animation			effect\brick\fa_magic_trap_blue_effect.anim
skeleton			effect\brick\fa_magic_trap_blue_effect.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_brick_fa_magic_trap_pink_eff_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_magic_trap_pink_die_effect.tpack
mesh				Effect\brick\fa_magic_trap_blue_die_effect.mesh
animation			effect\brick\fa_magic_trap_blue_die_effect.anim
skeleton			effect\brick\fa_magic_trap_blue_die_effect.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_brick_fa_magic_trap_red_eff
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_magic_trap_red_effect.tpack
mesh				Effect\brick\fa_magic_trap_blue_effect.mesh
animation			effect\brick\fa_magic_trap_blue_effect.anim
skeleton			effect\brick\fa_magic_trap_blue_effect.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_brick_fa_magic_trap_red_eff#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_magic_trap_red_effect#.tpack
mesh				Effect\brick\fa_magic_trap_blue_effect#.mesh
animation			effect\brick\fa_magic_trap_blue_effect.anim
skeleton			effect\brick\fa_magic_trap_blue_effect.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_brick_fa_magic_trap_red_eff_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_magic_trap_red_die_effect.tpack
mesh				Effect\brick\fa_magic_trap_blue_die_effect.mesh
animation			effect\brick\fa_magic_trap_blue_die_effect.anim
skeleton			effect\brick\fa_magic_trap_blue_die_effect.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_brick_fa_magic_trap_yellow_eff
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_magic_trap_yellow_effect.tpack
mesh				Effect\brick\fa_magic_trap_blue_effect.mesh
animation			effect\brick\fa_magic_trap_blue_effect.anim
skeleton			effect\brick\fa_magic_trap_blue_effect.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_brick_fa_magic_trap_yellow_eff#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_magic_trap_yellow_effect#.tpack
mesh				Effect\brick\fa_magic_trap_blue_effect#.mesh
animation			effect\brick\fa_magic_trap_blue_effect.anim
skeleton			effect\brick\fa_magic_trap_blue_effect.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_brick_fa_magic_trap_yellow_eff_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_magic_trap_yellow_die_effect.tpack
mesh				Effect\brick\fa_magic_trap_blue_die_effect.mesh
animation			effect\brick\fa_magic_trap_blue_die_effect.anim
skeleton			effect\brick\fa_magic_trap_blue_die_effect.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_brick_pepero
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\brick_pepero.tpack
mesh				Effect\monster\brick_pepero.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_brick_pepero_cake
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\brick_pepero.tpack
mesh				Effect\monster\brick_pepero_cake.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_brick_pepero_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\brick_pepero.tpack
mesh				Effect\monster\brick_pepero_die.mesh
animation			effect\monster\brick_pepero_die.anim
skeleton			effect\monster\brick_pepero_die.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_brick_re_vine
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\brick_re_vine.tpack
mesh				Brick\brick_re_vine.mesh
animation			Brick\brick_re_vine\brick_re_vine_stand.anim
skeleton			Brick\brick_re_vine.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_brick_sh_ordnance
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Object\Building_extra\sh_ordnance_01.tpack
mesh				Object\Building_extra\sh_ordnance_01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_brick_ze_stair_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\ze_stair_02.tpack
mesh				Brick\ze_stair_02.mesh
animation			Brick\ze_stair_02\ze_stair_02_die.anim
skeleton			Brick\ze_stair_02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_btf_ice_up1_big
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_parca_up1.tpack
mesh				Effect\eff_parca_up1_big.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_btf_ice_up1_mid
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_parca_up1.tpack
mesh				Effect\eff_parca_up1_mid.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_btf_ice_up2_big
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_parca_up2.tpack
mesh				Effect\eff_parca_up2_big.mesh
animation			effect\eff_parca_up2_big.anim
skeleton			effect\eff_parca_up2_big.skel
animlength			4000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_btf_ice_up2_mid
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_parca_up2.tpack
mesh				Effect\eff_parca_up2_mid.mesh
animation			effect\eff_parca_up2_mid.anim
skeleton			effect\eff_parca_up2_mid.skel
animlength			4000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_btf_ice_up_ice_big
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_parca_up_ice.tpack
mesh				Effect\eff_parca_up_ice_big.mesh
animation			effect\eff_parca_up_ice_big.anim
skeleton			effect\eff_parca_up_ice_big.skel
animlength			4000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_btf_ice_up_ice_mid
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_parca_up_ice.tpack
mesh				Effect\eff_parca_up_ice_mid.mesh
animation			effect\eff_parca_up_ice_mid.anim
skeleton			effect\eff_parca_up_ice_mid.skel
animlength			4000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_carcer_remote
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				3.000000
texturepack			Effect\monster\eff_carcer_remote.tpack
mesh				Effect\monster\eff_carcer_remote.mesh
animation			effect\monster\eff_carcer_remote.anim
skeleton			effect\monster\eff_carcer_remote.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cat_tail_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Costume\EQU_COS_CAT_01.tpack
mesh				Effect\EFF_EQU_COS_CAT_01.mesh
animation			effect\EFF_EQU_COS_CAT_01.anim
skeleton			effect\EFF_EQU_COS_CAT_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cat_tail_01_sor
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Costume\EQU_COS_CAT_01.tpack
mesh				Effect\EFF_EQU_COS_CAT_01_SOL.mesh
animation			effect\EFF_EQU_COS_CAT_01_SOL.anim
skeleton			effect\EFF_EQU_COS_CAT_01_SOL.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cat_tail_01_war
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Costume\EQU_COS_CAT_01.tpack
mesh				Effect\EFF_EQU_COS_CAT_01_WAR.mesh
animation			effect\EFF_EQU_COS_CAT_01_WAR.anim
skeleton			effect\EFF_EQU_COS_CAT_01_WAR.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cat_tail_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Costume\INV_COS_CAT_02.tpack
mesh				Effect\EFF_EQU_COS_CAT_02.mesh
animation			effect\EFF_EQU_COS_CAT_02.anim
skeleton			effect\EFF_EQU_COS_CAT_02.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cat_tail_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Costume\INV_COS_CAT_03.tpack
mesh				Effect\EFF_EQU_COS_CAT_03.mesh
animation			effect\EFF_EQU_COS_CAT_03.anim
skeleton			effect\EFF_EQU_COS_CAT_03.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cat_tail_03_sor
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Costume\INV_COS_CAT_03.tpack
mesh				Effect\EFF_EQU_COS_CAT_03_SOR.mesh
animation			effect\EFF_EQU_COS_CAT_03_SOR.anim
skeleton			effect\EFF_EQU_COS_CAT_03_SOR.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cat_tail_03_war
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Costume\INV_COS_CAT_03.tpack
mesh				Effect\EFF_EQU_COS_CAT_03_WAR.mesh
animation			effect\EFF_EQU_COS_CAT_03_WAR.anim
skeleton			effect\EFF_EQU_COS_CAT_03_WAR.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cat_tail_04
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Costume\INV_COS_CAT_04.tpack
mesh				Effect\EFF_EQU_COS_CAT_04.mesh
animation			effect\EFF_EQU_COS_CAT_04.anim
skeleton			effect\EFF_EQU_COS_CAT_04.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cat_tail_04_arc
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Costume\INV_COS_CAT_04.tpack
mesh				Effect\EFF_EQU_COS_CAT_04_ARC.mesh
animation			effect\EFF_EQU_COS_CAT_04_ARC.anim
skeleton			effect\EFF_EQU_COS_CAT_04_ARC.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cat_tail_04_sor
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Costume\INV_COS_CAT_04.tpack
mesh				Effect\EFF_EQU_COS_CAT_04_SOL.mesh
animation			effect\EFF_EQU_COS_CAT_04_SOL.anim
skeleton			effect\EFF_EQU_COS_CAT_04_SOL.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cat_tail_04_war
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Costume\INV_COS_CAT_04.tpack
mesh				Effect\EFF_EQU_COS_CAT_04_WAR.mesh
animation			effect\EFF_EQU_COS_CAT_04_WAR.anim
skeleton			effect\EFF_EQU_COS_CAT_04_WAR.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cf_field_gate_01_electric
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\cf_field_gate_01_electric.tpack
mesh				Effect\monster\cf_field_gate_01_electric.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 90.000000 10.000000 ""
</effectdata>

<effectdata>		0
name				mh_cf_fountain01a_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\cf_fountain01a_die_effect.tpack
mesh				Effect\monster\cf_fountain01a_die_effect.mesh
animation			effect\monster\cf_fountain01a_die_effect.anim
skeleton			effect\monster\cf_fountain01a_die_effect.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cf_fountain02a_gate
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\cf_fountain02a.tpack
mesh				Effect\monster\cf_fountain02a.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cf_fountain02a_gate_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\cf_fountain02a_die_effect.tpack
mesh				Effect\monster\cf_fountain02a_gate_die_effect.mesh
animation			effect\monster\cf_fountain02a_gate_die_effect.anim
skeleton			effect\monster\cf_fountain02a_gate_die_effect.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cf_lightstone_field_01_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\cf_lightstone_field_01_die_effect.tpack
mesh				Effect\monster\cf_lightstone_field_01_die_effect.mesh
animation			effect\monster\cf_lightstone_field_01_die_effect.anim
skeleton			effect\monster\cf_lightstone_field_01_die_effect.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_chainlighting_julgi_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				0.600000
texturepack			Effect\skill\Chainlighting\eff_chainlighting_julgi_01.tpack
mesh				Effect\Skill\Chainlighting\eff_chainlighting_julgi_01.mesh
animation			effect\Skill\Chainlighting\eff_chainlighting_julgi_01.anim
skeleton			effect\Skill\Chainlighting\eff_chainlighting_julgi_01.skel
animlength			400
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_chainlighting_ready_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Chainlighting\eff_chainlighting_ready_01.tpack
mesh				Effect\Skill\Chainlighting\eff_chainlighting_ready_01.mesh
animation			effect\Skill\Chainlighting\eff_chainlighting_ready_01.anim
skeleton			effect\Skill\Chainlighting\eff_chainlighting_ready_01.skel
animlength			700
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_chargespin_blade
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Energeticblade\eff_energeticblade_remote_01.tpack
mesh				Effect\Skill\Energeticblade\eff_energeticblade_remote.mesh
animation			
skeleton			
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_chargespin_boom
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\chargespin\eff_chargespin_boom.tpack
mesh				Effect\Skill\Energeticblade\eff_energeticblade_remote.mesh
animation			
skeleton			
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_chargespin_wingline01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Chargespin\eff_chargespin_wingline01.tpack
mesh				Effect\Skill\Chargespin\eff_chargespin_wingline01.mesh
animation			effect\Skill\Chargespin\eff_chargespin_wingline01.anim
skeleton			effect\Skill\Chargespin\eff_chargespin_wingline01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_chargespin_wingline02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Chargespin\eff_chargespin_wingline02.tpack
mesh				Effect\Skill\Chargespin\eff_chargespin_wingline02.mesh
animation			effect\Skill\Chargespin\eff_chargespin_wingline02.anim
skeleton			effect\Skill\Chargespin\eff_chargespin_wingline02.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_charspawn_spawn01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect/eff_spawn_a.tpack
mesh				Effect/eff_spawn_a.mesh
animation			Effect/eff_spawn_a.anim
skeleton			Effect/eff_spawn_a.skel
animlength			1500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_charspawn_spawn02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect/eff_spawn_a.tpack
mesh				Effect/eff_spawn_a.mesh
animation			Effect/eff_spawn_a.anim
skeleton			Effect/eff_spawn_a.skel
animlength			1500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_charspawn_spawn03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect/eff_spawn_a.tpack
mesh				Effect/eff_spawn_a.mesh
animation			Effect/eff_spawn_a.anim
skeleton			Effect/eff_spawn_a.skel
animlength			1500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_charspawn_spawn04
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect/eff_spawn_b.tpack
mesh				Effect/eff_spawn_b.mesh
animation			Effect/eff_spawn_b.anim
skeleton			Effect/eff_spawn_b.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_chess_Marrow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturepack			Effect\monster\eff_Chess_bishop_Marrow.tpack
mesh				Effect\Skill\Poisonarrow\eff_poisonarrow_tail.mesh
animation			effect\Skill\Poisonarrow\eff_poisonarrow_tail.anim
skeleton			effect\Skill\Poisonarrow\eff_poisonarrow_tail.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_christmas_tree
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\christmas_tree.tpack
mesh				Effect\christmas_tree.mesh
animation			effect\christmas_tree.anim
skeleton			effect\christmas_tree.skel
animlength			8000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_christmas_tree#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\christmas_tree#.tpack
mesh				Effect\christmas_tree.mesh
animation			effect\christmas_tree.anim
skeleton			effect\christmas_tree.skel
animlength			8000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_clay_att4_trail01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\clay_trail01.tpack
mesh				Effect\monster\clay_trail01.mesh
animation			effect\monster\clay_trail01.anim
skeleton			effect\monster\clay_trail01.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cocoon_big_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Cocoon.tpack
mesh				Monster\effect_Cocoon_big_die.mesh
animation			Monster\Cocoon_big\effect_Cocoon_big_die.anim
skeleton			Monster\effect_Cocoon_big_die.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cocoon_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Cocoon.tpack
mesh				Monster\effect_Cocoon_die.mesh
animation			Monster\Cocoon\effect_Cocoon_die.anim
skeleton			Monster\effect_Cocoon_die.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_con_Bounce_Defender
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Cond\Bounce_Defender\Bounce_Defender.tpack
mesh				Effect\Cond\Bounce_Defender\Bounce_Defender.mesh
animation			effect\Cond\Bounce_Defender\Bounce_Defender.anim
skeleton			effect\Cond\Bounce_Defender\Bounce_Defender.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_con_Deadspin_circle
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Cond\con_Deadspin\Deadspin_circle.tpack
mesh				Effect\Cond\con_Deadspin\Deadspin_circle.mesh
animation			effect\Cond\con_Deadspin\Deadspin_circle.anim
skeleton			effect\Cond\con_Deadspin\Deadspin_circle.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_con_Deadspin_circle2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Cond\con_Deadspin\Deadspin_con_circle.tpack
mesh				Effect\Cond\con_Deadspin\Deadspin_con_circle.mesh
animation			effect\Cond\con_Deadspin\Deadspin_con_circle.anim
skeleton			effect\Cond\con_Deadspin\Deadspin_con_circle.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_con_Deadspin_circle_down
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Cond\con_Deadspin\Deadspin_con_circle.tpack
mesh				Effect\Cond\con_Deadspin\Deadspin_con_circle_down.mesh
animation			effect\Cond\con_Deadspin\Deadspin_con_circle_down.anim
skeleton			effect\Cond\con_Deadspin\Deadspin_con_circle_down.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_con_Drabiss_HIL_Reflection
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.700000
texturepack			Effect\Monster\con_Drabiss_HIL_Reflection.tpack
mesh				Effect\Monster\con_Drabiss_HIL_Reflection.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_con_Quickarrest_downskrew
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\skill\Quickarrest\con_Quickarrest_Downskrew.tpack
mesh				Effect\Skill\Quickarrest\con_Quickarrest_Downskrew.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_con_Quickarrest_linedown
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Quickarrest\con_Quickarrest_linedown.tpack
mesh				Effect\Skill\Quickarrest\con_Quickarrest_linedown.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_con_defensefall01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\Cond\Con_defensefall\con_defensefall_shield01.tpack
mesh				Effect\Cond\con_defensefall\con_defensefall_shield01.mesh
animation			effect\Cond\con_defensefall\con_defensefall_shield01.anim
skeleton			effect\Cond\con_defensefall\con_defensefall_shield01.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_con_defensefall02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\Cond\Con_defensefall\con_defensefall_shield02.tpack
mesh				Effect\Cond\con_defensefall\con_defensefall_shield02.mesh
animation			effect\Cond\con_defensefall\con_defensefall_shield02.anim
skeleton			effect\Cond\con_defensefall\con_defensefall_shield02.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_con_defensefall02_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturepack			Effect\Cond\Con_defensefall\con_defensefall_shield02.tpack
mesh				Effect\Cond\con_defensefall\con_defensefall_shield02.mesh
animation			effect\Cond\con_defensefall\con_defensefall_shield02.anim
skeleton			effect\Cond\con_defensefall\con_defensefall_shield02.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_con_electric_sht
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\Cond\Con_electric\con_electric_mesh_01.tpack
mesh				Effect\Cond\Con_electric\con_electric_mesh_01.mesh
animation			effect\Cond\Con_electric\con_electric_mesh_01.anim
skeleton			effect\Cond\Con_electric\con_electric_mesh_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_con_floor_patter2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\floor_pattern_shield2.tpack
mesh				Effect\monster\con_floor_pattern_shield.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_con_floor_patter2_1
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\floor_pattern_shield.tpack
mesh				Effect\monster\con_floor_pattern_shield.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_con_paralyze_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Cond\con_paralyze\con_paralyze_mesh_01.tpack
mesh				Effect\Cond\con_paralyze\con_freez_mesh_01.mesh
animation			
skeleton			
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_con_paralyze_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Cond\con_paralyze\con_paralyze_mesh_01.tpack
mesh				Effect\Cond\con_paralyze\con_freez_meshbom_01.mesh
animation			effect\Cond\con_paralyze\con_freez_meshbom_01.anim
skeleton			effect\Cond\con_paralyze\con_freez_meshbom_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_con_steal2_keep
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\Cond\Con_steal2\con_steal2_keep.tpack
mesh				Effect\Cond\con_steal2\con_steal2_keep.mesh
animation			effect\Cond\con_steal2\con_steal2_keep.anim
skeleton			effect\Cond\con_steal2\con_steal2_keep.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_con_steal_keep
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\Cond\Con_steal\con_steal_keep.tpack
mesh				Effect\Cond\con_steal\con_steal_keep.mesh
animation			effect\Cond\con_steal\con_steal_keep.anim
skeleton			effect\Cond\con_steal\con_steal_keep.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_con_wind_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Cond\con_wind\con_wind_mesh_01.tpack
mesh				Effect\Cond\con_paralyze\con_freez_mesh_01.mesh
animation			
skeleton			
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_con_wind_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Cond\con_wind\con_wind_mesh_01.tpack
mesh				Effect\Cond\con_paralyze\con_freez_meshbom_01.mesh
animation			effect\Cond\con_paralyze\con_freez_meshbom_01.anim
skeleton			effect\Cond\con_paralyze\con_freez_meshbom_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_coriger_att04_trail01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\coriger_att04_trail01.tpack
mesh				Effect\monster\coriger_att04_trail01.mesh
animation			effect\monster\coriger_att04_trail01.anim
skeleton			effect\monster\coriger_att04_trail01.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_corn_001
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\corn_001.tpack
mesh				Effect\monster\corn_001.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_corn_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\corn.tpack
mesh				Effect\monster\corn.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_corn_3
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\corn.tpack
mesh				Effect\monster\corn_3.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_crespo_right_mesh_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\back\crespo_right_mesh_01.tpack
mesh				Effect\back\crespo_ribht_mesh_01.mesh
animation			effect\back\crespo_ribht_mesh_01.anim
skeleton			effect\back\crespo_ribht_mesh_01.skel
animlength			30000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_crowwings_crow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Crowwings\crowwings_crow.tpack
mesh				Effect\Skill\Crowwings\crowwings_crow.mesh
animation			effect\Skill\Crowwings\crowwings_crow.anim
skeleton			effect\Skill\Crowwings\crowwings_crow.skel
animlength			3600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_crowwings_wing_L
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Crowwings\crowwings_crow.tpack
mesh				Effect\Skill\Crowwings\crowwings_crow_L.mesh
animation			effect\Skill\Crowwings\crowwings_crow.anim
skeleton			effect\Skill\Crowwings\crowwings_crow.skel
animlength			3600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_crowwings_wing_R
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Crowwings\crowwings_crow.tpack
mesh				Effect\Skill\Crowwings\crowwings_crow_R.mesh
animation			effect\Skill\Crowwings\crowwings_crow.anim
skeleton			effect\Skill\Crowwings\crowwings_crow.skel
animlength			3600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		1
name				mh_crueltylighting_spark_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\CrueltyLightning\eff_crueltylightning_spark_01.tpack
mesh				Effect\Skill\CrueltyLightning\eff_crueltylightning_spark_01.mesh
animation			effect\Skill\CrueltyLightning\eff_crueltylightning_spark_01.anim
skeleton			effect\Skill\CrueltyLightning\eff_crueltylightning_spark_01.skel
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_crueltylightning_julgi_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\CrueltyLightning\eff_crueltylightning_julgi_01.tpack
mesh				Effect\Skill\CrueltyLightning\eff_crueltylightning_julgi_01.mesh
animation			effect\Skill\CrueltyLightning\eff_crueltylightning_julgi_01.anim
skeleton			effect\Skill\CrueltyLightning\eff_crueltylightning_julgi_01.skel
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cursefield_twist
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Cursefield\increase_attack_locus.tpack
mesh				Effect\Skill\diminish\diminish_twist.mesh
animation			effect\Skill\diminish\diminish_twist.anim
skeleton			effect\Skill\diminish\diminish_twist.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cursefield_twist_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Cursefield\increase_attack_locus_01.tpack
mesh				Effect\Skill\diminish\diminish_twist.mesh
animation			effect\Skill\diminish\diminish_twist.anim
skeleton			effect\Skill\diminish\diminish_twist.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cusill_att01_w
unittype			mesh
billboardtype		camera
tailstep			20 15 0 300 false
size				1.000000
texturepack			Effect\monster\cusill_att01_w.tpack
mesh				Effect\monster\cusill_att01_w.mesh
animation			Monster\cusill\cusill_att01.anim
skeleton			Monster\cusill.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cusill_att02_w
unittype			mesh
billboardtype		camera
tailstep			20 15 0 300 false
size				1.000000
texturepack			Effect\monster\cusill_att01_w.tpack
mesh				Effect\monster\cusill_att01_w.mesh
animation			Monster\cusill\cusill_att02.anim
skeleton			Monster\cusill.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cusill_att03_rush_mesh
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bom_mesh_blue_2#.tpack
mesh				Effect\monster\cusill_att03_rush_mesh.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 90.000000 1.000000 ""
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<effectdata>		0
name				mh_cusill_att03_rush_mesh_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bom_mesh_blue_2#.tpack
mesh				Effect\monster\cusill_att03_rush_mesh.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 -90.000000 1.000000 ""
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<effectdata>		0
name				mh_cusill_att04_ice
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\cusill_att04_ice.tpack
mesh				Effect\monster\cusill_att04_ice.mesh
animation			effect\monster\cusill_att04_ice.anim
skeleton			effect\monster\cusill_att04_ice.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_cut_bebero_run
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\cutscene\cut_npc_bebero.tpack
mesh				Effect\cutscene\cut_npc_bebero.mesh
animation			effect\cutscene\cut_npc_bebero_run.anim
skeleton			effect\cutscene\cut_npc_bebero.skel
animlength			5000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cut_bebero_sliding
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\cutscene\cut_npc_bebero.tpack
mesh				Effect\cutscene\cut_npc_bebero.mesh
animation			effect\cutscene\cut_npc_bebero_sliding.anim
skeleton			effect\cutscene\cut_npc_bebero.skel
animlength			5000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cut_embaco_run
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			NPC\npc_embaco.tpack
mesh				Effect\cutscene\cut_npc_embaco.mesh
animation			effect\cutscene\cut_npc_embaco.anim
skeleton			effect\cutscene\cut_npc_embaco.skel
animlength			4000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cut_kues
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\cutscene\cut_npc_kues.tpack
mesh				Effect\cutscene\cut_npc_kues.mesh
animation			effect\cutscene\cut_npc_kues_run.anim
skeleton			effect\cutscene\cut_npc_kues.skel
animlength			5000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cut_pidllio_run
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			NPC\npc_pidellio.tpack
mesh				Effect\cutscene\cut_npc_pidllio.mesh
animation			effect\cutscene\cut_npc_pidllio_run02.anim
skeleton			effect\cutscene\cut_npc_pidllio.skel
animlength			4000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cut_pidllio_run01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			NPC\npc_pidellio_03.tpack
mesh				Effect\cutscene\cut_npc_pidllio.mesh
animation			effect\cutscene\cut_npc_pidllio_run02.anim
skeleton			effect\cutscene\cut_npc_pidllio.skel
animlength			4000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cut_pidllio_run_back
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			NPC\npc_pidellio.tpack
mesh				NPC\npc_pidellio.mesh
animation			effect\cutscene\cut_npc_pidllio_run_back.anim
skeleton			NPC\npc_pidellio.skel
animlength			4000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cut_uni_run
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\cutscene\cut_npc_uni.tpack
mesh				Effect\cutscene\cut_npc_uni.mesh
animation			effect\cutscene\cut_npc_uni_ani_run.anim
skeleton			effect\cutscene\cut_npc_uni.skel
animlength			4000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_cut_uni_run_back
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\cutscene\cut_npc_uni.tpack
mesh				Effect\cutscene\cut_npc_uni.mesh
animation			effect\cutscene\cut_npc_uni_run_back.anim
skeleton			effect\cutscene\cut_npc_uni.skel
animlength			4000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_cut_victoriai_run
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			NPC\npc_victoria.tpack
mesh				Effect\cutscene\cut_npc_victoria.mesh
animation			effect\cutscene\cut_npc_victoria_run.anim
skeleton			NPC\npc_victoria_02.skel
animlength			4000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		1
name				mh_cycloneslash_action_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Sycloneslash\eff_cycloneslash_action_01.tpack
mesh				Effect\Skill\Sycloneslash\eff_cycloneslash_action_01.mesh
animation			effect\Skill\Sycloneslash\eff_cycloneslash_action_01.anim
skeleton			effect\Skill\Sycloneslash\eff_cycloneslash_action_01.skel
animlength			1600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_cycloneslash_action_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Sycloneslash\eff_cycloneslash_action_02.tpack
mesh				Effect\Skill\Sycloneslash\eff_cycloneslash_action_02.mesh
animation			effect\Skill\Sycloneslash\eff_cycloneslash_action_02.anim
skeleton			effect\Skill\Sycloneslash\eff_cycloneslash_action_02.skel
animlength			1600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		1
name				mh_cycloneslash_action_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Sycloneslash\eff_cycloneslash_action_03.tpack
mesh				Effect\Skill\Sycloneslash\eff_cycloneslash_action_03.mesh
animation			effect\Skill\Sycloneslash\eff_cycloneslash_action_03.anim
skeleton			effect\Skill\Sycloneslash\eff_cycloneslash_action_03.skel
animlength			1600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_cycloneslash_action_04
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Sycloneslash\eff_cycloneslash_action_04.tpack
mesh				Effect\Skill\Sycloneslash\eff_cycloneslash_action_04.mesh
animation			effect\Skill\Sycloneslash\eff_cycloneslash_action_04.anim
skeleton			effect\Skill\Sycloneslash\eff_cycloneslash_action_04.skel
animlength			1600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_cycloneslash_action_05
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Sycloneslash\eff_cycloneslash_action_05.tpack
mesh				Effect\Skill\Sycloneslash\eff_cycloneslash_action_05.mesh
animation			effect\Skill\Sycloneslash\eff_cycloneslash_action_05.anim
skeleton			effect\Skill\Sycloneslash\eff_cycloneslash_action_05.skel
animlength			1600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_cycloneslash_action_06
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Sycloneslash\eff_cycloneslash_action_06.tpack
mesh				Effect\Skill\Sycloneslash\eff_cycloneslash_action_06.mesh
animation			effect\Skill\Sycloneslash\eff_cycloneslash_action_06.anim
skeleton			effect\Skill\Sycloneslash\eff_cycloneslash_action_06.skel
animlength			1600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_cycloneslash_action_07
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Sycloneslash\eff_cycloneslash_action_07.tpack
mesh				Effect\Skill\Sycloneslash\eff_cycloneslash_action_07.mesh
animation			effect\Skill\Sycloneslash\eff_cycloneslash_action_07.anim
skeleton			effect\Skill\Sycloneslash\eff_cycloneslash_action_07.skel
animlength			1600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_d_traffic_light_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\d_traffic_light_01.tpack
mesh				Effect\monster\d_traffic_light_01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_d_traffic_light_01_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\d_traffic_light_01_blue_01.tpack
mesh				Effect\monster\d_traffic_light_01_blue_01.mesh
animation			effect\monster\d_traffic_light_01_red.anim
skeleton			effect\monster\d_traffic_light_01_red.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_d_traffic_light_01_blue#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\d_traffic_light_01_blue_02.tpack
mesh				Effect\monster\d_traffic_light_01_blue_02.mesh
animation			effect\monster\d_traffic_light_01_red.anim
skeleton			effect\monster\d_traffic_light_01_red.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_d_traffic_light_01_red
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\d_traffic_light_01_red_01.tpack
mesh				Effect\monster\d_traffic_light_01_red_01.mesh
animation			effect\monster\d_traffic_light_01_red.anim
skeleton			effect\monster\d_traffic_light_01_red.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_d_traffic_light_01_red#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\d_traffic_light_01_red_02.tpack
mesh				Effect\monster\d_traffic_light_01_red_02.mesh
animation			effect\monster\d_traffic_light_01_red.anim
skeleton			effect\monster\d_traffic_light_01_red.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_dabih_att03_locus
unittype			mesh
billboardtype		camera
tailstep			10 10 0 200 false
size				1.000000
texturepack			Effect\monster\locus_blue.tpack
mesh				Effect\monster\dabih_att03_01.mesh
animation			effect\monster\dabih_att03_01.anim
skeleton			effect\monster\dabih_att03_01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_dabih_att04_locus
unittype			mesh
billboardtype		camera
tailstep			10 20 0 200 false
size				1.000000
texturepack			Effect\monster\locus_blue.tpack
mesh				Effect\monster\dabih_att04_01.mesh
animation			effect\monster\dabih_att04_01.anim
skeleton			effect\monster\dabih_att04_01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_dabih_att1_sword_tail
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\dabih\eff_dabih_att1_sword_tail01.tpack
mesh				Effect\Skill\dabih\eff_dabih_att1_sword_tail01.mesh
animation			effect\Skill\dabih\eff_dabih_att1_sword_tail01.anim
skeleton			effect\Skill\dabih\eff_dabih_att1_sword_tail01.skel
animlength			1700
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_dabih_att1_sword_tail02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\dabih\eff_dabih_att1_sword_tail01.tpack
mesh				Effect\Skill\dabih\eff_dabih_att1_sword_tail02.mesh
animation			effect\Skill\dabih\eff_dabih_att1_sword_tail02.anim
skeleton			effect\Skill\dabih\eff_dabih_att1_sword_tail02.skel
animlength			1700
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_dabih_att_bom01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\dabih\eff_dabih_att_bom02.tpack
mesh				Effect\Skill\dabih\eff_dabih_att_bom02.mesh
animation			effect\Skill\dabih\eff_dabih_att_bom02.anim
skeleton			effect\Skill\dabih\eff_dabih_att_bom02.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_dabih_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\dabih\dabih_export\dabih_die.tpack
mesh				Effect\Skill\dabih\dabih_export\dabih_die.mesh
animation			effect\Skill\dabih\dabih_export\dabih_die.anim
skeleton			effect\Skill\dabih\dabih_export\dabih_die.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_dabih_sp_att2_sword_tail01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\dabih\eff_dabih_att2_sword_tail01.tpack
mesh				Effect\Skill\dabih\eff_dabih_att2_sword_tail01.mesh
animation			effect\Skill\dabih\eff_dabih_att2_sword_tail01.anim
skeleton			effect\Skill\dabih\eff_dabih_att2_sword_tail01.skel
animlength			1010
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_dabih_sp_att2_wheel
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\dabih\eff_dabih_sp_att2_wheel.tpack
mesh				Effect\Skill\dabih\eff_dabih_sp_att2_wheel.mesh
animation			effect\Skill\dabih\eff_dabih_sp_att2_wheel.anim
skeleton			effect\Skill\dabih\eff_dabih_sp_att2_wheel.skel
animlength			1010
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_dabih_sword
unittype			mesh
billboardtype		camera
tailstep			6 100 0 150 false
size				1.000000
texturepack			Effect\skill\dabih\dabih_sword_glow.tpack
mesh				Effect\Skill\dabih\dabih_sword_glow.mesh
animation			
skeleton			effect\Skill\dabih\dabih_sword_glow.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_dark_circle_l_magiczone01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\dark_circle\dark_circle_magiczone01.tpack
mesh				Effect\Skill\increase_attack\increase_attack_l_magiczone01.mesh
animation			effect\Skill\increase_attack\increase_attack_l_magiczone01.anim
skeleton			effect\Skill\increase_attack\increase_attack_l_magiczone01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_dark_circle_l_magiczone02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\dark_circle\dark_circle_magiczone01.tpack
mesh				Effect\Skill\increase_attack\increase_attack_l_magiczone02.mesh
animation			effect\Skill\increase_attack\increase_attack_l_magiczone02.anim
skeleton			effect\Skill\increase_attack\increase_attack_l_magiczone02.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_dark_circle_r_magiczone01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\dark_circle\dark_circle_magiczone01.tpack
mesh				Effect\Skill\increase_attack\increase_attack_r_magiczone01.mesh
animation			effect\Skill\increase_attack\increase_attack_r_magiczone01.anim
skeleton			effect\Skill\increase_attack\increase_attack_r_magiczone01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_dark_circle_r_magiczone02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\dark_circle\dark_circle_magiczone01.tpack
mesh				Effect\Skill\increase_attack\increase_attack_r_magiczone02.mesh
animation			effect\Skill\increase_attack\increase_attack_r_magiczone02.anim
skeleton			effect\Skill\increase_attack\increase_attack_r_magiczone02.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_darkfiring_arrow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Darkfiring\darkfiring_arrow.tpack
mesh				Effect\Skill\Darkfiring\darkfiring_arrow.mesh
animation			effect\Skill\Darkfiring\darkfiring_arrow.anim
skeleton			effect\Skill\Darkfiring\darkfiring_arrow.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_darkfiring_b_wave
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\darkfiring\darkfiring_Bottom_Wave.tpack
mesh				Effect\monster\Dr_Knight_att3_Bottom_Wave.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_darkfiring_ball
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Darkfiring\darkfiring_ball.tpack
mesh				Effect\Skill\Darkfiring\darkfiring_ball.mesh
animation			
skeleton			effect\Skill\Darkfiring\darkfiring_ball.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_darkfiring_ball_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Darkfiring\darkfiring_ball_01.tpack
mesh				Effect\Skill\Demolition_immob\Demolition_immob_ball_Fin.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_deadman_buffer
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_deadman_buffer.tpack
mesh				Effect\monster\effect_deadman_buffer.mesh
animation			effect\monster\effect_deadman_buffer.anim
skeleton			effect\monster\effect_deadman_buffer.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_deadman_buffer#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_deadman_buffer#.tpack
mesh				Effect\monster\effect_deadman_buffer.mesh
animation			effect\monster\effect_deadman_buffer.anim
skeleton			effect\monster\effect_deadman_buffer.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.300000 ""
</effectdata>

<effectdata>		0
name				mh_deadman_buffer_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_deadman_buffer.tpack
mesh				Effect\monster\effect_deadman_buffer_die.mesh
animation			effect\monster\effect_deadman_buffer_die.anim
skeleton			effect\monster\effect_deadman_buffer_die.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_deadman_buffer_fire
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_deadman_buffer_fire.tpack
mesh				Effect\monster\effect_deadman_buffer.mesh
animation			effect\monster\effect_deadman_buffer.anim
skeleton			effect\monster\effect_deadman_buffer.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_deadman_buffer_fire#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_deadman_buffer_fire#.tpack
mesh				Effect\monster\effect_deadman_buffer.mesh
animation			effect\monster\effect_deadman_buffer.anim
skeleton			effect\monster\effect_deadman_buffer.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.300000 ""
</effectdata>

<effectdata>		0
name				mh_deadman_buffer_fire_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_deadman_buffer_fire.tpack
mesh				Effect\monster\effect_deadman_buffer_die.mesh
animation			effect\monster\effect_deadman_buffer_die.anim
skeleton			effect\monster\effect_deadman_buffer_die.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_deadman_buffer_ice
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_deadman_buffer_ice.tpack
mesh				Effect\monster\effect_deadman_buffer.mesh
animation			effect\monster\effect_deadman_buffer.anim
skeleton			effect\monster\effect_deadman_buffer.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_deadman_buffer_ice#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_deadman_buffer_ice#.tpack
mesh				Effect\monster\effect_deadman_buffer.mesh
animation			effect\monster\effect_deadman_buffer.anim
skeleton			effect\monster\effect_deadman_buffer.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.300000 ""
</effectdata>

<effectdata>		0
name				mh_deadman_buffer_ice_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_deadman_buffer_ice.tpack
mesh				Effect\monster\effect_deadman_buffer_die.mesh
animation			effect\monster\effect_deadman_buffer_die.anim
skeleton			effect\monster\effect_deadman_buffer_die.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_decrease_attack_bom_cycling
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\decrease_attack\decrease_bom_cycling.tpack
mesh				Effect\Skill\decrease_attack\decrease_attack_bom_cycling.mesh
animation			effect\Skill\decrease_attack\decrease_attack_bom_cycling.anim
skeleton			effect\Skill\decrease_attack\decrease_attack_bom_cycling.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_decrease_attack_bom_cycling2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\decrease_attack\decrease_bom_cycling.tpack
mesh				Effect\Skill\decrease_attack\decrease_attack_bom_cycling.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_decrease_attack_glow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\decrease_attack\decrease_attack_glow.tpack
mesh				Effect\Skill\decrease_attack\decrease_attack_glow.mesh
animation			effect\Skill\decrease_attack\decrease_attack_glow.anim
skeleton			effect\Skill\decrease_attack\decrease_attack_glow.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_decrease_attack_locus01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\decrease_attack\decrease_attack_locus01.tpack
mesh				Effect\Skill\decrease_attack\decrease_attack_locus01.mesh
animation			effect\Skill\decrease_attack\decrease_attack_locus01.anim
skeleton			effect\Skill\decrease_attack\decrease_attack_locus01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_decrease_attack_locus02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\decrease_attack\decrease_attack_locus01.tpack
mesh				Effect\Skill\decrease_attack\decrease_attack_locus02.mesh
animation			effect\Skill\decrease_attack\decrease_attack_locus02.anim
skeleton			effect\Skill\decrease_attack\decrease_attack_locus02.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_dekaitem_cong_welcome_beam
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\dekaitem\dekaitem_cong_welcome_beam.tpack
mesh				Effect\dekaitem\dekaitem_cong_welcome_beam.mesh
animation			effect\dekaitem\dekaitem_cong_welcome_beam.anim
skeleton			effect\dekaitem\dekaitem_cong_welcome_beam.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_dekaitem_cong_welcome_beam_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\dekaitem\dekaitem_cong_welcome_beam_blue.tpack
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<effectdata>		0
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unittype			mesh
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texturepack			Effect\skill\dekaitem_powder_of_devil\dekaitem_powder_of_devil_beam.tpack
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animlength			1000
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<effectdata>		0
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unittype			mesh
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texturepack			Effect\skill\dekaitem_powder_of_fairy\dekaitem_powder_of_fairy_beam.tpack
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animation			effect\dekaitem\dekaitem_cong_welcome_beam.anim
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animlength			1000
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<effectdata>		0
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unittype			mesh
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size				1.000000
texturepack			Effect\monster\locus_red_03#.tpack
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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texturepack			Effect\monster\demogogon_att05_01.tpack
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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texturepack			Effect\monster\demogogon_att05_01.tpack
mesh				Effect\monster\demogogon_att05_01.mesh
animation			effect\monster\demogogon_att05_01.anim
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animlength			0
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<effectdata>		0
name				mh_demogorgon_die_effect
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\demogorgon.tpack
mesh				Monster\demogorgon.mesh
animation			Monster\demogorgon\demogorgon_die_effect.anim
skeleton			Monster\demogorgon.skel
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Monster\demogorgon#.tpack
mesh				Monster\demogorgon.mesh
animation			Monster\demogorgon\demogorgon_die_effect.anim
skeleton			Monster\demogorgon.skel
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_demon_saiph_attack4_locus
unittype			mesh
billboardtype		camera
tailstep			10 50 0 300 false
size				1.000000
texturepack			Effect\monster\demon_saiph_attack4_locus.tpack
mesh				Effect\monster\demon_saiph_attack4_locus.mesh
animation			effect\monster\demon_saiph_attack4_locus.anim
skeleton			effect\monster\demon_saiph_attack4_locus.skel
animlength			500
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\skill\diminish\diminish_bom_cycling.tpack
mesh				Effect\Skill\decrease_attack\decrease_attack_bom_cycling.mesh
animation			effect\Skill\decrease_attack\decrease_attack_bom_cycling.anim
skeleton			effect\Skill\decrease_attack\decrease_attack_bom_cycling.skel
animlength			100
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transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_diminish_glow
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\skill\diminish\diminish_glow.tpack
mesh				Effect\Skill\decrease_attack\decrease_attack_glow.mesh
animation			effect\Skill\decrease_attack\decrease_attack_glow.anim
skeleton			effect\Skill\decrease_attack\decrease_attack_glow.skel
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_diminish_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\diminish\diminish_locus.tpack
mesh				Effect\Skill\diminish\diminish_locus.mesh
animation			effect\Skill\diminish\diminish_locus.anim
skeleton			effect\Skill\diminish\diminish_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_diminish_twist
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\diminish\diminish_locus.tpack
mesh				Effect\Skill\diminish\diminish_twist.mesh
animation			effect\Skill\diminish\diminish_twist.anim
skeleton			effect\Skill\diminish\diminish_twist.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_disminua_buff01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Ladefense\eff_ladefense_light01.tpack
mesh				Effect\Skill\Ladefense\eff_ladefense_con_keep02.mesh
animation			effect\Skill\Ladefense\eff_ladefense_con_keep02.anim
skeleton			effect\Skill\Ladefense\eff_ladefense_con_keep02.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_disminua_buff_down
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Cond\con_Sting_Judgment\con_Sting_Judgment_Down_Arrow.tpack
mesh				Effect\Cond\con_Sting_Judgment\con_Sting_Judgment_Down_Arrow.mesh
animation			effect\Cond\con_Sting_Judgment\con_Sting_Judgment_Down_Arrow.anim
skeleton			effect\Cond\con_Sting_Judgment\con_Sting_Judgment_Down_Arrow.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dispell_band
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Dispell\dispell_band.tpack
mesh				Effect\Skill\Dispell\dispell_band.mesh
animation			effect\Skill\Dispell\dispell_band.anim
skeleton			effect\Skill\Dispell\dispell_band.skel
animlength			1100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dispell_band1
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Dispell\dispell_band02.tpack
mesh				Effect\Skill\Dispell\dispell_band01.mesh
animation			
skeleton			
animlength			1100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dispell_band2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Dispell\dispell_band.tpack
mesh				Effect\Skill\Remove\RemoveWide_band.mesh
animation			
skeleton			
animlength			1100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dk_Laurelin_communion
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\abyss_boss_Laurelin.tpack
mesh				Monster\abyss_boss_Laurelin.mesh
animation			Monster\Laurelin\Laurelin_communion.anim
skeleton			Monster\Laurelin.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dk_Laurelin_p
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Monster\abyss_boss_Laurelin.tpack
mesh				Monster\abyss_boss_Laurelin.mesh
animation			Monster\Laurelin\Laurelin_p4.anim
skeleton			Monster\Laurelin.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dk_Laurelin_stand
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\abyss_boss_Laurelin.tpack
mesh				Monster\abyss_boss_Laurelin.mesh
animation			Monster\Laurelin\Laurelin_cstand.anim
skeleton			Monster\Laurelin.skel
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dk_Telperion_communion
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\abyss_boss_Telperion.tpack
mesh				Monster\abyss_boss_Telperion.mesh
animation			Monster\Laurelin\Laurelin_communion.anim
skeleton			Monster\Telperion.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dk_Telperion_ice
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Telperion_ice.tpack
mesh				Monster\Telperion.mesh
animation			Monster\Laurelin\Laurelin_communion.anim
skeleton			Monster\Telperion.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_dk_Telperion_p
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\abyss_boss_Telperion.tpack
mesh				Monster\abyss_boss_Telperion.mesh
animation			Monster\Telperion\Telperion_p4.anim
skeleton			Monster\Telperion.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_dk_Telperion_stand
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\abyss_boss_Telperion.tpack
mesh				Monster\abyss_boss_Telperion.mesh
animation			Monster\Telperion\Telperion_cstand.anim
skeleton			Monster\Telperion.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dk_ungoliant_communion
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\abyss_boss_ungoliant.tpack
mesh				Monster\abyss_boss_ungoliant.mesh
animation			Monster\ungoliant\ungoliant_communion.anim
skeleton			Monster\ungoliant.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dk_ungoliant_ice
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\ungoliant_ice.tpack
mesh				Monster\abyss_boss_ungoliant.mesh
animation			Monster\ungoliant\ungoliant_communion.anim
skeleton			Monster\ungoliant.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_dk_ungoliant_p
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\abyss_boss_ungoliant.tpack
mesh				Monster\abyss_boss_ungoliant.mesh
animation			Monster\ungoliant\ungoliant_p4.anim
skeleton			Monster\ungoliant.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_dk_ungoliant_stand
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\abyss_boss_ungoliant.tpack
mesh				Monster\abyss_boss_ungoliant.mesh
animation			Monster\ungoliant\ungoliant_stand.anim
skeleton			Monster\ungoliant.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_dk_yeti_warrior_communion
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\abyss_boss_crombie.tpack
mesh				Monster\abyss_boss_crombie.mesh
animation			Monster\Frostmane_yeti_warrior\Frostmane_yeti_warrior_cstand.anim
skeleton			Monster\Frostmane_yeti_warrior.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_dk_yeti_warrior_p
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\abyss_boss_crombie.tpack
mesh				Monster\abyss_boss_crombie.mesh
animation			Monster\Frostmane_yeti_warrior\Frostmane_yeti_warrior_p3.anim
skeleton			Monster\Frostmane_yeti_warrior.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dk_yeti_warrior_stand
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\abyss_boss_crombie.tpack
mesh				Monster\abyss_boss_crombie.mesh
animation			Monster\Frostmane_yeti_warrior\Frostmane_yeti_warrior_stand.anim
skeleton			Monster\Frostmane_yeti_warrior.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dk_yeti_warrior_stand_ice
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Frostmane_yeti_warrior_ice.tpack
mesh				Monster\Frostmane_yeti_warrior.mesh
animation			Monster\Frostmane_yeti_warrior\Frostmane_yeti_warrior_stand.anim
skeleton			Monster\Frostmane_yeti_warrior.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		1
name				mh_door_light_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\back\door_light_01.tpack
mesh				Effect\back\door_light_01.mesh
animation			effect\back\door_light_01.anim
skeleton			effect\back\door_light_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_door_light_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\back\door_light_02.tpack
mesh				Effect\back\door_light_02.mesh
animation			effect\back\door_light_02.anim
skeleton			effect\back\door_light_02.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_door_light_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\back\door_light_03.tpack
mesh				Effect\back\door_light_03.mesh
animation			effect\back\door_light_03.anim
skeleton			effect\back\door_light_03.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_door_plan_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\back\door_plan_01.tpack
mesh				Effect\back\door_plan_01.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dp_Brick_dp_boss_back_01_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\dp_boss_back_01_die.tpack
mesh				Effect\monster\dp_boss_back_01_die.mesh
animation			effect\monster\dp_boss_back_01_die.anim
skeleton			effect\monster\dp_boss_back_01_die.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
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texturepack			Effect\monster\dp_bosswall_die.tpack
mesh				Effect\monster\dp_bosswall_die.mesh
animation			effect\monster\dp_bosswall_die.anim
skeleton			effect\monster\dp_bosswall_die.skel
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\dp_snake_door_01_Plane01.tpack
mesh				Effect\monster\dp_snake_door_01_Plane01.mesh
animation			effect\monster\dp_snake_door_01_Plane01.anim
skeleton			effect\monster\dp_snake_door_01_Plane01.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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unittype			mesh
billboardtype		camera
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texturepack			Effect\monster\dp_snake_door_01_Plane02.tpack
mesh				Effect\monster\dp_snake_door_01_Plane02.mesh
animation			effect\monster\dp_snake_door_01_Plane02.anim
skeleton			effect\monster\dp_snake_door_01_Plane02.skel
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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name				mh_dp_snake_door_01_Plane02_die
unittype			mesh
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size				1.000000
texturepack			Effect\monster\dp_snake_door_01_Plane02.tpack
mesh				Effect\monster\dp_snake_door_01_Plane02.mesh
animation			effect\monster\dp_snake_door_01_Plane02_die.anim
skeleton			effect\monster\dp_snake_door_01_Plane02.skel
animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\dp_snake_door_01_Plane03.tpack
mesh				Effect\monster\dp_snake_door_01_Plane03.mesh
animation			effect\monster\dp_snake_door_01_Plane03.anim
skeleton			effect\monster\dp_snake_door_01_Plane03.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dp_snake_door_01_Plane04
unittype			mesh
billboardtype		camera
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texturepack			Effect\monster\dp_snake_door_01_Plane04.tpack
mesh				Effect\monster\dp_snake_door_01_Plane04.mesh
animation			effect\monster\dp_snake_door_01_Plane04.anim
skeleton			effect\monster\dp_snake_door_01_Plane04.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dp_snake_door_01_lightning
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\dp_snake_door_01_lighting01.tpack
mesh				Effect\monster\dp_snake_door_01_lighting01.mesh
animation			effect\monster\dp_snake_door_01_lighting01.anim
skeleton			effect\monster\dp_snake_door_01_lighting01.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		1
name				mh_dragon_jewel_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				0.007000
texturepack			Effect\dragon_jewel\dragon_jewel_01.tpack
mesh				Effect\dragon_jewel\dragon_jewel_01.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_drg_Reflection_damage_conshield01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\drg_reflection_buff.tpack
mesh				Effect\Skill\Reflection_damage\Reflection_damage_conshield03.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_drg_Reflection_damage_conshield02
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\skill\drg_reflection_buff.tpack
mesh				Effect\Skill\Reflection_damage\Reflection_damage_conshield03.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_ducemable_att04_fireice
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\ducemable_att04_fireice.tpack
mesh				Effect\monster\ducemable_att04_fireice.mesh
animation			effect\monster\ducemable_att04_fireice.anim
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animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_ducemable_att04_fireice_decal
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\ducemable_fireice_decal.tpack
mesh				Effect\monster\ducemable_fireice_decal.mesh
animation			effect\monster\ducemable_fireice_decal.anim
skeleton			effect\monster\ducemable_fireice_decal.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_ducemable_att04_fireice_decal_module
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\ducemable_fireice_decal_module.tpack
mesh				Effect\monster\ducemable_fireice_decal.mesh
animation			effect\monster\ducemable_fireice_decal.anim
skeleton			effect\monster\ducemable_fireice_decal.skel
animlength			100
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dv_dragon_altar_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\dv_dragon_altar_02.tpack
mesh				Brick\dv_dragon_altar_02.mesh
animation			Brick\dv_dragon_altar_02\dv_dragon_altar_02.anim
skeleton			Brick\dv_dragon_altar_02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dv_dragon_altar_02#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\dv_dragon_altar_02#.tpack
mesh				Brick\dv_dragon_altar_02.mesh
animation			Brick\dv_dragon_altar_02\dv_dragon_altar_02.anim
skeleton			Brick\dv_dragon_altar_02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dv_dragon_altar_02_light
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\beam_dark_green#.tpack
mesh				Effect\brick\dv_dragon_altar_02_light.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 90.000000 0.300000 ""
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<effectdata>		0
name				mh_dv_dragon_altar_02_light_yellow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\beam_dark_yellow#.tpack
mesh				Effect\brick\dv_dragon_altar_02_light.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 90.000000 0.300000 ""
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<effectdata>		0
name				mh_dv_drdol_01_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\dv_drdol_01.tpack
mesh				Brick\dv_drdol_01.mesh
animation			Brick\dv_drdol_01\dv_drdol_01_die.anim
skeleton			Brick\dv_drdol_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dv_drdol_01_stand
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\dv_drdol_01.tpack
mesh				Brick\dv_drdol_01.mesh
animation			Brick\dv_drdol_01\dv_drdol_01_stand.anim
skeleton			Brick\dv_drdol_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dv_drdol_02_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\dv_drdol_02.tpack
mesh				Brick\dv_drdol_01.mesh
animation			Brick\dv_drdol_01\dv_drdol_01_die.anim
skeleton			Brick\dv_drdol_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dv_drdol_02_stand
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\dv_drdol_02.tpack
mesh				Brick\dv_drdol_01.mesh
animation			Brick\dv_drdol_01\dv_drdol_01_stand.anim
skeleton			Brick\dv_drdol_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dv_drdol_03_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\dv_drdol_03.tpack
mesh				Brick\dv_drdol_01.mesh
animation			Brick\dv_drdol_01\dv_drdol_01_die.anim
skeleton			Brick\dv_drdol_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dv_drdol_03_stand
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\dv_drdol_03.tpack
mesh				Brick\dv_drdol_01.mesh
animation			Brick\dv_drdol_01\dv_drdol_01_stand.anim
skeleton			Brick\dv_drdol_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dv_drdol_04_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\dv_drdol_04.tpack
mesh				Brick\dv_drdol_01.mesh
animation			Brick\dv_drdol_01\dv_drdol_01_die.anim
skeleton			Brick\dv_drdol_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dv_drdol_04_stand
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\dv_drdol_04.tpack
mesh				Brick\dv_drdol_01.mesh
animation			Brick\dv_drdol_01\dv_drdol_01_stand.anim
skeleton			Brick\dv_drdol_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dv_great_tree01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\dv_great_tree01.tpack
mesh				Effect\monster\dv_great_tree01.mesh
animation			effect\monster\dv_great_tree01.anim
skeleton			effect\monster\dv_great_tree01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dv_great_tree01_1
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\dv_great_tree01_1.tpack
mesh				Effect\monster\dv_great_tree01_1.mesh
animation			effect\monster\dv_great_tree01.anim
skeleton			effect\monster\dv_great_tree01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_dv_great_tree01_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\dv_great_tree01_2.tpack
mesh				Effect\monster\dv_great_tree01_1.mesh
animation			effect\monster\dv_great_tree01.anim
skeleton			effect\monster\dv_great_tree01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.100000 ""
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<effectdata>		0
name				mh_dv_ironball2_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\dv_ironball1.tpack
mesh				Effect\monster\eff_dv_ironball2_die.mesh
animation			effect\monster\eff_dv_ironball2_die.anim
skeleton			effect\monster\eff_dv_ironball2_die.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_dv_ironball_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\dv_ironball1.tpack
mesh				Effect\monster\eff_dv_ironball1_die.mesh
animation			effect\monster\eff_dv_ironball1_die.anim
skeleton			effect\monster\eff_dv_ironball1_die.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dv_mainstone_door_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\dv_mainstone_door01_2.tpack
mesh				Effect\brick\dv_mainstone_door01_2.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dv_maze_wall_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\dv_maze_wall_01.tpack
mesh				Brick\dv_maze_wall_01.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dv_skymagic_01#_back
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\dv_skymagic_01#.tpack
mesh				Effect\monster\dv_skymagic_01.mesh
animation			effect\monster\dv_skymagic_01.anim
skeleton			effect\monster\dv_skymagic_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_dv_skymagic_01_back
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\dv_skymagic_01.tpack
mesh				Effect\monster\dv_skymagic_01.mesh
animation			effect\monster\dv_skymagic_01.anim
skeleton			effect\monster\dv_skymagic_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dv_skymagic_01_broken_back
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\dv_skymagic_01_broken.tpack
mesh				Effect\monster\dv_skymagic_01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dv_skymagic_02#_back
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\dv_skymagic_02#.tpack
mesh				Effect\monster\dv_skymagic_01.mesh
animation			effect\monster\dv_skymagic_01.anim
skeleton			effect\monster\dv_skymagic_01.skel
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dv_skymagic_02_back
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\dv_skymagic_02.tpack
mesh				Effect\monster\dv_skymagic_01.mesh
animation			effect\monster\dv_skymagic_01.anim
skeleton			effect\monster\dv_skymagic_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dv_skymagic_02_broken_back
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\dv_skymagic_02_broken.tpack
mesh				Effect\monster\dv_skymagic_01.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_dv_skymagic_light_green2_2_back
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\dv_skymagic_light_green.tpack
mesh				Effect\monster\dv_skymagic_light2.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 90.000000 -0.100000 ""
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<effectdata>		0
name				mh_dv_skymagic_light_green2_back
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\dv_skymagic_light_green.tpack
mesh				Effect\monster\dv_skymagic_light2.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 90.000000 0.100000 ""
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<effectdata>		0
name				mh_dv_skymagic_light_green_2_back
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\dv_skymagic_light_green.tpack
mesh				Effect\monster\dv_skymagic_light.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 90.000000 -0.100000 ""
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<effectdata>		0
name				mh_dv_skymagic_light_green_back
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\dv_skymagic_light_green.tpack
mesh				Effect\monster\dv_skymagic_light.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 90.000000 0.100000 ""
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<effectdata>		0
name				mh_dv_skymagic_light_red2_2_back
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\dv_skymagic_light_red.tpack
mesh				Effect\monster\dv_skymagic_light2.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 90.000000 -0.100000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\dv_skymagic_light_red.tpack
mesh				Effect\monster\dv_skymagic_light2.mesh
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skeleton			
animlength			0
twoside				true
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mesh_status			0 90.000000 0.100000 ""
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<effectdata>		0
name				mh_dv_skymagic_light_red_2_back
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\monster\dv_skymagic_light_red.tpack
mesh				Effect\monster\dv_skymagic_light.mesh
animation			
skeleton			
animlength			0
twoside				true
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mesh_status			0 90.000000 -0.100000 ""
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<effectdata>		0
name				mh_dv_skymagic_light_red_back
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\dv_skymagic_light_red.tpack
mesh				Effect\monster\dv_skymagic_light.mesh
animation			
skeleton			
animlength			0
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mesh_status			0 90.000000 0.100000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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texturepack			Effect\skill\Darkwide\dw_finish_04.tpack
mesh				Effect\Skill\Darkwide\dw_finish_04.mesh
animation			effect\Skill\Darkwide\dw_finish_04.anim
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animlength			0
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
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texturepack			Effect\skill\Darkwide\dw_finish_04.tpack
mesh				Effect\Skill\Darkwide\dw_finish_06.mesh
animation			effect\Skill\Darkwide\dw_finish_06.anim
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animlength			0
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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texturepack			Effect\skill\Darkwide\dw_finish_04.tpack
mesh				Effect\Skill\Darkwide\dw_finish_8-9.mesh
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<effectdata>		0
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unittype			mesh
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texturepack			Effect\skill\Darkwide\dw_finish_04.tpack
mesh				Effect\Skill\Darkwide\dw_finish_12.mesh
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animlength			0
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\skill\Earthquake\eff_earthquake_bom_ring01.tpack
mesh				Effect\Skill\Earthquake\eff_earthquake_bom_ring01.mesh
animation			effect\Skill\Earthquake\eff_earthquake_bom_ring01.anim
skeleton			effect\Skill\Earthquake\eff_earthquake_bom_ring01.skel
animlength			1000
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<effectdata>		0
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unittype			mesh
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unittype			mesh
billboardtype		camera
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animlength			1000
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<effectdata>		1
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unittype			mesh
billboardtype		camera
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animlength			1000
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<effectdata>		1
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unittype			mesh
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billboardtype		camera
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skeleton			
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skeleton			
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skeleton			
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skeleton			
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skeleton			
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skeleton			
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skeleton			
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skeleton			
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skeleton			
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skeleton			
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skeleton			
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skeleton			
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skeleton			
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skeleton			
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skeleton			
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skeleton			
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skeleton			
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skeleton			
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skeleton			
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skeleton			
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skeleton			
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skeleton			
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skeleton			
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skeleton			
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skeleton			
animlength			0
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unittype			mesh
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skeleton			
animlength			0
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skeleton			
animlength			0
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skeleton			
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skeleton			
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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unittype			mesh
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<effectdata>		0
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<effectdata>		0
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texturepack			Effect\monster\eff_WING_LIGHT_yellow#.tpack
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<effectdata>		0
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<effectdata>		0
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unittype			mesh
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texturepack			effect\eff_WING_EGO_03_2022G_Jin.tpack
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<effectdata>		0
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texturepack			effect\eff_WING_EGO_03_2022G_Jin.tpack
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texturepack			Effect\monster\eff_arrow_red#.tpack
mesh				Effect\Skill\ARC_SKL_CRS_PIERCINGBORE\eff_arrow_red_01#.mesh
animation			effect\Skill\ARC_SKL_CRS_PIERCINGBORE\eff_arrow_red_01#.anim
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mesh				Effect\Skill\ARC_SKL_CRS_PIERCINGBORE\eff_arrow_red_02#.mesh
animation			effect\Skill\ARC_SKL_CRS_PIERCINGBORE\eff_arrow_red_02#.anim
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animation			effect\Skill\ARC_SKL_CRS_PIERCINGBORE\eff_arrow_red_03#.anim
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mesh				Effect\Skill\ARC_SKL_CRS_PIERCINGBORE\eff_arrow_red_04#.mesh
animation			effect\Skill\ARC_SKL_CRS_PIERCINGBORE\eff_arrow_red_04#.anim
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animation			effect\Skill\ARC_SKL_CRS_PIERCINGBORE\eff_arrow_red_06#.anim
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tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_arrow_red#.tpack
mesh				Effect\Skill\ARC_SKL_CRS_PIERCINGBORE\eff_arrow_red_07#.mesh
animation			effect\Skill\ARC_SKL_CRS_PIERCINGBORE\eff_arrow_red_07#.anim
skeleton			effect\Skill\ARC_SKL_CRS_PIERCINGBORE\eff_arrow_red_07#.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_eff_beam_0001
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_red_backline_0001#.tpack
mesh				Effect\monster\eff_beam_0001.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_eff_brick_min_indun_skel_wall01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\eff_brick_min_indun_skel_wall01.tpack
mesh				Effect\brick\eff_brick_min_indun_skel_wall01.mesh
animation			effect\brick\eff_brick_min_indun_skel_wall01.anim
skeleton			effect\brick\eff_brick_min_indun_skel_wall01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_eff_dv_fruitwagon_01_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\eff_dv_fruitwagon_01_die.tpack
mesh				Effect\brick\eff_dv_fruitwagon_01_die.mesh
animation			effect\brick\eff_dv_fruitwagon_01_die.anim
skeleton			effect\brick\eff_dv_fruitwagon_01_die.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_eff_dv_fruitwagon_02_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\eff_dv_fruitwagon_02_die.tpack
mesh				Effect\brick\eff_dv_fruitwagon_02_die.mesh
animation			effect\brick\eff_dv_fruitwagon_02_die.anim
skeleton			effect\brick\eff_dv_fruitwagon_02_die.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_eff_dv_throw_stone_fortress_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\eff_dv_throw_stone_fortress_die.tpack
mesh				Effect\brick\eff_dv_throw_stone_fortress_die.mesh
animation			effect\brick\eff_dv_throw_stone_fortress_die.anim
skeleton			effect\brick\eff_dv_throw_stone_fortress_die.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_eff_grandis_w
unittype			mesh
billboardtype		camera
tailstep			6 30 0 350 false
size				1.000000
texturepack			Effect\monster\eff_grandis_w.tpack
mesh				Effect\monster\eff_grandis_w.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_eff_stalemate_Special
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			effect\Monster\eff_Temple_Stale_special_w_throw.tpack
mesh				Effect\monster\eff_Temple_Stale_special_w_throw.mesh
animation			effect\monster\eff_Temple_Stale_special_w_throw.anim
skeleton			effect\monster\eff_Temple_Stale_special_w_throw.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_eff_stalemate_Special_Dark
unittype			mesh
billboardtype		camera
tailstep			10 30 0 300 false
size				1.000000
texturepack			effect\Monster\eff_Temple_Stale_Special_Dark.tpack
mesh				Effect\monster\eff_maneuver_att02_remote_tg01.mesh
animation			effect\monster\eff_maneuver_att02_remote_tg01.anim
skeleton			effect\monster\eff_maneuver_att02_remote_tg01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_eff_stalemate_Special_Tornado
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_Temple_Stale_wind.tpack
mesh				Effect\Skill\DarkTornado\eff_DarkTornado_windmesh_01.mesh
animation			effect\Skill\DarkTornado\eff_DarkTornado_windmesh_01.anim
skeleton			effect\Skill\DarkTornado\eff_DarkTornado_windmesh_01.skel
animlength			5000
twoside				true
transparent			false
mesh_status			0 -90.000000 1.000000 ""
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<effectdata>		0
name				mh_eff_stalemate_Special_Tornado_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\eff_ducemable_wind.tpack
mesh				Effect\Skill\DarkTornado\eff_DarkTornado_windmesh_02.mesh
animation			effect\Skill\DarkTornado\eff_DarkTornado_windmesh_02.anim
skeleton			effect\Skill\DarkTornado\eff_DarkTornado_windmesh_02.skel
animlength			5000
twoside				true
transparent			false
mesh_status			0 0.000000 -1.000000 ""
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<effectdata>		0
name				mh_eff_stalemate_Special_Tornado_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_Temple_Stale_wind02.tpack
mesh				Effect\Skill\DarkTornado\eff_DarkTornado_windmesh_01.mesh
animation			effect\Skill\DarkTornado\eff_DarkTornado_windmesh_01.anim
skeleton			effect\Skill\DarkTornado\eff_DarkTornado_windmesh_01.skel
animlength			5000
twoside				true
transparent			false
mesh_status			0 -90.000000 1.000000 ""
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<effectdata>		0
name				mh_eff_stalemate_Special_remote
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_Temple_Stale_special_w_remote.tpack
mesh				Effect\monster\eff_Temple_Stale_special_w_remote.mesh
animation			effect\monster\eff_Temple_Stale_special_w_remote.anim
skeleton			effect\monster\eff_Temple_Stale_special_w_remote.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_eff_treasure_chest
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_treasure_chest.tpack
mesh				Effect\monster\eff_treasure_chest.mesh
animation			effect\monster\eff_treasure_chest_stand.anim
skeleton			effect\monster\eff_treasure_chest.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_eff_treasure_chest_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_treasure_chest.tpack
mesh				Effect\monster\eff_treasure_chest.mesh
animation			effect\monster\eff_treasure_chest_die.anim
skeleton			effect\monster\eff_treasure_chest.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_eff_treasure_chest_g
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_treasure_chest_g.tpack
mesh				Effect\monster\eff_treasure_chest.mesh
animation			effect\monster\eff_treasure_chest_stand.anim
skeleton			effect\monster\eff_treasure_chest.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_eff_treasure_chest_g_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_treasure_chest_g.tpack
mesh				Effect\monster\eff_treasure_chest.mesh
animation			effect\monster\eff_treasure_chest_die.anim
skeleton			effect\monster\eff_treasure_chest.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_effec_Hatun_qucha_att02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bom_mesh_green_02#.tpack
mesh				Effect\monster\effec_Hatun_qucha_att02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_effec_Hatun_qucha_att02_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\locus_blue_01#.tpack
mesh				Effect\monster\effec_Hatun_qucha_att02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_effect_EMBLEM_DEATH
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\effect_EMBLEM_DEATH.tpack
mesh				Effect\monster\effect_EMBLEM_DEATH.mesh
animation			effect\monster\effect_EMBLEM_DEATH.anim
skeleton			effect\monster\effect_EMBLEM_DEATH.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_effect_EMBLEM_EYEBALL
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.005000
texturepack			Effect\monster\effect_EMBLEM_eyeball.tpack
mesh				Effect\monster\effect_EMBLEM_eyeball.mesh
animation			effect\monster\effect_EMBLEM_eyeball.anim
skeleton			effect\monster\effect_EMBLEM_eyeball.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_effect_fa_draton_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\effect_fa_draton_01.tpack
mesh				Effect\brick\effect_fa_draton_01.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_effect_fa_draton_01_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\effect_fa_draton_01_die.tpack
mesh				Effect\brick\effect_fa_draton_01_die.mesh
animation			effect\brick\effect_fa_draton_01_die.anim
skeleton			effect\brick\effect_fa_draton_01_die.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_effect_fa_draton_01_flow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\effect_fa_draton_01_flow.tpack
mesh				Effect\brick\effect_fa_draton_01_flow.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_effect_fa_waterdragonstone_big
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\effect_fa_waterdragonstone_big.tpack
mesh				Effect\brick\effect_fa_waterdragonstone_big.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_effect_fa_waterdragonstone_big2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\effect_fa_waterdragonstone_big2.tpack
mesh				Effect\brick\effect_fa_waterdragonstone_big2.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_effect_fa_waterdragonstone_big2#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\effect_fa_waterdragonstone_big2#.tpack
mesh				Effect\brick\effect_fa_waterdragonstone_big2.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_effect_fa_waterdragonstone_big_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\effect_fa_waterdragonstone_big_die.tpack
mesh				Effect\brick\effect_fa_waterdragonstone_big_die.mesh
animation			effect\brick\effect_fa_waterdragonstone_big_die.anim
skeleton			effect\brick\effect_fa_waterdragonstone_big_die.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_effect_fa_waterdragonstone_big_water
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\effect_fa_waterdragonstone_big_water.tpack
mesh				Effect\brick\effect_fa_waterdragonstone_big_water.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 90.000000 2.000000 ""
</effectdata>

<effectdata>		0
name				mh_effect_sword_L
unittype			mesh
billboardtype		camera
tailstep			15 10 0 300 false
size				1.000000
texturepack			Monster\effect_sword.tpack
mesh				Monster\effect_sword_L.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_effect_sword_R
unittype			mesh
billboardtype		camera
tailstep			15 10 0 300 false
size				1.000000
texturepack			Monster\effect_sword.tpack
mesh				Monster\effect_sword_R.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_eg_mainstone_blue_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eg_mainstone_small_blue.tpack
mesh				Effect\monster\eg_mainstone_small.mesh
animation			effect\monster\eff_eg_mainstone_small_die.anim
skeleton			effect\monster\eg_mainstone_small.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_eg_mainstone_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eg_mainstone_small.tpack
mesh				Effect\monster\eg_mainstone_small.mesh
animation			effect\monster\eff_eg_mainstone_small_die.anim
skeleton			effect\monster\eg_mainstone_small.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_eg_mainstone_green_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eg_mainstone_small_green.tpack
mesh				Effect\monster\eg_mainstone_small.mesh
animation			effect\monster\eff_eg_mainstone_small_die.anim
skeleton			effect\monster\eg_mainstone_small.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_eg_mainstone_small_blueanimobj
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eg_mainstone_small_blue.tpack
mesh				Effect\monster\eg_mainstone_small_aniobj.mesh
animation			effect\monster\eg_mainstone_small_aniobj.anim
skeleton			effect\monster\eg_mainstone_small_aniobj.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_eg_mainstone_small_greenanimobj
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eg_mainstone_small_green.tpack
mesh				Effect\monster\eg_mainstone_small_aniobj.mesh
animation			effect\monster\eg_mainstone_small_aniobj.anim
skeleton			effect\monster\eg_mainstone_small_aniobj.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_eg_mainstone_small_redanimobj
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eg_mainstone_small.tpack
mesh				Effect\monster\eg_mainstone_small_aniobj.mesh
animation			effect\monster\eg_mainstone_small_aniobj.anim
skeleton			effect\monster\eg_mainstone_small_aniobj.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_eg_mainstone_small_yellowanimobj
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eg_mainstone_small_yellow.tpack
mesh				Effect\monster\eg_mainstone_small_aniobj.mesh
animation			effect\monster\eg_mainstone_small_aniobj.anim
skeleton			effect\monster\eg_mainstone_small_aniobj.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_eg_mainstone_yellow_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eg_mainstone_small_yellow.tpack
mesh				Effect\monster\eg_mainstone_small.mesh
animation			effect\monster\eff_eg_mainstone_small_die.anim
skeleton			effect\monster\eg_mainstone_small.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_eg_tombstone
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_eg_tombstone.tpack
mesh				Effect\monster\eff_eg_tombstone.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_eg_tombstone_beam
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 tue
size				2.000000
texturepack			Effect\monster\eff_eg_tombstone_beam.tpack
mesh				Effect\monster\eff_eg_tombstone_beam.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_eg_tombstone_text01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_eg_tombstone_text.tpack
mesh				Effect\monster\eff_eg_tombstone_text.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_electric_lighting_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_lighting_red01_2#.tpack
mesh				Effect\monster\electric_lighting_01.mesh
animation			effect\monster\electric_lighting_01.anim
skeleton			effect\monster\electric_lighting_01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_electric_lighting_01_Y
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_lighting_yellow01_2#.tpack
mesh				Effect\monster\electric_lighting_01.mesh
animation			effect\monster\electric_lighting_01.anim
skeleton			effect\monster\electric_lighting_01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_electric_lighting_01_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_lighting_blue01_2#.tpack
mesh				Effect\monster\electric_lighting_01.mesh
animation			effect\monster\electric_lighting_01.anim
skeleton			effect\monster\electric_lighting_01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_electric_lighting_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_lighting_red01_2#.tpack
mesh				Effect\monster\electric_lighting_02.mesh
animation			effect\monster\electric_lighting_02.anim
skeleton			effect\monster\electric_lighting_02.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_electric_lighting_02_Y
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_lighting_yellow01_2#.tpack
mesh				Effect\monster\electric_lighting_02.mesh
animation			effect\monster\electric_lighting_02.anim
skeleton			effect\monster\electric_lighting_02.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_electric_lighting_02_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_lighting_blue01_2#.tpack
mesh				Effect\monster\electric_lighting_02.mesh
animation			effect\monster\electric_lighting_02.anim
skeleton			effect\monster\electric_lighting_02.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_electric_lighting_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_lighting_red02_2#.tpack
mesh				Effect\monster\electric_lighting_03.mesh
animation			effect\monster\electric_lighting_03.anim
skeleton			effect\monster\electric_lighting_03.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_electric_lighting_03_Y
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_lighting_yellow02_2#.tpack
mesh				Effect\monster\electric_lighting_03.mesh
animation			effect\monster\electric_lighting_03.anim
skeleton			effect\monster\electric_lighting_03.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_electric_lighting_03_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_lighting_blue02_2#.tpack
mesh				Effect\monster\electric_lighting_03.mesh
animation			effect\monster\electric_lighting_03.anim
skeleton			effect\monster\electric_lighting_03.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_electric_lighting_04
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_lighting_red02_2#.tpack
mesh				Effect\monster\electric_lighting_04.mesh
animation			effect\monster\electric_lighting_04.anim
skeleton			effect\monster\electric_lighting_04.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_electric_lighting_04_Y
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_lighting_yellow02_2#.tpack
mesh				Effect\monster\electric_lighting_04.mesh
animation			effect\monster\electric_lighting_04.anim
skeleton			effect\monster\electric_lighting_04.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_electric_lighting_04_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_lighting_blue02_2#.tpack
mesh				Effect\monster\electric_lighting_04.mesh
animation			effect\monster\electric_lighting_04.anim
skeleton			effect\monster\electric_lighting_04.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_electric_lighting_3
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Electron_lighting.tpack
mesh				Effect\monster\electric_lighting_3.mesh
animation			effect\monster\electric_lighting_3.anim
skeleton			effect\monster\electric_lighting_3.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_electric_lighting_4
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Electron_lighting.tpack
mesh				Effect\monster\electric_lighting_4.mesh
animation			effect\monster\electric_lighting_4.anim
skeleton			effect\monster\electric_lighting_4.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_elifea_att04_smokeplan
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\elifea_sirenplan01.tpack
mesh				Effect\monster\elifea_sirenplan01.mesh
animation			effect\monster\elifea_sirenplan01.anim
skeleton			effect\monster\elifea_sirenplan01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_elifea_stone
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\elifea_stone.tpack
mesh				Effect\monster\elifea_stone.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_elipse_att04_trail
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\elipse_att04_trail.tpack
mesh				Effect\monster\elipse_att04_trail.mesh
animation			effect\monster\elipse_att04_trail.anim
skeleton			effect\monster\elipse_att04_trail.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_elliaden_att04_trail01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\elliaden_att04_trail01.tpack
mesh				Effect\monster\elliaden_att04_trail01.mesh
animation			effect\monster\elliaden_att04_trail01.anim
skeleton			effect\monster\elliaden_att04_trail01.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_energeticblade_action_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Energeticblade\eff_energeticblade_01.tpack
mesh				Effect\Skill\Energeticblade\eff_energeticblade_01.mesh
animation			effect\Skill\Energeticblade\eff_energeticblade_01.anim
skeleton			effect\Skill\Energeticblade\eff_energeticblade_01.skel
animlength			1200
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_energeticblade_action_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Energeticblade\eff_energeticblade_02.tpack
mesh				Effect\Skill\Energeticblade\eff_energeticblade_02.mesh
animation			effect\Skill\Energeticblade\eff_energeticblade_02.anim
skeleton			effect\Skill\Energeticblade\eff_energeticblade_02.skel
animlength			1200
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_energeticblade_action_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Energeticblade\eff_energeticblade_03.tpack
mesh				Effect\Skill\Energeticblade\eff_energeticblade_03.mesh
animation			effect\Skill\Energeticblade\eff_energeticblade_03.anim
skeleton			effect\Skill\Energeticblade\eff_energeticblade_03.skel
animlength			1200
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_energeticblade_finish
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				0.800000
texturepack			Effect\skill\Energeticblade\eff_energeticblade_finish.tpack
mesh				Effect\Skill\Energeticblade\eff_energeticblade_finish.mesh
animation			effect\Skill\Energeticblade\eff_energeticblade_finish.anim
skeleton			effect\Skill\Energeticblade\eff_energeticblade_finish.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_energeticblade_remote
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Energeticblade\eff_energeticblade_remote.tpack
mesh				Effect\Skill\Energeticblade\eff_energeticblade_remote.mesh
animation			
skeleton			
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_energyjab_action_glow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\EnergyJab\eff_energyjap_handglow_01.tpack
mesh				Effect\Skill\EnergyJab\eff_energyjap_handglow_01.mesh
animation			effect\Skill\EnergyJab\eff_energyjap_handglow_01.anim
skeleton			effect\Skill\EnergyJab\eff_energyjap_handglow_01.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_energyjab_boom_mesh
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\EnergyJab\eff_energyjap_bommesh_01.tpack
mesh				Effect\Skill\EnergyJab\eff_energyjap_bommesh_01.mesh
animation			effect\Skill\EnergyJab\eff_energyjap_bommesh_01.anim
skeleton			effect\Skill\EnergyJab\eff_energyjap_bommesh_01.skel
animlength			1200
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_eolly_buff01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\Eolly_buff01.tpack
mesh				Effect\Cond\con_Sting_Judgment\con_Sting_Judgment_Down_Arrow.mesh
animation			effect\Cond\con_Sting_Judgment\con_Sting_Judgment_Down_Arrow.anim
skeleton			effect\Cond\con_Sting_Judgment\con_Sting_Judgment_Down_Arrow.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_eternal_monster_1
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eternal_monster.tpack
mesh				Effect\monster\eternal_monster_1.mesh
animation			effect\monster\eternal_monster_1.anim
skeleton			effect\monster\eternal_monster_1.skel
animlength			1600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_eternal_monster_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eternal_monster.tpack
mesh				Effect\monster\eternal_monster_2.mesh
animation			effect\monster\eternal_monster_2.anim
skeleton			effect\monster\eternal_monster_2.skel
animlength			1600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_eternal_monster_3
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eternal_monster.tpack
mesh				Effect\monster\eternal_monster_3.mesh
animation			effect\monster\eternal_monster_3.anim
skeleton			effect\monster\eternal_monster_3.skel
animlength			1600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_eternal_monster_4
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eternal_monster.tpack
mesh				Effect\monster\eternal_monster_4.mesh
animation			effect\monster\eternal_monster_4.anim
skeleton			effect\monster\eternal_monster_4.skel
animlength			1600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_eternal_monster_5
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eternal_monster.tpack
mesh				Effect\monster\eternal_monster_5.mesh
animation			effect\monster\eternal_monster_5.anim
skeleton			effect\monster\eternal_monster_5.skel
animlength			1600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_exture_buff01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\Cond\con_Sting_Judgment\con_Sting_Judgment_Down_Arrow.tpack
mesh				Effect\Cond\con_Sting_Judgment\con_Sting_Judgment_Down_Arrow.mesh
animation			effect\Cond\con_Sting_Judgment\con_Sting_Judgment_Down_Arrow.anim
skeleton			effect\Cond\con_Sting_Judgment\con_Sting_Judgment_Down_Arrow.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_corridor_gate_03_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\fa_corridor_gate_03_blue.tpack
mesh				Effect\monster\fa_corridor_gate_03.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_corridor_gate_03_blue#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\fa_corridor_gate_03_blue#.tpack
mesh				Effect\monster\fa_corridor_gate_03.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_corridor_gate_03_green
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\fa_corridor_gate_03_green.tpack
mesh				Effect\monster\fa_corridor_gate_03.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_corridor_gate_03_green#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\fa_corridor_gate_03_green#.tpack
mesh				Effect\monster\fa_corridor_gate_03.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_corridor_gate_03_red
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\fa_corridor_gate_03_red.tpack
mesh				Effect\monster\fa_corridor_gate_03.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_fa_corridor_gate_03_red#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\fa_corridor_gate_03_red#.tpack
mesh				Effect\monster\fa_corridor_gate_03.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_fa_corridor_gate_03_yellow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\fa_corridor_gate_03_yellow.tpack
mesh				Effect\monster\fa_corridor_gate_03.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_corridor_gate_03_yellow#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\fa_corridor_gate_03_yellow#.tpack
mesh				Effect\monster\fa_corridor_gate_03.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_dradoor_01_effect_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_dradoor_01_effect_die.tpack
mesh				Effect\brick\fa_dradoor_01_effect_die.mesh
animation			effect\brick\fa_dradoor_01_effect_die.anim
skeleton			effect\brick\fa_dradoor_01_effect_die.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_dradoor_01_effect_stand
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_dradoor_01_effect_stand.tpack
mesh				Effect\brick\fa_dradoor_01_effect_stand.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_dragon_boss04_blue#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_dragon_boss04#_blue.tpack
mesh				Effect\brick\fa_dragon_boss04#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_dragon_boss04_green#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_dragon_boss04#_green.tpack
mesh				Effect\brick\fa_dragon_boss04#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_dragon_boss04_red#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_dragon_boss04#_red.tpack
mesh				Effect\brick\fa_dragon_boss04#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_fa_dragon_boss04_yellow#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_dragon_boss04#_yellow.tpack
mesh				Effect\brick\fa_dragon_boss04#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_fa_dragon_guardtower01_r_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_dragon_guardtower01_r_die_eff.tpack
mesh				Effect\brick\fa_dragon_guardtower01_die_eff.mesh
animation			effect\brick\fa_dragon_guardtower01_die_eff.anim
skeleton			effect\brick\fa_dragon_guardtower01_die_eff.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_fa_dragon_guardtower01_red#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\flow_red#.tpack
mesh				Effect\brick\fa_dragon_guardtower01#.mesh
animation			Brick\fa_dragon_guardtower01\fa_dragon_guardtower01_stand.anim
skeleton			Brick\fa_dragon_guardtower01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.400000 ""
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<effectdata>		0
name				mh_fa_dragon_guardtower01_top_r
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_dragon_guardtower01_top_r.tpack
mesh				Effect\brick\fa_dragon_guardtower01_top.mesh
animation			Brick\fa_dragon_guardtower01\fa_dragon_guardtower01_stand.anim
skeleton			Brick\fa_dragon_guardtower01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_dragon_guardtower01_top_r#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_dragon_guardtower01_top_r#.tpack
mesh				Effect\brick\fa_dragon_guardtower01_top#.mesh
animation			Brick\fa_dragon_guardtower01\fa_dragon_guardtower01_stand.anim
skeleton			Brick\fa_dragon_guardtower01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_dragon_guardtower01_top_v
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_dragon_guardtower01_top_v.tpack
mesh				Effect\brick\fa_dragon_guardtower01_top.mesh
animation			Brick\fa_dragon_guardtower01\fa_dragon_guardtower01_stand.anim
skeleton			Brick\fa_dragon_guardtower01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_dragon_guardtower01_top_v#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_dragon_guardtower01_top_v#.tpack
mesh				Effect\brick\fa_dragon_guardtower01_top#.mesh
animation			Brick\fa_dragon_guardtower01\fa_dragon_guardtower01_stand.anim
skeleton			Brick\fa_dragon_guardtower01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_dragon_guardtower01_top_y
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_dragon_guardtower01_top_y.tpack
mesh				Effect\brick\fa_dragon_guardtower01_top.mesh
animation			Brick\fa_dragon_guardtower01\fa_dragon_guardtower01_stand.anim
skeleton			Brick\fa_dragon_guardtower01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_dragon_guardtower01_top_y#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_dragon_guardtower01_top_y#.tpack
mesh				Effect\brick\fa_dragon_guardtower01_top#.mesh
animation			Brick\fa_dragon_guardtower01\fa_dragon_guardtower01_stand.anim
skeleton			Brick\fa_dragon_guardtower01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_dragon_guardtower01_v_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_dragon_guardtower01_v_die_eff.tpack
mesh				Effect\brick\fa_dragon_guardtower01_die_eff.mesh
animation			effect\brick\fa_dragon_guardtower01_die_eff.anim
skeleton			effect\brick\fa_dragon_guardtower01_die_eff.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_dragon_guardtower01_violet#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\flow_violet#.tpack
mesh				Effect\brick\fa_dragon_guardtower01#.mesh
animation			Brick\fa_dragon_guardtower01\fa_dragon_guardtower01_stand.anim
skeleton			Brick\fa_dragon_guardtower01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.400000 ""
</effectdata>

<effectdata>		0
name				mh_fa_dragon_guardtower01_y_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\brick\fa_dragon_guardtower01_y_die_eff.tpack
mesh				Effect\brick\fa_dragon_guardtower01_die_eff.mesh
animation			effect\brick\fa_dragon_guardtower01_die_eff.anim
skeleton			effect\brick\fa_dragon_guardtower01_die_eff.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_dragon_guardtower01_yellow#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\flow_yellow#.tpack
mesh				Effect\brick\fa_dragon_guardtower01#.mesh
animation			Brick\fa_dragon_guardtower01\fa_dragon_guardtower01_stand.anim
skeleton			Brick\fa_dragon_guardtower01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.400000 ""
</effectdata>

<effectdata>		0
name				mh_fa_elonom_dragon_jewel_02_1
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\back\fa_elonom_dragon_jewel_02_1.tpack
mesh				Effect\back\fa_elonom_dragon_jewel_02_1.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_elonom_dragon_jewel_02_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\back\fa_elonom_dragon_jewel_02_2.tpack
mesh				Effect\back\fa_elonom_dragon_jewel_02_2.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_elonom_dragon_jewel_02_3
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\back\fa_elonom_dragon_jewel_02_3.tpack
mesh				Effect\back\fa_elonom_dragon_jewel_02_3.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.500000 ""
</effectdata>

<effectdata>		0
name				mh_fa_elonom_dragon_jewel_02_4
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\back\fa_elonom_dragon_jewel_02_4.tpack
mesh				Effect\back\fa_elonom_dragon_jewel_02_3.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_elonom_dragon_jewel_02_eye
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\back\dragon_jewel_eye.tpack
mesh				Effect\back\dragon_jewel_eye.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_elonom_dragon_jewel_02_eye#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\back\dragon_jewel_eye#.tpack
mesh				Effect\back\dragon_jewel_eye.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_in_magic_pot_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\fa_in_magic_pot_die_eff.tpack
mesh				Effect\monster\fa_in_magic_pot_die_eff.mesh
animation			effect\monster\fa_in_magic_pot_die_eff.anim
skeleton			effect\monster\fa_in_magic_pot_die_eff.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_jangpan_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\fa_jangpan_02.tpack
mesh				Effect\monster\fa_jangpan_02.mesh
animation			effect\monster\fa_jangpan_02.anim
skeleton			effect\monster\fa_jangpan_02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_jangpan_02#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\fa_jangpan_02#.tpack
mesh				Effect\monster\fa_jangpan_02.mesh
animation			effect\monster\fa_jangpan_02.anim
skeleton			effect\monster\fa_jangpan_02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_plant_snail_stand
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\fa_plant_snail_stand.tpack
mesh				Effect\monster\fa_plant_snail_stand.mesh
animation			effect\monster\fa_plant_snail_stand.anim
skeleton			effect\monster\fa_plant_snail_stand.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_plant_snail_stand_cover
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\fa_plant_snail_cover.tpack
mesh				Effect\monster\fa_plant_snail_cover.mesh
animation			effect\monster\fa_plant_snail_stand.anim
skeleton			effect\monster\fa_plant_snail_stand.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fa_plant_snail_stand_cover2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\fa_plant_snail_cover2.tpack
mesh				Effect\monster\fa_plant_snail_cover.mesh
animation			effect\monster\fa_plant_snail_stand.anim
skeleton			effect\monster\fa_plant_snail_stand.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 90.000000 0.100000 ""
</effectdata>

<effectdata>		0
name				mh_fafnir_att02_bom
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Mebsuta\eff_mebusta_bom01.tpack
mesh				Effect\Skill\Mebsuta\eff_mebusta_bom01.mesh
animation			effect\Skill\Mebsuta\eff_mebusta_bom01.anim
skeleton			effect\Skill\Mebsuta\eff_mebusta_bom01.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fafnir_att04_locus
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\fafnir_att04_locus.tpack
mesh				Effect\monster\fafnir_att04_locus.mesh
animation			effect\monster\fafnir_att04_locus.anim
skeleton			effect\monster\fafnir_att04_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fafnir_att05_locus
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\fafnir_att05_locus.tpack
mesh				Effect\monster\fafnir_att05_locus.mesh
animation			effect\monster\fafnir_att05_locus.anim
skeleton			effect\monster\fafnir_att05_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fairy_wing
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Armor\Wing\wing_fairy_test.tpack
mesh				Item\Armor\Wing\wing_fairy_test.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fairy_wing_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Armor\Wing\wing_fairy_test_02.tpack
mesh				Item\Armor\Wing\wing_fairy_test_02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_falling_stone
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\back\falling_stone.tpack
mesh				Effect\back\falling_stone.mesh
animation			effect\back\falling_stone.anim
skeleton			effect\back\falling_stone.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_falling_stone#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\back\falling_stone#.tpack
mesh				Effect\back\falling_stone.mesh
animation			effect\back\falling_stone.anim
skeleton			effect\back\falling_stone.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_fast_healing_wave
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Fasthealing\eff_fast_healinf_wave_01.tpack
mesh				Effect\Skill\Fasthealing\eff_fast_healinf_wave_01.mesh
animation			effect\Skill\Fasthealing\eff_fast_healinf_wave_01.anim
skeleton			effect\Skill\Fasthealing\eff_fast_healinf_wave_01.skel
animlength			1500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_fatallunge_action_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Fatallunge\eff_fatallunge_action_01.tpack
mesh				Effect\Skill\Fatallunge\eff_fatallunge_action_01.mesh
animation			effect\Skill\Fatallunge\eff_fatallunge_action_01.anim
skeleton			effect\Skill\Fatallunge\eff_fatallunge_action_01.skel
animlength			900
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_fatallunge_action_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Fatallunge\eff_fatallunge_action_02.tpack
mesh				Effect\Skill\Fatallunge\eff_fatallunge_action_02.mesh
animation			effect\Skill\Fatallunge\eff_fatallunge_action_02.anim
skeleton			effect\Skill\Fatallunge\eff_fatallunge_action_02.skel
animlength			900
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_fatallunge_action_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Fatallunge\eff_fatallunge_action_03.tpack
mesh				Effect\Skill\Fatallunge\eff_fatallunge_action_03.mesh
animation			effect\Skill\Fatallunge\eff_fatallunge_action_03.anim
skeleton			effect\Skill\Fatallunge\eff_fatallunge_action_03.skel
animlength			900
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_fatallunge_finish_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Fatallunge\eff_fatallunge_finish_01.tpack
mesh				Effect\Skill\Fatallunge\eff_fatallunge_finish_01.mesh
animation			effect\Skill\Fatallunge\eff_fatallunge_finish_01.anim
skeleton			effect\Skill\Fatallunge\eff_fatallunge_finish_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fire_bl_sphere_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\monster\eff_serpens_caude_att03_sphere.tpack
mesh				Effect\monster\eff_serpens_caude_att03_sphere.mesh
animation			effect\monster\eff_serpens_caude_att03_sphere.anim
skeleton			effect\monster\eff_serpens_caude_att03_sphere.skel
animlength			2200
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fire_boom_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bom_mesh_red_2_2#.tpack
mesh				Effect\monster\fire_boom_01.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fire_rain
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturepack			Effect\monster\fire_rain.tpack
mesh				Effect\monster\fire_rain.mesh
animation			effect\monster\fire_rain.anim
skeleton			effect\monster\fire_rain.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_firearrow_tail
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturepack			Effect\skill\Firearrow\eff_firearrow_01.tpack
mesh				Effect\Skill\Firearrow\eff_firearrow_01.mesh
animation			effect\Skill\Firearrow\eff_firearrow_01.anim
skeleton			effect\Skill\Firearrow\eff_firearrow_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_fireball_boom01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			effect/skill/fireball/eff_fireballbom_mesh_01.tpack
mesh				effect/skill/fireball/eff_fireballbom_mesh_01.mesh
animation			effect/skill/fireball/eff_fireballbom_mesh_01.anim
skeleton			effect/skill/fireball/eff_fireballbom_mesh_01.skel
animlength			1200
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_fireball_mesh
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\fireball\eff_fireball_mesh_01.tpack
mesh				Effect\Skill\Fireball\eff_fireball_mesh_01.mesh
animation			effect\Skill\FireBall\eff_fireball_mesh_01.anim
skeleton			effect\Skill\FireBall\eff_fireball_mesh_01.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_fireball_ready
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\fireball\eff_fireball_ready_01.tpack
mesh				Effect\Skill\Fireball\eff_fireball_ready_01.mesh
animation			effect\Skill\FireBall\eff_fireball_ready_01.anim
skeleton			effect\Skill\FireBall\eff_fireball_ready_01.skel
animlength			800
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_fireball_ready01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			effect/Skill/fireball/eff_fireball_ready_01.tpack
mesh				effect/Skill/fireball/eff_fireball_ready_01.mesh
animation			effect/Skill/fireball/eff_fireball_ready_01.anim
skeleton			effect/Skill/fireball/eff_fireball_ready_01.skel
animlength			800
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_fireball_ready02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			effect/Skill/fireball/eff_fireball_mesh_01.tpack
mesh				effect/Skill/fireball/eff_fireball_mesh_01.mesh
animation			effect/Skill/fireball/eff_fireball_mesh_01.anim
skeleton			effect/Skill/fireball/eff_fireball_mesh_01.skel
animlength			800
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_fireball_readycore
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				0.000000
texturepack			
mesh				
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_fireball_remote01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			effect/Skill/fireball/eff_fireball_mesh_01.tpack
mesh				effect/Skill/fireball/eff_fireball_mesh_01.mesh
animation			effect/Skill/fireball/eff_fireball_mesh_01.anim
skeleton			effect/Skill/fireball/eff_fireball_mesh_01.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_fireballbom
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\fireball\eff_fireballbom_mesh_01.tpack
mesh				Effect\Skill\Fireball\eff_fireballbom_mesh_01.mesh
animation			effect\Skill\FireBall\eff_fireballbom_mesh_01.anim
skeleton			effect\Skill\FireBall\eff_fireballbom_mesh_01.skel
animlength			1200
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_fireblaze_light
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.600000
texturepack			Effect\skill\Fireblaze\eff_fireblaze_light_01.tpack
mesh				Effect\Skill\Fireblaze\eff_fireblaze_light_01.mesh
animation			effect\Skill\Fireblaze\eff_fireblaze_light_01.anim
skeleton			effect\Skill\Fireblaze\eff_fireblaze_light_01.skel
animlength			350
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_fireblaze_light_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.600000
texturepack			Effect\skill\Fireblaze\eff_fireblaze_light_02.tpack
mesh				Effect\Skill\Fireblaze\eff_fireblaze_light_02.mesh
animation			effect\Skill\Fireblaze\eff_fireblaze_light_02.anim
skeleton			effect\Skill\Fireblaze\eff_fireblaze_light_02.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fireblindly_remote
unittype			mesh
billboardtype		camera
tailstep			20 100 100 20 true
size				1.000000
texturepack			Effect\skill\SHT\sht_fireblindly_remote.tpack
mesh				Effect\Skill\SHT\sht_fireblindly_remote.mesh
animation			effect\Skill\SHT\sht_fireblindly_remote.anim
skeleton			effect\Skill\SHT\sht_fireblindly_remote.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_firebolt_remote_core
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\FireBolt\eff_firebolt_mesh_01.tpack
mesh				Effect\Skill\FireBolt\eff_firebolt_mesh_01.mesh
animation			effect\Skill\FireBolt\eff_firebolt_mesh_01.anim
skeleton			effect\Skill\FireBolt\eff_firebolt_mesh_01.skel
animlength			700
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_firefury_action
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\FireFury\eff_firefury_actionmesh_01.tpack
mesh				Effect\Skill\FireFury\eff_firefury_actionmesh_01.mesh
animation			effect\Skill\FireFury\eff_firefury_actionmesh_01.anim
skeleton			effect\Skill\FireFury\eff_firefury_actionmesh_01.skel
animlength			350
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_firefury_action_powerup
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\FireFury\eff_firefury_charge_01.tpack
mesh				Effect\Skill\FireFury\eff_firefury_charge_01.mesh
animation			effect\Skill\FireFury\eff_firefury_charge_01.anim
skeleton			effect\Skill\FireFury\eff_firefury_charge_01.skel
animlength			900
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_firefury_action_start
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				0.700000
texturepack			Effect\skill\FireFury\eff_firefury_actionmesh_01.tpack
mesh				Effect\Skill\FireFury\eff_firefury_actionmesh_01.mesh
animation			effect\Skill\FireFury\eff_firefury_actionmesh_01.anim
skeleton			effect\Skill\FireFury\eff_firefury_actionmesh_01.skel
animlength			350
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_firefury_burn
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\FireFury\eff_firefury_burnmesh_01.tpack
mesh				Effect\Skill\FireFury\eff_firefury_burnmesh_01.mesh
animation			effect\Skill\FireFury\eff_firefury_burnmesh_01.anim
skeleton			effect\Skill\FireFury\eff_firefury_burnmesh_01.skel
animlength			3500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_firefury_charge_circle
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\FireFury\eff_firefury_magiczone_02.tpack
mesh				Effect\Skill\FireFury\eff_firefury_magiczone_02.mesh
animation			effect\Skill\FireFury\eff_firefury_magiczone_02.anim
skeleton			effect\Skill\FireFury\eff_firefury_magiczone_02.skel
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_firefury_charge_powerup
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\FireFury\eff_firefury_charge_01.tpack
mesh				Effect\Skill\FireFury\eff_firefury_charge_01.mesh
animation			effect\Skill\FireFury\eff_firefury_charge_01.anim
skeleton			effect\Skill\FireFury\eff_firefury_charge_01.skel
animlength			900
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_firefury_magiccircle_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\FireFury\eff_firefury_magiczone_03.tpack
mesh				Effect\Skill\FireFury\eff_firefury_magiczone_03.mesh
animation			effect\Skill\FireFury\eff_firefury_magiczone_03.anim
skeleton			effect\Skill\FireFury\eff_firefury_magiczone_03.skel
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_firefury_manfire
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\FireFury\eff_firefury_burnmesh_01.tpack
mesh				Effect\Skill\FireFury\eff_firefury_burnmesh_01.mesh
animation			effect\Skill\FireFury\eff_firefury_burnmesh_01.anim
skeleton			effect\Skill\FireFury\eff_firefury_burnmesh_01.skel
animlength			3500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_firefury_pillar
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\FireFury\eff_firefury_cylinder_01.tpack
mesh				Effect\Skill\FireFury\eff_firefury_cylinder_01.mesh
animation			effect\Skill\FireFury\eff_firefury_cylinder_01.anim
skeleton			effect\Skill\FireFury\eff_firefury_cylinder_01.skel
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_firefury_ready_magiccircle
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\FireFury\eff_firefury_magiczone_01.tpack
mesh				Effect\Skill\FireFury\eff_firefury_magiczone_01.mesh
animation			effect\Skill\FireFury\eff_firefury_magiczone_01.anim
skeleton			effect\Skill\FireFury\eff_firefury_magiczone_01.skel
animlength			1600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_fisthrom_att01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\fisthrom_slash.tpack
mesh				Effect\monster\fisthrom_slash.mesh
animation			effect\monster\fisthrom_slash.anim
skeleton			effect\monster\fisthrom_slash.skel
animlength			1330
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_flag_test
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Armor\Wing\wing_flag_blue_up2.tpack
mesh				Item\Armor\Wing\wing_flag_up1.mesh
animation			Item\Armor\Wing\wing_flag_up_stand.anim
skeleton			Wing\wing_flag_up.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_floor_patter
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\floor_pattern_shield.tpack
mesh				Effect\monster\floor_pattern_shield.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_floor_patter2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\floor_pattern_shield2.tpack
mesh				Effect\monster\floor_pattern_shield.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_floor_patter3
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\beam.tpack
mesh				Effect\monster\floor_pattern_shield.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 90.000000 0.300000 ""
</effectdata>

<effectdata>		0
name				mh_floor_patter4
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\beam.tpack
mesh				Effect\monster\floor_pattern_shield.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 90.000000 -0.300000 ""
</effectdata>

<effectdata>		0
name				mh_fogery_att_04_swordline
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\fogery_att_04_swordtail01.tpack
mesh				Effect\monster\fogery_att_04_swordtail01.mesh
animation			effect\monster\fogery_att_04_swordtail01.anim
skeleton			effect\monster\fogery_att_04_swordtail01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fogery_att_04_twist01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\fogery_att_04_twist01.tpack
mesh				Effect\monster\fogery_att_04_twist01.mesh
animation			effect\monster\fogery_att_04_twist01.anim
skeleton			effect\monster\fogery_att_04_twist01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_fogery_att_04_twist02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\fogery_att_04_twist01.tpack
mesh				Effect\monster\fogery_att_04_twist02.mesh
animation			effect\monster\fogery_att_04_twist02.anim
skeleton			effect\monster\fogery_att_04_twist02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_freezkhan_lord_att04_smokeplan01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\freezkhan_lord_att04_smokeplan01.tpack
mesh				Effect\monster\freezkhan_lord_att04_smokeplan01.mesh
animation			effect\monster\freezkhan_lord_att04_smokeplan01.anim
skeleton			effect\monster\freezkhan_lord_att04_smokeplan01.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_frostmane_yeti_att01_locus
unittype			mesh
billboardtype		camera
tailstep			5 10 0 300 false
size				1.000000
texturepack			Effect\monster\frostmane_yeti_att01_locus.tpack
mesh				Effect\monster\frostmane_yeti_att01_locus.mesh
animation			effect\monster\frostmane_yeti_att01_locus.anim
skeleton			effect\monster\frostmane_yeti_att01_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_frostmane_yeti_att02_locus01
unittype			mesh
billboardtype		camera
tailstep			5 10 0 300 false
size				1.000000
texturepack			Effect\monster\frostmane_yeti_att01_locus.tpack
mesh				Effect\monster\frostmane_yeti_att02_locus01.mesh
animation			effect\monster\frostmane_yeti_att02_locus01.anim
skeleton			effect\monster\frostmane_yeti_att02_locus01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_frostmane_yeti_att02_locus02
unittype			mesh
billboardtype		camera
tailstep			5 10 0 300 false
size				1.000000
texturepack			Effect\monster\frostmane_yeti_att01_locus.tpack
mesh				Effect\monster\frostmane_yeti_att02_locus02.mesh
animation			effect\monster\frostmane_yeti_att02_locus02.anim
skeleton			effect\monster\frostmane_yeti_att02_locus02.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_g_horace_att3_locus01
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\g_horace_att3_locus01.tpack
mesh				Effect\monster\g_horace_att3_locus01.mesh
animation			effect\monster\g_horace_att3_locus01.anim
skeleton			effect\monster\g_horace_att3_locus01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_gate_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				300.000000
texturepack			Effect\back\eff_gate_01.tpack
mesh				Effect\back\eff_gate_01.mesh
animation			effect\back\eff_gate_01.anim
skeleton			effect\back\eff_gate_01.skel
animlength			32000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_gate_01_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				300.000000
texturepack			Effect\back\eff_gate_01_01.tpack
mesh				Effect\back\eff_gate_01_01.mesh
animation			effect\back\eff_gate_01_01.anim
skeleton			effect\back\eff_gate_01_01.skel
animlength			32000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_gate_01_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				300.000000
texturepack			Effect\back\eff_gate_01_02.tpack
mesh				Effect\back\eff_gate_01_02.mesh
animation			effect\back\eff_gate_01_02.anim
skeleton			effect\back\eff_gate_01_02.skel
animlength			32000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_gate_01_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				300.000000
texturepack			Effect\back\eff_gate_01_03.tpack
mesh				Effect\back\eff_gate_01_03.mesh
animation			effect\back\eff_gate_01_03.anim
skeleton			effect\back\eff_gate_01_03.skel
animlength			32000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_gate_01_04
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				300.000000
texturepack			Effect\back\eff_gate_01_04.tpack
mesh				Effect\back\eff_gate_01_04.mesh
animation			effect\back\eff_gate_01_04.anim
skeleton			effect\back\eff_gate_01_04.skel
animlength			32000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_gate_01_05
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				300.000000
texturepack			Effect\back\eff_gate_01_05.tpack
mesh				Effect\back\eff_gate_01_05.mesh
animation			effect\back\eff_gate_01_05.anim
skeleton			effect\back\eff_gate_01_05.skel
animlength			32000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_gate_01_06
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				300.000000
texturepack			Effect\back\eff_gate_01_06.tpack
mesh				Effect\back\eff_gate_01_06.mesh
animation			effect\back\eff_gate_01_06.anim
skeleton			effect\back\eff_gate_01_06.skel
animlength			32000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_gate_01_07
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				300.000000
texturepack			Effect\back\eff_gate_01_07.tpack
mesh				Effect\back\eff_gate_01_07.mesh
animation			effect\back\eff_gate_01_07.anim
skeleton			effect\back\eff_gate_01_07.skel
animlength			32000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_gate_01_08
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				300.000000
texturepack			Effect\back\eff_gate_01_08.tpack
mesh				Effect\back\eff_gate_01_08.mesh
animation			effect\back\eff_gate_01_08.anim
skeleton			effect\back\eff_gate_01_08.skel
animlength			32000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_gate_01_09
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				300.000000
texturepack			Effect\back\eff_gate_01_09.tpack
mesh				Effect\back\eff_gate_01_09.mesh
animation			effect\back\eff_gate_01_09.anim
skeleton			effect\back\eff_gate_01_09.skel
animlength			32000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_gate_01_10
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				300.000000
texturepack			Effect\back\eff_gate_01_10.tpack
mesh				Effect\back\eff_gate_01_10.mesh
animation			effect\back\eff_gate_01_10.anim
skeleton			effect\back\eff_gate_01_10.skel
animlength			32000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_gl_tombstone_01_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\gl_tombstone_01.tpack
mesh				Brick\gl_tombstone_01.mesh
animation			effect\monster\eff_gl_tombstone_01_die.anim
skeleton			Brick\gl_tombstone_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_gl_tombstone_02_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\gl_tombstone_02.tpack
mesh				Brick\gl_tombstone_02.mesh
animation			effect\monster\eff_gl_tombstone_02_die.anim
skeleton			Brick\gl_tombstone_02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_gl_tombstone_03_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\gl_tombstone_03.tpack
mesh				Brick\gl_tombstone_03.mesh
animation			effect\monster\eff_gl_tombstone_03_die.anim
skeleton			Brick\gl_tombstone_03.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_gods_watchman_att_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Gods_Watchman.tpack
mesh				Monster\Gods_Watchman.mesh
animation			Monster\Gods_Watchman\Gods_Watchman_att_03.anim
skeleton			Monster\Gods_Watchman.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_gold_chain
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\monster\chain_gold#.tpack
mesh				Effect\monster\gold_chain.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_gold_pot_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\gold_pot.tpack
mesh				Monster\gold_pot_die_effect.mesh
animation			Monster\gold_pot\gold_pot_die_effect.anim
skeleton			Monster\gold_pot_die_effect.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_grandis_att01_locus
unittype			mesh
billboardtype		camera
tailstep			100 50 0 550 false
size				1.000000
texturepack			Effect\monster\freezkhan_lord_att01#.tpack
mesh				Effect\monster\grandis_att01_locus.mesh
animation			effect\monster\grandis_att01_locus.anim
skeleton			effect\monster\grandis_att01_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_grandis_die_eff
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\grandis.tpack
mesh				Monster\grandis.mesh
animation			Monster\grandis\grandis_die_effect.anim
skeleton			Monster\grandis.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_grass_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturepack			Object\Plant\a_grasstotal_02-3.tpack
mesh				Object\Plant\a_grasstotal_02-2.mesh
animation			Object\Plant\a_grasstotal_02-2.anim
skeleton			Object\Plant\a_grasstotal_02-2.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_grass_01_1
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturepack			Object\Plant\a_grasstotal_02-2.tpack
mesh				Object\Plant\a_grasstotal_02-2.mesh
animation			Object\Plant\a_grasstotal_02-2.anim
skeleton			Object\Plant\a_grasstotal_02-2.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_grass_flower_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				0.450000
texturepack			Object\Plant\pp_tree_flower_03.tpack
mesh				Object\Plant\pp_tree_flower_02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_grass_flower_01_1
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				0.450000
texturepack			Object\Plant\pp_tree_flower_02.tpack
mesh				Object\Plant\pp_tree_flower_02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_gravitypain_light_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturepack			Effect\skill\Lightningknuckle\eff_lightning_electric_02.tpack
mesh				Effect\Skill\Lightningknuckle\eff_lightning_electric_01.mesh
animation			effect\Skill\Lightningknuckle\eff_lightning_electric_01.anim
skeleton			effect\Skill\Lightningknuckle\eff_lightning_electric_01.skel
animlength			200
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_grupain_bom
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Grupain\eff_grupain_bom_01.tpack
mesh				Effect\Skill\Grupain\eff_grupain_bom_01.mesh
animation			effect\Skill\Grupain\eff_grupain_bom_01.anim
skeleton			effect\Skill\Grupain\eff_grupain_bom_01.skel
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_grupain_floorjin
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Grupain\eff_grupain_floorjinmesh_01.tpack
mesh				Effect\Skill\Grupain\eff_grupain_floorjinmesh_01.mesh
animation			effect\Skill\Grupain\eff_grupain_floorjinmesh_01.anim
skeleton			effect\Skill\Grupain\eff_grupain_floorjinmesh_01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_grupain_jin
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Grupain\eff_grupain_jinmesh_01.tpack
mesh				Effect\Skill\Grupain\eff_grupain_jinmesh_01.mesh
animation			effect\Skill\Grupain\eff_grupain_jinmesh_01.anim
skeleton			effect\Skill\Grupain\eff_grupain_jinmesh_01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_grupain_summon_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Grupain\eff_grupain_summon_01.tpack
mesh				Effect\Skill\Grupain\eff_grupain_summon_01.mesh
animation			effect\Skill\Grupain\eff_grupain_summon_01.anim
skeleton			effect\Skill\Grupain\eff_grupain_summon_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_grupain_summon_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Grupain\eff_grupain_summon_02.tpack
mesh				Effect\Skill\Grupain\eff_grupain_summon_02.mesh
animation			effect\Skill\Grupain\eff_grupain_summon_02.anim
skeleton			effect\Skill\Grupain\eff_grupain_summon_02.skel
animlength			1600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_guideshot_arrow_finish
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Guideshot\eff_guideshot_arrow_head.tpack
mesh				Effect\Skill\Guideshot\eff_guideshot_arrow_finish.mesh
animation			effect\Skill\Guideshot\eff_guideshot_arrow_finish.anim
skeleton			effect\Skill\Guideshot\eff_guideshot_arrow_finish.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_guideshot_arrow_head_ready
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Guideshot\eff_guideshot_arrow_head_ready.tpack
mesh				Effect\Skill\Guideshot\eff_guideshot_arrow_head_ready.mesh
animation			effect\Skill\Guideshot\eff_guideshot_arrow_head_ready.anim
skeleton			effect\Skill\Guideshot\eff_guideshot_arrow_head_ready.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_guideshot_body
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Guideshot\eff_guideshot_arrow_01.tpack
mesh				Effect\Skill\Guideshot\eff_guideshot_arrow_01.mesh
animation			effect\Skill\Guideshot\eff_guideshot_arrow_01.anim
skeleton			effect\Skill\Guideshot\eff_guideshot_arrow_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_guideshot_bommap
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Guideshot\eff_guideshot_bommap_01.tpack
mesh				Effect\Skill\Guideshot\eff_guideshot_bommap_01.mesh
animation			effect\Skill\Guideshot\eff_guideshot_bommap_01.anim
skeleton			effect\Skill\Guideshot\eff_guideshot_bommap_01.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_guideshot_bommap2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Guideshot\eff_guideshot_bommap_02.tpack
mesh				Effect\Skill\Guideshot\eff_guideshot_bommap_02.mesh
animation			effect\Skill\Guideshot\eff_guideshot_bommap_02.anim
skeleton			effect\Skill\Guideshot\eff_guideshot_bommap_02.skel
animlength			300
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_guideshot_head
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Guideshot\eff_guideshot_arrow_head.tpack
mesh				Effect\Skill\Guideshot\eff_guideshot_arrow_head.mesh
animation			effect\Skill\Guideshot\eff_guideshot_arrow_head.anim
skeleton			effect\Skill\Guideshot\eff_guideshot_arrow_head.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_guideshot_head_action
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Guideshot\eff_guideshot_arrow_head.tpack
mesh				Effect\Skill\Guideshot\eff_guideshot_arrow_action.mesh
animation			effect\Skill\Guideshot\eff_guideshot_arrow_action.anim
skeleton			effect\Skill\Guideshot\eff_guideshot_arrow_action.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_halloween_franken_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\eff_Halloween_Franken_die.tpack
mesh				Effect\Monster\eff_Halloween_Franken_die.mesh
animation			Monster\Halloween_Franken\eff_Halloween_Franken_die.anim
skeleton			Effect\Monster\eff_Halloween_Franken_die.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_halloween_franken_test
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Halloween_Franken.tpack
mesh				Monster\Halloween_Franken.mesh
animation			Monster\Halloween_Franken\Halloween_Franken_die.anim
skeleton			Monster\rockpressure.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_harold_beem01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				5.000000
texturepack			Effect\monster\Harold_beam01.tpack
mesh				Effect\Skill\Elastic_force\Elastic_force_beam01.mesh
animation			
skeleton			
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_healer_dreadnail_L
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\DREADNAIL\eff_dreadnail_nail_l.tpack
mesh				Effect\Skill\DREADNAIL\eff_dreadnail_nail_l.mesh
animation			effect\Skill\DREADNAIL\eff_dreadnail_nail_l.anim
skeleton			effect\Skill\DREADNAIL\eff_dreadnail_nail_l.skel
animlength			2100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_healer_dreadnail_R
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\DREADNAIL\eff_dreadnail_nail_r.tpack
mesh				Effect\Skill\DREADNAIL\eff_dreadnail_nail_r.mesh
animation			effect\Skill\DREADNAIL\eff_dreadnail_nail_r.anim
skeleton			effect\Skill\DREADNAIL\eff_dreadnail_nail_r.skel
animlength			2100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_hellspider_att01#
unittype			mesh
billboardtype		camera
tailstep			5 10 0 300 false
size				1.000000
texturepack			Effect\monster\hellspider_att01#.tpack
mesh				Effect\monster\hellspider_att01#.mesh
animation			Monster\hellspider\hellspider_att01.anim
skeleton			Monster\hellspider.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_hl_bosscircle_column
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\hl_bosscircle_column.tpack
mesh				Effect\monster\hl_bosscircle_column.mesh
animation			effect\monster\hl_bosscircle_column.anim
skeleton			effect\monster\hl_bosscircle_column.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_hl_bosscircle_column#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\water_01#.tpack
mesh				Effect\monster\hl_bosscircle_column#.mesh
animation			effect\monster\hl_bosscircle_column#.anim
skeleton			effect\monster\hl_bosscircle_column#.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 90.000000 0.300000 ""
</effectdata>

<effectdata>		0
name				mh_hl_bpotal_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\hl_bpotal.tpack
mesh				Effect\monster\hl_bpotal.mesh
animation			effect\monster\hl_bpotal.anim
skeleton			effect\monster\hl_bpotal.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_hl_bpotal_blue#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\hl_bpotal#.tpack
mesh				Effect\monster\hl_bpotal.mesh
animation			effect\monster\hl_bpotal.anim
skeleton			effect\monster\hl_bpotal.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_hl_bpotal_red
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\hl_bpotal_red.tpack
mesh				Effect\monster\hl_bpotal.mesh
animation			effect\monster\hl_bpotal.anim
skeleton			effect\monster\hl_bpotal.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_hl_bpotal_red#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\hl_bpotal_red#.tpack
mesh				Effect\monster\hl_bpotal.mesh
animation			effect\monster\hl_bpotal.anim
skeleton			effect\monster\hl_bpotal.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_houseman_anger3
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.400000
texturepack			Effect\skill\Diskalo\Diskalo_Bottom_Wave.tpack
mesh				Effect\Skill\Diskalo\Diskalo_Bottom_Wave.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_houseman_black
unittype			mesh
billboardtype		camera
tailstep			3 50 0 150 false
size				0.500000
texturepack			Effect\monster\eff_Hell_Pyron_att4_Skrew_01.tpack
mesh				Effect\monster\eff_Hell_Pyron_att4_Skrew_01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_houseman_black2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
texturepack			Effect\monster\eff_Hell_Pyron_att4_Skrew_02.tpack
mesh				Effect\monster\eff_Hell_Pyron_att4_Skrew_02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_houseman_black3
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_Hell_Pyron_att4_Skrew_03.tpack
mesh				Effect\monster\eff_Hell_Pyron_att4_Skrew_03.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 2.500000 ""
</effectdata>

<effectdata>		0
name				mh_hungry_Beares_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Beares.tpack
mesh				Monster\Beares.mesh
animation			effect\monster\eff_beares_die.anim
skeleton			Monster\Beares.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_hyper_heal_hand_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Hyperheal\eff_hyperheal_hand_01.tpack
mesh				Effect\Skill\Hyperheal\eff_hyperheal_hand_01.mesh
animation			effect\Skill\Hyperheal\eff_hyperheal_hand_01.anim
skeleton			effect\Skill\Hyperheal\eff_hyperheal_hand_01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_hyperheal_cyl_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Hyperheal\eff_hyperheal_cylinder_01.tpack
mesh				Effect\Skill\Hyperheal\eff_hyperheal_cylinder_01.mesh
animation			effect\Skill\Hyperheal\eff_hyperheal_cylinder_01.anim
skeleton			effect\Skill\Hyperheal\eff_hyperheal_cylinder_01.skel
animlength			1300
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ice_destroy
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\IceBlanket\eff_iceblanket_iceob_01.tpack
mesh				Effect\Cond\con_paralyze\con_freez_meshbom_01.mesh
animation			effect\Cond\con_paralyze\con_freez_meshbom_01.anim
skeleton			effect\Cond\con_paralyze\con_freez_meshbom_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_icearrow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturepack			Effect\skill\Icearrow\eff_icearrow_arrowmap_01.tpack
mesh				Effect\Skill\Icearrow\eff_icearrow_arrowmap_01.mesh
animation			effect\Skill\Icearrow\eff_icearrow_arrowmap_01.anim
skeleton			effect\Skill\Icearrow\eff_icearrow_arrowmap_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_increase_attack_l_magiczone01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\increase_attack\increase_attack_l_magiczone01.tpack
mesh				Effect\Skill\increase_attack\increase_attack_l_magiczone01.mesh
animation			effect\Skill\increase_attack\increase_attack_l_magiczone01.anim
skeleton			effect\Skill\increase_attack\increase_attack_l_magiczone01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_increase_attack_l_magiczone02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\increase_attack\increase_attack_l_magiczone02.tpack
mesh				Effect\Skill\increase_attack\increase_attack_l_magiczone02.mesh
animation			effect\Skill\increase_attack\increase_attack_l_magiczone02.anim
skeleton			effect\Skill\increase_attack\increase_attack_l_magiczone02.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_increase_attack_r_magiczone01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\increase_attack\increase_attack_r_magiczone01.tpack
mesh				Effect\Skill\increase_attack\increase_attack_r_magiczone01.mesh
animation			effect\Skill\increase_attack\increase_attack_r_magiczone01.anim
skeleton			effect\Skill\increase_attack\increase_attack_r_magiczone01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_increase_attack_r_magiczone02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\increase_attack\increase_attack_r_magiczone02.tpack
mesh				Effect\Skill\increase_attack\increase_attack_r_magiczone02.mesh
animation			effect\Skill\increase_attack\increase_attack_r_magiczone02.anim
skeleton			effect\Skill\increase_attack\increase_attack_r_magiczone02.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_increase_attack_twist
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\increase_attack\increase_attack_locus.tpack
mesh				Effect\Skill\diminish\diminish_twist.mesh
animation			effect\Skill\diminish\diminish_twist.anim
skeleton			effect\Skill\diminish\diminish_twist.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_judgeofhellion_boomflash_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\JudgeOfHellion\eff_JudgeOfHellion_boomflash_01.tpack
mesh				Effect\Monster\eff_Umbar_att3boomflash_01.mesh
animation			effect\Monster\eff_Umbar_att3boomflash_01.anim
skeleton			effect\Monster\eff_Umbar_att3boomflash_01.skel
animlength			5000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_karon_mimic
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\karonmimic.tpack
mesh				Monster\karonmimic.mesh
animation			Monster\karonmimic\karonmimic_stand.anim
skeleton			Monster\karonmimic.skel
animlength			4200
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_la_mon_stoneimage_eff_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\la_mon_stoneimage_eff.tpack
mesh				Effect\monster\la_mon_stoneimage_eff_die.mesh
animation			effect\monster\la_mon_stoneimage_eff_die.anim
skeleton			effect\monster\la_mon_stoneimage_eff_die.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_la_mon_stoneimage_eff_stand
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\la_mon_stoneimage_eff.tpack
mesh				Effect\monster\la_mon_stoneimage_eff_stand.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_larva_att03_trace01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\lust_green#.tpack
mesh				Effect\monster\larva_att03_trace.mesh
animation			effect\monster\larva_att03_trace.anim
skeleton			effect\monster\larva_att03_trace.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_lighting_flykiller
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\lighting_flykiller.tpack
mesh				Effect\monster\lighting_flykiller.mesh
animation			effect\monster\lighting_flykiller.anim
skeleton			effect\monster\lighting_flykiller.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_lightning_room_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\back\lightning_room_01.tpack
mesh				Effect\back\lightning_room_01.mesh
animation			effect\back\lightning_room_01.anim
skeleton			effect\back\lightning_room_01.skel
animlength			4000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_lightning_room_sht
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
texturepack			Effect\back\lightning_room_01.tpack
mesh				Effect\back\lightning_room_01.mesh
animation			effect\back\lightning_room_01.anim
skeleton			effect\back\lightning_room_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_lightningknuckle_ele_sht
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturepack			Effect\skill\Lightningknuckle\eff_lightning_electric_02.tpack
mesh				Effect\Skill\Lightningknuckle\eff_lightning_electric_01.mesh
animation			effect\Skill\Lightningknuckle\eff_lightning_electric_01.anim
skeleton			effect\Skill\Lightningknuckle\eff_lightning_electric_01.skel
animlength			200
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_loa_bigdoor_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\loa_bigdoor_01.tpack
mesh				Brick\loa_bigdoor_01.mesh
animation			Brick\loa_bigdoor_01\loa_bigdoor_01_open.anim
skeleton			Brick\loa_bigdoor_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_magic_shield_glow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\magic_shield\magic_shield_glow.tpack
mesh				Effect\Skill\decrease_attack\decrease_attack_glow.mesh
animation			effect\Skill\decrease_attack\decrease_attack_glow.anim
skeleton			effect\Skill\decrease_attack\decrease_attack_glow.skel
animlength			2400
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_magic_shield_glow2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				3.000000
texturepack			Effect\skill\magic_shield\magic_shield_glow.tpack
mesh				Effect\Skill\decrease_attack\decrease_attack_glow.mesh
animation			effect\Skill\decrease_attack\decrease_attack_glow.anim
skeleton			effect\Skill\decrease_attack\decrease_attack_glow.skel
animlength			2400
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_magic_shield_twist
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\magic_shield\magic_shield_locus.tpack
mesh				Effect\Skill\diminish\diminish_twist.mesh
animation			effect\Skill\diminish\diminish_twist.anim
skeleton			effect\Skill\diminish\diminish_twist.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_magic_shield_twist2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturepack			Effect\skill\magic_shield\magic_shield_locus.tpack
mesh				Effect\Skill\diminish\diminish_twist.mesh
animation			effect\Skill\diminish\diminish_twist.anim
skeleton			effect\Skill\diminish\diminish_twist.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_magic_shield_wing
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\magic_shield\magic_shield_wing.tpack
mesh				Effect\Skill\raiseing_guard\raiseing_guard_wing.mesh
animation			effect\Skill\raiseing_guard\raiseing_guard_wing.anim
skeleton			effect\Skill\raiseing_guard\raiseing_guard_wing.skel
animlength			2400
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_manacharge_light
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Manacharge\eff_manacharge_light_01.tpack
mesh				Effect\Skill\Manacharge\eff_manacharge_light_01.mesh
animation			effect\Skill\Manacharge\eff_manacharge_light_01.anim
skeleton			effect\Skill\Manacharge\eff_manacharge_light_01.skel
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_manacharge_light_sht
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Manacharge\eff_manacharge_light_01_sht.tpack
mesh				Effect\Skill\Manacharge\eff_manacharge_light_01.mesh
animation			effect\Skill\Manacharge\eff_manacharge_light_01.anim
skeleton			effect\Skill\Manacharge\eff_manacharge_light_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mebsuta_att3_locus
unittype			mesh
billboardtype		camera
tailstep			7 50 0 300 false
size				1.000000
texturepack			Effect\monster\mebsuta_att3_locus.tpack
mesh				Effect\monster\mebsuta_att3_locus.mesh
animation			effect\monster\mebsuta_att3_locus.anim
skeleton			effect\monster\mebsuta_att3_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mebsuta_att4_twist
unittype			mesh
billboardtype		camera
tailstep			3 10 0 300 false
size				1.000000
texturepack			Effect\monster\mebsuta_att4_twist.tpack
mesh				Effect\monster\mebsuta_att4_twist.mesh
animation			effect\monster\mebsuta_att4_twist.anim
skeleton			effect\monster\mebsuta_att4_twist.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mebsuta_att4_twist_02
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\mebsuta_att4_twist_02.tpack
mesh				Effect\monster\mebsuta_att4_twist.mesh
animation			effect\monster\mebsuta_att4_twist.anim
skeleton			effect\monster\mebsuta_att4_twist.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mebsuta_att4_twist_10
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\mebsuta_att4_twist.tpack
mesh				Effect\monster\mebsuta_att4_twist.mesh
animation			effect\monster\mebsuta_att4_twist.anim
skeleton			effect\monster\mebsuta_att4_twist.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mebusta_bom01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Mebsuta\eff_mebusta_bom01.tpack
mesh				Effect\Skill\Mebsuta\eff_mebusta_bom01.mesh
animation			effect\Skill\Mebsuta\eff_mebusta_bom01.anim
skeleton			effect\Skill\Mebsuta\eff_mebusta_bom01.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mebusta_bom01#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Mebsuta\eff_mebusta_bom02.tpack
mesh				Effect\Skill\Mebsuta\eff_mebusta_bom01.mesh
animation			effect\Skill\Mebsuta\eff_mebusta_bom01.anim
skeleton			effect\Skill\Mebsuta\eff_mebusta_bom01.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mebusta_bom01_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bom_mesh_blue_2#.tpack
mesh				Effect\Skill\Mebsuta\eff_mebusta_bom01.mesh
animation			effect\Skill\Mebsuta\eff_mebusta_bom01.anim
skeleton			effect\Skill\Mebsuta\eff_mebusta_bom01.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mebusta_bom02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Mebsuta\eff_mebusta_bom02.tpack
mesh				Effect\Skill\Mebsuta\eff_mebusta_bom01.mesh
animation			effect\Skill\Mebsuta\eff_mebusta_bom01.anim
skeleton			effect\Skill\Mebsuta\eff_mebusta_bom01.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_meister_emblem_B
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
texturepack			Effect\monster\bom_mesh_blue_02#.tpack
mesh				Effect\monster\eff_EMBLEM_02.mesh
animation			effect\monster\eff_EMBLEM_02.anim
skeleton			effect\monster\eff_EMBLEM_02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_meister_emblem_B_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.700000
texturepack			Effect\monster\bom_mesh_blue_02#.tpack
mesh				Effect\monster\eff_EMBLEM_02.mesh
animation			effect\monster\eff_EMBLEM_02.anim
skeleton			effect\monster\eff_EMBLEM_02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_meister_emblem_B_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.900000
texturepack			Effect\monster\bom_mesh_blue_02#.tpack
mesh				Effect\monster\eff_EMBLEM_02.mesh
animation			effect\monster\eff_EMBLEM_02.anim
skeleton			effect\monster\eff_EMBLEM_02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mesh_ball_black
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bom_mesh_black_02#.tpack
mesh				Effect\monster\mesh_ball.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mesh_ball_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bom_mesh_blue_2#.tpack
mesh				Effect\monster\mesh_ball.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mesh_ball_green
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bom_mesh_green.tpack
mesh				Effect\monster\mesh_ball.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mesh_ball_red
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bom_mesh_red_02#.tpack
mesh				Effect\monster\mesh_ball.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mesh_ball_yellow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bom_mesh_yellow_02#.tpack
mesh				Effect\monster\mesh_ball.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mh_Gramen_Wep_eff
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.000000
texturepack			
mesh				
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mh_Gramen_att2_Slash
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.000000
texturepack			
mesh				
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mitera_Pet_TEST
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Pet_Mitera_Fieldboss01.tpack
mesh				Monster\Pet_Mitera_Fieldboss01.mesh
animation			Monster\Pet_Mitera_Fieldboss01\Pet_Mitera_Fieldboss01_Stand.anim
skeleton			Monster\Pet_Mitera_Fieldboss01.skel
animlength			12000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ml_dragon
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\ml_dragon.tpack
mesh				Effect\monster\ml_dragon.mesh
animation			effect\monster\ml_dragon.anim
skeleton			effect\monster\ml_dragon.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ml_dragon_egg
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\ml_dragon_egg.tpack
mesh				Effect\monster\ml_dragon_egg.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ml_dragon_egg#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\ml_dragon_egg01#.tpack
mesh				Effect\monster\ml_dragon_egg.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ml_dragon_egg_prop
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\ml_dragon_egg_prop.tpack
mesh				Effect\monster\ml_dragon_egg_prop.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Cetus_Axman_att01_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Cetus_Axman_att01_locus.tpack
mesh				Effect\monster\Cetus_Axman_att01_locus.mesh
animation			effect\monster\Cetus_Axman_att01_locus.anim
skeleton			effect\monster\Cetus_Axman_att01_locus.skel
animlength			1600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Cetus_Axman_att02_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Cetus_Axman_att01_locus.tpack
mesh				Effect\monster\Cetus_Axman_att02_locus.mesh
animation			effect\monster\Cetus_Axman_att02_locus.anim
skeleton			effect\monster\Cetus_Axman_att02_locus.skel
animlength			1500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Cetus_Hunter_att01_lighting
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Cetus_Hunter_att01_lighting.tpack
mesh				Effect\monster\Cetus_Hunter_att01_lighting.mesh
animation			effect\monster\Cetus_Hunter_att01_lighting.anim
skeleton			effect\monster\Cetus_Hunter_att01_lighting.skel
animlength			1500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_mon_Cetus_Warrior_att03_bomb
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Cetus_Warrior_att03_bomb.tpack
mesh				Effect\monster\Cetus_Warrior_att03_bomb.mesh
animation			effect\monster\Cetus_Warrior_att03_bomb.anim
skeleton			effect\monster\Cetus_Warrior_att03_bomb.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_mon_Cetus_Warrior_att03_piecing
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Cetus_Warrior_att03_piecing.tpack
mesh				Effect\monster\Cetus_Warrior_att03_piecing.mesh
animation			effect\monster\Cetus_Warrior_att03_piecing.anim
skeleton			effect\monster\Cetus_Warrior_att03_piecing.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_mon_Ekatl_att01_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Ekatl_att01_locus.tpack
mesh				Effect\monster\Ekatl_att01_locus.mesh
animation			effect\monster\Ekatl_att01_locus.anim
skeleton			effect\monster\Ekatl_att01_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_mon_Ekatl_big_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Ekatl.tpack
mesh				Monster\Ekatl_big.mesh
animation			Monster\Ekatl\Ekatl_die_effect.anim
skeleton			Monster\Ekatl_big.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_mon_Ekatl_body_wind
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Ekatl_wind_body.tpack
mesh				Effect\monster\Ekatl_wind_body.mesh
animation			effect\monster\Ekatl_wind_body.anim
skeleton			effect\monster\Ekatl_wind_body.skel
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_mon_Ekatl_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Ekatl.tpack
mesh				Monster\Ekatl.mesh
animation			effect\monster\Ekatl_die_effect.anim
skeleton			Monster\Ekatl.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_mon_Ekatl_hand_wind
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Ekatl_wind_body.tpack
mesh				Effect\monster\Ekatl_wind_hand.mesh
animation			effect\monster\Ekatl_wind_hand.anim
skeleton			effect\monster\Ekatl_wind_hand.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_EmVaj_att01_finish_lighting
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Vadira_lighting01.tpack
mesh				Effect\monster\Emperor_Vaj_att01_finish_lighting.mesh
animation			effect\monster\Emperor_Vaj_att01_finish_lighting.anim
skeleton			effect\monster\Emperor_Vaj_att01_finish_lighting.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_mon_EmVaj_att01_finishi_spear
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Emperor_Vaj_att01_finish_spear.tpack
mesh				Effect\monster\Emperor_Vaj_att01_finish_spear.mesh
animation			effect\monster\Emperor_Vaj_att01_finish_spear.anim
skeleton			effect\monster\Emperor_Vaj_att01_finish_spear.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_mon_EmVaj_att02_dc_ringwave
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Em_Vaj_att02_dc_ringwave.tpack
mesh				Effect\monster\Em_Vaj_att02_dc_ringwave.mesh
animation			effect\monster\Em_Vaj_att02_dc_ringwave.anim
skeleton			effect\monster\Em_Vaj_att02_dc_ringwave.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_mon_EmVaj_att02_stone
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Object\Rock\a_rock_02.tpack
mesh				Effect\monster\Em_Vaj_att02_finish_stone.mesh
animation			effect\monster\Em_Vaj_att02_finish_stone.anim
skeleton			effect\monster\Em_Vaj_att02_finish_stone.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_mon_Em_Vaj_att02_finish_stone
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Em_Vaj_att02_dc_ringwave.tpack
mesh				Effect\monster\Em_Vaj_att02_dc_ringwave.mesh
animation			effect\monster\Em_Vaj_att02_dc_ringwave.anim
skeleton			effect\monster\Em_Vaj_att02_dc_ringwave.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_mon_Emperor_Vaj_att01_finishi_lighting03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Vadira_lighting01.tpack
mesh				Effect\monster\Emperor_Vaj_att01_finish_lighting.mesh
animation			effect\monster\Emperor_Vaj_att01_finish_lighting.anim
skeleton			effect\monster\Emperor_Vaj_att01_finish_lighting.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_mon_Emperor_Vaj_att01_lighting
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Vadira_lighting01.tpack
mesh				Effect\monster\Emperor_Vaj_att01_lighting.mesh
animation			effect\monster\Emperor_Vaj_att01_lighting.anim
skeleton			effect\monster\Emperor_Vaj_att01_lighting.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Emperor_Vaj_att01_lighting02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Vadira_lighting01.tpack
mesh				Effect\monster\Emperor_Vaj_att01_lighting02.mesh
animation			effect\monster\Emperor_Vaj_att01_lighting02.anim
skeleton			effect\monster\Emperor_Vaj_att01_lighting02.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Emperor_Vaj_att01_lighting03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Emperor_Vaj_att01_lighting03.tpack
mesh				Effect\monster\Emperor_Vaj_att01_lighting03.mesh
animation			effect\monster\Emperor_Vaj_att01_lighting03.anim
skeleton			effect\monster\Emperor_Vaj_att01_lighting03.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_mon_Gavian_Legate_att01_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Gavian_Legate_att01_locus.tpack
mesh				Effect\monster\Gavian_Legate_att01_locus.mesh
animation			effect\monster\Gavian_Legate_att01_locus.anim
skeleton			effect\monster\Gavian_Legate_att01_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Gavian_Legate_att02_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Gavian_Legate_att01_locus.tpack
mesh				Effect\monster\Gavian_Legate_att02_locus.mesh
animation			effect\monster\Gavian_Legate_att02_locus.anim
skeleton			effect\monster\Gavian_Legate_att02_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Gavian_Legate_att03_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Gavian_Legate_att01_locus.tpack
mesh				Effect\monster\Gavian_Legate_att03_locus.mesh
animation			effect\monster\Gavian_Legate_att03_locus.anim
skeleton			effect\monster\Gavian_Legate_att03_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Gavian_Legate_att03_locus02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Gavian_Legate_att01_locus.tpack
mesh				Effect\monster\Gavian_Legate_att03_locus02.mesh
animation			effect\monster\Gavian_Legate_att03_locus02.anim
skeleton			effect\monster\Gavian_Legate_att03_locus02.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_mon_Geb_big_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Geb_big.tpack
mesh				Effect\monster\Geb_big_die_effect.mesh
animation			Monster\Geb_big\Geb_big_die_effect.anim
skeleton			effect\monster\Geb_big_die_effect.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Geb_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Geb.tpack
mesh				Effect\monster\Geb_die_effect.mesh
animation			effect\monster\Geb_die_effect.anim
skeleton			effect\monster\Geb_die_effect.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Hyldrus_corn
unittype			mesh
billboardtype		camera
tailstep			5 50 0 500 false
size				1.000000
texturepack			Effect\monster\Hydrus_att02_corn.tpack
mesh				Effect\monster\floe_att02_corn.mesh
animation			effect\monster\floe_att02_corn.anim
skeleton			effect\monster\floe_att02_corn.skel
animlength			1500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Kaldrus_corn
unittype			mesh
billboardtype		camera
tailstep			5 50 0 500 false
size				1.000000
texturepack			Effect\monster\Kaldrus_att02_corn.tpack
mesh				Effect\monster\floe_att02_corn.mesh
animation			effect\monster\floe_att02_corn.anim
skeleton			effect\monster\floe_att02_corn.skel
animlength			1500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Noaes_att03_tentacle
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Noaes_att03_tentacle.tpack
mesh				Effect\monster\Noaes_att03_tentacle.mesh
animation			effect\monster\Noaes_att03_tentacle.anim
skeleton			effect\monster\Noaes_att03_tentacle.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Ophichus_att02_ball
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Ophiuccus_att02_ball.tpack
mesh				Effect\monster\Ophiuccus_att02_ball.mesh
animation			effect\monster\Ophiuccus_att02_ball.anim
skeleton			effect\monster\Ophiuccus_att02_ball.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Ophichus_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Ophiuchus_die.tpack
mesh				Effect\monster\Ophiuchus_die.mesh
animation			effect\monster\Ophiuchus_die.anim
skeleton			effect\monster\Ophiuchus_die.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Ophiuccus_att01_remote
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Ophiuccus_att01_remote.tpack
mesh				Effect\monster\Ophiuccus_att01_remote.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Qilue_Liana_lighting
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Qilue_Liana_light.tpack
mesh				Effect\monster\Vadira_lighting01.mesh
animation			effect\monster\Vadira_lighting01.anim
skeleton			effect\monster\Vadira_lighting01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Umbar_att3_boomflash_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\eff_Umbar_att3boomflash_01.tpack
mesh				Effect\Monster\eff_Umbar_att3boomflash_01.mesh
animation			effect\Monster\eff_Umbar_att3boomflash_01.anim
skeleton			effect\Monster\eff_Umbar_att3boomflash_01.skel
animlength			5000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Undine_att01_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Undine_att01_locus.tpack
mesh				Effect\monster\Undine_att01_locus.mesh
animation			effect\monster\Undine_att01_locus.anim
skeleton			effect\monster\Undine_att01_locus.skel
animlength			1500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Undine_att02_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Undine_att02_locus.tpack
mesh				Effect\monster\Undine_att02_locus.mesh
animation			effect\monster\Undine_att02_locus.anim
skeleton			effect\monster\Undine_att02_locus.skel
animlength			1500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Undine_att02_target
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Undine_att02_locus.tpack
mesh				Effect\monster\Undine_att02_target.mesh
animation			effect\monster\Undine_att02_target.anim
skeleton			effect\monster\Undine_att02_target.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Undine_att03_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Undine_att01_locus.tpack
mesh				Effect\monster\Undine_att03_locus.mesh
animation			effect\monster\Undine_att03_locus.anim
skeleton			effect\monster\Undine_att03_locus.skel
animlength			1600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Vadira_att01_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Ekatl_att01_locus.tpack
mesh				Effect\monster\Vadira_att01_locus.mesh
animation			effect\monster\Vadira_att01_locus.anim
skeleton			effect\monster\Vadira_att01_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Vadira_att02_action
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Vadira_lighting01.tpack
mesh				Effect\monster\Vadira_att01_action.mesh
animation			effect\monster\Vadira_att01_action.anim
skeleton			effect\monster\Vadira_att01_action.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Vadira_big_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			monster\Vadjra.tpack
mesh				Monster\Vadira_big.mesh
animation			Monster\Vadira_big\Vadira_big_die_effect.anim
skeleton			Monster\Vadira_big.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Vadira_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			monster\Vadjra.tpack
mesh				Monster\Vadjra.mesh
animation			Monster\Vadira\Vadira_die_effect.anim
skeleton			Monster\Vadjra.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Vadira_lighting
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Vadira_lighting01.tpack
mesh				Effect\monster\Vadira_lighting01.mesh
animation			effect\monster\Vadira_lighting01.anim
skeleton			effect\monster\Vadira_lighting01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Vadira_lighting_red
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_lighting_red02_2#.tpack
mesh				Effect\monster\Vadira_lighting01.mesh
animation			effect\monster\Vadira_lighting01.anim
skeleton			effect\monster\Vadira_lighting01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Vadira_lighting_sht
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Vadira_lighting01.tpack
mesh				Effect\monster\Vadira_lighting01.mesh
animation			effect\monster\Vadira_lighting01.anim
skeleton			effect\monster\Vadira_lighting01.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Vadira_lighting_yellow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_lighting_yellow02_2#.tpack
mesh				Effect\monster\Vadira_lighting01.mesh
animation			effect\monster\Vadira_lighting01.anim
skeleton			effect\monster\Vadira_lighting01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_Vadira_remote
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Vadira_lighting01.tpack
mesh				Effect\monster\mh_mon_Vadira_remote.mesh
animation			effect\monster\mh_mon_Vadira_remote.anim
skeleton			effect\monster\mh_mon_Vadira_remote.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_a_immotal_remote_shot_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\mon_a_immotal_remote_shotmesh_01.tpack
mesh				Effect\Monster\mon_a_immotal_remote_shotmesh_01.mesh
animation			effect\Monster\mon_a_immotal_remote_shotmesh_01.anim
skeleton			effect\Monster\mon_a_immotal_remote_shotmesh_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_antares
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\export\antares.tpack
mesh				Effect\monster\export\antares_stand.mesh
animation			effect\monster\export\antares_stand.anim
skeleton			effect\monster\export\antares_stand.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_athar
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\export\athar.tpack
mesh				Effect\monster\export\athar.mesh
animation			effect\monster\export\athar_crun.anim
skeleton			effect\monster\export\athar.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_carbon_att01_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\carbon_att01_locus.tpack
mesh				Effect\monster\carbon_att01_locus.mesh
animation			effect\monster\carbon_att01_locus.anim
skeleton			effect\monster\carbon_att01_locus.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_carbon_att02_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\carbon_att02_locus.tpack
mesh				Effect\monster\carbon_att02_locus.mesh
animation			effect\monster\carbon_att02_locus.anim
skeleton			effect\monster\carbon_att02_locus.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_clay_att01_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\dabih\eff_dabih_att1_sword_tail01.tpack
mesh				Effect\monster\mon_clay_att01_locus.mesh
animation			effect\monster\mon_clay_att01_locus.anim
skeleton			effect\monster\mon_clay_att01_locus.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_clay_att02_crack
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mon_freezkhan_lord_att01_crack.tpack
mesh				Effect\monster\mon_clay_att02_crack.mesh
animation			
skeleton			effect\monster\mon_clay_att02_crack.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_clay_att02_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\dabih\eff_dabih_att1_sword_tail01.tpack
mesh				Effect\monster\mon_clay_att02_locus.mesh
animation			effect\monster\mon_clay_att02_locus.anim
skeleton			effect\monster\mon_clay_att02_locus.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_clay_att03_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\dabih\eff_dabih_att1_sword_tail01.tpack
mesh				Effect\monster\mon_clay_att03_locus.mesh
animation			effect\monster\mon_clay_att03_locus.anim
skeleton			effect\monster\mon_clay_att03_locus.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_clay_bom_cycling
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mon_clay_bom_cycling.tpack
mesh				Effect\Skill\decrease_attack\decrease_attack_bom_cycling.mesh
animation			effect\Skill\decrease_attack\decrease_attack_bom_cycling.anim
skeleton			effect\Skill\decrease_attack\decrease_attack_bom_cycling.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_cylinder_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\tider_att03_cylinder2.tpack
mesh				Effect\dekaitem\dekaitem_cong_welcome_beam.mesh
animation			effect\dekaitem\dekaitem_cong_welcome_beam.anim
skeleton			effect\dekaitem\dekaitem_cong_welcome_beam.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_demon_saiph_att01_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\demon_saiph_att01_locus.tpack
mesh				Effect\monster\demon_saiph_att01_locus.mesh
animation			effect\monster\demon_saiph_att01_locus.anim
skeleton			effect\monster\demon_saiph_att01_locus.skel
animlength			1300
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_demon_saiph_lightbeam
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\zielogan_archer_lighting.tpack
mesh				Effect\monster\demon_saiph_att03_lightbeam.mesh
animation			effect\monster\demon_saiph_att03_lightbeam.anim
skeleton			effect\monster\demon_saiph_att03_lightbeam.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_demon_saiph_spark
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\zielogan_archer_lighting.tpack
mesh				Effect\monster\demon_saiph_spark.mesh
animation			effect\monster\demon_saiph_spark.anim
skeleton			effect\monster\demon_saiph_spark.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_echidna_att01_ringwave
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\echidna_att01_ringwave.tpack
mesh				Effect\monster\echidna_att01_ringwave.mesh
animation			effect\monster\echidna_att01_ringwave.anim
skeleton			effect\monster\echidna_att01_ringwave.skel
animlength			333
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_echidna_att01_ringwave_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\echidna_att01_ringwave_blue.tpack
mesh				Effect\monster\echidna_att01_ringwave.mesh
animation			effect\monster\echidna_att01_ringwave.anim
skeleton			effect\monster\echidna_att01_ringwave.skel
animlength			333
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_elliaden_att01_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\elliaden_sword_locus.tpack
mesh				Effect\monster\elliaden_att01_locus.mesh
animation			effect\monster\elliaden_att01_locus.anim
skeleton			effect\monster\elliaden_att01_locus.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_elliaden_att02_crack
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mon_freezkhan_lord_att01_crack.tpack
mesh				Effect\monster\elliaden_att02_crack.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_elliaden_att02_glow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\elliaden_att02_glow.tpack
mesh				Effect\Skill\decrease_attack\decrease_attack_glow.mesh
animation			effect\Skill\decrease_attack\decrease_attack_glow.anim
skeleton			effect\Skill\decrease_attack\decrease_attack_glow.skel
animlength			2400
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_elliaden_att03_cylinder
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\elliaden_att03_cylinder2.tpack
mesh				Effect\monster\tider_att03_cylinder2.mesh
animation			effect\monster\tider_att03_cylinder2.anim
skeleton			effect\monster\tider_att03_cylinder2.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_elliaden_att03_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\elliaden_sword_locus.tpack
mesh				Effect\monster\elliaden_att03_locus.mesh
animation			effect\monster\elliaden_att03_locus.anim
skeleton			effect\monster\elliaden_att03_locus.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_elliaden_att03_twist
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\elliaden_att03_twist.tpack
mesh				Effect\monster\elliaden_att03_twist.mesh
animation			effect\monster\elliaden_att03_twist.anim
skeleton			effect\monster\elliaden_att03_twist.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_elliaden_sword
unittype			mesh
billboardtype		camera
tailstep			4 200 0 400 false
size				1.000000
texturepack			Effect\monster\elliaden_sword.tpack
mesh				Effect\monster\elliaden_sword.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_elliaden_sword_03
unittype			mesh
billboardtype		camera
tailstep			4 200 0 400 false
size				1.000000
texturepack			Effect\monster\elliaden_sword_03.tpack
mesh				Effect\monster\elliaden_sword.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_floe_corn
unittype			mesh
billboardtype		camera
tailstep			5 50 0 500 false
size				1.000000
texturepack			Effect\monster\floe_att02_corn.tpack
mesh				Effect\monster\floe_att02_corn.mesh
animation			effect\monster\floe_att02_corn.anim
skeleton			effect\monster\floe_att02_corn.skel
animlength			1500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_fraus_att01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\tider_att01.tpack
mesh				Effect\monster\mon_fraus_att01.mesh
animation			effect\monster\mon_fraus_att01.anim
skeleton			effect\monster\mon_fraus_att01.skel
animlength			1300
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_freezkhan_att01_crack
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mon_freezkhan_lord_att01_crack.tpack
mesh				Effect\monster\mon_freezkhan_lord_att01_crack.mesh
animation			
skeleton			effect\monster\g_horace_att01_eff_crack.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_freezkhan_att01_crack#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mon_freezkhan_lord_att01_crack#.tpack
mesh				Effect\monster\mon_freezkhan_lord_att01_crack.mesh
animation			
skeleton			effect\monster\g_horace_att01_eff_crack.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_freezkhan_lord_att01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mon_freezkhan_lord_att01.tpack
mesh				Effect\monster\mon_freezkhan_lord_att01.mesh
animation			effect\monster\mon_freezkhan_lord_att01.anim
skeleton			effect\monster\mon_freezkhan_lord_att01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_freezkhan_lord_att02_cycling_1
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mon_freezkhan_lord_att02_cycling_1.tpack
mesh				Effect\monster\mon_freezkhan_lord_att02_cycling_1.mesh
animation			effect\monster\mon_freezkhan_lord_att02_cycling_1.anim
skeleton			effect\monster\mon_freezkhan_lord_att02_cycling_1.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_freezkhan_lord_att02_cycling_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mon_freezkhan_lord_att02_cycling_2.tpack
mesh				Effect\monster\mon_freezkhan_lord_att02_cycling_2.mesh
animation			effect\monster\mon_freezkhan_lord_att02_cycling_2.anim
skeleton			effect\monster\mon_freezkhan_lord_att02_cycling_2.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_freezkhan_lord_att02_locus_1
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mon_freezkhan_lord_att02_locus_1.tpack
mesh				Effect\monster\mon_freezkhan_lord_att02_locus_1.mesh
animation			effect\monster\mon_freezkhan_lord_att02_locus_1.anim
skeleton			effect\monster\mon_freezkhan_lord_att02_locus_1.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_freezkhan_lord_att02_locus_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mon_freezkhan_lord_att02_locus_2.tpack
mesh				Effect\monster\mon_freezkhan_lord_att02_locus_2.mesh
animation			effect\monster\mon_freezkhan_lord_att02_locus_2.anim
skeleton			effect\monster\mon_freezkhan_lord_att02_locus_2.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_freezkhan_lord_ax_glow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\monster\mon_freezkhan_lord_ax_glow.tpack
mesh				Effect\monster\mon_freezkhan_lord_ax_glow.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_g_horace_att01_cylinder
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mon_g_horace_att01_cylinder.tpack
mesh				Effect\monster\mon_g_horace_att01_cylinder.mesh
animation			effect\monster\mon_g_horace_att01_cylinder.anim
skeleton			effect\monster\mon_g_horace_att01_cylinder.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_g_horace_att02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mon_g_horace_att02.tpack
mesh				Effect\monster\mon_g_horace_att02.mesh
animation			effect\monster\mon_g_horace_att02.anim
skeleton			effect\monster\mon_g_horace_att02.skel
animlength			1300
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_giantbee_att01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mon_giantbee_att01.tpack
mesh				Effect\monster\giantbee_att01.mesh
animation			
skeleton			
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_grandis_att02_remote
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Fiorenovas\Fiorenovas_remote.tpack
mesh				Effect\monster\grandis_att02_remote.mesh
animation			effect\monster\grandis_att02_remote.anim
skeleton			effect\monster\grandis_att02_remote.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_grandis_att03_remote01
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\eff_Frostmane_yeti_warrior_wind_01#.tpack
mesh				Effect\monster\grandis_att03_remote01.mesh
animation			effect\monster\grandis_att03_remote01.anim
skeleton			effect\monster\grandis_att03_remote01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_grandis_att03_remote02
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\lighting_spark_01#.tpack
mesh				Effect\monster\grandis_att03_remote02.mesh
animation			effect\monster\grandis_att03_remote02.anim
skeleton			effect\monster\grandis_att03_remote02.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_kraz
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\export\kraz_j.tpack
mesh				Effect\monster\export\kraz.mesh
animation			effect\monster\export\kraz_att01.anim
skeleton			effect\monster\export\kraz.skel
animlength			1300
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_lizard_03_att01_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\lizard_03_att01_locus.tpack
mesh				Effect\monster\lizard_03_att01_locus.mesh
animation			effect\monster\lizard_03_att01_locus.anim
skeleton			effect\monster\lizard_03_att01_locus.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_lizard_03_att02_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\lizard_03_att02_locus.tpack
mesh				Effect\monster\lizard_03_att02_locus.mesh
animation			effect\monster\lizard_03_att02_locus.anim
skeleton			effect\monster\lizard_03_att02_locus.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_mintaka
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\export\mintaka.tpack
mesh				Effect\monster\export\mintaka.mesh
animation			effect\monster\export\mintaka_att01.anim
skeleton			effect\monster\export\mintaka.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_oread_att03_stone
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\oread_att03_stone.tpack
mesh				Effect\monster\oread_att03_stone.mesh
animation			effect\monster\oread_att03_stone.anim
skeleton			effect\monster\oread_att03_stone.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_pausa_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\pausa.tpack
mesh				Monster\pausa.mesh
animation			Monster\pausa\pausa_die_effect.anim
skeleton			Monster\pausa.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_ruinnel_att01_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\ruinnel_att01_locus.tpack
mesh				Effect\monster\ruinnel_att01_locus.mesh
animation			effect\monster\ruinnel_att01_locus.anim
skeleton			effect\monster\ruinnel_att01_locus.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_ruinnel_att01_locus02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\ruinnel_att01_locus.tpack
mesh				Effect\monster\ruinnel_att01_locus02.mesh
animation			effect\monster\ruinnel_att01_locus02.anim
skeleton			effect\monster\ruinnel_att01_locus02.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_ruinnel_att02_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\ruinnel_att01_locus.tpack
mesh				Effect\monster\ruinnel_att02_locus.mesh
animation			effect\monster\ruinnel_att02_locus.anim
skeleton			effect\monster\ruinnel_att02_locus.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_ruinnel_att02_locus02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\ruinnel_att01_locus.tpack
mesh				Effect\monster\ruinnel_att02_locus02.mesh
animation			effect\monster\ruinnel_att02_locus02.anim
skeleton			effect\monster\ruinnel_att02_locus02.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_ruinnel_att02_locus03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\ruinnel_att01_locus.tpack
mesh				Effect\monster\ruinnel_att02_locus03.mesh
animation			effect\monster\ruinnel_att02_locus03.anim
skeleton			effect\monster\ruinnel_att02_locus03.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_shaman_edward
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\pausa.tpack
mesh				Monster\Shaman_edward.mesh
animation			Monster\pausa\pausa_die_effect.anim
skeleton			Monster\Shaman_edward.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_tider
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\export\tider.tpack
mesh				Effect\monster\export\tider.mesh
animation			effect\monster\export\tider_die.anim
skeleton			effect\monster\export\tider.skel
animlength			133
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_tider_att01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\tider_att01.tpack
mesh				Effect\monster\tider_att01.mesh
animation			effect\monster\tider_att01.anim
skeleton			effect\monster\tider_att01.skel
animlength			1333
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_tider_att02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\tider_att02.tpack
mesh				Effect\monster\tider_att02.mesh
animation			effect\monster\tider_att02.anim
skeleton			effect\monster\tider_att02.skel
animlength			1333
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_tider_att03_cylinder
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\tider_att03_cylinder2.tpack
mesh				Effect\monster\tider_att03_cylinder2.mesh
animation			effect\monster\tider_att03_cylinder2.anim
skeleton			effect\monster\tider_att03_cylinder2.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_tider_ice_sword
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\tider_att02_icesword.tpack
mesh				Effect\monster\tider_att02_icesword.mesh
animation			
skeleton			effect\monster\tider_att02_icesword.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_mon_tish
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\export\tsih.tpack
mesh				Effect\monster\export\tsih_stand.mesh
animation			effect\monster\export\tsih_stand.anim
skeleton			effect\monster\export\tsih_stand.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_motalblow_light
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				5.000000
texturepack			Effect\skill\motalblow\eff_motalblow_glow_01.tpack
mesh				Effect\Skill\JumpingCrash\eff_jumping_glow_01.mesh
animation			effect\Skill\JumpingCrash\eff_jumping_glow_01.anim
skeleton			effect\Skill\JumpingCrash\eff_jumping_glow_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_motalblow_spin_slash
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Beristo\Beristo_Remote_Spin_Slash.tpack
mesh				Effect\Skill\Beristo\Beristo_Remote_Spin_Slash.mesh
animation			effect\Skill\Beristo\Beristo_Remote_Spin_Slash.anim
skeleton			effect\Skill\Beristo\Beristo_Remote_Spin_Slash.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_muspell_boom
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Muspell\eff_muspell_boom_01.tpack
mesh				Effect\Skill\Agares\eff_agares_boom_01.mesh
animation			effect\Skill\Agares\eff_agares_boom_01.anim
skeleton			effect\Skill\Agares\eff_agares_boom_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_nac_chi
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\nac_chi.tpack
mesh				Effect\nac_chi.mesh
animation			effect\nac_chi.anim
skeleton			effect\nac_chi.skel
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_nac_chi02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\nac_chi.tpack
mesh				Effect\nac_chi02.mesh
animation			effect\nac_chi02.anim
skeleton			effect\nac_chi02.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_noaes_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\noaes_2.tpack
mesh				Monster\abyssshark.mesh
animation			Monster\Noaes\Noaes_die.anim
skeleton			Monster\noaes_2.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_npc_parai_appear#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\parai#.tpack
mesh				Monster\parai.mesh
animation			Monster\parai\parai_appear.anim
skeleton			Monster\parai.skel
animlength			3300
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_npc_parai_appearm
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\parai#.tpack
mesh				Monster\parai.mesh
animation			Monster\parai\parai_appear.anim
skeleton			Monster\parai.skel
animlength			3300
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_npc_parai_att02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\Cond\AWK\eff_AWK_SOR_glowmap_01.tpack
mesh				Effect\Skill\SharpernBlade\eff_shapenblade_glow_01.mesh
animation			effect\Skill\SharpernBlade\eff_shapenblade_glow_01.anim
skeleton			effect\Skill\SharpernBlade\eff_shapenblade_glow_01.skel
animlength			1500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_npc_parai_att02_spear
unittype			mesh
billboardtype		camera
tailstep			7 15 0 110 false
size				1.000000
texturepack			Effect\skill\MenacingSpear\eff_MenacingSpear_spearglow_01.tpack
mesh				Effect\monster\eff_parai_att2.mesh
animation			effect\monster\eff_parai_att2.anim
skeleton			effect\monster\eff_parai_att2.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_npc_parai_att02_spear_glow
unittype			mesh
billboardtype		camera
tailstep			7 15 0 110 false
size				1.000000
texturepack			Effect\skill\MenacingSpear\eff_MenacingSpear_spearglow_01.tpack
mesh				Effect\monster\eff_parai_att2.mesh
animation			effect\monster\eff_parai_att2.anim
skeleton			effect\monster\eff_parai_att2.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_npc_parai_att02_wind
unittype			mesh
billboardtype		camera
tailstep			5 15 0 150 false
size				1.000000
texturepack			Effect\skill\MenacingSpear\eff_MenacingSpear_jinmesh_01.tpack
mesh				Effect\Skill\MenacingSpear\eff_MenacingSpear_finishwind_01.mesh
animation			effect\Skill\MenacingSpear\eff_MenacingSpear_finishwind_01.anim
skeleton			effect\Skill\MenacingSpear\eff_MenacingSpear_finishwind_01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_npc_parai_enteranc#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\npc_parai#.tpack
mesh				Brick\npc_parai.mesh
animation			Brick\npc_parai\npc_parai_fly_entrance.anim
skeleton			Brick\npc_parai.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_npc_parai_enterance
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\npc_parai.tpack
mesh				Brick\npc_parai.mesh
animation			Brick\npc_parai\npc_parai_fly_entrance.anim
skeleton			Brick\npc_parai.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_npc_parai_fly_att01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\npc_parai.tpack
mesh				Brick\npc_parai.mesh
animation			Brick\npc_parai\npc_parai_fly_att01.anim
skeleton			Brick\npc_parai.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_npc_parai_fly_att01#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\npc_parai#.tpack
mesh				Brick\npc_parai.mesh
animation			Brick\npc_parai\npc_parai_fly_att01.anim
skeleton			Brick\npc_parai.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_npc_parai_leaving
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\npc_parai.tpack
mesh				Brick\npc_parai.mesh
animation			Brick\npc_parai\npc_parai_fly_leaving.anim
skeleton			Brick\npc_parai.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_npc_parai_leaving#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\npc_parai#.tpack
mesh				Brick\npc_parai.mesh
animation			Brick\npc_parai\npc_parai_fly_leaving.anim
skeleton			Brick\npc_parai.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_npc_parai_stand
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\npc_parai.tpack
mesh				Brick\npc_parai.mesh
animation			Brick\npc_parai\npc_parai_fly_stand.anim
skeleton			Brick\npc_parai.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_npc_parai_stand#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\npc_parai#.tpack
mesh				Brick\npc_parai.mesh
animation			Brick\npc_parai\npc_parai_fly_stand.anim
skeleton			Brick\npc_parai.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_npc_parai_stand02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\npc_parai.tpack
mesh				NPC\npc_parai_stand.mesh
animation			NPC\npc_parai_stand02.anim
skeleton			NPC\npc_parai_stand.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_npc_parai_stand02#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\npc_parai#.tpack
mesh				NPC\npc_parai_stand.mesh
animation			NPC\npc_parai_stand02.anim
skeleton			NPC\npc_parai_stand.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ns_wind
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\back\ns_wind.tpack
mesh				Effect\back\ns_wind.mesh
animation			effect\back\ns_wind.anim
skeleton			effect\back\ns_wind.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 90.000000 -0.300000 ""
</effectdata>

<effectdata>		0
name				mh_parai_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\parai.tpack
mesh				Monster\parai.mesh
animation			Monster\parai\eff_parai_die.anim
skeleton			Monster\parai.skel
animlength			4500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_parai_die#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\npc_parai#.tpack
mesh				Monster\parai.mesh
animation			Monster\parai\eff_parai_die.anim
skeleton			Monster\parai.skel
animlength			4500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_parai_fly_att01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\parai.tpack
mesh				Monster\parai.mesh
animation			Monster\parai\parai_att1.anim
skeleton			Monster\parai.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_parai_test
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\parai.tpack
mesh				Monster\parai.mesh
animation			Monster\parai\parai_att2.anim
skeleton			Monster\parai.skel
animlength			6750
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_paralyze_text
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\paralyze\paralyze_text.tpack
mesh				Effect\Skill\paralyze\paralyze_text.mesh
animation			
skeleton			
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_paralyze_twist
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\paralyze\paralyze_locus.tpack
mesh				Effect\Skill\diminish\diminish_twist.mesh
animation			effect\Skill\diminish\diminish_twist.anim
skeleton			effect\Skill\diminish\diminish_twist.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_pb_kamatboss_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\pb_kamatboss_01_stand.tpack
mesh				Effect\monster\pb_kamatboss_01_stand.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_penetra_buff01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\penetra_buff01.tpack
mesh				Effect\Skill\Ladefense\eff_ladefense_con_keep02.mesh
animation			effect\Skill\Ladefense\eff_ladefense_con_keep02.anim
skeleton			effect\Skill\Ladefense\eff_ladefense_con_keep02.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_pet_aldebaran_sword
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Weapon\Sword\ATT_EQU_SWD_01.tpack
mesh				Effect\monster\pet_aldebaran_sword.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_pet_aldebaran_sword_#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\item\meshstatus_green.tpack
mesh				Effect\monster\pet_aldebaran_sword.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.300000 ""
</effectdata>

<effectdata>		0
name				mh_pet_drako_lv1_stand_black
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\pet_drako_black_lv1.tpack
mesh				Monster\pet_drako_lv1.mesh
animation			Monster\pet_drako\pet_drako_stand_lv1.anim
skeleton			Monster\pet_drako.skel
animlength			10000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_pet_drako_lv2_stand_black
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\pet_drako_black_lv2.tpack
mesh				Monster\pet_drako_lv2.mesh
animation			Monster\pet_drako\pet_drako_stand_lv2.anim
skeleton			Monster\pet_drako.skel
animlength			10000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_pet_drako_lv3_stand_black
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\pet_drako_black_lv3.tpack
mesh				Monster\pet_drako_lv3.mesh
animation			Monster\pet_drako\pet_drako_stand_lv3.anim
skeleton			Monster\pet_drako.skel
animlength			10000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_phenix_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			vehicle\phenix.tpack
mesh				vehicle\phenix.mesh
animation			vehicle\phenix\phenix_die_eff.anim
skeleton			vehicle\phenix.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_phenix_die_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			vehicle\phenix_black.tpack
mesh				vehicle\phenix.mesh
animation			vehicle\phenix\phenix_die_eff.anim
skeleton			vehicle\phenix.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_physical_bless_beam
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Defenseguard\physical_bless_beam.tpack
mesh				Effect\Skill\Defenseguard\physical_bless_beam.mesh
animation			effect\Skill\Defenseguard\physical_bless_beam.anim
skeleton			effect\Skill\Defenseguard\physical_bless_beam.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_piecing_arrow_finish
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Piecingshot\eff_piecingshot_head.tpack
mesh				Effect\Skill\Piecingshot\eff_piecingshot_arrow_finish.mesh
animation			effect\Skill\Piecingshot\eff_piecingshot_arrow_finish.anim
skeleton			effect\Skill\Piecingshot\eff_piecingshot_arrow_finish.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_piecingshot_arrow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Piecingshot\eff_piecingshot_arrow_01.tpack
mesh				Effect\Skill\Piecingshot\eff_piecingshot_arrow_01.mesh
animation			effect\Skill\Piecingshot\eff_piecingshot_arrow_01.anim
skeleton			effect\Skill\Piecingshot\eff_piecingshot_arrow_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_piecingshot_arrow2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Piecingshot\eff_piecingshot_arrow_02.tpack
mesh				Effect\Skill\Piecingshot\eff_piecingshot_arrow_02.mesh
animation			effect\Skill\Piecingshot\eff_piecingshot_arrow_02.anim
skeleton			effect\Skill\Piecingshot\eff_piecingshot_arrow_02.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_piecingshot_arrow_head_ready
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Piecingshot\eff_piecingshot_head.tpack
mesh				Effect\Skill\Piecingshot\eff_piecingshot_arrow_head_ready.mesh
animation			effect\Skill\Piecingshot\eff_piecingshot_arrow_head_ready.anim
skeleton			effect\Skill\Piecingshot\eff_piecingshot_arrow_head_ready.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_piecingshot_body
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Piecingshot\eff_piecingshot_arrow_body.tpack
mesh				Effect\Skill\Piecingshot\eff_piecingshot_arrow_body.mesh
animation			effect\Skill\Piecingshot\eff_piecingshot_arrow_body.anim
skeleton			effect\Skill\Piecingshot\eff_piecingshot_arrow_body.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_piecingshot_head
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Piecingshot\eff_piecingshot_head.tpack
mesh				Effect\Skill\Piecingshot\eff_piecingshot_head.mesh
animation			effect\Skill\Piecingshot\eff_piecingshot_head.anim
skeleton			effect\Skill\Piecingshot\eff_piecingshot_head.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_piecingshot_head_action
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Piecingshot\eff_piecingshot_head_action.tpack
mesh				Effect\Skill\Piecingshot\eff_piecingshot_head_action.mesh
animation			effect\Skill\Piecingshot\eff_piecingshot_head_action.anim
skeleton			effect\Skill\Piecingshot\eff_piecingshot_head_action.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_plus_HP
unittype			mesh
billboardtype		camera
tailstep			3 10 0 600 false
size				1.000000
texturepack			Effect\monster\plus_HP.tpack
mesh				Effect\monster\plus_HP.mesh
animation			effect\monster\plus_HP.anim
skeleton			effect\monster\plus_HP.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_plus_MP
unittype			mesh
billboardtype		camera
tailstep			3 10 0 600 false
size				1.000000
texturepack			Effect\monster\plus_MP.tpack
mesh				Effect\monster\plus_MP.mesh
animation			effect\monster\plus_MP.anim
skeleton			effect\monster\plus_MP.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_poison_arrow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturepack			Effect\skill\Poisonarrow\eff_poisonarrow_tail.tpack
mesh				Effect\Skill\Poisonarrow\eff_poisonarrow_tail.mesh
animation			effect\Skill\Poisonarrow\eff_poisonarrow_tail.anim
skeleton			effect\Skill\Poisonarrow\eff_poisonarrow_tail.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_prisoner04_att01_boom
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\StripeShot\eff_stripeshot_bom_03.tpack
mesh				Effect\Skill\StripeShot\eff_stripeshot_bom_03.mesh
animation			effect\Skill\StripeShot\eff_stripeshot_bom_03.anim
skeleton			effect\Skill\StripeShot\eff_stripeshot_bom_03.skel
animlength			350
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_prisoner04_att02_boom
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			effect/skill/fireball/eff_fireballbom_mesh_01.tpack
mesh				effect/skill/fireball/eff_fireballbom_mesh_01.mesh
animation			effect/skill/fireball/eff_fireballbom_mesh_01.anim
skeleton			effect/skill/fireball/eff_fireballbom_mesh_01.skel
animlength			1200
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_prisoner04_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Fallen_Angel_Prisoner04.tpack
mesh				Monster\Fallen_Angel_Prisoner04.mesh
animation			Monster\Fallen_Angel_Prisoner04\eff_Fallen_Angel_Prisoner04_die.anim
skeleton			Monster\Fallen_Angel_Prisoner04.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_quest_mark_P_RED
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturepack			Effect\UI\quest_mark_RED.tpack
mesh				Effect\quest_mark_P.mesh
animation			
skeleton			
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_quest_mark_P_RED#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturepack			Effect\UI\quest_mark_red#.tpack
mesh				Effect\quest_mark_P.mesh
animation			
skeleton			
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_quest_mark_P_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturepack			Effect\UI\quest_mark_blue.tpack
mesh				Effect\quest_mark_P.mesh
animation			
skeleton			
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_quest_mark_P_blue#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturepack			Effect\UI\quest_mark_blue#.tpack
mesh				Effect\quest_mark_P.mesh
animation			
skeleton			
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_quest_mark_P_gray
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturepack			Effect\UI\quest_mark_gray.tpack
mesh				Effect\quest_mark_P.mesh
animation			
skeleton			
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_quest_mark_P_gray#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturepack			Effect\UI\quest_mark_gray#.tpack
mesh				Effect\quest_mark_P.mesh
animation			
skeleton			
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_quest_mark_P_yellow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturepack			Effect\UI\quest_mark_yellow.tpack
mesh				Effect\quest_mark_P.mesh
animation			
skeleton			
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_quest_mark_P_yellow#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturepack			Effect\UI\quest_mark_yellow#.tpack
mesh				Effect\quest_mark_P.mesh
animation			
skeleton			
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_quest_mark_Q_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturepack			Effect\UI\quest_mark_blue.tpack
mesh				Effect\quest_mark_Q.mesh
animation			
skeleton			
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_quest_mark_Q_blue#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturepack			Effect\UI\quest_mark_blue#.tpack
mesh				Effect\quest_mark_Q.mesh
animation			
skeleton			
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_quest_mark_Q_gray
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturepack			Effect\UI\quest_mark_gray.tpack
mesh				Effect\quest_mark_Q.mesh
animation			
skeleton			
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_quest_mark_Q_gray#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturepack			Effect\UI\quest_mark_gray#.tpack
mesh				Effect\quest_mark_Q.mesh
animation			
skeleton			
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_quest_mark_Q_red
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturepack			Effect\UI\quest_mark_RED.tpack
mesh				Effect\quest_mark_Q.mesh
animation			
skeleton			
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_quest_mark_Q_red#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturepack			Effect\UI\quest_mark_RED#.tpack
mesh				Effect\quest_mark_Q.mesh
animation			
skeleton			
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_quest_mark_Q_yellow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturepack			Effect\UI\quest_mark_yellow.tpack
mesh				Effect\quest_mark_Q.mesh
animation			
skeleton			
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_quest_mark_Q_yellow#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturepack			Effect\UI\quest_mark_yellow#.tpack
mesh				Effect\quest_mark_Q.mesh
animation			
skeleton			
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_quicknessmove_dome
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Quicknessmove\quicknessmove_dome.tpack
mesh				Effect\Skill\Quicknessmove\quicknessmove_dome.mesh
animation			effect\Skill\Quicknessmove\quicknessmove_dome.anim
skeleton			effect\Skill\Quicknessmove\quicknessmove_dome.skel
animlength			1500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_quicksand
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\quicksand.tpack
mesh				Effect\monster\quicksand.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.200000 ""
</effectdata>

<effectdata>		0
name				mh_quicksand02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\quicksand02.tpack
mesh				Effect\monster\quicksand.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.200000 ""
</effectdata>

<effectdata>		0
name				mh_quicksand03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\quicksand.tpack
mesh				Effect\monster\quicksand03.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.200000 ""
</effectdata>

<effectdata>		0
name				mh_quicksand03-2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\quicksand02.tpack
mesh				Effect\monster\quicksand03.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.200000 ""
</effectdata>

<effectdata>		0
name				mh_rain_spear_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturepack			Effect\monster\rain_spear_blue.tpack
mesh				Effect\monster\fire_rain.mesh
animation			effect\monster\fire_rain.anim
skeleton			effect\monster\fire_rain.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_rain_spear_green
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturepack			Effect\monster\rain_spear_green.tpack
mesh				Effect\monster\fire_rain.mesh
animation			effect\monster\fire_rain.anim
skeleton			effect\monster\fire_rain.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_rain_spear_red
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturepack			Effect\monster\rain_spear_red.tpack
mesh				Effect\monster\fire_rain.mesh
animation			effect\monster\fire_rain.anim
skeleton			effect\monster\fire_rain.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_rain_spear_violet
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturepack			Effect\monster\rain_spear_violet.tpack
mesh				Effect\monster\fire_rain.mesh
animation			effect\monster\fire_rain.anim
skeleton			effect\monster\fire_rain.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_rain_spear_white
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturepack			Effect\monster\rain_spear_white.tpack
mesh				Effect\monster\fire_rain.mesh
animation			effect\monster\fire_rain.anim
skeleton			effect\monster\fire_rain.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_rain_spear_yellow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturepack			Effect\monster\rain_spear_yellow.tpack
mesh				Effect\monster\fire_rain.mesh
animation			effect\monster\fire_rain.anim
skeleton			effect\monster\fire_rain.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_raiseing_guard_glow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\raiseing_guard\raiseing_guard_glow.tpack
mesh				Effect\Skill\decrease_attack\decrease_attack_glow.mesh
animation			effect\Skill\decrease_attack\decrease_attack_glow.anim
skeleton			effect\Skill\decrease_attack\decrease_attack_glow.skel
animlength			2400
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_raiseing_guard_twist
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\raiseing_guard\raiseing_guard_locus.tpack
mesh				Effect\Skill\diminish\diminish_twist.mesh
animation			effect\Skill\diminish\diminish_twist.anim
skeleton			effect\Skill\diminish\diminish_twist.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_raiseing_guard_wing
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\raiseing_guard\raiseing_guard_wing.tpack
mesh				Effect\Skill\raiseing_guard\raiseing_guard_wing.mesh
animation			effect\Skill\raiseing_guard\raiseing_guard_wing.anim
skeleton			effect\Skill\raiseing_guard\raiseing_guard_wing.skel
animlength			2400
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_rapid_fire_finish_wing_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\rapid_fire\Rapid_Fire_bomb.tpack
mesh				Effect\monster\Cetus_Warrior_att03_bomb.mesh
animation			effect\monster\Cetus_Warrior_att03_bomb.anim
skeleton			effect\monster\Cetus_Warrior_att03_bomb.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_rashmenace_dec01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Rashmenace\eff_rashmenace_dec01.tpack
mesh				Effect\Skill\Rashmenace\eff_rashmenace_dec01.mesh
animation			effect\Skill\Rashmenace\eff_rashmenace_dec01.anim
skeleton			effect\Skill\Rashmenace\eff_rashmenace_dec01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_rashmenace_dec02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Rashmenace\eff_rashmenace_dec02.tpack
mesh				Effect\Skill\Rashmenace\eff_rashmenace_dec01.mesh
animation			effect\Skill\Rashmenace\eff_rashmenace_dec01.anim
skeleton			effect\Skill\Rashmenace\eff_rashmenace_dec01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_rashmenace_ele01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Rashmenace\eff_rashmenace_ele01#.tpack
mesh				Effect\Skill\Rashmenace\eff_rashmenace_ele01#.mesh
animation			effect\Skill\Rashmenace\eff_rashmenace_ele01#.anim
skeleton			effect\Skill\Rashmenace\eff_rashmenace_ele01#.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_rashmenace_ele02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Rashmenace\eff_rashmenace_ele02#.tpack
mesh				Effect\Skill\Rashmenace\eff_rashmenace_ele01#.mesh
animation			effect\Skill\Rashmenace\eff_rashmenace_ele01#.anim
skeleton			effect\Skill\Rashmenace\eff_rashmenace_ele01#.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_rashmenace_electric
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\monster\eff_savnock_att02_light04.tpack
mesh				Effect\monster\eff_savnock_att02_light03.mesh
animation			effect\monster\eff_savnock_att02_light03.anim
skeleton			effect\monster\eff_savnock_att02_light03.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 90.000000 10.000000 ""
</effectdata>

<effectdata>		0
name				mh_rashmenace_handele01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Rashmenace\eff_rashmenace_ele01#.tpack
mesh				Effect\Skill\Rashmenace\eff_rashmenace_handele01.mesh
animation			effect\Skill\Rashmenace\eff_rashmenace_handele01.anim
skeleton			effect\Skill\Rashmenace\eff_rashmenace_handele01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_rashmenace_handele02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Rashmenace\eff_rashmenace_ele02#.tpack
mesh				Effect\Skill\Rashmenace\eff_rashmenace_handele01.mesh
animation			effect\Skill\Rashmenace\eff_rashmenace_handele01.anim
skeleton			effect\Skill\Rashmenace\eff_rashmenace_handele01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_rashmenace_lighting01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Rashmenace\eff_rashmenace_ele01#.tpack
mesh				Effect\Skill\Rashmenace\eff_rashmenace_lighting01.mesh
animation			effect\Skill\Rashmenace\eff_rashmenace_lighting01.anim
skeleton			effect\Skill\Rashmenace\eff_rashmenace_lighting01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_rashmenace_lighting02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Rashmenace\eff_rashmenace_ele02#.tpack
mesh				Effect\Skill\Rashmenace\eff_rashmenace_lighting01.mesh
animation			effect\Skill\Rashmenace\eff_rashmenace_lighting01.anim
skeleton			effect\Skill\Rashmenace\eff_rashmenace_lighting01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_rashmenace_wall
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Cond\con_Cancimo\con_Cancimo_Cyl.tpack
mesh				Effect\Cond\con_Cancimo\con_Cancimo_Cyl.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_red_bomb
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\wild_red_bomb.tpack
mesh				Effect\monster\wild_red_bomb.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.400000 ""
</effectdata>

<effectdata>		0
name				mh_red_bomb_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\beam_red02#.tpack
mesh				Effect\monster\wild_red_bomb.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.400000 ""
</effectdata>

<effectdata>		0
name				mh_remote_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\remote_blue.tpack
mesh				Effect\Skill\Rapid_Fire\Rapid_Fire_lastshot_bolt.mesh
animation			effect\Skill\Rapid_Fire\Rapid_Fire_lastshot_bolt.anim
skeleton			effect\Skill\Rapid_Fire\Rapid_Fire_lastshot_bolt.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_remote_knife_blue
unittype			mesh
billboardtype		camera
tailstep			10 100 0 300 false
size				1.000000
texturepack			Effect\monster\remote_knife_blue.tpack
mesh				Effect\monster\remote_knife.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_remote_knife_green
unittype			mesh
billboardtype		camera
tailstep			10 100 0 300 false
size				1.000000
texturepack			Effect\monster\remote_knife_green.tpack
mesh				Effect\monster\remote_knife.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_remote_knife_red
unittype			mesh
billboardtype		camera
tailstep			10 100 0 300 false
size				1.000000
texturepack			Effect\monster\remote_knife_red.tpack
mesh				Effect\monster\remote_knife.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_remote_knife_violet
unittype			mesh
billboardtype		camera
tailstep			10 100 0 300 false
size				1.000000
texturepack			Effect\monster\remote_knife_violet.tpack
mesh				Effect\monster\remote_knife.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_remote_knife_white
unittype			mesh
billboardtype		camera
tailstep			10 100 0 300 false
size				1.000000
texturepack			Effect\monster\remote_knife_white.tpack
mesh				Effect\monster\remote_knife.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_remote_knife_yellow
unittype			mesh
billboardtype		camera
tailstep			10 100 0 300 false
size				1.000000
texturepack			Effect\monster\remote_knife_yellow.tpack
mesh				Effect\monster\remote_knife.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ringwave05_blue#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\ringwave05_blue#.tpack
mesh				Effect\Skill\Terasmagic\Terasmagic_circle_red02.mesh
animation			effect\Skill\Terasmagic\Terasmagic_circle_red02.anim
skeleton			effect\Skill\Terasmagic\Terasmagic_circle_red02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ringwave05_green#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\ringwave05_green#.tpack
mesh				Effect\Skill\Terasmagic\Terasmagic_circle_red02.mesh
animation			effect\Skill\Terasmagic\Terasmagic_circle_red02.anim
skeleton			effect\Skill\Terasmagic\Terasmagic_circle_red02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ringwave05_violet#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\ringwave05_violet#.tpack
mesh				Effect\Skill\Terasmagic\Terasmagic_circle_red02.mesh
animation			effect\Skill\Terasmagic\Terasmagic_circle_red02.anim
skeleton			effect\Skill\Terasmagic\Terasmagic_circle_red02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ringwave05_yellow2#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\ringwave05_yellow2#.tpack
mesh				Effect\Skill\Terasmagic\Terasmagic_circle_red02.mesh
animation			effect\Skill\Terasmagic\Terasmagic_circle_red02.anim
skeleton			effect\Skill\Terasmagic\Terasmagic_circle_red02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ringwave_carpet_blue
unittype			mesh
billboardtype		camera
tailstep			3 10 0 500 false
size				1.000000
texturepack			Effect\monster\Bllux_att02_ringwave_blue.tpack
mesh				Effect\monster\Bllux_att02_ringwave.mesh
animation			effect\monster\Bllux_att02_ringwave.anim
skeleton			effect\monster\Bllux_att02_ringwave.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ringwave_carpet_green
unittype			mesh
billboardtype		camera
tailstep			3 10 0 500 false
size				1.000000
texturepack			Effect\monster\Bllux_att02_ringwave_green.tpack
mesh				Effect\monster\Bllux_att02_ringwave.mesh
animation			effect\monster\Bllux_att02_ringwave.anim
skeleton			effect\monster\Bllux_att02_ringwave.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ringwave_carpet_red
unittype			mesh
billboardtype		camera
tailstep			3 10 0 500 false
size				1.000000
texturepack			Effect\monster\Bllux_att02_ringwave_red.tpack
mesh				Effect\monster\Bllux_att02_ringwave.mesh
animation			effect\monster\Bllux_att02_ringwave.anim
skeleton			effect\monster\Bllux_att02_ringwave.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ringwave_carpet_violet
unittype			mesh
billboardtype		camera
tailstep			3 10 0 500 false
size				1.000000
texturepack			Effect\monster\Bllux_att02_ringwave_violet.tpack
mesh				Effect\monster\Bllux_att02_ringwave.mesh
animation			effect\monster\Bllux_att02_ringwave.anim
skeleton			effect\monster\Bllux_att02_ringwave.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ringwave_carpet_white
unittype			mesh
billboardtype		camera
tailstep			3 10 0 500 false
size				1.000000
texturepack			Effect\monster\Bllux_att02_ringwave_white.tpack
mesh				Effect\monster\Bllux_att02_ringwave.mesh
animation			effect\monster\Bllux_att02_ringwave.anim
skeleton			effect\monster\Bllux_att02_ringwave.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ringwave_carpet_yellow
unittype			mesh
billboardtype		camera
tailstep			3 10 0 500 false
size				1.000000
texturepack			Effect\monster\Bllux_att02_ringwave_yellow.tpack
mesh				Effect\monster\Bllux_att02_ringwave.mesh
animation			effect\monster\Bllux_att02_ringwave.anim
skeleton			effect\monster\Bllux_att02_ringwave.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ringwave_communion#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\ringwave_communion#.tpack
mesh				Effect\monster\ringwave_communion#.mesh
animation			effect\monster\ringwave_communion#.anim
skeleton			effect\monster\ringwave_communion#.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_rollingattack_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Rollingattack\rollingattack_spin.tpack
mesh				Effect\Skill\Rollingattack\rollingattack_locus.mesh
animation			effect\Skill\Rollingattack\rollingattack_locus.anim
skeleton			effect\Skill\Rollingattack\rollingattack_locus.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_rollingattack_locus2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Rollingattack\rollingattack_spin2.tpack
mesh				Effect\Skill\Rollingattack\rollingattack_spin2.mesh
animation			effect\Skill\Rollingattack\rollingattack_spin2.anim
skeleton			effect\Skill\Rollingattack\rollingattack_spin2.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ruler_rune
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.700000
texturepack			Effect\eff_ruler_rune.tpack
mesh				Effect\eff_ruler_rune.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ruler_rune_big
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.700000
texturepack			Effect\eff_ruler_rune.tpack
mesh				Effect\eff_ruler_rune_big.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ruler_rune_big_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.700000
texturepack			Effect\eff_ruler_rune02.tpack
mesh				Effect\eff_ruler_rune_big.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ruler_rune_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.700000
texturepack			Effect\eff_ruler_rune02.tpack
mesh				Effect\eff_ruler_rune.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ruler_rune_xsma
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.700000
texturepack			Effect\eff_ruler_rune.tpack
mesh				Effect\eff_ruler_rune_xsma.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_ruler_rune_xsma_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.700000
texturepack			Effect\eff_ruler_rune02.tpack
mesh				Effect\eff_ruler_rune_xsma.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_s_in_sealpiller_green
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Object\Building_extra\s_in_sealpiller_green.tpack
mesh				Object\Building_extra\s_in_sealpiller_green.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_s_in_sealpiller_green#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Object\Building_extra\s_in_sealpiller_green#.tpack
mesh				Object\Building_extra\s_in_sealpiller_green#.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_s_in_sealpiller_main
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Object\Building_extra\s_in_sealpiller_main.tpack
mesh				Object\Building_extra\s_in_sealpiller_main.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_s_in_sealpiller_main#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Object\Building_extra\s_in_sealpiller_main#.tpack
mesh				Object\Building_extra\s_in_sealpiller_main#.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_s_in_sealpiller_red
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Object\Building_extra\s_in_sealpiller_red.tpack
mesh				Object\Building_extra\s_in_sealpiller_red.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_s_in_sealpiller_red#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Object\Building_extra\s_in_sealpiller_red#.tpack
mesh				Object\Building_extra\s_in_sealpiller_red#.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_s_spine_stone_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\s_spine_stone_01_stand.tpack
mesh				Effect\monster\s_spine_stone_01_stand.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_s_spine_stone_01#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\s_spine_stone_01_stand#.tpack
mesh				Effect\monster\s_spine_stone_01_stand.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_s_spine_stone_01_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\s_spine_stone_01_stand.tpack
mesh				Effect\monster\s_spine_stone_01_die.mesh
animation			effect\monster\s_spine_stone_01_die.anim
skeleton			effect\monster\s_spine_stone_01_die.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_s_spine_stone_01_die#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\s_spine_stone_01_stand#.tpack
mesh				Effect\monster\s_spine_stone_01_die.mesh
animation			effect\monster\s_spine_stone_01_die.anim
skeleton			effect\monster\s_spine_stone_01_die.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_s_spine_stone_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\s_spine_stone_01_stand.tpack
mesh				Effect\monster\s_spine_stone_02.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_s_spine_stone_02#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\s_spine_stone_01_stand#.tpack
mesh				Effect\monster\s_spine_stone_02.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_s_spine_stone_02_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\s_spine_stone_01_stand.tpack
mesh				Effect\monster\s_spine_stone_02_die.mesh
animation			effect\monster\s_spine_stone_02_die.anim
skeleton			effect\monster\s_spine_stone_02_die.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_s_spine_stone_02_die#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\s_spine_stone_01_stand#.tpack
mesh				Effect\monster\s_spine_stone_02_die.mesh
animation			effect\monster\s_spine_stone_02_die.anim
skeleton			effect\monster\s_spine_stone_02_die.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sap_bomb
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\sap_bomb.tpack
mesh				Effect\monster\sap_bomb.mesh
animation			effect\monster\sap_bomb.anim
skeleton			effect\monster\sap_bomb.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 90.000000 1.000000 ""
</effectdata>

<effectdata>		0
name				mh_sap_bomb_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\sap_bomb.tpack
mesh				Effect\monster\sap_bomb02.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 -90.000000 1.000000 ""
</effectdata>

<effectdata>		0
name				mh_sap_bomb_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\sap_bomb.tpack
mesh				Effect\monster\sap_wall.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 1.000000 ""
</effectdata>

<effectdata>		0
name				mh_sap_bomb_04
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\sap_wall.tpack
mesh				Effect\monster\sap_wall.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.100000 ""
</effectdata>

<effectdata>		0
name				mh_savnock_att02_light03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\monster\eff_savnock_att02_light01.tpack
mesh				Effect\monster\eff_savnock_att02_light03.mesh
animation			effect\monster\eff_savnock_att02_light03.anim
skeleton			effect\monster\eff_savnock_att02_light03.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 90.000000 10.000000 ""
</effectdata>

<effectdata>		0
name				mh_sc_controlroom_piller01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\sc_controlroom_piller01.tpack
mesh				Effect\monster\sc_controlroom_piller01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sc_controlroom_piller01#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\sc_controlroom_piller01#.tpack
mesh				Effect\monster\sc_controlroom_piller01#.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 -0.200000 ""
</effectdata>

<effectdata>		0
name				mh_screamcave_Wisp
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\monster\eff_screamcave_Wisp_yellow01.tpack
mesh				Effect\Skill\WSU_EQU_WIN02\eff_wsu_win01.mesh
animation			effect\Skill\WSU_EQU_WIN02\eff_wsu_win01.anim
skeleton			effect\Skill\WSU_EQU_WIN02\eff_wsu_win01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sealpinia_last_cylinder
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\Monster\eff_Umbar_att3boomflash_02.tpack
mesh				Effect\Monster\eff_Umbar_att3boomflash_01.mesh
animation			effect\Monster\eff_Umbar_att3boomflash_01.anim
skeleton			effect\Monster\eff_Umbar_att3boomflash_01.skel
animlength			700
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_severenger_att03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\severanger.tpack
mesh				Monster\severanger.mesh
animation			Monster\severanger\severenger_att03.anim
skeleton			Monster\severanger.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_severenger_att03#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\severanger#.tpack
mesh				Monster\severanger.mesh
animation			Monster\severanger\severenger_att03.anim
skeleton			Monster\severanger.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_shark_eyepatch
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_shark_addon.tpack
mesh				Effect\eff_shark_eyepatch.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_shark_fish
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_shark_fish.tpack
mesh				Effect\eff_shark_fish.mesh
animation			effect\eff_shark_fish.anim
skeleton			effect\eff_shark_fish.skel
animlength			10000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_shark_fish_red
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_shark_fish_red.tpack
mesh				Effect\eff_shark_fish.mesh
animation			effect\eff_shark_fish.anim
skeleton			effect\eff_shark_fish.skel
animlength			10000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_shark_hat
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_shark_addon.tpack
mesh				Effect\eff_shark_hat.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_shark_test
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Armor\Wing\EQU_WING_BAG_SHARK_upgrade.tpack
mesh				Item\Armor\Wing\EQU_WING_BAG_SHARK.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_shield_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_shield.tpack
mesh				Effect\eff_shield.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			true
mesh_status			0 0.000000 0.200000 ""
</effectdata>

<effectdata>		0
name				mh_shield_blue_sma
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_shield.tpack
mesh				Effect\eff_shield_sma.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			true
mesh_status			0 0.000000 0.200000 ""
</effectdata>

<effectdata>		0
name				mh_shield_field_beam01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				4.000000
texturepack			Effect\skill\Shield_field\shield_field_beam02.tpack
mesh				Effect\Skill\Shield_field\shield_field_beam01.mesh
animation			effect\Skill\Shield_field\shield_field_beam01.anim
skeleton			effect\Skill\Shield_field\shield_field_beam01.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_shield_field_beam01_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				4.000000
texturepack			Effect\monster\beam_green.tpack
mesh				Effect\Skill\Shield_field\shield_field_beam01.mesh
animation			
skeleton			
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_shield_field_beam02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				4.000000
texturepack			Effect\skill\Shield_field\shield_field_beam01.tpack
mesh				Effect\Skill\Shield_field\shield_field_beam02.mesh
animation			effect\Skill\Shield_field\shield_field_beam02.anim
skeleton			effect\Skill\Shield_field\shield_field_beam02.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_shield_field_beam03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				4.000000
texturepack			Effect\skill\Shield_field\shield_field_beam02.tpack
mesh				Effect\Skill\Shield_field\shield_field_beam03.mesh
animation			effect\Skill\Shield_field\shield_field_beam03.anim
skeleton			effect\Skill\Shield_field\shield_field_beam03.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_shield_field_beam04
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				4.000000
texturepack			Effect\skill\Shield_field\shield_field_beam01.tpack
mesh				Effect\Skill\Shield_field\shield_field_beam04.mesh
animation			effect\Skill\Shield_field\shield_field_beam04.anim
skeleton			effect\Skill\Shield_field\shield_field_beam04.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_shield_field_beam05
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				4.000000
texturepack			Effect\skill\Shield_field\shield_field_beam03.tpack
mesh				Effect\Skill\Shield_field\shield_field_beam01.mesh
animation			effect\Skill\Shield_field\shield_field_beam01.anim
skeleton			effect\Skill\Shield_field\shield_field_beam01.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_shield_field_beam06
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				4.000000
texturepack			Effect\skill\Shield_field\shield_field_beam04.tpack
mesh				Effect\Skill\Shield_field\shield_field_beam02.mesh
animation			effect\Skill\Shield_field\shield_field_beam02.anim
skeleton			effect\Skill\Shield_field\shield_field_beam02.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_shield_field_bodybeam
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturepack			Effect\skill\Shield_field\shield_field_beam01.tpack
mesh				Effect\Skill\Shield_field\shield_field_beam04.mesh
animation			effect\Skill\Shield_field\shield_field_beam04.anim
skeleton			effect\Skill\Shield_field\shield_field_beam04.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_shield_field_bodybeam02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Shield_field\shield_field_beam01.tpack
mesh				Effect\Skill\Shield_field\shield_field_beam01.mesh
animation			effect\Skill\Shield_field\shield_field_beam01.anim
skeleton			effect\Skill\Shield_field\shield_field_beam01.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_shield_field_target
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Shield_field\shield_field_target.tpack
mesh				Effect\Skill\Shield_field\shield_field_target.mesh
animation			effect\Skill\Shield_field\shield_field_target.anim
skeleton			effect\Skill\Shield_field\shield_field_target.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_shield_field_target_beam03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturepack			Effect\skill\Shield_field\shield_field_beam01.tpack
mesh				Effect\Skill\Shield_field\shield_field_beam03.mesh
animation			effect\Skill\Shield_field\shield_field_beam03.anim
skeleton			effect\Skill\Shield_field\shield_field_beam03.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_shield_field_target_beam04
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturepack			Effect\skill\Shield_field\shield_field_beam01.tpack
mesh				Effect\Skill\Shield_field\shield_field_beam04.mesh
animation			effect\Skill\Shield_field\shield_field_beam04.anim
skeleton			effect\Skill\Shield_field\shield_field_beam04.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_shield_red
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_shield_red.tpack
mesh				Effect\eff_shield.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			true
mesh_status			0 0.000000 0.200000 ""
</effectdata>

<effectdata>		0
name				mh_shield_red2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_shield_red2.tpack
mesh				Effect\eff_shield.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			true
mesh_status			0 0.000000 0.200000 ""
</effectdata>

<effectdata>		0
name				mh_shield_red2_sma
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_shield_red2.tpack
mesh				Effect\eff_shield_sma.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			true
mesh_status			0 0.000000 0.200000 ""
</effectdata>

<effectdata>		0
name				mh_shield_red_sma
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_shield_red.tpack
mesh				Effect\eff_shield_sma.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			true
mesh_status			0 0.000000 0.200000 ""
</effectdata>

<effectdata>		0
name				mh_sht_Fire_Blindly
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Costume\sht_test_2.tpack
mesh				Item\Costume\sht_test_2.mesh
animation			effect\Skill\SHT\SHT_Fire_Blindly.anim
skeleton			Character\SHT.skel
animlength			4000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_Fire_Blindly01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\MultiBlink\MultiBlink_bolt01.tpack
mesh				Effect\Skill\SHT\SHT_Fire_Blindly_remote01.mesh
animation			effect\Skill\SHT\SHT_Fire_Blindly_remote01.anim
skeleton			effect\Skill\SHT\SHT_Fire_Blindly_remote01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_Fire_Blindly01_tail
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\MultiBlink\MultiBlink_pt01_sht.tpack
mesh				Effect\Skill\SHT\SHT_Fire_Blindly_remote01.mesh
animation			effect\Skill\SHT\SHT_Fire_Blindly_remote01.anim
skeleton			effect\Skill\SHT\SHT_Fire_Blindly_remote01.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_Fire_Blindly01_tail02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\MultiBlink\MultiBlink_pt01_sht.tpack
mesh				Effect\Skill\SHT\SHT_Fire_Blindly_remote02.mesh
animation			effect\Skill\SHT\SHT_Fire_Blindly_remote02.anim
skeleton			effect\Skill\SHT\SHT_Fire_Blindly_remote02.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_Fire_Blindly01_tail03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\MultiBlink\MultiBlink_pt01_sht.tpack
mesh				Effect\Skill\SHT\SHT_Fire_Blindly_remote03.mesh
animation			effect\Skill\SHT\SHT_Fire_Blindly_remote03.anim
skeleton			effect\Skill\SHT\SHT_Fire_Blindly_remote03.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_Fire_Blindly01_tail04
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\MultiBlink\MultiBlink_pt01_sht.tpack
mesh				Effect\Skill\SHT\SHT_Fire_Blindly_remote04.mesh
animation			effect\Skill\SHT\SHT_Fire_Blindly_remote04.anim
skeleton			effect\Skill\SHT\SHT_Fire_Blindly_remote04.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_Fire_Blindly01_tail05
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\MultiBlink\MultiBlink_pt01_sht.tpack
mesh				Effect\Skill\SHT\SHT_Fire_Blindly_remote05.mesh
animation			effect\Skill\SHT\SHT_Fire_Blindly_remote05.anim
skeleton			effect\Skill\SHT\SHT_Fire_Blindly_remote05.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_Fire_Blindly01_tail06
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\MultiBlink\MultiBlink_pt01_sht.tpack
mesh				Effect\Skill\SHT\SHT_Fire_Blindly_remote06.mesh
animation			effect\Skill\SHT\SHT_Fire_Blindly_remote06.anim
skeleton			effect\Skill\SHT\SHT_Fire_Blindly_remote06.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_Fire_Blindly01_tail07
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\MultiBlink\MultiBlink_pt01_sht.tpack
mesh				Effect\Skill\SHT\SHT_Fire_Blindly_remote07.mesh
animation			effect\Skill\SHT\SHT_Fire_Blindly_remote07.anim
skeleton			effect\Skill\SHT\SHT_Fire_Blindly_remote07.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_Fire_Blindly01_tail08
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\MultiBlink\MultiBlink_pt01_sht.tpack
mesh				Effect\Skill\SHT\SHT_Fire_Blindly_remote08.mesh
animation			effect\Skill\SHT\SHT_Fire_Blindly_remote08.anim
skeleton			effect\Skill\SHT\SHT_Fire_Blindly_remote08.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_Fire_Blindly01_tail09
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\MultiBlink\MultiBlink_pt01_sht.tpack
mesh				Effect\Skill\SHT\SHT_Fire_Blindly_remote09.mesh
animation			effect\Skill\SHT\SHT_Fire_Blindly_remote09.anim
skeleton			effect\Skill\SHT\SHT_Fire_Blindly_remote09.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_Fire_Blindly01_tail10
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\MultiBlink\MultiBlink_pt01_sht.tpack
mesh				Effect\Skill\SHT\SHT_Fire_Blindly_remote10.mesh
animation			effect\Skill\SHT\SHT_Fire_Blindly_remote10.anim
skeleton			effect\Skill\SHT\SHT_Fire_Blindly_remote10.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_Fire_Blindly02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\MultiBlink\MultiBlink_bolt01.tpack
mesh				Effect\Skill\SHT\SHT_Fire_Blindly_remote02.mesh
animation			effect\Skill\SHT\SHT_Fire_Blindly_remote02.anim
skeleton			effect\Skill\SHT\SHT_Fire_Blindly_remote02.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_Fire_Blindly03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\MultiBlink\MultiBlink_bolt01.tpack
mesh				Effect\Skill\SHT\SHT_Fire_Blindly_remote03.mesh
animation			effect\Skill\SHT\SHT_Fire_Blindly_remote03.anim
skeleton			effect\Skill\SHT\SHT_Fire_Blindly_remote03.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_Fire_Blindly04
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\MultiBlink\MultiBlink_bolt01.tpack
mesh				Effect\Skill\SHT\SHT_Fire_Blindly_remote04.mesh
animation			effect\Skill\SHT\SHT_Fire_Blindly_remote04.anim
skeleton			effect\Skill\SHT\SHT_Fire_Blindly_remote04.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_Fire_Blindly05
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\MultiBlink\MultiBlink_bolt01.tpack
mesh				Effect\Skill\SHT\SHT_Fire_Blindly_remote05.mesh
animation			effect\Skill\SHT\SHT_Fire_Blindly_remote05.anim
skeleton			effect\Skill\SHT\SHT_Fire_Blindly_remote05.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_Fire_Blindly06
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\MultiBlink\MultiBlink_bolt01.tpack
mesh				Effect\Skill\SHT\SHT_Fire_Blindly_remote06.mesh
animation			effect\Skill\SHT\SHT_Fire_Blindly_remote06.anim
skeleton			effect\Skill\SHT\SHT_Fire_Blindly_remote06.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_Fire_Blindly07
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\MultiBlink\MultiBlink_bolt01.tpack
mesh				Effect\Skill\SHT\SHT_Fire_Blindly_remote07.mesh
animation			effect\Skill\SHT\SHT_Fire_Blindly_remote07.anim
skeleton			effect\Skill\SHT\SHT_Fire_Blindly_remote07.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_Fire_Blindly08
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\MultiBlink\MultiBlink_bolt01.tpack
mesh				Effect\Skill\SHT\SHT_Fire_Blindly_remote08.mesh
animation			effect\Skill\SHT\SHT_Fire_Blindly_remote08.anim
skeleton			effect\Skill\SHT\SHT_Fire_Blindly_remote08.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_Fire_Blindly09
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\MultiBlink\MultiBlink_bolt01.tpack
mesh				Effect\Skill\SHT\SHT_Fire_Blindly_remote09.mesh
animation			effect\Skill\SHT\SHT_Fire_Blindly_remote09.anim
skeleton			effect\Skill\SHT\SHT_Fire_Blindly_remote09.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_Fire_Blindly10
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\MultiBlink\MultiBlink_bolt01.tpack
mesh				Effect\Skill\SHT\SHT_Fire_Blindly_remote10.mesh
animation			effect\Skill\SHT\SHT_Fire_Blindly_remote10.anim
skeleton			effect\Skill\SHT\SHT_Fire_Blindly_remote10.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_LastDeifance_jin
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\SHT\sht_lastDefine_jin.tpack
mesh				Effect\Skill\SHT\sht_lastDefine_jin.mesh
animation			effect\Skill\SHT\sht_lastDefine_jin.anim
skeleton			effect\Skill\SHT\sht_lastDefine_jin.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_RIF_SHOOT
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\SHT\SHT_RIF_Shoot.tpack
mesh				Effect\Skill\SHT\sht_RIF_Shoot.mesh
animation			
skeleton			effect\Skill\SHT
animlength			4000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_RIF_SHOOT_Bullseye
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\SHT\SHT_RIF_Shoot.tpack
mesh				Effect\Skill\SHT\eff_SHT_Rif_Shoot_Bullseye.mesh
animation			
skeleton			
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_RIF_SHOOT_Jin
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\SHT\SHT_RIF_Shoot_Jin.tpack
mesh				Effect\Skill\SHT\SHT_RIF_Shoot_Jin.mesh
animation			effect\Skill\SHT\SHT_RIF_Shoot_Jin.anim
skeleton			effect\Skill\SHT\SHT_RIF_Shoot_Jin.skel
animlength			4000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_RIF_SHOOT_fire
unittype			mesh
billboardtype		camera
tailstep			10 30 0 300 false
size				1.000000
texturepack			Effect\monster\eff_Drabiss_Acher_att03_fire01.tpack
mesh				Effect\monster\eff_Drabiss_Acher_att03_fire01.mesh
animation			effect\monster\eff_Drabiss_Acher_att03_fire01.anim
skeleton			effect\monster\eff_Drabiss_Acher_att03_fire01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_RIF_SHOOT_vengeance
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\SHT\SHT_RIF_Shoot.tpack
mesh				Effect\Skill\SHT\eff_Rif_shoot_vengeance.mesh
animation			
skeleton			
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_RIF_SHOOT_wild
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\SHT\SHT_RIF_Shoot.tpack
mesh				Effect\Skill\SHT\SHT_RIF_Shoot_wild.mesh
animation			
skeleton			effect\Skill\SHT
animlength			4000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_wing
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\SHT\sht_lastDefine_wing.tpack
mesh				Effect\Skill\SHT\sht_lastDefine_wing.mesh
animation			
skeleton			
animlength			2466
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sht_wing_1
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\SHT\sht_lastDefine_wing_1.tpack
mesh				Effect\Skill\SHT\sht_lastDefine_wing_1.mesh
animation			
skeleton			
animlength			2466
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_siege_treasure_open
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Object\Etc\siege_box.tpack
mesh				Object\Etc\siege_box.mesh
animation			Object\Etc\siege_box_open.anim
skeleton			Object\Etc\siege_box.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_skillget_lightmesh_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.100000
texturepack			Effect\skill\Skillget\eff_skillget_lightjulgi_01.tpack
mesh				Effect\Skill\Skillget\eff_skillget_lightjulgi_01.mesh
animation			effect\Skill\Skillget\eff_skillget_lightjulgi_01.anim
skeleton			effect\Skill\Skillget\eff_skillget_lightjulgi_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_skullcrusher_spark
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\skullcrusher_new\eff_skullcrusher_spark.tpack
mesh				Effect\Monster\mon_NeoDeuxMarble_att1finishspark_01.mesh
animation			effect\Monster\mon_NeoDeuxMarble_att1finishspark_01.anim
skeleton			effect\Monster\mon_NeoDeuxMarble_att1finishspark_01.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_skywhale_fieldboss_att05_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				6.000000
texturepack			Effect\skill\Flashblow\eff_flashblow_line02.tpack
mesh				Effect\Skill\Flashblow\eff_flashblow_line01.mesh
animation			effect\Skill\Flashblow\eff_flashblow_line01.anim
skeleton			effect\Skill\Flashblow\eff_flashblow_line01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_skywhale_fieldboss_blood_tears_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_skywhale_fieldboss_Blood_Tears.tpack
mesh				Effect\monster\eff_skywhale_filedboss_Blood_Tears.mesh
animation			Monster\skywhale_fieldboss\eff_skywhale_filedboss_Blood_Tears_die.anim
skeleton			effect\monster\eff_skywhale_filedboss_Blood_Tears.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_skywhale_fieldboss_tornado01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_skywhale_filedboss_tonado.tpack
mesh				Effect\monster\eff_skywhale_filedboss_tonado.mesh
animation			effect\monster\eff_skywhale_filedboss_tonado.anim
skeleton			effect\monster\eff_skywhale_filedboss_tonado.skel
animlength			8000
twoside				true
transparent			false
mesh_status			0 180.000000 1.000000 ""
</effectdata>

<effectdata>		0
name				mh_skywhale_fieldboss_tornado_in
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\skywhale_fieldboss_tornado_in.tpack
mesh				Effect\monster\water_tornado_in.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 180.000000 1.000000 ""
</effectdata>

<effectdata>		0
name				mh_skywhale_fieldboss_tornado_out
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\skywhale_fieldboss_tornado_out.tpack
mesh				Effect\monster\water_tornado_out.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 180.000000 1.000000 ""
</effectdata>

<effectdata>		0
name				mh_slime_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\slime.tpack
mesh				Monster\slime.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_slow_arrow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Slow_arrow\eff_slow_arrow.tpack
mesh				Effect\Skill\Slow_arrow\eff_slow_arrow.mesh
animation			effect\Skill\slow_arrow\eff_slow_arrow.anim
skeleton			effect\Skill\Slow_arrow\eff_slow_arrow.skel
animlength			3000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_slow_arrow_bom
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Slow_arrow\eff_slow_arrow_bom.tpack
mesh				Effect\Skill\Slow_arrow\eff_slow_arrow_bom.mesh
animation			effect\Skill\Slow_arrow\eff_slow_arrow_bom.anim
skeleton			effect\Skill\Slow_arrow\eff_slow_arrow_bom.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_slow_arrow_glow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Slow_arrow\eff_slow_arrow_glow.tpack
mesh				Effect\Skill\Slow_arrow\eff_slow_arrow_glow.mesh
animation			effect\Skill\Slow_arrow\eff_slow_arrow_glow.anim
skeleton			effect\Skill\Slow_arrow\eff_slow_arrow_glow.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sor_egnoing_bom
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Grupain\eff_grupain_bom_01.tpack
mesh				Effect\Skill\Grupain\eff_grupain_bom_01.mesh
animation			effect\Skill\Grupain\eff_grupain_bom_01.anim
skeleton			effect\Skill\Grupain\eff_grupain_bom_01.skel
animlength			3000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sor_egnoing_fin_action
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Achilles\eff_achilles_action_03.tpack
mesh				Effect\Skill\Achilles\eff_achilles_action_03.mesh
animation			effect\Skill\Achilles\eff_achilles_action_03.anim
skeleton			effect\Skill\Achilles\eff_achilles_action_03.skel
animlength			1200
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sor_egnoing_fin_ice
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_sor_egnoing_fin_ice.tpack
mesh				Effect\eff_sor_egnoing_fin_ice.mesh
animation			effect\eff_sor_egnoing_fin_ice.anim
skeleton			effect\eff_sor_egnoing_fin_ice.skel
animlength			1200
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_sor_egnoing_fin_ice2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_sor_egnoing_fin_ice.tpack
mesh				Effect\eff_sor_egnoing_fin_ice2.mesh
animation			effect\eff_sor_egnoing_fin_ice2.anim
skeleton			effect\eff_sor_egnoing_fin_ice2.skel
animlength			1200
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_sor_egnoing_fin_ice3
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_sor_egnoing_fin_ice.tpack
mesh				Effect\eff_sor_egnoing_fin_ice3.mesh
animation			effect\eff_sor_egnoing_fin_ice3.anim
skeleton			effect\eff_sor_egnoing_fin_ice3.skel
animlength			1200
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_sor_egnoing_jean
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_sor_egnoing_jean.tpack
mesh				Effect\eff_sor_egnoing_jean.mesh
animation			effect\eff_sor_egnoing_jean.anim
skeleton			effect\eff_sor_egnoing_jean.skel
animlength			1933
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_sor_egnoing_shoot
unittype			mesh
billboardtype		camera
tailstep			20 5 0 60 false
size				1.000000
texturepack			Effect\eff_sor_egnoing_shoot.tpack
mesh				Effect\eff_sor_egnoing_shoot.mesh
animation			effect\eff_sor_egnoing_shoot.anim
skeleton			effect\eff_sor_egnoing_shoot.skel
animlength			1933
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_soundwave_green_twirl
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\Ophiuchus_att06_twirl#.tpack
mesh				Effect\monster\Ophiuchus_att06_twirl.mesh
animation			
skeleton			
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_squallshot_arrow_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				0.600000
texturepack			Effect\skill\Squallshot\eff_squallshot_arrow_01.tpack
mesh				Effect\Skill\Squallshot\eff_squallshot_arrow_01.mesh
animation			effect\Skill\Squallshot\eff_squallshot_arrow_01.anim
skeleton			effect\Skill\Squallshot\eff_squallshot_arrow_01.skel
animlength			1000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_squallshot_bommap
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Squallshot\eff_squallshot_bommap_01.tpack
mesh				Effect\Skill\Squallshot\eff_squallshot_bommap_01.mesh
animation			effect\Skill\Squallshot\eff_squallshot_bommap_01.anim
skeleton			effect\Skill\Squallshot\eff_squallshot_bommap_01.skel
animlength			233
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_squallshot_glow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Squallshot\eff_squallshot_glow_01.tpack
mesh				Effect\Skill\Squallshot\eff_squallshot_glow_01.mesh
animation			effect\Skill\Squallshot\eff_squallshot_glow_01.anim
skeleton			effect\Skill\Squallshot\eff_squallshot_glow_01.skel
animlength			733
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_squallshot_particle
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Squallshot\eff_squallshot_particle_01.tpack
mesh				Effect\Skill\Squallshot\eff_squallshot_particle_01.mesh
animation			effect\Skill\Squallshot\eff_squallshot_particle_01.anim
skeleton			effect\Skill\Squallshot\eff_squallshot_particle_01.skel
animlength			666
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_squallshot_particle02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Squallshot\eff_squallshot_particle_02.tpack
mesh				Effect\Skill\Squallshot\eff_squallshot_particle_02.mesh
animation			effect\Skill\Squallshot\eff_squallshot_particle_02.anim
skeleton			effect\Skill\Squallshot\eff_squallshot_particle_02.skel
animlength			333
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_squirrel_test
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Armor\Wing\WING_BAG_SQUIRREL_UP.tpack
mesh				Item\Armor\Wing\WING_BAG_SQUIRREL_MID_UP_3.mesh
animation			
skeleton			Wing\WING_BAG_SQUIRREL_MID_UP_3.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_squirrel_test2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Armor\Wing\WING_BAG_SQUIRREL_UP.tpack
mesh				Item\Armor\Wing\WING_BAG_SQUIRREL_BIG_UP_3.mesh
animation			
skeleton			Wing\WING_BAG_SQUIRREL_BIG_UP_3.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_stalemate_Power
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_Fallen_Angel_Temple_Stalemate_Power.tpack
mesh				Effect\monster\eff_Fallen_Angel_Temple_Stalemate_Power.mesh
animation			effect\monster\eff_Fallen_Angel_Temple_Stalemate_Power.anim
skeleton			effect\monster\eff_Fallen_Angel_Temple_Stalemate_Power.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_stalemate_Special
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Fallen_Angel_Temple_Stalemate.tpack
mesh				Monster\Fallen_Angel_Temple_Stalemate.mesh
animation			Monster\Fallen_Angel_Temple_Stalemate\Fallen_Angel_Temple_Stalemate_special.anim
skeleton			Monster\Fallen_Angel_Temple_Stalemate.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_stalemate_att01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_Fallen_Angel_Temple_Stalemate_att01.tpack
mesh				Effect\monster\eff_Fallen_Angel_Temple_Stalemate_att01.mesh
animation			effect\monster\eff_Fallen_Angel_Temple_Stalemate_att01.anim
skeleton			effect\monster\eff_Fallen_Angel_Temple_Stalemate_att01.skel
animlength			0
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_steal_part
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\Cond\con_steal\con_steal_part.tpack
mesh				Effect\Cond\con_steal\con_steal_part.mesh
animation			effect\Cond\con_steal\con_steal_part.anim
skeleton			effect\Cond\con_steal\con_steal_part.skel
animlength			333
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_straberry_flower_big
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_strawberry_flower.tpack
mesh				Effect\eff_strawberry_flower_big.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_straberry_flower_mid
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_strawberry_flower.tpack
mesh				Effect\eff_strawberry_flower_mid.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_straberry_flower_sma
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_strawberry_flower.tpack
mesh				Effect\eff_strawberry_flower_sma.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_strikeshot_arrow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\StrikeShot\eff_strikeshot_arrow_01.tpack
mesh				Effect\Skill\Strikeshot\eff_strikeshot_arrow_01.mesh
animation			effect\Skill\StrikeShot\eff_strikeshot_arrow_01.anim
skeleton			effect\Skill\StrikeShot\eff_strikeshot_arrow_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_strikeshot_bommesh
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\StrikeShot\eff_strikeshot_bommesh_01.tpack
mesh				Effect\Skill\Strikeshot\eff_strikeshot_bommesh_01.mesh
animation			effect\Skill\StrikeShot\eff_strikeshot_bommesh_01.anim
skeleton			effect\Skill\StrikeShot\eff_strikeshot_bommesh_01.skel
animlength			350
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_strikeshot_cylinder
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\StrikeShot\eff_strikeshot_cylinder_01.tpack
mesh				Effect\Skill\Strikeshot\eff_strikeshot_cylinder_01.mesh
animation			effect\Skill\StrikeShot\eff_strikeshot_cylinder_01.anim
skeleton			effect\Skill\StrikeShot\eff_strikeshot_cylinder_01.skel
animlength			600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_strikeshot_glow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\StrikeShot\eff_strikeshot_glow_01.tpack
mesh				Effect\Skill\Strikeshot\eff_strikeshot_glow_01.mesh
animation			effect\Skill\StrikeShot\eff_strikeshot_glow_01.anim
skeleton			effect\Skill\StrikeShot\eff_strikeshot_glow_01.skel
animlength			700
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_strikeshot_glow01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\StrikeShot\eff_strikeshot_glow_01.tpack
mesh				Effect\Skill\Strikeshot\eff_strikeshot_glow_01.mesh
animation			
skeleton			
animlength			700
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_strikeshot_scru
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\StrikeShot\eff_strikeshot_scru_01.tpack
mesh				Effect\Skill\Strikeshot\eff_strikeshot_scru_01.mesh
animation			effect\Skill\StrikeShot\eff_strikeshot_scru_01.anim
skeleton			effect\Skill\StrikeShot\eff_strikeshot_scru_01.skel
animlength			300
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_succubus_queen_att04_trail01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\succubus_queen_att04_targettrail01.tpack
mesh				Effect\monster\succubus_queen_att04_trail.mesh
animation			effect\monster\succubus_queen_att04_trail.anim
skeleton			effect\monster\succubus_queen_att04_trail.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_succubus_queen_att04_trailmodul
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\succubus_queen_att04_targettrailmodul.tpack
mesh				Effect\monster\succubus_queen_att04_trail.mesh
animation			effect\monster\succubus_queen_att04_trail.anim
skeleton			effect\monster\succubus_queen_att04_trail.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_swd_rondar_spinwave_3
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturepack			Effect\skill\Aquapurge\eff_aquapurge_light01.tpack
mesh				Effect\Skill\Aquaremover\eff_aquaremover_finish01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_swd_rondar_spinwave_3_1
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.300000
texturepack			Effect\skill\Power_Seal\Power_Seal_Circle_Wave_sht.tpack
mesh				Effect\Skill\Power_Seal\Power_Seal_Circle_Wave.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_swd_rondar_spinwave_3_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				8.000000
texturepack			Effect\skill\Heavyblow\eff_heavyblow_action_01.tpack
mesh				Effect\Skill\Heavyblow\eff_heavyblow_action_01.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_swd_rondar_sword_1
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\eff_KASTIOTICA_att04.tpack
mesh				Effect\eff_swd_rondar_sword.mesh
animation			effect\eff_swd_rondar_sword_1.anim
skeleton			effect\eff_swd_rondar_sword.skel
animlength			3666
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_swd_rondar_sword_1_spingolw
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.250000
texturepack			Effect\eff_swd_rondar_finish.tpack
mesh				Effect\Skill\Sesta_Byjud\Sesta_Byjud_finish_lodus.mesh
animation			
skeleton			
animlength			3666
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_swd_rondar_sword_1_spingolw02
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\eff_swd_rondar_finish02.tpack
mesh				Effect\Skill\Sesta_Byjud\Sesta_Byjud_finish_lodus.mesh
animation			
skeleton			
animlength			3666
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_swd_rondar_sword_2
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\eff_KASTIOTICA_att04.tpack
mesh				Effect\eff_swd_rondar_sword.mesh
animation			effect\eff_swd_rondar_sword_2.anim
skeleton			effect\eff_swd_rondar_sword.skel
animlength			3666
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_swd_rondar_sword_2_spingolw
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.500000
texturepack			Effect\eff_swd_rondar_finish.tpack
mesh				Effect\Skill\Sesta_Byjud\Sesta_Byjud_finish_lodus.mesh
animation			
skeleton			
animlength			3666
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_swd_rondar_sword_2_spingolw02
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.250000
texturepack			Effect\eff_swd_rondar_finish02.tpack
mesh				Effect\Skill\Sesta_Byjud\Sesta_Byjud_finish_lodus.mesh
animation			
skeleton			
animlength			3666
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_swd_rondar_sword_3
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\eff_KASTIOTICA_att04.tpack
mesh				Effect\eff_swd_rondar_sword.mesh
animation			effect\eff_swd_rondar_sword_3.anim
skeleton			effect\eff_swd_rondar_sword.skel
animlength			3666
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_swd_rondar_sword_3_spingolw
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.750000
texturepack			Effect\eff_swd_rondar_finish.tpack
mesh				Effect\Skill\Sesta_Byjud\Sesta_Byjud_finish_lodus.mesh
animation			
skeleton			
animlength			3666
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_swd_rondar_sword_3_spingolw02
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.500000
texturepack			Effect\eff_swd_rondar_finish02.tpack
mesh				Effect\Skill\Sesta_Byjud\Sesta_Byjud_finish_lodus.mesh
animation			
skeleton			
animlength			3666
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_swd_rondar_sword_4
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\eff_KASTIOTICA_att04.tpack
mesh				Effect\eff_swd_rondar_sword.mesh
animation			effect\eff_swd_rondar_sword_4.anim
skeleton			effect\eff_swd_rondar_sword.skel
animlength			3666
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_swd_rondar_sword_4_spingolw
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.950000
texturepack			Effect\eff_swd_rondar_finish.tpack
mesh				Effect\Skill\Sesta_Byjud\Sesta_Byjud_finish_lodus.mesh
animation			
skeleton			
animlength			3666
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_swd_rondar_sword_4_spingolw02
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.750000
texturepack			Effect\eff_swd_rondar_finish02.tpack
mesh				Effect\Skill\Sesta_Byjud\Sesta_Byjud_finish_lodus.mesh
animation			
skeleton			
animlength			3666
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_swd_rondar_sword_start
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\eff_KASTIOTICA_att04.tpack
mesh				Effect\eff_swd_rondar_sword.mesh
animation			effect\eff_swd_rondar_sword_start.anim
skeleton			effect\eff_swd_rondar_sword.skel
animlength			3666
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_swd_rondar_swordblow_1
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				0.500000
texturepack			Effect\skill\Heavyblow\eff_swd_rondar_swordblow.tpack
mesh				Effect\eff_swd_rondar_swordblow.mesh
animation			effect\eff_swd_rondar_swordblow.anim
skeleton			effect\eff_swd_rondar_swordblow.skel
animlength			3666
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_swd_rondar_swordblow_2
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				0.750000
texturepack			Effect\skill\Heavyblow\eff_swd_rondar_swordblow.tpack
mesh				Effect\eff_swd_rondar_swordblow.mesh
animation			effect\eff_swd_rondar_swordblow.anim
skeleton			effect\eff_swd_rondar_swordblow.skel
animlength			3666
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_swd_rondar_swordblow_3
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\skill\Heavyblow\eff_swd_rondar_swordblow.tpack
mesh				Effect\eff_swd_rondar_swordblow.mesh
animation			effect\eff_swd_rondar_swordblow.anim
skeleton			effect\eff_swd_rondar_swordblow.skel
animlength			3666
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_swd_rondar_swordblow_4
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.250000
texturepack			Effect\skill\Heavyblow\eff_swd_rondar_swordblow.tpack
mesh				Effect\eff_swd_rondar_swordblow.mesh
animation			effect\eff_swd_rondar_swordblow.anim
skeleton			effect\eff_swd_rondar_swordblow.skel
animlength			3666
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_talos_att06_wing01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_talos_att06_wing01.tpack
mesh				Effect\monster\eff_talos_att06_wing01.mesh
animation			effect\monster\eff_talos_att06_wing01.anim
skeleton			effect\monster\eff_talos_att06_wing01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 270.000000 0.100000 ""
</effectdata>

<effectdata>		0
name				mh_tentator_bom01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Tentator\eff_tentator_bom01.tpack
mesh				Effect\Skill\Tentator\eff_tentator_bom01.mesh
animation			effect\Skill\Tentator\eff_tentator_bom01.anim
skeleton			effect\Skill\Tentator\eff_tentator_bom01.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_tentator_remote
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Tentator\eff_tentator_remote01.tpack
mesh				Effect\Skill\Tentator\eff_tentator_remote01.mesh
animation			effect\Skill\Tentator\eff_tentator_remote01.anim
skeleton			effect\Skill\Tentator\eff_tentator_remote01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_terasmagic_circle_blue_02_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Terasmagic\Terasmagic_circle_blue02_2.tpack
mesh				Effect\Skill\Terasmagic\Terasmagic_circle_red02.mesh
animation			effect\Skill\Terasmagic\Terasmagic_circle_red02.anim
skeleton			effect\Skill\Terasmagic\Terasmagic_circle_red02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_terasmagic_circle_red_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Terasmagic\Terasmagic_circle_red02.tpack
mesh				Effect\Skill\Terasmagic\Terasmagic_circle_red02.mesh
animation			effect\Skill\Terasmagic\Terasmagic_circle_red02.anim
skeleton			effect\Skill\Terasmagic\Terasmagic_circle_red02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_terasmagic_circle_red_02_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Terasmagic\Terasmagic_circle_red02_2.tpack
mesh				Effect\Skill\Terasmagic\Terasmagic_circle_red02.mesh
animation			effect\Skill\Terasmagic\Terasmagic_circle_red02.anim
skeleton			effect\Skill\Terasmagic\Terasmagic_circle_red02.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_test_stalemate
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\Fallen_Angel_Temple_Stalemate.tpack
mesh				Monster\Fallen_Angel_Temple_Stalemate.mesh
animation			Monster\Fallen_Angel_Temple_Stalemate\Fallen_Angel_Temple_Stalemate_att01.anim
skeleton			Monster\Fallen_Angel_Temple_Stalemate.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_test_wing02_semi
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Armor\Wing\WING_MECHANIC_02_semiup.tpack
mesh				Item\Armor\Wing\WING_MECHANIC_02_MID.mesh
animation			Item\Armor\Wing\WING_MECHANIC_02_MID_stand.anim
skeleton			Wing\WING_MECHANIC_02_MID.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_test_wing02_up
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Armor\Wing\WING_MECHANIC_02_up.tpack
mesh				Item\Armor\Wing\WING_MECHANIC_02_MID_up.mesh
animation			Item\Armor\Wing\WING_MECHANIC_02_MID_stand.anim
skeleton			Wing\WING_MECHANIC_02_MID.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_test_wing03_semi
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Armor\Wing\WING_MECHANIC_03_semiup.tpack
mesh				Item\Armor\Wing\WING_MECHANIC_02_MID.mesh
animation			Item\Armor\Wing\WING_MECHANIC_02_MID_stand.anim
skeleton			Wing\WING_MECHANIC_02_MID.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_test_wing03_up
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Armor\Wing\WING_MECHANIC_03_up.tpack
mesh				Item\Armor\Wing\WING_MECHANIC_02_MID_up.mesh
animation			Item\Armor\Wing\WING_MECHANIC_02_MID_stand.anim
skeleton			Wing\WING_MECHANIC_02_MID.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_test_wing_black_semi
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Armor\Wing\WING_MECHANIC_02_black_semiup.tpack
mesh				Item\Armor\Wing\WING_MECHANIC_02_MID.mesh
animation			Item\Armor\Wing\WING_MECHANIC_02_MID_stand.anim
skeleton			Wing\WING_MECHANIC_02_MID.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_test_wing_black_up
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Armor\Wing\WING_MECHANIC_02_black_up.tpack
mesh				Item\Armor\Wing\WING_MECHANIC_02_MID_up.mesh
animation			Item\Armor\Wing\WING_MECHANIC_02_MID_stand.anim
skeleton			Wing\WING_MECHANIC_02_MID.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_test_wing_red_semi
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Armor\Wing\WING_MECHANIC_red_semiup.tpack
mesh				Item\Armor\Wing\WING_MECHANIC_02_MID.mesh
animation			Item\Armor\Wing\WING_MECHANIC_02_MID_stand.anim
skeleton			Wing\WING_MECHANIC_02_MID.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_test_wing_red_up
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Item\Armor\Wing\WING_MECHANIC_red_up.tpack
mesh				Item\Armor\Wing\WING_MECHANIC_02_MID_up.mesh
animation			Item\Armor\Wing\WING_MECHANIC_02_MID_stand.anim
skeleton			Wing\WING_MECHANIC_02_MID.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_tider_att04_locus
unittype			mesh
billboardtype		camera
tailstep			10 10 0 300 false
size				1.000000
texturepack			Effect\monster\tider_att04_locus.tpack
mesh				Effect\monster\tider_att04_locus.mesh
animation			effect\monster\tider_att04_locus.anim
skeleton			effect\monster\tider_att04_locus.skel
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_to_underboss_statue_die
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Brick\to_underboss_statue.tpack
mesh				Brick\to_underboss_statue.mesh
animation			effect\monster\eff_to_underboss_statue_die.anim
skeleton			Brick\to_underboss_statue.skel
animlength			100
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_tornado_dust
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\tornado_dust.tpack
mesh				Effect\monster\tornado_dust.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 180.000000 1.000000 ""
</effectdata>

<effectdata>		0
name				mh_tornado_sphere
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Tornado\sphere_01.tpack
mesh				Effect\Skill\Tornado\sphere_01.mesh
animation			effect\Skill\Tornado\sphere_01.anim
skeleton			effect\Skill\Tornado\sphere_01.skel
animlength			2500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_tornado_sphere_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Tornado\sphere_02.tpack
mesh				Effect\Skill\Tornado\sphere_01.mesh
animation			effect\Skill\Tornado\sphere_01.anim
skeleton			effect\Skill\Tornado\sphere_01.skel
animlength			2500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_tornado_wind
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\tornado_wind.tpack
mesh				Effect\monster\tornado_wind.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 180.000000 1.000000 ""
</effectdata>

<effectdata>		0
name				mh_tornado_wind_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\tornado_wind_02.tpack
mesh				Effect\monster\tornado_wind.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 180.000000 1.000000 ""
</effectdata>

<effectdata>		0
name				mh_tornado_wind_violet
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\tornado_wind_violet.tpack
mesh				Effect\monster\tornado_wind.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 180.000000 1.000000 ""
</effectdata>

<effectdata>		0
name				mh_tornado_wind_violet#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\tornado_wind_violet#.tpack
mesh				Effect\monster\tornado_wind.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 180.000000 1.000000 ""
</effectdata>

<effectdata>		0
name				mh_tornado_wind_violet_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\tornado_wind_violet_02.tpack
mesh				Effect\monster\tornado_wind.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 180.000000 1.000000 ""
</effectdata>

<effectdata>		0
name				mh_tornado_wind_violet_02#
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\tornado_wind_violet_02#.tpack
mesh				Effect\monster\tornado_wind.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 180.000000 1.000000 ""
</effectdata>

<effectdata>		0
name				mh_tornado_wing_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Tornado\wing_01.tpack
mesh				Effect\Skill\Tornado\wing_01.mesh
animation			effect\Skill\Tornado\wing_01.anim
skeleton			effect\Skill\Tornado\wing_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_tornado_wing_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Tornado\wing_02.tpack
mesh				Effect\Skill\Tornado\wing_02.mesh
animation			effect\Skill\Tornado\wing_02.anim
skeleton			effect\Skill\Tornado\wing_02.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_tornado_wing_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Tornado\wing_03.tpack
mesh				Effect\Skill\Tornado\wing_01.mesh
animation			effect\Skill\Tornado\wing_01.anim
skeleton			effect\Skill\Tornado\wing_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_tornado_wing_04
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Tornado\wing_04.tpack
mesh				Effect\Skill\Tornado\wing_01.mesh
animation			effect\Skill\Tornado\wing_01.anim
skeleton			effect\Skill\Tornado\wing_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_tornado_wing_05
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Tornado\wing_05.tpack
mesh				Effect\Skill\Tornado\wing_02.mesh
animation			effect\Skill\Tornado\wing_02.anim
skeleton			effect\Skill\Tornado\wing_02.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_trap_chain02_blue_sky
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\trap_chain_blue_sky#.tpack
mesh				Effect\monster\chain_02.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 3.000000 ""
</effectdata>

<effectdata>		0
name				mh_trap_chain_blue_deep
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\trap_chain_blue_deep#.tpack
mesh				Effect\monster\trap_chain.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 1.000000 ""
</effectdata>

<effectdata>		0
name				mh_trap_chain_blue_sky
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\trap_chain_blue_sky#.tpack
mesh				Effect\monster\trap_chain.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 1.000000 ""
</effectdata>

<effectdata>		0
name				mh_trap_chain_magenta
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\trap_chain_magenta#.tpack
mesh				Effect\monster\trap_chain.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 1.000000 ""
</effectdata>

<effectdata>		0
name				mh_trap_chain_red
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\trap_chain_red#.tpack
mesh				Effect\monster\trap_chain.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 1.000000 ""
</effectdata>

<effectdata>		0
name				mh_trap_chain_yellow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\trap_chain_yellow#.tpack
mesh				Effect\monster\trap_chain.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 1.000000 ""
</effectdata>

<effectdata>		0
name				mh_triangleshot_action
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Triangleshot\eff_triangleshot_action.tpack
mesh				Effect\Skill\Triangleshot\eff_triangleshot_action.mesh
animation			effect\Skill\Triangleshot\eff_triangleshot_action.anim
skeleton			effect\Skill\Triangleshot\eff_triangleshot_action.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_triangleshot_charge
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Triangleshot\eff_triangleshot_charge.tpack
mesh				Effect\Skill\Triangleshot\eff_triangleshot_charge.mesh
animation			effect\Skill\Triangleshot\eff_triangleshot_charge.anim
skeleton			effect\Skill\Triangleshot\eff_triangleshot_charge.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_triangleshot_finish_arrow_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Triangleshot\eff_triangleshot_finish.tpack
mesh				Effect\Skill\Triangleshot\eff_triangleshot_finish.mesh
animation			effect\Skill\Triangleshot\eff_triangleshot_finish.anim
skeleton			effect\Skill\Triangleshot\eff_triangleshot_finish.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_triangleshot_glow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Triangleshot\eff_triangleshot_glow_01.tpack
mesh				Effect\Skill\Triangleshot\eff_triangleshot_glow_01.mesh
animation			effect\Skill\Triangleshot\eff_triangleshot_glow_01.anim
skeleton			effect\Skill\Triangleshot\eff_triangleshot_glow_01.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_triangleshot_ready
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Triangleshot\eff_triangleshot_ready.tpack
mesh				Effect\Skill\Triangleshot\eff_triangleshot_ready.mesh
animation			effect\Skill\Triangleshot\eff_triangleshot_ready.anim
skeleton			effect\Skill\Triangleshot\eff_triangleshot_ready.skel
animlength			1700
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_tripleattack_action_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Tripleattack\eff_tripleattack_action_01.tpack
mesh				Effect\Skill\Tripleattack\eff_tripleattack_action_01.mesh
animation			effect\Skill\Tripleattack\eff_tripleattack_action_01.anim
skeleton			effect\Skill\Tripleattack\eff_tripleattack_action_01.skel
animlength			2600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		1
name				mh_tripleattack_action_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
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texturepack			Effect\skill\Tripleattack\eff_tripleattack_action_02.tpack
mesh				Effect\Skill\Tripleattack\eff_tripleattack_action_02.mesh
animation			effect\Skill\Tripleattack\eff_tripleattack_action_02.anim
skeleton			effect\Skill\Tripleattack\eff_tripleattack_action_02.skel
animlength			2600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		1
name				mh_tripleattack_action_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Tripleattack\eff_tripleattack_action_03.tpack
mesh				Effect\Skill\Tripleattack\eff_tripleattack_action_03.mesh
animation			effect\Skill\Tripleattack\eff_tripleattack_action_03.anim
skeleton			effect\Skill\Tripleattack\eff_tripleattack_action_03.skel
animlength			2600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		1
name				mh_tripleattack_action_04
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				0.800000
texturepack			Effect\skill\Tripleattack\eff_tripleattack_action_04.tpack
mesh				Effect\Skill\Tripleattack\eff_tripleattack_action_04.mesh
animation			effect\Skill\Tripleattack\eff_tripleattack_action_04.anim
skeleton			effect\Skill\Tripleattack\eff_tripleattack_action_04.skel
animlength			2600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		1
name				mh_twinslash_finishboom_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Twinslash\eff_twinslash_finishboom_01.tpack
mesh				Effect\Skill\Twinslash\eff_twinslash_finishboom_01.mesh
animation			effect\Skill\Twinslash\eff_twinslash_finishboom_01.anim
skeleton			effect\Skill\Twinslash\eff_twinslash_finishboom_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		1
name				mh_twinslash_finishslash_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Twinslash\eff_twinslash_finishslash_01.tpack
mesh				Effect\Skill\Twinslash\eff_twinslash_finishslash_01.mesh
animation			effect\Skill\Twinslash\eff_twinslash_finishslash_01.anim
skeleton			effect\Skill\Twinslash\eff_twinslash_finishslash_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		1
name				mh_twinslash_finishwind_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Twinslash\eff_twinslash_finishwind_01.tpack
mesh				Effect\Skill\Twinslash\eff_twinslash_finishwind_01.mesh
animation			effect\Skill\Twinslash\eff_twinslash_finishwind_01.anim
skeleton			effect\Skill\Twinslash\eff_twinslash_finishwind_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		1
name				mh_twinslash_ready_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Twinslash\eff_twinslash_ready_01.tpack
mesh				Effect\Skill\Twinslash\eff_twinslash_ready_01.mesh
animation			effect\Skill\Twinslash\eff_twinslash_ready_01.anim
skeleton			effect\Skill\Twinslash\eff_twinslash_ready_01.skel
animlength			580
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		1
name				mh_twinslash_slash_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Twinslash\eff_twinslash_slash_01.tpack
mesh				Effect\Skill\Twinslash\eff_twinslash_slash_01.mesh
animation			effect\Skill\Twinslash\eff_twinslash_slash_01.anim
skeleton			effect\Skill\Twinslash\eff_twinslash_slash_01.skel
animlength			530
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_twist
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\twist.tpack
mesh				Effect\monster\twist.mesh
animation			
skeleton			
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_twist_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mh_beam_blue.tpack
mesh				Effect\Skill\Agares\Agares_att03_curse_twist.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_twist_blue02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mh_beam_blue.tpack
mesh				Effect\Skill\Agares\Agares_att03_curse_twist.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 1.000000 ""
</effectdata>

<effectdata>		0
name				mh_twist_blue_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\locus_02.tpack
mesh				Effect\monster\locus_02.mesh
animation			
skeleton			
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_twist_green
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mh_beam_green.tpack
mesh				Effect\Skill\Agares\Agares_att03_curse_twist.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_twist_red
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mh_beam_red.tpack
mesh				Effect\Skill\Agares\Agares_att03_curse_twist.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_twist_red_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\twist_red.tpack
mesh				Effect\monster\twist.mesh
animation			
skeleton			
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_twist_red_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\locus_02_red.tpack
mesh				Effect\monster\locus_02.mesh
animation			
skeleton			
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_twist_white
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mh_beam_white.tpack
mesh				Effect\Skill\Agares\Agares_att03_curse_twist.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_twist_yellow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\mh_beam_yellow.tpack
mesh				Effect\Skill\Agares\Agares_att03_curse_twist.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_undersea_5_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Armerbreaker\eff_armerbreaker_ready_01.tpack
mesh				Effect\Skill\Armerbreaker\eff_armerbreaker_ready_01.mesh
animation			effect\Skill\Armerbreaker\eff_armerbreaker_ready_01.anim
skeleton			effect\Skill\Armerbreaker\eff_armerbreaker_ready_01.skel
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_undersea_5_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			
mesh				Effect\Skill\Armerbreaker\eff_armerbreaker_ready_02.mesh
animation			effect\Skill\Armerbreaker\eff_armerbreaker_ready_02.anim
skeleton			effect\Skill\Armerbreaker\eff_armerbreaker_ready_02.skel
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_upgrade_SR_rune01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_upgrade_rune.tpack
mesh				Effect\item\eff_upgrade_rune.mesh
animation			effect\eff_upgrade_rune.anim
skeleton			effect\eff_upgrade_rune.skel
animlength			10000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_upgrade_SR_rune01_B
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_upgrade_rune_B.tpack
mesh				Effect\item\eff_upgrade_rune.mesh
animation			effect\eff_upgrade_rune.anim
skeleton			effect\eff_upgrade_rune.skel
animlength			10000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_upgrade_SR_rune01_B_wind
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_upgrade_rune_B_wind.tpack
mesh				Effect\item\eff_upgrade_rune.mesh
animation			effect\eff_upgrade_rune.anim
skeleton			effect\eff_upgrade_rune.skel
animlength			10000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_upgrade_SR_rune01_R
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_upgrade_rune_R.tpack
mesh				Effect\item\eff_upgrade_rune.mesh
animation			effect\eff_upgrade_rune.anim
skeleton			effect\eff_upgrade_rune.skel
animlength			10000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_upgrade_SR_rune01_R_wind
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_upgrade_rune_R_wind.tpack
mesh				Effect\item\eff_upgrade_rune.mesh
animation			effect\eff_upgrade_rune.anim
skeleton			effect\eff_upgrade_rune.skel
animlength			10000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_upgrade_SR_rune01_wind
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_upgrade_rune_wind.tpack
mesh				Effect\item\eff_upgrade_rune.mesh
animation			effect\eff_upgrade_rune.anim
skeleton			effect\eff_upgrade_rune.skel
animlength			10000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_upgrade_SR_rune02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_upgrade_rune2.tpack
mesh				Effect\item\eff_upgrade_rune.mesh
animation			effect\eff_upgrade_rune.anim
skeleton			effect\eff_upgrade_rune.skel
animlength			10000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_upgrade_SR_rune02_B
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_upgrade_rune2.tpack
mesh				Effect\item\eff_upgrade_rune.mesh
animation			effect\eff_upgrade_rune.anim
skeleton			effect\eff_upgrade_rune.skel
animlength			10000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_upgrade_SR_rune02_R
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_upgrade_rune2.tpack
mesh				Effect\item\eff_upgrade_rune.mesh
animation			effect\eff_upgrade_rune.anim
skeleton			effect\eff_upgrade_rune.skel
animlength			10000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_vampire_sys_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Vampire\eff_vampire_sys_01.tpack
mesh				Effect\Skill\Vampire\eff_vampire_sys_01.mesh
animation			effect\Skill\Vampire\eff_vampire_sys_01.anim
skeleton			effect\Skill\Vampire\eff_vampire_sys_01.skel
animlength			1500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_vampire_wip_01
unittype			mesh
billboardtype		camera
tailstep			3 0 0 200 false
size				1.000000
texturepack			Effect\skill\Vampire\eff_vampire_wip_01.tpack
mesh				Effect\skill\Vampire\eff_vampire_wip_01.mesh
animation			Effect\skill\Vampire\eff_vampire_wip_01.anim
skeleton			Effect\skill\Vampire\eff_vampire_wip_01.skel
animlength			1500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_viciousthorn_spark_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturepack			Effect\skill\ViciousThorn\eff_viciousthorn_spark_01.tpack
mesh				Effect\Skill\Lightingchase\eff_lightingchase_spark_01.mesh
animation			effect\Skill\Lightingchase\eff_lightingchase_spark_01.anim
skeleton			effect\Skill\Lightingchase\eff_lightingchase_spark_01.skel
animlength			700
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_viciousthorn_thorn_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\ViciousThorn\eff_viciousthorn_thorn_01.tpack
mesh				Effect\Skill\ViciousThorn\eff_viciousthorn_thorn_01.mesh
animation			effect\Skill\ViciousThorn\eff_viciousthorn_thorn_01.anim
skeleton			effect\Skill\ViciousThorn\eff_viciousthorn_thorn_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_violentstab
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Violentstab\eff_violentstab.tpack
mesh				Effect\Skill\Violentstab\eff_violentstab.mesh
animation			effect\Skill\Violentstab\eff_violentstab.anim
skeleton			effect\Skill\Violentstab\eff_violentstab.skel
animlength			300
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_violentstab_finish
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Violentstab\eff_violentstab_finish.tpack
mesh				Effect\Skill\Violentstab\eff_violentstab_finish.mesh
animation			effect\Skill\Violentstab\eff_violentstab_finish.anim
skeleton			effect\Skill\Violentstab\eff_violentstab_finish.skel
animlength			800
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_violentstab_finish_bom
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Violentstab\eff_violentstab_finish_bom.tpack
mesh				Effect\Skill\Violentstab\eff_violentstab_finish_bom.mesh
animation			effect\Skill\Violentstab\eff_violentstab_finish_bom.anim
skeleton			effect\Skill\Violentstab\eff_violentstab_finish_bom.skel
animlength			800
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_violentstab_finish_bom2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Violentstab\eff_violentstab_bom2.tpack
mesh				Effect\Skill\Violentstab\eff_violentstab_bom2.mesh
animation			effect\Skill\Violentstab\eff_violentstab_bom2.anim
skeleton			effect\Skill\Violentstab\eff_violentstab_bom2.skel
animlength			800
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_violentstab_finish_move
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Violentstab\eff_violentstab_move.tpack
mesh				Effect\Skill\Violentstab\eff_violentstab_move.mesh
animation			effect\Skill\Violentstab\eff_violentstab_move.anim
skeleton			effect\Skill\Violentstab\eff_violentstab_move.skel
animlength			800
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_vulagon_locus
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Vulagon\vulagon_att01_locus.tpack
mesh				Effect\Skill\Vulagon\vulagon_att01_locus.mesh
animation			effect\Skill\Vulagon\vulagon_att01_locus.anim
skeleton			effect\Skill\Vulagon\vulagon_att01_locus.skel
animlength			1800
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_vulagon_remote
unittype			mesh
billboardtype		camera
tailstep			3 200 0 300 false
size				1.000000
texturepack			Effect\skill\Vulagon\vulagon_remote.tpack
mesh				Effect\Skill\Vulagon\vulagon_remote.mesh
animation			effect\Skill\Vulagon\vulagon_remote.anim
skeleton			effect\Skill\Vulagon\vulagon_remote.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_vulagon_remote_spin
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Vulagon\vulagon_remote_spin.tpack
mesh				Effect\Skill\Vulagon\vulagon_remote_spin.mesh
animation			effect\Skill\Vulagon\vulagon_remote_spin.anim
skeleton			effect\Skill\Vulagon\vulagon_remote_spin.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_vulnerablepoint_arrow
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Vulnerablepoint\eff_vulnerablepoint_arrow.tpack
mesh				Effect\Skill\Vulnerablepoint\eff_vulnerablepoint_arrow.mesh
animation			effect\Skill\Vulnerablepoint\eff_vulnerablepoint_arrow.anim
skeleton			effect\Skill\Vulnerablepoint\eff_vulnerablepoint_arrow.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_vulnerablepoint_bom01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			effect\Skill\Vulnerablepoint\eff_vulnerablepoint_bom01.tpack
mesh				Effect\Skill\Vulnerablepoint\eff_vulnerablepoint_bom01.mesh
animation			effect\Skill\Vulnerablepoint\eff_vulnerablepoint_bom01.anim
skeleton			effect\Skill\Vulnerablepoint\eff_vulnerablepoint_bom01.skel
animlength			500
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_vulnerablepoint_wave
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\skill\Vulnerablepoint\eff_vulnerablepoint_wave.tpack
mesh				Effect\Skill\Vulnerablepoint\eff_vulnerablepoint_wave.mesh
animation			effect\Skill\Vulnerablepoint\eff_vulnerablepoint_wave.anim
skeleton			effect\Skill\Vulnerablepoint\eff_vulnerablepoint_wave.skel
animlength			300
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_water_tornado_in
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\water_tornado_in.tpack
mesh				Effect\monster\water_tornado_in.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 180.000000 1.000000 ""
</effectdata>

<effectdata>		0
name				mh_water_tornado_out
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\water_tornado_out.tpack
mesh				Effect\monster\water_tornado_out.mesh
animation			
skeleton			
animlength			0
twoside				true
transparent			false
mesh_status			0 180.000000 1.000000 ""
</effectdata>

<effectdata>		0
name				mh_water_wave
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\water_wave.tpack
mesh				Effect\monster\water_wave.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.200000 ""
</effectdata>

<effectdata>		0
name				mh_water_wave2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\water_wave.tpack
mesh				Effect\monster\water_wave.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.100000 ""
</effectdata>

<effectdata>		0
name				mh_water_wave2_green
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\water_wave_green.tpack
mesh				Effect\monster\water_wave.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.100000 ""
</effectdata>

<effectdata>		0
name				mh_water_wave3
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\beam_blue.tpack
mesh				Effect\monster\water_wave.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_water_wave3_green
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\beam_green.tpack
mesh				Effect\monster\water_wave.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 1.000000 ""
</effectdata>

<effectdata>		0
name				mh_water_wave_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\water_wave.tpack
mesh				Effect\monster\water_wave.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.200000 ""
</effectdata>

<effectdata>		0
name				mh_water_wave_bomb
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\water_wave.tpack
mesh				Effect\monster\water_wave.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.200000 ""
</effectdata>

<effectdata>		0
name				mh_water_wave_green
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\water_wave_green.tpack
mesh				Effect\monster\water_wave.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.200000 ""
</effectdata>

<effectdata>		0
name				mh_wave_out_black
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bom_mesh_black_2_2#.tpack
mesh				Effect\monster\wave_out.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_wave_out_blue
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bom_mesh_blue_2_2#.tpack
mesh				Effect\monster\wave_out.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_wave_out_green
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bom_mesh_green_02#.tpack
mesh				Effect\monster\wave_out.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_wave_out_red
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bom_mesh_red_2_2#.tpack
mesh				Effect\monster\wave_out.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_wave_out_white
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\bom_mesh_white_2_2#.tpack
mesh				Effect\monster\wave_out.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_weistchop_action_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Wristchop\eff_weistchop_action_01.tpack
mesh				Effect\Skill\Wristchop\eff_weistchop_action_01.mesh
animation			effect\Skill\Wristchop\eff_weistchop_action_01.anim
skeleton			effect\Skill\Wristchop\eff_weistchop_action_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_weistchop_action_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Wristchop\eff_weistchop_action_02.tpack
mesh				Effect\Skill\Wristchop\eff_weistchop_action_02.mesh
animation			effect\Skill\Wristchop\eff_weistchop_action_02.anim
skeleton			effect\Skill\Wristchop\eff_weistchop_action_02.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_weistchop_action_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Wristchop\eff_weistchop_action_03.tpack
mesh				Effect\Skill\Wristchop\eff_weistchop_action_03.mesh
animation			effect\Skill\Wristchop\eff_weistchop_action_03.anim
skeleton			effect\Skill\Wristchop\eff_weistchop_action_03.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_weistchop_finish_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Wristchop\eff_weistchop_finish_01.tpack
mesh				Effect\Skill\Wristchop\eff_weistchop_finish_01.mesh
animation			effect\Skill\Wristchop\eff_weistchop_finish_01.anim
skeleton			effect\Skill\Wristchop\eff_weistchop_finish_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_western_light01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_western_light.tpack
mesh				Effect\eff_western_light01.mesh
animation			effect\eff_western_light01.anim
skeleton			effect\eff_western_light01.skel
animlength			4000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_western_light02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_western_light.tpack
mesh				Effect\eff_western_light02.mesh
animation			effect\eff_western_light02.anim
skeleton			effect\eff_western_light02.skel
animlength			4000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_western_light03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_western_light.tpack
mesh				Effect\eff_western_light03.mesh
animation			effect\eff_western_light03.anim
skeleton			effect\eff_western_light03.skel
animlength			4000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_western_light_backlight
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_western_light_backlight.tpack
mesh				Effect\eff_western_light_backlight.mesh
animation			Effect\eff_western_light_backlight.anim
skeleton			Effect\eff_western_light_backlight.skel
animlength			4000
twoside				true
transparent			true
mesh_status			0 120.000000 0.050000 ""
</effectdata>

<effectdata>		0
name				mh_western_light_backlight_red
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_western_light_backlight_red.tpack
mesh				Effect\eff_western_light_backlight.mesh
animation			Effect\eff_western_light_backlight.anim
skeleton			Effect\eff_western_light_backlight.skel
animlength			4000
twoside				true
transparent			true
mesh_status			0 120.000000 0.050000 ""
</effectdata>

<effectdata>		0
name				mh_western_light_jin
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_western_light_jin.tpack
mesh				Effect\eff_western_light_jin.mesh
animation			effect\eff_western_light_jin.anim
skeleton			effect\eff_western_light_jin.skel
animlength			4000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_wheelwind_action_wind
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\WheelWind\eff_wheelwind_windmesh_01.tpack
mesh				Effect\Skill\WheelWind\eff_wheelwind_windmesh_01.mesh
animation			effect\Skill\WheelWind\eff_wheelwind_windmesh_01.anim
skeleton			effect\Skill\WheelWind\eff_wheelwind_windmesh_01.skel
animlength			366
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_wheelwind_finish_wind
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\WheelWind\eff_wheelwind_windmesh_01.tpack
mesh				Effect\Skill\WheelWind\eff_wheelwind_windmesh_01.mesh
animation			effect\Skill\WheelWind\eff_wheelwind_windmesh_01.anim
skeleton			effect\Skill\WheelWind\eff_wheelwind_windmesh_01.skel
animlength			400
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_wheelwind_ready_ground
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\WheelWind\eff_wheelwind_ready_01.tpack
mesh				Effect\Skill\WheelWind\eff_wheelwind_ready_01.mesh
animation			effect\Skill\WheelWind\eff_wheelwind_ready_01.anim
skeleton			effect\Skill\WheelWind\eff_wheelwind_ready_01.skel
animlength			700
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_wheelwind_ready_wind
unittype			mesh
billboardtype		camera
tailstep			6 0 0 300 true
size				1.000000
texturepack			Effect\skill\WheelWind\eff_wheelwind_windmesh_01.tpack
mesh				Effect\Skill\WheelWind\eff_wheelwind_windmesh_01.mesh
animation			effect\Skill\WheelWind\eff_wheelwind_windmesh_01.anim
skeleton			effect\Skill\WheelWind\eff_wheelwind_windmesh_01.skel
animlength			400
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_whipattck_01
unittype			mesh
billboardtype		camera
tailstep			7 0 0 250 true
size				1.000000
texturepack			Effect\skill\WhipAttack\eff_whipattack_01.tpack
mesh				Effect\Skill\WhipAttack\eff_whipattack_01.mesh
animation			effect\Skill\WhipAttack\eff_whipattack_01.anim
skeleton			effect\Skill\WhipAttack\eff_whipattack_01.skel
animlength			800
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_whipattck_02
unittype			mesh
billboardtype		camera
tailstep			7 0 0 250 true
size				1.000000
texturepack			Effect\skill\WhipAttack\eff_whipattack_01.tpack
mesh				Effect\Skill\WhipAttack\eff_whipattack_01.mesh
animation			effect\Skill\WhipAttack\eff_whipattack_02.anim
skeleton			effect\Skill\WhipAttack\eff_whipattack_01.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_whipattck_03
unittype			mesh
billboardtype		camera
tailstep			7 0 0 250 true
size				1.000000
texturepack			Effect\skill\WhipAttack\eff_whipattack_01.tpack
mesh				Effect\Skill\WhipAttack\eff_whipattack_01.mesh
animation			effect\Skill\WhipAttack\eff_whipattack_03.anim
skeleton			effect\Skill\WhipAttack\eff_whipattack_01.skel
animlength			700
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_whipattck_04
unittype			mesh
billboardtype		camera
tailstep			7 0 0 250 true
size				1.000000
texturepack			Effect\skill\WhipAttack\eff_whipattack_01.tpack
mesh				Effect\Skill\WhipAttack\eff_whipattack_01.mesh
animation			effect\Skill\WhipAttack\eff_whipattack_04.anim
skeleton			effect\Skill\WhipAttack\eff_whipattack_01.skel
animlength			1200
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_wild_fenri_minorl_att01_locus
unittype			mesh
billboardtype		camera
tailstep			5 10 0 300 false
size				1.000000
texturepack			Effect\monster\wild_fenril_att01_locus.tpack
mesh				Effect\monster\wild_fenril_minor_att01_locus.mesh
animation			effect\monster\wild_fenril_minor_att01_locus.anim
skeleton			effect\monster\wild_fenril_minor_att01_locus.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_wild_fenril_att01_locus
unittype			mesh
billboardtype		camera
tailstep			5 10 0 300 false
size				1.000000
texturepack			Effect\monster\wild_fenril_att01_locus.tpack
mesh				Effect\monster\wild_fenril_att01_locus.mesh
animation			effect\monster\wild_fenril_att01_locus.anim
skeleton			effect\monster\wild_fenril_att01_locus.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_wild_minor_red_die_effect
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Monster\wild_fenril_minor_red.tpack
mesh				Monster\wild_fenril_minor.mesh
animation			Monster\wild_fenril_minor\wild_fenril_minor_red_die_effect.anim
skeleton			Monster\wild_fenril_minor.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_windrush_action_01
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Windrush\eff_windrush_action_01.tpack
mesh				Effect\Skill\Windrush\eff_windrush_action_01.mesh
animation			effect\Skill\Windrush\eff_windrush_action_01.anim
skeleton			effect\Skill\Windrush\eff_windrush_action_01.skel
animlength			600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_windrush_action_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Windrush\eff_windrush_action_02.tpack
mesh				Effect\Skill\Windrush\eff_windrush_action_02.mesh
animation			effect\Skill\Windrush\eff_windrush_action_02.anim
skeleton			effect\Skill\Windrush\eff_windrush_action_02.skel
animlength			600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_windrush_action_03
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Windrush\eff_windrush_action_03.tpack
mesh				Effect\Skill\Windrush\eff_windrush_action_03.mesh
animation			effect\Skill\Windrush\eff_windrush_action_03.anim
skeleton			effect\Skill\Windrush\eff_windrush_action_03.skel
animlength			600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		1
name				mh_windrush_action_04
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturepack			Effect\skill\Windrush\eff_windrush_action_04.tpack
mesh				Effect\Skill\Windrush\eff_windrush_action_04.mesh
animation			effect\Skill\Windrush\eff_windrush_action_04.anim
skeleton			effect\Skill\Windrush\eff_windrush_action_04.skel
animlength			1600
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_windshaft_action
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				3.000000
texturepack			Effect\skill\Windshaft\eff_windshaft_action.tpack
mesh				Effect\Skill\Windshaft\eff_windshaft_action.mesh
animation			effect\Skill\Windshaft\eff_windshaft_action.anim
skeleton			effect\Skill\Windshaft\eff_windshaft_action.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_wing_destiny_black_1
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_black1.tpack
mesh				Effect\eff_destiny_wing.mesh
animation			
skeleton			
animlength			4000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_wing_destiny_black_1_big
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_black1.tpack
mesh				Effect\eff_destiny_wing_BIG.mesh
animation			
skeleton			
animlength			4000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_wing_destiny_black_1_mid
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_black1.tpack
mesh				Effect\eff_destiny_wing_MID.mesh
animation			
skeleton			
animlength			4000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_wing_destiny_black_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_black2.tpack
mesh				Effect\eff_destiny_wing.mesh
animation			
skeleton			
animlength			4000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_wing_destiny_black_2_big
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_black2.tpack
mesh				Effect\eff_destiny_wing_BIG.mesh
animation			
skeleton			
animlength			4000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_wing_destiny_black_2_mid
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_black2.tpack
mesh				Effect\eff_destiny_wing_MID.mesh
animation			
skeleton			
animlength			4000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_wing_destiny_black_3
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_black3.tpack
mesh				Effect\eff_destiny_wing.mesh
animation			
skeleton			
animlength			4000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_black_3_big
unittype			mesh
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texturepack			Effect\eff_destiny_wing_black3.tpack
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animation			
skeleton			
animlength			4000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_black_3_mid
unittype			mesh
billboardtype		camera
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texturepack			Effect\eff_destiny_wing_black3.tpack
mesh				Effect\eff_destiny_wing_MID.mesh
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skeleton			
animlength			4000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_black_wing
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\eff_destiny_wing_blur_black.tpack
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animation			effect\eff_destiny_wing_blur.anim
skeleton			effect\eff_destiny_wing_blur.skel
animlength			1000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_black_wing_big
unittype			mesh
billboardtype		camera
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texturepack			Effect\eff_destiny_wing_blur_black.tpack
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skeleton			effect\eff_destiny_wing_blur_BIG.skel
animlength			1000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_black_wing_blur
unittype			mesh
billboardtype		camera
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texturepack			Effect\eff_destiny_wing_blur_black02.tpack
mesh				Effect\eff_destiny_wing_blur.mesh
animation			effect\eff_destiny_wing_blur.anim
skeleton			effect\eff_destiny_wing_blur.skel
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\eff_destiny_wing_blur_black02.tpack
mesh				Effect\eff_destiny_wing_blur_BIG.mesh
animation			effect\eff_destiny_wing_blur_BIG.anim
skeleton			effect\eff_destiny_wing_blur_BIG.skel
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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texturepack			Effect\eff_destiny_wing_blur_black02.tpack
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animation			effect\eff_destiny_wing_blur_MID.anim
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animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_black_wing_mid
unittype			mesh
billboardtype		camera
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texturepack			Effect\eff_destiny_wing_blur_black.tpack
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animation			effect\eff_destiny_wing_blur_MID.anim
skeleton			effect\eff_destiny_wing_blur.skel
animlength			1000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_blue_1
unittype			mesh
billboardtype		camera
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texturepack			Effect\eff_destiny_wing_blue1.tpack
mesh				Effect\eff_destiny_wing.mesh
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skeleton			
animlength			4000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_blue_1_big
unittype			mesh
billboardtype		camera
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texturepack			Effect\eff_destiny_wing_blue1.tpack
mesh				Effect\eff_destiny_wing_BIG.mesh
animation			
skeleton			
animlength			4000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_blue_1_mid
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_blue1.tpack
mesh				Effect\eff_destiny_wing_MID.mesh
animation			
skeleton			
animlength			4000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_blue_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_blue2.tpack
mesh				Effect\eff_destiny_wing.mesh
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skeleton			
animlength			4000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_blue2.tpack
mesh				Effect\eff_destiny_wing_BIG.mesh
animation			
skeleton			
animlength			4000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_blue_2_mid
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
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texturepack			Effect\eff_destiny_wing_blue2.tpack
mesh				Effect\eff_destiny_wing_MID.mesh
animation			
skeleton			
animlength			4000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_blue_3
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_blue3.tpack
mesh				Effect\eff_destiny_wing.mesh
animation			
skeleton			
animlength			4000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_blue3.tpack
mesh				Effect\eff_destiny_wing_BIG.mesh
animation			
skeleton			
animlength			4000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_blue_3_mid
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\eff_destiny_wing_blue3.tpack
mesh				Effect\eff_destiny_wing_MID.mesh
animation			
skeleton			
animlength			4000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_blue_wing
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_blur_blue.tpack
mesh				Effect\eff_destiny_wing_blur.mesh
animation			effect\eff_destiny_wing_blur.anim
skeleton			effect\eff_destiny_wing_blur.skel
animlength			1000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_blue_wing_blur
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_blur_blue02.tpack
mesh				Effect\eff_destiny_wing_blur.mesh
animation			effect\eff_destiny_wing_blur.anim
skeleton			effect\eff_destiny_wing_blur.skel
animlength			2000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_blue_wing_blur_big
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_blur_blue02.tpack
mesh				Effect\eff_destiny_wing_blur_BIG.mesh
animation			effect\eff_destiny_wing_blur_BIG.anim
skeleton			effect\eff_destiny_wing_blur_BIG.skel
animlength			2000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_blue_wing_blur_mid
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_blur_blue02.tpack
mesh				Effect\eff_destiny_wing_blur_MID.mesh
animation			effect\eff_destiny_wing_blur_MID.anim
skeleton			effect\eff_destiny_wing_blur_MID.skel
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_blue_wing_blur_mid_big
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\eff_destiny_wing_blur_blue02.tpack
mesh				Effect\eff_destiny_wing_blur_MID.mesh
animation			effect\eff_destiny_wing_blur_MID.anim
skeleton			effect\eff_destiny_wing_blur_MID.skel
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_red_1
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_red1.tpack
mesh				Effect\eff_destiny_wing.mesh
animation			
skeleton			
animlength			4000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_red_1_big
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_red1.tpack
mesh				Effect\eff_destiny_wing_BIG.mesh
animation			
skeleton			
animlength			4000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_red_1_mid
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_red1.tpack
mesh				Effect\eff_destiny_wing_MID.mesh
animation			
skeleton			
animlength			4000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_red_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_red2.tpack
mesh				Effect\eff_destiny_wing.mesh
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skeleton			
animlength			4000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_red_2_big
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\eff_destiny_wing_red2.tpack
mesh				Effect\eff_destiny_wing_BIG.mesh
animation			
skeleton			
animlength			4000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_red2.tpack
mesh				Effect\eff_destiny_wing_MID.mesh
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skeleton			
animlength			4000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_red_3
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_red3.tpack
mesh				Effect\eff_destiny_wing.mesh
animation			
skeleton			
animlength			4000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_red_3_big
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\eff_destiny_wing_red3.tpack
mesh				Effect\eff_destiny_wing_BIG.mesh
animation			
skeleton			
animlength			4000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\eff_destiny_wing_red3.tpack
mesh				Effect\eff_destiny_wing_MID.mesh
animation			
skeleton			
animlength			4000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_red_wing
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_blur_red.tpack
mesh				Effect\eff_destiny_wing_blur.mesh
animation			effect\eff_destiny_wing_blur.anim
skeleton			effect\eff_destiny_wing_blur.skel
animlength			1000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_red_wing_blur
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_blur_red02.tpack
mesh				Effect\eff_destiny_wing_blur.mesh
animation			effect\eff_destiny_wing_blur.anim
skeleton			effect\eff_destiny_wing_blur.skel
animlength			2000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_red_wing_blur_big
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_blur_red02.tpack
mesh				Effect\eff_destiny_wing_blur_BIG.mesh
animation			effect\eff_destiny_wing_blur_BIG.anim
skeleton			effect\eff_destiny_wing_blur_BIG.skel
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_red_wing_blur_mid
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_blur_red02.tpack
mesh				Effect\eff_destiny_wing_blur_MID.mesh
animation			effect\eff_destiny_wing_blur_MID.anim
skeleton			effect\eff_destiny_wing_blur_MID.skel
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_yellow_1
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_yellow1.tpack
mesh				Effect\eff_destiny_wing.mesh
animation			
skeleton			
animlength			4000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_yellow_1_big
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\eff_destiny_wing_yellow1.tpack
mesh				Effect\eff_destiny_wing_BIG.mesh
animation			
skeleton			
animlength			4000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_yellow_1_mid
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_yellow1.tpack
mesh				Effect\eff_destiny_wing_MID.mesh
animation			
skeleton			
animlength			4000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_yellow_2
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_yellow2.tpack
mesh				Effect\eff_destiny_wing.mesh
animation			
skeleton			
animlength			4000
twoside				true
transparent			true
mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_yellow2.tpack
mesh				Effect\eff_destiny_wing_BIG.mesh
animation			
skeleton			
animlength			4000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_yellow_2_MID
unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\eff_destiny_wing_yellow2.tpack
mesh				Effect\eff_destiny_wing_MID.mesh
animation			
skeleton			
animlength			4000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_yellow_3
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_destiny_wing_yellow3.tpack
mesh				Effect\eff_destiny_wing.mesh
animation			
skeleton			
animlength			4000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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size				1.000000
texturepack			Effect\eff_destiny_wing_yellow3.tpack
mesh				Effect\eff_destiny_wing_BIG.mesh
animation			
skeleton			
animlength			4000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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texturepack			Effect\eff_destiny_wing_yellow3.tpack
mesh				Effect\eff_destiny_wing_MID.mesh
animation			
skeleton			
animlength			4000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_destiny_yellow_wing
unittype			mesh
billboardtype		camera
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texturepack			Effect\eff_destiny_wing_blur_yellow.tpack
mesh				Effect\eff_destiny_wing_blur.mesh
animation			effect\eff_destiny_wing_blur.anim
skeleton			effect\eff_destiny_wing_blur.skel
animlength			1900
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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texturepack			Effect\eff_destiny_wing_blur_yellow02.tpack
mesh				Effect\eff_destiny_wing_blur.mesh
animation			effect\eff_destiny_wing_blur.anim
skeleton			effect\eff_destiny_wing_blur.skel
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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texturepack			Effect\eff_destiny_wing_blur_yellow02.tpack
mesh				Effect\eff_destiny_wing_blur_BIG.mesh
animation			effect\eff_destiny_wing_blur_BIG.anim
skeleton			effect\eff_destiny_wing_blur_BIG.skel
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
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unittype			mesh
billboardtype		camera
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texturepack			Effect\eff_destiny_wing_blur_yellow02.tpack
mesh				Effect\eff_destiny_wing_blur_MID.mesh
animation			effect\eff_destiny_wing_blur_MID.anim
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animlength			2000
twoside				true
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<effectdata>		0
name				mh_wing_shield_blue_mid
unittype			mesh
billboardtype		camera
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texturepack			Effect\eff_wing_shield_blue.tpack
mesh				Effect\eff_wing_shield_mid.mesh
animation			
skeleton			
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_shield_blue_sma
unittype			mesh
billboardtype		camera
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texturepack			Effect\eff_wing_shield_blue.tpack
mesh				Effect\eff_wing_shield_sma.mesh
animation			
skeleton			
animlength			2000
twoside				true
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mesh_status			0 0.000000 0.000000 ""
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<effectdata>		0
name				mh_wing_shield_red_mid
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_wing_shield_red.tpack
mesh				Effect\eff_wing_shield_mid.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_wing_shield_red_sma
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\eff_wing_shield_red.tpack
mesh				Effect\eff_wing_shield_sma.mesh
animation			
skeleton			
animlength			2000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_wolf_attack_04
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_agathion_wolfmesh_01.tpack
mesh				Effect\monster\eff_agathion_wolfmesh_01.mesh
animation			effect\monster\wolf_attack_04.anim
skeleton			effect\monster\eff_agathion_wolfmesh_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_wolf_attack_04_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.600000
texturepack			Effect\monster\eff_agathion_wolfmesh_01.tpack
mesh				Effect\monster\eff_agathion_wolfmesh_01.mesh
animation			effect\monster\wolf_attack_04.anim
skeleton			effect\monster\eff_agathion_wolfmesh_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_wolf_attack_05
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\eff_agathion_wolfmesh_01.tpack
mesh				Effect\monster\eff_agathion_wolfmesh_01.mesh
animation			effect\monster\wolf_attack_05.anim
skeleton			effect\monster\eff_agathion_wolfmesh_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_wolf_attack_05_02
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				0.600000
texturepack			Effect\monster\eff_agathion_wolfmesh_01.tpack
mesh				Effect\monster\eff_agathion_wolfmesh_01.mesh
animation			effect\monster\wolf_attack_05.anim
skeleton			effect\monster\eff_agathion_wolfmesh_01.skel
animlength			0
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_zielogan_archer_lighting
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\zielogan_archer_lighting.tpack
mesh				Effect\monster\zielogan_archer_lighting.mesh
animation			effect\monster\zielogan_archer_lighting.anim
skeleton			effect\monster\zielogan_archer_lighting.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_zielogan_archer_lighting_remote
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\zielogan_archer_lighting.tpack
mesh				Effect\monster\zielogan_archer_remote_lighting.mesh
animation			effect\monster\zielogan_archer_remote_lighting.anim
skeleton			effect\monster\zielogan_archer_remote_lighting.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

<effectdata>		0
name				mh_zielogan_archer_lighting_tail
unittype			mesh
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturepack			Effect\monster\zielogan_archer_lighting.tpack
mesh				Effect\monster\zielogan_archer_remote_lighting_tail.mesh
animation			effect\monster\zielogan_archer_remote_lighting_tail.anim
skeleton			effect\monster\zielogan_archer_remote_lighting_tail.skel
animlength			1000
twoside				true
transparent			false
mesh_status			0 0.000000 0.000000 ""
</effectdata>

</cate>

<cate> 4
# -------------------------- LIGHT ------------------------- #
</cate>

<cate> 5
# -------------------------- QUAKE ------------------------- #
<effectdata>		0
name				qa_12
unittype			quake
camera				3 0.100000 12.000000
</effectdata>

<effectdata>		0
name				qa_15
unittype			quake
camera				5 0.080000 15.000000
</effectdata>

<effectdata>		0
name				qa_1_0.1_10
unittype			quake
camera				1 0.100000 10.000000
</effectdata>

<effectdata>		0
name				qa_DTedge_quake_01
unittype			quake
camera				1 0.070000 10.000000
</effectdata>

<effectdata>		0
name				qa_GSurge_boom
unittype			quake
camera				3 0.060000 10.000000
</effectdata>

<effectdata>		0
name				qa_burnknuckle_hit
unittype			quake
camera				1 0.050000 6.000000
</effectdata>

<effectdata>		0
name				qa_cursefield
unittype			quake
camera				10 0.030000 10.000000
</effectdata>

<effectdata>		0
name				qa_dabih_die
unittype			quake
camera				10 0.100000 10.000000
</effectdata>

<effectdata>		0
name				qa_earthquake_hit
unittype			quake
camera				2 0.200000 8.000000
</effectdata>

<effectdata>		0
name				qa_explosion
unittype			quake
camera				3 0.100000 10.000000
</effectdata>

<effectdata>		0
name				qa_firefury_boom01
unittype			quake
camera				3 0.050000 12.000000
</effectdata>

<effectdata>		0
name				qa_hellburst_keep_01
unittype			quake
camera				5 0.040000 15.000000
</effectdata>

<effectdata>		0
name				qa_light_boom
unittype			quake
camera				3 0.030000 12.000000
</effectdata>

<effectdata>		0
name				qa_mebsuta_bom
unittype			quake
camera				5 0.200000 10.000000
</effectdata>

<effectdata>		0
name				qa_mon_elifea_boom
unittype			quake
camera				5 0.100000 15.000000
</effectdata>

<effectdata>		0
name				qa_quake01
unittype			quake
camera				3 0.500000 10.000000
</effectdata>

<effectdata>		0
name				qa_quake02
unittype			quake
camera				1 0.500000 10.000000
</effectdata>

<effectdata>		0
name				qa_quake03
unittype			quake
camera				1 0.100000 5.000000
</effectdata>

<effectdata>		0
name				qa_quake04
unittype			quake
camera				1 0.200000 10.000000
</effectdata>

<effectdata>		0
name				qa_quake05
unittype			quake
camera				1 0.050000 5.000000
</effectdata>

<effectdata>		0
name				qa_tornado_01
unittype			quake
camera				1 0.080000 8.000000
</effectdata>

<effectdata>		0
name				qa_tornado_02
unittype			quake
camera				3 0.400000 10.000000
</effectdata>

</cate>

<cate> 6
# -------------------------- SOUND ------------------------- #
<effectdata>		0
name				sn_Franken_die_01
unittype			sound
subtype				skill
sound				Basic_Die_Mon_vassago.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_Franken_die_door
unittype			sound
subtype				skill
sound				close_box.wav 1 100 15.000000 800 false
</effectdata>

<effectdata>		0
name				sn_House_MainChef_ATT02
unittype			sound
subtype				none
sound				House_Mainchef_ATT02.wav 1 100 25.000000 3000 false
</effectdata>

<effectdata>		0
name				sn_House_MainChef_Charge
unittype			sound
subtype				none
sound				House_Mainchef_ATT2_2.wav 1 100 25.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_House_MainChef_Die
unittype			sound
subtype				none
sound				House_Mainchef_DIE.wav 1 100 25.000000 3000 false
</effectdata>

<effectdata>		0
name				sn_House_MainChef_Special_1
unittype			sound
subtype				none
sound				House_Mainchef_SPECIAL_1.wav 1 100 20.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_House_MainChef_Special_Bom
unittype			sound
subtype				none
sound				House_Mainchef_SPECIAL_1_bom.wav 1 100 20.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_House_MainChef_Special_Wind
unittype			sound
subtype				none
sound				House_Mainchef_SPECIAL_1_WIND.wav 1 100 20.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_House_MainChef_Special_Zone
unittype			sound
subtype				none
sound				House_MainChef_Special_Remote_Zone.wav 1 80 20.000000 4000 false
</effectdata>

<effectdata>		0
name				sn_MAL_Creatibie
unittype			sound
subtype				skill
sound				Skill\MAL_Creatibie.wav 1 100 20.000000 2500 false
</effectdata>

<effectdata>		0
name				sn_MAL_DecreaseBlessing
unittype			sound
subtype				skill
sound				Skill\MAL_DecreaseBlessing.wav 1 100 20.000000 2500 false
</effectdata>

<effectdata>		0
name				sn_MAL_DecreaseDamage
unittype			sound
subtype				skill
sound				Skill\MAL_DecreaseDamage.wav 1 100 20.000000 2500 false
</effectdata>

<effectdata>		0
name				sn_MAL_DemonTrona_Finish
unittype			sound
subtype				skill
sound				Skill\MAL_DemonTrona_Finish.wav 1 100 20.000000 1500 false
</effectdata>

<effectdata>		0
name				sn_MAL_DemonTrona_Start_01
unittype			sound
subtype				skill
sound				Skill\MAL_DemonTrona_Start_01.wav 1 100 20.000000 1500 false
</effectdata>

<effectdata>		0
name				sn_MAL_DemonTrona_Start_02
unittype			sound
subtype				skill
sound				Skill\MAL_DemonTrona_Start_02.wav 1 100 20.000000 2500 false
</effectdata>

<effectdata>		0
name				sn_MAL_Ferry
unittype			sound
subtype				skill
sound				Skill\MAL_Ferry.wav 1 90 20.000000 1500 false
</effectdata>

<effectdata>		0
name				sn_MAL_Intore
unittype			sound
subtype				skill
sound				Skill\MAL_Intore.wav 1 100 20.000000 1500 false
</effectdata>

<effectdata>		0
name				sn_MAL_Lunge
unittype			sound
subtype				skill
sound				Skill\MAL_Lunge.wav 1 100 20.000000 1500 false
</effectdata>

<effectdata>		0
name				sn_MAL_Replica_Start_01
unittype			sound
subtype				skill
sound				Skill\MAL_Replica_Start_01.wav 1 100 20.000000 1500 false
</effectdata>

<effectdata>		0
name				sn_MAL_Replica_Start_02
unittype			sound
subtype				skill
sound				Skill\MAL_Replica_Start_02.wav 1 100 20.000000 1500 false
</effectdata>

<effectdata>		0
name				sn_MAL_Ricarma
unittype			sound
subtype				skill
sound				Skill\MAL_Ricarma.wav 1 100 20.000000 2500 false
</effectdata>

<effectdata>		0
name				sn_MAL_Shurinta
unittype			sound
subtype				skill
sound				Skill\MAL_Shurinta.wav 1 100 20.000000 2500 false
</effectdata>

<effectdata>		0
name				sn_MAL_Stro
unittype			sound
subtype				skill
sound				Skill\MAL_Stro.wav 1 100 20.000000 1500 false
</effectdata>

<effectdata>		0
name				sn_MAL_Vartije_Finish
unittype			sound
subtype				skill
sound				Skill\MAL_Vartije_Finish.wav 1 100 20.000000 2500 false
</effectdata>

<effectdata>		0
name				sn_MAL_Vartije_Start_01
unittype			sound
subtype				skill
sound				Skill\MAL_Vartije_Start_01.wav 1 100 20.000000 1500 false
</effectdata>

<effectdata>		0
name				sn_MAL_Vartije_Start_02
unittype			sound
subtype				skill
sound				Skill\MAL_Vartije_Start_02.wav 1 100 20.000000 2500 false
</effectdata>

<effectdata>		0
name				sn_MAL_Viata
unittype			sound
subtype				skill
sound				Skill\MAL_Viata.wav 1 100 20.000000 1500 false
</effectdata>

<effectdata>		0
name				sn_MAL_Voice_Creatibie
unittype			sound
subtype				none
sound				Skill\MAL_Voice_Creatibie.wav 1 100 15.000000 2000 true
</effectdata>

<effectdata>		0
name				sn_MAL_Voice_DecreaseBlessing
unittype			sound
subtype				none
sound				Skill\MAL_Voice_DecreaseBlessing.wav 1 100 15.000000 1000 true
</effectdata>

<effectdata>		0
name				sn_MAL_Voice_DecreaseDamage
unittype			sound
subtype				none
sound				Skill\MAL_Voice_DecreaseDamage.wav 1 100 15.000000 1000 true
</effectdata>

<effectdata>		0
name				sn_MAL_Voice_DemonTrona
unittype			sound
subtype				none
sound				Skill\MAL_Voice_DemonTrona.wav 1 100 15.000000 1000 true
</effectdata>

<effectdata>		0
name				sn_MAL_Voice_Ferry
unittype			sound
subtype				none
sound				Skill\MAL_Voice_Ferry.wav 1 100 15.000000 500 true
</effectdata>

<effectdata>		0
name				sn_MAL_Voice_Intore
unittype			sound
subtype				none
sound				Skill\MAL_Voice_Intore.wav 1 100 15.000000 1000 true
</effectdata>

<effectdata>		0
name				sn_MAL_Voice_Lunge
unittype			sound
subtype				none
sound				Skill\MAL_Voice_Lunge.wav 1 100 15.000000 500 true
</effectdata>

<effectdata>		0
name				sn_MAL_Voice_Replica
unittype			sound
subtype				none
sound				Skill\MAL_Voice_Replica.wav 1 100 15.000000 1000 true
</effectdata>

<effectdata>		0
name				sn_MAL_Voice_Ricarma
unittype			sound
subtype				none
sound				Skill\MAL_Voice_Ricarma.wav 1 100 15.000000 2266 true
</effectdata>

<effectdata>		0
name				sn_MAL_Voice_Shurinta
unittype			sound
subtype				none
sound				Skill\MAL_Voice_Shurinta.wav 1 100 15.000000 1000 true
</effectdata>

<effectdata>		0
name				sn_MAL_Voice_Stro
unittype			sound
subtype				none
sound				Skill\MAL_Voice_Stro.wav 1 100 15.000000 500 true
</effectdata>

<effectdata>		0
name				sn_MAL_Voice_Vartije
unittype			sound
subtype				none
sound				Skill\MAL_Voice_Vartije.wav 1 100 15.000000 1000 true
</effectdata>

<effectdata>		0
name				sn_MAL_Voice_Viata
unittype			sound
subtype				none
sound				Skill\MAL_Voice_Viata.wav 1 100 15.000000 1000 true
</effectdata>

<effectdata>		0
name				sn_MAL_Voice_Zeheto
unittype			sound
subtype				none
sound				Skill\MAL_Voice_Zeheto.wav 1 100 15.000000 1000 true
</effectdata>

<effectdata>		0
name				sn_MAL_Zeheto
unittype			sound
subtype				skill
sound				Skill\MAL_Zeheto.wav 1 100 15.000000 1500 false
</effectdata>

<effectdata>		0
name				sn_Mitera_Fiedlboss01_ATT02
unittype			sound
subtype				none
sound				Mitera_Fieldboss01_Att02.wav 1 100 70.000000 4000 false
</effectdata>

<effectdata>		0
name				sn_Mitera_Fiedlboss01_ATT03
unittype			sound
subtype				none
sound				Mitera_Fieldboss01_Att03.wav 1 100 70.000000 9000 false
</effectdata>

<effectdata>		0
name				sn_Office_BWZ_Die
unittype			sound
subtype				skill
sound				Basic_Die_PC_BWZ_00.wav 1 100 20.000000 702 false
</effectdata>

<effectdata>		0
name				sn_Office_SWD_Die
unittype			sound
subtype				skill
sound				Basic_Die_PC_SWD_00.wav 1 100 10.000000 882 false
</effectdata>

<effectdata>		0
name				sn_Office_War_Die
unittype			sound
subtype				skill
sound				Basic_Die_PC_WAR_00.wav 1 100 10.000000 1338 false
</effectdata>

<effectdata>		0
name				sn_SHT_Bulls_eye_ready
unittype			sound
subtype				skill
sound				Skill\SHT_skill_bulls_eye.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_SHT_Bustercall
unittype			sound
subtype				skill
sound				Skill\sht_skill_nuclear.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_SHT_bulls_eye_finish
unittype			sound
subtype				skill
sound				Skill\sht_skill_bulls_eye_finish.wav 1 100 100.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_SHT_fire_blind
unittype			sound
subtype				skill
sound				Skill\sht_skill_fire_blindry.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_SHT_gravity_pain
unittype			sound
subtype				skill
sound				Skill\sht_skill_gravity_finish.wav 1 100 30.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_SHT_gravity_pain_ready02
unittype			sound
subtype				skill
sound				Skill\sht_skill_gravity_pain_ready02.wav 1 100 30.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_SHT_last_defiance
unittype			sound
subtype				skill
sound				Skill\sht_skill_last_defience.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_SHT_requiem
unittype			sound
subtype				skill
sound				Skill\sht_skill_requiem.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_SHT_vengeance
unittype			sound
subtype				skill
sound				Skill\sht_skill_vengens.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_SHT_wind_moving
unittype			sound
subtype				skill
sound				Skill\sht_skill_wind_moving.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_Stand_Mon_Agama
unittype			sound
subtype				none
sound				Basic_Stand_Mon_Agama_00.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_Temple_Stale_Special_remote
unittype			sound
subtype				none
sound				Skill\Separate_bom01.wav 1 100 15.000000 2000 false
</effectdata>

<effectdata>		0
name				sn_Temple_Stale_att_Power
unittype			sound
subtype				none
sound				Temple01_att01_slash.wav 1 100 15.000000 2000 false
</effectdata>

<effectdata>		0
name				sn_Temple_Stalemate_Die
unittype			sound
subtype				none
sound				Temple_Stalemate_Die.wav 1 100 25.000000 3000 false
</effectdata>

<effectdata>		0
name				sn_Temple_Stalemate_Power
unittype			sound
subtype				none
sound				Temple_Stalemate_Power.wav 1 100 25.000000 5000 false
</effectdata>

<effectdata>		0
name				sn_Temple_Stalemate_Special
unittype			sound
subtype				none
sound				Temple_Stalemate_Special.wav 1 100 25.000000 6000 false
</effectdata>

<effectdata>		0
name				sn_Temple_Stalemate_att01
unittype			sound
subtype				none
sound				Temple_Stalemate_att01.wav 1 100 25.000000 2000 false
</effectdata>

<effectdata>		0
name				sn_Temple_Stalemate_att02
unittype			sound
subtype				none
sound				Temple_Stalemate_att02.wav 1 100 25.000000 3000 false
</effectdata>

<effectdata>		0
name				sn_Temple_Stalemate_att03_parts
unittype			sound
subtype				none
sound				Temple_Stalemate_att03_parts.wav 1 100 25.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_UI_Guild_Fin
unittype			sound
subtype				none
sound				indun_victory.wav 1 100 25.000000 4000 false
</effectdata>

<effectdata>		0
name				sn_UI_Guild_Start
unittype			sound
subtype				none
sound				Zeolite_start.wav 1 100 25.000000 3000 false
</effectdata>

<effectdata>		0
name				sn_UI_Horror_finish
unittype			sound
subtype				none
sound				Ghost_bye.wav 1 250 15.000000 3000 false
</effectdata>

<effectdata>		0
name				sn_UI_Horror_start
unittype			sound
subtype				none
sound				Ghost_Appearance.wav 1 250 15.000000 4000 false
</effectdata>

<effectdata>		0
name				sn_UI_fire
unittype			sound
subtype				ambient
sound				ambient\fire\fire_01.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_UI_ice
unittype			sound
subtype				ambient
sound				ambient\ice\ice_crack_01.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_Vinaelle_Faray_Stamd
unittype			sound
subtype				none
sound				Basic_Stand_Mon_Vinaelle_Faray.wav 1 100 15.000000 5168 false
</effectdata>

<effectdata>		0
name				sn_Vinaelle_att02
unittype			sound
subtype				none
sound				Basic_Atk2_finish_Mon_Vinaelle_Faray.wav 1 100 15.000000 1691 false
</effectdata>

<effectdata>		0
name				sn_Vinaelle_att03
unittype			sound
subtype				none
sound				Basic_Atk3_Mon_Vinaelle_Faray.wav 1 100 15.000000 7623 false
</effectdata>

<effectdata>		0
name				sn_Vinaelle_die
unittype			sound
subtype				none
sound				Basic_Die_Mon_Vinaelle_Faray.wav 1 100 15.000000 3941 false
</effectdata>

<effectdata>		0
name				sn_caron_temp
unittype			sound
subtype				none
sound				Block_Wan_Ice_00.wav 1 360 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_caron_wafu
unittype			sound
subtype				none
sound				magicalresist.wav 1 100 15.000000 2000 false
</effectdata>

<effectdata>		0
name				sn_egnoing
unittype			sound
subtype				none
sound				Skill\SOR_SKL_COM_Inor.wav 1 100 20.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_eris_monkey_att01
unittype			sound
subtype				skill
sound				Skill\sht_skill_vengens.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_etc_locked_door
unittype			sound
subtype				none
sound				etc_locked_door.wav 1 250 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_infinite_combat_01
unittype			sound
subtype				none
sound				ambient\dungeon\Low_Hit01.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_monkey_att01
unittype			sound
subtype				skill
sound				mon_Rudolph_att02.wav 1 100 15.000000 1800 false
</effectdata>

<effectdata>		0
name				sn_prisoner04_att01
unittype			sound
subtype				skill
sound				Basic_atk2_Mon_desair.wav 1 100 15.000000 1800 false
</effectdata>

<effectdata>		0
name				sn_prisoner04_att02
unittype			sound
subtype				skill
sound				Basic_Atk3_fin_Mon_Bllux_physical.wav 1 100 15.000000 1350 false
</effectdata>

<effectdata>		0
name				sn_rondar
unittype			sound
subtype				none
sound				Skill\SWD_SKL_DUL_Dewrex_10.wav 1 100 20.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_rondar_2
unittype			sound
subtype				none
sound				Skill\vulcan_finish.wav 4 100 20.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_sht_apokal_ready
unittype			sound
subtype				skill
sound				Skill\sht_skill_apokal_ready.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_sht_fire_blind_finish
unittype			sound
subtype				skill
sound				Skill\sht_skill_fire+blind_finish02.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_sht_fire_blind_ready
unittype			sound
subtype				skill
sound				Skill\sht_skill_fire_blindry_ready.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_sht_furybless
unittype			sound
subtype				skill
sound				Skill\sht_skill_furybless_remote.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_sht_grandcross_target
unittype			sound
subtype				skill
sound				Skill\sht_skill_grandcross_target.wav 1 100 30.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_sht_last_defi
unittype			sound
subtype				skill
sound				Skill\sht_skill_last_defience.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_sht_last_defi_02
unittype			sound
subtype				skill
sound				Skill\sht_skill_last_defi_ready02.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_sht_requiem_ready
unittype			sound
subtype				skill
sound				Skill\sht_requiem_ready.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_sht_requiem_ready02
unittype			sound
subtype				skill
sound				Skill\sht_skill_requiem.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_sht_vengance_ready01
unittype			sound
subtype				skill
sound				Skill\sht_skill_vengens.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_sht_vengance_ready02
unittype			sound
subtype				skill
sound				Skill\sht_skill_vengence_ready02.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_sht_wild_slug_finish
unittype			sound
subtype				skill
sound				Skill\sht_skill_wildslug_target.wav 1 100 30.000000 5000 false
</effectdata>

<effectdata>		0
name				sn_sht_wild_slug_ready
unittype			sound
subtype				skill
sound				Skill\sht_skill_wild_slug.wav 1 100 30.000000 5000 false
</effectdata>

<effectdata>		0
name				sn_sht_wind_moving
unittype			sound
subtype				skill
sound				Skill\sht_skill_wind_moving.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_skywhale_filedboss_att05
unittype			sound
subtype				none
sound				005_fieldboss_whale_att05_a_v1.wav 1 100 15.000000 1500 false
</effectdata>

<effectdata>		0
name				sn_skywhale_filedboss_tornado
unittype			sound
subtype				none
sound				008_fieldboss_whale_tornado_a_v1(fade 0 0 1.000000 100 false
</effectdata>

<effectdata>		0
name				sn_spore_01_att
unittype			sound
subtype				none
sound				ambient\spore\spore_01.wav 1 100 15.000000 600 false
</effectdata>

<effectdata>		0
name				sn_zzong_Basic_Atk2_finish_Mon_Gavian_Legate
unittype			sound
subtype				none
sound				Basic_Atk2_finish_Mon_Gavian_Legate.wav 4 50 10.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_zzong_Etc_Lucky_M
unittype			sound
subtype				none
sound				Etc_Lucky_M.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_zzong_Upgrade
unittype			sound
subtype				none
sound				Upgrade.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_zzong_Upgrade_fail
unittype			sound
subtype				none
sound				ambient\rain\rain.wav 4 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_zzong_fireball_remote
unittype			sound
subtype				skill
sound				Skill\fireball_remote.wav 1 100 15.000000 1000 false
</effectdata>

<effectdata>		0
name				sn_zzong_money_drop
unittype			sound
subtype				none
sound				money_dorp.wav 1 100 15.000000 1000 false
</effectdata>

</cate>

<cate> 7
# -------------------------- PARTICLE ---------------------- #
<effectdata>		0
name				pt_230lv_star_1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.200000
texturefile			Effect\monster\eff_AWK_Istel_dieglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			600 1200
emitrate			1
maxelementcount		3
addrotate			270
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.6 .8
endposition			0 0 0
particlesize		.1 .3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_APillage_Mana_Bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\mon_a_immotal_eyeglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			450 450
emitrate			-30
maxelementcount		15
addrotate			0
velocity			5 6
acceleration		-10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_ARC_AWAKE_02_uppat_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.500000
texturefile			Effect\Monster\eff_ARC_AWAKE_02_burnpat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 600
emitrate			1
maxelementcount		8
addrotate			0
velocity			.2 .5
acceleration		0.000000
spawndirection		0 2.2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.6 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ARC_AWAKE_02_uppat_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.500000
texturefile			Effect\Monster\eff_ARC_AWAKE_02_burnpat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 600
emitrate			1
maxelementcount		8
addrotate			0
velocity			.2 .5
acceleration		0.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.6 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ARC_SWD_boompat_finish
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Cond\con_ARC_AWK\eff_ARC_SWD_gatherpat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 300
emitrate			1
maxelementcount		10
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 2
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_ARC_SWD_boompat_finish2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Cond\con_ARC_AWK\eff_ARC_SWD_gatherpat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 300
emitrate			1
maxelementcount		3
addrotate			0
velocity			.2 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.1 .5
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_ARC_SWD_smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.500000
texturefile			Effect\Cond\con_ARC_AWK\eff_ARC_SWD_smoke_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1500 1500
emitrate			10
maxelementcount		9
addrotate			0
velocity			11 11
acceleration		10.000000
spawndirection		0 .3 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_ASS_die
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Agares\Agares_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			-20
maxelementcount		4
addrotate			0
velocity			1 2
acceleration		2.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Agares
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Agares\Agares_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			250
maxelementcount		4
addrotate			0
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Agares_att01_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturefile			Effect\Skill\Agares\Agares_att01_hand.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 400
emitrate			20
maxelementcount		5
addrotate			45
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Agares_att01_finish_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Agares\Agares_att01_hand.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-30
maxelementcount		8
addrotate			45
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Agares_att02_condion
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Wounfhealing\eff_woundhealing_pat_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 500
emitrate			2
maxelementcount		10
addrotate			180
velocity			1 3
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 3
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Agares_att02_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Mebsuta\eff_mebusta_fire_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			-50
maxelementcount		10
addrotate			60
velocity			0 1
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Agares_att02_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Agares\Agares_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			125
maxelementcount		8
addrotate			30
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Agares_att03_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			
texturepack			Effect\skill\Firearrow\eff_firearrow.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 1000
emitrate			-20
maxelementcount		7
addrotate			0
velocity			0.2 2
acceleration		0.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		1 3
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Agares_att03_explode_ringwave
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Agares\Agares_att03_ringwave.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			400 500
emitrate			-50
maxelementcount		10
addrotate			40
velocity			5 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 1
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Agares_att04_explode_ringwave
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Agares\Agares_att01_hand_explode.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			400 500
emitrate			-50
maxelementcount		10
addrotate			0
velocity			5 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 1
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Agares_att04_light_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.150000
texturefile			Effect\Skill\Quicknessmove\eff_quicknessmove_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 1000
emitrate			2
maxelementcount		10
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -3 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0.3 0.6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Agares_att04_light_up
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.150000
texturefile			Effect\Skill\Quicknessmove\eff_quicknessmove_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1300 1400
emitrate			100
maxelementcount		10
addrotate			60
velocity			5 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 2 0
colorrange			0.000000
startrange			1.5 2
endposition			0 0 0
particlesize		0.3 0.6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Agares_att04_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\Agares\Agares_att04_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			2000 3000
emitrate			100
maxelementcount		20
addrotate			60
velocity			4 5
acceleration		5.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 5
endposition			0 0 0
particlesize		0.5 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Agares_att04_smoke_small
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\Agares\Agares_att04_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1100
emitrate			-40
maxelementcount		5
addrotate			60
velocity			0.4 0.6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Agares_magiczone
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Agares\Agares_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			2000 2000
emitrate			250
maxelementcount		8
addrotate			0
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0.1 1.4
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Agares_stone
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Agares\Agares_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			900 900
emitrate			300
maxelementcount		3
addrotate			0
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Agares_under
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Agares\Agares_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1500 1500
emitrate			125
maxelementcount		20
addrotate			30
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Agathion_wolfblue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_soft_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			2000 3000
emitrate			100
maxelementcount		10
addrotate			0
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Agathion_wolfred
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Aquira_Khan_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			2000 3000
emitrate			100
maxelementcount		10
addrotate			0
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Amazion_shock_arm_arowpt
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Amazion_shock\eff_Amazion_shock_absorb01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 200
emitrate			10
maxelementcount		45
addrotate			45
velocity			7 8
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			4 5
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Ancient_Soul
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Ancient_Soul_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0.6 1
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.05 0.1
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Aquira_Khan
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Aquira_Khan_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			250
maxelementcount		4
addrotate			0
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Aquira_Khan_att01
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Aquira_Khan_weapon_locus#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 300
emitrate			60
maxelementcount		5
addrotate			180
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.7 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Aquira_Khan_att02
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Aquira_Khan_weapon_locus#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			360
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.7 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Aquira_Warlord
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Aquira_Warlord_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			250
maxelementcount		4
addrotate			0
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Aquira_Warlord_weapon
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Aldebaran\eff_aldebaran_jin_02.DDS
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			250
maxelementcount		4
addrotate			0
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Aquira_Warlord_weapon_carpet
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Aldebaran\eff_aldebaran_jin_02.DDS
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			250
maxelementcount		4
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Arena_fire
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\eff_fire2.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			700 1600
emitrate			4
maxelementcount		12
addrotate			90
velocity			0.3 0.5
acceleration		0.000000
spawndirection		1.2 7 0
gravity				0 0 0
colorrange			0.000000
startrange			0.4 0.7
endposition			0 0 0
particlesize		0.8 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Bentwhip_fin_smoke_ex
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
texturefile			Effect\monster\eff_telperion_att3_expol01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			-10
maxelementcount		5
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 1
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Bentwhip_glow_ex_line
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Bentwhip\Bentwhip_strike_line#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			-10
maxelementcount		15
addrotate			0
velocity			.5 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 1.5
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Bentwhip_smoke_ex
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
texturefile			Effect\monster\Ophiuchus_att03_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1000
emitrate			-10
maxelementcount		7
addrotate			45
velocity			.5 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 1.5
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Bison_Bodysmoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\eff_poseidon_eyefire_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			900 1000
emitrate			200
maxelementcount		5
addrotate			90
velocity			1 2
acceleration		2.000000
spawndirection		-3 0 -.5
gravity				0 -5 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Bison_Grass
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\Bison_grass.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			1
maxelementcount		5
addrotate			360
velocity			4 5
acceleration		0.000000
spawndirection		0 1.2 0
gravity				0 -12 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Bison_Hair
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\Bison_ttt.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			-320
velocity			.5 1.2
acceleration		0.100000
spawndirection		0 3 0
gravity				0 -5 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Bison_Hair2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\Bison_ttt.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			800 1000
emitrate			1
maxelementcount		10
addrotate			470
velocity			1 2
acceleration		0.000000
spawndirection		0 3 0
gravity				0 -10 0
colorrange			0.000000
startrange			2 4
endposition			0 0 0
particlesize		.2 1.2
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Bison_die_Dustsmoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Sebiant_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 800
emitrate			1
maxelementcount		7
addrotate			0
velocity			.5 1
acceleration		0.500000
spawndirection		0 3 0
gravity				0 -12 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Blackhole_feather_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.700000
texturefile			Effect\monster\feather_white#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 3000
emitrate			1
maxelementcount		20
addrotate			360
velocity			.5 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1.5
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Blackhole_pat_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Portal\eff_Blackhole_pat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 3000
emitrate			1
maxelementcount		20
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 1
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Blackhole_pat_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Portal\eff_Blackhole_pat_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 3000
emitrate			1
maxelementcount		20
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 1
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Blackhole_pat_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
texturefile			Effect\Portal\eff_Blackhole_pat_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 3000
emitrate			1
maxelementcount		20
addrotate			0
velocity			.5 1.2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.1 0.3
endposition			0 0 0
particlesize		.3 .7
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Blood_Red_T
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Rise_Pierce\BloodRed_T.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 800
emitrate			50
maxelementcount		5
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Bloody_Mist_att03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\Ophiuchus_att03_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1200 1300
emitrate			40
maxelementcount		20
addrotate			100
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -2 0
colorrange			0.000000
startrange			2 2
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Bloody_Mist_att03_1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\Ophiuchus_att03_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1200 1300
emitrate			40
maxelementcount		20
addrotate			100
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -2 0
colorrange			0.000000
startrange			2 2
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Bloody_Mist_att03_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\Ophiuchus_att03_eff16_explode.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 800
emitrate			10
maxelementcount		15
addrotate			500
velocity			3 4
acceleration		0.000000
spawndirection		0 0 -2
gravity				0 -1 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Bloody_Mist_finish01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturefile			Effect\monster\Ophiuchus_att03_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1200 1300
emitrate			40
maxelementcount		20
addrotate			100
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -2 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		1 2.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Bloody_Mist_finish_plan
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Bloody_Mist\Bloody_Mist_handlight.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			plane
lifetime			450 1000
emitrate			30
maxelementcount		13
addrotate			0
velocity			.1 .3
acceleration		0.500000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 4
endposition			0 0 0
particlesize		.4 .8
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Bloody_Mist_finish_rain
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Bloody_Mist\Bloody_Mist_rain.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			450 1000
emitrate			30
maxelementcount		13
addrotate			0
velocity			2.5 3
acceleration		5.000000
spawndirection		0 -10 0
gravity				0 -10 0
colorrange			0.000000
startrange			1 4
endposition			0 0 0
particlesize		.4 .8
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Bloody_Mist_smoke01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Bloody_Mist\Bloody_Mist_smoke01.tpack
blendtype			add
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			direct
lifetime			2000 2100
emitrate			200
maxelementcount		10
addrotate			120
velocity			0.1 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Bloody_Mist_smoke01_modul
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Bloody_Mist\Bloody_Mist_smoke01.tpack
blendtype			modulate
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			direct
lifetime			2000 2100
emitrate			200
maxelementcount		10
addrotate			240
velocity			0.1 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Bloody_Mist_smoke01_rain
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Bloody_Mist\Bloody_Mist_smoke01.tpack
blendtype			add
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			direct
lifetime			2000 2100
emitrate			200
maxelementcount		10
addrotate			120
velocity			0.1 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 .5
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Bloody_Mist_smoke01_rain_modul
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Bloody_Mist\Bloody_Mist_smoke01.tpack
blendtype			modulate
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			direct
lifetime			2000 2100
emitrate			200
maxelementcount		10
addrotate			240
velocity			0.1 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 .7
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Blow_attack_boom_pt
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Blow_attack\Blow_attack_boom_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 200
emitrate			10
maxelementcount		25
addrotate			0
velocity			8 10
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1.5 2
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Blow_attack_orangeblow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			Effect\Skill\Blow_attack\Blow_attack_orangeball_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		15
addrotate			30
velocity			4 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.2 .7
endposition			0 0 0
particlesize		.2 .5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Blue_gather_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Icearrow\eff_icearrow_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			3000 3000
emitrate			-10
maxelementcount		20
addrotate			0
velocity			3 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			3 3
endposition			-2.3 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Blue_slow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_soft_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			250
maxelementcount		4
addrotate			0
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Blue_slow_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_soft_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			250
maxelementcount		4
addrotate			0
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Blue_slow_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_effroi_standpt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			250
maxelementcount		4
addrotate			0
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Blue_slow_05
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_effroi_standpt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Blue_slow_06
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			250
maxelementcount		4
addrotate			0
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Blue_slow_07
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Blue_slow_08
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			1.4 1.4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.6
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Blue_slow_direct
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Icearrow\eff_icearrow_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			3000 3000
emitrate			60
maxelementcount		50
addrotate			0
velocity			2 3
acceleration		5.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			5 7
endposition			0 6.5 0
particlesize		1 1.4
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Blue_slow_gather
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Icearrow\eff_icearrow_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			3000 3000
emitrate			60
maxelementcount		50
addrotate			0
velocity			3 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			5 7
endposition			0 3.4 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Br_Gelsmark_Bom_Jul
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\mon_a_immotal_armpat_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			450 450
emitrate			-10
maxelementcount		30
addrotate			0
velocity			7 10
acceleration		-10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Brick_Rosea_smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Monster\eff_effroi_fire02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 700
emitrate			50
maxelementcount		10
addrotate			0
velocity			1 3
acceleration		0.000000
spawndirection		0 6 0
gravity				0 -15 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Brick_Rosea_smoke_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Monster\eff_effroi_fire02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 700
emitrate			50
maxelementcount		10
addrotate			0
velocity			1 3
acceleration		0.000000
spawndirection		0 6 0
gravity				0 -15 0
colorrange			0.000000
startrange			0 1.5
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Brick_Rosea_smoke_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Monster\Ophiuchus_att01_eff14_explode.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 700
emitrate			50
maxelementcount		5
addrotate			60
velocity			0 .3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		2 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Brick_Rosea_spellup01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Seleana_spellup01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			explode
lifetime			1200 1200
emitrate			100
maxelementcount		5
addrotate			0
velocity			0 .3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.1 .7
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Brick_Rosea_spellup02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Seleana_spellup02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			direct
lifetime			800 1000
emitrate			16
maxelementcount		5
addrotate			0
velocity			.7 1.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			.3 1
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Brick_V_Gorden_smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Monster\eff_effroi_fire02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			250 500
emitrate			-50
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 7 0
gravity				0 2 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Brick_V_Gorden_smoke_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Monster\eff_effroi_fire02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 1000
emitrate			-50
maxelementcount		10
addrotate			0
velocity			1 4
acceleration		-2.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Brick_V_Gorden_smoke_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Monster\Ophiuchus_att01_eff14_explode.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 700
emitrate			-50
maxelementcount		5
addrotate			0
velocity			0 .3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 1 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		2 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Brick_cl_t_ib_01_Smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1500
emitrate			-10
maxelementcount		10
addrotate			60
velocity			0 1.5
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 6
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Brick_cl_t_ib_06_dust
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1500
emitrate			-10
maxelementcount		10
addrotate			60
velocity			0 1.5
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 6
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Brick_sc_lab_desk01_dust
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Sebiant_die_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		1.000000
spawndirection		0 3 0
gravity				0 -7 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Brick_sc_lever_Smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_poseidon_eyefire_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 800
emitrate			1
maxelementcount		10
addrotate			30
velocity			1 5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 7 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Brick_sc_tree_door01_dust
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1000
emitrate			1
maxelementcount		15
addrotate			45
velocity			.2 1
acceleration		1.000000
spawndirection		0 5 0
gravity				0 0 0
colorrange			0.000000
startrange			2 4
endposition			0 0 0
particlesize		1 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Brick_sc_wooddoor_dust
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1000
emitrate			1
maxelementcount		15
addrotate			45
velocity			.2 1
acceleration		1.000000
spawndirection		0 5 0
gravity				0 0 0
colorrange			0.000000
startrange			4 4
endposition			0 0 0
particlesize		1 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_CAS_WING_gather_black
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.300000
texturefile			Effect\monster\Infector_Lav_att3_Shadow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
leaftype			sprite
activestate			gather
lifetime			200 400
emitrate			2
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addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 3
colorrange			0.000000
startrange			.1 2
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_CAS_WING_gather_black02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.300000
texturefile			Effect\monster\Infector_Lav_att3_Shadow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
leaftype			sprite
activestate			gather
lifetime			200 400
emitrate			2
maxelementcount		15
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 3
colorrange			0.000000
startrange			.1 2
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_CAS_WING_gather_yellow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.300000
texturefile			Effect\monster\06_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
leaftype			sprite
activestate			gather
lifetime			200 400
emitrate			2
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addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 3
colorrange			0.000000
startrange			.1 1.5
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_CAS_WIN_feather_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			Effect\Skill\Fiorenovas\Fiorenovas_feather#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			270
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -1 0
colorrange			0.000000
startrange			2 4
endposition			0 0 0
particlesize		0.4 0.8
followdirection		true
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_C_Arrow_Fin_Smoke_01
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 false
size				0.800000
texturefile			Effect\monster\eff_reiden_dieboompat_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1000
emitrate			1
maxelementcount		15
addrotate			45
velocity			.2 .6
acceleration		2.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			4 4
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_C_Arrow_Fin_Smoke_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
texturefile			Effect\monster\Nubian_att2_Rmt_Smoke#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1000
emitrate			1
maxelementcount		15
addrotate			0
velocity			1 2
acceleration		-2.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		.5 1.5
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_C_Arrow_Glow_Down_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_wolfire_glow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			250 500
emitrate			1
maxelementcount		15
addrotate			0
velocity			3 5
acceleration		1.000000
spawndirection		0 -3 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 3 0
particlesize		.5 1
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_C_Whip_Body_smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\brick_V_Faray_Dark_up#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			150 300
emitrate			1
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		1 1
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_C_Whip_Hit_Jul_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\V_Faray_att2_Fin_Darkline.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			-40
maxelementcount		10
addrotate			0
velocity			10 10
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_C_Whip_Hit_Jul_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\CrueltyWhip\pt_CrueltyWhip_fin_Hit.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			-40
maxelementcount		10
addrotate			0
velocity			10 10
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_CannonFlow_arrow_fire
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			
texturepack			Effect\skill\CannonFlow\CannonFlow_firearrow.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 2 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_CannonFlow_finish01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Curse_blizzard\Curse_blizzard_att03_eff16_explode.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		8
addrotate			0
velocity			2 3
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_CannonFlow_finish02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Curse_blizzard\Curse_blizzard_att03_eff16_explode_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		8
addrotate			0
velocity			2 3
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_CannonFlow_smoke01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				3.000000
texturefile			Effect\monster\eff_effroi_die_dec02_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1500 2000
emitrate			150
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 1 0
colorrange			0.000000
startrange			.5 1.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_CatchBlowup_finish_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\fafnir_att02_bom.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			-50
maxelementcount		10
addrotate			60
velocity			0 1
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_CatchBlowup_finish_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturefile			Effect\Skill\CatchBlowup\CatchBlowup_finish_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 600
emitrate			2
maxelementcount		12
addrotate			60
velocity			1.5 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Cetus_Hunter_att01_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\monster\Cetus_Hunter_att01_explode.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 500
emitrate			1
maxelementcount		10
addrotate			60
velocity			2 4
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 -1
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Cetus_Hunter_att01_ice
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\monster\Cetus_Hunter_att01_ice.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 500
emitrate			1
maxelementcount		10
addrotate			60
velocity			2 4
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 -1
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Cetus_Hunter_att01_poison
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\monster\Cetus_Hunter_att01_poison.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 500
emitrate			1
maxelementcount		10
addrotate			60
velocity			2 4
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 -1
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Chaosblast_Gather_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
texturefile			Effect\monster\Ophiuchus_att03_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 200
emitrate			-10
maxelementcount		12
addrotate			120
velocity			4 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1.5 2
endposition			0 0 0
particlesize		2 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Chaosblast_fin_ex_Jul
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_kadirune_att02_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 350
emitrate			1
maxelementcount		10
addrotate			0
velocity			3 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1.5
endposition			0 0 0
particlesize		1 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Chaosblast_fin_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
texturefile			Effect\monster\Ophiuchus_att03_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			-10
maxelementcount		5
addrotate			0
velocity			.5 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 1
endposition			0 0 0
particlesize		2 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Chaosblast_smoke_front
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_freinture_att03_dark.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 450
emitrate			-60
maxelementcount		5
addrotate			125
velocity			1 2
acceleration		1.000000
spawndirection		0 -1 -10
gravity				0 5 0
colorrange			0.000000
startrange			.5 1.2
endposition			0 0 0
particlesize		.5 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Chaosblast_smoke_front_mod
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_freinture_att03_dark.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 450
emitrate			-60
maxelementcount		7
addrotate			125
velocity			1 2
acceleration		1.000000
spawndirection		0 -1 -10
gravity				0 5 0
colorrange			0.000000
startrange			.5 1.2
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Cherubim_att05_Fire_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\monster\Cherubim_att05_boom_arrow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 310
emitrate			2
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		-10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Cherubim_att05_finish01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\fogery_att_04_finish02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		8
addrotate			0
velocity			2 3
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ChessBishop_die_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_ancient_warrior_bom01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
leaftype			sprite
activestate			exploderange
lifetime			1000 1500
emitrate			-50
maxelementcount		15
addrotate			0
velocity			1 1.5
acceleration		-0.500000
spawndirection		0 0 0
gravity				0 1 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0.4 .9
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ChessBishop_die_somke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_ancient_warrior_die_smoke01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			600 700
emitrate			50
maxelementcount		5
addrotate			30
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 1.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ChessBishop_die_somke02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_ancient_warrior_die_smoke02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 600
emitrate			75
maxelementcount		7
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.3 .8
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ChessKnight_die
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_ancient_soul_die_smoke01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			600 700
emitrate			50
maxelementcount		5
addrotate			30
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 .3 0
colorrange			0.000000
startrange			.5 1.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ChessKnight_die_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Wounfhealing\eff_woundhealing_pat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
leaftype			sprite
activestate			exploderange
lifetime			1000 1500
emitrate			-50
maxelementcount		15
addrotate			0
velocity			1 1.5
acceleration		-0.500000
spawndirection		0 0 0
gravity				0 1 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0.4 .9
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ChessKnight_die_somke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_ancient_soul_die_smoke02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
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activestate			exploderange
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colorrange			0.000000
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particlesize		0 0
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trianglerender		false
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<effectdata>		0
name				pt_Chess_bom02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturefile			Effect\monster\fisthrom_fire_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1500
leaftype			sprite
activestate			explode
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emitrate			-50
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spawndirection		0 0 0
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colorrange			0.000000
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endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Curse_blizzard_att03_explode_ringwave
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Ophiuchus_att03_ringwave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			400 500
emitrate			-50
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velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 4
endposition			0 0 0
particlesize		0.7 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Curse_blizzard_att03_finish01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Ophiuchus_att03_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1200 1300
emitrate			40
maxelementcount		20
addrotate			300
velocity			4 5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		1 2.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Curse_blizzard_att03_finish02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\Ophiuchus_att03_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1200 1300
emitrate			40
maxelementcount		20
addrotate			300
velocity			5 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 3
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Curse_blizzard_att03_finish03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\Ophiuchus_att03_eff16_explode.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1200 1300
emitrate			40
maxelementcount		20
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velocity			5 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 3.5
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Curse_blizzard_att_finish
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Curse_blizzard\Curse_blizzard_att03_eff16_explode.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		6
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Curse_blizzard_explode02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Divinity_rage\Divinity_rage_smoke2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			45
velocity			1 2
acceleration		0.000000
spawndirection		0 0 -1
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.3 0.6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Curse_blizzard_explode07
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Divinity_rage\Divinity_rage_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			45
velocity			1 2
acceleration		0.000000
spawndirection		0 0 -1
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.3 0.6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Curse_blizzard_smoke02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\paralyze\paralyze_bom_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 600
emitrate			2
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addrotate			60
velocity			1.5 3
acceleration		0.000000
spawndirection		0 .5 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1.5
endposition			0 0 0
particlesize		1.5 2.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Curseblizzard_att03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\Ophiuchus_att03_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1200 1300
emitrate			40
maxelementcount		30
addrotate			500
velocity			3 4
acceleration		0.000000
spawndirection		0 -1 -2
gravity				0 -3 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Curseblizzard_att03_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\Ophiuchus_att03_eff16_explode.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1200 1300
emitrate			40
maxelementcount		30
addrotate			500
velocity			3 4
acceleration		0.000000
spawndirection		0 -1 -2
gravity				0 -3 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Curseblizzard_att03_modulate
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\Ophiuchus_att03_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1200 1300
emitrate			120
maxelementcount		20
addrotate			500
velocity			3 4
acceleration		0.000000
spawndirection		0 -1 -2
gravity				0 -3 2
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Cursedfog_att03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\Ophiuchus_att03_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 800
emitrate			40
maxelementcount		30
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 -.5 -2
gravity				0 -1 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Cursedfog_att03_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\Ophiuchus_att03_eff16_explode.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1200 1300
emitrate			40
maxelementcount		30
addrotate			500
velocity			3 4
acceleration		0.000000
spawndirection		0 0 -2
gravity				0 -1 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Cursedfog_att03_finish01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturefile			Effect\monster\Ophiuchus_att03_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1200 1300
emitrate			40
maxelementcount		20
addrotate			100
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 2.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Cursedfog_att03_finish02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\Ophiuchus_att03_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1200 1300
emitrate			40
maxelementcount		20
addrotate			300
velocity			5 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 3
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Cursedfog_att03_finish03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\Skill\Cursedfog\Cursedfog_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1200 1300
emitrate			40
maxelementcount		20
addrotate			300
velocity			4 5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 2.5
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Cursedfog_fire_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Ophiuchus_att03_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			400 700
emitrate			10
maxelementcount		15
addrotate			30
velocity			2 3
acceleration		0.000000
spawndirection		0 -.2 -2
gravity				0 -.2 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_DTedge_UP_Line
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\parca_light_01_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			400 800
emitrate			-55
maxelementcount		7
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 3 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_DTedge_UP_Line_finish
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\parca_light_01_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 300
emitrate			-3
maxelementcount		10
addrotate			0
velocity			2 2
acceleration		2.000000
spawndirection		0 5 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_DTedge_fin_Smoke_Ex
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
texturefile			Effect\Skill\Detonateedge\DTedge_fin_smoke_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		7
addrotate			0
velocity			3 3
acceleration		1.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 .5 0
particlesize		2 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_DTedge_fin_Spike_ex
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Detonateedge\DTedge_fin_spike#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			-50
maxelementcount		10
addrotate			0
velocity			2 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		.7 1
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_DTedge_fin_smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\Detonateedge\DTedge_fin_smoke_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 500
emitrate			1
maxelementcount		15
addrotate			0
velocity			1 3
acceleration		-1.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_DTedge_finish_Bom_ex
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Detonateedge\DTedge_finish_bom#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			150 500
emitrate			2
maxelementcount		10
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_D_Dialysis_BodySmoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Agares\Agares_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 550
emitrate			100
maxelementcount		5
addrotate			0
velocity			.5 2
acceleration		-1.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			.2 .5
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
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<effectdata>		0
name				pt_D_Dialysis_Die_Bloody
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eg_mainstone_small_fire_01_3.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 800
emitrate			-50
maxelementcount		5
addrotate			270
velocity			2 3
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_D_Dialysis_Smoke_front
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Sebiant_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 500
emitrate			-60
maxelementcount		5
addrotate			125
velocity			1 2
acceleration		1.000000
spawndirection		0 2 -5
gravity				0 5 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_D_Dialysis_att2_HandSmoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\to_underboss_fire_01_2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			150 200
emitrate			-30
maxelementcount		5
addrotate			0
velocity			0.6 1
acceleration		0.000000
spawndirection		0 4 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_D_Dialysis_att2_Hit_Jul
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\P_Rosea_lighting_small_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			350 400
emitrate			-40
maxelementcount		10
addrotate			0
velocity			5 7
acceleration		-5.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		1 1.5
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_D_Dialysis_att3_UpStone
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\Cond\con_defensefall\con_defensefall_part.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 800
emitrate			1
maxelementcount		7
addrotate			270
velocity			2 4
acceleration		2.000000
spawndirection		0 4 0
gravity				0 0 0
colorrange			0.000000
startrange			3 5
endposition			0 0 0
particlesize		.5 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_D_Guard_Charge_Center
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\P_Rosea_lighting_Screw_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			50 80
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velocity			0.7 1
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spawndirection		0 0 0
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colorrange			0.000000
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particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
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<effectdata>		0
name				pt_D_Guard_F_Smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_fire_blue_3.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			direct
lifetime			700 700
emitrate			-10
maxelementcount		7
addrotate			45
velocity			.5 3.5
acceleration		3.000000
spawndirection		0 0 -3
gravity				0 1 -2
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_D_Guard_F_Smoke_Mod
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_fire_blue_3.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			direct
lifetime			400 450
emitrate			-80
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addrotate			270
velocity			1 3.5
acceleration		3.000000
spawndirection		0 0 -3
gravity				0 1 -2
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_D_Guard_att2_fin_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Monster\eff_effroi_fire02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 450
emitrate			-60
maxelementcount		5
addrotate			0
velocity			2 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 5 0
colorrange			0.000000
startrange			.5 1
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_D_Guard_att3_fin_dust
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Sebiant_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			400 800
emitrate			-50
maxelementcount		8
addrotate			0
velocity			.5 1
acceleration		3.000000
spawndirection		0 2 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_D_Hunter_Thout_die
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Agares\Agares_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			-20
maxelementcount		4
addrotate			0
velocity			1 2
acceleration		2.000000
spawndirection		0 5 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_D_Hunter_Thout_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Ancient_Soul_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0.6 1
acceleration		0.000000
spawndirection		0 4 0
gravity				0 0 0
colorrange			0.000000
startrange			0.05 0.1
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_D_Knight_Solder_fin_Line
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_C_Infector_att1_Slash_Hit#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			-30
maxelementcount		10
addrotate			0
velocity			7 7
acceleration		-5.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		.8 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_D_Segnale_Thout_die
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\Aquira_Warlord_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 1000
emitrate			-20
maxelementcount		4
addrotate			0
velocity			1 2
acceleration		2.000000
spawndirection		0 4.5 0
gravity				0 3.5 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_D_Segnale_Thout_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Ancient_Soul_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0.6 1
acceleration		0.000000
spawndirection		0 5 0
gravity				0 0 0
colorrange			0.000000
startrange			0.05 0.1
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_D_Segnale_att2_Hitglow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\DREADNAIL\DREADNAIL_finish.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 500
emitrate			1
maxelementcount		10
addrotate			60
velocity			1 5
acceleration		-2.000000
spawndirection		0 1 4
gravity				0 0 -1
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Decrease_blessing_absorb
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Decrease_damage\eff_Decrease_damage_absorb01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 200
emitrate			10
maxelementcount		40
addrotate			45
velocity			9 10
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			5 7
endposition			0 0 0
particlesize		1 2.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Decrease_damage_absorb01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Decrease_damage\eff_Decrease_damage_absorb01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 200
emitrate			10
maxelementcount		40
addrotate			45
velocity			7 8
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			5 7
endposition			0 0 0
particlesize		.5 1.4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Decrease_damage_boomabsorb
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Decrease_damage\eff_Decrease_damage_absorb01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 200
emitrate			10
maxelementcount		30
addrotate			45
velocity			4 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		.4 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Decrease_damage_finishgather
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			
texturepack			Lightningbolt\eff_lightningbolt_bolt_01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 200
emitrate			10
maxelementcount		40
addrotate			45
velocity			7 8
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			5 6
endposition			0 0 0
particlesize		0.5 1.4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Defenseguard_uplight_pt
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.100000
texturefile			Effect\Skill\Fastrunning\Fastrunning_wing_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1500 2000
emitrate			100
maxelementcount		10
addrotate			120
velocity			.5 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			.3 .8
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Defenseguard_uplight_pt2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.100000
texturefile			Effect\Skill\Fastrunning\Fastrunning_wing_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1500 2000
emitrate			100
maxelementcount		10
addrotate			120
velocity			.5 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Demolition_Bomb_arrow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Darkfiring\darkfiring_arrow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 600
emitrate			5
maxelementcount		14
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Demolition_Bomb_finish
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\skill\Guideshot\eff_guideshot_pt_01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			1
maxelementcount		5
addrotate			60
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Demolition_immob_Glow_fin
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Choke_sideglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			-10
maxelementcount		15
addrotate			0
velocity			25 25
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.8 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Demolition_immob_Smoke_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Freinture_smoke_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 600
emitrate			-50
maxelementcount		10
addrotate			15
velocity			1 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Demolition_immob_Smoke_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Freinture_smoke_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 600
emitrate			-50
maxelementcount		10
addrotate			15
velocity			1 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1.5 2
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Demolition_immob_Smoke_3_sht
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\Ophiuchus_att03_smoke_red.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 600
emitrate			-50
maxelementcount		10
addrotate			15
velocity			1 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1.5 2
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Demolition_immob_Spark_Fin
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Demolition_immob\Demolition_immob_Spark#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			150 300
emitrate			-100
maxelementcount		15
addrotate			0
velocity			5 10
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			3 3.5
endposition			0 0 0
particlesize		.5 1.5
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Devillipit_att1_expol
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\Devillipit_att1_expol.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			0 900
emitrate			45
maxelementcount		5
addrotate			0
velocity			2 3
acceleration		-1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Devillipit_die_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Sebiant_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			0 900
emitrate			1
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		-1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Dialysis_StoneWall_Smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 800
emitrate			3
maxelementcount		8
addrotate			0
velocity			4 5
acceleration		0.000000
spawndirection		0 0.7 0
gravity				0 -1 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		1 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Divinity_rage_absorb01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Divinity_rage\Divinity_rage_absorb01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 200
emitrate			10
maxelementcount		30
addrotate			0
velocity			7 8
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			5 7
endposition			0 0 0
particlesize		1 1.5
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Divinity_rage_att_finish
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\pt_explode_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		6
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Divinity_rage_eff01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_carcer_smoke02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			mesh
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			4 5
acceleration		0.000000
spawndirection		0 0 -.8
gravity				0 -4 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0.2 0.5
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Divinity_rage_eff02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_carcer_smoke03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			4 5
acceleration		0.000000
spawndirection		0 0 -.8
gravity				0 -4 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0.2 0.5
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Divinity_rage_expol01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Divinity_rage\Divinity_rage_expol01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			360 360
emitrate			20
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addrotate			0
velocity			6 7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Divinity_rage_plan
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			
texturepack			Effect\skill\Divinity_rage\Divinity_rage_plan.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			plane
lifetime			400 500
emitrate			50
maxelementcount		8
addrotate			0
velocity			3 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Drabiss_HIL_Light_down
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Drabiss_HIL_att6_glow_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 500
emitrate			15
maxelementcount		30
addrotate			-120
velocity			3 4
acceleration		2.000000
spawndirection		0 0 0
gravity				0 -5 0
colorrange			0.000000
startrange			5 10
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Drabiss_HIL_Refl_uplight
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				0.200000
texturefile			Effect\Skill\Revive\pt_Revive_uplight01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1200
emitrate			100
maxelementcount		7
addrotate			0
velocity			2 4
acceleration		1.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Drabiss_HIL_att2_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\mon_a_immotal_armpat_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			1
maxelementcount		10
addrotate			0
velocity			1.5 2.5
acceleration		0.000000
spawndirection		0 1.5 0
gravity				0 -8 -1.5
colorrange			0.000000
startrange			3 5
endposition			0 0 0
particlesize		.5 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Drabiss_HIL_att2_gather
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\mon_lizardmanC_att2pat_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			500 700
emitrate			2
maxelementcount		15
addrotate			0
velocity			6 7
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			3 5
endposition			0 3 -1.4
particlesize		.3 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Drabiss_HIL_att2_gather_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\mon_lizardmanC_att2pat_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 100
emitrate			2
maxelementcount		50
addrotate			0
velocity			6 7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			5 10
endposition			0 4 -1.4
particlesize		.3 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Drabiss_HIL_att2_light_up
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_poseidon_lightpat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 300
emitrate			3
maxelementcount		13
addrotate			0
velocity			6 7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 4
endposition			0 0 0
particlesize		.5 .8
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Drabiss_HIL_att3_Light_up
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_poseidon_lightpat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 300
emitrate			3
maxelementcount		13
addrotate			0
velocity			6 7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 4
endposition			0 0 0
particlesize		.5 .8
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Drabiss_HIL_att3_flower
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Drabiss_flower#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 1000
emitrate			30
maxelementcount		16
addrotate			360
velocity			0 .5
acceleration		1.000000
spawndirection		0 -3 0
gravity				0 5 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		.4 1
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Drabiss_HIL_att3_upskrew
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_lighting_red_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 1000
emitrate			80
maxelementcount		10
addrotate			-120
velocity			1 1.5
acceleration		2.000000
spawndirection		0 2 0
gravity				0 -5 0
colorrange			0.000000
startrange			.3 .5
endposition			0 0 0
particlesize		.7 1.2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Drabiss_HIL_att4_fin_bottom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Drabiss_HIL_att4_bottom_pt#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 500
emitrate			15
maxelementcount		10
addrotate			0
velocity			.5 1
acceleration		1.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			4 7
endposition			0 0 0
particlesize		1 2
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Drabiss_HIL_att4_fin_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_cascade_meshboom_02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 500
emitrate			15
maxelementcount		10
addrotate			0
velocity			.5 1
acceleration		1.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			4 7
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Drabiss_HIL_att4_finish_Jul
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_saiph_slash_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			150 150
emitrate			15
maxelementcount		10
addrotate			0
velocity			3 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 2 0
colorrange			0.000000
startrange			4 7
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Drabiss_HIL_att5_Light_up
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\mon_lizardmanC_att2pat_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 500
emitrate			15
maxelementcount		15
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 6
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Drabiss_HIL_att5_gather
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\mon_lizardmanC_att2pat_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			500 700
emitrate			2
maxelementcount		15
addrotate			0
velocity			6 7
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			3 7
endposition			0 4 1.5
particlesize		.3 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Drabiss_HIL_att6_Light_up
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Drabiss_Hostia_splite#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 300
emitrate			15
maxelementcount		15
addrotate			0
velocity			6 7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 3 0
colorrange			0.000000
startrange			7 9
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Drabiss_HIL_finish_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_effroi_att02_tgglow01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			1
maxelementcount		10
addrotate			0
velocity			4 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		.7 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Drabiss_HIL_nomal_lightup
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_poseidon_lightpat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			150 350
emitrate			3
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			.1 .3
endposition			0 0 0
particlesize		.5 .8
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Drabiss_HIL_normal
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\g_horace_att02_bom.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			450 700
emitrate			5
maxelementcount		10
addrotate			120
velocity			1 1.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 1
endposition			0 2.5 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Dreadnail_finish
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\skill\DREADNAIL\DREADNAIL_finish.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 500
emitrate			1
maxelementcount		10
addrotate			60
velocity			2 4
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 -1
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Dreadnail_finish03-1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\DREADNAIL\DREADNAIL_blood_pt01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 500
emitrate			1
maxelementcount		4
addrotate			60
velocity			4 5
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 -3
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0.7 1.2
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Dreadnail_finish03-2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\DREADNAIL\DREADNAIL_blood_pt02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 500
emitrate			1
maxelementcount		10
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 -2
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Dreadnail_finish_03_back
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\DREADNAIL\DREADNAIL_blood_pt01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 500
emitrate			1
maxelementcount		4
addrotate			30
velocity			2 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.1 0.5
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Dust_part01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Cond\con_Dust\Dust_spray01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			450 1000
emitrate			30
maxelementcount		7
addrotate			200
velocity			1 2
acceleration		0.000000
spawndirection		0 .1 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 1.3
endposition			0 0 0
particlesize		0.15 0.3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_EMBLEM_Moon_round_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
texturefile			Effect\christmas_tree_pt_light04.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 1000
emitrate			45
maxelementcount		5
addrotate			30
velocity			0 0.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_EMBLEM_Moon_round_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
texturefile			Effect\christmas_tree_pt_light04.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 1000
emitrate			45
maxelementcount		40
addrotate			30
velocity			0 0.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1.5
endposition			0 0 0
particlesize		.5 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_EMBLEM_Moon_round_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
texturefile			Effect\monster\mon_a_immotal_glow_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 1000
emitrate			45
maxelementcount		40
addrotate			30
velocity			0 1
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		.5 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_EMBLEM_Moon_round_04
unittype			particle
billboardtype		camera
tailstep			15 0 0.15 600 true
size				0.800000
texturefile			Effect\monster\eff_ancient_knight_soulb_att02_ready01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			600 1000
emitrate			45
maxelementcount		10
addrotate			30
velocity			0.1 3
acceleration		1.000000
spawndirection		0 0 -2
gravity				0 0 1
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		.1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_EMBLEM_back_light
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_blest_wield_att03_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 800
emitrate			45
maxelementcount		3
addrotate			0
velocity			0.1 0.1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_EMBLEM_back_light_mod
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\06#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 1800
emitrate			45
maxelementcount		3
addrotate			0
velocity			0.1 0.1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_EM_18th_light
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.100000
texturefile			Effect\monster\sp_shine.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 1000
emitrate			-50
maxelementcount		10
addrotate			0
velocity			0.5 1.5
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0.1 0.2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_EPIC_2022G
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.300000
texturefile			Effect\christmas_tree_pt_light01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			450 700
emitrate			60
maxelementcount		12
addrotate			200
velocity			.5 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		.05 .1
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_EPIC_2022G_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.300000
texturefile			Effect\monster\light01_white#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			450 700
emitrate			60
maxelementcount		5
addrotate			200
velocity			0 .1
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0.1 0.4
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_EPillage_Bloody_Out
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\Ophiuchus_att03_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			160 320
emitrate			-40
maxelementcount		8
addrotate			0
velocity			1 3
acceleration		-3.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1.5
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_EPillage_Mana_Bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\Ophiuchus_att03_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			450 450
emitrate			-30
maxelementcount		15
addrotate			0
velocity			7 10
acceleration		-8.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 4
endposition			0 1 0
particlesize		.5 .7
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_ETreim_Bom_Jul
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\mon_a_immotal_eyeglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			450 450
emitrate			-10
maxelementcount		30
addrotate			0
velocity			7 10
acceleration		-10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_E_Otherself_Dash_line
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\brick_V_Faray_Dark_up#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			150 300
emitrate			-20
maxelementcount		15
addrotate			15
velocity			1 5
acceleration		5.000000
spawndirection		0 0 10
gravity				0 0 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		.5 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_E_Otherself_Fin_Bom_Jul
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\brick_V_Faray_Dark_up#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			-40
maxelementcount		10
addrotate			0
velocity			10 10
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_E_Otherself_Fin_Bom_Jul_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\brick_V_Faray_Dark_up#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 350
emitrate			-40
maxelementcount		10
addrotate			0
velocity			15 15
acceleration		3.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_E_Otherself_Fin_Bom_Jul_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\brick_V_Faray_Dark_up_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			-40
maxelementcount		10
addrotate			0
velocity			10 10
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_E_Otherself_Fin_Bom_Jul_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\brick_V_Faray_Dark_up_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 350
emitrate			-40
maxelementcount		20
addrotate			0
velocity			15 15
acceleration		3.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.1 .6
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_E_Prison_Cast_smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\brick_V_Faray_Dark_up#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0.6 1
acceleration		0.000000
spawndirection		0 5 0
gravity				0 0 0
colorrange			0.000000
startrange			0.05 0.1
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_E_Prison_Darksmoke_UP_01
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\brick_V_Faray_Dark_up#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1000
emitrate			1
maxelementcount		20
addrotate			5
velocity			0 2
acceleration		3.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			4 4
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_E_Prison_Darksmoke_UP_02
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\brick_V_Faray_Dark_up#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 600
emitrate			1
maxelementcount		10
addrotate			0
velocity			.5 1
acceleration		3.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_E_Prison_Fin_Smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
texturefile			Effect\monster\eff_telperion_att3_expol01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		15
addrotate			0
velocity			1 2
acceleration		2.000000
spawndirection		0 7 0
gravity				0 0 0
colorrange			0.000000
startrange			3 3
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_E_Prison_Fin_Smoke_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
texturefile			Effect\monster\Nubian_att2_Rmt_Smoke#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1000
emitrate			1
maxelementcount		15
addrotate			0
velocity			1 2
acceleration		-2.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		.5 1.5
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_E_Prison_smoke_Hand
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Nubian_smoke_bottom.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			5
velocity			.2 .4
acceleration		0.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 .5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Ekatl
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Agares\Agares_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			250
maxelementcount		5
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Elastic_force_explode_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			3 4
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.2 0.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Elastic_forcelighting_part01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Elastic_force\Elastic_force_lighting01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			450 1000
emitrate			30
maxelementcount		10
addrotate			200
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 1.5
endposition			0 0 0
particlesize		0.2 0.6
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Elastic_forcelighting_part01_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Elastic_force\Elastic_force_lighting01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			200
velocity			3 3
acceleration		5.000000
spawndirection		0 0 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 1.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Em_18th_black_rabbit_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\smoke_black_pupple_02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			60
velocity			0.3 0.3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		1.5 2.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Em_Vaj_att02_finish_stone
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			
texturepack			Effect\Cond\Con_defensefall\con_defensefall_part.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1500
emitrate			-20
maxelementcount		10
addrotate			180
velocity			9 10
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -0.5 0
colorrange			0.000000
startrange			6 8
endposition			0 0 0
particlesize		0.7 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Em_Vaj_att02_ringwave
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Lightingcircle\eff_lightingcircle_circle_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			200 300
emitrate			-50
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 1
colorrange			0.000000
startrange			3 8
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Em_Vaj_att02_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\Agares\Agares_att04_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			2000 3000
emitrate			20
maxelementcount		20
addrotate			60
velocity			4 5
acceleration		5.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 8
endposition			0 0 0
particlesize		0.5 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Em_feather01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\feather_white#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			600 1200
emitrate			1
maxelementcount		3
addrotate			-45
velocity			0 .2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 0
colorrange			0.000000
startrange			.3 .6
endposition			0 0 0
particlesize		.3 .5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Em_feather02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\feather_white#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			600 1200
emitrate			1
maxelementcount		3
addrotate			-120
velocity			.1 .5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 0
colorrange			0.000000
startrange			.5 1
endposition			0 0 0
particlesize		.3 .5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Emblem_bubble_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturefile			Effect\back\ws_bubble_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			300
leaftype			sprite
activestate			explode
lifetime			600 1200
emitrate			1
maxelementcount		10
addrotate			0
velocity			.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -.5 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.1 .2
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Emblem_bubble_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\back\ws_bubble_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			300
leaftype			sprite
activestate			explode
lifetime			150 1000
emitrate			1
maxelementcount		15
addrotate			0
velocity			0.03 0.07
acceleration		0.000000
spawndirection		0 1 0
gravity				0 .5 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.1 .2
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Essence_of_Sun
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Vulagon\vulagon_fire.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		3 5
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Event_Eris_att01_curse
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\giant_eris_curse.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 500
emitrate			2
maxelementcount		7
addrotate			180
velocity			2 4
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 3
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Event_Eris_att01_dark
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\giant_eris_curse.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
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emitrate			2
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velocity			2 4
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spawndirection		0 0 1
gravity				0 0 3
colorrange			0.000000
startrange			0 0.5
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particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
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<effectdata>		0
name				pt_Event_Eris_att01_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\giant_eris_ice.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 500
emitrate			2
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velocity			2 4
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spawndirection		0 0 1
gravity				0 0 3
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Event_Eris_att01_thunder
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\giant_eris_thunder.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 500
emitrate			2
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addrotate			180
velocity			2 4
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spawndirection		0 0 1
gravity				0 0 3
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Event_mob01_normalpat_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\antiauto\eff_antiauto_ground_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 600
emitrate			1
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spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1.5 2
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particlesize		.2 .5
followdirection		false
spawndirabs			false
trianglerender		false
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<effectdata>		0
name				pt_Event_mob01_normalpat_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\antiauto\eff_antiauto_ground_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 600
emitrate			1
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spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1.5 2
endposition			0 0 0
particlesize		.2 .5
followdirection		false
spawndirabs			false
trianglerender		false
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<effectdata>		0
name				pt_F_Bullet_Arrow_LightDust
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_calina_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 600
emitrate			1
maxelementcount		15
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velocity			1 2
acceleration		-3.000000
spawndirection		0 0 7
gravity				0 0 0
colorrange			0.000000
startrange			0 .3
endposition			0 0 0
particlesize		1 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_F_Bullet_Arrow_LightDust_t
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\FireBullet\eff_F_Bullet_feather#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 2000
emitrate			1
maxelementcount		15
addrotate			720
velocity			0 2
acceleration		-3.000000
spawndirection		0 -.1 -3
gravity				0 0 0
colorrange			0.000000
startrange			0 .3
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_F_Bullet_Fin_Light_Bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_calina_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			-40
maxelementcount		10
addrotate			0
velocity			10 10
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_F_Bullet_Fin_Light_Bom_t
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\FireBullet\eff_F_Bullet_feather#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 700
emitrate			1
maxelementcount		10
addrotate			270
velocity			10 10
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_F_Rain_Bom_smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\Nubian_att2_Rmt_Smoke#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			350 350
emitrate			1
maxelementcount		15
addrotate			0
velocity			20 20
acceleration		-15.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		1 1.5
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_F_Rain_Bom_smoke_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\mon_magimata_smoke_02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 600
emitrate			1
maxelementcount		10
addrotate			0
velocity			10 20
acceleration		10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_F_Rain_Cast_smoke_01
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\brick_V_Faray_Dark_up#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 600
emitrate			1
maxelementcount		15
addrotate			0
velocity			1 1.5
acceleration		0.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_F_Rain_Cloud_Spark_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\P_Rosea_lighting_Screw_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			300 1000
emitrate			1
maxelementcount		5
addrotate			270
velocity			3 5
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 .5
endposition			0 2.5 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_F_Rain_Cloud_Spark_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Tyrant_Ludni_att06_lighting02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			300 1000
emitrate			1
maxelementcount		5
addrotate			-270
velocity			3 5
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 .5
endposition			0 2.5 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_F_Rain_Hail_Bom_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\FragrantRain\eff_FragrantRain_Hail_drop#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 600
emitrate			1
maxelementcount		10
addrotate			270
velocity			5 10
acceleration		-10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_F_Rain_Hail_Bom_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\FragrantRain\eff_FragrantRain_Hail_drop#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 600
emitrate			1
maxelementcount		10
addrotate			-270
velocity			5 10
acceleration		-10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_F_Rain_Hail_Drop_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\FragrantRain\eff_FragrantRain_Hail_drop#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 350
emitrate			1
maxelementcount		15
addrotate			270
velocity			1 5
acceleration		1.000000
spawndirection		0 -5 0
gravity				0 -1 0
colorrange			0.000000
startrange			2 2
endposition			0 0 0
particlesize		1 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_F_Rain_Hail_Drop_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\FragrantRain\eff_FragrantRain_Hail_drop#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 600
emitrate			1
maxelementcount		15
addrotate			270
velocity			0 5
acceleration		-1.000000
spawndirection		0 -5 0
gravity				0 0 0
colorrange			0.000000
startrange			5 5
endposition			0 0 0
particlesize		.3 .6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_F_Rain_Hand_Cloud_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_imago_die_pt#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 1000
emitrate			1
maxelementcount		10
addrotate			15
velocity			.1 1
acceleration		1.000000
spawndirection		0 0 0
gravity				0 -.5 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_F_Rain_Hand_Cloud_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\mon_magimata_smoke_02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 600
emitrate			-20
maxelementcount		15
addrotate			0
velocity			2 2
acceleration		-5.000000
spawndirection		0 -.3 0
gravity				0 0 0
colorrange			0.000000
startrange			2 2
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_F_Rain_Shoot_Bom_01
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\brick_V_Faray_Dark_up#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 600
emitrate			1
maxelementcount		15
addrotate			0
velocity			10 10
acceleration		3.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.5
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_F_Rain_fin_Cloud_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_imago_die_pt#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1500
emitrate			1
maxelementcount		7
addrotate			15
velocity			.1 1
acceleration		1.000000
spawndirection		0 0 0
gravity				0 -.5 0
colorrange			0.000000
startrange			2 2
endposition			0 0 0
particlesize		1.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_F_Rain_fin_Cloud_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_imago_die_pt#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1000
emitrate			1
maxelementcount		15
addrotate			15
velocity			.1 1
acceleration		1.000000
spawndirection		0 0 0
gravity				0 -.5 0
colorrange			0.000000
startrange			7 7
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_F_Rain_fin_Cloud_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_imago_die_pt#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			45
velocity			3 6
acceleration		5.000000
spawndirection		0 -3 0
gravity				0 -.5 0
colorrange			0.000000
startrange			4 4
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_F_Rain_fin_Cloud_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\mon_magimata_smoke_02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1000
emitrate			1
maxelementcount		20
addrotate			15
velocity			.1 1
acceleration		1.000000
spawndirection		0 1 0
gravity				0 -.5 0
colorrange			0.000000
startrange			6 6
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Fastrunning_wing_pt
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.150000
texturefile			Effect\Skill\Fastrunning\Fastrunning_wing_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1500 2000
emitrate			100
maxelementcount		15
addrotate			120
velocity			.5 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 .3
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_FieldBoss_phenix_purple01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Mebsuta\eff_mebusta_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_FieldBoss_phenix_purple02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eff_FieldBoss_phenix_fire01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 800
emitrate			160
maxelementcount		5
addrotate			0
velocity			0.3 0.4
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.3
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_FieldBoss_phenix_purple03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Firearrow\eff_firearrow.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			400 410
emitrate			40
maxelementcount		10
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 2 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 0.6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_FieldBoss_phenix_purple04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_imago_stand_smoke_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			65
maxelementcount		15
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_FieldBoss_phenix_purple05
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_imago_eyeglow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			100
maxelementcount		10
addrotate			0
velocity			1.3 1.3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_FieldBoss_phenix_purple06
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_cascade_meshboom_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 600
emitrate			-50
maxelementcount		5
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_FieldBoss_phenix_purple07
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_smoke_soft_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			-30
maxelementcount		10
addrotate			0
velocity			15 15
acceleration		5.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_FieldBoss_phenix_purple08
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_fire_purple_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			150 300
emitrate			-30
maxelementcount		10
addrotate			0
velocity			1 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.2 .5
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_FieldBoss_phenix_purple09
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\mintaka\mon_mintaka_att01_smoke_black_purple.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			150 300
emitrate			-30
maxelementcount		10
addrotate			-270
velocity			1 5
acceleration		0.000000
spawndirection		1 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.2 .5
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_FieldBoss_phenix_purple10
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_fire_purple_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			150 300
emitrate			-30
maxelementcount		10
addrotate			0
velocity			1 5
acceleration		0.000000
spawndirection		3 0 0
gravity				0 0 1
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_FieldBoss_phenix_purple11
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_fire_purple_2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			150 300
emitrate			-30
maxelementcount		10
addrotate			270
velocity			1 5
acceleration		0.000000
spawndirection		2 0 0
gravity				0 0 1
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		1 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_FieldBoss_phenix_purple12
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_fire_purple_4.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			150 300
emitrate			1
maxelementcount		6
addrotate			0
velocity			.5 1.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.7 1
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_FieldBoss_phenix_purple13
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\skull_smoke_purple#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			360 360
emitrate			-20
maxelementcount		20
addrotate			0
velocity			7 7
acceleration		0.000000
spawndirection		0 0 2
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_FieldBoss_phenix_purple14
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\light01_purple#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			-20
maxelementcount		3
addrotate			60
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Fiorenovas_bom_explode
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Fiorenovas\Fiorenovas_pt_explode01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 800
emitrate			50
maxelementcount		10
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Fiorenovas_bom_explode_little_particle
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Fiorenovas\Fiorenovas_bom_ringwave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			400 500
emitrate			-50
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0.7 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Fiorenovas_bom_feather
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			Effect\Skill\Fiorenovas\Fiorenovas_feather#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			900 1000
emitrate			90
maxelementcount		10
addrotate			80
velocity			0.8 1.3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 -4 0
colorrange			0.000000
startrange			2 4
endposition			0 0 0
particlesize		0.4 0.8
followdirection		true
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Fiorenovas_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Fiorenovas\Fiorenovas_pt_explode01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			1
maxelementcount		2
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Fiorenovas_feather
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			Effect\Skill\Fiorenovas\Fiorenovas_feather#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			80
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -4 0
colorrange			0.000000
startrange			2 4
endposition			0 0 0
particlesize		0.4 0.8
followdirection		true
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_FlameBlast_att02_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\CannonFlow\CannonFlow_arrowball01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			-50
maxelementcount		10
addrotate			60
velocity			2 3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_FlameBlast_darkfire_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\decrease_attack\decrease_bom_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			0
velocity			1.5 2.5
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.4 0.6
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_FlameBlast_explode_down
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\FlameBlast\FlameBlast_redboom01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		15
addrotate			0
velocity			4 8
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -10 0
colorrange			0.000000
startrange			.5 1
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_FlameBlast_explode_down_modul
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\decrease_attack\decrease_bom_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		15
addrotate			0
velocity			4 8
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -10 0
colorrange			0.000000
startrange			.5 1
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_FlameBlast_redboom_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\FlameBlast\FlameBlast_redboom01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Fleder_Big_Stone
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\Cond\con_defensefall\con_defensefall_part.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			800 800
emitrate			-80
maxelementcount		10
addrotate			270
velocity			.5 5
acceleration		5.000000
spawndirection		0 2 0
gravity				0 -10 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Fleder_Fin_Dustsmoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Sebiant_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			-50
maxelementcount		7
addrotate			0
velocity			0 3
acceleration		-3.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Franken_Stand_smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\Agares\Agares_att04_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			-20
maxelementcount		7
addrotate			60
velocity			1 1.5
acceleration		0.000000
spawndirection		0 .5 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1.5
endposition			0 0 0
particlesize		.5 .8
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Franken_Stand_smoke_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_smoke_soft_green.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			900 900
emitrate			300
maxelementcount		15
addrotate			40
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			.7 1.2
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Franken_Stand_smoke_purple_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\Nubian_att2_Rmt_Smoke#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			900 900
emitrate			100
maxelementcount		15
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			.9 1.4
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_GEN_INV_light_up
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.150000
texturefile			Effect\Cond\con_GEN_INV_buff\GEN_INV_light_up#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			700 1300
emitrate			100
maxelementcount		15
addrotate			0
velocity			5 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 2 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0.3 0.6
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_GSurge_Big_Stone
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\Cond\con_defensefall\con_defensefall_part.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 1500
emitrate			-50
maxelementcount		10
addrotate			270
velocity			3 4
acceleration		3.000000
spawndirection		0 1.2 0
gravity				0 -7 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		0.4 .8
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_GSurge_Smokeup_add
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\GrymSurge\pt_GSurge_Smokeup#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 1000
emitrate			100
maxelementcount		7
addrotate			5
velocity			.5 1
acceleration		0.000000
spawndirection		0 3 0
gravity				0 -5 0
colorrange			0.000000
startrange			1.5 2
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_GSurge_Stone
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\mon_tsih_keep_particle.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1000
emitrate			-10
maxelementcount		7
addrotate			5
velocity			.2 1
acceleration		0.000000
spawndirection		0 6 0
gravity				0 -10 0
colorrange			0.000000
startrange			.2 .5
endposition			0 0 0
particlesize		.5 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_GSurge_Stone_Smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\GrymSurge\pt_GSurge_Stone_Smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1000
emitrate			-10
maxelementcount		5
addrotate			5
velocity			.2 1
acceleration		0.000000
spawndirection		0 6 0
gravity				0 -10 0
colorrange			0.000000
startrange			.2 .5
endposition			0 0 0
particlesize		.5 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Gelsmark_Body_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Ancient_Soul_pt.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			0
velocity			.3 1
acceleration		-2.000000
spawndirection		0 5 0
gravity				0 0 0
colorrange			0.000000
startrange			.1 .3
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Gelsmark_die_Smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Agares\Agares_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 800
emitrate			-20
maxelementcount		4
addrotate			0
velocity			1 2
acceleration		-1.000000
spawndirection		0 4 0
gravity				0 0 0
colorrange			0.000000
startrange			.2 .5
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Great_blow_orangeblow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Blow_attack\Blow_attack_orangeball_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		15
addrotate			30
velocity			5 7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.2 .7
endposition			0 0 0
particlesize		.5 .8
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Grieve_Manes_att01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Aquira_Khan_weapon_locus#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 500
emitrate			-20
maxelementcount		5
addrotate			360
velocity			3 4
acceleration		0.000000
spawndirection		0 0 -3
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.7 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_HIGHASS_arrowpt
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.800000
texturefile			Effect\monster\Shot_blue_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 200
emitrate			10
maxelementcount		45
addrotate			0
velocity			4 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_HIL_AWAKE_02_uppat_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.500000
texturefile			Effect\Monster\eff_HIL_AWAKE_02_burnpat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 600
emitrate			1
maxelementcount		8
addrotate			0
velocity			.2 .5
acceleration		0.000000
spawndirection		0 2.2 0
gravity				0 0 0
colorrange			0.000000
startrange			.2 .2
endposition			0 0 0
particlesize		.6 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_HIL_SWD_boompat_finish
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Cond\con_HIL_AWAKE\eff_HIL_SWD_gatherpat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 300
emitrate			1
maxelementcount		10
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 2
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_HIL_SWD_smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.500000
texturefile			Effect\Cond\con_HIL_AWAKE\eff_HIL_SWD_smoke_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1500 1500
emitrate			10
maxelementcount		9
addrotate			0
velocity			11 11
acceleration		10.000000
spawndirection		0 .3 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Hell_Pyron_Finish_Bubble
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_lava_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			150 600
emitrate			1
maxelementcount		15
addrotate			0
velocity			0 1
acceleration		-3.000000
spawndirection		0 3 0
gravity				0 -10 0
colorrange			0.000000
startrange			4 5
endposition			0 0 0
particlesize		1 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Hell_Pyron_Finish_magma
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_lava_pt02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 1500
emitrate			1
maxelementcount		8
addrotate			0
velocity			1 5
acceleration		-3.000000
spawndirection		0 1.5 0
gravity				0 -10 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Hell_Pyron_Finish_magma02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_phenix_fire#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			200 800
emitrate			1
maxelementcount		15
addrotate			15
velocity			3 6
acceleration		-3.000000
spawndirection		0 1.5 0
gravity				0 -10 0
colorrange			0.000000
startrange			.3 1.2
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Hell_Pyron_att1_fin_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_lava_smoke02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			150 1500
emitrate			1
maxelementcount		15
addrotate			0
velocity			1 15
acceleration		0.000000
spawndirection		0 1.5 0
gravity				0 0 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Hell_Pyron_att1_fin_smoke2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_lava_smoke01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			100 1000
emitrate			1
maxelementcount		20
addrotate			0
velocity			15 20
acceleration		0.000000
spawndirection		0 .5 0
gravity				0 15 0
colorrange			0.000000
startrange			5 7
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_House_MainChef2_bom_Smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Spiritsshout\eff_spiritsshout_finish_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1500
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			-50
maxelementcount		10
addrotate			90
velocity			2 3
acceleration		0.200000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		.8 1.7
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_House_MainChef_ATT02_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				4.000000
texturefile			Effect\monster\fisthrom_fire.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 800
emitrate			-50
maxelementcount		20
addrotate			0
velocity			9 10
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_House_MainChef_Black_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.100000
texturefile			
texturepack			Effect\skill\dabih\eff_dabih_die_electric.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1500
emitrate			30
maxelementcount		30
addrotate			0
velocity			.3 .7
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			.8 1.2
endposition			0 0 0
particlesize		.5 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_House_MainChef_Cigga_Smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.100000
texturefile			Effect\Smoke\player_runsmoke_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			400 600
emitrate			30
maxelementcount		10
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_House_MainChef_Stand_fire
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Fireblaze\eff_fireblaze_burn_07#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			2000 2500
emitrate			550
maxelementcount		100
addrotate			0
velocity			.7 1.8
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0.5 0
colorrange			0.000000
startrange			0 0.15
endposition			0 0 0
particlesize		.5 2
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_House_MainChef_die_smoke01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				3.000000
texturefile			Effect\monster\eff_mebusta_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 1200
emitrate			60
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 2 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_House_MainChef_fin_Bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\D_Knight_Def_att1_fin_Line#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			-30
maxelementcount		5
addrotate			0
velocity			6 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_House_MainChef_fin_Edge
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_earth_hatchling_slash_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 300
emitrate			-20
maxelementcount		10
addrotate			0
velocity			7 7
acceleration		-5.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_House_MainChef_fin_Smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\mon_lizardman_captain_handfire_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			700 900
emitrate			30
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_House_MainChef_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.100000
texturefile			Effect\Smoke\player_runsmoke_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 600
emitrate			30
maxelementcount		13
addrotate			0
velocity			.3 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_IConsu_Gather_Mana_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\IncreaConsu\IConsu_Gather_Mana#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			300 300
emitrate			-30
maxelementcount		10
addrotate			0
velocity			3 4
acceleration		-10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			-.3 1.7 -.7
particlesize		.5 1.5
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_IConsu_Mana_Bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\IncreaConsu\IConsu_Gather_Mana#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 500
emitrate			-50
maxelementcount		10
addrotate			0
velocity			3 4
acceleration		-10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			3 3
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_IConsu_Mana_Smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\IncreaConsu\IConsu_Mana_Smoke#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			300 300
emitrate			-30
maxelementcount		10
addrotate			45
velocity			4 5
acceleration		-10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1.5
endposition			-.3 1.7 -.7
particlesize		.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Ice_slow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Icearrow\eff_icearrow_particle_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			250
maxelementcount		8
addrotate			150
velocity			0.7 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 0.4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Inner_Hideosity_Smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\to_underboss_fire_01_3.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1500
emitrate			1
maxelementcount		12
addrotate			0
velocity			.1 1
acceleration		0.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			100.000000
startrange			.5 1.5
endposition			0 0 0
particlesize		1 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Inner_Hideosity_Smoke_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_telperion_att3_expol01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 600
emitrate			1
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		1.000000
spawndirection		0 3 0
gravity				0 -7 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Inner_Hideosity_Smoke_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\brick_V_Faray_Dark_up#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1500
emitrate			1
maxelementcount		12
addrotate			0
velocity			.1 1
acceleration		-1.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			100.000000
startrange			.5 1.5
endposition			0 0 0
particlesize		1 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Jeradu_att02_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\paralyze\paralyze_bom_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 600
emitrate			2
maxelementcount		5
addrotate			60
velocity			2 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1.5
endposition			0 0 0
particlesize		1.5 2.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Jeradu_att03_explode_ringwave
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Agares\Agares_att03_ringwave.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			400 500
emitrate			-50
maxelementcount		10
addrotate			40
velocity			5 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 1
colorrange			0.000000
startrange			0 1.5
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Jeradu_att1_finish_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Jeradu_att1_finish_expol#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			3 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Jeradu_cursetail
unittype			particle
billboardtype		camera
tailstep			10 0 0 0 true
size				1.000000
texturefile			Effect\monster\Jeradu_poisontail.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			.8 1
acceleration		0.000000
spawndirection		-1.5 0 -.5
gravity				0 1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.4 .8.4
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Jeradu_explode_00_violet
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\pt_explode_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		6
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Jeradu_sticklighting_gather
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Jeradu_stick_gather#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 200
emitrate			10
maxelementcount		30
addrotate			45
velocity			7 8
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			3.5 5
endposition			.7 3.5 0
particlesize		0.5 1.4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_K_Uray_Hand_Fire_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_fire_01_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 300
emitrate			1
maxelementcount		5
addrotate			5
velocity			.1 .4
acceleration		-3.000000
spawndirection		0 8 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_K_Uray_Rmt_Fire_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_fire_01_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 300
emitrate			-30
maxelementcount		5
addrotate			-10
velocity			2 4
acceleration		0.000000
spawndirection		0 0 2
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_K_Uray_Rmt_Fire_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_effroi_att01_bom02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 300
emitrate			-60
maxelementcount		5
addrotate			0
velocity			2 4
acceleration		0.000000
spawndirection		0 0 2
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_K_Uray_Smoke_Bottom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\eff_die_smoke_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1200
emitrate			100
maxelementcount		10
addrotate			0
velocity			.5 1
acceleration		1.000000
spawndirection		0 1 0
gravity				0 5 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_K_Uray_att1_fire_Bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_mon_oread_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			-30
maxelementcount		10
addrotate			0
velocity			15 15
acceleration		5.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_K_Uray_att2_Smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\to_underboss_fire_01_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			210 420
emitrate			-30
maxelementcount		7
addrotate			15
velocity			2 4
acceleration		-5.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 1.5
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_K_Uray_att2_Smoke_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\to_underboss_fire_01_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			250 500
emitrate			-50
maxelementcount		10
addrotate			10
velocity			2 3
acceleration		-7.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			2 2
endposition			0 0 0
particlesize		1 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Karon_Santa_Spark_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Karon_Santa_spark#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			100 200
emitrate			1
maxelementcount		5
addrotate			0
velocity			0 .2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Karon_Santa_die_Smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_telperion_att3_expol01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 600
emitrate			-50
maxelementcount		8
addrotate			0
velocity			1 2
acceleration		-2.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Karon_Santa_die_uplight
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\mon_Harold_glowanipat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 600
emitrate			-30
maxelementcount		15
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 -.1 0
gravity				0 5 0
colorrange			0.000000
startrange			2 2
endposition			0 0 0
particlesize		.5 .7
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Laurelin_att03_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.500000
texturefile			Effect\monster\eff_Laurelin_att3_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 600
emitrate			2
maxelementcount		12
addrotate			60
velocity			1.5 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 4
endposition			0 0 0
particlesize		1.5 2.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Laurelin_att3_bom_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\decrease_attack\decrease_bom_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 800
emitrate			3
maxelementcount		8
addrotate			0
velocity			4 5
acceleration		0.000000
spawndirection		0 0.7 0
gravity				0 -1 0
colorrange			0.000000
startrange			1 1.5
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Laurelin_die_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_Laurelin_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			2000 3000
emitrate			20
maxelementcount		15
addrotate			60
velocity			4 5
acceleration		5.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0.5 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Laurelin_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Laurelin_smoke01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1500 1500
emitrate			125
maxelementcount		15
addrotate			30
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Laurelin_smoke_ice
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Tempus_att1_icesmoke_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1500 1500
emitrate			125
maxelementcount		15
addrotate			30
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Lightning_fast
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Vadira_lighting02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			50 80
emitrate			10
maxelementcount		8
addrotate			150
velocity			0.7 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 0.4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Lightning_white_fast
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\pt_Lightning_white#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			80 120
emitrate			-20
maxelementcount		3
addrotate			0
velocity			0.7 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0.7 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Lucky_Win_Bubble_Bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\eff_wolfire_glow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 400
emitrate			30
maxelementcount		10
addrotate			0
velocity			0 .2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 5
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Lucky_Win_Drop_glow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\dekaitem\dekaitem_cong_normal_lighting_part.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			450 900
emitrate			30
maxelementcount		15
addrotate			-175
velocity			2 5
acceleration		-3.000000
spawndirection		0 0 0
gravity				0 -2 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Lucky_Win_Drop_glow2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\dekaitem\dekaitem_cong_normal_lighting_part.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			150 150
emitrate			30
maxelementcount		10
addrotate			-5
velocity			.2 .4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -2 0
colorrange			0.000000
startrange			5 5
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Lucky_Win_Flag_Bom_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\Lucky_Win_Flag#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 550
emitrate			100
maxelementcount		5
addrotate			-320
velocity			10 15
acceleration		0.000000
spawndirection		0 .3 0
gravity				0 -20 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.3 .6
followdirection		true
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Lucky_Win_Flag_Bom_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\Lucky_Win_Flag#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 520
emitrate			100
maxelementcount		5
addrotate			300
velocity			20 20
acceleration		0.000000
spawndirection		0 .3 0
gravity				0 -20 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.3 .6
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Lucky_Win_Flag_Bom_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\Lucky_Win_Flag#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 550
emitrate			50
maxelementcount		5
addrotate			5
velocity			10 15
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -4 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.3 .6
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Lucky_Win_Flag_Bom_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\Lucky_Win_Flag#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 800
emitrate			160
maxelementcount		5
addrotate			-450
velocity			12 15
acceleration		0.000000
spawndirection		0 .1 0
gravity				0 -7 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.3 .6
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Lucky_Win_Star_Bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\Lucky_Win_Star#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			750 800
emitrate			-80
maxelementcount		15
addrotate			720
velocity			10 12
acceleration		-1.000000
spawndirection		0 .2 0
gravity				0 -10 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAGICGUARD_ringwave
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\ringwave04_white#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			400 500
emitrate			40
maxelementcount		10
addrotate			0
velocity			0.2 0.3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.5 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAGICGUARD_ringwave_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\ringwave04_white#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			600 700
emitrate			60
maxelementcount		10
addrotate			0
velocity			0.2 0.3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			4 5
endposition			0 0 0
particlesize		0.5 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAGICGUARD_wing
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.150000
texturefile			Effect\monster\eff_pt_dust_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1500 2000
emitrate			100
maxelementcount		15
addrotate			120
velocity			1 1.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -3 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_Back_Dash_line
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Charge_Diss\Charge_Diss_Dash_Jul#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			50 200
emitrate			-15
maxelementcount		10
addrotate			0
velocity			15 20
acceleration		0.000000
spawndirection		0 0 -1.5
gravity				0 0 0
colorrange			0.000000
startrange			.5 .5
endposition			0 0 0
particlesize		.5 .8
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_Blue_Glow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_blue02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			50 200
emitrate			-15
maxelementcount		150
addrotate			0
velocity			5 10
acceleration		0.000000
spawndirection		0 0 1.5
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.1 .5
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_Blue_Glow02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_blue02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			50 200
emitrate			-15
maxelementcount		50
addrotate			0
velocity			5 10
acceleration		0.000000
spawndirection		1.5 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.1 .5
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_DEMONTRONA_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				3.000000
texturefile			Effect\monster\eff_MAL_fisthrom_fire#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 800
emitrate			-50
maxelementcount		20
addrotate			0
velocity			10 13
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_Dash_line_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Charge_Diss\Charge_Diss_Dash_Jul#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			-60
maxelementcount		10
addrotate			0
velocity			12 20
acceleration		0.000000
spawndirection		0 0 2
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.5
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_Dash_line_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Charge_Diss\Charge_Diss_Dash_Jul#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			150 300
emitrate			-15
maxelementcount		10
addrotate			0
velocity			15 20
acceleration		0.000000
spawndirection		0 0 1.5
gravity				0 0 0
colorrange			0.000000
startrange			.5 .5
endposition			0 0 0
particlesize		1 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_Demontrona_Explode_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Ancient_Magician_Soul_glow.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 300
emitrate			1
maxelementcount		25
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.3 .8
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_Demontrona_Explode_01_1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\black_light03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 300
emitrate			1
maxelementcount		25
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.3 .8
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_Demontrona_Smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_khagacell_power_smoke01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			200 300
emitrate			1
maxelementcount		7
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_INTORE_con_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Flashblow\eff_flashblow_tg_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			-50
maxelementcount		15
addrotate			0
velocity			4 8
acceleration		0.000000
spawndirection		0 0 1.5
gravity				0 0 -1
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_INTORE_tg_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Flashblow\eff_flashblow_tg01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 200
emitrate			-50
maxelementcount		6
addrotate			0
velocity			4 8
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 -1
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_REPLICA_pierce
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\SHURINTA\eff_MAL_SHURINTA_glow01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			900
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-30
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0.6 1.3
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_REPLICA_remote
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_carcer_smoke02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 1000
emitrate			40
maxelementcount		20
addrotate			0
velocity			0 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_REPLICA_remote_02
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				0.500000
texturefile			Effect\Skill\REPLICA\eff_MAL_REPLICA_Trace01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			200 200
emitrate			100
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_RICARMA_buff
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.700000
texturefile			Effect\monster\EM_18th_background.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			200 500
emitrate			30
maxelementcount		7
addrotate			0
velocity			2 3
acceleration		1.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			.7 1
endposition			0 0 0
particlesize		.5 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_RICARMA_fin_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Sycloneslash\sycloneslash_08#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			explode
lifetime			400 500
emitrate			-20
maxelementcount		20
addrotate			0
velocity			4.5 5.5
acceleration		0.000000
spawndirection		0 0 1.5
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		1 2
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_SHURINTA_Fin_bom01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\SHURINTA\eff_MAL_SHURINTA_pt_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 200
emitrate			-50
maxelementcount		5
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 -1
gravity				0 0 0
colorrange			0.000000
startrange			.1 .2
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_SHURINTA_Fin_bom02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\SHURINTA\eff_MAL_SHURINTA_bom_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			-50
maxelementcount		15
addrotate			0
velocity			4 8
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 -1
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_SHURINTA_Fin_pt01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\SHURINTA\eff_MAL_SHURINTA_glow01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 200
emitrate			-50
maxelementcount		7
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1.5
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_STRO_Fire_Smoke01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\Dr_Knight_CRS_Fin_smoke_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			150 300
emitrate			-10
maxelementcount		15
addrotate			45
velocity			0 2
acceleration		0.000000
spawndirection		0 2 0
gravity				0 10 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_STRO_Fire_Smoke02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\Dr_Knight_CRS_Fin_smoke_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1500
emitrate			1
maxelementcount		10
addrotate			45
velocity			.5 5
acceleration		0.000000
spawndirection		0 5 0
gravity				0 10 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_STRO_Fire_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\FireBolt\eff_firebolt_paticle_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			100
leaftype			sprite
activestate			explode
lifetime			700 800
emitrate			-15
maxelementcount		15
addrotate			45
velocity			5 6
acceleration		3.000000
spawndirection		0 1 0
gravity				0 -10 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_VARTIJE_Finish
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\VARTIJE\eff_VARTIJE_sht_RED.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			explode
lifetime			500 600
emitrate			-20
maxelementcount		30
addrotate			0
velocity			4.5 5.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		1 2
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_VARTIJE_Line_Hit01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\VARTIJE\eff_MAL_VARTIJE_LINE_hit_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			150 300
emitrate			1
maxelementcount		10
addrotate			0
velocity			10 20
acceleration		0.000000
spawndirection		0 .5 -.5
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		.5 1.5
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_VARTIJE_Line_Hit02_RED
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Elf_Assulter_Groy_att2_Hit_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			150 300
emitrate			1
maxelementcount		20
addrotate			0
velocity			10 20
acceleration		0.000000
spawndirection		0 .5 -.5
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		.5 1.5
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_buff_Ferry_gather
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.300000
texturefile			Effect\Skill\VIATA\eff_MAL_RAP_VIATA_UP01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			200 1000
emitrate			15
maxelementcount		15
addrotate			0
velocity			3 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		.3 .7
followdirection		true
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_MAL_buff_Ferry_up
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\VIATA\eff_MAL_RAP_VIATA_UP01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			150 600
emitrate			1
maxelementcount		10
addrotate			0
velocity			4 7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 .7
endposition			0 0 0
particlesize		.5 .7
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_buff_VIATA_UP
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\VIATA\eff_MAL_RAP_VIATA_UP01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			150 600
emitrate			1
maxelementcount		10
addrotate			0
velocity			4 7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 .7
endposition			0 0 0
particlesize		.5 .7
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_buff_VIATA_stardust
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_AWK_Istel_dieglow_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			150 600
emitrate			1
maxelementcount		10
addrotate			0
velocity			8 12
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 .7
endposition			0 0 0
particlesize		.5 .7
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_buff_gather
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.300000
texturefile			Effect\Skill\VIATA\eff_MAL_RAP_VIATA_UP01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			200 1000
emitrate			15
maxelementcount		15
addrotate			0
velocity			3 3
acceleration		0.000000
spawndirection		0 0 1.5
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		.3 .7
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_MAL_gather_red_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.100000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			3000 3000
emitrate			-15
maxelementcount		300
addrotate			0
velocity			3 5
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MAL_lunge_P
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\skill\CREATIBIE\eff_MAL_CREATIBIE_glow01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
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gravity				0 0 0
colorrange			0.000000
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particlesize		0 0
followdirection		true
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trianglerender		false
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<effectdata>		0
name				pt_MSE_AWAKE_02_uppat_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
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texturefile			Effect\Monster\eff_MSE_AWAKE_02_burnpat_01#.dds
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blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
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particlesize		.6 1
followdirection		true
spawndirabs			false
trianglerender		false
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<effectdata>		0
name				pt_MT5_Cube_DarkExplosion_finishJul
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				10.000000
texturefile			Effect\Skill\DarkExplosion\eff_DarkExplosion_finishjul_01.dds
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blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 800
emitrate			1
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spawndirection		0 0 0
gravity				0 0 0
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particlesize		.5 1.5
followdirection		true
spawndirabs			false
trianglerender		true
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<effectdata>		0
name				pt_MT5_Cube_SwordPat_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_AWK_Istel_dieglow_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 400
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particlesize		1 2
followdirection		true
spawndirabs			false
trianglerender		true
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<effectdata>		0
name				pt_MT5_Cube_WeaknessMana
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\WeaknessMana\eff_WeaknessMana_Handpat_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			350 700
emitrate			1
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spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
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endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		false
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<effectdata>		0
name				pt_MT5_Cube_finishsmoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\eff_Drabiss_Warriorboss_att4_boomsmoke_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
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velocity			1 1.2
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spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
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particlesize		.5 1.5
followdirection		false
spawndirabs			false
trianglerender		true
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<effectdata>		0
name				pt_Mag_Creeper_att2_finishsmoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Mag_Creeper_att2_floorpat_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 1000
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spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
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endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
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<effectdata>		0
name				pt_Mag_Creeper_att2finish_floorpat_01
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Mag_Creeper_att2_floorpat_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1000
emitrate			30
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spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
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endposition			0 0 0
particlesize		2 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Manacreep01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Cond\Con_dekaitem_powder_of_fairy&devil\dekaitem_powder_of_fairy_star.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 600
emitrate			18
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addrotate			60
velocity			0 .1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 1
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Manashock_arm_arowpt
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Amazion_shock\eff_Amazion_shock_absorb01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 200
emitrate			10
maxelementcount		30
addrotate			45
velocity			4 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 1
endposition			0 0 0
particlesize		.5 1.4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Manes
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Firstaid\eff_firstaid_glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			250
maxelementcount		4
addrotate			0
velocity			0.1 0.2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			false
trianglerender		false
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<effectdata>		0
name				pt_Measur_HandFiretail_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\eff_Tempus_att3_firepat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 600
emitrate			10
maxelementcount		10
addrotate			90
velocity			2 3
acceleration		2.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
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particlesize		.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
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<effectdata>		0
name				pt_Measur_HandFiretail_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Tempus_att3_firepat_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 600
emitrate			10
maxelementcount		10
addrotate			90
velocity			2 3
acceleration		2.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Measur_boomjul_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Fireworks_Yellowpat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 700
emitrate			1
maxelementcount		9
addrotate			0
velocity			4 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.2 .3
endposition			0 0 0
particlesize		.5 1
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Measur_finishpat_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_GoldDragon_die_lightpat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			400 800
emitrate			5
maxelementcount		9
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 4
endposition			0 0 0
particlesize		5 9
followdirection		false
spawndirabs			true
trianglerender		true
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<effectdata>		0
name				pt_Measur_finishpat_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_GoldDragon_die_lightpat_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			400 800
emitrate			5
maxelementcount		8
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 4
endposition			0 0 0
particlesize		5 9
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Mitera_Fieldboss01_boom_att02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				10.000000
texturefile			Effect\monster\fisthrom_fire.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 800
emitrate			-50
maxelementcount		20
addrotate			0
velocity			9 10
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Mitera_Fieldboss_Dust
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_athron_wormglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1300
emitrate			10
maxelementcount		200
addrotate			0
velocity			.1 .3
acceleration		0.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			5 10
endposition			0 0 0
particlesize		.7 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Mitera_Fieldboss_fin_Bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\D_Knight_Def_att1_fin_Line#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			100 300
emitrate			-30
maxelementcount		100
addrotate			0
velocity			1 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			5 20
endposition			0 0 0
particlesize		.5 3
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MultiBlink_arrow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\MultiBlink\Multiblink_arrow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			360 360
emitrate			20
maxelementcount		18
addrotate			0
velocity			6 7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MultiBlink_arrow_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\MultiBlink\Multiblink_arrow_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			360 360
emitrate			20
maxelementcount		18
addrotate			0
velocity			6 7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MultiBlink_att_expol
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Curse_blizzard\Curse_blizzard_att03_eff16_explode.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		6
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MultiBlink_att_expol_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Curse_blizzard\Curse_blizzard_att03_eff16_explode_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		6
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MultiBlink_att_finish02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Curse_blizzard\Curse_blizzard_att03_eff16_explode.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		6
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MultiBlink_explode01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			2.5 4
acceleration		0.000000
spawndirection		0 0 -.8
gravity				0 -5 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.2 0.5
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MultiBlink_finish_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\MultiBlink\MultiBlink_pt01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 -1
gravity				0 5 -1
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.3 0.6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MultiBlink_finish_explode02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\MultiBlink\MultiBlink_pt01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 -1
gravity				0 5 1
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.3 0.6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_MultiBlink_finish_explode03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\MultiBlink\MultiBlink_pt02.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 -1
gravity				0 5 -1
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.3 0.6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Multiblink_att_finish
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Curse_blizzard\Curse_blizzard_att03_eff16_explode.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		6
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Nether_Hydra_Bottomsmoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\PoisonSword\eff_poisonsword_smoke_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 1000
emitrate			10
maxelementcount		9
addrotate			0
velocity			.5 1.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Nether_Hydra_bottomsmoke_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\SummonGhost\eff_summonghost_smoke_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1000
emitrate			5
maxelementcount		7
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			-2 2
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Nett_fire_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eff_fire01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			100 300
emitrate			20
maxelementcount		10
addrotate			15
velocity			1 2.5
acceleration		0.000000
spawndirection		0 0 2
gravity				0 -5 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.1 .5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Nubian_Body_Smoke_Add
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Nubian_smoke_bottom.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 800
emitrate			50
maxelementcount		10
addrotate			0
velocity			1 1.5
acceleration		-2.000000
spawndirection		0 1 0
gravity				0 5 0
colorrange			0.000000
startrange			.5 1
endposition			0 0 0
particlesize		.7 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Nubian_Body_Smoke_Mod
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Nubian_smoke_bottom.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 800
emitrate			-100
maxelementcount		5
addrotate			0
velocity			1 1.5
acceleration		-2.000000
spawndirection		0 1 0
gravity				0 5 0
colorrange			0.000000
startrange			.5 .5
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Nubian_Bubble_Bom_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\mon_a_immotal_armpat_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			350 350
emitrate			-50
maxelementcount		7
addrotate			0
velocity			10 12
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Nubian_Die_Smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Nubian_smoke_bottom.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			350 550
emitrate			-50
maxelementcount		10
addrotate			0
velocity			.5 2.5
acceleration		0.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1.5
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Nubian_Die_Smoke_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\Aquira_Warlord_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 1000
emitrate			-20
maxelementcount		4
addrotate			0
velocity			1 2
acceleration		2.000000
spawndirection		0 4.5 0
gravity				0 3.5 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Nubian_UP_Line
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Nubian_UP_Line#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			400 800
emitrate			-55
maxelementcount		7
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 3 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Nubian_UP_Line_L
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\dark_green_light#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			400 800
emitrate			-55
maxelementcount		7
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 3 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Nubian_att1_Rmt_Smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_poseidon_eyefire_02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			90
velocity			1 5
acceleration		0.000000
spawndirection		0 0 2
gravity				0 2 3
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Nubian_att1_Rmt_Tail01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Nubian_att1_Rmt_Tail#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 600
emitrate			1
maxelementcount		10
addrotate			-270
velocity			.7 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			90.000000
startrange			0 1
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Nubian_att1_Rmt_Tail02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Nubian_att1_Rmt_Tail#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 400
emitrate			1
maxelementcount		10
addrotate			180
velocity			.5 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Nubian_att1_fin_Smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_poseidon_eyefire_02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 800
emitrate			-80
maxelementcount		5
addrotate			30
velocity			1 5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 7 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Nubian_att1_fin_bom_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Nubian_att1_Rmt_Tail#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-100
maxelementcount		5
addrotate			90
velocity			4 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 1
endposition			0 0 0
particlesize		.7 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Nubian_att1_fin_bom_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Nubian_att1_Rmt_Tail#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		5
addrotate			90
velocity			.5 1
acceleration		0.000000
spawndirection		0 1.5 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 1
endposition			0 0 0
particlesize		.7 1.5
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Nubian_att2_Dark_Up
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\object_finish_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 350
emitrate			-30
maxelementcount		10
addrotate			0
velocity			.5 1.5
acceleration		3.000000
spawndirection		0 8 0
gravity				0 0 0
colorrange			0.000000
startrange			2 2
endposition			0 8 .5
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Nubian_att2_Rmt_Smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_fire_01_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 800
emitrate			80
maxelementcount		10
addrotate			-15
velocity			.1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 2 3
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Nubian_att2_Rmt_Smoke_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Nubian_att2_Rmt_Smoke#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			150 300
emitrate			60
maxelementcount		5
addrotate			15
velocity			2 8
acceleration		0.000000
spawndirection		0 0 3
gravity				0 0 0
colorrange			0.000000
startrange			0 .5
endposition			0 0 0
particlesize		.5 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Nubian_att2_fin_Bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Nubian_att2_Rmt_Smoke#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			-30
maxelementcount		10
addrotate			0
velocity			8 10
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Nubian_att2_fin_Smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_poseidon_eyefire_02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 600
emitrate			-120
maxelementcount		5
addrotate			30
velocity			0 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 5 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Nubian_att3_Drop_Glow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Nubian_smoke_bottom.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			-50
maxelementcount		10
addrotate			200
velocity			1 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		.3 .6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Nubian_att3_Spellup01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Seleana_spellup01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			explodeplane
lifetime			600 1200
emitrate			-600
maxelementcount		5
addrotate			0
velocity			0 .7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Nubian_att3_Spellup02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Seleana_spellup02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			direct
lifetime			800 1000
emitrate			-160
maxelementcount		5
addrotate			0
velocity			.3 1.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			4 4
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Nubian_att4_smoke_up
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\Nubian_smoke_bottom.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 800
emitrate			-50
maxelementcount		7
addrotate			0
velocity			.3 .9
acceleration		2.000000
spawndirection		0 -2 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 .5
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Nubian_die_JUL
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\Ophiuchus_att01_eff14_explode.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1200 1300
emitrate			-100
maxelementcount		12
addrotate			0
velocity			2 4
acceleration		0.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 3
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Object_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\object_finish_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1500 2000
emitrate			10
maxelementcount		10
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0.7 0
colorrange			0.000000
startrange			0 0.7
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Office_SWD_black_pink
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Ophiuchus_att03_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			100.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Ophiuccus_att01_eff14_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\Ophiuchus_att01_eff14_explode.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			1
maxelementcount		5
addrotate			60
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Ophiuccus_att01_eff14_explode2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\Ophiuchus_att01_eff14_explode2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			700 1000
emitrate			2
maxelementcount		8
addrotate			60
velocity			2 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Ophiuccus_att01_remote
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\Ophiuchus_att01_eff14_explode.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			72
maxelementcount		7
addrotate			60
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		1.5 2.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Ophiuccus_att01_remote_red
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_Laurelin_att3_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			72
maxelementcount		7
addrotate			60
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		1.5 2.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Ophiuccus_att02_eff15_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\Ophiuchus_att02_eff15_explode.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			700 1000
emitrate			70
maxelementcount		10
addrotate			60
velocity			2 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.2 0.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Ophiuccus_att02_eff15_explode2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Ophiuchus_att02_eff15_explode2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			700 800
emitrate			30
maxelementcount		20
addrotate			0
velocity			16 18
acceleration		0.000000
spawndirection		0 -0.2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Ophiuccus_att02_eff15_explode3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\Ophiuchus_att02_eff15_explode3.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			60
velocity			2 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Ophiuccus_att03_explode_ringwave
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Ophiuchus_att03_ringwave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			400 500
emitrate			-50
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 6
endposition			0 0 0
particlesize		0.7 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Ophiuccus_die_ground_smloke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1200
emitrate			-50
maxelementcount		10
addrotate			60
velocity			3 4
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Ophiuccus_die_ground_smloke2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\Ophiuchus_att02_eff15_explode3.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1200
emitrate			-50
maxelementcount		5
addrotate			0
velocity			3 4
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Ophiuccus_die_ground_smloke_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			600 600
emitrate			-50
maxelementcount		10
addrotate			60
velocity			3 4
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_PRising_Pow_Gain_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\mon_capdesair_eyeglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			350 350
emitrate			-25
maxelementcount		14
addrotate			0
velocity			10 15
acceleration		-5.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			4 4
endposition			.8 1 -.2
particlesize		.5 .7
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_PVP_2021_fire
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Umbar_standfirepat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 600
emitrate			1
maxelementcount		15
addrotate			120
velocity			1 3
acceleration		0.000000
spawndirection		0 .3 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.2 .3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_PVP_2021_fire02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Umbar_standfirepat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 600
emitrate			1
maxelementcount		15
addrotate			270
velocity			.1 1
acceleration		0.000000
spawndirection		0 2 0
gravity				0 1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.3 .6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_PVP_2021_fire03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Nether_Hydra_att2_fireball_tail#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 300
emitrate			10
maxelementcount		15
addrotate			45
velocity			1 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.3 .6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_P_Rosea_HIL_star
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\mon_figura_diepat_03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			450 700
emitrate			60
maxelementcount		12
addrotate			200
velocity			1 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 7 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		.3 1
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_P_Rosea_Lightning_bottom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\P_Rosea_lighting_small_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			50 80
emitrate			10
maxelementcount		8
addrotate			250
velocity			3 5
acceleration		1.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_P_Rosea_Lightning_center
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\P_Rosea_lighting_Screw_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			50 80
emitrate			10
maxelementcount		7
addrotate			-250
velocity			0.7 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.4
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_P_Rosea_Lightning_remote
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\P_Rosea_lighting_small_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			50 80
emitrate			10
maxelementcount		8
addrotate			250
velocity			3 5
acceleration		1.000000
spawndirection		0 0 15
gravity				0 0 10
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_P_Rosea_Lightning_remote_Sht
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\P_Rosea_lighting_small_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			50 80
emitrate			10
maxelementcount		8
addrotate			250
velocity			3 5
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_P_Rosea_Lightning_up
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\P_Rosea_lighting_small_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			50 80
emitrate			10
maxelementcount		12
addrotate			250
velocity			3 5
acceleration		0.000000
spawndirection		0 3 0
gravity				0 5 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		.3 1
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_P_Rosea_Lightning_up_s
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\P_Rosea_lighting_small_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			50 80
emitrate			10
maxelementcount		12
addrotate			250
velocity			3 5
acceleration		0.000000
spawndirection		0 3 0
gravity				0 5 0
colorrange			0.000000
startrange			0 1.5
endposition			0 0 0
particlesize		.3 1
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_P_Rosea_Red_bubble_up
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_achmagi_att02_dec02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			750 750
emitrate			100
maxelementcount		7
addrotate			15
velocity			.5 1
acceleration		0.000000
spawndirection		0 7 0
gravity				0 -10 0
colorrange			0.000000
startrange			0 .5
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_P_Rosea_Red_stone
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\mon_tsih_keep_particle.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			1
maxelementcount		10
addrotate			0
velocity			4 4
acceleration		0.000000
spawndirection		0 .8 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 .3
endposition			0 0 0
particlesize		1 2.5
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_P_Rosea_att2_remote_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Monster\eff_effroi_fire02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 700
emitrate			50
maxelementcount		10
addrotate			0
velocity			2 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 5 0
colorrange			0.000000
startrange			.3 1
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_P_Rosea_att2_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\eff_die_smoke_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 350
emitrate			50
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		1.000000
spawndirection		0 -1 0
gravity				0 5 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_P_Rosea_att3_remote_bubble
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_achmagi_att02_dec02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			150 200
emitrate			30
maxelementcount		5
addrotate			0
velocity			.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -10 0
colorrange			0.000000
startrange			0 .2
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_P_Rosea_att4_Light_up
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_calina_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 350
emitrate			15
maxelementcount		14
addrotate			270
velocity			6 7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 4
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_P_Rosea_att4_Light_up_s
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_calina_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 350
emitrate			5
maxelementcount		6
addrotate			270
velocity			0 .5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 2 0
colorrange			0.000000
startrange			0 .3
endposition			0 0 0
particlesize		.3 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_P_Rosea_att5_uplight
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\mon_Hellion_pat#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 800
emitrate			30
maxelementcount		15
addrotate			300
velocity			1 2
acceleration		0.000000
spawndirection		0 -.1 0
gravity				0 5 0
colorrange			0.000000
startrange			1 2.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Pet10_snow_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Pet10_snow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 2000
emitrate			30
maxelementcount		9
addrotate			0
velocity			.3 .6
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 0 0
colorrange			0.000000
startrange			.3 .6
endposition			0 0 0
particlesize		.15 .25
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Pet10_snow_01#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Pet10_snow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 2000
emitrate			30
maxelementcount		9
addrotate			0
velocity			.3 .6
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 .8
endposition			0 0 0
particlesize		.15 .25
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Pet13_star
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\mon_figura_diepat_03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			450 700
emitrate			60
maxelementcount		12
addrotate			200
velocity			.5 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		.3 .6
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Pet18_Up_spark
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\lighting_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			150 500
emitrate			15
maxelementcount		10
addrotate			65
velocity			.3 1.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.2 .6
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Pet22_Fafnir_burn_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Nether_Hydra_att2_fireball_tail#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 300
emitrate			1
maxelementcount		10
addrotate			15
velocity			0 0
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.2 .5
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Pet22_Fafnir_burnsmoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\mon_lizardbutcher_conpat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			exploderange
lifetime			350 850
emitrate			1
maxelementcount		10
addrotate			0
velocity			.5 1
acceleration		1.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 .2
endposition			0 0 0
particlesize		.7 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Pet_arc_Glow_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_AWK_Istel_dieglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 600
emitrate			1
maxelementcount		6
addrotate			120
velocity			.2 .5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1.5 2
endposition			0 0 0
particlesize		.2 .4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Pet_arc_Glow_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_AWK_Istel_dieglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 600
emitrate			1
maxelementcount		6
addrotate			-120
velocity			.2 .5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1.5 2
endposition			0 0 0
particlesize		.2 .4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Pet_hil_Glow_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\Jeradu_att1_finish_expol#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 600
emitrate			1
maxelementcount		6
addrotate			0
velocity			.5 1
acceleration		5.000000
spawndirection		0 0 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.2 .4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_PoisonArrow_explode_down
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_green.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		15
addrotate			0
velocity			4 5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -10 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_PoisonArrow_finish_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Poisonarrow\eff_poisonarrow_target.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 -1
gravity				0 5 -1
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.3 0.6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_PoisonArrow_finish_explode02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Poisonarrow\eff_poisonarrow_smoke.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 -1
gravity				0 5 -1
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.3 0.6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_PoisonArrow_finish_plan
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\Ophiuchus_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			plane
lifetime			450 1000
emitrate			30
maxelementcount		13
addrotate			0
velocity			.1 .3
acceleration		0.500000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 4
endposition			0 0 0
particlesize		.4 .8
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Poisonarrow_finishi_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\skill\Poisonarrow\eff_poisonarrow_smoke.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 500
emitrate			2
maxelementcount		10
addrotate			180
velocity			3 5
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 3
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Pvp_win_light
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Cond\con_steal\eff_steal_light#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 500
emitrate			-10
maxelementcount		10
addrotate			10
velocity			0 0.1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 0
colorrange			0.000000
startrange			2 2
endposition			0 0 0
particlesize		0.5 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Pyron
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Pyron_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			1 1.2
acceleration		0.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Pyron_arm
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Pyron_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0.5 0.8
acceleration		0.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Pyron_arm_green
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Ophiuchus_att02_eff15_explode3.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0.5 0.8
acceleration		0.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_QL_att01_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Fiorenovas\Fiorenovas_pt_explode01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		6
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_QL_att02_gaher
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			600 1000
emitrate			200
maxelementcount		20
addrotate			500
velocity			3 4
acceleration		7.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			4 4
endposition			0 2 -1
particlesize		0.5 0.7
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_QL_att02_preshot
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\antimagic\antimagic_ball.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			10
maxelementcount		3
addrotate			0
velocity			0.3 0.8
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_QL_att02_shot_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Ophiuchus_att03_ringwave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			-10
maxelementcount		5
addrotate			0
velocity			0.3 0.8
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Quickarrest_dust_spin
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\mon_tsih_keep_particle.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-50
maxelementcount		7
addrotate			120
velocity			3 5
acceleration		3.000000
spawndirection		0 .5 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Quickarrest_fin_Bomsmoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\decrease_attack\decrease_bom_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			800 800
emitrate			3
maxelementcount		7
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0.7 0
gravity				0 -1 0
colorrange			0.000000
startrange			2 5
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Quickarrest_finish_Bom_01
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\eff_lizard_04_att01_glow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			450 450
emitrate			90
maxelementcount		7
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Quickarrest_finish_Bom_ex
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\eff_drako_eyeglow01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 350
emitrate			1
maxelementcount		5
addrotate			0
velocity			0 .3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		1 1.2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Quickarrest_finish_upjul
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Drabiss_Hostia_splite#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			-50
maxelementcount		7
addrotate			45
velocity			7 7
acceleration		-3.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			0 .5
endposition			0 0 0
particlesize		.7 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Quickarrest_gather01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Drabiss_HIL_att6_glow_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			300 300
emitrate			-50
maxelementcount		10
addrotate			0
velocity			10 10
acceleration		-1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		.5 .7
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Quickarrest_smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\eff_effroi_fire02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			-60
maxelementcount		5
addrotate			0
velocity			1 5
acceleration		-1.000000
spawndirection		0 0 -5
gravity				0 0 0
colorrange			0.000000
startrange			0 .5
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Quickarrest_smoke_01_ex
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\eff_effroi_fire02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 300
emitrate			1
maxelementcount		5
addrotate			0
velocity			3 6
acceleration		-1.000000
spawndirection		0 -.5 0
gravity				0 2 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_RCurse_Bubble_Bom_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\Ophiuchus_att03_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			-60
maxelementcount		7
addrotate			0
velocity			3 5
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.2 .3
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_RCurse_Dark_Spoil_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\ReduCurse\pt_RCurse_Dark_Spoil_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			150 300
emitrate			-3
maxelementcount		10
addrotate			0
velocity			.2 .7
acceleration		3.000000
spawndirection		0 -5 0
gravity				0 -10 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.4 .7
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_RCurse_Dark_Spoil_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.700000
texturefile			Effect\Skill\ReduCurse\pt_RCurse_Dark_Spoil_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			150 300
emitrate			-3
maxelementcount		10
addrotate			0
velocity			.2 .7
acceleration		3.000000
spawndirection		0 -5 0
gravity				0 -10 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.4 .7
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_RCurse_fin_Spoil_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.700000
texturefile			Effect\Skill\ReduCurse\pt_RCurse_Dark_Spoil_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 500
emitrate			-3
maxelementcount		5
addrotate			0
velocity			0 .5
acceleration		2.000000
spawndirection		0 -3 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 .5
endposition			0 0 0
particlesize		.4 .7
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_RON_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_black_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			800 800
emitrate			-60
maxelementcount		20
addrotate			0
velocity			1.5 2
acceleration		0.500000
spawndirection		0 0 0
gravity				0 0 0
colorrange			100.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_RON_01_red
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\06_red#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			800 800
emitrate			-60
maxelementcount		5
addrotate			0
velocity			1.5 2
acceleration		0.500000
spawndirection		0 0 0
gravity				0 0 0
colorrange			100.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_RON_debris
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\blue_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			130
maxelementcount		70
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		1 1 1
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.01 0.03
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Range_blessing_wing_pt01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.200000
texturefile			Effect\Skill\Range_blessing\Range_blessing_wing_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 1000
emitrate			100
maxelementcount		15
addrotate			120
velocity			.5 2
acceleration		0.000000
spawndirection		0 1 0
gravity				.3 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Rapid_Fire_Bomb_arrow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Rapid_Fire\Rapid_Fire_boom_arrow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 600
emitrate			5
maxelementcount		14
addrotate			0
velocity			4 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Rapid_Fire_Bomb_arrow_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Rapid_Fire\Rapid_Fire_boom_arrow_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 600
emitrate			5
maxelementcount		14
addrotate			0
velocity			4 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Rapid_Fire_absorb01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Bloody_Mist\Bloody_Mist_handlight.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 200
emitrate			10
maxelementcount		30
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			3 5
endposition			0 0 0
particlesize		.7 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Rapid_Fire_absorb02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Bloody_Mist\Bloody_Mist_handlight.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 200
emitrate			10
maxelementcount		10
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			3 5
endposition			0 0 1
particlesize		.7 1
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Rapid_Fire_absorb03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Bloody_Mist\Bloody_Mist_handlight_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 200
emitrate			10
maxelementcount		30
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			3 5
endposition			0 0 0
particlesize		.7 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Rapid_Fire_arowpt
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Bloody_Mist\Bloody_Mist_handlight.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 200
emitrate			10
maxelementcount		45
addrotate			0
velocity			7 10
acceleration		7.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			4 5
endposition			0 0 0
particlesize		1 2
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Rapid_Fire_arowpt_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Bloody_Mist\Bloody_Mist_handlight_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 200
emitrate			10
maxelementcount		45
addrotate			0
velocity			7 10
acceleration		7.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			4 5
endposition			0 0 0
particlesize		1 2
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Rapid_Fire_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Skill\Rapid_Fire\Rapid_Fire_boom_arrow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 310
emitrate			2
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		-10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Rapid_Fire_bom_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Skill\Rapid_Fire\Rapid_Fire_boom_arrow_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 310
emitrate			2
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		-10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Red_slow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Aquira_Khan_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			250
maxelementcount		4
addrotate			0
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Red_slow_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			65
maxelementcount		15
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Red_slow_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			100
maxelementcount		10
addrotate			0
velocity			0.3 0.7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.7
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Red_slow_121005
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Aquira_Khan_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			250
maxelementcount		4
addrotate			0
velocity			0.4 0.6
acceleration		0.000000
spawndirection		0 1.7 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Reflection_blessing_wing_pt
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.200000
texturefile			Effect\Skill\Reflection_blessing\Reflection_blessing_wing_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 1000
emitrate			100
maxelementcount		15
addrotate			120
velocity			.5 2
acceleration		0.000000
spawndirection		0 1 0
gravity				.3 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Reflection_damage_uplight_pt
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.100000
texturefile			Effect\Skill\Reflection_damage\Reflection_damage_uplight_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1500 2000
emitrate			100
maxelementcount		10
addrotate			120
velocity			.5 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			.3 .8
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Revelator_att2_stone_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Cond\Con_defensefall\con_defensefall_4_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			1
maxelementcount		15
addrotate			270
velocity			0 4
acceleration		0.000000
spawndirection		0 2 0
gravity				0 -12 0
colorrange			0.000000
startrange			5 8
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Revelator_die_Light_jul
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_calina_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			0
velocity			0 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Revelator_fin_explode_jul
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_kadirune_att02_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 500
emitrate			1
maxelementcount		15
addrotate			0
velocity			3 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1.5 2
endposition			0 0 0
particlesize		1 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Revelator_smoke_ball
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_figura_smoke_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			500 700
emitrate			2
maxelementcount		15
addrotate			270
velocity			10 15
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			3 7
endposition			0 0 -.3
particlesize		.3 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Revelator_smoke_bottom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\eff_die_smoke_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1200
emitrate			100
maxelementcount		10
addrotate			0
velocity			.5 1
acceleration		1.000000
spawndirection		0 1 0
gravity				0 5 0
colorrange			0.000000
startrange			3 5
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Revelator_smoke_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Monster\eff_effroi_fire02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			1
maxelementcount		10
addrotate			0
velocity			0 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 1 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Revelator_smoke_front
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Monster\eff_freinture_att03_dark.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 700
emitrate			1
maxelementcount		10
addrotate			125
velocity			1 2
acceleration		1.000000
spawndirection		0 1 -10
gravity				0 5 0
colorrange			0.000000
startrange			3 5
endposition			0 0 0
particlesize		1 4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Revelator_smoke_gather
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Nether_Hydra_att3_finish_icesmoke_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			500 700
emitrate			2
maxelementcount		15
addrotate			270
velocity			10 15
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			3 7
endposition			0 0 -.3
particlesize		.3 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Revelator_smoke_gather_m
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_figura_smoke_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			500 700
emitrate			2
maxelementcount		15
addrotate			270
velocity			10 15
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			3 7
endposition			0 0 -.3
particlesize		.3 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Revive_finish_pt01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.200000
texturefile			Effect\Skill\Range_blessing\Range_blessing_wing_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 1000
emitrate			100
maxelementcount		15
addrotate			120
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Revive_uplight01
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				0.200000
texturefile			Effect\Skill\Revive\pt_Revive_uplight01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1200
emitrate			100
maxelementcount		20
addrotate			0
velocity			3 10
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Revive_uplight02
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				0.200000
texturefile			Effect\Skill\Revive\pt_Revive_uplight01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1200
emitrate			100
maxelementcount		20
addrotate			0
velocity			8 12
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 .8
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Rise_Pierce_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\DREADNAIL\DREADNAIL_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			-50
maxelementcount		10
addrotate			60
velocity			0 1
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_SHT_AWK_SMOKE
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.500000
texturefile			Effect\Monster\eff_SHT_AWAKE_02_burnpat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 600
emitrate			1
maxelementcount		8
addrotate			0
velocity			.2 .5
acceleration		0.000000
spawndirection		0 2.2 0
gravity				0 0 0
colorrange			0.000000
startrange			.4 .4
endposition			0 0 0
particlesize		.6 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_SPillage_Blood_up
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\blood_dust_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 300
emitrate			-100
maxelementcount		3
addrotate			15
velocity			.5 3
acceleration		-5.000000
spawndirection		0 1 0
gravity				0 -10 0
colorrange			0.000000
startrange			0 .5
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_SPillage_Finish_Mana_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			400 400
emitrate			-50
maxelementcount		8
addrotate			0
velocity			5 5
acceleration		5.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 3
endposition			0 1.5 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_SPillage_Mana_Bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\IncreaConsu\IConsu_Gather_Mana#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			450 450
emitrate			-30
maxelementcount		15
addrotate			0
velocity			5 6
acceleration		-10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_SScythe_Big_Stone
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\Cond\con_defensefall\con_defensefall_part.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 600
emitrate			-10
maxelementcount		6
addrotate			270
velocity			3 5
acceleration		10.000000
spawndirection		0 2 0
gravity				0 -10 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_SScythe_Spin_Smoke_Mod
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Ophiuchus_att01_eff14_explode.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			exploderange
lifetime			1000 1500
emitrate			-200
maxelementcount		5
addrotate			270
velocity			2 5
acceleration		-3.000000
spawndirection		0 .5 0
gravity				0 10 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Sebiant_att_finish
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\pt_explode_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		6
addrotate			0
velocity			1.5 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Sebiant_die_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Sebiant_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			0 900
emitrate			1
maxelementcount		3
addrotate			0
velocity			1 2
acceleration		-1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Seleana_att03_burn
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Nether_Hydra_att2_fireball_tail#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 300
emitrate			1
maxelementcount		10
addrotate			15
velocity			0 0.1
acceleration		-5.000000
spawndirection		0 5 0
gravity				0 0 0
colorrange			0.000000
startrange			.1 .5
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Seleana_att03_burn#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Nether_Hydra_att2_fireball_tail_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 300
emitrate			1
maxelementcount		10
addrotate			15
velocity			0 0.1
acceleration		-5.000000
spawndirection		0 5 0
gravity				0 0 0
colorrange			0.000000
startrange			.1 .5
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Seleana_att03_burnsmoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_talos_att03_smoke01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			explode
lifetime			350 850
emitrate			1
maxelementcount		10
addrotate			0
velocity			.5 1
acceleration		1.000000
spawndirection		0 0 3
gravity				0 0 0
colorrange			0.000000
startrange			.5 1
endposition			0 0 0
particlesize		.7 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Seleana_att03_burnsmoke#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_talos_att03_smoke01_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			explode
lifetime			350 850
emitrate			1
maxelementcount		10
addrotate			0
velocity			.5 1
acceleration		1.000000
spawndirection		0 0 3
gravity				0 0 0
colorrange			0.000000
startrange			.5 1
endposition			0 0 0
particlesize		.7 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Seleana_att03_burntail
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Nether_Hydra_att2_fireball_tail#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			exploderange
lifetime			350 850
emitrate			1
maxelementcount		10
addrotate			90
velocity			.5 1
acceleration		0.000000
spawndirection		0 .5 -3
gravity				0 0 0
colorrange			0.000000
startrange			.5 1
endposition			0 0 0
particlesize		.7 1.5
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Seleana_att03_burntail#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Nether_Hydra_att2_fireball_tail_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			exploderange
lifetime			350 850
emitrate			1
maxelementcount		10
addrotate			90
velocity			.5 1
acceleration		0.000000
spawndirection		0 .5 -3
gravity				0 0 0
colorrange			0.000000
startrange			.5 1
endposition			0 0 0
particlesize		.7 1.5
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Seleana_att04_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_mon_oread_03#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 500
emitrate			1
maxelementcount		5
addrotate			15
velocity			2 3
acceleration		-2.000000
spawndirection		0 15 0
gravity				0 0 0
colorrange			0.000000
startrange			5 15
endposition			0 0 0
particlesize		.7 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Seleana_att04_smoke#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_mon_oread_03_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 500
emitrate			1
maxelementcount		5
addrotate			15
velocity			2 3
acceleration		-2.000000
spawndirection		0 15 0
gravity				0 0 0
colorrange			0.000000
startrange			5 15
endposition			0 0 0
particlesize		.7 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Seleana_att04_upfire
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Seleana_fireglow#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			directplane
lifetime			50 500
emitrate			5
maxelementcount		10
addrotate			270
velocity			3 5
acceleration		0.000000
spawndirection		0 5 0
gravity				0 5 0
colorrange			0.000000
startrange			10 12
endposition			0 0 0
particlesize		.3 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Seleana_att04_upfire#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\Seleana_fireglow_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			directplane
lifetime			50 500
emitrate			5
maxelementcount		10
addrotate			270
velocity			3 5
acceleration		0.000000
spawndirection		0 5 0
gravity				0 5 0
colorrange			0.000000
startrange			10 12
endposition			0 0 0
particlesize		.3 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Seleana_att04_upfire02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\mon_lizardman_captain_handfire_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			directplane
lifetime			50 500
emitrate			2
maxelementcount		20
addrotate			120
velocity			2 7
acceleration		-1.000000
spawndirection		0 .5 0
gravity				0 7 0
colorrange			0.000000
startrange			8 15
endposition			0 0 0
particlesize		.3 1
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Seleana_att04_upfire02#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\mon_lizardman_captain_handfire_03_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			directplane
lifetime			50 500
emitrate			2
maxelementcount		20
addrotate			120
velocity			2 7
acceleration		-1.000000
spawndirection		0 .5 0
gravity				0 7 0
colorrange			0.000000
startrange			8 15
endposition			0 0 0
particlesize		.3 1
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Seleana_att04_upfirejul
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\parca_light_01_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			direct
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			360
velocity			5 6
acceleration		0.000000
spawndirection		0 5 0
gravity				0 20 0
colorrange			0.000000
startrange			5 10
endposition			0 0 0
particlesize		.5 .7
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Seleana_att04_upfirejul#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\parca_light_01_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			direct
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			360
velocity			5 6
acceleration		0.000000
spawndirection		0 5 0
gravity				0 20 0
colorrange			0.000000
startrange			5 10
endposition			0 0 0
particlesize		.5 .7
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Seleana_die_upstone
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\Cond\con_defensefall\con_defensefall_part.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			360
velocity			1 2
acceleration		0.000000
spawndirection		0 5 0
gravity				0 -1 0
colorrange			0.000000
startrange			0.2 2
endposition			0 0 0
particlesize		.5 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Seleana_fireglow01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\mon_ras_alhague_volcano_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 1000
emitrate			100
maxelementcount		10
addrotate			15
velocity			.7 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 10 0
colorrange			0.000000
startrange			.7 1
endposition			0 0 0
particlesize		.5 .7
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Seleana_fireglow01#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\mon_ras_alhague_volcano_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 1000
emitrate			100
maxelementcount		10
addrotate			15
velocity			.7 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 10 0
colorrange			0.000000
startrange			.7 1
endposition			0 0 0
particlesize		.5 .7
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Seleana_fireglow02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\mon_ras_alhague_burn_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 1000
emitrate			100
maxelementcount		7
addrotate			15
velocity			.2 .6
acceleration		0.000000
spawndirection		0 3 0
gravity				0 10 0
colorrange			0.000000
startrange			.1 .3
endposition			0 0 0
particlesize		.5 .7
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Seleana_fireglow02#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\mon_ras_alhague_burn_03##.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 1000
emitrate			100
maxelementcount		7
addrotate			15
velocity			.2 .6
acceleration		0.000000
spawndirection		0 3 0
gravity				0 10 0
colorrange			0.000000
startrange			.1 .3
endposition			0 0 0
particlesize		.5 .7
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Seleana_firetail
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Seleana_firetail#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 300
emitrate			1
maxelementcount		10
addrotate			15
velocity			0 0.1
acceleration		-5.000000
spawndirection		0 5 0
gravity				0 0 0
colorrange			0.000000
startrange			.1 .5
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Seleana_firetail01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\Seleana_firetail_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 300
emitrate			1
maxelementcount		10
addrotate			15
velocity			0 0.1
acceleration		-5.000000
spawndirection		0 5 0
gravity				0 0 0
colorrange			0.000000
startrange			.1 .5
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Seleana_handburn
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_fire_01_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		7
addrotate			5
velocity			.1 .3
acceleration		0.200000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			0 .3
endposition			0 0 0
particlesize		.2 .5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Seleana_handburn01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_fire_01_1#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		7
addrotate			5
velocity			.1 .3
acceleration		0.200000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			0 .3
endposition			0 0 0
particlesize		.2 .5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Seleana_remote_smoke01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Freinture_smoke_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 800
emitrate			1
maxelementcount		10
addrotate			60
velocity			3 5
acceleration		0.000000
spawndirection		0 -.1 0
gravity				0 6 0
colorrange			0.000000
startrange			2 2.5
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Seleana_remote_smoke02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\mon_tsih_keep_particle.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 350
emitrate			1
maxelementcount		7
addrotate			90
velocity			1 1.2
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 1 0
colorrange			0.000000
startrange			2 2.5
endposition			0 0 0
particlesize		.1 .7
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Seleana_spellup01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Seleana_spellup01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			directplane
lifetime			700 1200
emitrate			1
maxelementcount		5
addrotate			0
velocity			1.5 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Seleana_spellup01#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Seleana_spellup01_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			directplane
lifetime			700 1200
emitrate			1
maxelementcount		5
addrotate			0
velocity			1.5 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Seleana_spellup01_purple
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Seleana_spellup01_purple#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			directplane
lifetime			700 1200
emitrate			1
maxelementcount		5
addrotate			0
velocity			1.5 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Seleana_spellup02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturefile			Effect\Monster\eff_Seleana_spellup02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			directplane
lifetime			700 1200
emitrate			1
maxelementcount		5
addrotate			0
velocity			1.5 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			4 5
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Seleana_spellup02#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturefile			Effect\monster\eff_Seleana_spellup02_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			directplane
lifetime			700 1200
emitrate			1
maxelementcount		5
addrotate			0
velocity			1.5 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			4 5
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Seleana_spellup02_purple
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturefile			Effect\monster\eff_Seleana_spellup02_purple#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			directplane
lifetime			700 1200
emitrate			1
maxelementcount		5
addrotate			0
velocity			1.5 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			4 5
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Seleana_wing01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_fire_01_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 800
emitrate			1
maxelementcount		5
addrotate			5
velocity			0 .3
acceleration		-0.500000
spawndirection		7 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 .3
endposition			0 0 0
particlesize		.5 .7
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Seleana_wing01#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_fire_01_1#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 800
emitrate			1
maxelementcount		5
addrotate			5
velocity			0 .3
acceleration		-0.500000
spawndirection		7 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 .3
endposition			0 0 0
particlesize		.5 .7
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Seleana_wing02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Seleana_fireglow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 800
emitrate			50
maxelementcount		10
addrotate			-15
velocity			0 .1
acceleration		-0.500000
spawndirection		7 0 0
gravity				0 2 0
colorrange			0.000000
startrange			0 .2
endposition			0 0 0
particlesize		.3 .7
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Seleana_wing02#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\Seleana_fireglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 800
emitrate			50
maxelementcount		10
addrotate			-15
velocity			0 .1
acceleration		-0.500000
spawndirection		7 0 0
gravity				0 2 0
colorrange			0.000000
startrange			0 .2
endposition			0 0 0
particlesize		.3 .7
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Seleana_wpfire_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_fire_01_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			15
velocity			1 1.5
acceleration		0.500000
spawndirection		-1.5 .5 .5
gravity				0 0 0
colorrange			0.000000
startrange			.2 .7
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Seleana_wpfire_01#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_fire_01_1#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			15
velocity			1 1.5
acceleration		0.500000
spawndirection		-1.5 .5 .5
gravity				0 0 0
colorrange			0.000000
startrange			.2 .7
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Shield_field_wing_pt
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
texturefile			Effect\Skill\Shield_field\shield_field_lighting01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1500 2000
emitrate			100
maxelementcount		15
addrotate			120
velocity			.5 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 .3
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Silent_Killer_blood_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\DREADNAIL\DREADNAIL_blood_pt02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 500
emitrate			1
maxelementcount		10
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 0 1
gravity				0 -2 -2
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Silent_Killer_blood_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\DREADNAIL\DREADNAIL_blood_pt01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 500
emitrate			1
maxelementcount		4
addrotate			60
velocity			2 3
acceleration		0.000000
spawndirection		0 0 1
gravity				0 -2 -3
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0.3 0.6
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Silent_Killer_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\skill\Icearrow\eff_icearrow_smoke.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 500
emitrate			2
maxelementcount		5
addrotate			180
velocity			2 4
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 3
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Silverype_blocking
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\circle_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 500
emitrate			10
maxelementcount		2
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 -1
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Soistal_DownBom_Smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\GrymSurge\pt_GSurge_Stone_Smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1000
emitrate			-10
maxelementcount		10
addrotate			5
velocity			.5 1.5
acceleration		2.500000
spawndirection		0 6 0
gravity				0 -10 0
colorrange			0.000000
startrange			4 5
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Soistal_DownBom_Stone_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\Cond\con_defensefall\con_defensefall_part.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 1000
emitrate			-50
maxelementcount		15
addrotate			360
velocity			5 10
acceleration		-15.000000
spawndirection		0 -1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		.5 .9
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Soistal_Jump_Smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_figura_smoke_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			500 500
emitrate			-100
maxelementcount		7
addrotate			0
velocity			2 7
acceleration		-5.000000
spawndirection		0 2 0
gravity				0 -20 0
colorrange			0.000000
startrange			.5 1.5
endposition			0 4 0
particlesize		.5 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Soistal_Stay_Stone_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\Cond\con_defensefall\con_defensefall_part.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			500 1000
emitrate			-50
maxelementcount		10
addrotate			360
velocity			5 10
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 4.5 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Soistal_Stone_Smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_figura_smoke_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			-10
maxelementcount		10
addrotate			5
velocity			2 6
acceleration		0.000000
spawndirection		0 -2 0
gravity				0 0 0
colorrange			0.000000
startrange			.2 1
endposition			0 0 0
particlesize		.5 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Soistal_UP_Jul
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Soistal\Soistal_JUL_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 550
emitrate			-150
maxelementcount		16
addrotate			0
velocity			1 10
acceleration		-5.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		.5 1
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Soistal_Up_Stone_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\Cond\con_defensefall\con_defensefall_part.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			250 500
emitrate			-50
maxelementcount		10
addrotate			360
velocity			2 6
acceleration		-5.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 2
endposition			0 4 0
particlesize		.5 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_SoulBlade_createpatpat_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Cond\Con_feel\eff_feel_glow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 400
emitrate			1
maxelementcount		7
addrotate			0
velocity			.1 .5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		.7 1.2
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Stale_Dark_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			
texturepack			Effect\skill\dabih\eff_dabih_die_electric.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			700 700
emitrate			140
maxelementcount		5
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			10.000000
startrange			3 3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Stale_spellup_con02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturefile			Effect\monster\eff_Seleana_spellup02_purple#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			exploderange
lifetime			700 1200
emitrate			1
maxelementcount		5
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 .5
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Stalemate_Curse
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\eff_Mag_Creeper_att2_floorpat_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 1000
emitrate			30
maxelementcount		4
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 1
endposition			0 0 0
particlesize		.5 1
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Stalemate_Curse_con_Pt
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\eff_Mag_Creeper_att2_floorpat_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 1000
emitrate			30
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -3 0
colorrange			1.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Stalemate_Special_hit
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.500000
texturefile			Effect\monster\eff_Temple_Stale_hit_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			350 350
emitrate			1
maxelementcount		7
addrotate			0
velocity			2.5 2.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.8 1.2
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Stalemate_cursefield
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Mag_Creeper_att2_floorpat_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 1000
emitrate			1
maxelementcount		15
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			4 4
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Stalemate_dark_Pat
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\DarkBall\eff_DarkBall_pat_02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			250 500
emitrate			1
maxelementcount		4
addrotate			50
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 2
endposition			0 0 0
particlesize		1 1.5
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Stream_Flare_Ball_Smoke_1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_effroi_att01_bom04#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			50 600
emitrate			1
maxelementcount		10
addrotate			0
velocity			.1 .6
acceleration		-3.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Stream_Flare_Ball_Smoke_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\Dr_Knight_die_Smoke_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			140 280
emitrate			1
maxelementcount		7
addrotate			0
velocity			1 7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 3 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Stream_Flare_Exp_JUL
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Drabiss_Magicboss_att6_actionpat_02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 250
emitrate			-20
maxelementcount		15
addrotate			0
velocity			7 7
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 4
endposition			0 0 0
particlesize		.5 1.5
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Stream_Flare_Fin_Smoke_1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_effroi_att01_bom04#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 300
emitrate			1
maxelementcount		10
addrotate			0
velocity			5 5
acceleration		-3.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Stream_Flare_Fin_Smoke_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\Dr_Knight_die_Smoke_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 300
emitrate			1
maxelementcount		7
addrotate			0
velocity			7 7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 3 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Stream_Flare_Gather_JUL
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Drabiss_Magicboss_att6_actionpat_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			300 300
emitrate			-20
maxelementcount		15
addrotate			0
velocity			7 7
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 2
endposition			0 0 0
particlesize		.5 1.5
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Sum_totem_skill
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			
texturepack			Effect\skill\Tentator\eff_tentator_pt01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		5
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 -1
gravity				0 5 -1
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.3 0.6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Sum_totem_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Increase_Poison\Increase_Poison_smoke02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			0 1000
emitrate			1
maxelementcount		3
addrotate			0
velocity			1 2
acceleration		-1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Sumtotem_bom_cursesmoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\decrease_attack\decrease_bom_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1200
emitrate			100
maxelementcount		10
addrotate			60
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0.1 0.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Sumtotem_bom_poisonsmoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Increase_Poison\Increase_Poison_posionsmoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			520 1000
emitrate			100
maxelementcount		7
addrotate			60
velocity			0.1 0.3
acceleration		5.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		0.5 2.5
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Sumtotem_poison
unittype			particle
billboardtype		camera
tailstep			10 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Increase_Poison\totem_poison#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			1 1.2
acceleration		0.000000
spawndirection		0 3 0
gravity				0 -4 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_TRAINING2022_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.070000
texturefile			Effect\monster\eff_sleep.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 2000
emitrate			300
maxelementcount		3
addrotate			0
velocity			0 0.1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.05
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_TRAINING2022_03_1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.050000
texturefile			Effect\monster\eff_AWK_SOR_boomcircle_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			100
maxelementcount		4
addrotate			0
velocity			0 0.2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.05
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_TRAINING2022_04_1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.050000
texturefile			Effect\monster\eff_cat_eyes.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 2000
emitrate			100
maxelementcount		5
addrotate			0
velocity			0 0.1
acceleration		0.000000
spawndirection		1 1 1
gravity				-0.1 -0.1 0.2
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0.05
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Tairique_att03_finish_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_mebusta_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 800
emitrate			-15
maxelementcount		8
addrotate			0
velocity			3 4
acceleration		1.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			2 6
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Tairique_att03_firesmoke01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_GoldDragon_att5_shotpat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			600 900
emitrate			1
maxelementcount		12
addrotate			180
velocity			1 2
acceleration		-1.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			2 7
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Tairique_att03_firesmoke02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_GoldDragon_att3_boompat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			800 1000
emitrate			1
maxelementcount		12
addrotate			180
velocity			1 2
acceleration		-1.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			2 6
endposition			0 0 0
particlesize		1.5 2.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Tairique_att03_mouse_boom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\eff_tentacle_smoke_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
leaftype			sprite
activestate			explode
lifetime			200 400
emitrate			1
maxelementcount		7
addrotate			0
velocity			5 6
acceleration		10.000000
spawndirection		0 1 -1
gravity				0 0 0
colorrange			0.000000
startrange			0 .5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Tairique_att3_body_smoke
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Arill_die_smoke_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			600 1100
emitrate			5
maxelementcount		8
addrotate			180
velocity			2 4
acceleration		-1.000000
spawndirection		0 1.5 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2.5
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Tairique_att3_body_smoke_red
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Arill_die_smoke_01_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			600 1100
emitrate			5
maxelementcount		8
addrotate			180
velocity			2 4
acceleration		1.000000
spawndirection		0 .5 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Tairique_att3_fire_smoke
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_GoldDragon_att3_boompat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			600 1000
emitrate			1
maxelementcount		8
addrotate			40
velocity			1 2
acceleration		-1.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			1.5 8
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Tairique_att3_fire_smoke2
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Tairiquef_red_01#_LEE.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			800 1000
emitrate			1
maxelementcount		8
addrotate			40
velocity			2 6
acceleration		-1.000000
spawndirection		0 1.5 0
gravity				0 0 0
colorrange			0.000000
startrange			1 8
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Tairique_att3_floor_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_war_Reachlion_1_9_smoke#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1200 1300
emitrate			1
maxelementcount		13
addrotate			100
velocity			6 7
acceleration		2.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		.7 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Tairique_att3_floor_smoke2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_war_Reachlion_1_9_smoke#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			plane
lifetime			900 900
emitrate			1
maxelementcount		10
addrotate			100
velocity			4 5
acceleration		-1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			3 5
endposition			0 0 0
particlesize		.7 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Tairque_att03_finish_boom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\eff_Fireworks_Yellowfloor_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
leaftype			sprite
activestate			explodeplane
lifetime			200 300
emitrate			1
maxelementcount		6
addrotate			0
velocity			5 6
acceleration		10.000000
spawndirection		0 1.5 0
gravity				0 0 0
colorrange			0.000000
startrange			2 8
endposition			0 0 0
particlesize		1.5 3
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Telperion_att01_finish
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\pt_explode_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		6
addrotate			0
velocity			3 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Telperion_att03_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_telperion_att3_expol01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			-50
maxelementcount		10
addrotate			60
velocity			0 2
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Telperion_att03_ice_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.500000
texturefile			Effect\monster\eff_telperion_att3_icesmoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 600
emitrate			2
maxelementcount		12
addrotate			60
velocity			1.5 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 4
endposition			0 0 0
particlesize		1.5 2.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Telperion_att3_uplight
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_telperion_att3_uplight.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1500 2000
emitrate			100
maxelementcount		20
addrotate			300
velocity			2 2.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -1 0
colorrange			0.000000
startrange			2 4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Telperion_blue_red_tail
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_blue_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 900
emitrate			50
maxelementcount		20
addrotate			0
velocity			0.2 0.3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Telperion_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Skill\Crowwings\crowwings_pt_glow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 310
emitrate			2
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		-10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Telperion_die_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Agares\Agares_att04_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			2000 3000
emitrate			20
maxelementcount		15
addrotate			60
velocity			4 5
acceleration		5.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0.5 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Telperion_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Telperion_smoke01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1500 1500
emitrate			125
maxelementcount		15
addrotate			30
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Tempus_att4_magmapat_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\eff_Tempus_att4_magmapat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 800
emitrate			1
maxelementcount		15
addrotate			80
velocity			4 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4.5
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Thuban_sword
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			
texturepack			Effect\skill\Firearrow\eff_firearrow.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 810
emitrate			100
maxelementcount		8
addrotate			0
velocity			0.1 0.2
acceleration		0.000000
spawndirection		0 1 -2
gravity				0 3 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.2 0.6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Traum_Casting_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Ophiuchus_att01_eff14_explode.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			exploderange
lifetime			1000 1500
emitrate			-100
maxelementcount		15
addrotate			-90
velocity			1 5
acceleration		5.000000
spawndirection		0 -1 0
gravity				.2 2 .5
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Traum_Front_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Yoshima_Hellbust_smoke_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			direct
lifetime			700 800
emitrate			-16
maxelementcount		5
addrotate			45
velocity			.5 3.5
acceleration		3.000000
spawndirection		0 0 -5
gravity				0 1 -2
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Traum_Front_smoke_Mod
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Ophiuchus_att01_eff14_explode.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			direct
lifetime			700 700
emitrate			-10
maxelementcount		7
addrotate			45
velocity			.5 3.5
acceleration		3.000000
spawndirection		0 0 -5
gravity				0 1 -2
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Traum_Light_up
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_calina_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			400 490
emitrate			-70
maxelementcount		7
addrotate			270
velocity			2 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_TremblingShot_bolt_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\TremblingShot\TremblingShot_expol01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 .5
gravity				0 1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.3 0.6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_TremblingShot_finish_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\decrease_attack\decrease_bom_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			800 800
emitrate			3
maxelementcount		15
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0.7 0
gravity				0 -1 0
colorrange			0.000000
startrange			2 5
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_TremblingShot_smoke4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			2000 3000
emitrate			100
maxelementcount		20
addrotate			60
velocity			0 .8
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 6
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_TremblingShot_targat_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\decrease_attack\decrease_bom_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 800
emitrate			3
maxelementcount		8
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0.7 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Trembling_arrowpt
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
texturefile			Effect\Skill\TremblingShot\TremblingShot_ball#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 200
emitrate			10
maxelementcount		45
addrotate			0
velocity			4 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1.5 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_TripleArrow_action_glow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\TripleArrow\TripleArrow_glow_02.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			100 300
emitrate			1
maxelementcount		10
addrotate			0
velocity			2 4
acceleration		0.000000
spawndirection		0 0 -1
gravity				0 2 -1
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_TripleArrow_action_glow_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\TripleArrow\TripleArrow_glow_03.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			100 300
emitrate			1
maxelementcount		10
addrotate			0
velocity			2 4
acceleration		0.000000
spawndirection		0 0 -1
gravity				0 2 -1
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_TripleArrow_action_particle
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\TripleArrow\TripleArrow_glow_02.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 700
emitrate			1
maxelementcount		10
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 0 -1
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_TripleArrow_action_particle_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\TripleArrow\TripleArrow_glow_03.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 700
emitrate			1
maxelementcount		10
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 0 -1
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_TripleArrow_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Skill\TripleArrow\TripleArrow_glow_pt#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 310
emitrate			2
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		-10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_TripleArrow_finish_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\TripleArrow\TripleArrow_glow_02.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 700
emitrate			1
maxelementcount		10
addrotate			0
velocity			2 4
acceleration		0.000000
spawndirection		0 0 2
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0.6 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_TripleArrow_fire
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			
texturepack			Effect\skill\TripleArrow\TripleArrow_glow_02.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 2 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_TripleArrow_fire_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			
texturepack			Effect\skill\TripleArrow\TripleArrow_glow_03.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 2 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_TripleArrow_glow2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			
texturepack			Effect\skill\TripleArrow\TripleArrow_glow_02.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			25 30
emitrate			5
maxelementcount		5
addrotate			0
velocity			0.2 0.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 .5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_TripleArrow_glow3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			
texturepack			Effect\skill\TripleArrow\TripleArrow_glow_03.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			25 30
emitrate			5
maxelementcount		5
addrotate			0
velocity			0.2 0.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 .5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Tyrant_Ludni_darkfire_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\decrease_attack\decrease_bom_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			0
velocity			1.5 2.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0.4 0.6
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_UI_Arcris_cold
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturefile			Effect\back\parca_iceroom_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			700 1000
emitrate			500
maxelementcount		12
addrotate			45
velocity			0.3 1.5
acceleration		0.000000
spawndirection		0 0.3 3
gravity				0 0 0
colorrange			0.000000
startrange			0.4 0.7
endposition			0 0 0
particlesize		0.8 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_UI_Arcris_hot
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\back\parca_fireroom_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1300 2000
emitrate			200
maxelementcount		6
addrotate			0
velocity			0.7 1.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0.05 0.15
endposition			0 0 0
particlesize		1.2 1.5
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_UI_MiteraBoss
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\back\parca_fireroom_01_Purple.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1300 2000
emitrate			200
maxelementcount		6
addrotate			0
velocity			0.7 1.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0.05 0.15
endposition			0 0 0
particlesize		1.2 1.5
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_UI_Perfect_Clear_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\UI\Perfect_Clear_Explode.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 1000
emitrate			-50
maxelementcount		3
addrotate			0
velocity			5 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			1.000000
startrange			1 3
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_UI_Perfect_Clear_explode_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\UI\Perfect_Clear_Explode.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 1000
emitrate			-50
maxelementcount		5
addrotate			0
velocity			2 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			1.000000
startrange			0 2
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_UI_Round_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Hit\hit-general_smoke_white.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 500
emitrate			-50
maxelementcount		3
addrotate			15
velocity			5 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 10 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_UI_Round_explode_up
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Hit\hit-general_smoke_white.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 500
emitrate			-50
maxelementcount		3
addrotate			15
velocity			5 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 10 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_UI_Victory
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			
texturepack			Effect\UI\Victory.tpack
blendtype			add
textureloop			increase
texanimtime			2000
leaftype			sprite
activestate			exploderange
lifetime			1500 2000
emitrate			50
maxelementcount		30
addrotate			500
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -4 0
colorrange			0.000000
startrange			0 6
endposition			0 0 0
particlesize		0.1 0.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_UI_gather_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			500 700
emitrate			2
maxelementcount		10
addrotate			0
velocity			2 2
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 2
endposition			0 -0.3 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_UI_gather_01_red
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			500 700
emitrate			2
maxelementcount		10
addrotate			0
velocity			2 2
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 2
endposition			0 -0.3 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_UI_red_back
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.150000
texturefile			Effect\Skill\Quicknessmove\eff_quicknessmove_pt01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 360
emitrate			100
maxelementcount		3
addrotate			30
velocity			0 0.2
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -0.3 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Uray_Body_Fire_blue_long
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_fire_01_1_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 400
emitrate			1
maxelementcount		5
addrotate			5
velocity			.1 .5
acceleration		-3.000000
spawndirection		0 8 0
gravity				0 0 0
colorrange			0.000000
startrange			0 .3
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Uray_Body_Fire_blue_shot
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_fire_01_1_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 300
emitrate			1
maxelementcount		3
addrotate			5
velocity			.1 .4
acceleration		-3.000000
spawndirection		0 8 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Uray_Body_Fire_long
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_fire_01_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 400
emitrate			1
maxelementcount		5
addrotate			5
velocity			.1 .5
acceleration		-3.000000
spawndirection		0 8 0
gravity				0 0 0
colorrange			0.000000
startrange			0 .3
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Uray_Body_Fire_shot
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_fire_01_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 300
emitrate			1
maxelementcount		3
addrotate			5
velocity			.1 .4
acceleration		-3.000000
spawndirection		0 8 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Uray_Fire_Bom_Front
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_fire_01_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 300
emitrate			-60
maxelementcount		5
addrotate			0
velocity			2 7
acceleration		-2.000000
spawndirection		0 0 -2
gravity				0 3 0
colorrange			0.000000
startrange			3 3
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Uray_Fire_Bom_Front_blue_mod
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_effroi_fire01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			350 350
emitrate			-60
maxelementcount		5
addrotate			5
velocity			1 3
acceleration		-2.000000
spawndirection		0 1 -3
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Uray_Fire_Bom_Front_mod
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_effroi_fire01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			350 350
emitrate			-60
maxelementcount		5
addrotate			5
velocity			1 3
acceleration		-2.000000
spawndirection		0 1 -3
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Uray_Fire_Bom_blue_Front
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_fire_01_1_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 300
emitrate			-60
maxelementcount		5
addrotate			0
velocity			2 7
acceleration		-2.000000
spawndirection		0 0 -2
gravity				0 3 0
colorrange			0.000000
startrange			3 3
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Uray_Hand_Burn_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_fire_01_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 400
emitrate			1
maxelementcount		10
addrotate			5
velocity			.1 .5
acceleration		-3.000000
spawndirection		0 8 0
gravity				0 0 0
colorrange			0.000000
startrange			0 .3
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Uray_Hand_Burn_blue_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_fire_01_1_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 400
emitrate			1
maxelementcount		10
addrotate			5
velocity			.1 .5
acceleration		-3.000000
spawndirection		0 8 0
gravity				0 0 0
colorrange			0.000000
startrange			0 .3
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Uray_att1_Jul
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_kadirune_att02_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			-20
maxelementcount		10
addrotate			0
velocity			5 7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1.5
endposition			0 0 0
particlesize		1 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Uray_att1_blue_Jul
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_kadirune_att02_pt01_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			-20
maxelementcount		10
addrotate			0
velocity			5 7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1.5
endposition			0 0 0
particlesize		1 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Uray_att2_Fire_UP
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_fire_01_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 350
emitrate			-60
maxelementcount		5
addrotate			5
velocity			1 7
acceleration		3.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Uray_att2_Fire_UP_blue_mod
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_fire_01_1_blue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 350
emitrate			-50
maxelementcount		7
addrotate			0
velocity			1 3
acceleration		3.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			3 3
endposition			0 0 0
particlesize		.7 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Uray_att2_Fire_UP_mod
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_fire_01_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 350
emitrate			-50
maxelementcount		7
addrotate			0
velocity			1 3
acceleration		3.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			3 3
endposition			0 0 0
particlesize		.7 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Uray_att2_Fire_blue_UP
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_fire_01_1_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 350
emitrate			-60
maxelementcount		5
addrotate			5
velocity			1 7
acceleration		3.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Uray_att2_fin_Burn_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_fire_01_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 310
emitrate			100
maxelementcount		3
addrotate			0
velocity			.1 3
acceleration		-5.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			0 .2
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Uray_att2_fin_Burn_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\mon_lizardman_captain_handfire_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			-60
maxelementcount		5
addrotate			0
velocity			10 10
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Uray_die_Fire_UP
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_fire_01_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 600
emitrate			-60
maxelementcount		10
addrotate			5
velocity			1 7
acceleration		3.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Uray_die_Fire_blue_UP
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_fire_01_1_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 600
emitrate			-60
maxelementcount		10
addrotate			5
velocity			1 7
acceleration		3.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Uray_die_Light_blue_up
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_calina_light01_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 350
emitrate			-30
maxelementcount		10
addrotate			270
velocity			6 7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Uray_die_Light_up
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_calina_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 350
emitrate			-30
maxelementcount		10
addrotate			270
velocity			6 7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_V_Faray_Darksmoke_body
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Nubian_smoke_bottom.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		5
addrotate			5
velocity			.2 .4
acceleration		0.000000
spawndirection		0 -3 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_V_Faray_Die_Soulsmoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_fire_blue_3.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 600
emitrate			1
maxelementcount		10
addrotate			5
velocity			0 .5
acceleration		0.000000
spawndirection		0 5 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_V_Faray_Fin_Explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_effroi_fire02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			50
maxelementcount		10
addrotate			0
velocity			5 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_V_Faray_Hit_Jul_01
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\V_Faray_att2_Fin_Darkline.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			450 1000
emitrate			-10
maxelementcount		10
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 5 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1.5
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_V_Faray_Hit_Jul_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\V_Faray_att2_Fin_Darkline.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-10
maxelementcount		20
addrotate			0
velocity			10 10
acceleration		-10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_V_Faray_Shard_Drop_01
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				0.700000
texturefile			Effect\monster\lighting_spark_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			150 1000
emitrate			50
maxelementcount		10
addrotate			5
velocity			.2 .6
acceleration		2.000000
spawndirection		0 -.2 0
gravity				0 -5 0
colorrange			0.000000
startrange			.5 1.5
endposition			0 0 0
particlesize		.4 .7
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_V_Faray_Shard_Drop_02
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				0.700000
texturefile			Effect\monster\Nubian_UP_Line#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 600
emitrate			60
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addrotate			5
velocity			.2 .6
acceleration		2.000000
spawndirection		0 -.2 0
gravity				0 -5 0
colorrange			0.000000
startrange			.5 1
endposition			0 0 0
particlesize		.4 .7
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_V_Faray_att2_Down_Smk_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_die_smoke_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1200
emitrate			-100
maxelementcount		10
addrotate			0
velocity			.5 1.5
acceleration		-2.000000
spawndirection		0 -5 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_V_Faray_att2_Shard_Drop
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				0.700000
texturefile			Effect\monster\lighting_spark_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			150 500
emitrate			-50
maxelementcount		10
addrotate			5
velocity			.2 1
acceleration		-2.000000
spawndirection		0 -7 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 1.5
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_V_Faray_att2_Shard_Up
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				0.700000
texturefile			Effect\monster\lighting_spark_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			150 500
emitrate			-50
maxelementcount		10
addrotate			5
velocity			.2 1
acceleration		-2.000000
spawndirection		0 7 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 1.5
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_V_Faray_att2_fin_Smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_dabih_die_electric03.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 500
emitrate			-30
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -3 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_V_Faray_att2_fin_Smoke_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_dabih_die_electric03.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 500
emitrate			-30
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -3 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		.5 1
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_V_Faray_att2_fin_Smoke_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_die_smoke_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			0 2
acceleration		0.000000
spawndirection		0 3 0
gravity				0 5 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_V_Faray_die_Light_Bottom
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Drabiss_HIL_att6_glow_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 350
emitrate			-30
maxelementcount		10
addrotate			270
velocity			6 7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_V_Faray_die_Light_up
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_calina_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 350
emitrate			5
maxelementcount		10
addrotate			270
velocity			0 .5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 2 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		.3 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Victor_Gorden_Blood_Explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\DREADNAIL\DREADNAIL_blood_pt02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			350 400
emitrate			-40
maxelementcount		10
addrotate			0
velocity			5 7
acceleration		-5.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		1 1.5
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Victor_Gorden_Blood_drop
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\ReduCurse\pt_RCurse_Dark_Spoil_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 1000
emitrate			-1000
maxelementcount		10
addrotate			0
velocity			.1 .2
acceleration		0.000000
spawndirection		0 -5 0
gravity				0 -3 0
colorrange			0.000000
startrange			0 .1
endposition			0 0 0
particlesize		.3 .6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Victor_Gorden_Blood_drop#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.700000
texturefile			Effect\Skill\ReduCurse\pt_RCurse_Dark_Spoil_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 1000
emitrate			-1000
maxelementcount		10
addrotate			0
velocity			.1 .2
acceleration		0.000000
spawndirection		0 -5 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 .1
endposition			0 0 0
particlesize		.3 .6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Victor_Gorden_die_Bloody
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\mon_lizard02_att2blood_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 800
emitrate			-50
maxelementcount		5
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Victor_Gorden_die_Smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\mon_lizard02_att2blood_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			exploderange
lifetime			350 700
emitrate			-35
maxelementcount		10
addrotate			0
velocity			.7 1
acceleration		-1.000000
spawndirection		0 -3 0
gravity				0 -2 0
colorrange			0.000000
startrange			.5 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Vigor_Powder_energy
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Vigor_Powder_energy#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 450
emitrate			3
maxelementcount		3
addrotate			0
velocity			.5 1
acceleration		0.000000
spawndirection		0 .2 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 .7
endposition			0 0 0
particlesize		.3 .6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ViolenceFrick_gatherpat_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\antiauto\eff_antiauto_keep_pat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			150 150
emitrate			1
maxelementcount		12
addrotate			0
velocity			10 11
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			5 6
endposition			0 1.2 0
particlesize		.3 1.1
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_WeaknessArms_Handpat_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_GoldDragon_die_lightpat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			350 700
emitrate			1
maxelementcount		9
addrotate			0
velocity			1.5 2
acceleration		0.000000
spawndirection		0 1.3 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_WeaknessArms_finishsmoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\eff_Mag_Creeper_att2_floorpat_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			600 1200
emitrate			30
maxelementcount		10
addrotate			45
velocity			2 2
acceleration		0.000000
spawndirection		0 .5 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 1
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_WeaknessArms_finishsmoke_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Mag_Creeper_att2_floorpat_01_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			600 1200
emitrate			30
maxelementcount		10
addrotate			45
velocity			2 2
acceleration		0.000000
spawndirection		0 .5 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 1
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Wisegon_att1_bloodtail
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\DREADNAIL\DREADNAIL_blood_pt01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 700
emitrate			3
maxelementcount		10
addrotate			95
velocity			.1 1
acceleration		0.000000
spawndirection		-3.5 2 3
gravity				0 -10 0
colorrange			0.000000
startrange			.2 1
endposition			0 0 0
particlesize		.3 1
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Wisegon_att2_finishblood
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\mon_a_immotal_blood_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 700
emitrate			20
maxelementcount		10
addrotate			0
velocity			.1 .3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -3 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.3 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Wisegon_att3_gather
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eg_mainstone_small\pt_eg_mainstone_absorb01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			300 450
emitrate			2
maxelementcount		20
addrotate			0
velocity			4 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			5 6
endposition			0 3.5 3.5
particlesize		1 2
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Wisegon_att3_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Monster\eff_freinture_att03_dark.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 700
emitrate			1
maxelementcount		10
addrotate			125
velocity			1 2
acceleration		1.000000
spawndirection		0 1 0
gravity				0 5 0
colorrange			0.000000
startrange			3 5
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Wisegon_att3_upstone
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\Cond\con_defensefall\con_defensefall_part.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			360
velocity			1 2
acceleration		0.000000
spawndirection		0 5 0
gravity				0 -1 0
colorrange			0.000000
startrange			3 5
endposition			0 0 0
particlesize		.5 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Wisegon_die_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Monster\eff_Nether_Hydra_att2_finish_smoke_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 550
emitrate			50
maxelementcount		10
addrotate			65
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 5 0
colorrange			0.000000
startrange			2 4
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Wisegon_die_uplight
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\mon_Hellion_pat#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 800
emitrate			30
maxelementcount		15
addrotate			300
velocity			1 2
acceleration		0.000000
spawndirection		0 -.1 0
gravity				0 5 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_XSMA_fire_1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Umbar_standfirepat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 600
emitrate			1
maxelementcount		15
addrotate			120
velocity			1 3
acceleration		0.000000
spawndirection		0 .3 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.2 .3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_XSMA_fire_1_black
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Umbar_standfirepat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 600
emitrate			1
maxelementcount		15
addrotate			120
velocity			1 3
acceleration		0.000000
spawndirection		0 .3 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.2 .3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_XSMA_fire_1_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Umbar_standfirepat_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 600
emitrate			1
maxelementcount		15
addrotate			120
velocity			1 3
acceleration		0.000000
spawndirection		0 .3 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.2 .3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_XSMA_fire_1_blue02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Umbar_standfirepat_01_black#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 600
emitrate			1
maxelementcount		15
addrotate			120
velocity			1 3
acceleration		0.000000
spawndirection		0 .3 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.2 .3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_XSMA_fire_1_blue03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Umbar_standfirepat_01_black#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 600
emitrate			1
maxelementcount		15
addrotate			120
velocity			1 3
acceleration		0.000000
spawndirection		0 .3 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.2 .3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_XSMA_fire_1_yellow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Umbar_standfirepat_01_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 600
emitrate			1
maxelementcount		15
addrotate			120
velocity			1 3
acceleration		0.000000
spawndirection		0 .3 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.2 .3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_XSMA_fire_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Nether_Hydra_att2_fireball_tail#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 600
emitrate			1
maxelementcount		15
addrotate			270
velocity			.1 1
acceleration		0.000000
spawndirection		0 2 0
gravity				0 1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.3 .6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_XSMA_fire_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Nether_Hydra_att2_fireball_tail#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 600
emitrate			10
maxelementcount		15
addrotate			0
velocity			1 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.3 .6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Yellow_explode02
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			5000 5000
emitrate			250
maxelementcount		20
addrotate			0
velocity			0.1 0.2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Yellow_explode02_2
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 600
emitrate			60
maxelementcount		10
addrotate			0
velocity			0.2 0.2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Yellow_slow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Pyron_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			250
maxelementcount		4
addrotate			0
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_Yellow_slow_flow_2
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			5000 5000
emitrate			250
maxelementcount		20
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 8
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_Yellow_slow_flow_3
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			50
maxelementcount		20
addrotate			0
velocity			3 8
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_abyss_indun_gate
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\particle\parca_light_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			3000 3700
emitrate			640
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0.1 0
colorrange			0.000000
startrange			0 0.4
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_abyss_indun_gate_red
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\parca_light_01_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			3000 3700
emitrate			640
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0.1 0
colorrange			0.000000
startrange			0 0.4
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_abyss_indun_gate_red_2
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\parca_light_01_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			2000 2000
emitrate			100
maxelementcount		20
addrotate			0
velocity			1 1
acceleration		10.000000
spawndirection		0 -5 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_achilles_ready_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.800000
texturefile			Effect\Skill\Achilles\eff_achilles_06#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 500
emitrate			50
maxelementcount		40
addrotate			0
velocity			1 2.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2.5
endposition			0 0 0
particlesize		0.7 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_antimagic_bom_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\diminish\diminish_bom_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 800
emitrate			2
maxelementcount		5
addrotate			60
velocity			2 4
acceleration		0.000000
spawndirection		0 0.2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_armerbreaker_finish_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Armerbreaker\eff_armerbreaker_05#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			explode
lifetime			500 600
emitrate			-20
maxelementcount		30
addrotate			0
velocity			4.5 5.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		1 2
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_armerbreaker_ready_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturefile			Effect\Skill\Armerbreaker\eff_armerbreaker_01#.dds
texturepack			
blendtype			add
textureloop			decrease
texanimtime			1
leaftype			sprite
activestate			gather
lifetime			100 200
emitrate			-20
maxelementcount		30
addrotate			0
velocity			6 7
acceleration		-6.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 3
endposition			0 0.8 0
particlesize		0.8 1.2
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_arrow_fall_01
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\arrow_fire_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			200 200
emitrate			10
maxelementcount		20
addrotate			0
velocity			10 10
acceleration		0.000000
spawndirection		0 -3 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		1 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_arrow_fall_01_2
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\arrow_fire_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			200 200
emitrate			10
maxelementcount		20
addrotate			0
velocity			10 10
acceleration		0.000000
spawndirection		0 -3 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 7
endposition			0 0 0
particlesize		1 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_arrow_fall_01_black
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\arrow_fire_02_green#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 300
emitrate			10
maxelementcount		30
addrotate			0
velocity			10 10
acceleration		0.000000
spawndirection		0 -3 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 12
endposition			0 0 0
particlesize		1 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_arrow_fall_01_black_explode
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\arrow_fire_02_green#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			10
maxelementcount		30
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_arrow_fall_01_green
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\arrow_fire_02_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 300
emitrate			10
maxelementcount		30
addrotate			0
velocity			10 10
acceleration		0.000000
spawndirection		0 -3 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 12
endposition			0 0 0
particlesize		1 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_arrow_fall_02
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\bom_sp_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			200 200
emitrate			10
maxelementcount		20
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_arrow_fall_02_2
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\bom_sp_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			200 200
emitrate			10
maxelementcount		20
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 7
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_arrow_fall_green_02
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\bom_sp_03_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			200 200
emitrate			10
maxelementcount		20
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_arrow_fire
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			
texturepack			Effect\skill\Firearrow\eff_firearrow.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 2 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_arrow_fire1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			
texturepack			Effect\skill\Firearrow\eff_firearrow.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-10
maxelementcount		20
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_arrow_fire2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			
texturepack			Effect\skill\Triangleshot\eff_triangleshot_ready.tpack
blendtype			add
textureloop			increase
texanimtime			0
mesh				Effect\Skill\Triangleshot\eff_triangleshot_ready.mesh
animation			effect\Skill\Triangleshot\eff_triangleshot_ready.anim
skeleton			effect\Skill\Triangleshot\eff_triangleshot_ready.skel
animlength			1000
twoside				true
transparent			false
leaftype			mesh
activestate			explode
lifetime			1000 1000
emitrate			-10
maxelementcount		1
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_arrow_poison
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			
texturepack			Effect\skill\Poisonarrow\eff_poisonarrow_smoke.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 2 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_arrow_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.100000
texturefile			Effect\Smoke\player_runsmoke_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 250
emitrate			10
maxelementcount		12
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ass_bonfire
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.050000
texturefile			Effect\particle\1_lava_spark_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			700 1200
emitrate			40
maxelementcount		5
addrotate			0
velocity			0.4 0.8
acceleration		0.000000
spawndirection		0.1 1 0.1
gravity				0.1 0 0.1
colorrange			0.000000
startrange			0.1 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ass_fire_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.400000
texturefile			Effect\monster\eff_alo_AWAKE_02_burnpat_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 600
emitrate			1
maxelementcount		8
addrotate			0
velocity			.2 .5
acceleration		0.000000
spawndirection		0 2.2 0
gravity				0 0 0
colorrange			0.000000
startrange			.4 .4
endposition			0 0 0
particlesize		.6 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ass_fire_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.400000
texturefile			Effect\back\log_fire_02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			400 600
emitrate			60
maxelementcount		10
addrotate			0
velocity			0.4 0.6
acceleration		0.000000
spawndirection		2 0 0
gravity				1 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1.5 2.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_attackaccel_ready_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Attackaccel\eff_attack_acceleration_02#.dds
texturepack			
blendtype			add
textureloop			cycle
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			50 150
emitrate			-10
maxelementcount		30
addrotate			0
velocity			2 3
acceleration		3.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 1 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_attackaccel_ready_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Attackaccel\eff_attack_acceleration_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			200 300
emitrate			30
maxelementcount		30
addrotate			0
velocity			3 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 3
endposition			0 1 0
particlesize		1 2
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_back_Blue_slow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Icearrow\eff_icearrow_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			3000 3000
emitrate			60
maxelementcount		50
addrotate			0
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			5 7
endposition			0 6.5 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_back_blue_direct_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			2000 2000
emitrate			200
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			4 4
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_back_blue_light
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\blue_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			2000 2000
emitrate			200
maxelementcount		10
addrotate			0
velocity			0.3 0.7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1.3 1.3
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_back_blue_light_y
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\blue_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			2000 2000
emitrate			200
maxelementcount		10
addrotate			0
velocity			0.3 0.7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.4 0.4
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_back_green_direct
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			2000 2000
emitrate			200
maxelementcount		10
addrotate			0
velocity			0.3 0.7
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.4 0.5
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_back_green_direct_y
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			2000 2000
emitrate			200
maxelementcount		10
addrotate			0
velocity			0.3 0.7
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.4 0.5
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_back_green_direct_y_2
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			2000 2000
emitrate			200
maxelementcount		10
addrotate			0
velocity			0.3 0.7
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_back_green_light
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\light01_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			2000 2000
emitrate			200
maxelementcount		10
addrotate			0
velocity			0.3 0.7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.4 0.4
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_back_red_direct
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			2000 2000
emitrate			200
maxelementcount		10
addrotate			0
velocity			0.3 0.7
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.4 0.5
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_back_red_direct_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			2000 2000
emitrate			200
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			4 4
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_back_red_light
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\light01_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			2000 2000
emitrate			200
maxelementcount		10
addrotate			0
velocity			0.3 0.7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.4 0.4
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_back_red_light_y
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\light01_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			2000 2000
emitrate			200
maxelementcount		10
addrotate			0
velocity			0.3 0.7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.4 0.4
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_bamboo_leaf
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\BAMBOO_LEAF.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			700 700
emitrate			140
maxelementcount		5
addrotate			200
velocity			0 0
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_basketballl_5
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_basketball_6.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			-20
maxelementcount		20
addrotate			-200
velocity			1 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -3 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		0.3 0.8
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_basketballl_6
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_basketball_6.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			-20
maxelementcount		20
addrotate			120
velocity			1 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -3 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		0.3 0.8
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_beares_die_bom_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_tyrant_ludni_die_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 1200
emitrate			30
maxelementcount		30
addrotate			0
velocity			10 15
acceleration		2.000000
spawndirection		0 1 0
gravity				0 -30 0
colorrange			0.000000
startrange			1 3
endposition			0 1.7 0
particlesize		.6 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_beares_die_fire01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				5.000000
texturefile			Effect\monster\mon_ras_alhague_burn_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			400 800
emitrate			70
maxelementcount		6
addrotate			0
velocity			.3 .7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_beares_die_smoke01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				5.000000
texturefile			Effect\monster\mon_ras_alhague_burn_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 1200
emitrate			60
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 1 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_beares_die_smoke02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				5.000000
texturefile			Effect\monster\eff_mebusta_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1500
emitrate			200
maxelementcount		5
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 1 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_beares_fire03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eff_talos_fire01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			400 800
emitrate			40
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 800
emitrate			80
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			100.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_meredeo_att02_ringwave01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			3000 3000
emitrate			1000
maxelementcount		3
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_01_add
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_meredeo_att02_ringwave01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			3000 3000
emitrate			1000
maxelementcount		3
addrotate			120
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Ancient_Magician_Soul_glow.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_black_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			800 800
emitrate			-60
maxelementcount		20
addrotate			0
velocity			1.5 2
acceleration		0.500000
spawndirection		0 0 0
gravity				0 0 0
colorrange			100.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_black_05
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_dabih_die_electric02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			50
maxelementcount		20
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_blue_smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 600
emitrate			2
maxelementcount		5
addrotate			60
velocity			2 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		1.5 2.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_blue_smoke_01_10
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			0
velocity			2 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1.5 2.5
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_blue_smoke_01_11
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\smoke_black_blue_02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			60
velocity			0.3 0.3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		1.5 2.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_blue_smoke_01_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 600
emitrate			2
maxelementcount		10
addrotate			60
velocity			2 4
acceleration		0.000000
spawndirection		0 1 0
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particlesize		1.5 2.5
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<effectdata>		0
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unittype			particle
billboardtype		camera
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texturefile			Effect\monster\smoke_black_blue_01.dds
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blendtype			modulate
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particlesize		1.5 2.5
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<effectdata>		0
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unittype			particle
billboardtype		camera
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size				2.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			modulate
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particlesize		1.5 2.5
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<effectdata>		0
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unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
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blendtype			modulate
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leaftype			sprite
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particlesize		1.5 2.5
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<effectdata>		0
name				pt_black_blue_smoke_01_6
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			modulate
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texanimtime			0
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particlesize		1.5 2.5
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trianglerender		false
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<effectdata>		0
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unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			modulate
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colorrange			0.000000
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particlesize		1.5 2.5
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spawndirabs			true
trianglerender		false
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<effectdata>		0
name				pt_black_blue_smoke_01_8
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			modulate
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texanimtime			0
leaftype			sprite
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velocity			2 4
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spawndirection		0 1 0
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colorrange			0.000000
startrange			3 10
endposition			0 0 0
particlesize		1.5 2.5
followdirection		false
spawndirabs			true
trianglerender		false
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<effectdata>		0
name				pt_black_blue_smoke_01_9
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_AWAKE_02_burnpat_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 600
emitrate			-20
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velocity			1 1
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spawndirection		0 2 0
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colorrange			0.000000
startrange			0.5 1
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particlesize		1.5 2.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_blue_smoke_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
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emitrate			2
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velocity			1 1
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spawndirection		0 0 0
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colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_blue_smoke_02_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			100
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velocity			1 1
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spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_blue_smoke_02_2_ADD
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			100
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velocity			1 1
acceleration		0.000000
spawndirection		0 0 1
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colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_blue_smoke_02_6
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			modulate
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texanimtime			0
leaftype			sprite
activestate			exploderange
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emitrate			-50
maxelementcount		20
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velocity			2 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			4 5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_blue_smoke_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 600
emitrate			-20
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addrotate			60
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
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<effectdata>		0
name				pt_black_blue_smoke_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_effroi_att01_remote_smoke01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			50
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addrotate			60
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_blue_smoke_3_4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			700 700
emitrate			100
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
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particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
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<effectdata>		0
name				pt_black_blue_smoke_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 600
emitrate			-20
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_blue_smoke_explode_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 600
emitrate			-20
maxelementcount		10
addrotate			0
velocity			1 1
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spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_blue_smoke_explode_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_bom#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 500
emitrate			-20
maxelementcount		10
addrotate			0
velocity			1 1
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spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 4
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 800
emitrate			-20
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			100.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
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<effectdata>		0
name				pt_black_explode_light_001
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_Moonzat_boomsmoke_01_black#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			60
maxelementcount		5
addrotate			0
velocity			0.1 0.1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_gray_smoke_02_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_gray_01.dds
texturepack			
blendtype			modulate
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texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			100
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addrotate			60
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_gray_smoke_02_2_ADD
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_gray_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			100
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addrotate			60
velocity			1 1
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
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<effectdata>		0
name				pt_black_green_smoke_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_green_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 600
emitrate			2
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addrotate			60
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_green_smoke_02_4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_green_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			-50
maxelementcount		10
addrotate			60
velocity			2 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_red_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Dispell\eff_dispell_decal_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 2000
emitrate			10
maxelementcount		10
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			100.000000
startrange			0 0
endposition			0 0 0
particlesize		.8 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_red_smoke_01_11
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\smoke_black_red_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			60
velocity			0.3 0.3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		1.5 2.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_red_smoke_02_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_red_01.dds
texturepack			
blendtype			modulate
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texanimtime			0
leaftype			sprite
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lifetime			500 500
emitrate			100
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addrotate			60
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_red_smoke_02_2_1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_red_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			60
velocity			0.5 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_red_smoke_02_2_ADD
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_red_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			100
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addrotate			60
velocity			1 1
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_red_smoke_02_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_red_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			-50
maxelementcount		10
addrotate			60
velocity			2 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 8
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_red_smoke_02_4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_red_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			-50
maxelementcount		10
addrotate			60
velocity			2 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_red_smoke_02_5
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_red_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-50
maxelementcount		10
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velocity			2 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_red_smoke_02_6
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_red_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 500
emitrate			-50
maxelementcount		20
addrotate			0
velocity			2 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			4 5
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_short_light_02#_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\light01_black#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			30
maxelementcount		10
addrotate			60
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_slow_flow_2_3
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			2000 2000
emitrate			200
maxelementcount		20
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_slow_gather_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\bom_mesh_blue_02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			3000 3000
emitrate			60
maxelementcount		50
addrotate			0
velocity			3 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			5 7
endposition			0 2.5 0
particlesize		1 1.4
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_slow_gather_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Ancient_Magician_Soul_glow.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			3000 3000
emitrate			60
maxelementcount		50
addrotate			0
velocity			3 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			5 7
endposition			0 2.5 0
particlesize		1 1.4
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_smoke_0001
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Beares_att01_finishring02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_smoke_0001#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Beares_att01_finishring02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_smoke_0002
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Beares_att01_finishring02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 500
emitrate			50
maxelementcount		5
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_smoke_0002#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Beares_att01_finishring02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 500
emitrate			50
maxelementcount		5
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\mintaka\mon_mintaka_att01_smoke_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			2 2
acceleration		-3.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_smoke_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.200000
texturefile			Effect\monster\mintaka\mon_mintaka_att01_smoke_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_smoke_05-1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			900 900
emitrate			300
maxelementcount		3
addrotate			0
velocity			0.5 0.5
acceleration		0.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_black_smoke_plane_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\Cond\Con_defensefall\con_defensefall_part.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			2000 2000
emitrate			200
maxelementcount		15
addrotate			360
velocity			2 3
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -1 0
colorrange			100.000000
startrange			0 15
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_bleadslash_finish_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Bleadslash\eff_bleadslash_07#.dds
texturepack			
blendtype			add
textureloop			decrease
texanimtime			1000
leaftype			sprite
activestate			explode
lifetime			400 600
emitrate			-10
maxelementcount		40
addrotate			0
velocity			4 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_bleadslash_ready_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturefile			Effect\Skill\Bleadslash\eff_bleadslash_06#.dds
texturepack			
blendtype			add
textureloop			decrease
texanimtime			1000
leaftype			sprite
activestate			gather
lifetime			100 200
emitrate			-10
maxelementcount		20
addrotate			0
velocity			4 5
acceleration		-3.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0.8 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blocking_AshenSheeler
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\circle_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 500
emitrate			10
maxelementcount		2
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 -1
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blocking_Rosee
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\circle_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 500
emitrate			10
maxelementcount		2
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 -1
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blood_dust_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\blood.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			800 800
emitrate			20
maxelementcount		10
addrotate			0
velocity			0.2 0.4
acceleration		-5.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.3
endposition			0 1.6 -3
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blood_dust_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\blood.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 800
emitrate			20
maxelementcount		10
addrotate			0
velocity			1 1.2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0.3 0.5
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blood_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\DREADNAIL\DREADNAIL_blood_pt01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 700
emitrate			10
maxelementcount		20
addrotate			0
velocity			0 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blood_explode_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\DREADNAIL\DREADNAIL_blood_pt01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 700
emitrate			-50
maxelementcount		20
addrotate			0
velocity			0 1
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 0 0
colorrange			3.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blood_explode_02_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\DREADNAIL\DREADNAIL_blood_pt01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 700
emitrate			-50
maxelementcount		20
addrotate			0
velocity			0 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			3.000000
startrange			2 2
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blood_explode_02_2_add
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\DREADNAIL\DREADNAIL_blood_pt01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 700
emitrate			-50
maxelementcount		20
addrotate			0
velocity			0 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			3.000000
startrange			2 2
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blood_explode_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\DREADNAIL\DREADNAIL_blood_pt01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -1 0
colorrange			1.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_bloodl_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\DREADNAIL\DREADNAIL_blood_pt02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 500
emitrate			1
maxelementcount		10
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_blue02_explode_02_fast05_back
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_soft_blue02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 600
emitrate			50
maxelementcount		10
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 2 0
gravity				0 -5 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue02_explode_02_fast05_down
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_soft_blue02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 600
emitrate			-10
maxelementcount		15
addrotate			0
velocity			6 8
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\parca_light_01_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			50
maxelementcount		20
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_3_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\parca_light_01_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			50
maxelementcount		20
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 4
endposition			0 0 0
particlesize		1 1.4
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_3_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			25
maxelementcount		20
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_3_4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_3_4_vertical
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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<effectdata>		0
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blendtype			add
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<effectdata>		0
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billboardtype		camera
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blendtype			add
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<effectdata>		0
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unittype			particle
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blendtype			add
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<effectdata>		0
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unittype			particle
billboardtype		camera
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size				1.000000
texturefile			Effect\monster\eff_smoke_soft_blue.dds
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blendtype			add
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<effectdata>		0
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unittype			particle
billboardtype		camera
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texturefile			Effect\monster\shurani_stand_eyeglow.dds
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<effectdata>		0
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unittype			particle
billboardtype		camera
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texturefile			Effect\monster\eff_smoke_soft_blue.dds
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blendtype			add
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<effectdata>		0
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unittype			particle
billboardtype		camera
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size				1.000000
texturefile			Effect\monster\shurani_stand_eyeglow.dds
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<effectdata>		0
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unittype			particle
billboardtype		camera
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texturefile			Effect\monster\eff_blue.dds
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blendtype			add
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<effectdata>		0
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unittype			particle
billboardtype		camera
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size				1.000000
texturefile			Effect\monster\eff_blue.dds
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blendtype			add
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<effectdata>		0
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billboardtype		camera
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size				1.000000
texturefile			Effect\monster\eff_blue.dds
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<effectdata>		0
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billboardtype		camera
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size				1.000000
texturefile			Effect\monster\eff_blue.dds
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blendtype			add
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<effectdata>		0
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unittype			particle
billboardtype		camera
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texturefile			Effect\monster\eff_blue.dds
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blendtype			add
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<effectdata>		0
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unittype			particle
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texturefile			Effect\monster\eff_blue.dds
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<effectdata>		0
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unittype			particle
billboardtype		camera
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size				1.000000
texturefile			Effect\monster\blood_blue.dds
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blendtype			add
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<effectdata>		0
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unittype			particle
billboardtype		camera
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size				1.000000
texturefile			Effect\monster\eff_blue.dds
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blendtype			add
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<effectdata>		0
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unittype			particle
billboardtype		camera
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size				1.000000
texturefile			Effect\monster\eff_poseidon_shot_01#.dds
texturepack			
blendtype			add
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<effectdata>		0
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unittype			particle
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texturefile			Effect\monster\eff_poseidon_shot_01#.dds
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unittype			particle
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texturefile			Effect\monster\eff_poseidon_shot_01#.dds
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blendtype			add
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unittype			particle
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texturefile			Effect\monster\eff_poseidon_shot_01#.dds
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<effectdata>		0
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unittype			particle
billboardtype		camera
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size				1.000000
texturefile			Effect\monster\eff_blue.dds
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blendtype			add
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unittype			particle
billboardtype		camera
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size				1.000000
texturefile			Effect\monster\eff_blue.dds
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blendtype			add
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unittype			particle
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texturefile			Effect\monster\eff_blue02_2.dds
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<effectdata>		0
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unittype			particle
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blendtype			add
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<effectdata>		0
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texturefile			Effect\monster\eff_blue02_2.dds
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<effectdata>		0
name				pt_blue_fast_fly
unittype			particle
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texturefile			Effect\monster\eff_blue.dds
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blendtype			add
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name				pt_blue_finish
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texturefile			Effect\Skill\Triangleshot\eff_trianglelshot_finish_pt#.dds
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blendtype			add
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endposition			0 0 0
particlesize		1 5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_fly_back
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			50
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 3
gravity				0 0 0
colorrange			0.000000
startrange			2 6
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_light_short_life
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\blue_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			100 200
emitrate			12
maxelementcount		10
addrotate			0
velocity			0.3 0.7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1.3 1.3
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_light_short_life_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\blue_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			200 300
emitrate			12
maxelementcount		10
addrotate			0
velocity			0.3 0.7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1.3 1.3
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_light_short_life_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\blue_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			200 200
emitrate			40
maxelementcount		5
addrotate			0
velocity			0.3 0.7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.7 0.7
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_light_short_life_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\blue_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			200 200
emitrate			40
maxelementcount		5
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_modulate_smoke_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_mon_floe_att02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-40
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_short_light_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\light01_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			30
maxelementcount		10
addrotate			60
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_short_light_02#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\light01_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			30
maxelementcount		10
addrotate			60
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_short_light_02_1#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\light01_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			-30
maxelementcount		10
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_short_lighting
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_telperion_att3_uplight.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			100 200
emitrate			10
maxelementcount		20
addrotate			0
velocity			7 8
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			6 7
endposition			0 2 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_slow_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			100
maxelementcount		10
addrotate			0
velocity			0.3 0.7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.7
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_slow_04_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_effroi_att02_handglow01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			100
maxelementcount		10
addrotate			0
velocity			0.3 0.7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_slow_04_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_effroi_att02_handglow01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1100
emitrate			100
maxelementcount		10
addrotate			0
velocity			0.3 0.7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_slow_04_4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			2000 2000
emitrate			100
maxelementcount		10
addrotate			0
velocity			0.3 0.6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_slow_04_5
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0.3 0.6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_slow_flow_2_4
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			5000 5000
emitrate			250
maxelementcount		20
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_slow_fly
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			65
maxelementcount		15
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_slow_fly2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_achmagi_att02_dec01_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_slow_fly_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			65
maxelementcount		15
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_slow_fly_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1400 1400
emitrate			200
maxelementcount		7
addrotate			0
velocity			0.2 0.3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_slow_fly_03_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			400 400
emitrate			80
maxelementcount		5
addrotate			0
velocity			0.2 0.3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_slow_fly_03_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sp_line_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0.2 0.3
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 0.4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_slow_fly_03_4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			400 400
emitrate			80
maxelementcount		5
addrotate			0
velocity			0.2 0.3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_slow_fly_03_5
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			400 400
emitrate			20
maxelementcount		20
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 12
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_slow_fly_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			50
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_slow_fly_05
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			100
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_slow_fly_05_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue02_2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			100
maxelementcount		10
addrotate			0
velocity			1.3 1.3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_slow_fly_05_2_slow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue02_2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			50
maxelementcount		20
addrotate			0
velocity			3 3
acceleration		0.000000
spawndirection		0 0 1.5
gravity				0 0 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_slow_fly_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			65
maxelementcount		15
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_slow_fly_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			65
maxelementcount		15
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			3 6
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_slow_gather_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Icearrow\eff_icearrow_decal#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			3000 3000
emitrate			60
maxelementcount		50
addrotate			0
velocity			3 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			5 7
endposition			0 2.5 0
particlesize		1 1.4
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sp_line_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 800
emitrate			-50
maxelementcount		5
addrotate			0
velocity			1 2
acceleration		10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.5 1.3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_smoke_01_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sp_line_blue_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 800
emitrate			160
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_smoke_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\crack_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1500 1500
emitrate			150
maxelementcount		10
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			100.000000
startrange			0.7 0.7
endposition			0 0 0
particlesize		0.5 1.3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_smoke_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.4
endposition			0 0 0
particlesize		0.5 1.3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_smoke_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			700 700
emitrate			200
maxelementcount		6
addrotate			0
velocity			0.5 0.5
acceleration		0.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_smoke_05
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			900 900
emitrate			300
maxelementcount		3
addrotate			0
velocity			0.5 0.5
acceleration		0.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_smoke_07
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sp_line_blue_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			0.2 0.4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_smoke_3_4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_pet_cusill_Body_glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			700 700
emitrate			100
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_tail_drop
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			Effect\monster\blood_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			360
velocity			1 3
acceleration		20.000000
spawndirection		0 0 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0.3 0.6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_water_ringwave_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_ringwave_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_water_ringwave_02_carpet
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_ringwave_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_water_ringwave_02_spin
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_ringwave_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			100
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_blue_water_ringwave_2_carpet
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_ringwave_blue_2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_bonheur_att04_ring01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_bonheur_att04_ring01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 800
emitrate			90
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_bonheur_att04_ring02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blest_wield_att03_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			plane
lifetime			600 800
emitrate			120
maxelementcount		5
addrotate			45
velocity			.2 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_bonheur_att04_ring03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blest_wield_att03_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			plane
lifetime			600 800
emitrate			120
maxelementcount		5
addrotate			-45
velocity			.2 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_bonheur_att04_ring04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_reiden_att04_ring01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			plane
lifetime			600 1200
emitrate			120
maxelementcount		5
addrotate			0
velocity			.2 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_breath_electric_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Savnock_lighting03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			20
maxelementcount		30
addrotate			700
velocity			2.3 2.3
acceleration		0.000000
spawndirection		0 -2 -5
gravity				0 5 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_breath_fire_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_fire_01_3.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			900 900
emitrate			15
maxelementcount		20
addrotate			500
velocity			2 2
acceleration		0.000000
spawndirection		0 -2 -7
gravity				0 5 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_breath_fire_dark_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_mebusta_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			2 2
acceleration		0.000000
spawndirection		0 -1 -7
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_breath_fire_dark_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 300
emitrate			80
maxelementcount		10
addrotate			0
velocity			2 2
acceleration		0.000000
spawndirection		0 -1 -5
gravity				0 3 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_breath_poison_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_fire_green_3.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			900 900
emitrate			15
maxelementcount		20
addrotate			500
velocity			2 2
acceleration		0.000000
spawndirection		0 -2 -5
gravity				0 5 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_V_Faray_Blood_Drop
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\mon_lizard02_att2blood_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			0
velocity			.1 .5
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 .1
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_V_Faray_Blood_Exp
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\V_Faray_att2_Fin_Darkline.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-10
maxelementcount		5
addrotate			0
velocity			0 .5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 .7
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_V_Faray_Blood_Gat
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\V_Faray_att2_Fin_Darkline.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 2500
emitrate			1
maxelementcount		10
addrotate			0
velocity			.3 .9
acceleration		0.000000
spawndirection		-.5 0 -.2
gravity				0 0 0
colorrange			0.000000
startrange			0 .1
endposition			0 0 0
particlesize		.8 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_V_Faray_Blood_UP
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\V_Faray_att2_Fin_Darkline.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			150 500
emitrate			-50
maxelementcount		10
addrotate			5
velocity			0 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 .3
endposition			0 0 0
particlesize		.8 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_V_Faray_BomSmoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_effroi_fire02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 1500
emitrate			1
maxelementcount		10
addrotate			5
velocity			1 1
acceleration		2.000000
spawndirection		0 1 0
gravity				0 5 0
colorrange			0.000000
startrange			1.5 1.5
endposition			0 0 0
particlesize		1 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_V_Faray_BomSpark
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\brick_V_Faray_Dark_up#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			150 300
emitrate			1
maxelementcount		10
addrotate			0
velocity			4 5
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			2 2
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_V_Faray_DarkDrop
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.700000
texturefile			Effect\monster\V_Faray_att2_Fin_Darkline.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 1000
emitrate			-100
maxelementcount		10
addrotate			0
velocity			.1 .6
acceleration		-2.000000
spawndirection		0 -1 -.8
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.4 .7
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_V_Faray_DarkGather
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\Nubian_att2_Rmt_Smoke#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			0
velocity			.5 1
acceleration		5.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 .2
endposition			0 0 0
particlesize		1 2
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_V_Faray_Dark_up
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				0.700000
texturefile			Effect\monster\brick_V_Faray_Dark_up#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			250 500
emitrate			1
maxelementcount		15
addrotate			0
velocity			5 5
acceleration		-5.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1.5 1.5
endposition			0 0 0
particlesize		1 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_V_Faray_K_smoke_01
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Nubian_smoke_bottom.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			0
velocity			.1 .5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.7 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_V_Faray_K_smoke_02
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Nubian_att2_Rmt_Smoke#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 1000
emitrate			-100
maxelementcount		15
addrotate			0
velocity			0 .3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_V_Faray_Light_up
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Seleana_spellup02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 1500
emitrate			50
maxelementcount		10
addrotate			0
velocity			0 .5
acceleration		0.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			0 .7
endposition			0 0 0
particlesize		.5 .7
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_V_Faray_Line_UP_1
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\Nubian_UP_Line#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			150 500
emitrate			-50
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		0.000000
spawndirection		0 2 0
gravity				0 -1 0
colorrange			0.000000
startrange			.7 1
endposition			0 0 0
particlesize		.7 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_V_Faray_Smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Nubian_smoke_bottom.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			5
velocity			0 .5
acceleration		-2.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 .5
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_V_Faray_Smoke_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Nubian_smoke_bottom.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 1000
emitrate			1
maxelementcount		15
addrotate			5
velocity			.8 1
acceleration		0.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_V_Faray_smoke_bdy
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\Nubian_smoke_bottom.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		5
addrotate			5
velocity			.2 .4
acceleration		0.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 .5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_finish_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		4
addrotate			0
velocity			4 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			2000 3000
emitrate			100
maxelementcount		10
addrotate			60
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			400 500
emitrate			-1000
maxelementcount		10
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			2000 3000
emitrate			100
maxelementcount		20
addrotate			60
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			4 8
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke4_little
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			2000 3000
emitrate			100
maxelementcount		20
addrotate			60
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke5
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			400 500
emitrate			-1000
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke6
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			400 500
emitrate			-1000
maxelementcount		10
addrotate			0
velocity			0.2 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke7
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			400 500
emitrate			-50
maxelementcount		3
addrotate			0
velocity			0.2 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke8
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			-100
maxelementcount		10
addrotate			60
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 5
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke9
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			-100
maxelementcount		10
addrotate			60
velocity			1 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke9_module
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			-100
maxelementcount		10
addrotate			60
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 5
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			60
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke_10
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\antimagic\antimagic_line.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1500 1500
emitrate			100
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke_11
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\antimagic\antimagic_line.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1500 1500
emitrate			100
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 4
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke_12
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\antimagic\antimagic_line.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1500 1500
emitrate			100
maxelementcount		10
addrotate			0
velocity			2 2
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 5
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke_13
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\antimagic\antimagic_glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			700 700
emitrate			-20
maxelementcount		10
addrotate			0
velocity			2 2
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 5
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Drabiss_Warrior_att02_line01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 300
emitrate			30
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke_blue_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_fire_blue_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 300
emitrate			30
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke_blue_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Drabiss_Warrior_att02_line01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 300
emitrate			30
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			3 5
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke_electric
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Savnock_lighting03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			150 150
emitrate			70
maxelementcount		20
addrotate			0
velocity			2 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke_electric_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Savnock_lighting03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			150 150
emitrate			7
maxelementcount		20
addrotate			0
velocity			2 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke_electric_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Savnock_lighting03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			150 150
emitrate			70
maxelementcount		30
addrotate			0
velocity			2 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			3 5
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke_electric_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Savnock_lighting03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			150 150
emitrate			3
maxelementcount		50
addrotate			0
velocity			2 2
acceleration		0.000000
spawndirection		40 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke_electric_04-2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Savnock_lighting03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 150
emitrate			3
maxelementcount		10
addrotate			0
velocity			2 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		3 6
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke_electric_05
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Savnock_lighting03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			150 150
emitrate			5
maxelementcount		30
addrotate			0
velocity			2 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 10
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke_electric_06
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_savnock_glow03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			150 150
emitrate			5
maxelementcount		30
addrotate			0
velocity			2 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 10
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke_green
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Devillipit_smokeline.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			100
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addrotate			0
velocity			0 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke_green_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\skull_smoke_green#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke_green_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\skull_smoke_green#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 4
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke_green_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\skull_smoke_green#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke_green_05
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Devillipit_smokeline.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			100
maxelementcount		20
addrotate			0
velocity			0 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			2 5
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke_green_06
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Devillipit_smokeline.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_brick_ground_smoke_no_rotate
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\antimagic\antimagic_line.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			2000 3000
emitrate			100
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_bubble
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.002000
texturefile			Effect\back\ws_bubble_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			2000 2500
emitrate			100
maxelementcount		15
addrotate			90
velocity			0.03 0.07
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0.07 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.17 0.3
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_bubble_red
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			20
leaftype			sprite
activestate			direct
lifetime			400 400
emitrate			40
maxelementcount		10
addrotate			120
velocity			0 0
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_bubble_shark
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
texturefile			Effect\monster\eff_boss_water_pt02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			150 600
emitrate			1
maxelementcount		6
addrotate			0
velocity			.1 .3
acceleration		0.000000
spawndirection		0 0 6
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		.5 1.0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_bubble_shark2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
texturefile			Effect\monster\eff_boss_water_pt02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			150 600
emitrate			1
maxelementcount		6
addrotate			0
velocity			.1 .3
acceleration		0.000000
spawndirection		0 0 6
gravity				0 0 0
colorrange			0.000000
startrange			.5 1.5
endposition			0 0 0
particlesize		.5 1.0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_bubble_shark3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
texturefile			Effect\monster\water_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			150 600
emitrate			1
maxelementcount		5
addrotate			0
velocity			.1 .3
acceleration		0.000000
spawndirection		0 6 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2.2
endposition			0 0 0
particlesize		.5 1.0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_c_fac_door_open_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\back\3_smoke_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			50
maxelementcount		5
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 0
colorrange			0.000000
startrange			1 4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_carcer_att_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				3.000000
texturefile			Effect\monster\eff_carcer_smoke01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			400 600
emitrate			50
maxelementcount		8
addrotate			90
velocity			2 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 2.2 -0.5
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_carcer_bom_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				3.500000
texturefile			Effect\monster\eff_carcer_smoke01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 800
emitrate			1
maxelementcount		5
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_carcer_bom_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				3.500000
texturefile			Effect\monster\eff_carcer_smoke02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 800
emitrate			1
maxelementcount		5
addrotate			0
velocity			0 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_carcer_remote_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				4.000000
texturefile			Effect\monster\eff_carcer_smoke02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 1000
emitrate			40
maxelementcount		20
addrotate			0
velocity			0 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_cf_lightstone_field_01
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\lighting_green_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 400
emitrate			100
maxelementcount		3
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_charge_paticle
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\StrikeShot\eff_strikeshot_paticle_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			500 1000
emitrate			40
maxelementcount		20
addrotate			0
velocity			2 2.5
acceleration		-4.000000
spawndirection		0 1 0
gravity				0 -2 0
colorrange			-0.200000
startrange			1 1.2
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_chargespin_bung
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Drabiss_Magicboss_att8_bung_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 400
emitrate			1
maxelementcount		20
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 5 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2.5
endposition			0 0 0
particlesize		3 5
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_chargespin_finish_pt01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Drabiss_Acher_midus_att01_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			400 400
emitrate			1
maxelementcount		8
addrotate			0
velocity			0 0.1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 2
endposition			0 0 0
particlesize		1 3
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_chargespin_finish_smoke01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Chargespin\eff_chargespin_smoke02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 400
emitrate			-50
maxelementcount		6
addrotate			0
velocity			2 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_chargespin_finish_smoke02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Chargespin\eff_chargespin_smoke01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 400
emitrate			-50
maxelementcount		4
addrotate			30
velocity			2 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_chargespin_pat01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\skill\motalblow\eff_motalblow_pat_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 300
emitrate			1
maxelementcount		10
addrotate			0
velocity			0 0.1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1.2 1.2
endposition			0 0 0
particlesize		2 3.8
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_chargespin_smoke01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Chargespin\eff_chargespin_smoke02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 400
emitrate			60
maxelementcount		5
addrotate			0
velocity			1 2
acceleration		1.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 .5
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_chargespin_smoke02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Chargespin\eff_chargespin_smoke01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 400
emitrate			50
maxelementcount		6
addrotate			30
velocity			1 2
acceleration		1.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 .5
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_chargespin_smoke03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Chargespin\eff_chargespin_smoke01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 300
emitrate			20
maxelementcount		10
addrotate			0
velocity			10 10
acceleration		0.000000
spawndirection		0 .2 1
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_charspawn_glow01
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect/Spawn/eff_spawn_03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			400 400
emitrate			100
maxelementcount		50
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_charspawn_glow02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect/Spawn/eff_spawn_p01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			700 1000
emitrate			100
maxelementcount		50
addrotate			0
velocity			1.0 1.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 8 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_charspawn_spawn01
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect/Spawn/eff_spawn_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 600
emitrate			100
maxelementcount		50
addrotate			0
velocity			-20 -20
acceleration		0.000000
spawndirection		0 1 0
gravity				0 70 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_cherubim_att02_light01#_direction
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			5 5
acceleration		0.000000
spawndirection		0 -2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_cherubim_att02_light01#_plane_shot
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			5 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_cherubim_att02_light01#_shot
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			5 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_christmas_mimic_star
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
texturefile			Effect\monster\eff_AWK_Istel_dieglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			0 1000
emitrate			1
maxelementcount		3
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			180.000000
startrange			.2 .2
endposition			0 0 0
particlesize		.3 .6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_christmas_tree
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\christmas_tree_smoke.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 2000
emitrate			50
maxelementcount		10
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		2 5
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_christmas_tree2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\christmas_tree_light.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 2000
emitrate			50
maxelementcount		20
addrotate			66
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0.2 0.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_cl_1stadium_smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				4.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			800 800
emitrate			-160
maxelementcount		5
addrotate			0
velocity			.5 1.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		2 3.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_Bentwhip_smoke_ex
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
texturefile			Effect\monster\Ophiuchus_att03_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1000
emitrate			-10
maxelementcount		7
addrotate			45
velocity			.5 1.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_Bentwhip_smoke_mini
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Bentwhip\Bentwhip_strike_line#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 500
emitrate			-10
maxelementcount		7
addrotate			0
velocity			.5 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 1
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_Deadspin_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\skill\Icearrow\eff_icearrow_smoke.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			200 500
emitrate			2
maxelementcount		5
addrotate			60
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.5 1,5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_Deadspin_twirl
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Cond\con_Deadspin\Deadspin_con_twirl.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			4000 4200
emitrate			1000
maxelementcount		4
addrotate			-720
velocity			2 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0.3 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_Deadspin_twirl_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Cond\con_Deadspin\Deadspin_con_twirl_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			2500 2550
emitrate			830
maxelementcount		3
addrotate			120
velocity			0.05 0.1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.4
endposition			0 0 0
particlesize		.2 1.2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_Deadspin_twirl_smoke_ground
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Cond\con_Deadspin\Deadspin_con_twirl_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			2500 2550
emitrate			830
maxelementcount		6
addrotate			120
velocity			0.05 0.1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.4
endposition			0 0 0
particlesize		.2 1.2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_Nether_Hydra_downsmoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				6.000000
texturefile			Effect\Monster\eff_Nether_Hydra_att5_con_smoke_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			1200 1500
emitrate			50
maxelementcount		6
addrotate			90
velocity			.1 .2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.1 .5
endposition			0 -1.5 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_con_Nether_Hydra_downsmoke_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				6.000000
texturefile			Effect\Monster\eff_Nether_Hydra_att5_con_smoke_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			1200 1500
emitrate			1
maxelementcount		7
addrotate			90
velocity			.1 .15
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.1 .5
endposition			0 -1.5 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_con_TransferLightning_pat_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\TransferLightning\eff_TransferLightning_pat_01_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			100 200
emitrate			1
maxelementcount		8
addrotate			0
velocity			4 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.3 1.3
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_con_TransferLightning_pat_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\TransferLightning\eff_TransferLightning_pat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			100 200
emitrate			1
maxelementcount		8
addrotate			0
velocity			4 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.3 1.3
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_con_TransferLightning_pat_blue_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\TransferLightning\eff_TransferLightning_pat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			100 200
emitrate			1
maxelementcount		8
addrotate			0
velocity			4 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.3 1.3
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_con_blue_water
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			20
leaftype			sprite
activestate			explodeplane
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			0.1 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_blue_water2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			20
leaftype			sprite
activestate			direct
lifetime			300 350
emitrate			30
maxelementcount		10
addrotate			120
velocity			0.1 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.6
endposition			0 0 0
particlesize		0.1 0.5
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_blue_water3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			20
leaftype			sprite
activestate			direct
lifetime			700 700
emitrate			-30
maxelementcount		10
addrotate			120
velocity			1 2
acceleration		10.000000
spawndirection		0 1 0
gravity				0 -10 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0.1 0.5
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_blue_water4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Debereno_boom_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			20
leaftype			sprite
activestate			explodeplane
lifetime			300 300
emitrate			15
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 5
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_blue_water5
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Debereno_boom_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			20
leaftype			sprite
activestate			explodeplane
lifetime			300 300
emitrate			15
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 8
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_blue_water6
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Debereno_boom_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			20
leaftype			sprite
activestate			explodeplane
lifetime			300 300
emitrate			15
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_blue_water7
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Debereno_boom_01_sht#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			20
leaftype			sprite
activestate			explodeplane
lifetime			300 300
emitrate			15
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_defensefall_1_0001
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Cond\Con_defensefall\con_defensefall_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			120
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			200.000000
startrange			0 1
endposition			0 0 0
particlesize		0.5 1.2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_defensefall_1_0002
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Cond\Con_defensefall\con_defensefall_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			-20
maxelementcount		10
addrotate			120
velocity			3 3
acceleration		0.000000
spawndirection		0 -2 -2
gravity				0 0 0
colorrange			200.000000
startrange			0 2
endposition			0 0 0
particlesize		0.5 1.2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_defensefall_1_0003
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Cond\Con_defensefall\con_defensefall_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 500
emitrate			-50
maxelementcount		100
addrotate			400
velocity			2 2
acceleration		0.000000
spawndirection		0 -3 0
gravity				0 -5 0
colorrange			1.000000
startrange			0 5
endposition			0 0 0
particlesize		0.5 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_defensefall_action1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\Cond\con_defensefall\con_defensefall_part.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 630
emitrate			20
maxelementcount		10
addrotate			100
velocity			1 2
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -2 0
colorrange			0.000000
startrange			0.2 1
endposition			0 0 0
particlesize		0.1 0.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_defensefall_action_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Hit\hit-general_stone_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 700
emitrate			2
maxelementcount		10
addrotate			180
velocity			1.5 2
acceleration		0.000000
spawndirection		0 0 0.5
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.5 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_defensefall_black
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			
texturepack			Effect\Cond\con_defensefall\con_defensefall_5.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1500
emitrate			100
maxelementcount		10
addrotate			180
velocity			0 0.1
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -0.5 0
colorrange			0.000000
startrange			0.2 1
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_defensefall_black_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			
texturepack			Effect\Cond\con_defensefall\con_defensefall_5.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1500
emitrate			100
maxelementcount		10
addrotate			180
velocity			0 0.1
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -1 0
colorrange			0.000000
startrange			0.2 1
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_defensefall_light
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Cond\con_defensefall\con_defensefall_6.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1200
emitrate			50
maxelementcount		20
addrotate			700
velocity			0.7 1.5
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -1 0
colorrange			0.000000
startrange			0.2 1
endposition			0 0 0
particlesize		0.1 0.3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_defensefall_part
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\Cond\con_defensefall\con_defensefall_part.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 630
emitrate			20
maxelementcount		10
addrotate			200
velocity			1 2
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -2 0
colorrange			0.000000
startrange			0.2 1
endposition			0 0 0
particlesize		0.1 0.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_defensefall_red
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			
texturepack			Effect\Cond\con_defensefall\con_defensefall_4.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1200
emitrate			100
maxelementcount		10
addrotate			700
velocity			0.7 1.5
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -1 0
colorrange			0.000000
startrange			0.2 1
endposition			0 0 0
particlesize		0.1 0.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_green_5_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\g_horace_die02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			20
leaftype			sprite
activestate			explodeplane
lifetime			300 300
emitrate			15
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_green_5_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\g_horace_die02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			20
leaftype			sprite
activestate			explodeplane
lifetime			300 300
emitrate			15
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 4
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_green_5_4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\g_horace_die02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			20
leaftype			sprite
activestate			explodeplane
lifetime			300 300
emitrate			15
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 10
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_green_5_4_module
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\g_horace_die02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			20
leaftype			sprite
activestate			explodeplane
lifetime			300 300
emitrate			15
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 10
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_green_water5
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Debereno_boom_01_g#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			20
leaftype			sprite
activestate			explodeplane
lifetime			300 300
emitrate			15
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 8
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_paralyze_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\Cond\con_paralyze\con_paralyze_smoke.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 1000
emitrate			1
maxelementcount		5
addrotate			0
velocity			4 5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_paralyze_keep_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			
texturepack			Effect\Cond\con_paralyze\con_paralyze_smoke.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			360
velocity			3 4
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.1 0.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_paralyze_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\Cond\con_paralyze\con_paralyze_smoke.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			200 500
emitrate			2
maxelementcount		7
addrotate			0
velocity			3 5
acceleration		0.000000
spawndirection		0 0 1
gravity				0 -10 3
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		4 7
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_poison_black
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\Cond\con_poison3\con_poison3.tpack
blendtype			modulate
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			direct
lifetime			2000 2100
emitrate			100
maxelementcount		20
addrotate			120
velocity			0.1 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_poison_green
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\Cond\con_poison1\con_poison1.tpack
blendtype			add
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			direct
lifetime			2000 2100
emitrate			200
maxelementcount		10
addrotate			120
velocity			0.1 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_poison_green2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\Cond\con_poison1\con_poison1.tpack
blendtype			modulate
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			direct
lifetime			2000 2100
emitrate			200
maxelementcount		10
addrotate			120
velocity			0.1 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_poison_violet
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\Cond\con_poison2\con_poison2.tpack
blendtype			add
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			direct
lifetime			2000 2100
emitrate			200
maxelementcount		10
addrotate			120
velocity			0.1 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_poison_violet2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\Cond\con_poison2\con_poison2.tpack
blendtype			modulate
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			direct
lifetime			2000 2100
emitrate			200
maxelementcount		10
addrotate			120
velocity			0.1 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_poison_water
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Cond\con_poison1\con_poison_water1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			20
leaftype			sprite
activestate			direct
lifetime			300 350
emitrate			30
maxelementcount		10
addrotate			120
velocity			0.1 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.1 0.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_poison_water2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Cond\con_poison2\con_poison_water2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			20
leaftype			sprite
activestate			direct
lifetime			300 350
emitrate			30
maxelementcount		10
addrotate			120
velocity			0.1 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.6
endposition			0 0 0
particlesize		0.1 0.5
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_raising_blackstonel
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\Cond\con_defensefall\con_defensefall_part.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 630
emitrate			20
maxelementcount		10
addrotate			200
velocity			7 8
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -2 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		0.1 0.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_red_water2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			20
leaftype			sprite
activestate			direct
lifetime			300 350
emitrate			30
maxelementcount		10
addrotate			120
velocity			0.1 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.6
endposition			0 0 0
particlesize		0.1 0.5
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_red_water3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			20
leaftype			sprite
activestate			explode
lifetime			300 350
emitrate			30
maxelementcount		10
addrotate			120
velocity			0.5 0.8
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_steal2_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturefile			
texturepack			Effect\Cond\con_steal2\con_steal2_2.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			500 600
emitrate			200
maxelementcount		5
addrotate			60
velocity			1 1.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.1 0.2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_steal_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturefile			
texturepack			Effect\Cond\con_steal\con_steal_2.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			500 600
emitrate			200
maxelementcount		5
addrotate			60
velocity			1 1.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.1 0.2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_steal_blood
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Cond\Con_steal\con_steal_blood.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			500 600
emitrate			25
maxelementcount		10
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1.2
endposition			0 0 0
particlesize		0.1 0.2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_steal_light
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Cond\con_steal\eff_steal_light#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 1000
emitrate			30
maxelementcount		20
addrotate			150
velocity			0.4 0.7
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.6
endposition			0 0 0
particlesize		0.1 0.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_steal_light_mana
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Cond\Con_steal2\eff_steal_light_mana#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 1000
emitrate			30
maxelementcount		20
addrotate			150
velocity			0.4 0.7
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.6
endposition			0 0 0
particlesize		0.1 0.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_steal_mana
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturefile			Effect\Cond\Con_steal2\con_steal_mana.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			500 600
emitrate			25
maxelementcount		10
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1.2
endposition			0 0 0
particlesize		0.1 0.2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_steal_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\Cond\con_steal\con_steal_3.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			2500 2550
emitrate			250
maxelementcount		10
addrotate			120
velocity			0.2 0.4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_steal_smoke2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\Cond\con_steal2\con_steal2_3.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			2500 2550
emitrate			250
maxelementcount		10
addrotate			120
velocity			0.2 0.4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_stun_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Cond\con_Deadspin\Deadspin_con_twirl.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			4000 4200
emitrate			1000
maxelementcount		4
addrotate			-720
velocity			2 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.4
endposition			0 0 0
particlesize		0.5 1.2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_stun_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Cond\con_Deadspin\Deadspin_con_twirl_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			2500 2550
emitrate			250
maxelementcount		5
addrotate			120
velocity			0.05 0.1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.4
endposition			0 0 0
particlesize		0.2 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_white_water2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_white.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			20
leaftype			sprite
activestate			direct
lifetime			300 350
emitrate			30
maxelementcount		10
addrotate			120
velocity			0.1 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.6
endposition			0 0 0
particlesize		0.1 0.5
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_yellow_5_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\g_horace_die02_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			20
leaftype			sprite
activestate			explodeplane
lifetime			300 300
emitrate			30
maxelementcount		10
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_con_yellow_water2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			20
leaftype			sprite
activestate			direct
lifetime			300 350
emitrate			30
maxelementcount		10
addrotate			120
velocity			0.1 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.6
endposition			0 0 0
particlesize		0.1 0.5
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_cookie_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			item\ATT_EQU_TOY_04_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			-50
maxelementcount		8
addrotate			200
velocity			2 2
acceleration		1.000000
spawndirection		0 -1 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.2
endposition			0 0 0
particlesize		0.2 0.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_crespo_right_01
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\particle\crespo_ribht_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1500 1800
emitrate			150
maxelementcount		10
addrotate			0
velocity			4 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0.5 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		3 4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_crowwings_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Skill\Crowwings\crowwings_pt_glow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 310
emitrate			2
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		-10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_crowwings_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.300000
texturefile			Effect\Skill\Crowwings\crowwings_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			10
maxelementcount		10
addrotate			60
velocity			1 3
acceleration		2.000000
spawndirection		0 0 -1
gravity				0 0 -2
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_crowwings_finish_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturefile			Effect\Skill\Crowwings\crowwings_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 500
emitrate			2
maxelementcount		10
addrotate			180
velocity			3 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_crowwings_finishi_explode2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Crowwings\crowwings_pt_bright.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			0
velocity			3 5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_crowwings_tale
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			Effect\Skill\Crowwings\feather.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			80
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -4 0
colorrange			0.000000
startrange			2 4
endposition			0 0 0
particlesize		0.4 0.8
followdirection		true
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_curse_slow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Aquira_Khan_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			250
maxelementcount		4
addrotate			0
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_cursefield_bubble
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\Ophiuchus_att03_eff16_explode.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1200 1300
emitrate			40
maxelementcount		20
addrotate			300
velocity			5 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 4.5
endposition			0 0 0
particlesize		.2 .6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_cursefield_bubble_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\Ophiuchus_att03_eff16_explode.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1200 1300
emitrate			40
maxelementcount		40
addrotate			300
velocity			5 6
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 4.5
endposition			0 0 0
particlesize		.2 .6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_cursefield_bungpat
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\eff_Mag_Creeper_att2_floorpat_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 1000
emitrate			30
maxelementcount		10
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			4 6
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_cursefield_bungpat_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\eff_Mag_Creeper_att2_floorpat_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 1000
emitrate			30
maxelementcount		5
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_cursefield_could
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_m_tower_cloud01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			600 1200
emitrate			1
maxelementcount		20
addrotate			0
velocity			1 1
acceleration		-1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 4
endposition			0 0 0
particlesize		3 4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_cursefield_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Cursefield\cursefield_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 800
emitrate			3
maxelementcount		8
addrotate			270
velocity			2 3
acceleration		0.000000
spawndirection		0 0.3 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_cursefield_explode_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Cursefield\cursefield_decal_02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 800
emitrate			3
maxelementcount		12
addrotate			270
velocity			2 3
acceleration		0.000000
spawndirection		0 0.3 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_cursefield_floorpat
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Mag_Creeper_att2_floorpat_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1000
emitrate			30
maxelementcount		5
addrotate			0
velocity			0 0.1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			4.5 4.5
endposition			0 0 0
particlesize		2 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_cursefield_floorpat_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Mag_Creeper_att2_floorpat_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 1000
emitrate			1
maxelementcount		15
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			7 7
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_cursefield_light
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Skill\Cursefield\cursefield_light#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 1000
emitrate			30
maxelementcount		10
addrotate			300
velocity			1 0.1
acceleration		0.000000
spawndirection		0 -0.2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0.05 0.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_cursefield_lighting_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_meredeo_lighting01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 600
emitrate			1
maxelementcount		2
addrotate			0
velocity			.5 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 4
endposition			0 0 0
particlesize		1 2
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_cursefield_lighting_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_meredeo_lighting02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			250 500
emitrate			1
maxelementcount		5
addrotate			0
velocity			.2 .4
acceleration		-1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 1.5
endposition			0 0 0
particlesize		1 2.5
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_cursefield_lighting_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_m_tower_lighting01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			150 300
emitrate			1
maxelementcount		2
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 -2 0
gravity				0 -1 0
colorrange			0.000000
startrange			1 1.5
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_cursefield_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\Mebsuta\eff_mebusta_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1200
emitrate			100
maxelementcount		5
addrotate			60
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_cursefield_smoke01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\mon_lizardman_captain_handfire_02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 1000
emitrate			1
maxelementcount		12
addrotate			0
velocity			.2 .4
acceleration		0.000000
spawndirection		0 -2 0
gravity				0 -5 0
colorrange			0.000000
startrange			2 5
endposition			0 0 0
particlesize		1 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_cursefield_smoke02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\mon_lizardman_captain_handfire_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 800
emitrate			1
maxelementcount		4
addrotate			0
velocity			.2 .6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_cursefield_smoke03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\mon_lizardman_captain_handfire_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 1000
emitrate			1
maxelementcount		20
addrotate			0
velocity			.2 .4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 4
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_cursefield_smoke04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Mag_Creeper_att2_floorpat_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 1000
emitrate			50
maxelementcount		20
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_cursefield_violet
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\Cond\con_poison2\con_poison2.tpack
blendtype			add
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			directplane
lifetime			2000 2100
emitrate			200
maxelementcount		5
addrotate			120
velocity			0.1 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_curser_smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturefile			Effect\monster\Ophiuchus_att03_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 400
emitrate			-20
maxelementcount		10
addrotate			100
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_cut_black_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_brigand_smoke02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 5000
emitrate			50
maxelementcount		5
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		1 0 0
gravity				0 -1 0
colorrange			0.000000
startrange			1 4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_cycloneslash_finish_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Sycloneslash\sycloneslash_08#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			explode
lifetime			400 500
emitrate			-20
maxelementcount		20
addrotate			0
velocity			4.5 5.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		1 2
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dabih_att_bom01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\dabih\eff_dabih_att_bom01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1000
emitrate			70
maxelementcount		4
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dabih_die_electric
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			
texturepack			Effect\skill\dabih\eff_dabih_die_electric.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			200 300
emitrate			30
maxelementcount		7
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dabih_die_electric_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			
texturepack			Effect\skill\dabih\eff_dabih_die_electric.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			200 300
emitrate			30
maxelementcount		7
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dabih_die_electric_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			
texturepack			Effect\skill\dabih\eff_dabih_die_electric.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 300
emitrate			15
maxelementcount		20
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2.5
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dabih_die_electric_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			
texturepack			Effect\skill\dabih\eff_dabih_die_electric.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 300
emitrate			15
maxelementcount		20
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3.5
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dabih_die_electric_05
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			
texturepack			Effect\skill\dabih\eff_dabih_die_electric.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 300
emitrate			15
maxelementcount		20
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dark_blue_short_life_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_aquira_kubasz_shot_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			200 300
emitrate			12
maxelementcount		10
addrotate			0
velocity			0.3 0.7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1.3
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dark_circle_finish_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\dark_circle\dark_circle_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 500
emitrate			2
maxelementcount		5
addrotate			180
velocity			2 4
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 3
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.6 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dark_circle_light
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Skill\dark_circle\dark_circlel_light#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 1000
emitrate			30
maxelementcount		10
addrotate			300
velocity			1 0.1
acceleration		0.000000
spawndirection		0 -0.2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0.05 0.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dark_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\Agares\Agares_att04_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			2000 3000
emitrate			100
maxelementcount		20
addrotate			60
velocity			4 5
acceleration		5.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		0.5 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dark_smoke_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\Agares\Agares_att04_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			2000 2000
emitrate			200
maxelementcount		10
addrotate			60
velocity			2 3
acceleration		5.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.5 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dark_smoke_2_red
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\Agares\Agares_att04_smoke_red.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			2000 2000
emitrate			200
maxelementcount		10
addrotate			60
velocity			2 3
acceleration		5.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.5 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_darkfiring_arrow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Darkfiring\darkfiring_arrow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			360 360
emitrate			20
maxelementcount		18
addrotate			0
velocity			7 8
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_darkfiring_arrow_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\darkfiring_arrow_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			360 360
emitrate			20
maxelementcount		18
addrotate			0
velocity			7 8
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.5 1
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_darkfiring_boom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_tyrant_ludni_die_pt03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-50
maxelementcount		30
addrotate			0
velocity			20 25
acceleration		3.000000
spawndirection		0 1 0
gravity				0 -80 0
colorrange			0.000000
startrange			.1 .2
endposition			0 1.7 0
particlesize		.2 .5
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_darkfiring_center_spark
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\P_Rosea_lighting_Screw_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			100 200
emitrate			1
maxelementcount		15
addrotate			0
velocity			6 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1.5
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_darkfiring_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\skill\Guideshot\eff_guideshot_pt_01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			1
maxelementcount		5
addrotate			60
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_darkfiring_spark
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Demolition_immob\Demolition_immob_Spark#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			150 300
emitrate			-100
maxelementcount		30
addrotate			0
velocity			7 14
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			3 3.5
endposition			0 0 0
particlesize		.5 1.5
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_darkfiring_spin_spark
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\P_Rosea_lighting_Screw_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			100 200
emitrate			1
maxelementcount		5
addrotate			360
velocity			1 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_de_smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\back\de_smoke_01.tpack
blendtype			modulate
textureloop			cycle
texanimtime			700
leaftype			sprite
activestate			direct
lifetime			4000 4400
emitrate			200
maxelementcount		20
addrotate			0
velocity			1.7 2.7
acceleration		0.000000
spawndirection		0 1 0.3
gravity				0 0 0
colorrange			0.000000
startrange			0.4 0.7
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_decrease_attack_bom_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\decrease_attack\decrease_bom_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1200
emitrate			100
maxelementcount		10
addrotate			60
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0.5 0.8
endposition			0 0 0
particlesize		0.1 0.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_decrease_attack_bom_smoke2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\Ophiuchus_decal.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			250
maxelementcount		4
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.1 0.3
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dekaitem_cong_normal_lighting_part
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\dekaitem\dekaitem_cong_normal_lighting_part.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			450 1000
emitrate			30
maxelementcount		15
addrotate			200
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -4 0
colorrange			0.000000
startrange			0 1.5
endposition			0 0 0
particlesize		0.2 0.6
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_dekaitem_cong_normal_lighting_w_part
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\dekaitem\dekaitem_cong_normal_lighting_w_part.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			450 1000
emitrate			30
maxelementcount		15
addrotate			200
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -4 0
colorrange			0.000000
startrange			0 1.5
endposition			0 0 0
particlesize		0.2 0.6
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_dekaitem_cong_welcome
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			Effect\dekaitem\dekaitem_cong_welcome_flower.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			2000 3000
emitrate			100
maxelementcount		10
addrotate			200
velocity			0 0.1
acceleration		-0.700000
spawndirection		0 2 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.4 0.8
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_dekaitem_cong_welcome_money
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\monster\mon_money01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			2000 2000
emitrate			100
maxelementcount		20
addrotate			200
velocity			0.5 2
acceleration		1.000000
spawndirection		0 2 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dekaitem_normal_r_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Darkfiring\darkfiring_arrow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 800
emitrate			20
maxelementcount		18
addrotate			0
velocity			7 8
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -6 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dekaitem_powder_of_fairy
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			2000 2100
emitrate			300
maxelementcount		10
addrotate			200
velocity			0.3 0.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.8 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_demogogon_rose
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Lavieenrose\eff_lavie_rose01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 600
emitrate			20
maxelementcount		20
addrotate			360
velocity			6 8
acceleration		0.500000
spawndirection		0 0.5 0
gravity				0 0 -1
colorrange			0.000000
startrange			1 7
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_die_paticle_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_die_uppat_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			900 1000
emitrate			1
maxelementcount		30
addrotate			0
velocity			.5 1.5
acceleration		0.500000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			.3 .8
endposition			0 0 0
particlesize		.4 .8
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_diminish
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\diminish\diminish_electric.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			200 300
emitrate			30
maxelementcount		5
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.4
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_diminish_attack_bom_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\diminish\diminish_bom_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1200
emitrate			200
maxelementcount		5
addrotate			60
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.2 0.8
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_direct_basic
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\raiseing_guard\raiseing_guard_party_pt01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1500 2000
emitrate			100
maxelementcount		20
addrotate			300
velocity			2 2.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_direct_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Agares\Agares_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			-20
maxelementcount		5
addrotate			0
velocity			7 8
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_direction_yellow_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Firstaid\eff_firstaid_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 300
emitrate			60
maxelementcount		5
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0.1 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_direction_yellow_03_1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\light01_orange#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_disminua_buff
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Cond\con_lowerskin\con_lowerskin_paticle.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 600
emitrate			25
maxelementcount		20
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			.5 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_disminua_buff_light
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Cond\con_lowerskin\con_lowerskin_light_01.DDS
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 1000
emitrate			10
maxelementcount		7
addrotate			0
velocity			.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 2 0
colorrange			0.000000
startrange			-.8 .8
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dispell_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Dispell\dispell_finish.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 800
emitrate			10
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.7
endposition			0 0 0
particlesize		0.2 2.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dispell_splite_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Dispell\dispell_finish_splite.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 800
emitrate			10
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.7
endposition			0 0 0
particlesize		0.2 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dk_banzer_back
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturefile			Effect\monster\eff_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			700 1000
emitrate			200
maxelementcount		10
addrotate			0
velocity			.5 1
acceleration		0.000000
spawndirection		0 .5 0
gravity				0 0 0
colorrange			0.000000
startrange			0 .35
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dk_miseria_back
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			700 1000
emitrate			200
maxelementcount		10
addrotate			0
velocity			.5 1
acceleration		0.000000
spawndirection		0 .5 0
gravity				0 0 0
colorrange			0.000000
startrange			0 .35
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dk_ricchez_back
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturefile			Effect\monster\eff_red02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			700 1000
emitrate			200
maxelementcount		10
addrotate			0
velocity			.5 1
acceleration		0.000000
spawndirection		0 .5 0
gravity				0 0 0
colorrange			0.000000
startrange			0 .35
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dk_tera_back
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturefile			Effect\monster\eff_yellow02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			700 1000
emitrate			200
maxelementcount		10
addrotate			0
velocity			.5 1
acceleration		0.000000
spawndirection		0 .5 0
gravity				0 0 0
colorrange			0.000000
startrange			0 .35
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dp_UI_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Cond\con_steal\eff_steal_light#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 510
emitrate			150
maxelementcount		3
addrotate			0
velocity			0.2 0.5
acceleration		-5.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dp_snake_door_01
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Quicknessmove\eff_quicknessmove_glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			2000 2000
emitrate			200
maxelementcount		5
addrotate			60
velocity			0.05 0.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dp_snake_door_01_explode_little_particle
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Explosionarrow\eff_explosionarrow_ringwave#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			400 500
emitrate			-50
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 0
colorrange			0.000000
startrange			2 4
endposition			0 0 0
particlesize		0.7 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dp_snake_door_01_light
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			3000 3000
emitrate			200
maxelementcount		70
addrotate			500
velocity			1 2
acceleration		7.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			9 9
endposition			0 5 0
particlesize		0.5 0.7
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dp_snake_door_01_light2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			3000 3000
emitrate			10
maxelementcount		100
addrotate			0
velocity			3 5
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			6 9
endposition			0 5 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_dp_snake_door_01_light3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_blue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			2000 2100
emitrate			150
maxelementcount		3
addrotate			100
velocity			0 0.2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dp_snake_door_01_light3_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_blue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			2000 2100
emitrate			150
maxelementcount		3
addrotate			100
velocity			0 0.2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dp_snake_door_01_light3_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_blue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			2000 2100
emitrate			-50
maxelementcount		5
addrotate			100
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dp_snake_door_01_light_die_explode
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			-50
maxelementcount		15
addrotate			0
velocity			6 8
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_dp_snake_door_01_light_die_explode2
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			-50
maxelementcount		15
addrotate			0
velocity			6 8
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		0.5 1.5
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ducemable_att04_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Mebsuta\eff_mebusta_fire_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			-50
maxelementcount		10
addrotate			60
velocity			0 1
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ducemable_explode_down
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Cherubim_att05_boom_arrow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		15
addrotate			0
velocity			4 8
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -10 0
colorrange			0.000000
startrange			.5 1
endposition			0 0 0
particlesize		0.5 1
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_eff_Umbar_stone_2_0001
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Umbar_stone_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			60
velocity			1 1
acceleration		0.000000
spawndirection		0 -2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_eff_petal_maple_leaf
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_maple_leaf_orange.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			120
velocity			0.2 0.2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1.5 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_eff_petal_maple_leaf_2_60
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_maple_leaf_orange.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			-120
velocity			0.2 0.2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1.5 0
colorrange			0.000000
startrange			0.4 0.6
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_eff_petal_maple_leaf_60
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_maple_leaf_orange.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			-120
velocity			0.2 0.2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1.5 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_eff_petal_yellow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_petal_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			120
velocity			0.2 0.2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1.5 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_eff_petal_yellow_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_petal_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			120
velocity			0.2 0.2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1.5 0
colorrange			0.000000
startrange			0.4 0.6
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_eff_petal_yellow_2_60
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_petal_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			-120
velocity			0.2 0.2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1.5 0
colorrange			0.000000
startrange			0.4 0.6
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_eff_petal_yellow_60
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_petal_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
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velocity			0.2 0.2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1.5 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_eff_snow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\snow_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			120
velocity			0.2 0.2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1.5 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_eff_snow_2_60
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\snow_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			-120
velocity			0.2 0.2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1.5 0
colorrange			0.000000
startrange			0.4 0.6
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_eff_snow_60
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\snow_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			-120
velocity			0.2 0.2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1.5 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_eg_mainstone_absorb01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eg_mainstone\pt_eg_mainstone_absorb01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 200
emitrate			10
maxelementcount		50
addrotate			0
velocity			3 5
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			10 11
endposition			0 5.5 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_eg_mainstone_absorb01_1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eg_mainstone\pt_eg_mainstone_absorb01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 200
emitrate			10
maxelementcount		50
addrotate			0
velocity			4 6
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			12 13
endposition			0 5.5 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_eg_mainstone_absorb02
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eg_mainstone\pt_eg_mainstone_absorb02_1#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			3000 3000
emitrate			200
maxelementcount		50
addrotate			0
velocity			1 2
acceleration		7.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			9 9
endposition			0 5.5 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_eg_mainstone_absorb02_1
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eg_mainstone\pt_eg_mainstone_absorb02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			3000 3000
emitrate			200
maxelementcount		35
addrotate			0
velocity			1 2
acceleration		7.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			9 9
endposition			0 5.5 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_eg_mainstone_die_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eg_mainstone_small\eg_mainstone_die_explod.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			-50
maxelementcount		10
addrotate			60
velocity			0 1
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_eg_mainstone_smal_bluefire_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eg_mainstone_small_bluefire01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_eg_mainstone_smal_greenfire_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eg_mainstone_small_greenfire01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_eg_mainstone_smal_lfire_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eg_mainstone_small_fire01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_eg_mainstone_smal_yellowfire_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eg_mainstone_small_yellowfire01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_eg_mainstone_small_absorb01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eg_mainstone_small\pt_eg_mainstone_absorb01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 200
emitrate			10
maxelementcount		50
addrotate			0
velocity			1.5 2.5
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			4 5
endposition			0 3.3 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_eg_mainstone_small_absorb01_1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eg_mainstone_small\pt_eg_mainstone_absorb01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 200
emitrate			10
maxelementcount		50
addrotate			0
velocity			2 3
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			5 6
endposition			0 3.3 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_eg_mainstone_small_absorb02
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eg_mainstone_small\pt_eg_mainstone_absorb02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			3000 3000
emitrate			200
maxelementcount		50
addrotate			0
velocity			1 2
acceleration		7.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			5 6
endposition			0 3.3 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_eg_mainstone_small_absorb02_1
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eg_mainstone_small\pt_eg_mainstone_absorb02_1#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			3000 3000
emitrate			200
maxelementcount		35
addrotate			0
velocity			1 2
acceleration		7.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			4 5
endposition			0 3.3 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_eg_mainstone_small_att_finish
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eg_mainstone_small\pt_eg_mainstone_absorb02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		6
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_eg_mainstone_small_blue_ptdown
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eg_mainstone_small\pt_eg_mainstone_blue_absorb02_1#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			3 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_eg_mainstone_small_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Mebsuta\eff_mebusta_fire_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			-50
maxelementcount		10
addrotate			60
velocity			1 2
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_eg_mainstone_small_green_ptdown
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eg_mainstone_small\pt_eg_mainstone_green_absorb02_1#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			3 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_eg_mainstone_small_ptdown
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eg_mainstone_small\pt_eg_mainstone_absorb02_1#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			3 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_eg_mainstone_small_smoke01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturefile			Effect\monster\eg_mainstone_small\eg_mainstone_small_die_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			2500 2550
emitrate			255
maxelementcount		15
addrotate			30
velocity			1 2
acceleration		-1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_eg_mainstone_small_yellow_ptdown
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eg_mainstone_small\pt_eg_mainstone_yellow_absorb02_1#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			3 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_eg_mainstone_smoke02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eg_mainstone\eg_mainstone_smoke_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			direct
lifetime			2000 2100
emitrate			200
maxelementcount		10
addrotate			120
velocity			0.1 0.5
acceleration		0.000000
spawndirection		0 3 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		2 4
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_eg_tombstone_finish_pt01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.200000
texturefile			Effect\Skill\Range_blessing\Range_blessing_wing_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 1000
emitrate			100
maxelementcount		20
addrotate			120
velocity			.5 .8
acceleration		0.000000
spawndirection		0 .5 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		.3 .5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_eg_tombstone_uplight01
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				0.200000
texturefile			Effect\Skill\Revive\pt_Revive_uplight01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1200
emitrate			100
maxelementcount		15
addrotate			0
velocity			2 4
acceleration		1.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_egnoing_buff
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Cond\con_ice2\con_ice2_paticle_01.DDS
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			700 1200
emitrate			10
maxelementcount		5
addrotate			0
velocity			.6 1.1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 -1 0
colorrange			0.000000
startrange			.5 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_egnoing_buff02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\Cond\con_ice2\con_ice2_paticle_01.tpack
blendtype			add
textureloop			increase
texanimtime			300
leaftype			sprite
activestate			explode
lifetime			1500 1800
emitrate			300
maxelementcount		7
addrotate			180
velocity			.9 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -.7 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_egnoing_buff03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Cond\Con_icebuff\eff_iceflower_flower_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 1000
emitrate			1
maxelementcount		6
addrotate			-70
velocity			.5 .5
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 0 0
colorrange			0.000000
startrange			.9 1.3
endposition			0 0 0
particlesize		.3 .5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_electric_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\electric_01_2#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			10
maxelementcount		50
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_elifea_att04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\Skill\Firearrow\eff_firearrow_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			600 700
emitrate			20
maxelementcount		30
addrotate			-500
velocity			5 5
acceleration		0.000000
spawndirection		0 0 -5
gravity				0 20 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_elifea_att04_ground_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\Mebsuta\eff_mebusta_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1200
emitrate			100
maxelementcount		10
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -3 2
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_elifea_indun_gate
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\dark_green_light#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			3000 3700
emitrate			640
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0.1 0
colorrange			0.000000
startrange			0 0.4
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_emblem_meister_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturefile			Effect\monster\mon_Niniell_basiccircle_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 600
emitrate			3
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.4 0.8
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_emblem_meister_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
texturefile			Effect\monster\blue_light01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			0 300
emitrate			1
maxelementcount		20
addrotate			0
velocity			0 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			30.000000
startrange			0 1
endposition			0 0 0
particlesize		0.1 0.3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_emblem_meister_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
texturefile			Effect\christmas_tree_pt_light04.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 1000
emitrate			45
maxelementcount		20
addrotate			30
velocity			0 0.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			30.000000
startrange			0 1
endposition			0 0 0
particlesize		.5 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_energeticblade_finish
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				5.000000
texturefile			Effect\Skill\Energeticblade\eff_energeticblade_06#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			900 1000
emitrate			1
maxelementcount		2
addrotate			0
velocity			0.1 0.2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_00_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\pt_explode_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		6
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_00_green
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\pt_explode_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		6
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_00_green_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_fire_green_3.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		6
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_00_red
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\pt_explode_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		6
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_00_violet
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\pt_explode_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		6
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_00_violet_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_smoke_soft_violet.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		6
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_00_white
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\pt_explode_white.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		6
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_00_yellow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\pt_explode_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		6
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			360 360
emitrate			20
maxelementcount		18
addrotate			0
velocity			6 7
acceleration		0.000000
spawndirection		0 0 -2
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_01_sht
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			360 360
emitrate			20
maxelementcount		18
addrotate			0
velocity			6 7
acceleration		0.000000
spawndirection		1 -1 -1
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_01_twirl_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\sp_line_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		3
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_01_twirl_blue_module
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		3
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_01_white
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\pt_explode_white.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		6
addrotate			0
velocity			1 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			360 360
emitrate			-20
maxelementcount		20
addrotate			0
velocity			7 7
acceleration		0.000000
spawndirection		0 0 2
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_02_green
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_green2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			360 360
emitrate			-20
maxelementcount		20
addrotate			0
velocity			7 7
acceleration		0.000000
spawndirection		0 0 2
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_02_violet
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\sp_line_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		3
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_eff_Arill_die_smoke_01#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Arill_die_smoke_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			-20
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_eff_Arill_die_smoke_01_yellow#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Arill_die_smoke_01_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			-20
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_eff_fire_blue_01#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_fire_blue_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-50
maxelementcount		10
addrotate			60
velocity			0 1
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_light_001
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_Moonzat_boomsmoke_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			60
maxelementcount		5
addrotate			0
velocity			0.1 0.1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_red_0001
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\pt_explode_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			-20
maxelementcount		6
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_red_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturefile			Effect\monster\Aquira_Khan_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			700 700
emitrate			-20
maxelementcount		20
addrotate			45
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_red_bom_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Aquira_Khan_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			-20
maxelementcount		20
addrotate			0
velocity			4 5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 6 0
colorrange			0.000000
startrange			0 9
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_red_bom_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Aquira_Khan_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			-20
maxelementcount		10
addrotate			0
velocity			4 5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 6 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_ringwave_green
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\ringwave04_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			400 500
emitrate			-50
maxelementcount		10
addrotate			40
velocity			5 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 1
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_triangle_fast01_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\dl_ega_bigcrystal_blue_p.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			-50
maxelementcount		20
addrotate			0
velocity			6 8
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -5 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0.5 1
followdirection		true
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_explode_triangle_fast01_green
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\dl_ega_bigcrystal_green_p.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			-50
maxelementcount		20
addrotate			0
velocity			6 8
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -5 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0.5 1
followdirection		true
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_explode_triangle_fast01_orange
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\dl_ega_bigcrystal_orange_p.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			-50
maxelementcount		20
addrotate			0
velocity			6 8
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -5 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0.5 1
followdirection		true
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_explode_triangle_fast01_red
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\dl_ega_bigcrystal_red_p.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			-50
maxelementcount		20
addrotate			0
velocity			6 8
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -5 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0.5 1
followdirection		true
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_explode_triangle_fast01_red_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\pt_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			400 400
emitrate			-20
maxelementcount		40
addrotate			0
velocity			12 12
acceleration		5.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			5 8
endposition			0 0 0
particlesize		0.5 1
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_triangle_fast01_red_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\DREADNAIL\DREADNAIL_blood_pt01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			400 400
emitrate			-20
maxelementcount		20
addrotate			0
velocity			12 12
acceleration		5.000000
spawndirection		0 1 0
gravity				0 -2 0
colorrange			0.000000
startrange			5 8
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_triangle_fast01_red_4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\dl_ega_bigcrystal_red_p.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			-50
maxelementcount		20
addrotate			0
velocity			2 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0.5 1
followdirection		true
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_explode_violet_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\crack_violet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			0
velocity			0 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_violet_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\crack_violet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		5
addrotate			0
velocity			0 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explode_violet_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturefile			Effect\Skill\Agares\Agares_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			700 700
emitrate			-20
maxelementcount		20
addrotate			45
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explosionarrow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\skill\Explosionarrow\eff_explosionarrow.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			150 180
emitrate			-50
maxelementcount		10
addrotate			30
velocity			5 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 1
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0.4 0.7
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explosionarrow_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Firearrow\eff_firearrow.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 800
emitrate			5
maxelementcount		8
addrotate			270
velocity			1 3
acceleration		0.000000
spawndirection		0 0.3 0.3
gravity				0 1 1
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explosionarrow_explode_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Firearrow\eff_firearrow_blue.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 800
emitrate			5
maxelementcount		8
addrotate			270
velocity			1 3
acceleration		0.000000
spawndirection		0 0.3 0.3
gravity				0 1 1
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_explosionarrow_remote_fire
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Explosionarrow\eff_explosionarrow.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			20
maxelementcount		3
addrotate			180
velocity			0 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 2 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0.2 0.6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_exture_buff
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Resistance\eff_resistance_pt_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 400
emitrate			-50
maxelementcount		10
addrotate			0
velocity			4 5
acceleration		1.000000
spawndirection		0 .7 0
gravity				0 -5 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		.2 .5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fafnir_att02_ground_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1200
emitrate			-50
maxelementcount		10
addrotate			60
velocity			3 4
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fafnir_att02_stone
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\Cond\con_defensefall\con_defensefall_part.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 630
emitrate			20
maxelementcount		10
addrotate			200
velocity			3 5
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -2 0
colorrange			0.000000
startrange			4 6
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fafnir_att06_soundwave
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_Event_mob01_blood_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			exploderange
lifetime			450 550
emitrate			30
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fafnir_att06_soundwave2
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\soundwave.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			direct
lifetime			600 600
emitrate			60
maxelementcount		10
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 -5 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fafnir_att06_soundwave4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\soundwave.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			explode
lifetime			600 600
emitrate			60
maxelementcount		10
addrotate			120
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fafnir_att06_soundwave4_yellow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\soundwave_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			explode
lifetime			600 600
emitrate			200
maxelementcount		3
addrotate			120
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fafnir_att06_soundwave_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_Event_mob01_blood_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			exploderange
lifetime			450 550
emitrate			-20
maxelementcount		3
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_feather_white
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			Effect\monster\feather_white#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			700 700
emitrate			140
maxelementcount		5
addrotate			80
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -4 0
colorrange			0.000000
startrange			2 4
endposition			0 0 0
particlesize		0.2 0.6
followdirection		true
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_fin_RCondition_Line_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
texturefile			Effect\Skill\ReduCondition\pt_RCondition_Gather_Line.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			250 300
emitrate			-15
maxelementcount		5
addrotate			0
velocity			2 5
acceleration		-5.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 .5
endposition			0 0 0
particlesize		.5 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_finish_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Cetus_Hunter_ice01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			-20
maxelementcount		2
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eff_fire01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_01#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eff_fire02.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_01_slow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eff_fire01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			0.1 0.2
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.1 0.2
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_01_slow2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eff_fire01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 800
emitrate			160
maxelementcount		5
addrotate			0
velocity			0.3 0.4
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.1 0.2
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_01_slow2#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eff_fire02.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 800
emitrate			160
maxelementcount		5
addrotate			0
velocity			0.3 0.4
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.1 0.2
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_01_slow2_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eff_fire_blue.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 800
emitrate			160
maxelementcount		5
addrotate			0
velocity			0.3 0.4
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.1 0.2
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_01_slow3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eff_fire01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 800
emitrate			160
maxelementcount		5
addrotate			0
velocity			0.3 0.4
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.3
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_01_slow3#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eff_fire02.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 800
emitrate			160
maxelementcount		5
addrotate			0
velocity			0.3 0.4
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.3
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_01_slow3_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eff_fire_blue.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 800
emitrate			160
maxelementcount		5
addrotate			0
velocity			0.3 0.4
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.3
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eff_fire01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 600
emitrate			50
maxelementcount		10
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_02_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eff_fire01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 600
emitrate			50
maxelementcount		10
addrotate			0
velocity			2 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_fire_02_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			600 600
emitrate			100
maxelementcount		6
addrotate			0
velocity			0.3 0.3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_03_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_fire_02_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			600 600
emitrate			30
maxelementcount		20
addrotate			0
velocity			3 3
acceleration		0.000000
spawndirection		0 -2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_03_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_fire_02_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			600 600
emitrate			100
maxelementcount		20
addrotate			0
velocity			2 2
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_fire_02_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			600 600
emitrate			100
maxelementcount		6
addrotate			0
velocity			0.3 0.3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_bl_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Spiritsshout\eff_spiritsshout_finish_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			800 800
emitrate			-50
maxelementcount		5
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.8 1.7
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_bl_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_tyrant_ludni_die_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			-50
maxelementcount		15
addrotate			0
velocity			7 8
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -15 0
colorrange			0.000000
startrange			0 0
endposition			0 1 -3
particlesize		.6 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_black
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Mebsuta\eff_mebusta_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_black_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Mebsuta\eff_mebusta_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eff_fire_blue.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_blue_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eff_fire_blue.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			50
maxelementcount		20
addrotate			0
velocity			3 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.2
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_blue_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eff_fire_blue.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_breath_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\Skill\Firearrow\eff_firearrow_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			20
maxelementcount		5
addrotate			-500
velocity			3 3
acceleration		0.000000
spawndirection		0 0 -3
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_breath_01_balck
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\mintaka\mon_mintaka_att01_smoke_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			20
maxelementcount		10
addrotate			-500
velocity			3 3
acceleration		0.000000
spawndirection		0 0 -3
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_green
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eff_fire_green.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_green_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eff_fire_green.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fire_short_light_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturefile			Effect\monster\eff_Umbar_standfirepat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 600
emitrate			1
maxelementcount		15
addrotate			120
velocity			1 3
acceleration		0.000000
spawndirection		0 .3 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.2 .3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_firearrow_finish_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\skill\Firearrow\eff_firearrow.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 500
emitrate			2
maxelementcount		10
addrotate			180
velocity			2 4
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 3
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_firearrow_finishi_explode2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.700000
texturefile			Effect\Skill\Firearrow\eff_firearrow_04_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			0
velocity			3 5
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 1
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_firearrow_finishi_explode2_black
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.700000
texturefile			Effect\monster\eff_reiden_upsmoke_07#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			0
velocity			3 5
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 1
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_firebolt_boom_boom1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\FireBolt\eff_firebolt_paticle_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
leaftype			sprite
activestate			explode
lifetime			500 600
emitrate			-15
maxelementcount		10
addrotate			0
velocity			2 5
acceleration		13.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1.5 2.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_firebolt_boom_boom2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\FireBolt\eff_firebolt_smoke_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
leaftype			sprite
activestate			explode
lifetime			500 600
emitrate			-15
maxelementcount		7
addrotate			0
velocity			2 5
acceleration		13.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_firebolt_boom_explorde
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\FireBolt\eff_firebolt_paticle_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			100
leaftype			sprite
activestate			explode
lifetime			700 800
emitrate			-15
maxelementcount		5
addrotate			0
velocity			5 6
acceleration		3.000000
spawndirection		0 1 0
gravity				0 -10 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_firebolt_ready_hand
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\FireBolt\eff_firebolt_paticle_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			500 700
emitrate			100
maxelementcount		5
addrotate			0
velocity			2 2.5
acceleration		1.200000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.8 .8
endposition			0 0 0
particlesize		.3 .9
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_firebolt_ready_handfire
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\FireBolt\eff_firebolt_ready_handfire_01.tpack
blendtype			add
textureloop			increase
texanimtime			120
leaftype			sprite
activestate			explode
lifetime			300 400
emitrate			-10
maxelementcount		5
addrotate			0
velocity			1.5 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.3 .9
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_firebolt_remote_firetail
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\FireBolt\eff_firebolt_remote_firetail_01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 400
emitrate			20
maxelementcount		15
addrotate			0
velocity			1 2
acceleration		2.000000
spawndirection		0 0 1
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_firebolt_remote_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\FireBolt\eff_firebolt_remote_smoke_01.tpack
blendtype			modulate
textureloop			increase
texanimtime			333
leaftype			sprite
activestate			explode
lifetime			1000 1200
emitrate			50
maxelementcount		15
addrotate			0
velocity			1 2
acceleration		1.000000
spawndirection		0 0 1
gravity				0 0.4 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_firefury_action_start
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\FireFury\eff_firefury_smoke.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 700
emitrate			-40
maxelementcount		15
addrotate			0
velocity			3 4
acceleration		5.000000
spawndirection		0 1 0
gravity				0 0.5 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_firefury_boom_groundfire
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\FireFury\eff_firefury_particle01.tpack
blendtype			add
textureloop			increase
texanimtime			130
leaftype			sprite
activestate			plane
lifetime			700 1000
emitrate			30
maxelementcount		30
addrotate			0
velocity			5 6
acceleration		18.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1.9
endposition			0 0 0
particlesize		.7 1.1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_firefury_boom_risingfire
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			
texturepack			Effect\skill\FireFury\eff_firefury_particle01.tpack
blendtype			add
textureloop			increase
texanimtime			100
leaftype			sprite
activestate			direct
lifetime			800 1000
emitrate			100
maxelementcount		30
addrotate			0
velocity			2 3
acceleration		3.000000
spawndirection		0 1 0
gravity				0 8 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		.2 .5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_firefury_boom_risingsmoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\FireFury\eff_firefury_smoke.tpack
blendtype			modulate
textureloop			increase
texanimtime			300
leaftype			sprite
activestate			direct
lifetime			800 1000
emitrate			200
maxelementcount		15
addrotate			0
velocity			2 3
acceleration		3.000000
spawndirection		0 1 0
gravity				0 3 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_firefury_boom_smoke
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\FireFury\eff_firefury_bom_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			4000
leaftype			sprite
activestate			explode
lifetime			700 700
emitrate			50
maxelementcount		10
addrotate			0
velocity			0.5 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_firefury_charge_handfire
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\FireFury\eff_firefury_handfire.tpack
blendtype			add
textureloop			increase
texanimtime			100
leaftype			sprite
activestate			explode
lifetime			600 700
emitrate			200
maxelementcount		5
addrotate			0
velocity			0 0.0
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_firefury_charge_risinglight
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\FireFury\eff_firefury_julgi_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
leaftype			sprite
activestate			explode
lifetime			1500 1500
emitrate			500
maxelementcount		5
addrotate			0
velocity			2 3
acceleration		10.000000
spawndirection		0 1 0
gravity				0 3 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_firefury_ready_handfire
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\FireFury\eff_firefury_handfire.tpack
blendtype			add
textureloop			increase
texanimtime			100
leaftype			sprite
activestate			explode
lifetime			600 800
emitrate			100
maxelementcount		7
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_firstaid
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.150000
texturefile			Effect\Skill\Firstaid\eff_firstaid_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			200 220
emitrate			10
maxelementcount		20
addrotate			60
velocity			0 0.2
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -0.3 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_firstaid_explode02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.700000
texturefile			
texturepack			Effect\skill\Firstaid\eff_firstaid.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 1000
emitrate			20
maxelementcount		5
addrotate			60
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -2 0
colorrange			0.000000
startrange			4 5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_fisthrom_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				6.000000
texturefile			Effect\monster\fisthrom_fire.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1500
leaftype			sprite
activestate			direct
lifetime			800 1000
emitrate			-100
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_fisthrom_bom02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				4.000000
texturefile			Effect\monster\fisthrom_fire.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1500
leaftype			sprite
activestate			explode
lifetime			900 1000
emitrate			-100
maxelementcount		20
addrotate			0
velocity			9 10
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_fisthrom_fire
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				2.500000
texturefile			Effect\monster\fisthrom_fire.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 1000
emitrate			50
maxelementcount		3
addrotate			0
velocity			0 0.1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 2 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_fisthrom_fire_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				4.000000
texturefile			Effect\monster\fisthrom_fire.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			2800
leaftype			sprite
activestate			direct
lifetime			400 950
emitrate			50
maxelementcount		3
addrotate			0
velocity			0 0.1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 4 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_flame_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\flames_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			1 1.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_flame_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\flames_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 600
emitrate			-50
maxelementcount		5
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_flame_explode#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\flames_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 600
emitrate			-50
maxelementcount		5
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_flame_explode##
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\flames_02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			600 600
emitrate			3
maxelementcount		5
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_flame_explode_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\flames_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 600
emitrate			-50
maxelementcount		5
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_flame_red
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Beares_first_sp02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			250
maxelementcount		2
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_flame_red_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\ringwave_red_05#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 600
emitrate			200
maxelementcount		3
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_flame_violet
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_explode_violet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			167
maxelementcount		3
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_flow_bamboo
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\BAMBOO_LEAF.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			120
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fogery_att04_Fire_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\monster\fogery_att04_boom_arrow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 310
emitrate			2
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		-10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_fogery_att_04_finish01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\fogery_att_04_finish02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		8
addrotate			0
velocity			2 3
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_football_5
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.700000
texturefile			Effect\monster\eff_football_5.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			-20
maxelementcount		12
addrotate			-200
velocity			1 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -3 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_football_6
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_football_6.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			-20
maxelementcount		20
addrotate			120
velocity			1 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -3 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_freezkhan_lord_explode_down
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_telperion_att3_expol01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		15
addrotate			0
velocity			4 8
acceleration		1.000000
spawndirection		0 1 0
gravity				0 -10 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_garden_gl
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Debereno_boompat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 1200
emitrate			80
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_gather_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\cetus_berserker_decal_att02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		2
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_gather_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			500 1000
emitrate			10
maxelementcount		5
addrotate			180
velocity			1 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.8 1.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_gather_red_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
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lifetime			3000 3000
emitrate			10
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spawndirection		0 0 0
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colorrange			0.000000
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endposition			0 5 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_gather_red_01_2.6
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
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leaftype			sprite
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emitrate			10
maxelementcount		100
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colorrange			0.000000
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endposition			0 2.6 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_gather_red_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 100
emitrate			2
maxelementcount		50
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acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			5 10
endposition			0 5 -2
particlesize		.3 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_gather_yellow_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			3000 3000
emitrate			10
maxelementcount		100
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velocity			3 5
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			6 9
endposition			0 5 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
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<effectdata>		0
name				pt_gather_yellow_01_2.5
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
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emitrate			10
maxelementcount		100
addrotate			0
velocity			3 5
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			6 9
endposition			0 2.5 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_grandis_att01_locus
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_Savnock_att02_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			200 200
emitrate			20
maxelementcount		10
addrotate			180
velocity			1 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 3
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_gravitypain_action_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				4.000000
texturefile			Effect\monster\eff_squeen_lighting_boltpat_01_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 800
emitrate			-10
maxelementcount		15
addrotate			0
velocity			3 5
acceleration		0.000000
spawndirection		0 0.6 1.2
gravity				0 0 0
colorrange			0.000000
startrange			0.5 1.2
endposition			0 0 0
particlesize		4 6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_gravitypain_pt_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Sycloneslash\sycloneslash_08_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 400
emitrate			-20
maxelementcount		25
addrotate			0
velocity			6 7
acceleration		1.000000
spawndirection		0 0 1.2
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		1 2
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_gravitypain_pt_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Sycloneslash\sycloneslash_08_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 300
emitrate			-20
maxelementcount		40
addrotate			0
velocity			6 7
acceleration		1.000000
spawndirection		0 0 1.2
gravity				0 0 0
colorrange			0.000000
startrange			1 4
endposition			0 0 0
particlesize		.5 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_gray_slow_fly_05_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_gray02_2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			100
maxelementcount		10
addrotate			0
velocity			1.3 1.3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_gray_slow_fly_05_2_slow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_gray02_2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			50
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addrotate			0
velocity			3 3
acceleration		0.000000
spawndirection		0 0 1.5
gravity				0 0 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_gray_smoke_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_gray.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			700 700
emitrate			200
maxelementcount		6
addrotate			0
velocity			0.5 0.5
acceleration		0.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_gray_smoke_05
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_gray.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			900 900
emitrate			300
maxelementcount		3
addrotate			0
velocity			0.5 0.5
acceleration		0.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_bubble
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\blood_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 300
emitrate			60
maxelementcount		5
addrotate			180
velocity			2 3
acceleration		0.000000
spawndirection		0 0.4 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.7 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_bubble_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\blood_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 300
emitrate			30
maxelementcount		10
addrotate			180
velocity			2 3
acceleration		0.000000
spawndirection		0 0.4 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0.7 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_bubble_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\blood_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			400 400
emitrate			30
maxelementcount		10
addrotate			180
velocity			2 3
acceleration		0.000000
spawndirection		0 0.7 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0.7 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_bubble_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\blood_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			2
maxelementcount		5
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -4 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0.3 0.6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_down_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_down_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_explode_02_fast02_down
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			3 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_explode_02_fast02_front
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\tail_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			3 6
acceleration		0.000000
spawndirection		0 0 -2
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_explode_02_fast03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-50
maxelementcount		5
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_explode_02_fast03_front
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\lighting_bom_crack.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			3 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_explode_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_ungoliant_att02_bom03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			-50
maxelementcount		15
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -6 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_explode_2_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_ungoliant_att02_bom03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			-50
maxelementcount		15
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -6 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_explode_2_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_ungoliant_att02_bom03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 800
emitrate			80
maxelementcount		10
addrotate			0
velocity			4 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -6 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_explode_2_4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_ungoliant_att02_bom03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			-50
maxelementcount		15
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -6 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_explode_2_fast
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_ungoliant_att02_bom03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			-50
maxelementcount		15
addrotate			0
velocity			5 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -6 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_explode_down
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_explode_down4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0.5 1
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_explode_down4_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\blood_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			400 400
emitrate			-50
maxelementcount		10
addrotate			0
velocity			5 7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -6 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_explode_down4_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\blood_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			-50
maxelementcount		20
addrotate			0
velocity			8 9
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -6 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_explode_dust_02_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
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addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_explode_dust_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_kadirune_att02_pt02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 300
emitrate			-20
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 1 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_explode_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sp_line_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		5
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_exploderange_02_fast03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Serpens_caput_att03_remote02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 500
emitrate			-50
maxelementcount		5
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 4 0
gravity				0 -5 0
colorrange			0.000000
startrange			3 5
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_green_gather_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eff_fire_green.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			200 200
emitrate			40
maxelementcount		5
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_light_short_life_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\green_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			200 300
emitrate			12
maxelementcount		10
addrotate			0
velocity			0.3 0.7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1.3 1.3
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_modulate_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\Agares\Agares_att04_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1100
emitrate			-40
maxelementcount		10
addrotate			60
velocity			1 1
acceleration		-5.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_modulate_smoke_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\Agares\Agares_att04_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1100
emitrate			-40
maxelementcount		10
addrotate			60
velocity			2 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_short_light_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\light01_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			30
maxelementcount		10
addrotate			60
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_slow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_soft_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			250
maxelementcount		4
addrotate			0
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_green_slow_08
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_green02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			1.4 1.4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.6
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_slow_08_2
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_green02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			1.4 1.4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_slow_fly
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			65
maxelementcount		15
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Agares\Agares_att04_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			800 800
emitrate			80
maxelementcount		10
addrotate			60
velocity			0.4 0.6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_smoke_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_green02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.4
endposition			0 0 0
particlesize		0.5 1.3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_smoke_2_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_GoldDragon_special_core_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0.5 1.3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_smoke_3_4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Drabiss_Warriorboss_att5_glow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			700 700
emitrate			100
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_smoke_plane_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Agares\Agares_att04_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			3000 3000
emitrate			200
maxelementcount		15
addrotate			60
velocity			0 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 15
endposition			0 0 0
particlesize		0.5 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_smoke_plane_3_short
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\light01_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			120
velocity			0 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 15
endposition			0 0 0
particlesize		0.5 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_green_smoke_plane_4_wide
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_poison_01_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			10000 10000
emitrate			500
maxelementcount		20
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0.3 0
gravity				0 0 0
colorrange			0.000000
startrange			5 20
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ground_direct_y
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			2000 2000
emitrate			200
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ground_smoke4_little_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\eff_smoke_blue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			800 900
emitrate			-20
maxelementcount		8
addrotate			60
velocity			0.4 0.6
acceleration		10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		0.5 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ground_smoke4_little_green
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\Agares\Agares_att04_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			800 900
emitrate			100
maxelementcount		16
addrotate			60
velocity			0.4 0.6
acceleration		10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		0.5 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ground_smoke4_little_green_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\Agares\Agares_att04_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			-20
maxelementcount		15
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		0.5 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ground_smoke4_little_green_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\Agares\Agares_att04_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			plane
lifetime			500 600
emitrate			-20
maxelementcount		15
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		0.5 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ground_smoke4_little_green_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\Agares\Agares_att04_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			800 900
emitrate			-20
maxelementcount		15
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -7 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		0.5 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ground_smoke4_little_green_05
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\Agares\Agares_att04_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			800 900
emitrate			-20
maxelementcount		15
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -7 0
colorrange			0.000000
startrange			2 5
endposition			0 0 0
particlesize		0.5 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ground_smoke4_little_green_06
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\Agares\Agares_att04_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			plane
lifetime			500 600
emitrate			30
maxelementcount		15
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ground_smoke4_little_green_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_soft_green.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			900 900
emitrate			300
maxelementcount		3
addrotate			60
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_ground_smoke4_little_violet
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_soft_violet.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1100
emitrate			100
maxelementcount		20
addrotate			60
velocity			0 1
acceleration		10.000000
spawndirection		0 0 0
gravity				0 2 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ground_smoke4_little_violet_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_soft_violet.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			900 900
emitrate			300
maxelementcount		3
addrotate			60
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_ground_smoke4_little_violet_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_soft_violet.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			900 900
emitrate			300
maxelementcount		3
addrotate			60
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ground_smoke4_little_white
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\eff_smoke_soft_white.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			800 900
emitrate			-20
maxelementcount		8
addrotate			60
velocity			0.4 1
acceleration		10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		0.5 3
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_ground_smoke5_little_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_blue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			800 900
emitrate			-20
maxelementcount		8
addrotate			60
velocity			0.4 0.6
acceleration		10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ground_smoke6_little_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_blue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			60
velocity			0.4 0.6
acceleration		10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ground_smoke_black_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\Mebsuta\eff_mebusta_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 500
emitrate			-20
maxelementcount		10
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ground_smoke_black_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\Mebsuta\eff_mebusta_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 500
emitrate			-20
maxelementcount		10
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 6
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ground_smoke_black_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Mebsuta\eff_mebusta_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			50
maxelementcount		20
addrotate			60
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 8
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ground_smoke_black_05
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Devillipit_att1_expol#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 300
emitrate			50
maxelementcount		20
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 12
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ground_smoke_violet_module
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\eff_smoke_soft_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			600 700
emitrate			30
maxelementcount		20
addrotate			90
velocity			3 4
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ground_smoke_violet_module_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\eff_smoke_soft_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			600 700
emitrate			30
maxelementcount		20
addrotate			90
velocity			3 4
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 7
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_gudeshot_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\skill\Guideshot\eff_guideshot_pt_01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 500
emitrate			1
maxelementcount		10
addrotate			60
velocity			2 4
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 -1
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_guideshot_action
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturefile			
texturepack			Effect\skill\Guideshot\eff_guideshot_pt_02.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 500
emitrate			2
maxelementcount		10
addrotate			180
velocity			0.5 2
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 3
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_guideshot_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Skill\Guideshot\eff_guideshot_bom_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 310
emitrate			2
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		-10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_guideshot_explode2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturefile			
texturepack			Effect\skill\Guideshot\eff_guideshot_pt_01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 400
emitrate			10
maxelementcount		15
addrotate			90
velocity			3 4
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 0
colorrange			0.000000
startrange			0.2 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_guideshot_ready
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Skill\Guideshot\eff_guideshot_pt_02_3#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			250 260
emitrate			25
maxelementcount		10
addrotate			0
velocity			3 4
acceleration		100.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_guideshot_ready_pt
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Skill\Guideshot\eff_guideshot_bom_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			500 600
emitrate			25
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		100.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1.5
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_guideshot_tail
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.600000
texturefile			
texturepack			Effect\skill\Guideshot\eff_guideshot_pt_01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 2 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_healthstreng_ready_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturefile			Effect\Skill\Healthstreng\eff_healthstrengthen_05#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			400 600
emitrate			10
maxelementcount		30
addrotate			0
velocity			2 3
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 1 0
particlesize		0.5 1.5
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_heavyblow_action_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Skill\Heavyblow\eff_heavyblow_08#.dds
texturepack			
blendtype			add
textureloop			cycle
texanimtime			1000
leaftype			sprite
activestate			direct
lifetime			900 1000
emitrate			-20
maxelementcount		20
addrotate			0
velocity			3 5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1.5
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		1
name				pt_heavyblow_finish_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Heavyblow\eff_heavyblow_08#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			-20
maxelementcount		20
addrotate			0
velocity			4 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_hit_general_bone
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\Hit\hit_general_bone.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			900 1000
emitrate			2
maxelementcount		5
addrotate			350
velocity			2 4
acceleration		0.000000
spawndirection		0 1 -0.5
gravity				0 -8 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.1 0.3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_hit_general_bone_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Hit\hit-general_bone_smoke01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 1000
emitrate			5
maxelementcount		3
addrotate			90
velocity			0.2 2
acceleration		0.000000
spawndirection		0 0.5 -0.2
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.8 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_hit_general_ice
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Icearrow\eff_icearrow_particle_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 1000
emitrate			1
maxelementcount		7
addrotate			400
velocity			1 2
acceleration		0.000000
spawndirection		0 1 -0.5
gravity				0 -4 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.1 0.4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_hit_general_ice_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Icearrow\eff_icearrow_smoke.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 700
emitrate			2
maxelementcount		5
addrotate			180
velocity			1.5 2
acceleration		0.000000
spawndirection		0 1 -0.5
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.7 1.3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_hit_general_smoke_black
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Hit\hit-general_smoke_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 700
emitrate			2
maxelementcount		5
addrotate			180
velocity			1.5 2
acceleration		0.000000
spawndirection		0 1 -0.5
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_hit_general_smoke_white
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Hit\hit-general_smoke_white.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 700
emitrate			2
maxelementcount		5
addrotate			180
velocity			1.5 2
acceleration		0.000000
spawndirection		0 1 -0.5
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_hit_general_stone
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\Cond\con_defensefall\con_defensefall_part.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 1000
emitrate			1
maxelementcount		7
addrotate			350
velocity			1 2
acceleration		0.000000
spawndirection		0 1 -0.5
gravity				0 -4 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.8 1.4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_hit_general_stone_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Hit\hit-general_stone_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 700
emitrate			2
maxelementcount		5
addrotate			120
velocity			2 3
acceleration		0.000000
spawndirection		0 1 -0.5
gravity				0 -3 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.7 1.3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_hit_paticle
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Hit\GeneralSpark\eff_hit_paticle_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			350 350
emitrate			-10
maxelementcount		6
addrotate			0
velocity			3 5
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		.2 .5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_hit_spark01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.130000
texturefile			Effect\particle\1_lava_spark_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 450
emitrate			5
maxelementcount		15
addrotate			0
velocity			1 4
acceleration		-10.000000
spawndirection		1.5 0 1
gravity				0 -25 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_houseman_body_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_behemoth_bodyblack_pt02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 600
emitrate			-30
maxelementcount		15
addrotate			0
velocity			1 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 3 0
colorrange			0.000000
startrange			2 2
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_houseman_body_smoke3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Diskalo\Diskalo_Bom_Smoke_1#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 600
emitrate			1
maxelementcount		5
addrotate			0
velocity			1 10
acceleration		0.000000
spawndirection		0 .5 0
gravity				0 3 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_houseman_bodysmoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Drabiss_Acher_supero_smoke01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			150 1500
emitrate			1
maxelementcount		10
addrotate			15
velocity			1 5
acceleration		0.000000
spawndirection		0 1.5 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		.8 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_hyperheal_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Hyperheal\pt_hyperheal_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1300 1600
emitrate			50
maxelementcount		30
addrotate			360
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -4 0
colorrange			0.000000
startrange			4 4.5
endposition			0 0 0
particlesize		.3 .6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_hyperheal_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Hyperheal\pt_hyperheal_03#.dds
texturepack			
blendtype			add
textureloop			cycle
texanimtime			1000
leaftype			sprite
activestate			explode
lifetime			800 1000
emitrate			-100
maxelementcount		10
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0.4 0.7
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_hyperheal_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Hyperheal\pt_hyperheal_04#.dds
texturepack			
blendtype			add
textureloop			cycle
texanimtime			1000
leaftype			sprite
activestate			explode
lifetime			300 500
emitrate			40
maxelementcount		10
addrotate			180
velocity			.5 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -.3 0
colorrange			0.000000
startrange			.2 .5
endposition			0 0 0
particlesize		0.4 0.7
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_hyperheal_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			
texturepack			Effect\skill\hyperheal\eff_hyperheal_paticlespr_01.tpack
blendtype			add
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			directplane
lifetime			500 1000
emitrate			20
maxelementcount		25
addrotate			0
velocity			.5 2
acceleration		0.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			3 6
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ice_drako_att02_smoke02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_ice_drako_smoke02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			700 700
emitrate			-50
maxelementcount		20
addrotate			0
velocity			15 20
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -50 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ice_drako_att03_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_ice_drako_wound01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
leaftype			sprite
activestate			exploderange
lifetime			1000 1500
emitrate			-50
maxelementcount		20
addrotate			0
velocity			1 1.5
acceleration		-0.500000
spawndirection		0 0 0
gravity				0 1 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		0.4 .9
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ice_explode_02_fast04_down
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Icearrow\eff_icearrow_arrowmap_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			-50
maxelementcount		30
addrotate			120
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			2 4
endposition			0 0 0
particlesize		0.5 1
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ice_explode_02_fast04_down_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Icearrow\eff_icearrow_arrowmap_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 700
emitrate			100
maxelementcount		6
addrotate			120
velocity			0.5 1
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ice_fast
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Icearrow\eff_icearrow_particle_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.2 0.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_icearrow_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\skill\Icearrow\eff_icearrow_smoke.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 500
emitrate			2
maxelementcount		15
addrotate			180
velocity			2 4
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 3
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_icearrow_smoke2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\skill\Icearrow\eff_icearrow_smoke.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 500
emitrate			-20
maxelementcount		4
addrotate			180
velocity			2 2
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 3
colorrange			0.000000
startrange			0.3 0.3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_icearrow_smoke_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Icearrow\eff_icearrow_particle_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			180
velocity			1 2
acceleration		0.000000
spawndirection		0 0 1
gravity				0 -5 1
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.3 0.6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_icearrow_smoke_explode2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\snow_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 1000
emitrate			-10
maxelementcount		5
addrotate			180
velocity			2 2
acceleration		5.000000
spawndirection		0 0 1
gravity				0 -5 1
colorrange			0.000000
startrange			0.4 0.4
endposition			0 0 0
particlesize		0.3 0.6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_icearrow_tail
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			Effect\Skill\Icearrow\eff_icearrow_particle_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			360
velocity			1 3
acceleration		20.000000
spawndirection		0 0 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0.3 0.6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_iceshot_action
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Skill\Icearrow\eff_icearrow_action#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 310
emitrate			2
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		-10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_in_bead_pillar_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Firstaid\eff_firstaid_glow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			100
maxelementcount		3
addrotate			0
velocity			0 0.1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.6 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_inner_piller_electric
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\electric_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			20
maxelementcount		100
addrotate			0
velocity			2 2
acceleration		0.000000
spawndirection		0 2 0
gravity				0 1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_item_fire
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			Effect\Skill\Firearrow\eff_firearrow_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 700
emitrate			60
maxelementcount		10
addrotate			50
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.3 0.6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_item_fire_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_lava_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 700
emitrate			60
maxelementcount		10
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_item_upgrade_10
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Levelup\eff_upgrade_10-12#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 300
emitrate			60
maxelementcount		5
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0.1 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_item_upgrade_slow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Levelup\eff_upgrade_10-12#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			0.1 0.2
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.1 0.2
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_joh_black_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_mebusta_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			650 850
emitrate			-15
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		1.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_joh_black_smoke_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_mebusta_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			150 1500
emitrate			1
maxelementcount		10
addrotate			15
velocity			1 3
acceleration		0.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			4 7
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_joh_finish_boom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\eff_Fireworks_Yellowfloor_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			200 300
emitrate			1
maxelementcount		6
addrotate			0
velocity			5 6
acceleration		10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 6
endposition			0 0 0
particlesize		1.5 3
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_joh_finish_boom_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_tyrant_ludni_die_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 800
emitrate			-50
maxelementcount		40
addrotate			0
velocity			15 20
acceleration		2.000000
spawndirection		0 1 0
gravity				0 -30 0
colorrange			0.000000
startrange			3 4
endposition			0 1.7 0
particlesize		.6 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_joh_finish_smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_talos_att03_smoke01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-50
maxelementcount		10
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.3 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_joh_finish_smoke_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_talos_att03_smoke02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 400
emitrate			-50
maxelementcount		10
addrotate			0
velocity			5 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.3 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_joh_finish_smoke_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_drako_smoke02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			700 700
emitrate			-50
maxelementcount		20
addrotate			0
velocity			15 20
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -50 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_joh_jul
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\mon_Venomous_insect_glow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 1600
emitrate			1
maxelementcount		10
addrotate			15
velocity			0 1
acceleration		0.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.7 1.4
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_joh_start_jul
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\FireBolt\eff_firebolt_paticle_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			300 500
emitrate			1
maxelementcount		13
addrotate			0
velocity			6 9
acceleration		1.200000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 2
endposition			0 0 0
particlesize		.6 1.8
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_k_dragon_blue_short_light_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\light01_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			30
maxelementcount		10
addrotate			60
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_kamat_die_remote_bom01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_fisthrom_att03_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1500
leaftype			sprite
activestate			exploderange
lifetime			300 800
emitrate			20
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		0.500000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 5
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_lighiting_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Vadira_lighting_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			100 150
emitrate			-20
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0.5 2
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_light_gather_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.100000
texturefile			Effect\Skill\Reflection_damage\Reflection_damage_uplight_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			120
velocity			3 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_lighting
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.150000
texturefile			Effect\Skill\Firstaid\eff_firstaid_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			200 220
emitrate			10
maxelementcount		20
addrotate			60
velocity			0 0.2
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -0.3 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_lighting_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Firstaid\eff_firstaid_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 700
emitrate			60
maxelementcount		10
addrotate			60
velocity			0 0.2
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -0.3 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_lighting_03_direct
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_Savnock_lighting03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			400 400
emitrate			10
maxelementcount		20
addrotate			180
velocity			7 7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_lighting_gather
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Lightningbolt\eff_lightningbolt_bolt_01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 200
emitrate			10
maxelementcount		40
addrotate			45
velocity			7 8
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			5 7
endposition			0 3.2 0
particlesize		0.5 1.4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_line_black_05
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Nether_Hydra_darkbottom#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			250
maxelementcount		4
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0.1 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_line_blue
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sp_line_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			250
maxelementcount		4
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0.1 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_line_orange
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sp_line_orange#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			250
maxelementcount		4
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0.1 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_line_orange_2
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sp_line_orange#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0.1 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_line_orange_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sp_line_orange#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			250
maxelementcount		4
addrotate			90
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_line_red
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sp_line_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			250
maxelementcount		4
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0.1 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_line_violet
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sp_line_violet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			250
maxelementcount		4
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0.1 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_line_yellow
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sp_line_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			250
maxelementcount		4
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0.1 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_lizardman_Virus_stand_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Devillipit_smokeline.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_magic_shield_hand
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\magic_shield\magic_shield_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			100
maxelementcount		5
addrotate			180
velocity			0.2 0.3
acceleration		0.000000
spawndirection		0 0.2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_magic_shield_party
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.300000
texturefile			Effect\Skill\magic_shield\magic_shield_party_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1500 2000
emitrate			10
maxelementcount		20
addrotate			300
velocity			1.5 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_magic_shield_wing
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.150000
texturefile			Effect\Skill\magic_shield\magic_shield_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1500 2000
emitrate			100
maxelementcount		15
addrotate			120
velocity			1 1.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -3 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_marvis_stand_smoke01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_marvis_stand_smoke01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			400 600
emitrate			70
maxelementcount		6
addrotate			0
velocity			1 1
acceleration		1.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mebsuta_die_finish
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Mebsuta\eff_mebusta_die_finish.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			700 800
emitrate			100
maxelementcount		7
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -4 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		1 5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mebusta_bom_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			
texturepack			Effect\skill\Firearrow\eff_firearrow.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 1000
emitrate			-20
maxelementcount		7
addrotate			60
velocity			0.2 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mebusta_die_ground_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\Mebsuta\eff_mebusta_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1200
emitrate			100
maxelementcount		10
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mebusta_die_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Mebsuta\eff_mebusta_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			exploderange
lifetime			500 600
emitrate			50
maxelementcount		10
addrotate			120
velocity			0.1 0.5
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.4
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mebusta_fire
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			
texturepack			Effect\skill\Firearrow\eff_firearrow.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			40
maxelementcount		15
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mebusta_light
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Cond\con_steal\eff_steal_light#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 1000
emitrate			30
maxelementcount		10
addrotate			180
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -10 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0.1 0.3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mebusta_light_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			Effect\Cond\con_steal\eff_steal_light#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			600 1000
emitrate			-500
maxelementcount		7
addrotate			180
velocity			4 5
acceleration		0.000000
spawndirection		0 0.7 0
gravity				0 -6 0
colorrange			0.000000
startrange			0.5 2
endposition			0 0 0
particlesize		0.1 0.3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mebusta_light_explode_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			Effect\Cond\con_steal\eff_steal_light#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			600 1000
emitrate			-500
maxelementcount		15
addrotate			180
velocity			4 5
acceleration		0.000000
spawndirection		0 0.7 0
gravity				0 -6 0
colorrange			0.000000
startrange			1 4
endposition			0 0 0
particlesize		0.1 0.3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mermaid_attack
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Magicalresist\eff_magicalresist_finish_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			20
maxelementcount		6
addrotate			120
velocity			1 2
acceleration		0.000000
spawndirection		0 2 -5
gravity				0 0 0
colorrange			0.000000
startrange			0 .8
endposition			0 0 0
particlesize		.8 1.6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_modulate_smoke_violet_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\Ophiuchus_att03_smoke_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1200 1300
emitrate			60
maxelementcount		20
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 2.7
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_modulate_smoke_violet_01_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\Ophiuchus_att03_smoke_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1200 1300
emitrate			60
maxelementcount		20
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 3.5
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_modulate_smoke_violet_01_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
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texturefile			Effect\monster\Ophiuchus_att03_smoke_red.dds
texturepack			
blendtype			add
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leaftype			sprite
activestate			directplane
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emitrate			60
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colorrange			0.000000
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particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
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<effectdata>		0
name				pt_modulate_smoke_violet_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\Ophiuchus_att03_smoke_red.dds
texturepack			
blendtype			add
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texanimtime			0
leaftype			sprite
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colorrange			0.000000
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particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon-Noaes_att03_finish_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\skill\Icearrow\eff_icearrow_smoke.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
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emitrate			2
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velocity			2 4
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spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
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<effectdata>		0
name				pt_mon_Deixel_att3uppat
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Pvpvictory\eff_victory_pat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
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emitrate			1
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velocity			.5 2
acceleration		0.500000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
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endposition			0 0 0
particlesize		.2 .5
followdirection		false
spawndirabs			true
trianglerender		true
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<effectdata>		0
name				pt_mon_Ekatl_att01_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\Agares\Agares_att04_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 400
emitrate			-30
maxelementcount		5
addrotate			60
velocity			2 3
acceleration		5.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Ekatl_att01_explode_red
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\Ekatl_att01_slash.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 1000
emitrate			-20
maxelementcount		2
addrotate			0
velocity			0.1 0.2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.1 1
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particlesize		1 3
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_att2_darksmoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_mebusta_die_smoke.dds
texturepack			
blendtype			add
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texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			450 600
emitrate			1
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velocity			.1 1
acceleration		0.000000
spawndirection		-3 0 0
gravity				0 7 1
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_att2_fire_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Nether_Hydra_att2_fireball_tail#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 800
emitrate			1
maxelementcount		8
addrotate			90
velocity			1 2
acceleration		1.000000
spawndirection		0 0 -3
gravity				0 0 0
colorrange			0.000000
startrange			0 .5
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_att2_fire_boom_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Nether_Hydra_att2_fireball_tail#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			1
maxelementcount		12
addrotate			90
velocity			4 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 1
endposition			0 0 0
particlesize		.7 1.5
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_att2_fire_boom_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Nether_Hydra_att2_fireball_tail#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		12
addrotate			90
velocity			.5 1
acceleration		0.000000
spawndirection		0 1.5 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 1
endposition			0 0 0
particlesize		.7 1.5
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_att2_remote_firetale_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Nether_Hydra_att2_fireball_tail#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 600
emitrate			1
maxelementcount		13
addrotate			0
velocity			.5 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			90.000000
startrange			0 1
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_att2_remote_firetale_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Nether_Hydra_att2_fireball_tail#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 400
emitrate			1
maxelementcount		13
addrotate			180
velocity			.5 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_att2_remote_firetale_02#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Nether_Hydra_att2_fireball_tail_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 400
emitrate			1
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addrotate			180
velocity			.5 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_att2_remote_smoke_01
unittype			particle
billboardtype		camera
tailstep			7 .2 0 1000 false
size				1.000000
texturefile			Effect\Skill\FireBall\eff_fireball_smoke_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		8
addrotate			90
velocity			2 5
acceleration		0.000000
spawndirection		0 0 3
gravity				0 2 3
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_att2_smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\FireBall\eff_fireball_smoke_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			450 1000
emitrate			1
maxelementcount		8
addrotate			90
velocity			.1 1
acceleration		0.000000
spawndirection		-5 0 0
gravity				0 7 1
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_att2_smoke_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Nether_Hydra_att2_finish_smoke_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			450 1000
emitrate			1
maxelementcount		8
addrotate			30
velocity			.1 .5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 7 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_att2_wind
unittype			particle
billboardtype		camera
tailstep			7 0 2 500 false
size				1.000000
texturefile			Effect\Monster\eff_Nether_Hydra_att2_wind#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			150 300
emitrate			1
maxelementcount		8
addrotate			0
velocity			10 12
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4
endposition			0 -.3 -.3
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_att3_Iceshot_smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\mon_lizardS_att1pat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 800
emitrate			1
maxelementcount		16
addrotate			180
velocity			1.5 4.5
acceleration		0.000000
spawndirection		0 -1.5 -1.5
gravity				0 7 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_att3_boom_icesmoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Nether_Hydra_att3_finish_icesmoke_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			1
maxelementcount		7
addrotate			90
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.3 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_att4_Bottomsmoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\PoisonSword\eff_poisonsword_smoke_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 1000
emitrate			10
maxelementcount		9
addrotate			0
velocity			.5 1.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 6
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_att4_PoisonWater_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_spider_egg_waterdrop_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 750
emitrate			1
maxelementcount		7
addrotate			0
velocity			.5 3
acceleration		0.000000
spawndirection		0 -1 -1.5
gravity				0 5 0
colorrange			0.000000
startrange			.1 1
endposition			0 0 0
particlesize		.3 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_att4_Poisonshot_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Nether_Hydra_att4_poison_saliva#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 650
emitrate			1
maxelementcount		7
addrotate			15
velocity			2 5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			1 1.5
endposition			0 0 0
particlesize		.3 1.5
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_att4_finish_PoisonSmoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Nether_Hydra_att4_finish_poisonsmoke_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 400
emitrate			1
maxelementcount		10
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 1 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		.3 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_att4_remote_PoisonWater_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_spider_egg_waterdrop_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 600
emitrate			1
maxelementcount		12
addrotate			0
velocity			.5 3
acceleration		0.000000
spawndirection		0 .2 0
gravity				0 0 0
colorrange			0.000000
startrange			1 6
endposition			0 0 0
particlesize		.3 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_att4_saliva_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Nether_Hydra_att4_poison_saliva#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			0
velocity			.5 1
acceleration		0.000000
spawndirection		0 0 -2
gravity				0 -5 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.3 .7
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_att4_saliva_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Nether_Hydra_att4_poison_saliva#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			1
maxelementcount		15
addrotate			0
velocity			4 6
acceleration		0.000000
spawndirection		0 -.5 -.8
gravity				0 -15 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.3 1
followdirection		true
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_att5_soul_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Nether_Hydra_att5_darksoul#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			1
maxelementcount		12
addrotate			0
velocity			12 15
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 1
endposition			0 0 0
particlesize		.5 1
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_blood_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Nether_Hydra_Blood.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			1
maxelementcount		7
addrotate			0
velocity			1 1.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_die_snake_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			
texturepack			Effect\Monster\Nether_Hydra_die_snake.tpack
blendtype			modulate
textureloop			increase
texanimtime			150
leaftype			sprite
activestate			plane
lifetime			2500 2500
emitrate			1
maxelementcount		35
addrotate			0
velocity			10 13
acceleration		0.000000
spawndirection		0 0 -.5
gravity				0 0 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		.3 1
followdirection		true
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_icesmoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_Moonzat_smoke_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 1000
emitrate			1
maxelementcount		7
addrotate			0
velocity			0 .1
acceleration		0.000000
spawndirection		5 0 5
gravity				0 -1.2 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_stand_fire
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\mon_Hellion_backfire_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		5
addrotate			90
velocity			0 0.1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_stand_ice
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\mon_gavian_quaestor_handfire#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 1000
emitrate			1
maxelementcount		5
addrotate			-90
velocity			0 0.1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Nether_Hydra_standpat_01
unittype			particle
billboardtype		camera
tailstep			7 0 0 0 true
size				1.000000
texturefile			Effect\Monster\eff_earth_hatchling_smoke_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 1000
emitrate			1
maxelementcount		7
addrotate			-90
velocity			0 .1
acceleration		0.000000
spawndirection		7 0 7
gravity				0 0 0
colorrange			0.000000
startrange			1 5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Ophiuccus
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\Ophiuchus_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			direct
lifetime			2000 2100
emitrate			200
maxelementcount		10
addrotate			120
velocity			0.1 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Ophiuccus_att03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\Ophiuchus_att03_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1200 1300
emitrate			40
maxelementcount		30
addrotate			500
velocity			2 3
acceleration		0.000000
spawndirection		0 0 4
gravity				0 -6 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Ophiuccus_att03_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\Ophiuchus_att03_eff16_explode.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1200 1300
emitrate			40
maxelementcount		30
addrotate			500
velocity			2 3
acceleration		0.000000
spawndirection		0 0 4
gravity				0 -6 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Ophiuccus_att03_finish01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\Ophiuchus_att03_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1200 1300
emitrate			40
maxelementcount		20
addrotate			300
velocity			5 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 6
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Ophiuccus_att03_finish02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\Ophiuchus_att03_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1200 1300
emitrate			40
maxelementcount		20
addrotate			300
velocity			5 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 3
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Ophiuccus_att03_finish03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\Ophiuchus_att03_eff16_explode.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1200 1300
emitrate			40
maxelementcount		20
addrotate			300
velocity			5 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Ophiuccus_att03_modulate
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\Ophiuchus_att03_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1200 1300
emitrate			120
maxelementcount		20
addrotate			500
velocity			2 3
acceleration		0.000000
spawndirection		0 0 4
gravity				0 -6 2
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Ophiuccus_die_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\Ophiuchus_att01_eff14_explode.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1200 1300
emitrate			40
maxelementcount		20
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 3
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Ophiuccus_light
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.700000
texturefile			
texturepack			Effect\skill\Firstaid\eff_firstaid.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			2000 2100
emitrate			300
maxelementcount		7
addrotate			60
velocity			0.3 0.7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0.5 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Ophiuccus_staff
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\Ophiuchus_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			direct
lifetime			500 510
emitrate			100
maxelementcount		5
addrotate			120
velocity			0.1 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.2 0.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_Vadira_lightting
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Vadira_lighting_pt.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			100 200
emitrate			-50
maxelementcount		4
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1.3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_a_immotal_remote_finishpat_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\CrueltyLightning\eff_crueltylightning_jinpat_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			1
maxelementcount		10
addrotate			0
velocity			4 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.7 1.2
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_mon_die_black
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			
texturepack			Effect\skill\dabih\eff_dabih_die_electric.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			200 300
emitrate			30
maxelementcount		7
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_die_black#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			
texturepack			Effect\skill\dabih\eff_dabih_die_electric.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			200 300
emitrate			2
maxelementcount		6
addrotate			0
velocity			-.5 .5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 .7
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_echidna_att01_black
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\mintaka\mon_mintaka_att01_smoke_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			20
maxelementcount		5
addrotate			-500
velocity			0.5 1
acceleration		0.000000
spawndirection		0 2 -5
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_echidna_att01_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\Magicalresist\eff_magicalresist_finish_04#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			700 900
emitrate			40
maxelementcount		5
addrotate			-500
velocity			0.5 1
acceleration		0.000000
spawndirection		0 2 -5
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_echidna_att01_red
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\Magicalresist\eff_magicalresist_finish_03#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			700 900
emitrate			40
maxelementcount		5
addrotate			-500
velocity			0.5 1
acceleration		0.000000
spawndirection		0 2 -5
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_echidna_att01blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\mintaka\mon_mintaka_att01_smoke_black_blue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			20
maxelementcount		5
addrotate			-500
velocity			0.5 1
acceleration		0.000000
spawndirection		0 2 -5
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_elliaden_att02_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Skill\increase_attack\increase_attack_ball.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 310
emitrate			2
maxelementcount		7
addrotate			0
velocity			3 4
acceleration		-10.000000
spawndirection		0 3 0
gravity				0 -20 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0.4 1
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_elliaden_att02_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			
texturepack			Effect\skill\Firearrow\eff_firearrow.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			40
maxelementcount		5
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.4 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_elliaden_att03_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Skill\decrease_attack\decrease_bom_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 310
emitrate			2
maxelementcount		7
addrotate			0
velocity			3 4
acceleration		-10.000000
spawndirection		0 3 0
gravity				0 -20 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0.4 1
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_elliaden_att03_ice_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\paralyze\paralyze_bom_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 600
emitrate			2
maxelementcount		5
addrotate			60
velocity			2 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		1.5 2.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_elliaden_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Hit\hit-general_smoke_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			700 800
emitrate			100
maxelementcount		7
addrotate			60
velocity			1 2
acceleration		0.000000
spawndirection		0 -0.5 0
gravity				0 -10 0
colorrange			0.000000
startrange			0.4 1.2
endposition			0 0 0
particlesize		2 4
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_fafnir
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			
texturepack			Effect\skill\Firearrow\eff_firearrow.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 810
emitrate			40
maxelementcount		20
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 -2
gravity				0 3 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		2 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_fafnir_att01_black
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\mintaka\mon_mintaka_att01_smoke_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			400 410
emitrate			20
maxelementcount		20
addrotate			-500
velocity			4 4
acceleration		0.000000
spawndirection		0 2 -5
gravity				0 15 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_fafnir_att02_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\fafnir_att02_bom.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			900 900
emitrate			10
maxelementcount		10
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 2 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		3 4
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_fafnir_att03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\Skill\Firearrow\eff_firearrow_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			600 700
emitrate			20
maxelementcount		30
addrotate			-500
velocity			5 5
acceleration		0.000000
spawndirection		0 2 -5
gravity				0 20 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_fire
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Firearrow\eff_firearrow.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			400 410
emitrate			40
maxelementcount		10
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 2 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 0.6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_fire#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Firearrow\eff_firearrow#.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			400 410
emitrate			40
maxelementcount		10
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 2 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 0.6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_freezkhan_lord_att01_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\monster\freezkhan_lord_decal.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 310
emitrate			2
maxelementcount		7
addrotate			0
velocity			3 4
acceleration		-10.000000
spawndirection		0 3 0
gravity				0 -20 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0.4 1
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_freezkhan_lord_att01_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Tentator\eff_tentator_pt01.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 600
emitrate			20
maxelementcount		5
addrotate			0
velocity			1 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_furcas_att2_shot_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\monster\furcas_att2_shot.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 310
emitrate			2
maxelementcount		7
addrotate			0
velocity			3 4
acceleration		-10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0.4 1
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_g_horace_att01_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\skill\Poisonarrow\eff_poisonarrow_smoke.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			600 800
emitrate			7
maxelementcount		5
addrotate			0
velocity			5 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 4
endposition			0 0 0
particlesize		1.5 2.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_g_horace_att02_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\g_horace_att02_bom.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1000
emitrate			70
maxelementcount		4
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_g_horace_att02_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\skill\Poisonarrow\eff_poisonarrow_smoke.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			600 800
emitrate			70
maxelementcount		5
addrotate			88
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1.5 2.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_g_horace_die
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			
texturepack			Effect\monster\mon_g_horace_die.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			200 300
emitrate			30
maxelementcount		7
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_g_horace_die_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\mon_g_horace_die_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			200 500
emitrate			80
maxelementcount		5
addrotate			60
velocity			2 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_g_horace_mouse
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Poisonarrow\eff_poisonarrow_smoke.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			150
maxelementcount		5
addrotate			0
velocity			0 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -3 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_giantbee_att01_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\skill\Firearrow\eff_firearrow.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 500
emitrate			2
maxelementcount		7
addrotate			180
velocity			2 4
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 3
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_giantbee_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_giantbee_smoke#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 2000
emitrate			200
maxelementcount		5
addrotate			90
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_mintaka_att01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\Skill\Firearrow\eff_firearrow_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			20
maxelementcount		5
addrotate			-500
velocity			3 3
acceleration		0.000000
spawndirection		0 2 -5
gravity				0 20 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_mintaka_att01_black
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\mintaka\mon_mintaka_att01_smoke_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			20
maxelementcount		10
addrotate			-500
velocity			3 3
acceleration		0.000000
spawndirection		0 2 -5
gravity				0 15 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_oread
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			
texturepack			Effect\monster\eff_mon_oread.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 810
emitrate			40
maxelementcount		20
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 -2
gravity				0 3 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		2 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_oread_bom_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 800
emitrate			3
maxelementcount		8
addrotate			0
velocity			4 5
acceleration		0.000000
spawndirection		0 0.7 0
gravity				0 -1 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		1 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_rantea_att2patjul_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_rantea_att2patjul_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 800
emitrate			1
maxelementcount		6
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.2 1
followdirection		true
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_mon_sao_att01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\DREADNAIL\DREADNAIL_blood_pt02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 500
emitrate			1
maxelementcount		10
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_mon_tider_att03_ice
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			Effect\Skill\Icearrow\eff_icearrow_particle_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			360
velocity			5 7
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		0.1 0.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_tider_att03_ice_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\skill\Icearrow\eff_icearrow_smoke.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			200 500
emitrate			2
maxelementcount		5
addrotate			60
velocity			2 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		1.5 2.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_tider_ice_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\skill\Icearrow\eff_icearrow_smoke.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 500
emitrate			2
maxelementcount		5
addrotate			0
velocity			2 4
acceleration		0.000000
spawndirection		0 0 1
gravity				0 -10 3
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		1.5 2.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_tider_ice_smoke_red
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\skill\Firearrow\eff_firearrow.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 500
emitrate			2
maxelementcount		5
addrotate			0
velocity			2 4
acceleration		0.000000
spawndirection		0 0 1
gravity				0 -10 3
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		1.5 2.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_tider_ice_smoke_yellow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_smoke_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 500
emitrate			2
maxelementcount		5
addrotate			0
velocity			2 4
acceleration		0.000000
spawndirection		0 0 1
gravity				0 -10 3
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		1.5 2.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_tider_ice_sword_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\skill\Icearrow\eff_icearrow_smoke.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			200 500
emitrate			2
maxelementcount		7
addrotate			0
velocity			3 5
acceleration		0.000000
spawndirection		0 0 1
gravity				0 -10 3
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		4 7
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_vulcan_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Selaim\eff_selaim_smoke_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			50
maxelementcount		5
addrotate			88
velocity			0.5 1
acceleration		0.000000
spawndirection		0 0 -1
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.2 0.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_vulcan_smoke_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Selaim\eff_selaim_smoke_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			50
maxelementcount		5
addrotate			88
velocity			0.5 1
acceleration		0.000000
spawndirection		0 0 -1
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.2 0.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_mon_waterdrop_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_mon_waterdrop_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1300 1500
emitrate			1
maxelementcount		5
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 -1
gravity				0 2 1
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.2 0.5
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_motalblow_boom_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\skill\motalblow\eff_motalblow_smoke_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			200 400
emitrate			7
maxelementcount		20
addrotate			0
velocity			2 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 5
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_motalblow_boom_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\motalblow\eff_motalblow_bom01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1000
emitrate			70
maxelementcount		5
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_motalblow_boom_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\motalblow\eff_motalblow_bom01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1000
emitrate			35
maxelementcount		20
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_motalblow_cloud_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_m_tower_cloud01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			plane
lifetime			600 1200
emitrate			1
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.500000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 5
endposition			0 0 0
particlesize		1 2
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_motalblow_leaf
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\Monster\eff_Drabiss_Magicboss_att8_leaf_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1500 2500
emitrate			30
maxelementcount		45
addrotate			180
velocity			1 2
acceleration		1.000000
spawndirection		0 0 0
gravity				0 .5 0
colorrange			0.000000
startrange			3 6
endposition			0 0 0
particlesize		.2 .7
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_motalblow_pat_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\skill\motalblow\eff_motalblow_wave_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 300
emitrate			1
maxelementcount		18
addrotate			30
velocity			9 10
acceleration		3.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.3 .9
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_motalblow_pat_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\skill\motalblow\eff_motalblow_boompat_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			1
maxelementcount		2
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_motalblow_pat_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Flashblow\eff_flashblow_tg_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			400 400
emitrate			-50
maxelementcount		30
addrotate			0
velocity			8 10
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 4
endposition			0 1.5 0
particlesize		.2.5 .4
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_motalblow_side_spark_up
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\Karon_Santa_spark#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			100 200
emitrate			1
maxelementcount		15
addrotate			0
velocity			8 8
acceleration		0.000000
spawndirection		0 3 -1
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		.5 1
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_motalblow_slash_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\skill\motalblow\eff_motalblow_Slashpat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			400 800
emitrate			1
maxelementcount		6
addrotate			0
velocity			3 5
acceleration		0.000000
spawndirection		0 1.1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		1 2
followdirection		true
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_motalblow_smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_talos_att03_smoke01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-10
maxelementcount		10
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.3 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_motalblow_spark_up
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\D_Knight_Def_att1_fin_Line#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			100 200
emitrate			1
maxelementcount		15
addrotate			0
velocity			8 8
acceleration		0.000000
spawndirection		0 6 -3
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		.5 1
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_mugunghwa
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\mugunghwa.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			100
maxelementcount		5
addrotate			60
velocity			0.2 0.2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -0.3 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_n_god_eff01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\n_god_eff01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1300 1700
emitrate			170
maxelementcount		10
addrotate			0
velocity			0.3 0.4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_n_god_eff02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\n_god_eff02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			2000 3000
emitrate			1500
maxelementcount		3
addrotate			360
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1.5 1.7
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_n_god_eff03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.100000
texturefile			Effect\monster\n_god_eff03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1300 1700
emitrate			170
maxelementcount		10
addrotate			0
velocity			0.9 1.2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.06 0.08
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_n_god_eff04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\n_god_eff04.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			3000 3500
emitrate			1500
maxelementcount		2
addrotate			360
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1.3 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_nac_chi
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\nac_chi_ringwave.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			plane
lifetime			1200 2000
emitrate			200
maxelementcount		2
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.7 1.2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_object_explode2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\monster\Cetus_Hunter_att01_explode.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			60
velocity			2 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		2 2.2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_orange_slow_08
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\orange_stick#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			1.4 1.4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.6
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_orange_slow_08_2
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\orange_stick#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			1.4 1.4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_parai_fisighjul_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\MenacingSpear\eff_MenacingSpear_Finishjul_02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 450
emitrate			1
maxelementcount		10
addrotate			0
velocity			10 12
acceleration		0.000000
spawndirection		0 -1.8 -.35
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.8 1.2
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_parai_fisihjul_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\MenacingSpear\eff_MenacingSpear_Finishjul_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 450
emitrate			1
maxelementcount		5
addrotate			0
velocity			6 8
acceleration		0.000000
spawndirection		0 -2 -.6
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.8 1.2
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_parai_fisishflool_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\ElementMaster\eff_ElementMaster_icefloorboom_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			plane
lifetime			300 600
emitrate			5
maxelementcount		13
addrotate			0
velocity			0 .1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		.7 1.8
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_parai_pat_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\mon_NeoDeuxMarble_att4_startpat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 300
emitrate			1
maxelementcount		8
addrotate			0
velocity			3 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1.5
followdirection		true
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_paralyze_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\paralyze\paralyze_bom_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 800
emitrate			2
maxelementcount		5
addrotate			60
velocity			2 4
acceleration		0.000000
spawndirection		0 0.2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_pepero_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			Effect\monster\pepero.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			300
velocity			1.5 1.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -3 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_pet_NPC_Dauto_Leaf_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_pet_NPC_Dauto_Leaf_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 1000
emitrate			1
maxelementcount		3
addrotate			120
velocity			.5 1
acceleration		-1.000000
spawndirection		0 -.1 0
gravity				0 -.5 0
colorrange			0.000000
startrange			.2 .2
endposition			0 0 0
particlesize		.7 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_pet_NPC_Dauto_Leaf_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_pet_NPC_Dauto_Leaf_02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			600 1000
emitrate			1
maxelementcount		3
addrotate			-200
velocity			.5 1
acceleration		-0.500000
spawndirection		0 -.1 0
gravity				0 -.7 0
colorrange			0.000000
startrange			.2 .3
endposition			0 0 0
particlesize		.7 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_pet_horse_colo_Expl
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\mon_figura_diepat_03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 800
emitrate			1
maxelementcount		8
addrotate			200
velocity			.5 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 1 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		.3 .6
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_pi_fire_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.300000
texturefile			Effect\back\pi_fire_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1200 1400
emitrate			100
maxelementcount		17
addrotate			90
velocity			0.05 0.12
acceleration		0.000000
spawndirection		0 0.3 0
gravity				0 0.6 0
colorrange			0.000000
startrange			0.09 0.18
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_pi_fire_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.300000
texturefile			Effect\back\big_pillar_light_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1400 1600
emitrate			300
maxelementcount		5
addrotate			90
velocity			0.07 0.15
acceleration		0.000000
spawndirection		0 0.6 0
gravity				0 0.7 0
colorrange			0.000000
startrange			0.02 0.04
endposition			0 0 0
particlesize		0.5 0.6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_pi_fire_03
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\back\pi_fire_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			2400 2500
emitrate			750
maxelementcount		4
addrotate			0
velocity			0.5 0.8
acceleration		0.100000
spawndirection		0 -0.5 0
gravity				0 -0.6 0
colorrange			0.000000
startrange			0.07 0.1
endposition			0 0 0
particlesize		0.05 0.1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_pi_fire_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.300000
texturefile			Effect\back\big_pillar_light_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			300
leaftype			sprite
activestate			direct
lifetime			1200 1400
emitrate			100
maxelementcount		5
addrotate			90
velocity			0.2 0.5
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.05 0.12
endposition			0 0 0
particlesize		0.25 0.4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_pi_fire_05
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.300000
texturefile			Effect\back\pi_fire_03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			300
leaftype			sprite
activestate			direct
lifetime			1200 1400
emitrate			100
maxelementcount		4
addrotate			0
velocity			0.05 0.07
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.05 0.1
endposition			0 0 0
particlesize		0.25 0.4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_piecingshot_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.300000
texturefile			
texturepack			Effect\skill\Firearrow\eff_firearrow.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			10
maxelementcount		10
addrotate			60
velocity			1 3
acceleration		2.000000
spawndirection		0 0 -1
gravity				0 0 -2
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_piecingshot_finish_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.500000
texturefile			
texturepack			Effect\skill\Firearrow\eff_firearrow.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 500
emitrate			2
maxelementcount		10
addrotate			180
velocity			2 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_piecingshot_finishi_explode2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.700000
texturefile			Effect\Skill\Firearrow\eff_firearrow_04_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			0
velocity			3 5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_piecingshot_glow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Piecingshot\eff_piecingshot_arrow_03.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			300 500
emitrate			5
maxelementcount		10
addrotate			60
velocity			0.5 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_piecingshot_ready
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturefile			
texturepack			Effect\skill\Piecingshot\eff_piecingshot_arrow_03.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			500 1000
emitrate			10
maxelementcount		5
addrotate			180
velocity			1 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.8 1.5
endposition			0 0.17 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_poison_spider_att2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Poisonarrow\eff_poisonarrow_smoke.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		10
addrotate			0
velocity			0 0.5
acceleration		0.000000
spawndirection		5 0 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0.3 0.7
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_poisonarrow_finish_explode2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.300000
texturefile			Effect\Skill\Poisonarrow\eff_poisonarrow_04_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			0
velocity			2 4
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 1
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_poisonarrow_finish_target
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturefile			
texturepack			Effect\skill\Poisonarrow\eff_poisonarrow_target.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 400
emitrate			20
maxelementcount		5
addrotate			45
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_poisonarrow_glow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Poisonarrow\eff_poisonarrow_smoke.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			0
velocity			0 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 5 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0.3 0.7
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_poisonshot_action
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Skill\Poisonarrow\eff_poisonarrow_action#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 310
emitrate			2
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		-10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_prisoner04_att02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eff_fireball_boom_01_blue.tpack
blendtype			add
textureloop			increase
texanimtime			100
leaftype			sprite
activestate			explode
lifetime			600 1000
emitrate			-50
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		6.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_prisoner04_att02_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\FireBall\eff_fireball_smoke_04.DDS
texturepack			
blendtype			add
textureloop			increase
texanimtime			333
leaftype			sprite
activestate			explode
lifetime			600 800
emitrate			-40
maxelementcount		15
addrotate			0
velocity			5 6
acceleration		11.000000
spawndirection		0 .7 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_prisoner04_att02_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\FireBall\eff_fireball_smoke_04.DDS
texturepack			
blendtype			add
textureloop			increase
texanimtime			333
leaftype			sprite
activestate			explode
lifetime			600 800
emitrate			-40
maxelementcount		15
addrotate			0
velocity			5 6
acceleration		11.000000
spawndirection		0 .7 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_prisoner04_att02_boom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_selias_special_glow02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			333
leaftype			sprite
activestate			explode
lifetime			600 600
emitrate			-15
maxelementcount		10
addrotate			0
velocity			9 9
acceleration		1.000000
spawndirection		0 1 0
gravity				0 -25 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		true
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_prisoner04_att02_boomed_01
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_pet03_glow03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			333
leaftype			sprite
activestate			directplane
lifetime			300 600
emitrate			1
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		0.100000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2.5 3
endposition			0 0 0
particlesize		.5 2.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_prisoner_04_glow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_talos_fire02_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 600
emitrate			1
maxelementcount		8
addrotate			90
velocity			.5 1
acceleration		0.000000
spawndirection		0 1.1 0
gravity				0 0 0
colorrange			0.000000
startrange			.2 .6
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_pupple_explode_01_flow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\monster\crack_violet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0.6 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_pvp_fight_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\skill\Guideshot\eff_guideshot_pt_01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			2
maxelementcount		3
addrotate			60
velocity			2 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_pvp_lose_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\skill\Guideshot\eff_guideshot_pt_01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			60
velocity			0.05 0.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_pvp_win_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.700000
texturefile			
texturepack			Effect\Pvp\pvp_win_pt.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			125
maxelementcount		4
addrotate			30
velocity			0 0.2
acceleration		-5.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 1.2
endposition			0 0 0
particlesize		1 5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_quicknessmove_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.150000
texturefile			Effect\Skill\Quicknessmove\eff_quicknessmove_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			100 120
emitrate			10
maxelementcount		10
addrotate			60
velocity			0 0.2
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -0.3 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_quicknessmove_explode_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Skill\Quicknessmove\eff_quicknessmove_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 600
emitrate			25
maxelementcount		20
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_quicknessmove_explode_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Quicknessmove\eff_quicknessmove_pt02.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			900 1000
emitrate			20
maxelementcount		3
addrotate			270
velocity			0 0.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_raiseing_guard_hand
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Firstaid\eff_firstaid_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			100
maxelementcount		5
addrotate			180
velocity			0.2 0.3
acceleration		0.000000
spawndirection		0 0.2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_raiseing_guard_party
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.300000
texturefile			Effect\Skill\raiseing_guard\raiseing_guard_party_pt01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1500 2000
emitrate			100
maxelementcount		20
addrotate			300
velocity			1 1.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_raiseing_guard_party_con
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\raiseing_guard\raiseing_guard_party_pt01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1500 2000
emitrate			100
maxelementcount		5
addrotate			300
velocity			0.3 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_raiseing_guard_wing
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.150000
texturefile			Effect\Skill\Firstaid\eff_firstaid_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1500 2000
emitrate			100
maxelementcount		15
addrotate			120
velocity			1 1.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -3 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_rapid_fire_pat_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\Dr_Knight_die_Smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			100 200
emitrate			1
maxelementcount		10
addrotate			0
velocity			.5 1
acceleration		0.000000
spawndirection		0 -5 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		2 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_rapid_fire_pat_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\D_Knight_Def_att1_fin_Line#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			100 200
emitrate			1
maxelementcount		7
addrotate			0
velocity			1 3
acceleration		0.000000
spawndirection		0 -3 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		3 3
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_rapid_fire_pat_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\Dr_Knight_die_Smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			150 300
emitrate			1
maxelementcount		7
addrotate			360
velocity			3 6
acceleration		-3.000000
spawndirection		0 0 1
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_rashmenace_dot
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\cetus_berserker_att02_sp.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			-20
maxelementcount		15
addrotate			0
velocity			12 15
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_rashmenace_jul
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\D_Knight_Def_att1_fin_Line#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			-30
maxelementcount		10
addrotate			0
velocity			15 25
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		2 5
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_rashmenace_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eff_talos_fire01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			200 800
emitrate			-50
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addrotate			0
velocity			9 10
acceleration		0.000000
spawndirection		0 .2 0
gravity				0 0 0
colorrange			0.000000
startrange			2.5 5
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_rashmenace_smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eff_talos_fire01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			200 800
emitrate			-50
maxelementcount		25
addrotate			0
velocity			9 10
acceleration		0.000000
spawndirection		0 .2 0
gravity				0 0 0
colorrange			0.000000
startrange			2 6
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_rashmenace_spell
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Seleana_spellup02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 600
emitrate			1
maxelementcount		10
addrotate			0
velocity			1 3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 10 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\parca_light_01_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			2000 2000
emitrate			200
maxelementcount		10
addrotate			0
velocity			0.4 0.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_2_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\parca_light_01_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 300
emitrate			30
maxelementcount		10
addrotate			0
velocity			0.4 0.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\parca_light_01_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			50
maxelementcount		20
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_3_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_01_fast
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0.6 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_01_flow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0.6 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_01_flow_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			80
maxelementcount		10
addrotate			0
velocity			0.6 1
acceleration		0.000000
spawndirection		0 -.6 -1
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_01_flow_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0.6 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_01_flow_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\monster\eff_white.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			80
maxelementcount		10
addrotate			0
velocity			0.6 1
acceleration		0.000000
spawndirection		0 -.6 -1
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_02_fast
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.2 0.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_02_fast02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			3 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.2 0.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_02_fast02_down
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			3 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_02_fast02_up
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.2 0.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_02_fast03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			-50
maxelementcount		20
addrotate			0
velocity			5 8
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -8 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		0.2 0.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_02_fast05_down
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_soft_white.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 600
emitrate			-10
maxelementcount		15
addrotate			0
velocity			6 8
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_02_fast_sht
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			100 100
emitrate			100
maxelementcount		10
addrotate			0
velocity			20 30
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.2 0.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_03_fast_direction
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_ungoliant_att02_bom03_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			-50
maxelementcount		15
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -6 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_2_5
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_garvian_equites_boom_01_red#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 800
emitrate			-20
maxelementcount		5
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			100.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_dust
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_kadirune_att02_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			-20
maxelementcount		15
addrotate			0
velocity			5 7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_dust_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_kadirune_att02_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_dust_02_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_dust_02_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_kadirune_att02_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			-20
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 1 0
colorrange			0.000000
startrange			0 4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_dust_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_kadirune_att02_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 300
emitrate			-20
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 1 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_dust_03_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_kadirune_att02_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 300
emitrate			-20
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 1 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_dust_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_kadirune_att02_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 300
emitrate			-20
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 1 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_dust_04_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\lighting_red_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			200 200
emitrate			20
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 1 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_dust_04_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\lighting_red_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			200 200
emitrate			20
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 1 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_dust_04_4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\lighting_red_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			20
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 1 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_dust_05
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_kadirune_att02_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 300
emitrate			-20
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 1 0
colorrange			0.000000
startrange			0 7
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_dust_06
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_kadirune_att02_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 300
emitrate			-20
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 1 0
colorrange			0.000000
startrange			0 9
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_dust_sht
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_kadirune_att02_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			100
maxelementcount		15
addrotate			0
velocity			20 22
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_explode_smoke_03_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_elifea_bloodp2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 300
emitrate			-20
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 1 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_flow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_wolffire_bompat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			100 200
emitrate			10
maxelementcount		20
addrotate			0
velocity			7 8
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			4 5
endposition			0 2 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_flow_small
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_wolffire_bompat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			200 200
emitrate			10
maxelementcount		20
addrotate			0
velocity			3 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_gather
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_wolffire_bompat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 200
emitrate			10
maxelementcount		20
addrotate			0
velocity			7 8
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			4 5
endposition			0 2 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_short_life_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Beares_att01_finishring02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			0.5 1.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -1 0
colorrange			5.000000
startrange			0 3
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_short_life_01_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Beares_att01_finishring02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 500
emitrate			-20
maxelementcount		10
addrotate			0
velocity			0.5 1.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_short_life_01_explode#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Beares_att01_finishring02_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 500
emitrate			-20
maxelementcount		10
addrotate			0
velocity			0.5 1.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_short_life_rain
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_elifea_bloodp2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			0.2 0.2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 0
colorrange			5.000000
startrange			1 1
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_short_life_rain_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Beares_att01_finishring02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 300
emitrate			30
maxelementcount		10
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 6
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_short_light_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\light01_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			30
maxelementcount		10
addrotate			60
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_short_light_02#_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\light01_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			30
maxelementcount		10
addrotate			60
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_short_light_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\light01_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			-20
maxelementcount		3
addrotate			60
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_short_light_03_green
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\light01_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			-20
maxelementcount		3
addrotate			60
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_slow_04_5
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0.3 0.6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_slow_08
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			1.4 1.4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.6
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_slow_1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_orange_2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0.3 0.6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_slow_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0.3 0.6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_slow_flow_2
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			5000 5000
emitrate			250
maxelementcount		20
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 8
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_slow_flow_2_3
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			2000 2000
emitrate			200
maxelementcount		20
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_slow_flow_2_4
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			5000 5000
emitrate			250
maxelementcount		20
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_slow_fly
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_achmagi_att03_finish01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_slow_fly_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			65
maxelementcount		15
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_slow_fly_02#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_green02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			65
maxelementcount		15
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_slow_fly_03_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sp_line_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0.2 0.3
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 0.4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_slow_fly_05_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			100
maxelementcount		10
addrotate			0
velocity			1.3 1.3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_slow_fly_05_2#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			100
maxelementcount		10
addrotate			0
velocity			1.3 1.3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_slow_fly_05_2_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			100
maxelementcount		10
addrotate			0
velocity			1.3 1.3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_slow_fly_05_2_slow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			50
maxelementcount		20
addrotate			0
velocity			3 3
acceleration		0.000000
spawndirection		0 0 1.5
gravity				0 0 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_slow_fly_down
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			0.6 0.7
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sp_line_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 800
emitrate			-50
maxelementcount		5
addrotate			0
velocity			1 2
acceleration		10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.5 1.3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_smoke_01_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sp_line_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			0
velocity			1 2
acceleration		10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.5 1.3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_smoke_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.4
endposition			0 0 0
particlesize		0.5 1.3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_smoke_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			700 700
emitrate			200
maxelementcount		6
addrotate			0
velocity			0.5 0.5
acceleration		0.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_smoke_05
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red03.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			900 900
emitrate			60
maxelementcount		5
addrotate			20
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_smoke_05-1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			900 900
emitrate			300
maxelementcount		3
addrotate			0
velocity			0.5 0.5
acceleration		0.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_smoke_05-2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Laurelin_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			60
maxelementcount		5
addrotate			20
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_smoke_07
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sp_line_red_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			0.2 0.4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_smoke_3_4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_ze_torture_smoke01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			700 700
emitrate			100
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_smoke_direct_back
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_Laurelin_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			4000 4000
emitrate			400
maxelementcount		10
addrotate			60
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 7
endposition			0 0 0
particlesize		0.5 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_smoke_modue_1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_Laurelin_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 7
endposition			0 0 0
particlesize		0.5 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_smoke_modue_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_Laurelin_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0.5 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_smoke_plane
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_Laurelin_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			2000 3000
emitrate			20
maxelementcount		15
addrotate			60
velocity			4 5
acceleration		5.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 7
endposition			0 0 0
particlesize		0.5 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_smoke_plane_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Laurelin_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			30
velocity			0.8 0.8
acceleration		5.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_smoke_plane_2_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Laurelin_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 1000
emitrate			-50
maxelementcount		15
addrotate			30
velocity			2.5 2.5
acceleration		5.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_smoke_plane_2_2_down
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Laurelin_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 1000
emitrate			-50
maxelementcount		10
addrotate			30
velocity			2.5 2.5
acceleration		2.000000
spawndirection		0 -1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_smoke_plane_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_Laurelin_die_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			3000 3000
emitrate			200
maxelementcount		15
addrotate			60
velocity			0 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 15
endposition			0 0 0
particlesize		0.5 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_smoke_plane_3_short
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\light01_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			120
velocity			0 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 15
endposition			0 0 0
particlesize		0.5 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_smoke_plane_4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Laurelin_die_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			30
velocity			0.8 0.8
acceleration		5.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_smoke_plane_5
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Laurelin_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			30
velocity			0.8 0.8
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_smoke_plane_back
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_Laurelin_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			4000 5000
emitrate			200
maxelementcount		10
addrotate			60
velocity			1 2
acceleration		5.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 7
endposition			0 0 0
particlesize		0.5 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_red_sprinkle
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			-100
maxelementcount		10
addrotate			0
velocity			4 4
acceleration		0.000000
spawndirection		0 .8 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 .3
endposition			0 0 0
particlesize		1 2.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_respon_smoke01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			
texturepack			Effect\eff_smoke3.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			2000 3000
emitrate			20
maxelementcount		20
addrotate			0
velocity			0.1 0.2
acceleration		0.000000
spawndirection		0 0.3 0
gravity				0 -0.5 0.5
colorrange			0.000000
startrange			2 4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_responlight_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			
texturepack			Effect\eff_particle.tpack
blendtype			add
textureloop			cycle
texanimtime			400
leaftype			sprite
activestate			direct
lifetime			900 1000
emitrate			40
maxelementcount		25
addrotate			180
velocity			0 0.1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			4 6
endposition			0 0 0
particlesize		0.1 0.4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ring_yellow_256
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\ring_yellow_256.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			120
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 1 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave04_black
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_Nether_Hydra_darkbottom#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			400 500
emitrate			-50
maxelementcount		10
addrotate			40
velocity			5 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 1
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave04_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\ringwave04_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			400 500
emitrate			-50
maxelementcount		10
addrotate			40
velocity			5 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 1
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave04_blue_02_carpet
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\ring_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			3000 3000
emitrate			1000
maxelementcount		3
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave04_blue_carpet
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\circle_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			600 600
emitrate			60
maxelementcount		10
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave04_green
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\ringwave04_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			400 500
emitrate			-50
maxelementcount		10
addrotate			40
velocity			5 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 1
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave04_red
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\ringwave04_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			400 500
emitrate			-50
maxelementcount		10
addrotate			40
velocity			5 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 1
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave04_red_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\ring_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			200
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velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave04_red_02_carpet
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\ring_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			3000 3000
emitrate			1000
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addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave04_red_ring
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\ring_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			400 500
emitrate			-50
maxelementcount		10
addrotate			40
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 1
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave04_white
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\ringwave04_white#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			400 500
emitrate			-50
maxelementcount		10
addrotate			40
velocity			5 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 1
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave04_yellow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\ringwave04_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			400 500
emitrate			-50
maxelementcount		10
addrotate			40
velocity			5 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 1
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave05_yellow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_heart_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0.2 0.2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave05_yellow_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_heart_yellow_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Lightingcircle\eff_lightingcircle_circle_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			400 500
emitrate			-50
maxelementcount		7
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 1
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_blue_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\blue_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			400 400
emitrate			50
maxelementcount		8
addrotate			120
velocity			0 0
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -1 1
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_blue_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\blue_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			80
maxelementcount		5
addrotate			10
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_carpet_blue
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\ringwave05_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1200 1200
emitrate			400
maxelementcount		3
addrotate			0
velocity			3 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_carpet_green
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\ringwave05_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1200 1200
emitrate			400
maxelementcount		3
addrotate			0
velocity			3 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_carpet_violet
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\ringwave05_violet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1200 1200
emitrate			400
maxelementcount		3
addrotate			0
velocity			3 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_carpet_yellow
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\ringwave05_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1200 1200
emitrate			400
maxelementcount		3
addrotate			0
velocity			3 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_communion_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\ringwave_communion#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			2 2
acceleration		0.000000
spawndirection		0 0 -3
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_explode_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\ringwave03_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			200 300
emitrate			-50
maxelementcount		5
addrotate			40
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 1
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_explode_blue_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\ringwave04_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			200 300
emitrate			-50
maxelementcount		5
addrotate			40
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 1
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_explode_blue_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\ringwave_blue02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_explode_blue_3_1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\ringwave_blue02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_explode_blue_3_2
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\ringwave_blue03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_explode_blue_3_3
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_explode_blue_3_4
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_bonheur_att04_ring01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_explode_blue_4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\ringwave_blue02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.01
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_explode_carpet
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Agares\Agares_att03_ringwave.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			400 500
emitrate			-50
maxelementcount		10
addrotate			40
velocity			5 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 1
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_explode_green
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\ringwave03_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			200 300
emitrate			-50
maxelementcount		5
addrotate			40
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 1
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_explode_green_4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\rain_spear_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.01
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_explode_green_4_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\ringwave_green02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.01
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_explode_red
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\ringwave03_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			200 300
emitrate			-50
maxelementcount		10
addrotate			40
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 1
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_explode_red_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\ringwave03_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 300
emitrate			-50
maxelementcount		5
addrotate			40
velocity			2 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 1
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_explode_violet
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\ringwave03_violet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			200 300
emitrate			-50
maxelementcount		10
addrotate			40
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 1
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_explode_white
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\ringwave03_white#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 400
emitrate			-50
maxelementcount		5
addrotate			40
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 1
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_explode_white02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\ringwave03_white#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1500
emitrate			-10
maxelementcount		2
addrotate			40
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.05
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_explode_yellow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\ringwave03_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			200 300
emitrate			-50
maxelementcount		5
addrotate			40
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 1
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_explode_yellow2
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\cetus_berserker_decal.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 400
emitrate			-50
maxelementcount		10
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 4
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_explode_yellow3
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\cetus_berserker_decal.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 400
emitrate			-50
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			5 8
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_explode_yellow_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\cetus_berserker_decal.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			200 300
emitrate			-50
maxelementcount		5
addrotate			0
velocity			5 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_explode_yellow_3_1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\ringwave_yellow02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-20
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_explode_yellow_3_2
unittype			particle
billboardtype		camera
tailstep			10 5 5 5 true
size				1.000000
texturefile			Effect\monster\ringwave_yellow02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			10
maxelementcount		5
addrotate			0
velocity			.3 .5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_explode_yellow_4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\cetus_berserker_decal.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 300
emitrate			-50
maxelementcount		3
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_green_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\ringwave02_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0.1 0
colorrange			0.000000
startrange			0 0.4
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_magiczone
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\ringwave_magiczone.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			250
maxelementcount		4
addrotate			0
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_magiczone_carpet
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\ringwave_magiczone.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			200
maxelementcount		6
addrotate			0
velocity			1.4 1.4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_magiczone_fast
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\ringwave_magiczone.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 300
emitrate			150
maxelementcount		2
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_red_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\red_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			80
maxelementcount		5
addrotate			10
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ringwave_red_module
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\ringwave03_red#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_rollingattack_blood
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				3.000000
texturefile			Effect\Skill\Vampire\eff_vampire_blood#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 900
emitrate			100
maxelementcount		2
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -6 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		2 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_rollingattack_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Rollingattack\rollingattzk_bom_spark.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1000
emitrate			500
maxelementcount		1
addrotate			0
velocity			0 0.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ron_bubble_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_AWK_SOR_boomcircle_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			300
leaftype			sprite
activestate			direct
lifetime			500 700
emitrate			200
maxelementcount		40
addrotate			0
velocity			1.5 2.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.2 .8
endposition			0 0 0
particlesize		.5 .7
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ron_gather_black
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.100000
texturefile			Effect\monster\eff_RON_debris#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
leaftype			sprite
activestate			gather
lifetime			200 400
emitrate			2
maxelementcount		5
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 3
colorrange			0.000000
startrange			.1 .8
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ron_gather_black_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.300000
texturefile			Effect\monster\crack_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
leaftype			sprite
activestate			gather
lifetime			200 400
emitrate			2
maxelementcount		2
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 3
colorrange			0.000000
startrange			.1 .8
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ron_gather_red_black
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.300000
texturefile			Effect\monster\eff_ancient_knight_soulb_att02_ready01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
leaftype			sprite
activestate			gather
lifetime			200 400
emitrate			2
maxelementcount		5
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 3
colorrange			0.000000
startrange			.1 .8
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ron_gather_red_black_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.300000
texturefile			Effect\monster\eff_ancient_knight_soulb_att02_ready01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1000
leaftype			sprite
activestate			gather
lifetime			200 400
emitrate			2
maxelementcount		2
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 3
colorrange			0.000000
startrange			.1 .8
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ron_gather_white
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_ancient_warrior_bom03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			800 800
emitrate			-60
maxelementcount		20
addrotate			0
velocity			1.5 2
acceleration		0.500000
spawndirection		0 0 0
gravity				0 0 0
colorrange			100.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_ron_light_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\blue_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			300
leaftype			sprite
activestate			direct
lifetime			500 700
emitrate			200
maxelementcount		70
addrotate			0
velocity			1.5 2.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.2 .8
endposition			0 0 0
particlesize		.7 1.2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_screamcave_Wisp_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\eff_screamcave_Wisp_pt_smoke.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 500
emitrate			60
maxelementcount		5
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 .5 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_screamcave_Wisp_yellow_slow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			1.4 1.4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_sealpinia_finishjul
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\mon_Filatus_att3_waterwave_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 300
emitrate			1
maxelementcount		15
addrotate			30
velocity			7 8
acceleration		3.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1.5
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_sealpinia_last_spark
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\Karon_Santa_spark_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			50 100
emitrate			1
maxelementcount		30
addrotate			0
velocity			8 8
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			5 5
endposition			0 0 0
particlesize		.5 1
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_sealpinia_last_spark_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\Karon_Santa_spark_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			200 400
emitrate			1
maxelementcount		20
addrotate			0
velocity			8 8
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 2
endposition			0 0 0
particlesize		.5 .3
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_servantdefend_glowpat_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\ServantDefend\eff_servantdefend_glow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 800
emitrate			10
maxelementcount		10
addrotate			0
velocity			.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			.7 1.5
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_servantdefend_pat_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
texturefile			Effect\Skill\ServantDefend\eff_servantdefend_paticle_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			750 750
emitrate			-10
maxelementcount		15
addrotate			0
velocity			1.5 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		.5 .5
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_shield_field_jin_uplight01
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				0.200000
texturefile			Effect\Skill\Shield_field\pt_shield_field_jin_uplight01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1200
emitrate			100
maxelementcount		20
addrotate			0
velocity			2 7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_shield_field_jin_uplight02
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 false
size				0.200000
texturefile			Effect\Skill\Shield_field\pt_shield_field_jin_uplight02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1200
emitrate			100
maxelementcount		20
addrotate			0
velocity			2 7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_shield_field_lighting_part01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Shield_field\shield_field_lighting01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			450 1000
emitrate			30
maxelementcount		15
addrotate			200
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -4 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0.2 0.6
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_shield_field_lighting_part02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Shield_field\shield_field_lighting03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			450 1000
emitrate			30
maxelementcount		15
addrotate			200
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -4 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0.2 0.6
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_shield_field_target_lighting01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Shield_field\shield_field_lighting01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			450 1000
emitrate			30
maxelementcount		15
addrotate			200
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -4 0
colorrange			0.000000
startrange			0 1.5
endposition			0 0 0
particlesize		0.2 0.6
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_shield_field_target_lighting02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Shield_field\shield_field_lighting02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			450 1000
emitrate			30
maxelementcount		20
addrotate			200
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -4 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.2 0.7
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_shield_light
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\monster\particle_light_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 1000
emitrate			30
maxelementcount		10
addrotate			150
velocity			1 0.1
acceleration		0.000000
spawndirection		0 -0.2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.6
endposition			0 0 0
particlesize		0.05 0.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_shield_recovery
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\ringwave02_green02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 700
emitrate			300
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 1.0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_shot_blue_red_tail
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_blue_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			50
maxelementcount		20
addrotate			0
velocity			0.2 0.3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_shot_blue_tail_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_soft_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			50
maxelementcount		20
addrotate			0
velocity			0.2 0.3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_shot_green_tail
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_ringwave_yellow_128_glow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			50
maxelementcount		20
addrotate			0
velocity			0.2 0.3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_shot_soft_blue_tail
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_soft_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			50
maxelementcount		20
addrotate			0
velocity			0.2 0.3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_shot_soft_green_tail
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_soft_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			50
maxelementcount		20
addrotate			0
velocity			0.2 0.3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_sht_gravitypain
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Sycloneslash\sycloneslash_08_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 300
emitrate			-20
maxelementcount		25
addrotate			0
velocity			6 7
acceleration		1.000000
spawndirection		0 0 -1
gravity				0 0 0
colorrange			0.000000
startrange			.5 1.5
endposition			0 0 0
particlesize		.5 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_skillgety_lightpat
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Skillget\eff_skillget_lightpat.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			400 400
emitrate			10
maxelementcount		40
addrotate			0
velocity			2 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_skullcrusher_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_lava_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			200 400
emitrate			1
maxelementcount		25
addrotate			30
velocity			2 3
acceleration		0.500000
spawndirection		0 1 0
gravity				0 -2 0
colorrange			0.000000
startrange			1 7
endposition			0 0 0
particlesize		.7 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_skullcrusher_circlepat
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
texturefile			Effect\Skill\Skullcrusher_new\eff_skullcrusher_paticle#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-10
maxelementcount		15
addrotate			0
velocity			7 10
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			5 10
endposition			0 0 0
particlesize		.4 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_skullcrusher_smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_lava_smoke01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			700 1200
emitrate			1
maxelementcount		20
addrotate			90
velocity			2 3
acceleration		0.500000
spawndirection		0 0 0
gravity				0 -1 0
colorrange			0.000000
startrange			1 7
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_skullcrusher_smoke_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_lava_smoke02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			600 800
emitrate			1
maxelementcount		20
addrotate			90
velocity			2 3
acceleration		0.500000
spawndirection		0 1 0
gravity				0 -1 0
colorrange			0.000000
startrange			1 8
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_skullcrusher_smoke_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_lava_smoke02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			600 800
emitrate			1
maxelementcount		20
addrotate			0
velocity			5 6
acceleration		0.500000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 7
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_skullcrusher_smoke_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_lava_smoke03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			600 800
emitrate			1
maxelementcount		20
addrotate			0
velocity			5 6
acceleration		0.500000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 7
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_skullcrusher_uppat
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Portal\eff_portal_pat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			3000 3000
emitrate			1
maxelementcount		25
addrotate			0
velocity			.5 2
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			2 5
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_slash_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Firearrow\eff_firearrow_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 400
emitrate			-20
maxelementcount		20
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_slash_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 400
emitrate			-20
maxelementcount		20
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_slash_blue_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 400
emitrate			-20
maxelementcount		20
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 6
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_slash_blue_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 400
emitrate			-20
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 0 0
gravity				0 0 2
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_slash_red
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\decal_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 400
emitrate			-20
maxelementcount		20
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_slash_red_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\decal_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 400
emitrate			-20
maxelementcount		20
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 6
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_slash_red_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\decal_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 400
emitrate			-20
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 0 0
gravity				0 0 2
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_slash_violet
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_esimed_monglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 400
emitrate			-20
maxelementcount		20
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_slash_violet_fast
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_esimed_monglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 400
emitrate			-20
maxelementcount		20
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.7
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_slash_violet_fast_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_esimed_monglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			-20
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_slash_violet_fast_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_esimed_monglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			-20
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_slash_violet_fast_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_esimed_monglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			-20
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 6
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_slash_yellow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 400
emitrate			-20
maxelementcount		20
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_sleep_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Sleep\Sleep_finish.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 800
emitrate			10
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.7
endposition			0 0 0
particlesize		0.2 2.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_sleep_splite_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Sleep\Sleep_finish_splite.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 800
emitrate			10
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.7
endposition			0 0 0
particlesize		0.2 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_slime_skull_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\slime_eff_skull_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			plane
lifetime			2000 2000
emitrate			1000
maxelementcount		2
addrotate			45
velocity			0.1 0.1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_slime_skull_01_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\slime_eff_skull_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-50
maxelementcount		2
addrotate			45
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_slime_skull_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\slime_eff_skull_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			plane
lifetime			1000 1000
emitrate			500
maxelementcount		2
addrotate			90
velocity			0.1 0.2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.7 0.8
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_slime_skull_02_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\slime_eff_skull_02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 500
emitrate			-50
maxelementcount		2
addrotate			0
velocity			4 5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.7 0.8
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_slime_skull_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\slime_eff_skull_03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			2000 2000
emitrate			500
maxelementcount		2
addrotate			-30
velocity			0.1 0.2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.7 0.8
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_slime_skull_03_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\slime_eff_skull_03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 500
emitrate			-50
maxelementcount		2
addrotate			-30
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.7 0.8
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_slow_arrow_action
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Slow_arrow\eff_slow_arrow_light#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			900 1000
emitrate			5
maxelementcount		10
addrotate			180
velocity			0.5 1.2
acceleration		0.000000
spawndirection		0 0 1
gravity				0 -1 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.05 0.2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_slow_arrow_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Slow_arrow\eff_slow_arrow_explode02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 600
emitrate			50
maxelementcount		3
addrotate			30
velocity			5 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 1
colorrange			0.000000
startrange			0.2 0.6
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_slow_arrow_light
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Skill\Slow_arrow\eff_slow_arrow_light#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 1000
emitrate			30
maxelementcount		10
addrotate			150
velocity			1 0.1
acceleration		0.000000
spawndirection		0 -0.2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.6
endposition			0 0 0
particlesize		0.05 0.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_slow_arrow_ready
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.100000
texturefile			Effect\Skill\Slow_arrow\eff_slow_arrow_light#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 120
emitrate			5
maxelementcount		20
addrotate			120
velocity			0.8 1.4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.7 1.7
endposition			0 0 0
particlesize		0.05 0.2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			
texturepack			Effect\skill\Poisonarrow\eff_poisonarrow_smoke.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			600 800
emitrate			-20
maxelementcount		10
addrotate			88
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		1.5 2.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			2000 2100
emitrate			-50
maxelementcount		7
addrotate			100
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_MT5_Cube
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				10.000000
texturefile			Effect\monster\smoke_black_pupple_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			100.000000
startrange			0 2
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\mintaka\mon_mintaka_att01_smoke_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			100.000000
startrange			0 0
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			
texturepack			Effect\skill\dabih\eff_dabih_die_electric.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			200 300
emitrate			30
maxelementcount		7
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\mintaka\mon_mintaka_att01_smoke_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			200 300
emitrate			30
maxelementcount		7
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\mintaka\mon_mintaka_att01_smoke_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			700 700
emitrate			140
maxelementcount		5
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			10.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_05
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\mintaka\mon_mintaka_att01_smoke_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			700 700
emitrate			140
maxelementcount		5
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			10.000000
startrange			2 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_06
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\mintaka\mon_mintaka_att01_smoke_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			3000 3000
emitrate			150
maxelementcount		20
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			100.000000
startrange			0 0
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_07
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			
texturepack			Effect\skill\dabih\eff_dabih_die_electric.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			700 700
emitrate			140
maxelementcount		5
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			10.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_08
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			
texturepack			Effect\skill\dabih\eff_dabih_die_electric.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			700 700
emitrate			140
maxelementcount		5
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			10.000000
startrange			1 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_blue_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			100.000000
startrange			0 0
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_blue_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 300
emitrate			80
maxelementcount		20
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			100.000000
startrange			0 8
endposition			0 0 0
particlesize		2 5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_blue_02_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 300
emitrate			80
maxelementcount		20
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			100.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_blue_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			plane
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			100.000000
startrange			0 8
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_blue_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			100.000000
startrange			0 2
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_blue_05
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 800
emitrate			200
maxelementcount		4
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			100.000000
startrange			0 0
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_blue_05_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0.2 0.2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			100.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_blue_05_Y
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\smoke_yellow_little.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 800
emitrate			200
maxelementcount		4
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			100.000000
startrange			0 0
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_blue_06
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			100.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_blue_07
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			100.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_blue_bom_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_blue_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 300
emitrate			-50
maxelementcount		5
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_down
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\mintaka\mon_mintaka_att01_smoke_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 -6 0
gravity				0 0 0
colorrange			100.000000
startrange			0 0
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_green_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_ungoliant_att02_redec01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 300
emitrate			80
maxelementcount		20
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			100.000000
startrange			2 5
endposition			0 0 0
particlesize		2 5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_green_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\smoke_black_green_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			plane
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			100.000000
startrange			3 5
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_pupple_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_pupple_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			100.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_red_05
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_red_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			600 600
emitrate			200
maxelementcount		4
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			100.000000
startrange			0 0
endposition			0 0 0
particlesize		0.8 1.5
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_sacra
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Sacra\eff_AntiResistSacra_pat_02_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			30
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_up
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\mintaka\mon_mintaka_att01_smoke_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 6 0
gravity				0 0 0
colorrange			100.000000
startrange			1 3
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_up_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\mintaka\mon_mintaka_att01_smoke_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			2 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			100.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_up_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\mintaka\mon_mintaka_att01_smoke_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			3 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			100.000000
startrange			0 1
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_up_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\mintaka\mon_mintaka_att01_smoke_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			3 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			100.000000
startrange			0.8 1.5
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_up_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\mintaka\mon_mintaka_att01_smoke_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			3 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			100.000000
startrange			1.8 2.2
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_up_05
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\mintaka\mon_mintaka_att01_smoke_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			4 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			100.000000
startrange			2.2 2.7
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_up_06
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\mintaka\mon_mintaka_att01_smoke_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			4 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			100.000000
startrange			2.8 3.2
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_up_07
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\mintaka\mon_mintaka_att01_smoke_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			5 5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			100.000000
startrange			3.3 3.7
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_up_08
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\mintaka\mon_mintaka_att01_smoke_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			6 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			100.000000
startrange			3.8 4.2
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_up_09
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\mintaka\mon_mintaka_att01_smoke_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			6 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			100.000000
startrange			4.3 4.7
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_up_10
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\mintaka\mon_mintaka_att01_smoke_black.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			7 7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			100.000000
startrange			4.4 5.2
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_up_10_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\red_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			7 7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			4.4 5.2
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_black_yellow_05
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_black_yellow_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			600 600
emitrate			200
maxelementcount		4
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			100.000000
startrange			0 0
endposition			0 0 0
particlesize		0.8 1.5
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sp_line_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			700 800
emitrate			-20
maxelementcount		5
addrotate			0
velocity			0.2 0.7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_blue_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sp_line_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 800
emitrate			160
maxelementcount		5
addrotate			0
velocity			0.5 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_blue_02_1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\smoke_blue_little2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			100.000000
startrange			0 0
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_blue_02_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\flames_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			0.5 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_blue_02_slow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sp_line_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			2000 20000
emitrate			500
maxelementcount		4
addrotate			0
velocity			0.1 0.2
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_blue_dark_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\smoke_blue_little.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			-50
maxelementcount		4
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_blue_dark_explode2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\smoke_blue_little.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			-50
maxelementcount		4
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_blue_dark_explode3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_blue_little.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			-50
maxelementcount		4
addrotate			60
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_blue_dark_rotate_60
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\smoke_blue_little.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			60
velocity			2 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_blue_dark_rotate_60_0001
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\smoke_blue_little.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			60
velocity			2 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_blue_rotate_60
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\smoke_blue_little.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			60
velocity			2 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_blue_rotate_60_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\smoke_blue_little.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			60
velocity			2 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Violentstab\eff_violentstab_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 700
emitrate			2
maxelementcount		10
addrotate			180
velocity			1.5 2.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.1 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_bom_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Icearrow\eff_icearrow_smoke_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 700
emitrate			60
maxelementcount		10
addrotate			0
velocity			1.5 2.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.1 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_bom_green
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Poisonarrow\eff_poisonarrow_smoke_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 700
emitrate			12
maxelementcount		5
addrotate			180
velocity			1.5 2.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.1 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_bom_red
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Firearrow\eff_firearrow_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 700
emitrate			60
maxelementcount		10
addrotate			0
velocity			1.5 2.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.1 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_bom_red_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Firearrow\eff_firearrow_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 700
emitrate			60
maxelementcount		10
addrotate			0
velocity			1.5 2.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.1 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_bom_red_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Firearrow\eff_firearrow_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			1.5 2.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 7
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_bom_red_4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Firearrow\eff_firearrow_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 700
emitrate			60
maxelementcount		10
addrotate			0
velocity			1.5 2.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0.1 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_bom_violet
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Firearrow\eff_firearrow_03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 700
emitrate			12
maxelementcount		5
addrotate			180
velocity			1.5 2.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.1 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_crack_blue_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\crack_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 300
emitrate			125
maxelementcount		8
addrotate			60
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_crack_blue_02_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\crack_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 300
emitrate			125
maxelementcount		8
addrotate			-60
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_crack_blue_02_2_tail
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\crack_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			160 160
emitrate			40
maxelementcount		4
addrotate			60
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_crack_red_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\crack_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			600 600
emitrate			125
maxelementcount		4
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.05
endposition			0 0 0
particlesize		0.8 1.3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_crack_red_02_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\crack_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			125
maxelementcount		8
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_crack_white
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\crack_white#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			600 600
emitrate			125
maxelementcount		4
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.05
endposition			0 0 0
particlesize		0.8 1.3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_crack_yellow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\crack_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			125
maxelementcount		8
addrotate			30
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_crack_yellow_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\crack_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			600 600
emitrate			125
maxelementcount		4
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.05
endposition			0 0 0
particlesize		0.8 1.3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_crack_yellow_02_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\crack_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			125
maxelementcount		8
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_cyan_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\eff_poseidon_eyefire_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			90
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_cyan_01_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\eff_poseidon_eyefire_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			-20
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_direction_black_02_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_black3.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 300
emitrate			100
maxelementcount		3
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0.1 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_direction_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Emperor_Vaj_att01_lighting03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			2000 2000
emitrate			200
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0.7 1
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_direction_blue_00
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_effroi_att02_handglow01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 300
emitrate			30
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_direction_blue_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_direction_blue_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 300
emitrate			100
maxelementcount		3
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0.1 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_direction_blue_D_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -1 0
colorrange			0.000000
startrange			0.1 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_direction_blue_lihgt_00
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\blue_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 300
emitrate			60
maxelementcount		5
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0.1 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_direction_darkblue_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 300
emitrate			100
maxelementcount		3
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0.1 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_direction_green
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sp_line_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_direction_green2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_ungoliant_att02_bom03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 500
emitrate			50
maxelementcount		10
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<effectdata>		0
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unittype			particle
billboardtype		camera
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<effectdata>		0
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unittype			particle
billboardtype		camera
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texturefile			Effect\monster\eff_ungoliant_att02_bom03_red#.dds
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blendtype			add
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<effectdata>		0
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unittype			particle
billboardtype		camera
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size				1.000000
texturefile			Effect\monster\eff_violet.dds
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blendtype			add
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<effectdata>		0
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unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sp_line_red#.dds
texturepack			
blendtype			add
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leaftype			sprite
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spawndirabs			true
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<effectdata>		0
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unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\red_01#.dds
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blendtype			add
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particlesize		0 0
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spawndirabs			true
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<effectdata>		0
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unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red.dds
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blendtype			add
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colorrange			0.000000
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particlesize		0 0
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spawndirabs			true
trianglerender		false
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<effectdata>		0
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unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red2.dds
texturepack			
blendtype			add
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leaftype			sprite
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emitrate			100
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acceleration		10.000000
spawndirection		0 1 0
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colorrange			0.000000
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particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
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<effectdata>		0
name				pt_smoke_direction_red_D_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
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emitrate			100
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spawndirection		0 -1 0
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colorrange			0.000000
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particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
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<effectdata>		0
name				pt_smoke_direction_red_lihgt_00
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\red_light02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
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emitrate			60
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velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
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particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_direction_red_lihgt_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_meredeo_weaponglow01#.dds
texturepack			
blendtype			add
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texanimtime			0
leaftype			sprite
activestate			direct
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emitrate			60
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colorrange			0.000000
startrange			1 3
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particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
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<effectdata>		0
name				pt_smoke_direction_violet
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sp_line_violet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
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lifetime			500 500
emitrate			50
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velocity			0 1
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spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
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particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_direction_violet_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 300
emitrate			100
maxelementcount		3
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velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0.1 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_direction_violet_02_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_violet2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 300
emitrate			100
maxelementcount		3
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velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0.1 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_direction_yellow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			2000 2000
emitrate			200
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velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		3 6
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_direction_yellow_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
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emitrate			100
maxelementcount		3
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0.1 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_direction_yellow_02_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
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emitrate			100
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velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0.1 0.2
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particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_direction_yellow_D_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
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leaftype			sprite
activestate			direct
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emitrate			100
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velocity			1 1
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spawndirection		0 -1 0
gravity				0 -1 0
colorrange			0.000000
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endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
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<effectdata>		0
name				pt_smoke_explode_balck2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\Agares\Agares_att04_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
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emitrate			200
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velocity			2 3
acceleration		5.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
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particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_explode_big_balck
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\Skill\Agares\Agares_att04_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			800 1000
emitrate			-30
maxelementcount		7
addrotate			60
velocity			2 3
acceleration		5.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			4 4
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_explode_big_white
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Hit\hit-general_smoke_white.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			800 1000
emitrate			-50
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addrotate			60
velocity			5 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			4 4
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particlesize		2 4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_ground_black
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Mebsuta\eff_mebusta_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			50
maxelementcount		20
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_ground_black_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Mebsuta\eff_mebusta_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			50
maxelementcount		20
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 5
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_ground_black_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Mebsuta\eff_mebusta_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			50
maxelementcount		20
addrotate			60
velocity			1 2
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_ground_black_4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Mebsuta\eff_mebusta_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			50
maxelementcount		20
addrotate			60
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_ground_black_4-1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Mebsuta\eff_mebusta_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1000
emitrate			15
maxelementcount		10
addrotate			60
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_ground_black_5
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Mebsuta\eff_mebusta_die_smoke.dds
texturepack			
blendtype			modulate
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texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 500
emitrate			50
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addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			4 4
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_ground_black_6
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Mebsuta\eff_mebusta_die_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			600 600
emitrate			-20
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addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_ground_brown
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_brown.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			50
maxelementcount		20
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_ground_brown2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_brown.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			-50
maxelementcount		20
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_ground_violet_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_serpens_caude_att02_finish.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			50
maxelementcount		20
addrotate			60
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_smoke_ground_violet_3_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_serpens_caude_att02_finish.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			100
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addrotate			60
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_smoke_ground_violet_4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_serpens_caude_att02_finish.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			50
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velocity			1 2
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spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
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particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		true
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<effectdata>		0
name				pt_smoke_ground_violet_4#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Serpens_caput_att02_finish#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1000
emitrate			20
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addrotate			60
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 4
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_smoke_ground_white_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_soft_blue.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			50
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addrotate			60
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_smoke_little_blue_01
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_blue_little.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			-50
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_little_green_01
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_green_little.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			-50
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_little_red_01
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_red_little.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			-50
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_magenta_rotate_60
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\smoke_magenta_little.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			60
velocity			2 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_pupple_02_1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_khagacell_power_smoke02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			100.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_red_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\lighting_bom_crack.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 600
emitrate			200
maxelementcount		3
addrotate			0
velocity			2 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 5 0
colorrange			0.000000
startrange			.3 1
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_red_01_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\lighting_bom_crack.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 600
emitrate			100
maxelementcount		6
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_red_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sp_line_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 800
emitrate			160
maxelementcount		5
addrotate			0
velocity			0.5 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_red_03_2
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\beam_red#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0.3 0.5
acceleration		0.000000
spawndirection		0 2 0
gravity				0 2 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_red_bompat_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\eff_wolffire_bompat_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			30
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_red_rotate_60
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\smoke_red_little.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			60
velocity			2 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_red_sacra_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Sacra\eff_AntiResistSacra_pat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			30
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_red_sacra_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Sacra\eff_AntiResistSacra_pat_02.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			30
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_violet
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			2000 2000
emitrate			200
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		10.000000
spawndirection		0 2 0
gravity				0 1 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_violet_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Laurelin_die_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			700 800
emitrate			120
maxelementcount		5
addrotate			0
velocity			0.2 0.7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_violet_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_carcer_smoke01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			700 800
emitrate			120
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_violet_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Moonzat_boomsmoke_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			2000 2000
emitrate			400
maxelementcount		5
addrotate			0
velocity			1 2
acceleration		10.000000
spawndirection		0 2 0
gravity				0 1 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_violet_05
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Moonzat_boomsmoke_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			2000 2000
emitrate			400
maxelementcount		5
addrotate			0
velocity			1 2
acceleration		10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.5 0.7
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_violet_06
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sp_line_violet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 800
emitrate			160
maxelementcount		5
addrotate			0
velocity			0.5 0.5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_violet_carpet
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\violet_module.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			plane
lifetime			1000 1000
emitrate			120
maxelementcount		10
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_violet_carpet2
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\lighting_bom_crack.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			plane
lifetime			1000 1000
emitrate			120
maxelementcount		10
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_violet_rotate_60_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\smoke_red_little.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			60
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_violet_rotate_60_3_down
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\smoke_red_little.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			60
velocity			1 2
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -3 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_violet_rotate_harold
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\smoke_red_little.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			200
maxelementcount		7
addrotate			60
velocity			2 3
acceleration		0.000000
spawndirection		1 -1 1
gravity				1 -1 1
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_violet_rotate_harold02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\smoke_red_little.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			200
maxelementcount		7
addrotate			60
velocity			2 3
acceleration		0.000000
spawndirection		1 1 1
gravity				1 -1 1
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_white
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Dispell\eff_dispell_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			0.3 0.5
acceleration		0.000000
spawndirection		0 -2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_white_02
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\beam_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			0.3 0.5
acceleration		0.000000
spawndirection		0 -2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_white_03
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\beam_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			0.3 0.5
acceleration		0.000000
spawndirection		0 2 0
gravity				0 2 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_white_03_2
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\beam_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0.3 0.5
acceleration		0.000000
spawndirection		0 2 0
gravity				0 2 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_white_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Dispell\eff_dispell_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			2000 2000
emitrate			400
maxelementcount		5
addrotate			0
velocity			0.3 0.5
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_white_05
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\light01_orange#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0.3 0.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_white_06
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Dispell\eff_dispell_decal#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			0
velocity			0.1 0.1
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0.5 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_white_sacra_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Sacra\eff_AntiResistSacra_pat_01_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			30
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_white_sacra_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Sacra\eff_AntiResistSacra_pat_02_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			30
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_yellow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			2000 2000
emitrate			200
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		10.000000
spawndirection		0 2 0
gravity				0 1 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_yellow_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sp_line_orange#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 800
emitrate			160
maxelementcount		5
addrotate			0
velocity			0.5 0.5
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_yellow_03_2
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\beam_yellow#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0.3 0.5
acceleration		0.000000
spawndirection		0 2 0
gravity				0 2 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_yellow_dark_explode3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			-50
maxelementcount		4
addrotate			60
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_yellow_down
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\quicksand02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1200 1200
emitrate			120
maxelementcount		10
addrotate			0
velocity			0.2 0.3
acceleration		-3.000000
spawndirection		0 -2 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_yellow_down_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1200 1200
emitrate			120
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		-1.000000
spawndirection		0 -2 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_yellow_down_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\quicksand03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0.5 0.7
acceleration		-0.500000
spawndirection		0 -2 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_yellow_down_03_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\quicksand03.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			500
maxelementcount		2
addrotate			0
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_yellow_down_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1200 1200
emitrate			120
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		-1.000000
spawndirection		0 -2 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_yellow_down_05
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\quicksand04.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			1 2
acceleration		-1.000000
spawndirection		0 -2 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_yellow_mini
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\pt_explode_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			900 900
emitrate			300
maxelementcount		3
addrotate			0
velocity			0.2 0.3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_smoke_yellow_rotate_60
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\smoke_yellow_little.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			60
velocity			2 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_snow_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\snow_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			250
maxelementcount		4
addrotate			40
velocity			0.1 0.1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_sor_egnoing_Breath_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Mag_Creeper_att2_floorpat_01_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			150 300
emitrate			1
maxelementcount		20
addrotate			270
velocity			1 5
acceleration		0.000000
spawndirection		5 0 -10
gravity				0 -1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_sor_egnoing_Breath_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_Mag_Creeper_att2_floorpat_01_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			150 300
emitrate			1
maxelementcount		15
addrotate			15
velocity			0 2
acceleration		0.000000
spawndirection		0 5 0
gravity				0 5 0
colorrange			0.000000
startrange			7 7
endposition			0 0 0
particlesize		1 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_sor_egnoing_bubble01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_lava_pt01_ice#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			150 600
emitrate			1
maxelementcount		15
addrotate			0
velocity			0 1
acceleration		-3.000000
spawndirection		0 3 0
gravity				0 -10 0
colorrange			0.000000
startrange			4 5
endposition			0 0 0
particlesize		1 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_sor_egnoing_bubble02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Monster\eff_boss_water_pt03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			150 600
emitrate			1
maxelementcount		15
addrotate			0
velocity			0 1
acceleration		-3.000000
spawndirection		0 3 0
gravity				0 -10 0
colorrange			0.000000
startrange			7 7
endposition			0 0 0
particlesize		1 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_sor_egnoing_finish
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Macebash\eff_macebash_06#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			-20
maxelementcount		30
addrotate			0
velocity			4 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_sor_egnoing_hit
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Wristchop\eff_weistchop_tg02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			200 200
emitrate			1
maxelementcount		7
addrotate			0
velocity			4 8
acceleration		0.000000
spawndirection		0 0 -1
gravity				0 0 -1
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_sor_egnoing_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\fisthrom_fire_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 1000
emitrate			-100
maxelementcount		10
addrotate			0
velocity			.2 .5
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2.5
endposition			0 0 0
particlesize		.1 .4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_sor_egnoing_smoke_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Skill\Shockwave\eff_shockwave_smoke_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 700
emitrate			80
maxelementcount		7
addrotate			-45
velocity			3 4
acceleration		0.000000
spawndirection		0 .2 0
gravity				0 .2 0
colorrange			0.000000
startrange			1 3.2
endposition			0 0 0
particlesize		1.5 2.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_sor_egnoing_smoke_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_carcer_smoke01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 700
emitrate			80
maxelementcount		7
addrotate			-45
velocity			3 4
acceleration		0.000000
spawndirection		0 .2 0
gravity				0 .2 0
colorrange			0.000000
startrange			1 3.2
endposition			0 0 0
particlesize		1.5 2.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_sor_egnoing_start01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.800000
texturefile			Effect\Monster\eff_Fireworks_Bluefloor_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 1000
emitrate			45
maxelementcount		10
addrotate			0
velocity			2 3
acceleration		5.000000
spawndirection		0 .5 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_soundwave_violet_short_life
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\soundwave_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			0
velocity			0.5 0.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_speed_hand
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\Cond\Con_speed\eff_speed_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			100
maxelementcount		5
addrotate			60
velocity			0 0.1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_speed_light
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Cond\con_steal\eff_steal_light#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 1000
emitrate			30
maxelementcount		10
addrotate			300
velocity			1 0.1
acceleration		0.000000
spawndirection		0 -0.2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0.05 0.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_speed_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Cond\Con_speed\eff_speed_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			100
leaftype			sprite
activestate			explode
lifetime			300 350
emitrate			50
maxelementcount		6
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_spring_flower_01
unittype			particle
billboardtype		camera
tailstep			5 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_spring_flower.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			400 900
emitrate			1
maxelementcount		3
addrotate			170
velocity			0 .2
acceleration		0.000000
spawndirection		0 .3 0
gravity				0 -1 0
colorrange			0.000000
startrange			.2 .4
endposition			0 0 0
particlesize		.3 .3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_spring_flower_02
unittype			particle
billboardtype		camera
tailstep			5 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_spring_flower.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 1000
emitrate			1
maxelementcount		3
addrotate			-120
velocity			.1 .5
acceleration		0.000000
spawndirection		0 .3 0
gravity				0 -1 0
colorrange			0.000000
startrange			.1 .3
endposition			0 0 0
particlesize		.3 .3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_squallshot_action_glow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Squallshot\eff_squallshot_glow_02.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			100 300
emitrate			1
maxelementcount		10
addrotate			0
velocity			2 4
acceleration		0.000000
spawndirection		0 0 -1
gravity				0 2 -1
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_squallshot_action_particle
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Squallshot\eff_squallshot_glow_02.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 700
emitrate			1
maxelementcount		10
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 0 -1
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_squallshot_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Skill\Squallshot\eff_squallshot_glow_pt#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 310
emitrate			2
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		-10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_squallshot_finish_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Squallshot\eff_squallshot_glow_02.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 700
emitrate			1
maxelementcount		10
addrotate			0
velocity			2 4
acceleration		0.000000
spawndirection		0 0 2
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0.6 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_squallshot_glow2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			
texturepack			Effect\skill\Squallshot\eff_squallshot_glow_02.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			25 30
emitrate			5
maxelementcount		5
addrotate			0
velocity			0.2 0.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_squallshot_glow_particle
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.100000
texturefile			
texturepack			Effect\skill\Squallshot\eff_squallshot_glow_02.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			100 120
emitrate			5
maxelementcount		20
addrotate			90
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_squallshot_glow_particle2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			
texturepack			Effect\skill\Squallshot\eff_squallshot_glow_02.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			25 30
emitrate			5
maxelementcount		5
addrotate			0
velocity			1.5 2.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_squallshot_glow_pt
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Skill\Squallshot\eff_squallshot_glow_pt#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			500 600
emitrate			25
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		100.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1.5
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_stale_att02_smoke_SWD
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Temple_Stale_att02_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			explode
lifetime			600 600
emitrate			60
maxelementcount		10
addrotate			120
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_stale_att02_soundwave
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Temple_Stale_soundwave.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			1
leaftype			sprite
activestate			explode
lifetime			600 600
emitrate			60
maxelementcount		10
addrotate			120
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_stale_att03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\light01_white#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 1000
emitrate			5
maxelementcount		100
addrotate			0
velocity			5 7
acceleration		5.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 3
endposition			0 0 0
particlesize		.2 .8
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_stale_att03_1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\light01_white#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 800
emitrate			30
maxelementcount		300
addrotate			0
velocity			30 35
acceleration		5.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 3
endposition			0 0 0
particlesize		.2 .8
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_stale_poison_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\eff_smoke_soft_green.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			-10 -10
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		3 5
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_stale_smoke_black_down
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\Temple_Stale_att02_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 -6 0
gravity				0 0 0
colorrange			100.000000
startrange			0 0
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_stale_smoke_black_up
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\Temple_Stale_att02_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 6 0
gravity				0 0 0
colorrange			100.000000
startrange			1 3
endposition			0 0 0
particlesize		0.8 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_stalemate_Lightning_bottom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\P_Rosea_lighting_small_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			50 80
emitrate			10
maxelementcount		8
addrotate			250
velocity			3 5
acceleration		1.000000
spawndirection		0 3 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_stalemate_Lightning_pierce
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\P_Rosea_lighting_small_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			50 80
emitrate			10
maxelementcount		8
addrotate			250
velocity			2 2
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_stalemate_Lightning_up
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\P_Rosea_lighting_small_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			50 80
emitrate			10
maxelementcount		12
addrotate			250
velocity			3 5
acceleration		0.000000
spawndirection		0 3 0
gravity				0 5 0
colorrange			0.000000
startrange			2 3
endposition			0 0 0
particlesize		.3 1
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_stalemate_Lightning_up_pierce
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\P_Rosea_lighting_small_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			50 80
emitrate			10
maxelementcount		12
addrotate			250
velocity			3 5
acceleration		0.000000
spawndirection		0 3 0
gravity				0 5 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		.3 1
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_stalemate_electric_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\electric_01_2#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			10
maxelementcount		50
addrotate			0
velocity			0 0.1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_stalemate_electric_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\electric_01_2#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			100 100
emitrate			50
maxelementcount		100
addrotate			0
velocity			20 20
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_star
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\star_white.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			40
velocity			0.3 0.3
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_star_around
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				0.400000
texturefile			Effect\Monster\eff_AWK_Istel_dieglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			150 600
emitrate			1
maxelementcount		5
addrotate			720
velocity			0 .3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_star_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\star_white.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			600 600
emitrate			-180
maxelementcount		10
addrotate			45
velocity			1 2
acceleration		4.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.5 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_stone_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Cond\Con_defensefall\con_defensefall_4_2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			1
maxelementcount		4
addrotate			700
velocity			4 5
acceleration		0.000000
spawndirection		0 2 0
gravity				0 -12 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_stone_drop
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\Cond\con_defensefall\con_defensefall_part.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			200
velocity			3 5
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_stone_drop_0001
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Cond\Con_defensefall\con_defensefall_1.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 500
emitrate			25
maxelementcount		20
addrotate			130
velocity			3 3
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 6
endposition			0 0 0
particlesize		0.7 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_stone_part
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\Cond\con_defensefall\con_defensefall_part.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1500 1500
emitrate			-50
maxelementcount		10
addrotate			200
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -6 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0.1 0.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_strikeshot_arrowp_01
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\StrikeShot\eff_strikeshot_arrowp_01.tpack
blendtype			add
textureloop			increase
texanimtime			0
mesh				Effect\Skill\Strikeshot\eff_strikeshot_arrowp_01.mesh
animation			effect\Skill\StrikeShot\eff_strikeshot_arrowp_01.anim
skeleton			effect\Skill\StrikeShot\eff_strikeshot_arrowp_01.skel
animlength			1000
twoside				true
transparent			false
leaftype			mesh
activestate			direct
lifetime			500 600
emitrate			45
maxelementcount		12
addrotate			0
velocity			2.5 2.5
acceleration		0.000000
spawndirection		0 0 1
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_strikeshot_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.070000
texturefile			Effect\Skill\StrikeShot\eff_strikeshot_bompaticle_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 700
emitrate			-10
maxelementcount		10
addrotate			0
velocity			5 7
acceleration		5.000000
spawndirection		0 1 0
gravity				0 -10 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 .2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_strikeshot_light
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\StrikeShot\eff_strikeshot_paticle_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			3 4
acceleration		5.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_strikeshot_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\StrikeShot\eff_strikeshot_smoke_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			-10
maxelementcount		10
addrotate			-45
velocity			1 2
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_strikeshot_smoke2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\StrikeShot\eff_strikeshot_smoke_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			600 600
emitrate			-10
maxelementcount		3
addrotate			0
velocity			0 0
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.3 0.3
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_strikeshot_smoke3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\brick_V_Faray_Bloody_Dec#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			600 600
emitrate			-10
maxelementcount		3
addrotate			0
velocity			0 0
acceleration		4.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0.3 0.3
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_swd_rondar_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_ice_drako_smoke02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			300 600
emitrate			-60
maxelementcount		6
addrotate			0
velocity			2 6
acceleration		2.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_swift
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Chainlighting\eff_chainlighting_bom_03.DDS
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			100 145
emitrate			-50
maxelementcount		9
addrotate			180
velocity			3 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 0
colorrange			0.000000
startrange			.5 1.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_sword_rain
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sword_blue#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 500
emitrate			10
maxelementcount		50
addrotate			0
velocity			13 13
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 11
endposition			0 0 0
particlesize		0.7 1.4
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_sword_rain_plane
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\blue_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			plane
lifetime			200 200
emitrate			4
maxelementcount		50
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 11
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_sword_rain_plane_red
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\red_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			plane
lifetime			200 200
emitrate			7
maxelementcount		30
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_sword_rain_plane_red_2
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\red_light01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			plane
lifetime			200 200
emitrate			7
maxelementcount		30
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 7
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_temple_stale_stand_Glow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Sebiant_die_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 600
emitrate			1
maxelementcount		8
addrotate			90
velocity			.5 1
acceleration		0.000000
spawndirection		0 1.1 0
gravity				0 0 0
colorrange			0.000000
startrange			.2 .6
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_temple_stale_stand_Glow02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_soft_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 600
emitrate			1
maxelementcount		8
addrotate			90
velocity			.5 1
acceleration		0.000000
spawndirection		0 1.1 0
gravity				0 0 0
colorrange			0.000000
startrange			.2 .6
endposition			0 0 0
particlesize		1 1.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_tent_01
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\back\parca_magicroom_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			3000 3700
emitrate			550
maxelementcount		6
addrotate			0
velocity			0.7 1.8
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0.5 0
colorrange			0.000000
startrange			0.05 0.15
endposition			0 0 0
particlesize		1.2 1.5
followdirection		false
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_tentator_burn_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Tentator\eff_fireblaze_burnspr_01.tpack
blendtype			add
textureloop			increase
texanimtime			200
leaftype			sprite
activestate			direct
lifetime			500 700
emitrate			20
maxelementcount		15
addrotate			0
velocity			.8 1.3
acceleration		1.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1.8
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_tentator_finish_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Tentator\eff_tentator_pt01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 -1
gravity				0 5 -1
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.3 0.6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_tentator_lihgtup
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Tentator\eff_tentator_lightpat.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 600
emitrate			20
maxelementcount		30
addrotate			0
velocity			2 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_tentator_pt01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Tentator\eff_tentator_pt01.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 2 0
gravity				0 2 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.2 0.7
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_tentator_smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Tentator\eff_tentator_smoke_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1800 2000
emitrate			10
maxelementcount		9
addrotate			90
velocity			.5 1.5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_to_underboss_explode01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\decal_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			5 7
acceleration		2.000000
spawndirection		0 0 -.8
gravity				0 -5 0
colorrange			0.000000
startrange			2 4
endposition			0 0 0
particlesize		0.2 0.5
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_to_underboss_fire_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\monster\to_underboss_fire01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0.2 0.4
endposition			0 0 0
particlesize		0.3 1.2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_to_underboss_ptdown
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eg_mainstone_small\pt_eg_mainstone_absorb02_1#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		7
addrotate			0
velocity			9 11
acceleration		2.000000
spawndirection		0 .5 0
gravity				0 -5 0
colorrange			0.000000
startrange			.5 1.5
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_to_underboss_smoke01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			2500 2550
emitrate			255
maxelementcount		15
addrotate			30
velocity			1 2
acceleration		-1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_to_underboss_smoke01_modul
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			2500 2550
emitrate			255
maxelementcount		15
addrotate			30
velocity			1 2
acceleration		-1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		3 6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_to_undersea_05
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.500000
texturefile			Effect\Skill\Bleadslash\eff_bleadslash_06#.dds
texturepack			
blendtype			add
textureloop			decrease
texanimtime			2000
leaftype			sprite
activestate			gather
lifetime			100 200
emitrate			-10
maxelementcount		20
addrotate			0
velocity			4 5
acceleration		-3.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0.8 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_tornado_explode_red
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\pt_explode_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			-20
maxelementcount		6
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_tornado_pt_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Macebash\eff_macebash_06#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 1500
emitrate			-30
maxelementcount		30
addrotate			0
velocity			8 10
acceleration		0.200000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_tornado_smoke_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Tornado\eff_tornado_smoke_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			600 900
emitrate			60
maxelementcount		10
addrotate			180
velocity			.5 1
acceleration		0.000000
spawndirection		0 .5 0
gravity				0 -2 0
colorrange			0.000000
startrange			3 5
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_tornado_smoke_direction
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_ungoliant_att02_bom03_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			-20
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_tornado_stone
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Skill\Tornado\eff_tornado_stone_01.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1200 1500
emitrate			60
maxelementcount		20
addrotate			0
velocity			.7 1
acceleration		0.100000
spawndirection		0 5 0
gravity				0 0 0
colorrange			0.000000
startrange			2 5
endposition			0 0 0
particlesize		.1 .2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_triangleshot_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Triangleshot\eff_triangleshot_glow_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 700
emitrate			1
maxelementcount		10
addrotate			120
velocity			4 5
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_triangleshot_explosion
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Triangleshot\eff_triangleshot_arrow_wave_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			150 180
emitrate			-50
maxelementcount		5
addrotate			30
velocity			5 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_triangleshot_finish
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\Skill\Triangleshot\eff_trianglelshot_finish_pt#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			700 800
emitrate			7
maxelementcount		5
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -4 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		1 5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_triangleshot_glow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Triangleshot\eff_triangleshot_glow_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			120
velocity			1 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_triangleshot_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Triangleshot\eff_triangleshot_smoke01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			100
leaftype			sprite
activestate			direct
lifetime			600 1000
emitrate			5
maxelementcount		10
addrotate			45
velocity			0.2 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_tsih_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\tsih\mon_tsih_smoke.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			500 1000
emitrate			-150
maxelementcount		5
addrotate			0
velocity			1 3
acceleration		0.000000
spawndirection		0 0 2
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		2 4
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_tumer_buff01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				0.500000
texturefile			Effect\monster\fisthrom_fire.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			1500
leaftype			sprite
activestate			direct
lifetime			400 600
emitrate			-70
maxelementcount		6
addrotate			0
velocity			.5 .7
acceleration		0.000000
spawndirection		0 1.5 0
gravity				0 0 0
colorrange			0.000000
startrange			.4 .8
endposition			0 0 0
particlesize		.5 .9
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_underboss_action_particle
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\TripleArrow\TripleArrow_glow_02.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 1000
emitrate			1
maxelementcount		10
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 .5 0
gravity				0 -1 0
colorrange			0.000000
startrange			.5 1
endposition			0 0 0
particlesize		2 6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ungoliant_att02_backsmoke01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_marto_smoke01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			600 1000
emitrate			60
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 3
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ungoliant_att02_water01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_ungoliant_att02_water01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			600 800
emitrate			30
maxelementcount		20
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 4
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_ungoliant_att02_water02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_ungoliant_att02_water02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 400
emitrate			30
maxelementcount		10
addrotate			30
velocity			1 2
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			.5 4
endposition			0 0 0
particlesize		.5 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_up_pt_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			Effect\Skill\Macebash\eff_macebash_06#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 400
emitrate			-20
maxelementcount		20
addrotate			0
velocity			2 3
acceleration		1.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_up_smoke01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_imago_die_pt_02#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 1200
emitrate			80
maxelementcount		5
addrotate			0
velocity			.5 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_up_smoke01#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_imago_die_pt_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 1200
emitrate			80
maxelementcount		5
addrotate			0
velocity			.5 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_upsmoke_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Monster\eff_reiden_upsmoke_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			700 2000
emitrate			1
maxelementcount		15
addrotate			180
velocity			0.5 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		0.7 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_upsmoke_02_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Tempus_att1_icesmoke_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			700 2000
emitrate			1
maxelementcount		15
addrotate			180
velocity			0.5 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 3
endposition			0 0 0
particlesize		0.7 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_vampire_finish_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			
texturepack			Effect\skill\Sonicmassacre\con_sonicmassacre_bom.tpack
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 900
emitrate			100
maxelementcount		10
addrotate			0
velocity			5 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -6 0
colorrange			0.000000
startrange			1 2
endposition			0 0 0
particlesize		2 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_vampiredance_finish_smoke01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\mon_capdesair_eyeglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			5
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			-50
maxelementcount		10
addrotate			0
velocity			4 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_vampiredance_finish_smoke01_Sht
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\mon_capdesair_eyeglow_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			5
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			-50
maxelementcount		10
addrotate			0
velocity			4 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_vampiredance_finish_smoke02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_squeen_lighting_boltpat_02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			5
leaftype			sprite
activestate			explode
lifetime			300 300
emitrate			-50
maxelementcount		10
addrotate			0
velocity			8 8
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		.5 .7
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violentstab_bom
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.300000
texturefile			Effect\Skill\Squallshot\eff_squallshot_glow_pt#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 600
emitrate			25
maxelementcount		10
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			1 1.5
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violentstab_smoke
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\Skill\Violentstab\eff_violentstab_smoke.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			600 700
emitrate			2
maxelementcount		10
addrotate			180
velocity			1.5 2.5
acceleration		0.000000
spawndirection		0 0.5 1
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.1 1
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\parca_light_01_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			50
maxelementcount		20
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_3_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\parca_light_01_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_explode_02_fast02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			3 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.2 0.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_explode_02_fast02_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		20
addrotate			0
velocity			10 12
acceleration		10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.2 0.5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_explode_02_fast02_front
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\tail_violet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			3 6
acceleration		0.000000
spawndirection		0 0 -2
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_explode_02_fast02_up
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			3 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.2 0.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_explode_02_fast03_front
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\lighting_bom_crack.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			3 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_explode_06
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_explode_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_ungoliant_att02_bom03_violet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			-50
maxelementcount		15
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -6 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_explode_2_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_explode_violet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 800
emitrate			80
maxelementcount		10
addrotate			0
velocity			4 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -6 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_explode_2_4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 800
emitrate			40
maxelementcount		20
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_explode_2_5
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_garvian_equites_boom_01#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 800
emitrate			-20
maxelementcount		5
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_explode_down
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_flow_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 400
emitrate			40
maxelementcount		10
addrotate			0
velocity			2 2
acceleration		5.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_locus
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\soundwave.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			360
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_modulate_smoke_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				4.000000
texturefile			Effect\monster\smoke_violet.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1100
emitrate			-40
maxelementcount		10
addrotate			60
velocity			2 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_modulate_smoke_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\smoke_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1100
emitrate			-40
maxelementcount		10
addrotate			0
velocity			2 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_short_light_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\light01_red#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			30
maxelementcount		10
addrotate			60
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_short_light_02#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\light01_violet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			30
maxelementcount		10
addrotate			60
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_short_light_02#_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\light01_violet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			30
maxelementcount		10
addrotate			60
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_short_light_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\light01_violet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			30
maxelementcount		10
addrotate			60
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_slow_08
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Jeradu_stick#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			1.4 1.4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.6
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_slow_08_2
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\Jeradu_stick#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			1.4 1.4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_slow_fly
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			65
maxelementcount		15
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_slow_fly_black
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue2.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			65
maxelementcount		15
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_slow_fly_blue
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_blue2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			65
maxelementcount		15
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_slow_fly_green
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_green2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			65
maxelementcount		15
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_slow_fly_red
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			65
maxelementcount		15
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_slow_fly_wide
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			5000 5000
emitrate			250
maxelementcount		20
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0.3 0
gravity				0 0 0
colorrange			0.000000
startrange			0 10
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_smoke_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_violet2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.4
endposition			0 0 0
particlesize		0.5 1.3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_smoke_3_4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\pi_log_01_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			700 700
emitrate			100
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_smoke_hole_1
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eg_mainstone_small_fire_01_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			5000 5000
emitrate			250
maxelementcount		20
addrotate			50
velocity			2 4
acceleration		0.000000
spawndirection		0 0.3 0
gravity				0 0 0
colorrange			0.000000
startrange			5 8
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_smoke_hole_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_violet.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			5000 5000
emitrate			250
maxelementcount		20
addrotate			50
velocity			1 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			2 6
endposition			0 0 0
particlesize		0.5 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_smoke_plane_4_wide
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eg_mainstone_small_fire_01_1.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			10000 10000
emitrate			500
maxelementcount		20
addrotate			30
velocity			1 2
acceleration		0.000000
spawndirection		0 0.3 0
gravity				0 0 0
colorrange			0.000000
startrange			5 20
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_water_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\violet_small_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 300
emitrate			15
maxelementcount		20
addrotate			300
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 8
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_violet_water_02_mob
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\violet_small_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 300
emitrate			30
maxelementcount		10
addrotate			0
velocity			2 2
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_violet_water_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_explode_violet#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			-50
maxelementcount		15
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -6 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_water_ringwave_01
unittype			particle
billboardtype		carpet
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\water_ringwave.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 300
emitrate			15
maxelementcount		20
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 8
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_violet_water_ringwave_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_ringwave.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_vulagon_fire
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Vulagon\vulagon_fire.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			600 600
emitrate			200
maxelementcount		4
addrotate			15
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		3 4
followdirection		false
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_vulnerablepoint_finish_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Tentator\eff_tentator_pt01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 600
emitrate			1
maxelementcount		5
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 0 -1
gravity				0 5 -1
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.3 0.6
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_vulnerablepoint_finish_explode2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Tentator\eff_tentator_pt01.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 600
emitrate			1
maxelementcount		10
addrotate			0
velocity			3 4
acceleration		-10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.3 0.6
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_vulnerablepoint_tail
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.400000
texturefile			Effect\Skill\Vulnerablepoint\eff_vulnerablepoint_sp#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			800 900
emitrate			40
maxelementcount		20
addrotate			0
velocity			0.5 1
acceleration		0.000000
spawndirection		0 2 0
gravity				0 2 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_water_bomb
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_bom#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 0 0
gravity				0 -10 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_water_bomb_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_bom#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			100
maxelementcount		5
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_water_bomb_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_bom#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 300
emitrate			30
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_water_bomb_4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_bom#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			-30
maxelementcount		10
addrotate			0
velocity			0 1
acceleration		10.000000
spawndirection		0 2 0
gravity				0 -10 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_water_bomb_5
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_bom#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		10.000000
spawndirection		0 1 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_water_bomb_6
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_bom#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			50
maxelementcount		20
addrotate			0
velocity			0 1
acceleration		0.000000
spawndirection		0 6 0
gravity				0 -6 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_water_bomb_7
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_bom#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			-20
maxelementcount		20
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 0
colorrange			0.000000
startrange			5 11
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_water_bomb_7_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_bom#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			-20
maxelementcount		20
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_water_bomb_8_green
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_bom_green#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			-20
maxelementcount		20
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_water_bomb_9
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_bom2#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			50
maxelementcount		20
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -1 0
colorrange			0.000000
startrange			5 11
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_water_drop
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\blood_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0.5 0.7
acceleration		-0.500000
spawndirection		0 -2 0
gravity				0 -2 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0.3 0.7
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_water_tornato_bom01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				3.000000
texturefile			Effect\monster\eff_ml_waterwheel_pt03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 300
emitrate			1
maxelementcount		30
addrotate			0
velocity			.5 1
acceleration		0.000000
spawndirection		0 .8 0
gravity				0 -3 0
colorrange			0.000000
startrange			.2 .5
endposition			0 0 0
particlesize		.1 .3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_water_tornato_bom02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				3.000000
texturefile			Effect\monster\eff_ml_waterwheel_water01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1200 1200
emitrate			120
maxelementcount		20
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -7 0
colorrange			0.000000
startrange			1 5
endposition			0 0 0
particlesize		.3 .5
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_water_tornato_bom03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				3.000000
texturefile			Effect\monster\eff_ml_waterwheel_pt03#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			400 600
emitrate			1
maxelementcount		40
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -10 0
colorrange			0.000000
startrange			1 5
endposition			0 0 0
particlesize		.2 .5
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_water_tornato_ring01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				3.000000
texturefile			Effect\monster\eff_ml_waterwheel_ring01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			plane
lifetime			500 1000
emitrate			1
maxelementcount		10
addrotate			0
velocity			.5 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_water_tornato_smoke01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				3.000000
texturefile			Effect\monster\eff_ml_waterwheel_smoke01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			300 600
emitrate			1
maxelementcount		40
addrotate			60
velocity			1 2
acceleration		0.000000
spawndirection		0 .8 0
gravity				0 0 0
colorrange			0.000000
startrange			3 6
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_water_tornato_smoke02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturefile			Effect\monster\eff_boss_water_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 600
emitrate			1
maxelementcount		20
addrotate			0
velocity			5 6
acceleration		0.000000
spawndirection		0 .5 0
gravity				0 4 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		1 2
followdirection		true
spawndirabs			true
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_water_tornato_smoke03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturefile			Effect\monster\eff_boss_water_pt02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 600
emitrate			1
maxelementcount		50
addrotate			0
velocity			5 6
acceleration		0.000000
spawndirection		0 3 0
gravity				0 -30 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		.2 .5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_water_tornato_smoke04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				2.000000
texturefile			Effect\monster\eff_ml_waterwheel_pt02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			300 1000
emitrate			1
maxelementcount		30
addrotate			0
velocity			5 6
acceleration		0.000000
spawndirection		0 3 0
gravity				0 -30 0
colorrange			0.000000
startrange			0 4
endposition			0 0 0
particlesize		.1 .2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_water_tornato_smoke05
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\mon_elifea_01.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 1200
emitrate			100
maxelementcount		8
addrotate			60
velocity			3 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			1 4
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_water_tornato_waterpt01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				3.000000
texturefile			Effect\monster\eff_ml_waterwheel_pt01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			200 300
emitrate			1
maxelementcount		40
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 .8 0
gravity				0 -.5 0
colorrange			0.000000
startrange			3 5
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_water_up
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\water_blue.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			700 700
emitrate			14
maxelementcount		50
addrotate			0
velocity			2 2
acceleration		3.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 8
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_white_slow_flow_2_3
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_white.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			2000 2000
emitrate			200
maxelementcount		20
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_whiteday_pink
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_Fireworks_Pink_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explodeplane
lifetime			1000 1000
emitrate			-50
maxelementcount		5
addrotate			60
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_windrush_action_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\Windrush\eff_windrush_04#.dds
texturepack			
blendtype			modulate
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			300 700
emitrate			1
maxelementcount		40
addrotate			0
velocity			4 5
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			2 3
endposition			0 0.8 0
particlesize		0.3 0.4
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_windshaft_explode
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			
texturepack			Effect\skill\Windshaft\eff_windshaft_explode.tpack
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			100 300
emitrate			1
maxelementcount		10
addrotate			0
velocity			2 4
acceleration		0.000000
spawndirection		0 0 -1
gravity				0 2 -1
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\eff_yellow02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			gather
lifetime			800 800
emitrate			-50
maxelementcount		20
addrotate			0
velocity			1.5 2
acceleration		0.500000
spawndirection		0 0 0
gravity				0 0 0
colorrange			100.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		true
</effectdata>

<effectdata>		0
name				pt_yellow_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\parca_light_01_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			1000 1000
emitrate			50
maxelementcount		20
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 1.4
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_add_smoke_3_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\cetus_berserker_decal_att02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 500
emitrate			-40
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_explode_01
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.200000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_explode_01_flow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			80
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 0.6 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_explode_01_flow03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.800000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			50
maxelementcount		20
addrotate			0
velocity			0.3 0.5
acceleration		0.000000
spawndirection		1 -1 -2
gravity				1 -1 -2
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<effectdata>		0
name				pt_yellow_explode_01_flow030
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				0.800000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
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leaftype			sprite
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<effectdata>		0
name				pt_yellow_explode_01_flow2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
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leaftype			sprite
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<effectdata>		0
name				pt_yellow_explode_01_flow3
unittype			particle
billboardtype		camera
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size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
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leaftype			sprite
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particlesize		0 0
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trianglerender		false
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<effectdata>		0
name				pt_yellow_explode_02_fast
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
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emitrate			-50
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velocity			2 3
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spawndirection		0 0 0
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colorrange			0.000000
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endposition			0 0 0
particlesize		0.2 0.5
followdirection		false
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trianglerender		false
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<effectdata>		0
name				pt_yellow_explode_02_fast02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
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emitrate			-50
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spawndirection		0 0 0
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colorrange			0.000000
startrange			0 0
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particlesize		0.2 0.5
followdirection		false
spawndirabs			false
trianglerender		false
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<effectdata>		0
name				pt_yellow_explode_02_fast05_down
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
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emitrate			-10
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velocity			6 8
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spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			1 2
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particlesize		0.5 1
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spawndirabs			true
trianglerender		false
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<effectdata>		0
name				pt_yellow_explode_02_fast05_down_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			-10
maxelementcount		15
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velocity			6 8
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			3 6
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_explode_02_fast06_down
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_smoke_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 600
emitrate			-10
maxelementcount		5
addrotate			0
velocity			4 4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -5 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_explode_02_fast_down
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_red.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
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emitrate			-50
maxelementcount		7
addrotate			0
velocity			2 3
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -3 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.2 0.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_explode_03_fast03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			5 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 2 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.2 0.5
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_explode_03_fast03_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 900
emitrate			-50
maxelementcount		20
addrotate			0
velocity			5 6
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_explode_04_fast03
unittype			particle
billboardtype		yaxis
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\bom_mesh_yellow#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			300 400
emitrate			-50
maxelementcount		7
addrotate			0
velocity			5 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 2 0
colorrange			0.000000
startrange			2 4
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_explode_05_fast03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			800 900
emitrate			-50
maxelementcount		10
addrotate			0
velocity			5 6
acceleration		0.000000
spawndirection		0 1 0
gravity				0 -12 0
colorrange			0.000000
startrange			3 4
endposition			0 0 0
particlesize		0.2 0.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_explode_06
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			800 800
emitrate			100
maxelementcount		8
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_explode_06_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			0 0.1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_explode_06_fast03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1200 1200
emitrate			-50
maxelementcount		10
addrotate			0
velocity			5 6
acceleration		0.000000
spawndirection		0 2 0
gravity				0 -12 0
colorrange			0.000000
startrange			3 6
endposition			0 0 0
particlesize		0.2 0.5
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_explode_dust_04_4
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\yellow_light02#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			20
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 1 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_flow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_wolffire_bompat_01#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			500 600
emitrate			50
maxelementcount		10
addrotate			0
velocity			0.5 0.6
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.1
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_flow_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 false
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			400 400
emitrate			40
maxelementcount		10
addrotate			0
velocity			2 2
acceleration		5.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_fly_back
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			50
maxelementcount		20
addrotate			0
velocity			3 4
acceleration		0.000000
spawndirection		0 0 3
gravity				0 0 0
colorrange			0.000000
startrange			2 6
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_modulate_smoke_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\cetus_berserker_decal_att02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			explode
lifetime			500 500
emitrate			-40
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		1 2
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_modulate_smoke_3_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\cetus_berserker_decal_att02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 500
emitrate			-40
maxelementcount		10
addrotate			0
velocity			1 1
acceleration		0.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 3
endposition			0 0 0
particlesize		1 2
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_short_light
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\light01_orange#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			300 300
emitrate			15
maxelementcount		20
addrotate			120
velocity			0 1
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 5
endposition			0 0 0
particlesize		0.5 3
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_short_light_02
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\light01_orange#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			30
maxelementcount		10
addrotate			60
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_short_light_02#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\light01_orange#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			-30
maxelementcount		10
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_short_light_02#_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\light01_orange#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			30
maxelementcount		10
addrotate			60
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_short_light_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\light01_orange#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			30
maxelementcount		10
addrotate			60
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_short_light_03_down
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				2.000000
texturefile			Effect\monster\light01_orange#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			200 200
emitrate			30
maxelementcount		10
addrotate			60
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 -4 0
colorrange			0.000000
startrange			0 0.3
endposition			0 0 0
particlesize		0.5 1
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_slow_07
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			0.5 0.7
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.5
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_slow_08
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			1.4 1.4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.6
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_slow_flow
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			2000 2000
emitrate			200
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		10.000000
spawndirection		0 1 0
gravity				0 1 0
colorrange			0.000000
startrange			0 8
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_slow_fly
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			65
maxelementcount		15
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_slow_fly_03_2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			400 400
emitrate			80
maxelementcount		5
addrotate			0
velocity			0.2 0.3
acceleration		0.000000
spawndirection		1 -3 -1
gravity				1 -3 -2
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_slow_fly_03_2#
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow02.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			400 400
emitrate			80
maxelementcount		5
addrotate			0
velocity			0.2 0.3
acceleration		0.000000
spawndirection		-1 -3 -1
gravity				-1 -3 -2
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		true
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_slow_fly_03_3
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\sp_line_orange#.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0.2 0.3
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 -1 0
colorrange			0.000000
startrange			0 0.4
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_slow_fly_04
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			direct
lifetime			1000 1100
emitrate			50
maxelementcount		10
addrotate			0
velocity			1 2
acceleration		0.000000
spawndirection		0 2 0
gravity				0 0 0
colorrange			0.000000
startrange			0 1
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_slow_fly_down
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			500 500
emitrate			50
maxelementcount		10
addrotate			0
velocity			0.6 0.7
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_slow_fly_down2
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			800 800
emitrate			200
maxelementcount		4
addrotate			0
velocity			0.6 0.7
acceleration		0.000000
spawndirection		0 -1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_smoke_03
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\monster\eff_yellow2.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			directplane
lifetime			1000 1000
emitrate			200
maxelementcount		5
addrotate			0
velocity			0 0
acceleration		0.000000
spawndirection		0 0 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.4
endposition			0 0 0
particlesize		0.5 1.3
followdirection		false
spawndirabs			false
trianglerender		false
</effectdata>

<effectdata>		0
name				pt_yellow_smoke_07
unittype			particle
billboardtype		camera
tailstep			0 0 0 0 true
size				1.000000
texturefile			Effect\Skill\increase_attack\increase_attack_ball.dds
texturepack			
blendtype			add
textureloop			increase
texanimtime			0
leaftype			sprite
activestate			exploderange
lifetime			1000 1000
emitrate			100
maxelementcount		10
addrotate			0
velocity			0.2 0.4
acceleration		0.000000
spawndirection		0 1 0
gravity				0 0 0
colorrange			0.000000
startrange			0 0.2
endposition			0 0 0
particlesize		0 0
followdirection		false
spawndirabs			true
trianglerender		false
</effectdata>

</cate>

<cate> 8
# -------------------------- WEATHER ----------------------- #
</cate>

<cate> 9
# -------------------------- SHOCKWAVE --------------------- #
</cate>

<cate> 10
# -------------------------- SOUND2 ----------------------- #
</cate>

<cate> 11
# -------------------------- MESHSTATUS-------------------- #
<effectdata>		0
name				ms_ARC_AWK
unittype			meshstatus
size				0.000100
backprint			false
texturefile			Effect\Cond\con_ARC_AWK\AWK_upgrade_##.dds
blendtype			add
mesh_status			201 200.000000 0.200000 "effectline"
mesh_color			255 255 255 0.8
</effectdata>

<effectdata>		0
name				ms_ARC_AWK_02
unittype			meshstatus
size				0.000100
backprint			false
texturefile			Effect\Cond\con_ARC_AWK\AWK_upgrade_##.dds
blendtype			add
mesh_status			201 200.000000 0.200000 "effectline"
mesh_color			255 255 255 0.8
</effectdata>

<effectdata>		0
name				ms_HIL_AWK
unittype			meshstatus
size				0.000100
backprint			false
texturefile			Effect\Cond\con_HIL_AWAKE\HIL_AWK_upgrade_##.dds
blendtype			add
mesh_status			201 200.000000 0.200000 "effectline"
mesh_color			255 255 255 0.8
</effectdata>

<effectdata>		0
name				ms_HIL_AWK_02
unittype			meshstatus
size				0.000100
backprint			false
texturefile			Effect\monster\eff_MSE_AWAKE_02_ms#.dds
blendtype			add
mesh_status			201 120.000000 0.200000 "effectline"
mesh_color			255 255 255 0.8
</effectdata>

<effectdata>		0
name				ms_MSE_AWK
unittype			meshstatus
size				0.000100
backprint			false
texturefile			Effect\Cond\MSE_AWAKE\white#.dds
blendtype			add
mesh_status			201 90.000000 0.200000 "effectline"
mesh_color			255 255 255 0.8
</effectdata>

<effectdata>		0
name				ms_MSE_AWK_02
unittype			meshstatus
size				0.000100
backprint			false
texturefile			Effect\Monster\eff_MSE_AWAKE_02_ms#.dds
blendtype			add
mesh_status			201 45.000000 -0.200000 "effectline"
mesh_color			255 255 255 0.8
</effectdata>

<effectdata>		0
name				ms_egnoing_ice
unittype			meshstatus
size				0.000100
backprint			false
texturefile			Effect\eff_wesrtern_backlight#.dds
blendtype			add
mesh_status			251 120.000000 0.200000 "buff"
mesh_color			255 255 255 0.5
</effectdata>

<effectdata>		0
name				ms_mon_antares_keep
unittype			meshstatus
size				0.003000
backprint			false
texturefile			Effect\monster\antares\mon_antares_eff02.dds
blendtype			modulate
mesh_status			101 0.000000 0.400000 ""
mesh_color			255 255 255 0.5
</effectdata>

<effectdata>		0
name				ms_upgrade_1012
unittype			meshstatus
size				0.010000
backprint			false
texturefile			Effect\Levelup\eff_upgrade_79.dds
blendtype			add
mesh_status			104 360.000000 0.150000 ""
mesh_color			230 230 230 0.4
</effectdata>

<effectdata>		0
name				ms_upgrade_10_red
unittype			meshstatus
size				0.005000
backprint			false
texturefile			Effect\Levelup\eff_upgrade_10_red#.dds
blendtype			add
mesh_status			15 0.000000 0.200000 ""
mesh_color			255 255 255 0.8
</effectdata>

<effectdata>		0
name				ms_upgrade_1114
unittype			meshstatus
size				0.010000
backprint			false
texturefile			Effect\Levelup\eff_upgrade_1114.dds
blendtype			add
mesh_status			4 360.000000 0.150000 ""
mesh_color			230 230 230 0.4
</effectdata>

<effectdata>		0
name				ms_upgrade_11_violet
unittype			meshstatus
size				0.005000
backprint			false
texturefile			Effect\Levelup\eff_upgrade_11_violet#.dds
blendtype			add
mesh_status			16 0.000000 0.200000 ""
mesh_color			255 255 255 0.8
</effectdata>

<effectdata>		0
name				ms_upgrade_12_yellow
unittype			meshstatus
size				0.005000
backprint			false
texturefile			Effect\Levelup\eff_upgrade_12_yellow#.dds
blendtype			add
mesh_status			17 0.000000 0.200000 ""
mesh_color			255 255 255 0.8
</effectdata>

<effectdata>		0
name				ms_upgrade_13
unittype			meshstatus
size				0.010000
backprint			false
texturefile			Effect\Levelup\eff_upgrade_13.dds
blendtype			add
mesh_status			1 360.000000 0.150000 ""
mesh_color			230 230 230 0.4
</effectdata>

<effectdata>		0
name				ms_upgrade_15
unittype			meshstatus
size				0.010000
backprint			false
texturefile			Effect\Levelup\eff_upgrade_15.dds
blendtype			add
mesh_status			5 360.000000 0.150000 ""
mesh_color			230 230 230 0.4
</effectdata>

<effectdata>		0
name				ms_upgrade_46
unittype			meshstatus
size				0.010000
backprint			false
texturefile			Effect\Levelup\eff_upgrade_46.dds
blendtype			add
mesh_status			2 360.000000 0.150000 ""
mesh_color			230 230 230 0.4
</effectdata>

<effectdata>		0
name				ms_upgrade_79
unittype			meshstatus
size				0.010000
backprint			false
texturefile			Effect\Levelup\eff_upgrade_79.dds
blendtype			add
mesh_status			3 360.000000 0.150000 ""
mesh_color			230 230 230 0.4
</effectdata>

<effectdata>		0
name				ms_upgrade_79_blue
unittype			meshstatus
size				0.010000
backprint			false
texturefile			Effect\Levelup\eff_upgrade_10_blue#.dds
blendtype			add
mesh_status			3 360.000000 0.150000 ""
mesh_color			230 230 230 0.4
</effectdata>

<effectdata>		0
name				ms_upgrade_U_1012
unittype			meshstatus
size				0.000100
backprint			false
texturefile			Effect\Levelup\eff_upgrade_13.dds
blendtype			add
mesh_status			14 0.000000 0.200000 ""
mesh_color			255 255 255 0.8
</effectdata>

<effectdata>		0
name				ms_upgrade_U_13
unittype			meshstatus
size				0.000100
backprint			false
texturefile			Effect\Levelup\eff_upgrade_13.dds
blendtype			add
mesh_status			11 0.000000 0.200000 ""
mesh_color			255 255 255 0.8
</effectdata>

<effectdata>		0
name				ms_upgrade_U_46
unittype			meshstatus
size				0.000100
backprint			false
texturefile			Effect\Levelup\eff_upgrade_46inv.dds
blendtype			add
mesh_status			12 0.000000 0.200000 ""
mesh_color			155 155 255 0.8
</effectdata>

<effectdata>		0
name				ms_upgrade_U_79
unittype			meshstatus
size				0.000100
backprint			false
texturefile			Effect\Levelup\eff_upgrade_79.dds
blendtype			add
mesh_status			13 0.000000 0.200000 ""
mesh_color			255 255 255 0.8
</effectdata>

<effectdata>		0
name				ms_upgrade_W_1012
unittype			meshstatus
size				0.005000
backprint			false
texturefile			Effect\Levelup\eff_upgrade_13.dds
blendtype			add
mesh_status			114 0.000000 0.200000 ""
mesh_color			255 255 255 0.8
</effectdata>

<effectdata>		0
name				ms_upgrade_W_1114
unittype			meshstatus
size				0.005000
backprint			false
texturefile			Effect\Levelup\eff_upgrade_1114.dds
blendtype			add
mesh_status			14 0.000000 0.200000 ""
mesh_color			255 255 255 0.5
</effectdata>

<effectdata>		0
name				ms_upgrade_W_13
unittype			meshstatus
size				0.005000
backprint			false
texturefile			Effect\Levelup\eff_upgrade_13.dds
blendtype			add
mesh_status			11 0.000000 0.200000 ""
mesh_color			255 255 255 0.8
</effectdata>

<effectdata>		0
name				ms_upgrade_W_15
unittype			meshstatus
size				0.005000
backprint			false
texturefile			Effect\Levelup\eff_upgrade_15.dds
blendtype			add
mesh_status			15 0.000000 0.200000 ""
mesh_color			255 255 255 0.5
</effectdata>

<effectdata>		0
name				ms_upgrade_W_46
unittype			meshstatus
size				0.005000
backprint			false
texturefile			Effect\Levelup\eff_upgrade_46.dds
blendtype			add
mesh_status			12 0.000000 0.200000 ""
mesh_color			255 255 255 0.8
</effectdata>

<effectdata>		0
name				ms_upgrade_W_79
unittype			meshstatus
size				0.005000
backprint			false
texturefile			Effect\Levelup\eff_upgrade_79.dds
blendtype			add
mesh_status			13 0.000000 0.200000 ""
mesh_color			255 255 255 0.8
</effectdata>

<effectdata>		0
name				ms_water
unittype			meshstatus
size				0.005000
backprint			false
texturefile			Effect\monster\water_01#.dds
blendtype			add
mesh_status			20 360.000000 0.150000 ""
mesh_color			255 255 255 0.8
</effectdata>

<effectdata>		0
name				ms_water_module
unittype			meshstatus
size				0.005000
backprint			false
texturefile			Effect\monster\water_01#.dds
blendtype			add
mesh_status			20 360.000000 0.150000 ""
mesh_color			255 255 255 0.8
</effectdata>

</cate>
